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    1. F-4E-2020 Terminator (TuAF) v1.0

      Turkish Air Force F-4E 2020 Terminator v1.0 by pureblue
      -----------------------------------------------------
       
      54 Turkish F-4E Phantom II aircraft were upgraded by IAI to the 2020 Terminator spec and went into service in the year 2000.
       
      The most radical changes occurred in the avionics department. All 2020s have been fitted with vastly updated suite, including MFDs (multifunction displays) as standard, and incorporating a number of new technologies. new Kaiser El-OP 976 wide-angle HUD and HOTAS system, high performance Elta EL/M-2032 ISAR-capable high-resolution SAR/GMTI (ground moving target indicator) multi-mode fire control radar (developed for the IAI Lavi), IAIC mission computer, new navigation equipment including GPS/INS connected to mapping mode, dual MIL-STD-553B databus managing avionics package, Astronautics Central Air Data Computer, new UHF and IFF packages, airborne video tape recorder (AVTR), Elta EL/L-8222 active ECM pod and Mikes (Aselsan) AN/ALQ-178V3 passive embedded SPEWS, and RWR.
       
      Additionally they had AGM-142 Popeye/Have Nap integration.
      Pave Spike pods were continued to be used for laser designation.
      Also many structural improvements were implemented.
       
      Only Air to Air weapon is the Sidewinder missile. Sparrows are not certified on Terminators.
       
       
      INSTALLATION
      ------------------------------------------------
      You must have SF2 and the stock F-4E_78
      Drop the contents of the package into your MOD FOLDER.
      Objects folder contains, Aircraft, Decals, Weapons and pilots
      Flight folder contains RWR symbolgy and LITENINGsightW.tga
      Sounds folder contains, Spillones J79 engine sounds.
       
      MOD
      -------------------------------------------------
      The model is based on Thirdwire's F-4E_78.
      The skins are a slight rework of Sundowner's awesome Terminator skin.
      Cockpit and avionics files from MF F-4E AUP mod.
      Sounds by Spillone.
      Data.ini, Loadouts, and screens by me.
       
      WEAPONS
      --------------------------------------------------
      TARPS_TUR, Long Range Photo pod project named TARPS, should be available starting 2012
      AGM-142 POPEYE Missiles
      Durandal, should be scarcely available by now but still included as extra loadout option
      GBU-10,GBU-12 Paveway I-II LGBs.
      AGM-65A/B and D/G Maverick missiles
      Rockeye, CBU-24, Mk82/83/84 and other general purpose bombs
      Matra Durandal Anti-runway bomb
      AIM-9P-3 and AIM-9M Sidewinders
      AN/AVQ-23A/B Pave Spike
      AN/ALQ-119 ECM Pod
      Elta EL/L-8222 active ECM pod (NOT included in mod, WIP)
      JDAM
      JSOW
       
       
      CREDITS (Thanks!)
      --------------------------------------------------------
      Model by Thirdwire
      Skin by Sundowner
      Cockpit and Avionics by Mirage Factory
      Sounds by Spillone
      TARPS pod based on IAI_ReconPod from 331KillerBee's Ord.ShopII
      Other weapons from various Combat Ace modders and KillerBee's pack
      AGM-65G by Ravenclaw
      RWR Symbology from various modders
      INI/Skin/Weps/Loadout edits by Pureblue
      Combatace Fair Usage policy applies. Nothing can be used in a payware or website exclusive
      content.
      Enjoy!
      Pureblue (Umut Destan)
      @Combatace.com

      823 downloads

         (8 reviews)

      0 comments

      Submitted

    2. SF2E: TSF: Midvintermörker

      The Scandinavian Front: Midvintermörker
      By The Scandinavian Front Team
       
      On Boxing Day 2012, Sweden wakes up to a new world; A Sweden they have never seen before. A powerless and dark Sweden. A day everything changed. Sweden is under attack; Gotland is being invaded by Russian Forces and sabotage patrols wreak havoc in the major cities.
       
      Försvarsmakten bets everything on one card; Operation Gudrun. They must repulse the Russians from Gotland or loose the Island forever.
       
       
      Installation:
      If you are using a mod, or plan to use one, TSF will mess around with settings other mods may be using. As such, creating a seperate mod folder for TSF is a good idea. If you only plan to use TSF, then this step can be bypassed.
       
      Go to your installation folder (Usually C:\Program Files\Thirdwire\Strike Fighters 2). Make a copy of Strike Fighters 2.exe / Strike Fighters 2 Europe.exe depending on what you prefer and got installed. Name the Copy Strike Fighters 2 TSF.exe . Start your new .exe once, then close the game.
       
      Now go to your Mod Folders. For Windows 7/Vista, this is located in C:\Users\Name\Saved Games\Thirdwire. For Windows XP Users, it is usually in My Documents. Unzip the contents of the 7zip file into the mod folder of your choice. Allow any overwrites.
       
      As long as this package is installed last, it can and should be merged with the other The Scandinavian Front packages.
       
      Team TSF recommends Starys Tiles for the terrain. It looks alot better. Install it last; when all TSF packages are installed and working.
      Link: http://combatace.com/files/file/12805-baltic-region-hr-tileset/
       
      CREDITS:
       
      MiG-29 Fulcrum-C by The Mirage Factory
      SU-27 by Marcfighters
      JAS 39C/D Gripen by Gux, Update by CadeteBra
      SU-25 Frogfoot by Nato Fighters Team (If anybody has a particular person they know made this, please contact me)
      E-3A by The Mirage Factory
      IL-A50 Mainstay by Velcro2K
      C-130E By Dels, Skins by Paulopanz
      SAMs by EricJ
      Russian APC by EricJ
      Russian Frigate by WhiteBoySamurai
      Visby Class Corvette by WhiteBoySamurai
      Carguero Cargo ship by BANIDOS Team, 3D Model:SUICIDAL, Skins: TORNO
      Campaign by JonathanRL
      SweStart.jpg ; Foto: Sergeant Johan Lundahl/Combat Camera/Försvarsmakten.
      SweVictory.jpg; Foto: Sergeant Nicklas Gustafsson/Combat Camera/Försvarsmakten.
      Försvarsmakten intro music by Sabaton
       
       
      If I forgot anybody, this is completely unintentional and will be corrected. Just drop me a line and I fix.
       
      There may be bugs, ladies and gentlemen. I cannot guard against everything. So you are my eyes and ears. Find them. Report them. Hunt their mothers. And we will destroy them.

      466 downloads

         (8 reviews)

      2 comments

      Submitted

    3. Su-34 Fullback skin pack and bits for SF2

      I began to made this skinset since the original one was not of my taste and ended up making some others fictitious.
       
      Must mention since the model is no longer available, the skins apply for the lucky ones who has it.
       
      Grey-Blue and Platypus skins, represent production aircraft already in service, while Soviet Navy and Forest ones represent fictitious planes for use in deep Europe and maritime.
       
      Additionally, i'm adding a Hangar, loadout and loading pics to add some flavor to the game.
       
      Su-34.ini has been modified to use my planes in first place, but that can be easily changed, for the plane of your choice.
       
      I´m also using a couple of pilots made by The Trooper, with a big thanks to him.
       
      Last i want to thank to Daniel "Cocas" Lieabert and Martin Kratochvil (76.IAP BlackBird) for their kind advise to create this skins, and the patience they had to me.
       
      Skins are intended to be used by anyone here, can be shared and given away for everybody, but cannot be used as payware of any class.
       
      Hope you all have fun with them.
       
      Best Regards.
       
      Enoc Marquez AKA Flogger23.

      504 downloads

         (8 reviews)

      21 comments

      Submitted

    4. EA-7L Corsair II by The Mirage Factory

      Unites States Navy Electronic Aggressor Training variant of the TA-7C Trainer
       
      Special:
      You fly it from the rear seat!
       
      Have Fun!!!

      729 downloads

         (8 reviews)

      7 comments

      Updated

    5. Ticonderoga class cruiser superpack

      This package includes every variant of the Ticonderoga class Aegis cruisers, including:
      CG-47 Baseline 1 (Mk26 twin arm launcher)
      CG-52 Baseline 2 (Mk41 VLS)
      CG-59 Baseline 3&4 (improved sensors and weapons)
      CG-52_06 (first round of modernization refits circa 2006)
      CG-52_12 (final Cruiser Conversion Program refits, starting 2012)

      Naturally, all sounds, decals, weapons, ship name and number lists are included. The CG-52 and CG-59 variants are further divided into air defense and land attack versions, armed with Standard Missiles and Tomahawks respectively. Each of the air defense ships also comes with two different data.ini files: the default, which uses a true VLS weapon system (albeit one missile and one target at a time and disables the Harpoon missiles), and a data_EX.ini version, which enables multiple simultaneous engagements and is almost as deadly as its real life counterpart. Use whichever one you like, depending on if you prefer realistic visuals or realistic performance.
       
      The Ticonderoga has always been my "flagship" project (pun intended), and so I've updated the models using everything I've learned in the year since I started modding. I've also added a small Easter Egg for those of you who want to try a helicopter takeoff from from this ship.
       
       
      Note: The weapon systems, collision mesh, and decals have been updated for compatibility with SF2: North Atlantic and the March 2012 patch. If you have not installed/do not plan to install either, this model will not work properly. See the readme file for full details.
       
      If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you!

      1,252 downloads

         (8 reviews)

      1 comment

      Updated

    6. Approach and Departure voicepack

      Replaces the overly enthusiastic approach and departure controller

      1,551 downloads

         (8 reviews)

      2 comments

      Updated

    7. Operation Darius (Final) - Part 1 of 4

      "Operation Darius"
      for
      Strike Fighters 2
       
      This package contains an overhauled version of the "Operation Darius" mod that was originally assembled by Wrench for a collaborative campaign project at CombatAce.com. The mod is based on a fictional scenario set in late 2012 which sees a coalition of Western nations conduct a four week air campaign to degrade Iran's nuclear development facilities.
       
      This mod package should be installed to "Strike Fighters 2" (SF2) installations (or merged installs incorporating SF2) that include "Strike Fighters 2: Europe" (SF2E) and that are patched to the Mar2012 or later patch level. If you are running SF2 at an earlier patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT install this mod package.
       
      Note that this is a COMPLETE mod package. There is no need to install the original "Operation Darius" mod that was released by Wrench. Nor should you attempt to install it over the top of Wrench's version, as you could end up with a non-working install.
       
      So, what's different about THIS version of "Operation Darius"? What makes it new and unique? Plenty of things. This version includes:
       
      - three blue-side campaigns -- one w/ a ground war; two w/o a ground war
      - one red-side campaign -- w/o a ground war
      - new Iranian weapons, incl. AAMs, SAMs, & MRBMs
      - new Iranian ground objects, incl. mobile SAM launchers, static SAM launchers,
      AAA, tanks, APCs, ships, & MRBM launchers
      - two different versions of the IRIAF F-14A, one of which is equipped with the
      Sedjeel air-to-air missile (based on the Hawk)
      - dozens of new target areas, incl. SAM sites, MRBM sites, nuclear research sites,
      and uranium processing/enrichment sites
      - an overhauled terrain TYPES.INI to better prioritize targets in campaigns
      - a number of new aircraft, incl. the Rafale, Gripen, Turkish/Greek F-4s & F-16s,
      the Greek A-7E(H), a new J-7ME, the A-10C (w/ Spectre8750's cockpit), AV-8B Plus,
      F-35A, F-111C (Late), A310 MRTT, CF-18_07, & Su-30MKM
      - new menu screens (nothing radical)
      - plenty of fixes to just about every area of the mod to get things updated
      to SF2 standards and working correctly
      - support for new SF2NA features, incl. carrier battle groups, F-14A avionics,
      cruise missiles, and new mission types
       
      This version also departs from Wrench's version in that some aircraft have been removed (F-4E_86, AT-6B, the AlphaJets, excess C-130s & Mirage 2000s, and a few others) in addition to plenty of other unnecessary cruft, incl. gigabytes of unused aircraft skins. (Even with all the removals, this mod is still on the large side.)
       
