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MigBuster

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Everything posted by MigBuster

  1. You shouldnt have to - and other would have noticed by now. Are the weapons in question in your weapons folder in the SF2 plug and play format, or are they still just in Weapons as a mess of files? Can you also check all the dates in the campaigns data.ini file
  2. oo ma maw maw oh mah oo ma maw maw :yes:
  3. What nation are you flying as? Looking like either a nation or a date issue
  4. Campaigns usually have limited weapons (if you select Limited)- if you look in the campaigns data.ini see if each squadron has a defined set of weapons.
  5. Might be of interest - VC-10, Tornado GR4 and a Typhoon with PGMs shown http://www.bbc.co.uk/news/uk-13922821
  6. Yeah thats not my High Res set because I can see loads of mistakes on that skin Heres the US ones - the NATO ones (all have specific decals and numbering) are about in the SF2 download section also...... http://combatace.com/files/file/10778-pack-4-hi-res-f-16a-usaf/ I'm not going to bother making a complete F-16A aircraft tweak with these because the ini files are out of date at the next patch.
  7. Make sure the folders are at the right e.g level C:\....\SF\Objects\Aircraft\MiG-21MF Have you added any other jets and do they work okay?
  8. Are you merged? Try putting a new options.ini and version.ini into the folders for the Mods not working.(saving the old ones of course). failing that you might have to create new exes for those 2 - remembering to backup the existing mod folders!
  9. it is possible - probably down to programming though it cant detect certain approaches.
  10. Might be something here too http://combatace.com/topic/43234-how-to-make-a-sf2-aircraftweapon-useable-in-gen-1-thirdwire-sims/ Dont think I have ever resorted to reinstalling the game - if a Mod inst happening there is something you haven't done.
  11. Nice one Stary - I had come down to 512x512 also
  12. Yeah something I started about a year ago for myself but never finished fully - just to remove the white field boundaries on Fall/Summer/Spring - but wont get chance this year to finish it anyway!
  13. Yeah - known about this for months - looks like it took a while for Yahoo news to get it
  14. Got 2 sources that state the F.mk60 was the Saudi Arabia export version
  15. The LOD file(files) for the helicopter should be in its actual folder - which should now be in /aircraft/seaking. check the seaking.ini to see if the lod names are the same as the files and the same case. You dont need all the folders - just create the ones you need read section 1 here http://combatace.com/topic/44026-converting-older-planes-to-work-in-sf2-a-basic-guide-by-migbuster/ Also on the link you will see how cockpits are added (22). See sections 15 and 19 for other issues you mentioned For sounds you need the actual sound file in the sounds mod folder, and a proper reference to it from the aircrafts _data.ini For pilots a breakdown is here: http://combatace.com/topic/44033-putting-pilots-and-ejection-seats-in-sf2-by-migbuster/ play around with it and see how you get on
  16. Colombo was ace - RIP Peter
  17. 1. As above check there is a LOD file with the chopper and check the case. 2 & 4 can be answered from here: http://combatace.com/forum/268-thirdwire-sf2-series-knowledge-base/ 3 - you mean paint new skins or replace existing ones?
  18. Its been driver related in the past - have you got any screenshots?
  19. Didnt think we were - the article describes features that don't appear to be in that shot, or you cant make them out.
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