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Everything posted by Viper63a
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				B-1B Redux
Viper63a replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Excellent! Must have! Thanks! - 
	
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				SF2 F-16C/D Block 60 Fictional USAF Squadrons.
Viper63a commented on Viper63a's file in What If Hangar
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	The U.S. Air Force plans to go forward with plans to upgrade and extend the life of 300 F-16s to protect the service in case the F-35 experiences more delays in the course of its development. Col Mark Mol, programme manager at the USAF’s F-16 System Programme Office, spoke to Dave Majumdar at Flight Global providing more details on the service life extension program (SLEP) and a combat avionics programmed extension suite (CAPES) upgrades the Air Force plans to make. Air Force officials have chosen Block 40, 42, 50 and 52 F-16C/Ds to receive the upgrades in the fleet. Engineers will upgrade the 300 Fighting Falcons’ avionics with new radars and advanced software. Each F-16 will receive a new active electronically scanned array (AESA) radar, a new Terma ALQ-213 electronic warfare system, an integrated broadcast system (IBS) and a center display unit (CDU), according to Majumdar’s report. F-16’s life expectancy tops out at 8,000 flight hours. A SLEP upgrade could extend those life spans an additional 2,000 to 4,000 flight hours. The Air Force plans to upgrade the first of the 300 F-16s in 2018. Lockheed Martin will receive a sole source contract to provide the upgrades. Other defense companies have taken notice of the need to upgrade the F-16 as international air force leaders expect the F-16 to fly for decades to come. Floyd McConnell, vice president for BAE Systems’ Integrated Avionics Solutions, said at the Farnborough Air Show that he forsees a multi-billion dollar market to upgrade F-16s — whether it’s in the U.S. or the international market. Twenty five countries fly the F-16 and McConnell says it’s about time Lockheed Martin had some competition when offering upgrades to these buyers. Some inside the Pentagon have argued the Air Force would be smart to invest more money extending the life spans of the F-16 fleet, rather than spending more on the F-35’s development. U.S. Air Force Maj. Joe “Buzz” Walter presented a brief that has made its rounds through the Pentagon and Congress that shows how many more planes the Air Force could keep if it shifted some of its F-35 investment dollars toward upgrades to F-16s. August 30th, 2012 | Air, Air Force, JSF Watch | Comments (155) Read more: http://defensetech.org/2012/08/30/pentagon-plans-2018-f-16-upgrades/#ixzz3lgTHVfEc Defense.org
© August 30th, 2012 | Air, Air Force, JSF Watch | Comments (155)
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	The U.S. Air Force plans to go forward with plans to upgrade and extend the life of 300 F-16s to protect the service in case the F-35 experiences more delays in the course of its development. Col Mark Mol, programme manager at the USAF’s F-16 System Programme Office, spoke to Dave Majumdar at Flight Global providing more details on the service life extension program (SLEP) and a combat avionics programmed extension suite (CAPES) upgrades the Air Force plans to make. Air Force officials have chosen Block 40, 42, 50 and 52 F-16C/Ds to receive the upgrades in the fleet. Engineers will upgrade the 300 Fighting Falcons’ avionics with new radars and advanced software. Each F-16 will receive a new active electronically scanned array (AESA) radar, a new Terma ALQ-213 electronic warfare system, an integrated broadcast system (IBS) and a center display unit (CDU), according to Majumdar’s report. F-16’s life expectancy tops out at 8,000 flight hours. A SLEP upgrade could extend those life spans an additional 2,000 to 4,000 flight hours. The Air Force plans to upgrade the first of the 300 F-16s in 2018. Lockheed Martin will receive a sole source contract to provide the upgrades. Other defense companies have taken notice of the need to upgrade the F-16 as international air force leaders expect the F-16 to fly for decades to come. Floyd McConnell, vice president for BAE Systems’ Integrated Avionics Solutions, said at the Farnborough Air Show that he forsees a multi-billion dollar market to upgrade F-16s — whether it’s in the U.S. or the international market. Twenty five countries fly the F-16 and McConnell says it’s about time Lockheed Martin had some competition when offering upgrades to these buyers. Some inside the Pentagon have argued the Air Force would be smart to invest more money extending the life spans of the F-16 fleet, rather than spending more on the F-35’s development. U.S. Air Force Maj. Joe “Buzz” Walter presented a brief that has made its rounds through the Pentagon and Congress that shows how many more planes the Air Force could keep if it shifted some of its F-35 investment dollars toward upgrades to F-16s. August 30th, 2012 | Air, Air Force, JSF Watch | Comments (155) Read more: http://defensetech.org/2012/08/30/pentagon-plans-2018-f-16-upgrades/#ixzz3lgTHVfEc Defense.org
© August 30th, 2012 | Air, Air Force, JSF Watch | Comments (155)
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				SF2 F-16C/D Block 60 Fictional USAF Squadrons.