      NOTE: this mod is distributed as set of FOUR 7zip archive files. If you did not download all four 7zip packages from CombatAce.com, then this mod will not work properly.
       
      ~~~~~~~~~~~~~~~~~~~~
      Minimum Requirements
      ~~~~~~~~~~~~~~~~~~~~
       
      To install and play this mod, you must have the following installed:
       
      SF2 VERSION: Strike Fighters 2 PLUS
      Strike Fighters 2 Europe
      PATCH LEVEL: Mar2012 or higher
       
      This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required.
       
      ~~~~~~~~~~~~
      Update Notes
      ~~~~~~~~~~~~
       
      This mod package is a refreshed and updated version of the original version that was released in August 2012. It incorporates all the updates included in the "Update 1" package released on CombatAce in January 2013. It also includes further updates, fixes, and additions beyond what was included in the "Update 1" package. All told this refreshed version of the mod includes the following major additions to the "Operation Darius" mod package:
       
      - new aircraft: Mi-8, SH-3D, SeaKing, UH-1D, & 2 Iranian UCAVs
      - new SF2NA aircraft: EA-6B_98, E-2C
      - new optional aircraft: F-14A_Iran, F-14A-Iran, HH-60H, MH-60S
      - new aircraft models: F-7B, F-7M, F-16I_Sufa, MiG-29A, MiG-29G, Su-25
      - new ships: USNTransport, plus 13 new Iranian ships
      - new alternate main campaign
      - updated desert terrain tiles
       
      ...plus numerous other fixes, updates, and skin additions to dozens of aircraft and ground objects.
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      Before installing this mod package, please ensure the installation of "Strike Fighters 2" and "Strike Fighters 2: Europe" that you intend to use is updated to at least the Mar2012 patch level. The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
       
      http://thirdwire.com/downloads.htm
       
      Also, please be aware that the mod requires "Strike Fighters 2" (SF2) as well as "Strike Fighters 2: Europe" (SF2E). This mod can be installed to SF2 installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA). If SF2NA is part of your target install base, there are some additional items for you to install.
       
      The main installation process consists of three main steps -- or, four if your target install base incorporates SF2NA. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
       
      -----------------------------------
      * STEP 1: PREPARE THE MOD FOLDER *
      -----------------------------------
       
      This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 4+, "Operation Desert Storm," or the SF2V Expansion Pack.
       
      - Open your SF2 Installation directory and make a copy of StrikeFighters2.exe or StrikeFighters2 NorthAtlantic.exe (if your target install base includes SF2NA). Rename the copied .EXE file to StrikeFighters2_OpDarius.exe (or whatever unique name you prefer).
       
      - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "Operation Darius" mod install will have been created in one of these locations:
       
      Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
      Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
      Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
       
      ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Operation Darius" mod files to your Mod Folder.
       
      - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
       
      Now you're ready to install the "Operation Darius" mod proper.
       
      -------------------------------------------------
      * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
      -------------------------------------------------
       
      This is the easiest step.
       
      - Unpack the four "Operation Darius" archive packages to a temporary location on your hard drive.
       
      - Move the contents of the \To_Mod_Folder directory from all four unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
       
      If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
       
      ----------------------------
      * STEP 3: EDIT OPTIONS.INI *
      ----------------------------
       
      This last step involves a bit of text editing, so please pay attention.
       
      Open the Options.INI in your Mod Folder. Locate the "Instant Action" section and replace it with the following:
       
      [instantAction]
      AircraftType=F-22A
      MissionMap=IR2003
      StartTime=05:30:00
      StartDate=11/19/2012
      StartTimeDeviation=120
      TextureSet=0
      NationalMarking=0
      SquadronMarking=0
      AircraftNumber=0
      KillMarking=0
       
      Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 2012 or higher. I recommend setting the StartYear= and EndYear= as follows:
       
      StartYear=2003
      EndYear=2020
       
      Finally, a little further down you should find the "Campaign" section. Replace it with the following:
       
      [Campaign]
      CampaignName=20121117 Operation Darius
      PlayerService=USAF
      PlayerUnit=44th Fighter Squadron
      AircraftType=F-15C_85
      Difficulty=NORMAL
      Length=NORMAL
      AircraftSupply=NORMAL
      WeaponSupply=NORMAL
      LoadCampaign=FALSE
      CampaignSavename=DefaultCampaignSave
       
      Save your changes and close the Options.INI file.
       
      -----------------------------------------
      * STEP 4: Optional Step for SF2NA Users *
      -----------------------------------------
       
      This last step is for those whose install base include "Strike Fighters 2: North Atlantic" (SF2NA). Included with this mod are a number of custom files that allow SF2NA users to enjoy some of the new functionality included with SF2NA, including:
       
      - F-14A cockpits and avionics that use the new AvionicsF14A.dll included with SF2NA;
       
      - Carrier battle groups in campaigns
       
      - New mission types in campaigns, including Escort_Jamming missions for the EA-6B and EA-18G
      (AI only) as well as Early_Warning missions for the E-2C and E-3A.
       
      TO INSTALL: drag and drop the contents of the \_For_SF2NA folder into your Mod Folder, allowing Windows to merge and overwrite any folders and files it prompts to.
       
      * * * * *
       
      THAT'S IT. Your ""Operation Darius" mod for SF2 should now be ready to use. Please read the following section for more information on the campaigns included with this mod.
       
      ~~~~~~~~~~~~~~~~~
      Optional Installs
      ~~~~~~~~~~~~~~~~~
       
      This mod package includes several optional aircraft that you can isntall, provided you have the models to support them (the models are available from ThirdWire or the A-Team.
       
      A. Tomcats
       
      Included in the \_Optional folder are files to support the installation of two new versions of Iran's F-14 Tomcat. Both versions require DLC #27 (F-14A Tomcat, Iranian Air Force) from ThirdWire's DLC store:
       
      https://store.thirdwire.com/store_dlc.htm
       
      To add these aircraft to your OpDarius Mod:
       
      1. Ensure that DLC #27 is part of your target SF2 installation.
       
      2. Copy or move the F-14A_Iran and F-14A-Iran aicraft from the \_Optional folder to your OpDarius Mods Folder.
       
      These two DLC-based Tomcats will replace the default F-14s used in the campaigns (though they can be installed alongside the default F-14s, which use Mirage Factory models).
       
      B. Seahawks
       
      Included in the \_Optional folder are files to support the installation of two new helicopters -- the HH-60H and MH-60S, which are custom mods by JimBeamer5 of Seahawk models available from the A-Team's web site at:
       
      http://cplengineeringllc.com/SFP1/Skunworks.html
       
      Note that you MUST download the original packages that contain the LOD files (models) from the above site (which requires you to apply for access) in order to use these aircraft. You will need to download two different packages from the A-Team's site:
       
      ------------ --------- --------------- -----
      Optional A/C LOD Files A-Team Download Notes
      ------------ --------- --------------- -----
      HH-60H sh60F-R*.lod SH-60F SeaHawk four LODs
      MH-60S mh60-R*.lod MH-60G PaveHawk four LODs
       
      To add these aircraft to your OpDarius Mod:
       
      1. Download the specified packages from the A-Team's site (see above)
       
      2. Unzip the packages to a temporary directory.
       
      3. Copy the .LOD files from each package you downloaded to the appropriate aircraft folders in the \_Optional\Objects\Aircraft directory.
       
      4. Once you've added the LOD files to the aircraft folders, you may install the aircraft and accompanying decals from the \Optional directory to your OpDarius Mods Folder.
       
      These optional helicopters are used by several USN squadrons in the new alternate OpDarius campaign. If these aircraft are not installed, the game will default to using the SH-3D -- which is not historically accurate but will at least give you flying helos for those squadrons.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      A Note on the Included Campaigns
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      This mod includes three different campaigns:
       
      1. OpDarius - a blue side campaign without a ground war. Primary focus for the campaign is bombing Iranian nuclear and military sites. If your primary interest is flying strike, SEAD, or air-to-air missions, this campaign is your best option.
       
      2. OpDarius (alt) - a variant of the original OpDarius campaign (described just above), but with a more restricted Blue-side order of battle, as well as the following changes:
       
      - updated USN squadrons & ships
      - helicopters (USN & Iran)
      - Iranian ships
      - Iranian drones
       
      This OpDarius alternate version is designed to take full advantage of features introduced in SF2NA -- if you play it with an isntallation that includes SF2NA.
       
      3. OpMarathon - a blue side campaign with a ground war. The only units tasked with CAS missions, though, are the A-10C, AH-64D, and AV-8B units. If you want CAS missions, you need to select one of those units. The ground war consists of border skirmishes along the Iran/Iraq border, not a full-fledged invasion of Iran. Still, a very engaging campaign.
       
      4. OpShamshir - a red side campaign without a ground war. Undoubtedly the most challenging campaign. It'll probably take you a while to develop tactics that allow you to survive more than a few missions.
       
      ~~~~~~~~~~~~~~~~~~~~~~
      A Note for SF2NA Users
      ~~~~~~~~~~~~~~~~~~~~~~
       
      If you have SF2NA as part of your install base and go ahead and install the files to support SF2NA features like carrier battle groups, you'll notice the that LCC-19 and LPD-4 ground objects have been disabled (you can find them in \Objects\GroundObject\_disabled). There is a good reason for this.
       
      The SF2NA game engine will, by default, generate two battle groups when you fly game-created Single Missions: one carrier battle group to support naval aircraft; a second battle group that includes the two amphibious ships (LCC-19 and LPD-4). This second battle group will be automatically positioned at some distance behind the main battle group. Given the narrow confines of the Persian Gulf, this auto-positioning often results in the second battle group being placed on land (depending on wind direction for the mission).
       
      I can assure you that nothing kills the immersive quality of the game quite like the sight of U.S. Navy amphibious ships ploughing across a desert landscape. Definitely something no player wants to see, esp. after a long and otherwise satisfying mission.
       
      Unfortunately, this behavior appears to be hard coded, meaning that the only way I've found to stop the game from generating a second battle group on land is to remove the LPD-4 and LCC-19 from the game altogether.
       
      Please note that this behavior is a factor only in Single Missions, not campaigns, as none of the campaigns include the LPD-4 or LCC-19 in a carrier battle group.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      A Note on Anti-Ship Missiles
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
       
      So, for many anti-ship missiles you will now find two versions:
       
      1) "Standard" guided version
       
      These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.).
       
      2) ASM/cruise missile version
       
      These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
       
      - U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM).
       
      - Soviet/WP missiles follow the naming convention used by ThirdWire's
      Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
       
      At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      A Note on Laser-Guided Bombs (LGBs)
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target.
       
      To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided."
       
      By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version.
       
      You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example:
       
      LGB version: GBU-12D/B Paveway II LGB
      AI version: GBU-12D/B Paveway II (AI)
       
      While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons.
       
