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Menrva

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Everything posted by Menrva

  1. Unfortunately it happens also when the game runs out of memory, and like it has been said before, it happens in large mods and objects with several high resolution textures. When textures become black randomly on parts that usually appear textured, that's when the game has memory issues and is close to a crash to desktop. It happens to me in ODS 30AE with consecutive missions unless I reload the game after each mission.
  2. It is so. However, even by resizing textures in the ODS mod (and I resized thousands of them for objects, weapons, pilots, aircraft, etc., it was no joke) the issue still happens. Some aircraft still feature 2k resolution textures otherwise quality would be compromised. The problem is also about mapping. An aircraft with a single texture takes a smaller toll on the game's memory compared to an aircraft mapped with 10 different textures. A mod tends to feature many more aircraft and ground objects with such mapping. We can get rid of crashes with even lower resolution textures, but that comes at the cost of compromising visual quality. I wonder if increasing size of the stack in the DLL and in the EXE would make any difference. There's a tool to do it: https://joeduffyblog.com/2006/07/03/modifying-stack-reserve-and-commit-sizes-on-existing-binaries/
  3. Don't bother, it happens randomly on my system with an RTX 4070 Super as well. It's a problem of the game's DX10 renderer, it's old and video driver updates can at times cause issues to it. The game's stuck on old DirectX 10 and it manages VRAM badly, so terrains and mods with several different objects and textures make the game run out of VRAM with consecutive loading of missions in a single playthrough. Without chances of TK ever updating his games to current DirectX standards and to 64bit, you can only hope for video driver updates to mitigate the issues. A DLL from SF2 also cannot get corrupted out of nowhere unless you've been playing around with it with an hex editor. A DLL from another SF2 installation to the same patch level won't solve your problem, it'll be the same one you have. Look for updated video drivers and reinstall DirectX 9 June 2010 redistributables, there's nothing else you can do. At some point in the future DirectX 10 will be so old that graphics wrappers for it will be needed. You can already try using a Vulkan wrapper, not sure if your GPU supports it though.
    Wonderful remake of the old CR.12, with brand new high quality 3d models and skins! My thanks to all involved in the making of this package, the TMF logo is a guarantee of top notch quality!
  4. If LODViewer is set to display hitboxes and/or collision points, and the data for those is broken (typos or other mistakes), the LOD is not loaded. Make sure the data for those is correct. I had the same issue while working on improving aircraft for the ODS 30AE mod, and in the end I fixed and/or improved hitboxes and collision points for more than a hundred aircraft.
  5. Due to tweaks I've done, and because of typos, I broke how the VDI works in TMF's F-14 cockpit that is used in the ODS 30AE mod. This is a hot-fix for anyone flying with the F-14 in the ODS 30AE mod: Tomcat_Cockpit_HotFix.zip
  6. @GKABS I had made major .ini updates to the Typhoon, including proper loadouts for each user/country. I also updated skins by ace888, there are skins for all Typhoon users in there. If you wish to collaborate, let me know. I also made a repaint of the cockpit, it's not fully finished but I like what I did so far.
  7. It's not strange, that's a bug/limitation of stock Strike Fighters 2. LGBs only work in Strike missions against terrain objects, they do not work against mission generated ground objects such as AA vehicles. There's a reason the default loadouts use CBUs and other unguided bombs for SEAD missions. Also, as explained before, the F-16s did not use any LGBs during Desert Storm. Moreover, pods in Strike Fighters 2 have no functionality other than eye-candy.
  8. Awesome work! I can imagine the stress for modeling all of those radars in detail
  9. Thank you for confirming it. I was sure about CM pods. Yes, that's what we did in ODS 30AE. I'm glad it did not affect loadouts as much as I initially thought, but indeed it removes flexibility to an extent. While we're on the topic, it's also worth noting that only one ECM should be added to the aircraft's data.ini; by adding more than one, the jamming becomes much overpowered for said aircraft. Probably a bug or an oversight by the developer.
