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Environmental Mods

59 files

  1. Purely experimental effects for radical hardcore fans of generals Curtiss LeMay and Yevgeniy Savitskiy ONLY.
     
    This is an exhaust effect mod that can change the large scale visual environment across a map, so I hope its okay to put this in the Environment mod section.
     
    Included are experimental contrails that attempt to model both quickly evaporating and persistent spreading ice crystals clouds that shine brightly near the sun, and range in lifetime from 5 seconds to 1240 seconds, which is about 20 minutes. The contrail tga uses the same game grafix calls as my Cirrus clouds, which makes sense since contrails can become cirrus clouds over time. Best used with the blue sky and sunglare ideas in the Siberian Sun mold.
     
    Instructions and advice on game limits of the longer contrails are found in the Instructions file.
     
    Pics and words soon available at this ThudWire forum thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?f=14&t=4964
     
     
    ======================================================
    UPDATE EDIT: Somewhat reduced max visible distances. Contrails 320 and 640 had 1000x too great a max visible distance for testing vs cirrus. Now reduced. Will update later if improved methods are found.
    622 1
  2. CIVIL MOD "FIREFIGHTERS"
    =======================
     
    I.
    The CIVIL Mod "Firefighters" is made for FIRST EAGLES.
     
    ==============================================
     
    II.
    I made this mod for my son, because i believe that it is not really good if a 7 years old boy is dropping bombs or firing missiles or shooting guns. So i decided to make a civil version of TK's sims. That my son is a fan of the Feuerwehr (fire brigade in english), gave me the idea to make a mod for the flying firefighters who use agricultural planes or old military planes like the Tracker, the B-26 etc to fight against wood fires all around the world.
     
    This mod includes a modified version of my Vogesen terrain, the Z-37 Cmelak agricultural airplane and modified files to make modern planes usable in FIRST EAGLES.
     
    You can fly firefight missions (mostly suppress woodfires), Search missions (SAR) and you can drop parachutists.
     
     
    ++++++++++++++++++++++++++++++++++++++++
     
    III. INSTALLATION
     
    1.) You need a clean installation of First Eagles (FE)
    2.) Open folder objects/aircraft and delete all subfolders (planes)
    3.) Open folder objects/groundobject and delete all subfolders (Groundobjects)
     
    4.) Unzip the Civil Mod into your civil First Eagles installation
     
    5.) to make the O-1E Cessna and the C-130 usable you must include the files O-1E.lod, C-130A.lod, C-130A_LOD002 - 005 in the relating folders. This files are part of original SFP1,WOE,WOV game. You must extract them from SFP1,WOE or WOV objects.cat by using the SFP1E tool which you can find at CombatAce.com
     
    Thats it
     
     
    With the Civil Mod comes the file meine.ini which you find in Controls folder. This file allows you to use flaps, breaks etc in game. This are the option settings i use in my game. You can replace this file by your own controls file from an other SFP1,WOE,WOV,WOI game.
     
     
    ++++++++++++++++++++++++++++++++++++++
     
    IV.
    I want to say thank you to Darreck for the Coolingtowers, RussoUK2004 for the VW, suicidal for the Lamas, Canadair for the Waterdrop effect and all the othersfor hints, files, ideas etc.
     
    *******************************************
     
    V.
    CIVIL MOD "FIREFIGHTERS" IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
    If you find bugs please post them in StrikeFighters section of Combatace.com forum.
    If you want to modify CIVIL MOD "Firefighters" then feel free to make it so.
     
    +++++++++++++++++++++++++++++++++++++
     
    VI.
    Hope you enjoy it.
     
    Michael (Gepard)
     