      ~~~~~~~
      Updates
      ~~~~~~~
       
      This mod was last updated September 2015. That update included the following additions, fixes, and changes:
       
      New Aircraft:
      - AH-1J_IRIAA
      - AH-1W
      - EF-2000_Luftwaffe
      - EF-2000_RAF
      - MQ-9
       
      New Models:
      - CF-18A_07 updated model
      - F-18C_Fin updated model
      - FA-18C updated model
       
      New Skins:
      - AV-8Bplus new skins
      - C-5A new skins
      - C-17 new skins
      - C-141B new skins
      - F-1EQ new skins
      - RF-4E_TuAF new skins
       
      Other Updates:
      - AH-64D updated flight model
      - HH-60H & MH-60S updated flight model
      - Su-27 & Su-30MKM new cockpits
      - minor fixes & tweaks to
      most other aircraft
      - addition of new aircraft
      to campaigns
      - other minor updates to
      campaigns
      - addition of around 200
      new weapons & guns
       
      ~~~~~~~
      Credits
      ~~~~~~~
       
      This mod package incorporates a large number of items are from the following modders, who generously allowed their use:
       
      --------------------
       
      The Mirage Factory ................ A-7E(H)
      Wpnssgt ........................... A-10C original model
      Spectre8750 ....................... A-10C new model, upgrade, & cockpit
      AmokFloo .......................... A310-MRTT
      yakarov79 ........................ AH-1J/W
      EricJ ............................. AH-1W camo skin
      Dels .............................. AH-64D
      Bobrock & Brain32 ................. AV-8B-da & AV-8Bplus
      Wrench ............................ AV-8B updates
      331KillerBee & USAFMTL ............ AV-8Bplus skins
      Nengajyou Aki ..................... AV-8B Plus (2010)
      Dels & the Bone Team .............. B-1B_03
      USAFMTL, JSF_Aggie, ............... B-52H_06C
      Dels & wpnssgt
      The Mirage Factory ................ B707-300
      Veltro2k .......................... C-5A & C-141B
      Veltro2k & Wrench ................. C-17
      Daddyairplanes .................... C-5A, C-17, & C-141B skins
      HrntFixr .......................... C-130A desert skin
      Dels .............................. C-130H, C-130H_IRIAF, EC-130H
      Daddyairplanes .................... C-130E/H upgrades & new skins
      Dels, Sundowner, & Dave ........... RAF C-30K Super Pack (for C-130Ke)
      AmokFloo .......................... C-160D
      The Mirage Factory / ModMafia ..... CF-18
      dtmdragon ......................... CF-18_07 upgrade
      The Mirage Factory ................ E-3A
      USAFMTL ........................... E-3A AEW Update
      Daddyairplanes .................... E-3A skins & SF2 updates
      Hawker/Agemmenon & 331KillerBee ... EA-6B
      Paul Nortress ..................... EA-6B skins
      Fubar512 & Wrench ................. EA-6B INI upgrades & fixes
      Home Fries ........................ 3W EA-6B_98 (optional)
      Ace888 ............................ EF-2000 Typhoon
      The Mirage Factory ................ F-1EQ
      Stary ............................. F-1EQ cockpit repaint
      Sundowner ......................... F-4D_IRIAF, F-4E_IRIAF, F-4E_IRIAF_75 skins
      Wrench & Sundowner ................ F-4E_AUP
      Ace888 ............................ F-4E_SRA
      USAFMTL, Sundowner, & PureBlue .... F-4ETM_2020
      Ace888 ............................ F-4ETM_Simsek
      ravenclaw_007 .................... F-4F_ICE
      The Mirage Factory ................ F-5A_IRIAF & F-5E_IRIAF
      lanapa ............................ F-5E_IRIAF skin
      Crusader .......................... F-5E avionics mod
      The Mirage Factory................. F-7B & F-7M Airguard (mew models)
      101tfs & Gepard ................... F-7ME
      The Mirage Factory ................ F-14A & F-14A_IRIAF
      EricJ & Sundowner ................. F-14A & F-14A_IRIAF skins
      Spectre8750 ....................... F-14A fixes & upgrades
      FastCargo & team .................. F-15C_85, F-15E_04, & F-15I_Raam
      Viper Crew ........................ F-16AM, F-16C, F-16CM_B40, F-16CM_B42, F-16CM_B50,
      & F-16CM_B52
      Viper Team ........................ F-16I Sufa (new model)
      JJava ............................. F-18C_Fin (based on the TMF F/A-18A & F/A-18C)
      The Mirage Factory / ModMafia ..... F/A-18A & F/A-18C
      Wildcat,column5,SidDogg,& BPAo .... F/A-18 skins
      Dels & the Raptor Team ............ F-22A
      Julhelm ........................... F-22A cockpit
      Fastcargo ......................... F-35A
      DoctorWho ......................... F-35A 58 FS skin
      FastCargo ......................... F-111C(Late)
      liamp51 ........................... re-textured F-111A cockpit
      EricJ, FastCargo & team ........... FA-18E, FA-18F, & EA-18G
      SidDogg, Thundercheif, & EricJ ... FA-18E, FA-18F & EA-18G skins
      EricJ ............................. FA-18F_RAAF skins & EA-18G Jammin' Jihad scheme
      Brain32 ........................... Updated F/A-18E/F cockpit
      Bobrock ........................... HarrierGR9 model
      Pagan ............................. HarrierGR9 updates
      Crusader .......................... Harrier avionics mod
      JimBeamer5 ........................ HH-60H & MH-60S (optional)
      Insky Group & Erwin Hans .......... J-10A
      Gux & Gripen Team ................. JAS39C
      Scandinavian Front Team ........... Gripen updates
      Bpao .............................. KC-135E & KC-135R tankers
      The Mirage Factory ................ M2000-5F
      Amokfloo, JAT81500, & ludo.m54 .... M2000BG
      Marcfighters ...................... Mi-8 Hip
      The Mirage Factory ................ MiG-29A_ir & MiG-29G
      Russouk2004 ....................... MiG-29A updated model
      dast24 ............................ MiG-29G updates
      frtn .............................. MQ-9
      CadeteBRA ......................... RafaleC
      Bpao, Crab02, & ravenclaw_007 ..... RF-4E_HAF, RF-4E_HAF_SW, RF-4E_IRIAF, RF-4E_TuAF
      Ace888 & emresukhoi ............... RF-4E_TuAF skins
      FastCargo ......................... Saeqeh
      foxmonter ......................... SEtendard
      Wrench ............................ SEtendardM update
      Florian ........................... SH-3D Sea King
      Veltro2k & Lindr2 ................. Su-24MK
      dalai_LAMA, Veltro2K, ............. Su-24MK skins
      & Tunderchief
      Mikeymead ......................... repainted/updated Su-24 cockpit
      NATO Fighters 4+ team ............. Su-25
      Florian, Baffmeister, Paulopanz, .. Su-25 updated model, INI updates, & new skin
      & Wrench
      Marcfighter, Erwin Hans ........... Su-27
      Marcfighter, Erwin Hans, .......... Su-30MKM
      Bpao, & Jv44KT
      SayWhat!, Massimo, & Erwin Hans ... Su-27 & Su-30MKM skins
      Orsin & Lindr2 .................... Su-27 & Su-30 flight models
      YEYEYE ............................ new Su-27 & Su-30 cockpits
      Sundowner, AD, & Dave ............. TornadoGR4_06
      Ianh .............................. Tornado GR4_06 fixes & updates
      Sundowner & Ianh .................. TornadoRECCE
      Gramps ............................ UH-1D Huey
      101tfs & Spillone104 .............. Iranian drones (from Mescalero mod)
       
      --------------------
       
      WhiteBoySamurai ................... Ticonderoga & Arleigh Burke class ships
      aleks1 ............................ CVN-68
      Kesselbrut ........................ LHA
      SUICIDAL & TORNO .................. Alvand (Type 21 frigate)
      Hinchbrooke ....................... Damavand (Daring class)
      WhiteBoySamurai ................... Bayandor (Jianghu)
      SUICIDAL & TORNO .................. Moudge Class DD (Type 21)
      WhiteBoySamurai ................... China Cat FAC (new)
      ThirdWire ......................... ChinaCat (P-4 Patrol Boat), Tir Class (Patrol Boat)
      Kesselbrut ........................ Supply Ship, Small Cargo Ship, MVNordic_Ferry,
      MVTor_Caledonia, MVBaltic_Ferry, Trawler 1 & 2
      Kesselbrut ........................ Hejaz (Small Cargo Ship), Hendijan (Navy Tug), Kilo
      Class submerged (November), Spy Trawler (Trawler2)
      Polak ............................. MVAtlantic_Causeway & MVAtlantic_Conveyor
      Adrian Benetti .................... Kaman (ARA Intrepida) & Riazi (Sotoyomo)
      Pasko ............................. Thondar Class (Komar)
      AleDucat .......................... Kilo Class Sub (ARA Salta)
      BANIDOS Team ...................... ContainerShip
      Julhelm ........................... ND Tanker & Kharg (Tanker2)
      loborojo & SUICIDAL ............... Petrolero
      Fubar512 .......................... Fleet Oiler
      Cocas ............................. Trawler
      Raven ............................. Navy Trawler repaint
      JSF_Aggie ......................... ThirdWire LHA upgrade
      Florian ........................... USN AOE Transport
      Abhi .............................. AN/TQ-1 Avenger, Pantsir-S1
      FastCargo ......................... SA-5 & SquarePair
      Monty CZ........................... SA-10 & Flaplid, Stinger site
      Fubar512 .......................... SA-10 INI tweaks
      Gabilon ........................... Gepard & Tor-M1
      Pasko ............................. S-60, KS-30, KS-19P, SA-7, Hawk launcher & radars,
      BTR-60, Type69, Type59, M-42, D-20, Chaparral,
      SS-4 launcher & vehicles, 155mm Howitzer, EW_Radar
      Fubar512 & Wrench ................. Hawk INI tweaks
      rebel ryder & Nicholas Bell ....... M1939 flak guns
      bigal1 ............................ M270MLR
      YEYEYE ............................ PAC-3 system
      Florian ........................... RolandRad
      CrazyhorseB34 ..................... RolandRad desert skin
      EricJ & winterhunter .............. Starstreak Stormer
      Kesselbrut ........................ ZPU-1, ADATS, BlowpipeUK, OerlikonAAA,
      Rapier, & Blindfire radar
      Gerald14 & Kesselbrut ............. M3A1 Bradley & M6 Linebacker
      BPAo & Sundowner .................. HQ-7 (SA-9)
      Julhelm ........................... Firecan radar (new model)
      Stefano ........................... AMX-30 & AMX-30B2
      rebel ryder ....................... BMP-1 & M-109
      SFP1Ace ........................... Chieftain 5 tank
      Florian ........................... Leopard2A6
      bigal ............................. Scud launcher
      Moonjumper, Crusader, & Otto ...... Kytusha launchers
      Spectre8750 ....................... GAZ-66 trucks
      BANIDOS Team ...................... M167 VADS & TOPOL
      Richard & Kesselbrut .............. Land Rover trucks
      BANIDOS Team & SUICIDAL ........... Mercedes trucks
      Kesselbrut ........................ ZiL-157 trucks
      SUICIDAL & TORNO .................. Humvees
      SUICIDAL .......................... New Destroyed Tank LODs
       
      --------------------
       
      cellinsky, Insky/Orsin, ........... Environment mods
      & PanamaRed
      Fubar512 .......................... Improved water shader effect
      USAFMTL & Polak ................... Terrain
      Wrench ............................ Terrain updates & updated desert tiles
      Spectre8750 ....................... Fake Afterburner Node
      Stary ............................. Ejection mod
      OldDiego, Pappy, Wrench, Pasko, ... Pilots
      Florian/AmokFloo, & PureBlue
      allenjb42 ......................... OpDarius icon
       
      --------------------
       
      (Used in an earlier release of this mod package)
       
      Wrench ............................ F-7M update
      The Mirage Factory, ............... F-16A & F-16C models
      Swede & Wpnssgt
      Viggen ............................ F-16AM_KLu (based on The Mirage Factory F-16A)
      Creepn Death ...................... F-16C_HAF skins
      Eankhilous ........................ F-16C_TuAF skins
      wpnnsgt, Swede, & team ............ F-16I_Sufa
      The Mirage Factory ................ F/A-18C models & skins
      SidDogg ........................... F/A-18C skins
      Spectre8750 ....................... F/A-18C upgrade
      ODS Team .......................... Firecan radar
      Bongodriver ....................... EF-2000 Typhoon
      Spiritwalker69 .................... EF-20000 new & updated skins
       
      Credit for the original "Operation Darius" mod package goes to USAFMTL, Wrench, and the team of modders that contributed to that campaign collaborative project on CombatAce.com. To peruse the discussion surrounding the original "Operation Darius" project, see this thread:
       
      http://combatace.com/topic/68337-ok-lets-start-a-virtual-nato/
       
      If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
       

      --------------------------
      eburger68 & USAFMTL (Dave)
      31 August 2012
      24 January 2013
      30 October 2014
      23 September 2015

      2,620 downloads

         (8 reviews)

      6 comments

      Updated

    8. New Polish MiG-29 skinpack

      New version skins of all Polish MiG-29's
      -1 ELT
      -1 ELT after 2012
      -41 ELT
      -41 ELT after 2012
      -1 PLM, 1 ESK (CCCP)
      -1 PLM, 2 ESK (CCCP)
      -1 PLM ex Czech
      -number 56 in memory Lt. Col Marian Pisarek
      -number 111 in memory Lt Miroslaw Feric
      -number 115 in memory Capt Boleslaw Gladych
      -number 111 Baltic Air Policing 2006(Lt Grzegorz "Zugi" Zugaj)
      -number 115 Baltic Air Policing 2006(Lt Col Robert "Skuter" Cierniak
      -number 77 Baltic Air Policing 2006(Capt Witold "Toyo" Sokól)
      -number 40 Baltic Air Policing 2006
      -number 105 individual skin
      -number 114 individual skin
      -number 115 on memory of visit French Mirages in Poland
       
       
       
      This is repack of my skins MiG-29. It contains all my Polish skins, all updates and new numbers.
      Before use this pack please delete all of Polish MiG-29 skins.