Viper63a commented on Viper63a's file in What If Hangar
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				Korea visual update and enhancements pack
Viper63a commented on Stary's file in Tilesets for Terrains
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				SF2 F-16C/D Block 60 Fictional USAF Squadrons.
Viper63a commented on Viper63a's file in What If Hangar
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	View File SF2 F-16C/D Block 60 Fictional USAF Squadrons. SF2 F-16C/D Block 60 Fictional USAF Squadrons. Viper63a There are rumors swirling around that the USAF will be upgrading their aging, but much needed F-16 Falcons. I knew about Spudknocker's UAE F16E/Fs and Dtmdragon's New Zealand F-16C/Ds with CFTs, but why should they have all the fun? Here are some USAF F-16C(E)/D(F) Falcon Avengers! Enjoy! ------------------------------------------ Please read this entire readme (at least the Installations section) before you attempt to install this mod! This mod is complete in it's own, but their are some options you need to be aware of. This mod was created using all, many or some elements from the following mods listed below. I just repainted and mixed some stuff around - ALL CREDIT GOES to these people and the faithful modders on CombatAce... * First and foremost - The Viper Team's F-16 Package. * Spudknocker's F-16E/F Block 60 Desert Falcon mod. * Dtmdragon's New Zealand F-16C/D Block 52+ mod. This mod includes... - USAF F-16C (E) Block 60 Squadrons: 13th FS "Panthers", 35th FW Misawa AFB 14th FS "Samurais", 35th FW Misawa AFB 16th WS "Tomahawks", 57th WG Nellis AFB 35th FS "Pantons", 8th FW Kusan AFB 36th FS "Fiends", 51st FW Osan AFB 80th FS "Headhunters", 8th FW Kusan AFB 480th FS "Warhawks", 52nd FW Spangdahlem AFB 510th FS "Buzzards", 31st FW Aviano AFB 555th FS "Triple Nickel", 31st FW Aviano AFB - USAF F-16D (F) Block 60 Squadrons: 17th WS "Hooters", 57th WG Nellis AFB 422nd TS "Green Bats", 53rd WG Nellis AFB ------------------------------------------ Note: This mod was tested only in a fully merged SF2 install... Main Mod in "To_Mod_Folder" folder. * All new skins created using the Viper Team's F-16 skin templates. * All new tail number decals 010 > 099 for years 2014 > 2018. * All new color squadron, wing and command patch shield decals. * All New Hangar, Loading and Load Out files. * Updated/Modified (minor tweaks) to the INI and some TGA files. * Includes a subset of (Viper Team) Weapons for use with this pack. * All jets sounds were reset to default to reduce conflicts. Optional (but not really) in "Optional_Effects" Folder. * Updated AB flame, exhaust smoke, missile emitters. ------------------------------------------ Note! BACKUP your EFFECTS, FLIGHT and OBJECTS folders! Saves a lot of heart-ache and time! Note! My Mod folder looks something like this...your may/will be different... C:\Users\<MyName>\Saved Games\ThirdWire\StrikeFighters <XXXXX> Installations: So here we go...there are 3 ways to install this mod... 1) Cowboy (also called the "Damn the torpedoes!") method... * You backed up, right? This method changes some common effects shared by all planes. * Unzip the new mod and copy the contents in the "To_Mod_Folder" and "Optional_Effects" to your SF2 mod folder. * Overwrite when prompted. * You're done, see if you like the new planes and effects. 2) Veteran Viper Pilot method...(You already have Viper Team F-16's installed)... * Even veterans know they need to backup...Right? * Unzip the new mod and >> COPY ONLY << the contents in the "To_Mod_Folder" to your SF2 mod folder. * Overwrite when prompted. * If you want to try out my new optional effects, copy the contents in the "Optional_Effects" folder to your SF2 mod folder. These are common effects that affects most planes in the game...this is why these are optional. * Overwrite when prompted. * You're done, see if you like the new mods. 3) Who is the "Viper Team" method...(WELCOME ABOARD!)