    ============================================
     
    VII.
    Made in Germany
    Mai 2009
     
    ============================================
     
    VIII. TO MAKE IT ENGLISH
     
    I wrote this mod in german language. Into english retranslated files you find in subfolder Terrain/Vogesen Zivil/ENGLISH. Please copy the files Vogesen Zivil-targets and Movement into your Vogesen Zivil folder. MISSIONSUMMARY and MISSIONTYPE in your MENU folder.
    I hope that my translated files are good enough. Feel free to modify them.
    238 1
  3. Ive been working on this mod for quite awhile and I think I have finally
     
    got it working without any bugs or kinks you know the unusual pink or
     
    green cloud floating around here or there on the horizon.It makes the
     
    scattered and broken clouds look great as far as the inclement clouds they
     
    look good from the top but,from the bottom not so much.There has always
     
    been a problem with the bottom of inclement clouds no matter which cloud
     
    mod you use at least that's what I have found.The CLOUD1 TARGA
     
    file comes from the Clouds big mod for IL2 by MANYSH and has been heavily
     
    edited by me for use in the SF 1 series by Thirdwire,I hope he approves of
     
    the effect his file creates for this game and I greatly appreciate his
     
    original work and thank him for it.I have forgotten where I got the
     
    ENVIRONMENTSYSTEM ini it has been along time and so much editing ago the
     
    author of the original has slipped my mind,so if you see your work in here
     
    I hope you approve and I thank you.As far as impact on the FPS I haven't
     
    experienced any loss or if I have it's barely noticeable.This mod has been
     
    created around Cellinksy's "Widesky" Environment Mod so if your not using
     
    it,you may want to get it.The clouds have been tested in WOV
     
    1st series and WOI 1st series it may work in the other 1st series titles
     
    to you'll just have to try it and see.I do not guarantee it will work in the SF 2 series.
    837 4
  4. This is my favorite normal map for water, enjoy!
    2,728 3
  5. GermanyCE Buildings
     
    Thanks to stary for his great work
     
    simply unzip and drop the two jpeg's into
    the new GermanyCE folder and go fly......
     
    Hi Ho Silver
    710 1
  6. This is version 2.0 of my Green Hell mod for WoV. Main goal of this mod is to add dense tree coverage to the Vietnam map. New in the 2.0 are the heavily populated city tiles. Most of the files from 1.0 have been remade, adjusted or added.
     
    Quick summary:
     
    -Three levels of detail for you to choose from.
    -All new jungle graphics
    -Cities, the way they should be. More or less :-)
    -Objects numbers per tile vary from x2 up to x4 more than in GH.
    -All foliage graphics replaced by new, better blending with the terrain textures, and in higher resolution.
    -More detail added to the villages, as an attempt to create better looking settlements, but still limited to what Terrain Editor can offer.
    -Generally nicer views, lower framerates ;-)
    3,837 8
  7. Widesky: all new environment for WOI/WOE/WOV (not FE!!!)
     
    WHAT IT IS:
    - all new 3D-clouds
    - custom colors for sky, haze, fog
    - custom colors for noon, sunset, dawn, night and everthing between
    - custom sun-glare effect (lensflare must be ticked on)
    - all new background textures
    - new cloud layers
    - much wider sky
     
    INSTALLATION:
     
    !!!!!!!!!!!! Important !!!!!!!!!!!!
     
    Make a backup/copy of youre "flight" folder and name it to something like "flight default". In case you dont like
    what you see, just delete it an rename the original folder back. Or do like I do: having different flight folders you can choose......
     
    !!!!!!!!!!!! Important !!!!!!!!!!!!
     
    Extract widesky.zip in youre main thirdwire directory. (WOI, WOE, WOV)
    Or extract to a place of youre choise and place all the files in youre "flight" folder.
     
     
     
    KNOWN ISSUES:
    If you fly close to the overcast cloudlayer you will occasionally see some clipping issues. At least thats what I do with my ATI card.??
     
     
    ACKNOWLEDGEMENTS:
     
    Thanks to TK and crew for this fantastic series. And to all the modders making an outstanding game even more enjoyable!!!
     
    Suggs and critics:
    Marcel "Cellinsky" Aerni
    marcelaerni@sunrise.ch


    4,321 2
  8. Strike Fighters Briefing Pack Readme
     
    For some reason the creators of many of the third party terrains that have been released have omitted to include a briefing.ini file with the terrain or have included a blank document. What this means is that when you click on the briefing tab in the mission setup area you will get a black screen and a CTD, which kind of ruins the atmosphere when you're getting pumped up to go out there to defend the free world against the rampaging communist/Nazi etc hordes.
     
    Here is a collection of briefing.ini files for most of the terrains out there that have this problem with what I hope is some appropriate text to get you in the mood for your mission. Feel free to edit them to suit your needs.
     