      334 downloads

         (8 reviews)

      1 comment

      Updated

    9. SF2NA Ultimate Carriers Pack

      SF2NA Ultimate Carriers Pack
       
      This package collects a large number of aircraft carriers available at CombatAce, puts them into one package with semi-standardized data tweaks, numerous error corrections, complete SF2NA conversions, and touched up or overhauled skins. Also included are several new carriers based on existing models. This package is thus designed as an ultimate one-stop shop for all carriers available at CombatAce, exclcuding USN and Soviet carriers.
       
      Please note that there are no new models in this package. All models included here have been released before on CombatAce. Indeed, most (but not all) of carriers included here have been released previously with rudimentary SF2NA conversions applied.
       
      So, why re-release these carriers in this package? This package brings several new things to the table, including:
       
      - corrected DATA.INIs (basic ship data, catapult data, angled deck configuation, etc.)
      - several tweaked or significantly overhauled skins
      - indexed decal sets to represent various carrier classes
      - several newly created individual ships (usually to represent particular carriers
      at specific stages of their service lives)
       
      The majority of the ships here are Royal Navy carriers, though you will also find carriers from Canada, Australia, India, the Netherlands, Italy, Spain, and France.
       
      Please read the remainder of this ReadMe carefully, as important instructions regarding installation and use are included below.
       
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~
      What's Included
      ~~~~~~~~~~~~~~~~~~~~~~~~~
       
      This package includes 34 different carriers, which are organized by carrier class or by nation (in the case of France, Italy, & Spain). Some of these carriers are set up to represent entire classes or partial classes, with decals indexed by ship number.
       
      Please note that you may find several different versions of the same carrier, each configured to represent the same ship at a different stage of its service life.
       
      There are also several fictional or "faux" carriers.
       
      Colossus Class
      --------------
      \
      R95 Arromanches
      \
      Colossus Class CVL [Colossus,Glory,Ocean,Venerable,Vengeance, & 5 others]
      \
      HNLMS Karel Doorman
       
      Majestic Class
      --------------
      \
      HMCS Bonaventure
      \
      HMCS Magnificent
      \
      HMAS Melbourne
      \
      HMAS Sydney
      \
      INS Vikrant
       
      Centaur Class
      -------------
      \
      HMS Albion
      \
      HMS Bulwark
      \
      Centaur Class CV [Centaur & Hermes]
      \
      HMS Centaur (Early)
      \
      HMS Hermes ('80s)
      \
      INS Viraat
       
      Invincible Class
      ----------------
      \
      Invincible Class CVL [invincible,Illustrious,Ark Royal)]
       
      Illustrious Class
      -----------------
      \
      Illustrious Class CV (Early) [illustrious,Formidable,Victorious]
      \
      Illustrious Class CV [illustrious,Formidable,Victorious]
      \
      HMS Victorious (Post-refit)
       
      Implacable Class
      ----------------
      \
      Implacable Class CV (Early) [implacable,Indefatigable]
      \
      Implacable Class CV [implacable,Indefatigable]
       
      Audacious Class
      ---------------
      \
      HMS Ark Royal
      \
      HMS Eagle
      \
      HMS Eagle (Late)
       
      Misc/Other
      ----------
      \
      HMS Eagle (1918)
      \
      HMAS Australia (fictional) [using SCB-125 model]
      \
      Merchant Aircraft Carrier
      \
      INS Vikramaditya
      \
      HMS Vindictive (fictional)
       
      France
      ------
      \
      R91 Charles de Gaulle
      \
      Clemenceau/Foch Class CV [using SCB-125 model]
      \
      La Fayette Class CVL [La Fayette, Bois Belleau]
      \
      Mistral Class BPC [Mistral,Tonnerre,Dixmude]
       
      Italy/Spain
      -----------
      \
      R01 SNS Dedalo
      \
      C551 Giuseppe Garibaldi
       
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~
      Installation Requirements
      ~~~~~~~~~~~~~~~~~~~~~~~~~
       
      All of the carriers included in this package are configured for use with "Strike Fighters 2: North Atlantic" (SF2NA). Thus, for any particular install you plan to use one of these carriers in...
       
      - SF2NA must be part of the install base (even if other SF2 titles
      such as SF2V or SF2E are also merged into the install)
      - the game .EXE you use must be either the main SF2NA executable
      (StrikeFighters2 NorthAtlantic.EXE) or a re-named copy of it in
      the case of custom mod installs.
       
      If you try to use these carriers in an install that does not conform to the above requirements, you will likely find your aircraft sinking into or falling through the carrier deck.
       
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~~~~~~~~~~~~~~
       
      All of the files to be installed can be found in \To_Mods_Folder. The task of installing the various bits included here is fairly straightforward. For any particular install that you want to install carriers to, do the following:
       
      1. Install the supporting files
       
      Supporting files include all the files found in the following folders, which should be copied or moved to the corresponding folders in your Mods folder:
       
      \Effects
      \Flight
      \Objects\Guns
      \Objects\Weapons
      \Sounds
       
      Please note that the \Flight folder does include a new SOUNDLIST.INI. If your destination Mods folder already has a customized SOUNDLIST.INI, you can simply add the new entries from For_SOUNDLIST.txt (found in the root of this package) instead of overwriting your entire custom SOUNDLIST.INI.
       
      2. Add the carriers
       
      The carriers themselves can be found in the numbered directories (which are organized by class or nation). The carriers should be installed to \Objects\GroundObject in your Mods folder.
       
      DO NOT simply grab all the numbered directories and drop them in the GroundObject folder, as they won't show up in game. Instead, you will need to drag and drop the particular carrier folders from within the numbered directories.
       
      3. Add the decals
       
      For any carriers that you install you should also install the corresponding decals, found in \Objects\Decals. Decals go to the same location in your Mods folder (\Objects\Decals). The decals folders for carriers are named the same as the corresponding carrier that uses them. Please note that there are a few carriers that do not have decals.
       
      4. Install the LODs for Hermes & Viraat
       
      We were not able to include the LOD files needed for the HMS Hermes ('80s) and the INS Viraat (which uses the same model as the Hermes). You will need to download the "Falklands '82 for SF2" package from CombatAce, which includes the necessary LODs:
       
      http://combatace.com/files/file/13296-sf2-falklands-mod-redux/
       
      When the download is unpacked, you can find the ncessary LOD files in this location:
       
      \_For_SF2NA\Objects\GroundObject\Hermes
       
      Copy the .LOD files to the folders for the the Hermes and Viraat, which are included in the \1c_Centaur_Class directory of this carrier pack.
       
      Once the LODs are installed, make a COPY of the R12-R2b.LOD in each folder and rename it to R12-R2b_COL.LOD (this is the collision LOD for the ship).
       
      * * *
       
      That's it. You should be good to go.
       
      If any carriers are not showing up properly in the game, that's because you didn't install them correctly. My advice will always be to review the steps above, consult the Knowlede Base at CombatAce.com for the relevant articles on installing mods to Mod folders, and try again.
       
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~
      Notes
      ~~~~~~~~~~~~~~~~~~~~~~~~~
       
      A few notes about the carriers included in this pack.
       
      1. Decal problems: many of the models included in this pack suffer from decal problems -- decal bleeding, mirroring, doubling, and occasional distortion. Although I have tried to minimize these problems as much as possible, you might see decals being inappropriately mirrored, often in a distorted fashion, in odd locations on some of these boats. Also, to minimize problems, I have occasionally positioned decals slightly forward or aft (or above or below) where they ideally ought to be.
       
      2. Texture mapping problems: some of these models also suffer from texture mapping issues, which means that sometimes things just quite don't line up properly or aren't perfectly mirrored from one side of the boat to the other (because the texture map is effectively wrapped around the model in an odd fashion).
       
      3. BPC Mistral: included in this package is an alternate skin for the BPC Mistral named FNGrey. I would have liked to make it the default, but discovered that the bridge area of this carrier is simply not mapped -- meaning that part of the island will always remain the default light blue. Also, decals will not show up properly on large parts of the hull, which means that I haven't been able to use them for the hull numbers of the three ships in this class. Thus, we're stuck the painted-on hull numbers for the lead ship of the class.
       
      4. R91 de Gaulle: the model for this carrier is very poly heavy (I'm guessing because of the static aircraft and deck crew included). On some PCs game performance and frame rates might lag severely. As with the Mistral (from the same author), some parts of the model simply aren't mapped, which has limited what I've been able to do with the skin.
       
      Finally, it's worth pointing out that many of the models included in this package date from 2004-2006. The oldest are seven or eight years old -- created during the first few years of the ThirdWire series. Although they still stand up fairly well, they are showing their age. Carriers (and ships more generally) seem to be some of their more difficult jobs that modelers can tackle in the ThirdWire series (along with cockpits), so we should be thankful that we have the models we do.
       
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~
      Credits
      ~~~~~~~~~~~~~~~~~~~~~~~~~
       
      This mod package includes the work of several modders:
       
      Hinchinbrooke .............. original models for all Royal Navy carrier classes,
      except where noted below; La Fayette (old)
      AlphaSim & A-Team .......... Hermes & Viraat
      Aleks1 ..................... BPC Mistral & Charles de Gaulle
      YEYEYE ..................... La Fayette & Dedalo
      bobrock .................... Giuseppe Garibaldi
      ThirdWire .................. HMAS Australia & Foch/Clemenceau
      Zola25 ..................... skin for INS Vikramaditya
      Wrench ..................... previous mods to many carriers included here
      Paulopanz .................. previous mods to many carriers included here
       
      The line drawings included in \_drawings are from ShipBucket.com or The-Blueprints.com.
       
      If we have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
       
      ---------------
      Eric Howes
      eburger68
      12/19/2012

      2,268 downloads

         (8 reviews)

      3 comments

      Updated

    10. Mig29C-Ukraine.rar

      +-------------------------------------------------------+
      | |
      | Mikoyan-Gourevitch MiG-29 "Fulcrum" |
      | |
      +-------------------------------------------------------+
       
       
       
       
       
       
      Update and slight rework of the MF Mig29C
      Representing Ukranian Air Force Mig29C Of 9th IAB circa 2006.
       
      ....Pack contains....
       
