Jump to content

MigBuster

ADMINISTRATOR
  • Posts

    9,165
  • Joined

  • Last visited

  • Days Won

    27

Everything posted by MigBuster

  1. Yeah - think its down to the pilot training - they have always been the worst opponents. Whereas in single missions the MiG-17Fs and MiG-19s can be very difficult(particularly in SF2). It takes a while sometimes to get used to a certin jet again - I prefer the F-8 in a DF than the F-4/100/101/102/104 though (all settings on Hard btw and red planes removed from map). The Razbam F-102 with AIM-4s only being the ultimate challenge/nightmare - handles alright but I cant see out of the cockpit to keep tally on anything and it seems very slow - tasked to escort a flight of B-57Bs to NV - couldnt catch them - the MiG-17s did though doh!.
  2. Nice shots - thanks for posting
  3. Lets hope that turns out okay
  4. Might be of use http://combatace.com/topic/44026-converting-older-planes-to-work-in-sf2-a-basic-guide-by-migbuster/
  5. MigBuster

    Funny

    :yes: "DIPUTS ERA EW SEY"
  6. Fave 1. Star Wars IV 2. Back to the Future 3. Rambo I: First Blood So much **** and so little spaces: Unfave 1. Guest House Paridiso - one of the few films I have switched off after 30 mins on viewing 1 2. Wing commander - It was very funny - although wasnt supposed to be 3. Iron Eagle 3 - needless to say I never bothered watching #4
  7. If you have reseated the cards - then type dxdiag into the run prompt and press enter - see if it flags anything up. Does the game run okay on 1 card?
  8. Have you ever had skins on the original objects? When did you buy the game and where did you buy it from?
  9. The flight model and many other things were changed in the 13 patches since the 2005 release based on feedback etc - the manual was never updated - and you will find lots of other advice it gives as rubbish also. 160-190 should be okay - the slower you get be careful not to have the nose too high you will land on the tail.
  10. Yes all too true unfortunately BBC have put up a 1914 to 2010 UK casualty chart http://www.bbc.co.uk/news/uk-11743727
  11. I like some of the filmwork in that - some spectacular footage
  12. Brilliant what a great concept - anything that makes this job easier is fantastic
  13. Not a pie fan myself - would probably stick a chocolate cake in a trifle and pur syrup all over it
  14. haha - the last Government we had would have implemented those bans by now thats for sure Yeah - thats our only hope of a real stealth project isnt it
  15. Typical - theres always someone who has to go one better - the paper planes I used to make never made it across the Classroom!
  16. Forget that - jettison the stores, line up with the runway, descend with the nose down about 10-11 degrees (as per the HUD bars) Keep speed below 300kts all the way down and aim short of the runway, when you are low enough drop the gear and get the nose level - then check how fast you are going - you want to touch down between 160 - 200kts at the start of the Runway, use the rudder (if you have pedals) to straighten up if required, then use the brakes (you have limited braking power btw) Bare in mind that even landing with an engine in Falcon takes a lot more practise than other sims.
  17. Yeah it does work - but only over a clean install of WOE with no mods in it beforehand. For Win 7 - DO NOT install the game in the "program Files" folder, Also right click the exe and set it to run as admin in the compatibility tab.
  18. Sounds like the install is screwed - you would need to start again probably.
  19. You didnt add any mods in did you?
  20. Yeah you can - there are changes that can be made to bring them up to date - http://combatace.com/topic/44026-converting-older-planes-to-work-in-sf2-a-basic-guide-by-migbuster/ although a lot have been converted over already in the SF2 download section
  21. Isnt that DCS Blackshark thing supposed to be amazing - might be hardcore but you can probably tone it down a bit.
  22. Hope you are having a great day :drinks:
  23. [Frontline] Thats where the Frontline starts on the map - represented by a red line usually. I think startshow and endshow just define the visible points from the front line coords [Routes] single missions (and campaigns) use these coordinates to place moving trucks and ships - you can just define your own points - you can add shipping routes also i.e. [Route008] RouteType=SHIPPING StartArea=Mosak <----name from _targets EndArea=Al'Duhok <----name from _targets RoutePosition[001]=472000,486000 RoutePosition[002]=472000,498000 RoutePosition[003]=446000,538000 RoutePosition[004]=422000,552000 To work out the coords - ideally a mission editor is the best thing
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..