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MigBuster

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Everything posted by MigBuster

  1. This has fixed some stutter issues as well i hope: This Update is for Strike Fighters 2 Israel - stand-alone or merged to other Strike Fighters 2 games. This Update contains all the fixes from previous patches, and it can be applied to any version of the game. Earlier patches do not need to be applied. Nov 2009-B ---------- * Speech subtitle is now color coded - red indicates warning against the player, yellow indicates other speeches to/from player's flight, and blue indicates all other radio chatter. * Less messages are displayed when HUD option is set at Hard setting. * Overcast sky is rendered correctly in cockpit mirror. * Reduced some graphical artifacts showing on horizon with Effects setting at Unlimited. * V-sync is enabled by default in DX10 mode. * Full-screen anti-alisasing now defaults to a lower-quality (and better performance) setting. * Version number displaying incorrectly on the Main Screen is fixed.
  2. If you are moving the old A-6A cockpit from WOV to SF2V - you need from the object.cat 1. All the A-6 pit files - A-6A_pit.lod, A6_pit1.bmp, A-6A_trim2.bmp etc.............. 2. You need these too: angle_of_attack.bmp radar_gauge.bmp vdi_component.bmp altimeter.bmp clock.bmp rate_of_climb_indicator.bmp f-8e_pit1.bmp gauges15.bmp integrated_position_indicator.bmp power_trim_a.bmp phd_numbers.bmp accelerometer.bmp fuel_quality.bmp dvi2.bmp
  3. Fantastic job on this - looks amazing - should be a must have for all WOV and SF2 users
  4. Well im sold - where do i sign up
  5. Use the catpack extrator - instructions in the SF2 knowledgebase
  6. You need the GH2_WS_kit from on here http://forum.combatace.com/topic/39923-sf2ve-fixes-and-tweaks/
  7. Hello 1. Do you mean the non flyable jets that cant be selected in game? 2. Which config file? Normally it means change the numbers - they have to be in sequence: [223] .... [224] .... etc This needs to come out of the KB btw!!
  8. Sorry to hear that Allen - hope youre okay!
  9. The useless sight as you put it is your bombing sight when you have bombs selected - its pretty useless for rocket attacks. "Basic CCIP for A-6A to simulate a DIANE level bombing system. " TK pretty much said he left the A-6 Pit out of SF2V because they didnt have the cash or time to program a working DIANE. So he removed it instead of having an A-6 with no bombing system at all.
  10. Well if it doesn't blow your knickers off what's the issue - that's surely a good thing for a respectable young lady like yourself
  11. no 6dof yet - but still a must have im afraid -I wont fly without one!
  12. Aww I didn't know about that site - and now I will never be able to laugh at them Shame because they sound like such a nice bunch of people!
  13. To use radar guided missiles like the Skyflash and Sparrow you must switch the radar ON and lock up the enemy jet before you can fire. Heres an old doc that might show this better http://www.simhq.com/_air/air_061a.html Sidewinders DO NOT need a radar lock - they are heat seekers!
  14. The Ajeet is on here - you may have to upgrade it to sf2 yourself http://marcfighters.combatace.com/Aircrafts.htm
  15. But it worked before the patch?? How far does it get? You have the latest version of DX9 as well as DX10??? - because im not sure the correct DX9 came with Vista.
  16. MigBuster

    Google Find

    Theres an F-4 and B-57 parked near the ANG entrance too
  17. 1. You can try this: http://forum.combatace.com/index.php?app=downloads&showfile=8008 2. see #18 here http://forum.combatace.com/topic/44026-converting-older-planes-to-work-in-sf2-a-basic-guide-by-migbuster/
  18. I think you can still use the old supply entries - SF2I still does in its campaigns ...... MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=10 UpgradeType=NEVER Supply[001].WeaponType=AIM-7F Supply[001].Quantity=160 Supply[002].WeaponType=Python3 Supply[002].Quantity=240 Supply[003].WeaponType=Mk82 Supply[003].Quantity=1000
  19. A job for GrrrrrViper probably OMG the russians have got hold of an F-22 photo - how
  20. Paveways - your jet must take a laser targetting pod if it doesnt have an internal one. Get to the target, press E to target, then fire Make sure the bomb has enough energy to get to the target. Unguided bombs - see here: http://www.simhq.com/_air/air_055a.html
  21. That's an absolute tragedy and only 36 - I'm lost for words!! To have that happen to anyone let alone one of the greats of this community is just terrible. Rest In Peace BPAO your talent will be sorely missed by this world community.
  22. See section 1 here: http://forum.combatace.com/topic/44026-converting-older-planes-to-work-in-sf2-a-basic-guide-by-migbuster/
  23. WOE has no F-16 files in it - so to move over the stock Netz you need to extract all 114 files and the decal files - they all need to go into Aircraft\F-16ANetz and Aircraft\F-16ANetz\cockpit For your additional info - it sounds like you were using AIM-7s at low level and incorrectly - either that or you dont understand that a radar lock can only be used with AIM-7/AIM-120 types - NOT AIM-9s
  24. Cool will try it out tomorrow With version Oct 2009 - If you are missing HUD symbology for missiles on modern 3rd party jets like I was (Tornado F3/MiG-29s/FA-18 etc)then you may need to add some new code to the xxx_avionics.ini [HUD] HUDMaterial=HUDMaterial <--------- add this HUDColor=0.36,1.0,0.82,0.7 BoresightOffset=0.0,0.00 ViewportTopLeft=-0.140,-0.195 And all of this below the [HUD] section [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE then save
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