      Remodeled mig29C LOD
      A\b Effects
      Bumpmapping
      Animated Fans
      Pilot
      Sounds
      New Hangar,loading screens.
      Weapons
      Effects.
       
      ..................
       
      Squadrons...
      In Pilotdata folder is an entry for this a\c sqd,you need to open original,copy n paste this entry,alter number to suit and save your Squadrons.lst.
       
      ..................
       
      Nations...
      Same goes for the Nations,(unless you have the Ukrain already)..open Flight folder,then copy n paste the entry supplied,to your nations.ini,alter again numbers to suit,then save,and close.
       
      .................
       
      Certain skin\3dmodel tweeks.
      (This LOD may show some odd anomalies if used on other mig29C`s,NOT modded by me,as some bits of the mapping were in odd places,so I had to move some bits,to paint them properly.)
      I have a few other skins planned that this LOD will use,so keep eye on Combatace for updates.
       
      ..................
       
      Credits to MF factory etc...as seen below,in original Readme.
      Hope you enjoy this a\c as much as I do.
      Any problems,report to CA as I regularly look in.
      cheers
      Russouk
       
      Russoworx 2013 + (The Mirage Factory and Olivier ANGUILLE (BPAo) )
       
       
      The Mirage Factory and Olivier ANGUILLE (BPAo) are proud to offer you :
       
       
      The Mikoyan-Gourevitch MiG-29 "Fulcrum"
       
      http://en.wikipedia.org/wiki/Mikoyan_MiG-29
       
      +----------------------------------------------------------+
       
      SFP1 model
       
      Took part in this project :
       
      Aircraft
      3D : Flying Toaster mapping : BPAo
      Skins : Sundowner
      FM : Kreelin
       
      Cockpit : Mago
       
      Pilot : The Trooper
       
      Effets : BPAo
       
      Test team
       
      Manetsim, Gaston, Sony Tuckson, Actarus, Column5, DamWaar, _Thomas_, Camouflage, USAFMTL, Moonjumper, UF Josse, Typhoid, Jimbib, Crab_02
       
      +----------------------------------------------------------+
       
      Special thanks to TOPOLO for his Mig-29 Falcon's Datas.
       
      http://www.checksix-fr.com/downloads/falcon4/Topolo/perf/Perf-Mig29.htm
       
      Should I have forgotten you.. get in touch with me quick .. this will be corrected soon
      {bpao@airbase.dyndns.org}
       
      +----------------------------------------------------------+
       
       
      The content of this file may not be used in a commercial product or any other.
      Any use requires my authorization

      1,885 downloads

         (8 reviews)

      5 comments

      Updated

    11. Lahatut Over Israel SF2

      'Lahatut' Hughes 500E/500MD TOW Defender Ver 2.0 for SF2
       
      This is a third party add on of the Israeli version of Hughes 500 model helicopter using models and cockpits created by me.
      The original flight model is standard as on many free to download helicopters.
      I have just modified it a bit.
      It is designed for and works only in SF2 series.
       
      *************************************************************
       
      This is freeware; it CANNOT be distrubuted unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modfications, contact me first.
      Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
      Bribes and donations are accepted;
       
      *************************************************************
       
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
       
      Jarek Hereda
       
      ------------------------------------------------------------------------------------------------------------------
       
      This is second version of my previous Lahatut.
      It is updated in lod, data.ini,skins,decals etc.
      New decal sets covering all 36 numbers.
      I have added also Lahatut 500E unarmed version.
       

      Ive named both aircrat diferently than previous ones to avoid confusion.
      Highly recomended to delete old one.
       
      Do not mix old and new files...as it will not work well.
       

      ******************IMPORTANT******************
       
      This addon works only with my WeaponPACK (included in rar file). All of weapon stations are made as specific station code and will work only with this weapon pack.
       
      Animations.
      LANDING GEAR - Nose light on/off at any speed. Don't forget to retract before shooting.
       
      ANIMATION 8 - front left door (ext and cockpit view)
       
      ANIMATION 9 - front right door (ext and cockpit view)
       
      ANIMATION 10 - rear door. (disabled in _data.ini file)
       
      ANIMATION 1 - If needed you can activate old XM70 sight to aim hydra rockets. In fact MD500 defender was offered for sale also with M27 Minigun and XM70 sight but I am not sure if IAF ever bought minigun subsystem.
       
      Like in previously realased loaches here also you can realy fly low and slow. This helo got little more power due to higher weight compared to old OH-6A
      I am sugesting to fly low on 40-50% of throttle. around 45degree vector control, use pulse rudder to control left right, it is realy easy. With little practice you can even hoover. Without fake flaps and airbrakes.
      Important here is to control using rudder and vector thrust control.
       

      Skins.
      All numbers are historicaly correct and are based on available photos. But I am not sure if those numbers are 100% correct for specific unit.
      Tayeset 160. First operational unit of Lahatut. It was used by 160Sq during first Lebanon War with AH-1S(mod)
      Tayeset 161.
      Tayeset 190. Formed in 1985 with aircrafts transfered from 160 and 161 sqns.
      Flight School also aquired few aircrafts in mid 90s.
       
      Weapons.
      TOWs - BGM-71 A/B/C/D.
      M260 7 tube rocket launcher with several different warheads.
       
      Weapons are the same as in previous helicopter packs, so if you downloaded AH-1S(mod) no need to copy weapons.
       

      Reference:
      TM 9-1005-298-12 Operational Manual, Armament Subsytem, Helicopter, 7.62 Millimeter Machine Gun: High Rate, XM27E1 TM 55-1520-214-10 Operators Manual Helicopter Observation OH-6A
      The McDonnell Douglas OH-6A Helicopter, Aero Series
      OH-6A Cayuse in Detail, Wings & Wheels Publications.
      MD Helicopters. MD500 Series manual.
      iskyteam.com
      sky-high.il
      iaf.org.il
      aeroflight.co.uk
      aerialvisuals.ca
      planepictures.net
      and more.

      550 downloads

         (8 reviews)

      5 comments

      Updated

    12. Strike Fighters 2: North Cape

      Strike Fighters 2: North Cape
       
      (Version 1.2)
       
      This is an add-on package for the "Strike Fighters 2: North Atlantic" Expansion Pack available at CombatAce. The "Strike Fighters 2: North Cape" (SF2NC) add-on includes two new campaigns, both set in northern Norway during the late 70's and early 80's. Also included are fourteen new aircraft and a dozen new ground objects to fill out these new campaigns.
       
      This add-on package is designed to be applied over the top of an existing installation of the SF2NA Expansion Pack. You can download the three main Expansion Pack files here:
       
      Part 1:
      http://combatace.com/files/file/13980-sf2na-expansion-pack-part-1-of-3/
       
      Part 2:
      http://combatace.com/files/file/13979-sf2na-expansion-pack-part-2-of-3/
       
      Part 3:
      http://combatace.com/files/file/13978-sf2na-expansion-pack-part-3-of-3/
       
      Please take a look over the remainder of this ReadMe before installing this add-on.
       
      ~~~~~~~~~~~~
      Requirements
      ~~~~~~~~~~~~
       
      The minimum requirements for this add-on package are the same as for the SF2NA Expansion Pack.
       
      REQUIRED: Strike Fighters 2 North Atlantic (SFNA), plus
      Strike Fighters 2 (SF2), plus
      Strike Fighters 2 Europe (SF2E), plus
      Strike Fighters 2 Vietnam (SF2V)
       
      PATCH LEVEL: Mar2012 or higher
       
      As this mod is an add-on to the SF2NA Expansion Pack, you must have that earlier mod already installed and working.
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      Here's how to install this update package:
       
      1. Ensure that SF2NA, SF2V, SF2, and SF2E are all properly installed & updated as part of a
      merged install.
       
      2. Ensure that the SF2NA Expansion Pack is properly installed and working. (See above for
      links to all the download components.)
       
      3. Unpack SF2_NorthCape.7z to a safe place on your drive.
       
      4. Open the \To_Mod_Folder directory. Drag and drop all the files and folders from within
      the \To_Mod_Folder sub-folder to your SF2NA Expansion Pack Mod Folder, overwriting as
      prompted.
       
      At this point the SF2NC add-on is installed and you're ready to play the new campaigns.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~
      Summary of New Campaigns
      ~~~~~~~~~~~~~~~~~~~~~~~~
       
      This add-on supplies five campaigns for the SF2NA Expansion Pack, all set in northern Norway during the late '70's and early to mid '80's.
       
      Two of the new campaigns are variants of the same underlying campaign:
       
      - Nordic Sword (79): After war erupts in Europe, the USS Nimitz carrier battle group sails north off the Norwegian coast in September 1979 to contain the Soviet Northern Fleet as it attempts to break out from the Barents Sea and into the North Atlantic. A trailing Amphibious Group carries U.S. Marines ready join the Norwegian Army in its fight to prevent Soviet armored regiments from seizing the North Cape. The Norwegian Air Force flies F-5As and F-104s. Temporarily deployed to Norwegian air bases are two squadrons of USAF F-4Es and a squadron of USAF F-111Fs. A squadron of B-52Gs, hastily deployed to RAF Fairford (off map), is available for use in theater.
       
      - Nordic Sword (82): A variant of the 1979 campaign, set in 1982. The USN carrier battle group is led by the USS Independence. The Norwegian Air Force has one squadron that has transitioned from F-104s to F-16As. Temporarily deploying to Norwegian air bases are two squadrons of RAF F-4Ms and one squadron of USAF F-111s.
       
      The other three comprise a linked series of campaigns set in 1986:
       
      - Fighting Withdrawal (86): Just hours after the Warsaw Pact invades Central Europe, Soviet armored columns and airborne troops launch an assault on northern Norway. As Norwegian army units fall back, the USS Nimitz and her escorts are ordered to withdraw from the waters off Norway, lest the carrier and her invaluable air wing fail prey to Soviet bombers filling the skies over Norway.
       
      - Return to Norway (86): With the ground war in Central Europe stalemated and the Soviet Northern Fleet defeated in the North Atlantic following a failed assault on Iceland, the USS Nimitz returns to Norway with the USS Forrestal and a Marine amphibious group to retake the airfields and ports under Soviet control in northern half of the country. The Marines will seize Narvik, splitting the Soviet occupation forces, while relying on the two carriers' air wings to provide a covering umbrella of air support.
       
      - Assault on the Kola Peninsula (86): Three weeks after the successful landing of Marines near Narvik and subsequent defeat of Soviet forces in Norway, the Nimitz and Forrestal battle groups take position in the Barents Sea to strike Soviet air bases and naval facilities on the Kola Peninsula.
       
      ~~~~~~~~~~~~~
      Terrain Notes
      ~~~~~~~~~~~~~
       
      This add-on is based on the North Cape terrain created by Baltika and updated by Wrench. As Wrench notes in his ReadMe for his updated version, the terrain is not in a final, finished state. Thus, you should be aware of some of the terrain's anomalies, which I have not been able to redress.
       
      Air Bases
       
      Some air bases on this terrain are un-usable for various reasons.
       
      - Some air bases sit on ground that still needs proper flattening. At affected air bases, the runway and parking areas may disappear from view at ground level. In the very worst cases, aircraft may bounce around or even explode on the ground as they taxi or take off.
       
      For the included campaigns I have not used any of the most affected air bases, though at one Norwegian air base (Narvik-Framnes) the runway will disappear from view at ground level (aircraft still taxi and take off without issue).
       
      - Some air bases sit in the middle of heavily forested areas, with trees crowding the runway and taxiways. Most of these bases are in the southern area of the terrain, which is generally not used for the campaign.
       
      In sum, although some air bases on this terrain have unresolved issues, they are for the most part not used in the campaigns. If you try to fly game-generated single missions, though, you could find yourself starting from a problem air base.
       