    I've also included English briefing.ini files for Gepard's Israel and Suez terrains as the originals are in German.
     
    List of briefings included:
     
    AE - Madagascar terrain
    AmericaNW - American North West terrain
    ANWgreen - American North West terrain (Green)
    ANWwinter - American North West terrain (Winter)
    DS - Desert Storm terrain
    IR - Iran Iraq terrain
    Israel 2 - Israel v2 terrain
    Israel - Israel terrain
    Kosovo - Kosovo terrain
    libya - Libya terrain
    LibyaWW2 - WW2 Libya terrain
    Malvinas - Malvinas terrain
    mideast - Middle East terrain
    scal - Southern California (Top Gun) terrain
    SE - South East USA terrain
    Suez - Suez terrain
    SW - South West USA (Red Flag) terrain
    tiawan - Taiwan terrain (the USAFMTL version)
     
    Ibstallation is simple - just extract the briefing you want to the appropriate terrain's folder, which you will already have installed within your Strike Fighters, WOV or WOE Terrain folder. The only other thing you may need to do is to check inside the individual terrain's folder in the .ini file to make sure that the line
     
    BriefingText=
     
    includes the name of the briefing.ini file. For example, in my Kosovo terrain folder the kosovo.ini file contains the line
     
    BriefingText=Kosovo_briefing.INI
     
    The only terrains that I know you will have to edit are USAFMTL's mideast terrain (which points to the original desert_briefing.ini) and Wrench's WW2Libya (which points to the libya_briefing.ini). All of the rest should work just fine.
     
    Thanks to TK for SF, WOV, WOE, FE and who knows what else, and of course to the creators of all of these fine terrains for enhancing this great game of ours.
     
    Have fun, and good hunting...
     
     
    Allen (allenjb42) Burton
     
    Any problems, find me at combatace.com, simhq.com or column5.us
    421 1
  9. New Forest and Trees modification for WOE Tiles_REPAINT_GermanyCE terain by Brian32
     
    created by Jan Tuma ("Honza")
     
    Version 1.0 - 20/11/2008
     
     
     
    New forest and trees based on excelent "Forests and farms modification v 1.01" by CA_Stary
     
    Terain original created by Brian32
    1,668 1
  10. CLOUDSMODfor SF1/WO*
     
    **********************************
     

     
    I picked up my mod color for file Environment thatused the Gumpy for its Clouds mod(http://combatace.com/files/file/12364-il2-clouds-for-wov-and-woi-series-1/).My mod can be used with the other Environment system for WO *.
     

     
    My mod used a total of 5 types of clouds. These cloudsare different in colour, texture and shapes. I have included a cloudguide.jpg with screenshots, labeledto match the folders, so you can get an idea of what each cloud looks like.
     
    .
     
    **********************************************
     
    INSTAL
     
    Just copy a cloud1.tga from any one of the six foldersincluded in the mod and paste it (just the file, not the folder) into your Flight folder. Always back up youroriginals!
     

     
    That's all. If you want a different kind of cloud,must select a type and a copy to folder of the flight in the game (copy alwaysCloud1 tga file.)
     

     
    It is good to have backup files!!!
     

     
    **********************************************
     
    I hopethat my clouds for you will have an interesting atmosphere in your flightWinter landscape requires other clouds than the summer landscape...
     
     
    714 1
  11. CloudSkins Too:PaintedClouds - Mar 14, 2010 by ShrikeHawk
     
    Here is another set of CloudSkins for your amusement. In this set, I used a different technique to create the clouds. This method gives me far more control over their look, because it allows me to actually "paint" in the details. Thus the "Painted" subtitle for this set. Additionally, I've played with larger images (768x768 instead of the usual 512x512). There is a slight framerate hit (2-8FPS) in using these clouds, but if your system can handle it, they're worth it. I have included three 512x512 images if you prefer the standard size.
     
    BONUS FILE
     
    The idea of CloudSkins has been to only supply the images and let the users supply their own sky settings. In this set you can still do that. But this time I am supplying an environmentsystem.ini file that I use in all my installs.
     