... * BACKUP your EFFECTS, FLIGHT and OBJECTS folders in your SF2 mod folder! * Download and install the F-16C Block 50/52 by The Viper Team... http://combatace.com/topic/72842-f-16c-block-5052-by-the-viper-team/ * Unzip the new mod and >> COPY ONLY << the contents in the "To_Mod_Folder" to your SF2 mod folder. * Overwrite when prompted. * If you want to try out my new optional effects, copy the contents in the "Optional_Effects" folder to your SF2 mod folder. These are common effects that affects most planes in the game...this is why these are optional. * Overwrite when prompted. * You're done, see if you like the new mods. Restore your back ups if you want to go back to your original configuration... If you find any bugs or issues, please let me know via PM, Mod Review or Topic Discussion... Thanks! ------------------------------------------ ------------------------------------------ Credits!!! The Viper Team for their EXCELLENT F-16s! Ravenclaw_007 for his new weapon packs. Spudknocker's work that inspired me to make this pack. Dtmdragon's original work that made this pack possible. If I missed anyone...Please excuse and let me know, so I can give credit where it is due... ------------------------------------------ ------------------------------------------ DIsclaimer!!! I am NOT on the Viper Team. We just share the name...LOL =Viper63a= Submitter viper63a Submitted 09/12/2015 Category What If Hangar
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Version Version 2
505 downloads
SF2 F-16C/D Block 60 Fictional USAF Squadrons. Viper63a There are rumors swirling around that the USAF will be upgrading their aging, but much needed F-16 Falcons. I knew about Spudknocker's UAE F16E/Fs and Dtmdragon's New Zealand F-16C/Ds with CFTs, but why should they have all the fun? Here are some USAF F-16C(E)/D(F) Falcon Avengers! Enjoy! ------------------------------------------ Please read this entire readme (at least the Installations section) before you attempt to install this mod! This mod is complete in it's own, but their are some options you need to be aware of. This mod was created using all, many or some elements from the following mods listed below. I just repainted and mixed some stuff around - ALL CREDIT GOES to these people and the faithful modders on CombatAce... * First and foremost - The Viper Team's F-16 Package. * Spudknocker's F-16E/F Block 60 Desert Falcon mod. * Dtmdragon's New Zealand F-16C/D Block 52+ mod. This mod includes... - USAF F-16C (E) Block 60 Squadrons: 13th FS "Panthers", 35th FW Misawa AFB 14th FS "Samurais", 35th FW Misawa AFB 16th WS "Tomahawks", 57th WG Nellis AFB 35th FS "Pantons", 8th FW Kusan AFB 36th FS "Fiends", 51st FW Osan AFB 80th FS "Headhunters", 8th FW Kusan AFB 480th FS "Warhawks", 52nd FW Spangdahlem AFB 510th FS "Buzzards", 31st FW Aviano AFB 555th FS "Triple Nickel", 31st FW Aviano AFB - USAF F-16D (F) Block 60 Squadrons: 17th WS "Hooters", 57th WG Nellis AFB 422nd TS "Green Bats", 53rd WG Nellis AFB ------------------------------------------ Note: This mod was tested only in a fully merged SF2 install... Main Mod in "To_Mod_Folder" folder. * All new skins created using the Viper Team's F-16 skin templates. * All new tail number decals 010 > 099 for years 2014 > 2018. * All new color squadron, wing and command patch shield decals. * All New Hangar, Loading and Load Out files. * Updated/Modified (minor tweaks) to the INI and some TGA files. * Includes a subset of (Viper Team) Weapons for use with this pack. * All jets sounds were reset to default to reduce conflicts. Optional (but not really) in "Optional_Effects" Folder. * Updated AB flame, exhaust smoke, missile emitters. ------------------------------------------ Note! BACKUP your EFFECTS, FLIGHT and OBJECTS folders! Saves a lot of heart-ache and time! Note! My Mod folder looks something like this...your may/will be different... C:\Users\<MyName>\Saved Games\ThirdWire\StrikeFighters <XXXXX> Installations: So here we go...there are 3 ways to install this mod... 1) Cowboy (also called the "Damn the torpedoes!") method... * You backed up, right? This method changes some common effects shared by all planes. * Unzip the new mod and copy the contents in the "To_Mod_Folder" and "Optional_Effects" to your SF2 mod folder. * Overwrite when prompted. * You're done, see if you like the new planes and effects. 2) Veteran Viper Pilot method...(You already have Viper Team F-16's installed)... * Even veterans know they need to backup...Right? * Unzip the new mod and >> COPY ONLY << the contents in the "To_Mod_Folder" to your SF2 mod folder. * Overwrite when prompted. * If you want to try out my new optional effects, copy the contents in the "Optional_Effects" folder to your SF2 mod folder. These are common effects that affects most planes in the game...this is why these are optional. * Overwrite when prompted. * You're done, see if you like the new mods. 3) Who is the "Viper Team" method...