      Naval Groups
       
      One other problem you could encounter in game-generated single missions involves the placement of opposing naval forces. Although the terrain has been properly converted to SF2NA Naval Map standards, the single mission engine often ignores the designated water areas for friendly and enemy naval groups, which are generally along the northern peripheries of the map. The game engine seems to prefer spawning naval groups in the center of the map -- the Gulf of Bothnia -- often right on top of one another.
       
      This misplacement of naval forces really only becomes an issue if you are flying naval aircraft off carriers in game-generated single missions. When flying a naval aircraft on a single mission, you would do well to check the mission map before taking off. If the game engine has chosen to locate opposing naval groups in ridiculous places, back out and start a new mission.
       
      ~~~~~~~~~~~~~~~
      What's Included
      ~~~~~~~~~~~~~~~
       
      This add-on includes the following updates for the SF2NA Expansion Pack:
       
      NEW AIRCRAFT
      - C-130E (RNoAF)
      - CF-104 (72)
      - F-5A
      - F-16A Block 10
      - F-104G
      - MiG-25PD
      - MiG-25RB
      - MiG-27K
      - MiG-27M
      - RF-5A
      - Su-24
      - Su-24M
      - Su-25
      - Vulcan B2 (MRR)
       
      NEW GROUND OBJECTS
      - Container Ship
      - Firecan
      - Leopard1A1
      - M113A1
      - Oiler
      - Oslo
      - Petrolero
      - Soviet Cruiser
      - Soviet Freighter
      - Soviet Tanker
      - Soviet Trawler
       
      OTHER ADDITIONS
      - North Cape terrain
      - two new campaigns
      - misc. new skins
      - misc. new weapons
       
      ~~~~~~~
      Updates
      ~~~~~~~
       
      In May 2015 this mod package was refreshed with the following updates, additions, & fixes:
       
      NEW AIRCRAFT
      - AH-1J_80
      - Be-12
      - IL-38
      - IL-38N
      - Ka-27
      - Mi-24P
      - MiG-31
      - NimrodMR1
      - P-3C
      - S-3B
      - Su-15TM
      - Su-17M3
      - Su-17M4
      - Su-27
      - TornadoGR1
      - Tu-16KSR2
      - Tu-126
       
      NEW GROUND OBJECTS
      - BMP-2
      - BMP-2_AT-5
      - CommTrailer
      - HQTrailer
      - Kilo
      - KiloSub
      - Koni
      - NanuchkaI
      - NanuchkaIF
       
      NEW CAMPAIGNS
      - CampaignNC3A: Fighting Withdrawal
      - CampaignNC3B: Return to Norway
      - CampaignNC3C: Assault on the Kola Peninsula
       
      Other notable additions/updates:
      - updated campaigns
      - three new campaigns
      - updated & expanded F-14 skins/decals
      - new lo-viz skins for A-6E_79 & A-7E_74
      - additional Mi-8T Soviet camo skins
      - updated & corrected terrain
       
      ~~~~~~~
      Credits
      ~~~~~~~
       
      This update contains a number of new items from the following modders who generously allowed their use:
       
      yakarov79 ........................ AH-1J_80
      EricJ ............................. AH-1J camo skin
      Dave (USAFMTL) .................... B-52G 2nd BW skin
      Veltro2k & Wrench ................. Be-12 (PBY Catalina)
      Dels .............................. C-130E_RNoAF
      Daddyairplanes .................... C-130E_RNoAF upgrades & skins
      The Mirage Factory ................ F-5A & RF-5A
      suhsjake .......................... F-5A Norwegian skin
      hgbn .............................. F-104 RNoAF decals
      Viper Crew ........................ F-16A_Blk10
      Veltro2K, Torno, & Paulopanz ...... IL-38 & IL-38N
      WhiteboySamurai ................... Ka-27
      YEYEYE ............................ Mi-24P
      USAFTML & MiG-25 Team ............. MiG-25PD & MiG-25RB
      Baffmeister ....................... MiG-25 updated flight model
      Jv44kt, Erwin_Hans, & Lindr2 ...... MiG-31
      Veltro2K & Wrench ................. Nimrod MR.1
      Florian ........................... P-3C beta
      FoxMonter ......................... S-3B
      Wrench ............................ S-3B updates
      slick cowboy ...................... S-3B skins
      Boopidoo & Volksjager ............. Su-15TM
      Jug ............................... Su-15 lights update
      dalai_LAMA ........................ Su-15TM camo scheme
      Flogger23 ......................... Su-15-TM revamp packs
      ArmourDave & AmokFloo ............. Su-17M3/M4 models
      Lindr2 ............................ Su-17M3/M4 upgrades
      eburger68 ......................... Su-17M3/M4 SF2 upgrades
      Veltro2k & Lindr2 ................. Su-24 & Su-24M
      NATO Fighters 4+ team ............. Su-25
      Florian, Baffmeister, Paulopanz ... Su-25 updated model, INI updates, & new skins
      Marcfighter, Erwin Hans ........... Su-27
      SayWhat!, Massimo, Erwin Hans, .... Su-27 skins
      & Diogo
      Orsin & Lindr2 .................... Su-27 & Su-33 flight models
      YEYEYE ............................ Flanker cockpits
      Sundowner, AD, & Dave ............. TornadoGR1
      Ianh .............................. Tornado GR1 fixes & updates
      Paulopanz & Spillone104 ........... Tu-16KSR2
      Veltro2K .......................... Tu-126
      russouk2004 ...................... Vulcan B2 MRR
      Paulopanz ......................... Vulcan B2 skins
       
      rebel ryder ....................... BMP-2, BMP-2_AT-5
      Kesselbrut ........................ CommTrailer, HQTrailer
      BANIDOS Team ...................... ContainerShip
      Julhelm ........................... Container_Ship & SovietTanker
      Fubar512 .......................... Fleet Oiler
      Kesselbrut ........................ Kilo Class submerged (November)
      AleDucat .......................... Kilo Class Sub (ARA Salta)
      WhiteboySamurai ................... Koni (Type053K)
      WhiteBoySamurai ................... Nanuchka missile boats
      Florian ........................... Oslo Class Frigate (Bremen F122)
      loborojo & SUICIDAL ............... Petrolero
      Hinchinbrooke ..................... SovietCruiser
      Cocas ............................. SovietTrawler
      Julhelm ........................... Firecan radar
      SUICIDAL-ART ...................... M113A1
       
      Baltika ........................... North Cape terrain
      Wrench ............................ North cape terrain upgrades
      blaze95 ........................... updated terrain .TFD file
      OldDiego, Pappy, Wrench, Pasko, ... Pilots
      Florian/AmokFloo, & PureBlue
       
      If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
       
       
      --------------------
      Eric Howes
      eburger68
      8 May 2015
      18 January 2015

      1,207 downloads

         (8 reviews)

      5 comments

      Updated

    13. Operation Tainted Cigar for SF2 - Part 1 of 2

      Operation Tainted Cigar
      for Strike Fighters 2
       
      This package contains an updated version of the Operation Tainted Cigar (OTC) mod package for "Strike Fighters 2" (SF2). In addition to making the original mod compatible with SF2, this updated version also adds a number of items that were released in the years subsequent to original two versions of OTC for SFP1, including:
       
      - a completely revamped/overhauled Cuba terrain
      - a number of new aircraft
      - other aircraft updated to SF2 standards
      - plenty of new aircraft skins
      - a bevy of new ground objects, incl. new ships
      - a handful of new effects, weapons, and guns
      - a more historically plausible campaign
      - SF2NA-compatible campaign w/ carrier battle groups
       
      To use this mod, you must have "Strike Fighters 2" (SF2) in a merged install that also includes "Strike Fighters 2: Vietnam" (SF2V). It is recommended that your target install also include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SFNA), but neither is required.
       
      Note that this is a COMPLETE mod package. There is no need to install either of the original OTC mod versions for SFP1.
       
      ~~~~~~~~~~~~~~~~~~~~
      Minimum Requirements
      ~~~~~~~~~~~~~~~~~~~~
       
      To install and play this mod, you must have the following installed as part of your target installation base:
       
      REQUIRED: Strike Fighters 2 (SF2), plus
      Strike Fighters 2 Vietnam (SF2V)
       
      PATCH LEVEL: Mar2012 or higher
       
      This mod does support installations that include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SF2NA), but they are not required.
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      Before installing, please ensure that your target SF2 install meets the minimum requirements laid out above.
       
      The main installation process consists of three main steps. Those without SF2NA in their base SF2 install will have an additional installation step at the end.
       
      Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly. If you post to the CombatAce.com forums and report that the mod isn't working or that you can't see any new aircraft or campaigns, I'm simply going to tell you to review this ReadMe and try installing again.
       
      -----------------------------------
      * STEP 1: PREPARE THE MOD FOLDER *
      -----------------------------------
       
      This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 5 or the SF2V Expansion Pack.
       
      - Open your SF2 Installation directory and make a copy of StrikeFighters2.exe. If SF2NA is part of your target install, then make a copy of "StrikeFighters2 NorthAtlantic.exe" instead. Rename the copied file to StrikeFighters2_OTC.exe (or whatever unique name you prefer).
       
      - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your OTC mod install will have been created in one of these locations:
       
      Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
      Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
      Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
       
      ...where [YourModFolder] matches the name of the copied .EXE file that you created.
       
      - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
       
      Now you're ready to install the OTC mod proper.
       
      -------------------------------------------------
      * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
      -------------------------------------------------
       
      This is the easiest step.
       
      - Unpack the two OTC archive packages that you downloaded to a location on your hard drive.
       
      - Move the *contents* of the \To_Mod_Folder directory from each package to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
       
      If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
       
      ----------------------------
      * STEP 3: EDIT OPTIONS.INI *
      ----------------------------
       
      This step involves a bit of text editing, so please pay attention.
       
      Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows:
       
      StartYear=1948
      EndYear=1990
       
      Now, locate the "Instant Action" section and replace it with the following:
       
      [instantAction]
      AircraftType=F-8C_MF
      MissionMap=CUBA
      StartTime=16:37
      StartDate=10/28/1962
      StartTimeDeviation=120
      TextureSet=0
      NationalMarking=0
      SquadronMarking=0
      AircraftNumber=0
      KillMarking=0
       
      Finally, a little further down you should find the "Campaign" section. Replace it with the following:
       
      [Campaign]
      CampaignName=19621028 Op Tainted Cigar
      PlayerService=USAF
      PlayerUnit=481st TFS, 27th TFW
      AircraftType=F-100D
      Difficulty=HARD
      Length=NORMAL
      AircraftSupply=NORMAL
      WeaponSupply=LIMITED
      LoadCampaign=TRUE
      CampaignSavename=DefaultCampaignSave
       
      Save your changes and close the Options.INI file.
       
      -------------------------------------------------
      * STEP 4: Extra Step for Installs without SF2NA *
      -------------------------------------------------
       
      If your target SF2 installation does NOT include SF2NA, then you have a few more files to copy over to your Mod Folder (and a few things to remove as well).
       
      - Open the \SF2_Only folder in the directory to which you unpacked the two OTC archive packages.
       
      - Copy everything from the \SF2_Only folder to your Mod Folder, allowing it to overwrite as prompted. (Again, do NOT simply grab the \SF2_Only folder itself and drag it over to your Mod Folder; rather, copy the CONTENTS of the \SF2_Only folder to your Mod Folder.)
       
      Now for the removals:
       
      - remove the following items from \Objects\Aircraft in your Mod Folder: E-2A, E-2C (these aircraft require SF2NA).
       
      - remove the following items from \Objects\GroundObject in your Mod Folder: Adams, Farragut, GearingFRAM1B, Kashin, Kynda, LPH-2, & USNFrigate (these ships require SF2NA).
       