    This was primarily created by ASRAAM. He combined the features of Widesky, CloudScape, and the sky settings of NF4+. So I believe, but have not confirmed, this file will work in SF2 as well as SF1. Most of the work is ASRAAM's and he deserves a lot of credit for it. In turn, I have changed some of the cloud settings to suit my tastes. I have tested this out in WoV,WoE, and WoI. To use it, simply copy the environmentsystem.ini file into your Flight folder.
     
    SPECIAL BONUS FILE
     
    I have added a folder named "CloudBurst." This contains a different environmentsystem.ini file with a trick I learned from Stick. It overloads the cloud counts and produces a striking cloudscape full of many cloud layers. I used this file to create the screenshot for CloudSkins Too. It uses a lot of framerates so it's preferred for more powerful systems. To use it, just copy the environmentsystem.ini file only (NOT the whole CloudBurst folder) and place it into your Flight folder.
     
    CREDITS
    Much thanks go out to Stick and ASRAAM for technical support, and Piecemeal, suhsjake, NeverEnough, Haukka81, Dogzero1, Icarus999, and Dude27 for their enthusiasm and encouragement. Greatest thanks to TK for an awesome sim.
    1,019 3
  12. Instalation: unzip in terrain folder.
     
    Important: You must have instaled "New Korean Tile set based on Deuce's Enhanced WoV tiles" by "Steve T".!!!!!!
    You can find this file in combatace, downloads, terrain mods, tilesets. And obiously Korea terrain...
     
    Como siempre, agradecer a TODOS vuestro trabajo, Especialmente a CA_STARY (autor de la mayoria del material que he utilizado),
    por sus magnificos objetos de terreno. He incluido los readme de los terrenos de los que he obtenido el material, para la lista completa de creditos.
     
    Espero que lo disfruteis (y disculpad mi pesimo ingles... ).
  13. DESERT / ISRAEL 2 ground environment update ("tree mod")
     
    Should work with any maps using default SFP1/SFG desert tileset in jet titles from the series. In all cases you'll have to use the desert.cat or manually extract and move the tiles from desert.cat to your terrain folder.
     
    Not tested with the "desert replacement tileset"! Should work, but objects placement will be slightly incorrect.
    1,106 4
  14. This is a Green Hell 2 quick fix that eliminates the bug with shimmering rooftops on some city tiles caused by two buildings placed one ontop of another.
     
    Extract to your VietnamSEA folder, overwrite. Works with any "level of detail" .tod version
     
    Sorry, my bad.
    1,383 1
  15. This is my second attempt in giving default map a better, rich-environment look.
     
    This mod adds thousands of trees and bushes in the open farmlands, new, dense jungle in the mountains, little vietnamese huts (ok, not really), paddy-fields, ruins, temples, buffalos and so on.
     
    I focused my work on variety of trees and bushes, not the buildings. City set WILL be released later.
     
    ________________________________________________________________________________
    YOU NEED Brain32's high resolution VietnamSEA repaint for this to work properly!
    ________________________________________________________________________________
    3,419 2
  16. READ THE README!!!
     
    Made By InskyGroups Orsin。
    --InskyGroups 2009
    1,359 2
  17. This is tree mod and tiles update for OTC 2 Cuba terrain.
     
    Apart from adding varying coverage of trees, I've also did some retiling, to introduce new tiles for visuals improvement, and to avoid spawning of trees in the wrong place, eg. on runways, also not to have some targets in dense jungle, rather on less covered grounds.
     
    Read the readme!
    633 2
  18. Graphical enhancement mod for TW games
     
     
    Wanna use today graphic features in the old fashion Wings of engine?
     
    This mod when activated enables the Bloom feature ingame, a color correction
     
    and an antialias filter, so you can enjoy the sunshine.
     
    Those settings are configurable through ini file.
     
    YOU MUST HAVE A RECENT GRAPHIC CARD THAT INCORPORATES PIXEL SHADING FEATURE TO USE THIS MOD!
     
     
    Graphical mod enhancement presentation on youtube, part2 of the video: http://www.youtube.com/watch?v=c8eFRHwq7cM
     
    *Installation:
     
    -Drop D3D9.dll file directly into you TW game folder
    -Drop the enbseries.ini file into the flight folder
     
    If you are using any clouds mod at the same time (widesky...) rename the enbseriesMOD by enbseries.ini
     
    and place this one instead of original.
     