(WELCOME ABOARD!)... * BACKUP your EFFECTS, FLIGHT and OBJECTS folders in your SF2 mod folder! * Download and install the F-16C Block 50/52 by The Viper Team... http://combatace.com/topic/72842-f-16c-block-5052-by-the-viper-team/ * Unzip the new mod and >> COPY ONLY << the contents in the "To_Mod_Folder" to your SF2 mod folder. * Overwrite when prompted. * If you want to try out my new optional effects, copy the contents in the "Optional_Effects" folder to your SF2 mod folder. These are common effects that affects most planes in the game...this is why these are optional. * Overwrite when prompted. * You're done, see if you like the new mods. Restore your back ups if you want to go back to your original configuration... If you find any bugs or issues, please let me know via PM, Mod Review or Topic Discussion... Thanks! ------------------------------------------ ------------------------------------------ Credits!!! The Viper Team for their EXCELLENT F-16s! Ravenclaw_007 for his new weapon packs. Spudknocker's work that inspired me to make this pack. Dtmdragon's original work that made this pack possible. If I missed anyone...Please excuse and let me know, so I can give credit where it is due... ------------------------------------------ ------------------------------------------ DIsclaimer!!! I am NOT on the Viper Team. We just share the name...LOL =Viper63a= - 
	
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	View File SF2 Area 51 Test Pilot Hi-Res 1024x768 Menu Screens! SF2 Area 51 Test Pilot Hi-Res 1024x768 Menu Screens! By Viper So, I do a lot of mod testing, I hate testing a new mod on an existing install I play on, so I have a dedicated install using the Nellis Terrain pack for testing new mods. This is the menu screens I use for that install. However, you can use these screens for any SF2 series if you like. 1) Creating a new mod install...First, you need to create a new Tester Mod game and folder. You can use any SF2 Series Game as a base. In your install folder (the merged Thirdwire folder), copy and renamed "StrikeFighter2 Europe" (exe and ini file) to "StrikeFighter2 Area51" (I used "StrikeFighter2 Europe" for my tester base - you don't have to). Run it to create the "Saved Game" mod folder. 2) Unzip and copy the uncompressed FLIGHT, MENU and PILOTDATA folders from this package to your new StrikeFighter2 mod folder. My StrikeFighter2 mod folder on Win7 64-bit was..(yours may be different)... C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2 Area51\ 3) To remove the new mod folder, just delete it and you're done. If you want to reset your tester install, rerun "StrikeFighter2 Area51" and copy the menus back into the reset mod folder. 4) Test more mods in a new clean tester install... Enjoy! Submitter viper63a Submitted 08/27/2015 Category Menus
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Version Version 1
36 downloads
SF2 Area 51 Test Pilot Hi-Res 1024x768 Menu Screens! By Viper So, I do a lot of mod testing, I hate testing a new mod on an existing install I play on, so I have a dedicated install using the Nellis Terrain pack for testing new mods. This is the menu screens I use for that install. However, you can use these screens for any SF2 series if you like. 1) Creating a new mod install...First, you need to create a new Tester Mod game and folder. You can use any SF2 Series Game as a base. In your install folder (the merged Thirdwire folder), copy and renamed "StrikeFighter2 Europe" (exe and ini file) to "StrikeFighter2 Area51" (I used "StrikeFighter2 Europe" for my tester base - you don't have to). Run it to create the "Saved Game" mod folder. 2) Unzip and copy the uncompressed FLIGHT, MENU and PILOTDATA folders from this package to your new StrikeFighter2 mod folder. My StrikeFighter2 mod folder on Win7 64-bit was..(yours may be different)... C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2 Area51\ 3) To remove the new mod folder, just delete it and you're done. If you want to reset your tester install, rerun "StrikeFighter2 Area51" and copy the menus back into the reset mod folder. 4) Test more mods in a new clean tester install... Enjoy! - 
	I Just loaded the Strike Config for year 1991. Selected GBU and Pavetack auto loaded....