      * * * * *
       
      THAT'S IT. Your "Operation Tainted Cigar for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Installation of Optional Items
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      This mod package includes a number of "optional" items. Some of these optional items require you to have "Strike Fighters 2: Europe" (SF2E) in your base SF2 install. Others require you to copy over LODs from third-party mods available from the A-Team (DAT) or Yankee Air Pirate. You can find these optional items in the \Optional folder (itself located in the directory where you unpacked the two OTC archive packages).
       
      The optional items, which are found in the \Optional directory of the OTC archive packages you downloaded, can be grouped into three different buckets:
       
      1. Optional Aircraft from SF2E
       
      If SF2E is part of your base SF2 install, then you can copy over the F-84F and MiG-15bis from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the substitute versions (F-84F_MF & MiG-15bis_FAR).
       
      2. Optional DLC Aircraft from ThirdWire
       
      If you have DLC 28 (AI Only Aircraft, Part 1), then you can install and use the F-104A and F-104C from that DLC offering in lieu of the third party models. Simply copy over F-104A_58 & F-104C_61 from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the third-party versions installed by default.
       
      3. Optional Aircraft from the A-Team
       
      This version of OTC also supports the use of several aircraft available only from the A-Team's web site:
       
      http://cplengineeringllc.com/SFP1/Skunworks.html
       
      These aircraft require the LOD files from the original aircraft. To use these aircraft you will need to:
       
      1) download the original versions from the web site above and unpack them;
       
      2) copy the LOD files (models) from the original versions to the corresponding
      aircraft in \Optional\Aircraft,
       
      3) copy the aircraft folders themselves from \Optional\Aircraft to \Objects\Aircraft
      in your OTC Mod Folder.
       
      Again, the campaigns will automatically use these aircraft in lieu of substitutes once they are installed to your Mod Folder.
       
      Below is a table that summarizes the optional A-Team aircraft, the LOD files needed for each, the substitute aircraft that will be used if the A-Team aircraft are not installed, and the section where the original can be found on the A-Team's web site:
       
      -------- --------- ----------- -----
      Aircraft LOD Files Substitutes Notes
      -------- --------- ----------- -----
       
      C-2A C-2A-R3.LOD C-130A/KC-130F Modern Planes section
      E-1B E-1B-R0e.LOD E-2A Beta Models section
      P-3A P-3A-R0b.LOD P-2H Modern Planes section
      S-2A S-2A-R2.LOD A-1H Modern Planes section
       
      4. Optional Destroyers
       
      Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate".
       
      Installation of these destroyers is simple:
       
      1) Remove the substitute destroyers (named Adams and Farragut) that are
      installed by default from \Objects\GroundObject in your Mod folder.
      (These substitute versions are based on the ThirdWire CGN-36.)
       
      2) Copy the Coontz2.LOD from "Yankee Air Pirate" to the Adams and Farragut
      folders in \Optional\GroundObject (in the OTC packages you downloaded).
       
      3) Create collision LODs for both destroyers by making a copy of Coontz2.LOD
      and renaming it Coontz2_COL.LOD.
       
      4) Move the Adams and Farragut destroyers from \Optional\GroundObject to
      \Objects\GroundObject in your MOD folder.
       
      Again, the campaigns will automatically use the new versions of these ships.
       
      ~~~~~~~~~~~~~~
      Campaign Notes
      ~~~~~~~~~~~~~~
       
      There are two main campaigns supplied with this version of OTC:
       
      - Cuba: the standard campaign, allowing you to fly a variety of USAF,
      USN, or USMC aircraft in support of the U.S. invasion of Cuba.
       
      - Red Cuba: new "red-side" version of the main campaign, allowing you
      to fly various Cuban or Soviet aircraft (mostly MiGs) in defense of
      the island of Cuba.
       
      By default an SF2NA-compatible version of the main Cuba campaign is installed. This version uses SF2NA-style carrier battle groups. It also uses a number of aircraft that exploit new mission types available only in SF2NA.
       
      If SF2NA is not part of your install, then you installed a version of the Cuba campaign that uses the older SF2V-style carrier stations. You will see escort ships, but they are static. Moreover, the FRAM2_DG escorts used for the two big carrier stations south of Cuba (which are behind the front line) are gun-less, as they must be in that location (otherwise they would shoot at you). Finally, the non-SF2NA version of the campaign lacks many of the supporting AI-only aircraft, which exploit SF2NA-only mission types.
       
      The "Red Cuba" campaign comes only in one version that uses the older SF2V-style carrier stations. If you are using the SF2NA version of the Cuba terrain, those carriers will appear without escorts (not that you'd have much chance of seeing them any way).
       
      The ground war starts about two weeks into the campaign. This follows CINCLANT OPLAN 316-62, which provided for several weeks of bombing before the ground invasion proper.
       
      Whatever campaign version you play, be aware that you will occasionally see the front line take on an odd appearance -- tangled, doubling back on itself, etc. Rest assured it will sort itself out after a mission or two, though it may inexplicably cause a ground unit to disappear from the map (usually a Cuban unit). This all is happening despite months and months of testing with dozens of different versions of the front line and the campaign strategic nodes.
       
      So far as I can tell, the campaign engine simply has problems dealing with a ground offensive that must spread itself in multiple directions across a long narrow island congested with densely packed (often overlapping) terrain areas.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Changes, Fixes, & Additions
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      General SF2 post-Dec2009 Updates/Conversions
      --------------------------------------------
      - Hangar/Loading Screens: converted to .JPG format
      - Loadout Images: coverted to .TGA format
      - Cockpit Positions: checked & updated as needed
      - HUD/DTVFilter Materials: added & updated as needed
      - Effects: added proper shaders to all effects
      - EnvironmentSystem: added proper Dec2009 shaders & new
      environment parameters
      - Menu Screens: coverted to .JPG format
      - Non-decal TGAs: moved to aircraft texture folders
      - UserLists: added UserList.INIs to all aircraft
      - AircraftShortNames: added AircraftShortName statements
      to all aircraft
      - Damage models: added aircraft damage models to most air-
      craft DATA.INIs
      - Decals: moved all aircraft decals to \Decals folder
      - Pilots & Seats: moved all pilots & seats to \Pilots folder
      - Radar frequencies: added radar frequency data to aircraft
      radars, RWR statements, anti-radiation missiles, & ground
      radars (not ships)
      - Weapons & Guns: converted weapons & guns to SF2 standards
      - Exp. Pack 2: incorporated Exp. Pack 2 changes & additions
      into several .INIs
      - Ships: added collision LODs where necessary
      - Carriers: added SF2NA data to carriers as needed
       
      Other Updates & Fixes
      ---------------------
      - added damage .TGAs to several aircraft
      - tweaked weapons loadouts/stations on several aircraft
      - updated flight models on a number of aircraft to use SF2
      or SF2-friendly flight models
      - tweaked flight models on most remaining aircraft to make
      them SF2-friendly
      - added cockpits to all MiGs and made them flyable
      - replaced the older F-8s with The Mirage Factory F-8C & F-8E
      - added additional units/skins to F-8C & F-8E
      - added 3rdWire cockpits for F-8C & F-8E
      - added additional units/skins to A-4B/C
      - added additional units/skins to F-100D
      - adapted custom F-4B skins to SF2 equivalents
      - applied SF2 updates to F11F-1 & F3H-2M
      - updated naval aircraft for SF2NA carrier use/parking
      - added new Hangar & Loading screens for all aircraft
      - made minor correction/fixes to most aircraft
      - added 3rdWire versions of A-1H, B-57B, F-84F, & MiG-15bis
      - added 3rdWire cockpit for F-105D-25
      - replaced original cloud mod with Cellinsky's WideSky cloud mod
      - updated original Menu screens and added a few new ones to round
      out the set
      - created new InstantAction.INI
      - added custom SpeechSystem.INI to suppress some gun-firing radio
      calls ("He's firing his guns!")
      - updated SpeechSystem.INI for SF2NA compatibility
      - carried over original Nations.INI tweaks to SF2 Nations.INI
      - updated Nations.INI for SF2NA compatibility
      - added several new sounds & updated SoundList.INI
      - added handful of new guns
      - tweaked flak guns to improve effectiveness & use new effects
      - added a handful of weapons & tanks (mainly for new aircraft)
      - converted main terrain .INIs to SF2 standards
      - replaced original terrain w/ Wrench's updated Cuba terrain for SF2
      - re-arranged positions of a few carrier stations
      - re-named a few target areas (all at sea)
      - created SF2NA compatible water map for carrier/ship use
      - added new terrain items (static models, etc) to TYPES.INI
      - updated stock Cuba campaign for SF2-compatibility, added new
      aircraft to campaign, & re-ordered deployments for some units
      - created SF2NA-compatible version of stock Cuba campaign w/
      SF2NA-style carrier battle groups & aircraft mission types
      - added "Red Cuba" campaign for Soviet/Cuba side
       
      New Air & Ground Items
      ----------------------
       
      USN/USMC:
      - A-1H (VA-176, VA-95, VA-65, VA-75)
      - A-3B (VAH-4)
      - A-5A (VAH-1, VAH-7)
      - E-2A (various VAW units)
      - F4D-1 (VF-13)
      - KC-130F (VMGR-352)
      - P-2H (VP-18, VP-56)
      - RF-8A (VFP-62, VMCJ-2)
      - SH-3D (HS-7)
       
      USAF:
      - B-47E (380 BW)
      - B-58A (63 BS)
      - F-102A (159 FIS - FL ANG)
      - F-104A_58 (157 FIS, 319 FIS, 331 FIS)
      - F-104C_61 (436 TFS, 476 TFS)
      - F-84F (12 TFW, 15 TFW)
      - RF-101C (363 TRW)
      - U-2A (USAF,CIA)
       
      Soviet/Cuba:
      - MiG-15UTI (Esquadron de Caza)
      - MiG-17 (Esquadron de Caza)
      - MiG-17AS (Esquadron de Caza)
      - MiG-19P (Esquadron de Caza)
      - MiG-21PF (Esquadron de Caza)
      - SeaFury50 (Esquadron de Caza)
       
      Ground Items:
      - CIM-10 Launcher
      - Cuban Squad
      - SON-9A Firecan radar
      - Flatface radar
      - Freya radar
      - M-43 Ambulance
      - M-51 Skysweeper
      - M-59 155 Long Tom
      - NIKE/Hercules site
      - SA-3 Goa launcher
      - Search Radar Tower (SRT)
      - Sidenet radar
      - Spoonrest radar
      - US Squad
      - several Soviet AAA/flak guns
      - US 90mm AAA
      - Kesselbrut's new ZiL truck types
       
      Ships:
      - Adams class
      - Batimore class
      - CG-16 Leahy class
      - CGN-25 Bainbridge
      - Cleveland class
      - Container Ship
      - CVA-41 Midway class
      - CVA-59 Forrestal class
      - CVAN-65 Enterprise
      - Farragut (Coontz) class
      - Gearing FRAM Ib class
      - USCG HEC
      - Foxtrot Submarine
      - FRAM II S2S
      - FRAM II ASW
      - FRAM II DG
      - Hospital Ship
      - Kanin class
      - Kashin class
      - Kynda class
      - Landing Craft (LCM)
      - Liberty Class Ship
      - Liner
      - Motor Torpedo Boat (MTB)
      - MV Atlantic Causeway
      - MV Atlantic Conveyor
      - MV Baltic Ferry
      - MV Nordic Ferry
      - MV Tor Caledonia
      - Navy Tug
      - Oiler
      - Oil Tanker (Tanker2)
      - Petrolero
      - Petya class
      - Riga class
      - Small Cargo Ship
      - Soviet Cargo Ship
      - Soviet Cruiser
      - Soviet Freighter
      - Soviet Tanker
      - Soviet Trawler
      - Sumner class
      - Sverdlov class
      - Trawler
      - Trawler1
      - Trawler2
      - USN Cruiser
      - USN Destroyer
      - USN Escort
      - USN Frigate
      - USN Tanker
      - USN Transport
       