  10. If I remember correctly, this only applies to the AI. The player can use external ECM pods with no issues, it's the AI-controlled aircraft that cannot.
  11. Yes, it's normal, it's an issue of the game engine, not of the mod. It doesn't always happen, it's random. When multiple effects are rendered, it is more likely that FPS drops in TV mode. Given the mod also features higher fidelity assets than the stock game, it is more likely to happen. But I also have the issue with the stock games.
  12. You can't, it's not a naval campaign like SF2 North Atlantic. By turning it into a naval campaign, night missions are always disabled (blame TK for this design decision). The only reasonable workaround would be to add static ships to the terrain around the area of the carriers. It's something I might do one day.
  13. That's no big problem. The mod offers alternative post processing effects you can choose from, and if they all are an issue on your end, you can just disable the post-processing by putting Effects graphics settings to High instead of Unlimited in the game's options.
    Wonderful release! My thanks to daddyairplanes and to Sundowner for the major effort of revamping the RF-4C with higher fidelity skins and 3d models. The new TMF logo is the perfect way to honor the memory of fellow modder Oliver Anguille.
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    Fantastic addition for a "Cold War Gone Hot" what-if in the Balkans!
    Much better Intruders were needed for Strike Fighters 2. My thanks to all involved in their creation. Looking forward to the later E variants!
  14. @Muesli I see you posted a 4-star review and explained why. Unfortunately, that is not an issue that daddyairplanes can resolve. Microsoft Defender and most browsers these days classify anything with a .7z format as a virus, while it clearly is not. It's a false positive, simply put. Defender and the likes are using machine learning algorithms to identify viruses. I wouldn't trust the AI for simpler tasks, let alone identifying viruses.
  15. @Viggen This is what I had, definitely not good enough since it was an early work in progress dating back to almost 10 years ago or so: CampaignT1.zip The OOB might be pretty wrong. What I recall is that the Chinese navy ships that JonathanRL used for the campaign actually are anachronistic. I don't know if we have more period correct ones.
  16. I may have something worth sharing. I recall that many years ago I modified JonathanRL's 1959 campaign to happen during the 1958 Taiwan Strait Crisis. Basically, grounded on this RL event but still keeping US involvement. I can't recall if I had fixed the OOB as well, but it's worth considering. Also, my Nations & Medals Expansion add-on fixes the insignia for the RoCAF. Due to an oversight by TK in the Nations.ini file, it was using the later '92 roundel instead of the proper one for Cold War years, despite the correct roundel texture exists in the game's files.
  17. It seems you all ignored the post by @TaktischesGenie, which actually is the correct answer. Even if you mod the VertexCount values in the data.ini, it seems the game is hardcoded to only show a maximum of roughly 9k-10k vertices. It's not about the number of objects; simpler objects have less vertices than more complex ones. It's a matter of finding a compromise in order to populate a tile as best as possible.
  18. Ditto that, I've always wondered the same. That's a good question, hope someone can give a better insight into all Block variants of F-16s. I know Blocks exist for other aircraft as well, but usually those resulted in upgrades that are not really noticeable visually. The Raptor underwent many Block updates, but those are mainly about software and avionics and compatibility with specific weapons.
  19. That's normal, it can't be fixed. TODs are not 3d models, they are optional entities that make tiles look better in higher settings; they have no collision whatsoever, they do not exist if not just for eye-candy. Radar shows all that you can collide with, so proper terrain objects/3d models and the terrain itself.
  20. Recently I've had the desire of working on a project like ODS 30AE again, but based on the Vietnam War. I'm all in for this, we have many talented modders in here who are still active, most of them I had the pleasure to work with for ODS 30AE. Next year it'll be the 60th anniversary of Rolling Thunder, so how about ORT 60AE? If I'm on it, I can guarantee my best to make it happen with care and passion, just like we managed with ODS 30AE.
  21. The package had been re-uploaded few days ago to include a very small bug fix for a detail nobody will ever notice. Today it got re-uploaded once again because all screenshots that show the mod on the download page had been lost somehow. Don't bother re-downloading if you already did since May 13 2024.
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