- 26 replies
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- f-111a
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				No Feedbag
Viper63a replied to Piglet_7's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
OMG!!! FAN FREAKING FANTASTIC!!!! Looks like I have some changes to release in the F-111 packs!!!!! Thank you so much Lel!!! Did the F-111E have the hood? Don't remember.... =V= - 
	Got feedback from FM... [PaveTack] SystemType=WEAPON_STATION StationID=11 StationGroupID=4 StationType=INTERNAL //LoadLimit=0.0 LoadLimit=630.0 <<<<<<< Change here ! SpecificStationCode=F111 AllowedWeaponClass=LP AttachmentType=NATO,USN,USAF NumWeapons=1 AttachmentPosition=0.0,-0.181,-0.868 AttachmentAngles=0.0,0.0,0.0 DiameterLimit=0.0 LengthLimit=0.0 ModelNodeName=PaveTackFairing DeploymentMethod=OPEN_BOMBBAY_DOOR BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 MinExtentPosition=-0.50,1.226,-0.586 MaxExtentPosition= 0.50,1.226,-0.586 Raise LoadLimit= until it works...let me know how you make out and what you set it to... =V=
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- f-111a
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	Yeah, I bailed on Windows 10. I didn't want to deal with the weirdness with my controllers. Back to Windows 7 and everything is back to normal. I had to reload some stuff, but it seems to be the way I had it before. A bummer, Windows 10 seems impressive and my little issue seems to be localized to me... =V=
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	From FM.... " I don't know, I checked and it all seems normal! Possibly what he did was not copying over his old folder. But even in the old vark park 2.4 the specific station code is F111. I don't know. Ask him to change the data.ini lines of the F-111PaveTack_DATA to this [WeaponData001] TypeName=F-111PaveTack FullName=AN/AVQ-26 Pave Tack (F-111) ModelName=FakePilot Mass=629.000000 //Mass=0.000000 Diameter=0.000000 Length=0.000000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=USAF SpecificStationCode=F111 NationName=USAF StartYear=1981 //StartYear=1970 EndYear=2000 Availability=1 BaseQuantity=3 Exported=TRUE ExportStartYear=1981 //ExportStartYear=1970 ExportEndYear=0 ExportAvailability=1 WeaponDataType=4 StoreType=3 CameraFOV=2.500000 CameraPosition=0.000000,-1.467000,-0.444000 CameraYaw=0.000000 CameraPitch=0.000000 CameraRoll=0.000000 SightTexture=AVQ26_track.tga EODisplayFlags=268763136 SeekerRange=27.000000 SeekerGimbleLimit=180.000000 SeekerNodeName=Head SearchFOV=5.000000 SearchTexture=AVQ26_lock.tga this SHOULD work...I hope. by the way, i corrected the mass from 0 to 629...if you add the extra drag too you understand why the pavetack was never installed into the less powerfull -E model."
- 26 replies
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- f-111a
 - lakenheath
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