    Shift-F12 to activate/desactivate it ingame. You can tweak the ini file to configure settings as you wish.
     
    Caution!!:This mod eats graphic card for breakfust and CPU for lunch, i would advise you not to use it if
     
    you are under 50FPS during general playing without it. It would make 50frames to drop to 30 frames approximatively,
     
    If you are at 30 frames you would drop to 20 frames, so don't be surprised.
     
     
     
    Please before any other use than purely personnal, read the license.txt. Thx.
     
    Have fun.
    1,088 2
  19. Seasoned Wings Over Europe:
    4 seasons full pack
     
    Environmental addon
    for Wings Over Europe
    (patched to Oct08)
     
    This package includes all the files required to transform default summer Germany terrain into full 4 seasons one.
     
    All four seasons higher resolution textures, all the ground objects, trees, cities and farms are included. No need to d/l anything other, should work out-of-the-zip. Includes the more realistic scaled trees and revised Forests and farms v 2.0 mod. 3 levels of detail to choose from.
     
    Read the readme!
    1,239 4
  20. This package includes all the files necessary to transforn default summer GermanyCE terrain into fall one.
     
    Incuded are all tiles repainted, new tod files and objects graphics.
     
    Part of this package is brand new version 2.0 of "Forests and Farms" mod, with added cities and scaled down trees. Also new variables reduce the pop-ups of trees.
     
    It's part of a bigger project called "Seasoned WOE", after finishing all four seasons I'll release data files and instructions needed to create true four-seasons Germany terrain.
    555 2
  21. This is a railway station for DRVv1.4.
    Should also run with WoV.
    1,382 1
  22. CloudScape Mod for Strike Fighters Gold, Wings over Europe, and Wings over Israel
     
    This mod has been tested in all the above listed sims. I have every reason to believe it will work in Wings over Vietnam and Strike Fighters Project 1 as well.
     
    For me, an essential part of the immersion in a flight sim is just watching the clouds go by. In real life, I watch clouds often and commonly photograph them. I like clouds that form into interesting and complex shapes.
     
    My intent here was to create cloudscapes that are appealing to the eye and thus increase the immersion into the game.
     
    In 2007, I created a cloud mod for First Eagles with the same idea in mind. When I placed the same mod into WoI and SFG, I felt the image didn't fit with the bluer skies of the modern era sims.
     
    Tweaking the colors didn't work well enough. So I kept the same alpha channel (mask), modded it a lot, and created a completely new image with it. I think this one works better. This new image, on first glance, doesn't look nearly as nice as the default. Don't be put off. Most of the cloud's appearance is managed by the alpha channel embedded into the image.
     
    NOTES
     
    Of the over 60 different clouds I tried, I couldn't decide which one I liked best, so I am including just two and letting you decide which you like best.
     
    If you already have an edited environmentsystem.ini file or a cloud1.tga file you can opt to use just the cloud1.tga file. Always be sure to BACK UP YOUR ORIGINALS! I have tested the image alone with the Widesky mod and it works just fine.
     
    --More information available in the README.txt
     
    Happy Flying!
     
    Eric Wicklund
    aka ShrikeHawk
    569 0
  23. Map ini Tweaks for SF1 series
     
     
    This is an extraction from a super vannila pack of WOX that we share in the small circle of Insky team.
     
    It includes ini tweaks for Israel, Germany (4season mod), Vietnam (Greenhell2), AE(with Tree mod) and
    Libya(3.0 Ultimate final) maps.
     
    What the tweak does:
     
    1. fixing water shimmering problem
    2. bringing latest shader effect
    3. Introducing tree blending effect for a smoothier terrain look
    4. bringing sun shadows for hills on terrain. as the sun moves the hills cast shadows of different angle.
     
    enjoy it and feel free to report any problem
     
    Insky_orsin
    451 0
  24. Bueno, como habia comentado, aqui esta la oportunidad de salir de debajo de esos impresionantes globos alabeando por las "calles" de Londres... No es perfecto, pero espero que os guste.
  25. Un poco de detalle extra al hacer un vuelo rasante sobre Tunez...
    Proximamente: "Buildings&trees for Battle of Britain" y "EuroWW2 V2.0"

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