      ~~~~~~~
      Credits
      ~~~~~~~
       
      This update pack adds a number of new items to the OTC mod package. These new items are from the following modders, who generously allowed their use:
       
      Aircraft
      -----------------------------------------------------------------------
      JSF_Aggie ........................ A-4B & A-4C skins
      Bunyap & pappychksix ............. A-3B Skywarrior
      MontyCZ .......................... A-1H Skyraider
      Volksjager & HrntFixr ............ A-1H skins (MontyCZ)
      Wrench ........................... A-1H skins (3rdWire)
      Julhelm .......................... A-5A Vigilante
      russouk2004 & Capun .............. B-47E Stratojet
      Sundowner & USAFMTL (Dave) ....... B-47E skins & decals
      Ahmed Junaid Raza ................ B-57B Canberra
      Zurawski ......................... B-57B Cockpit
      Pasko & Column5 .................. B-58A Hustler
      Wrench ........................... B-58A Hustler SF2 updates
      Foxmonter ........................ F3H-2M Demon
      NeverEnough ...................... F3H-2M SF2 updates
      ChampionsVA56 .................... F3H-2M Ultimate Pack
      Julhelm .......................... F4D-1 Skyray
      ChampionsVA56 .................... F4D-1 Ultimate Pack customizations
      MyTai01 .......................... F-4B skins
      The Mirage Factory ............... F-8C, F-8E, & RF-8A Crusader
      Gocad, Corktip_14, WildCat, ...... F-8/RF-8 skins
      salvatorestupido, & JSF_Aggie
      JSF_Aggie ........................ F-100D skins
      Veltro2K ......................... F-102A Delta Dagger
      Ordway ........................... F-102A Cockpit
      Ahmed Junaid Raza ................ F-104A/C Starfighter
      Spillone104 & Paulopanz .......... F-104A/C updates/upgrades
      Frank Rosato ..................... F-104A/C Pack for SF2
      ArmourDave ....................... F-105D-25 Thunderchief
      Pasko, Column5, & Kesselbrut ..... F-106A Delta Dart
      DaniloE31 ........................ F-106 Update Pack for SF2
      Fleet-Defender & Team ............ F11F-1 Tiger
      Wrench & Spectre8750 ............. F11F-1 SF2 updates/customizations
      The Mirage Factory ............... F-84F Thunderstreak
      pappychksix ...................... F-84F skin
      Zurawski ......................... F-84F cockpit
      Wrench ........................... F-84F (3rdWire) customizations
      pappychksix & 331KillerBee ....... KC-130F tanker
      Tracker & ChampionsVA56 .......... P-2H Neptune
      Wrench ........................... P-2H updates
      Erikgen .......................... RF-101C
      Florian .......................... SH-3D Sea King
      Pasko & Column5 .................. U-2A Dragon Lady
      A-Team ........................... several optional aircraft (models not
      included) -- see above for more info
      Pasko ............................ MiG-15bis_FAR & MiG-15UTI
      Paulopanz ........................ MiG-15bis & MiG-15UTI skins
      Stary ............................ MiG-15/17 cockpit
      Spillone104 & Paulopanz .......... MiG-19P Farmer
      Stary ............................ MiG-19P cockpit (from Boopidoo's Su-15 cockpit)
      The Mirage Factory ............... MiG-21F-13 Fishbed
      Paladrian ........................ MiG-21 cockpits
      Wrench ........................... Cuban/FAR skins for MiG-15bis, MiG-17AS,
      MiG-21PF, & Il-28
      Simon Porter ..................... Sea Fury
      Paulopanz ........................ Sea Fury skins
       
      Ground Objects
      -----------------------------------------------------------------------
      Nicholas Bell .................... WOE 1950's AA Mod
      Canadair ......................... Powerful Flak
      Gerald14 ......................... Russian Defence/ZSU-23-4 Pack
      Fubar512 ......................... ZSU-23 AAA tweaks
      Pasko ............................ SAMs and Vehicles Pack: Euro/Desert
      Pasko & Nicholas Bell ............ S-60, KS-30, KS-19P, ZPU-4, M-42
      rebel ryder & Nicholas Bell....... M1939 flak guns
      Julhelm .......................... Firecan radar
      Kesselbrut ....................... ZPU-1, US/UK_Cal50
      rebel ryder ...................... ZIS Canvas, ZIS_Quad, Squads
      Wrench ........................... M-59 (based on M-113)
      Pasko ............................ SS-4 vehicles & items, Su-100
      Kesselbrut ....................... ZiL Transport Pack
      SUICIDAL ......................... New Destroyed Tank LODs
      Pasko ............................ Hawk launcher & radars
      Fubar512 & Wrench ................ Hawk INI tweaks
      Unknown author ................... CIM-10A Bomarc
      Pasko ............................ SA-3 launchers, Flatface radar, Sidenet radar, Spoonrest radar
      Erikgen .......................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR
      Fubar512 ......................... NIKE-Hercules sites layout/placement
      Spillone104 ...................... SA-2 Guideline Pack
      WhiteBoySamurai .................. Leahy & Bainbridge class
      YEYEYE ........................... Baltimore class, Cleveland class, & USN Cruiser
      Hinchinbrooke .................... HEC, Soviet Cruiser, Sverdlov class, USN Escort, Foxtrot,
      Adams class, & Farragut class
      GrinchWSLG ....................... Fletcher class
      JSF_Aggie ........................ ThirdWire LHA upgrade
      Florian .......................... USN AOE Transport
      WhiteBoySamurai ...................Riga & Petya class ships
      Orsin ............................ Kanin (Udaloy) class
      Julhelm .......................... Soviet Tanker, USN Tanker, & Tanker2 (ND Tanker)
      Suicidal & Torno ................. Container Ship
      Loborojo & Suicidal .............. Petrolero
      Fubar512 ......................... Fleet Oiler
      Kesselbrut ....................... Navy Tug, MV Baltic Ferry, MV Nordic Ferry, MV Tor
      Caledonia, HospitalShip, Small Cargo Ship, Trawlers,
      Hotel, November, LCM
      Polak ............................ MVAtlantic_Causeway, MVAtlantic_Conveyor
      Cocas ............................ Trawler & Soviet Trawler
      Raven ............................ Trawler skins
      Marcfighters ..................... Zulu (USS Trutta)
      Fubar512 & MiGBuster ............. Carrier Deck Illumination package
       
      Other
      -----------------------------------------------------------------------
      Deuces ........................... Cuba terrain for OTC
      Wrench ........................... updated Cuba terrain for SF2
      Stary & PanamaRed ................ EnvironmentSystem.INI for Exp. Pack 2
      Stary ............................ new gun tracers, new Napalm effect,& fixed WP effects
      Spectre8750 ...................... Fake Afterburner Node
       
      Credit for the original OTC mod package goes to USAFMTL and the team of modders that contributed to the original releases for SFP1. For a list of all the modders whose work is used in the complete OTC mod, see the original ReadMes included in \OriginalReadmes.
       
      If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
       
       
      --------------------------
      eburger68 & Dave (USAFMTL)
      1 May 2014
      12 July 2013
      28 April 2013
      25 June 2011
      8 December 2010

      1,383 downloads

         (8 reviews)

      6 comments

      Updated

    14. SF2 E-767 AWAC and KC-767 Cargo/Refueler Aircraft by Veltro2K

      SF2 E-767 AWAC and KC-767 Cargo/Refueler Aircraft by Veltro2K
       
      = For SF2, Full 5 Merged RECCOMENDED! =
       
      This is a Re-release of the Veltro2k's KC and E-767 aircraft.
       
      It is REQUIRED that you have -at the VERY minimum- a Full-4 merged install. However, the AWACs makes use of SF2NA coding, and is NA is REQUIRED for everything to (more of less) work properly. Also, as these reference the stock 3W destroyed model (closest fit in shape, but not size...). Hence, the need for a Full 5 Merged install. It is usable without, but you may not have the dead burning wreckage on the ground.
       
      Included in this pack are the:
      E-767 AWAC:
      602 AACS, JASDF
       
      KC-767 Refuler/Cargo Carrier:
      14 Stormo, AMI
      401 Squadron, JASDF
       
      Skins remain in their bmp format; the KC-767 makes use of Brain32's trick of having the one skin, resued for both, residing in MAIN aircraft folder. Decal radomization is set to TRUE (well, there's 4 aircraft for each user!). A user list is supplied for the KC-767.
      New damage textures are supplied, in DDS format. The skins have been 'partly' redone. The partial template I used in included. Other skinners are encouraged to 'have at it'
      While this mod IS supplied with a cockpit, the Standard Waring Disclaimer ™ for these High Value Assets ™ remains: let the AI handle them. As AFR isn't part of the game ... the word we're looking for is "eye candy".
       
      As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, give the "Note" section a read, in particular on operational usage.
      The Legal Statement has been changed with regards to these aircraft.
      For those that still have the original releases, as there HAVE been changes and additions in several of the inis you may wish to examine, mostly in respect to SF2NA, you may wish to replace the originals with these.
       
      **These aircraft herein are released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**.
       
      Happy Landings!
      wrench
      kevin stein

      559 downloads

         (8 reviews)

      1 comment

      Updated

    15. MiG-19P/PF cockpit

      MiG-19P / MiG-19PF cockpit
       
      please read the readme.txt for more informations

      800 downloads

         (8 reviews)

      12 comments

      Submitted

    16. F-106A Delta Dart for SF2

      This is a conversion/repainting/repackaging of Pasko & Column5’s F-106A to the newest SF2 standards. It was tested with SF2NA July2013 release, hard settings.
      It contains 8 skins, the weapons and the relative effects:
       
      5th FIS late 70ies
      27th FIS early 60ies
      49th FIS early 80ies
      84th FIS early 60ies
      87th FIS late 70ies
      94th FIS 1969 Korea Deployment
      95th FIS early 60ies
      318th FIS late 70ies
       
      AIM-4F Falcon SAHM
      AIM-4G Falcon IRM
      AIR-2A Genie AHM
      Vulcan M61A1 Gun Pod
      360Gal external Fuel Tanks
       
      Aerial Nuke Effect
       
      The skins are basically Sundowner’s HiRes textures with small improvements. Brand new decals and serial numbers are my own work, except few patch decals, which are still Dave’s ones. Serial numbers correspond to real life, in accordance to Photo material and the Delta Dart Archive:
       
      http://www.f-106deltadart.com/units.htm
       
      FM is based on eburger68’s file included in OP Tainted Cigar, still heavily reworked and improved by me to suit the latest game engine. Cruise speed, manoeuvrability and energy bleeding seems to me now very much spot on.
      The Weapons’s Data files are also revised: don’t pretend to hit anything manoeuvering with the AIM-4G... these are only supposed to hit straight flying Bombers or Black Bandits (landing or low on fuel non-fighting MiGs). The AIM-4F has better chances to hit an enemy fighter. The fuzing distance on both is set to 0.1m... I know the Falcons had no proximity fuse at all, but as the impact sensors were placed on the wings, about 10cm far form the (0,0) axis, it seemed to me a very good compromise.
      The AIR-2 rocket is set as Active Radar Homing with very high counter measure and noise rejection. The war head is something bigger than the real 1.5kton. These alterations make the AIR-2 work as it is supposed to. Be sure to put the steering point straight in the middle before firing, as this weapon is supped to be a rocket and won’t turn that much.
      One important advice: if you edit this weapon with TW’s Weapons Editor, once you save your changes the program will delete the entire [AerialNukeEffect] section in your data file! So please don’t forget to back up.
      Aerial Nuke Effect is Lexx Luthor’s work, as far as I remember...
      Keep in mind that the Weapon Station in the Data.ini are marked with Specific Station Codes “AIM4” and “AIR2”, just in case you are trying to use weapons from other Weapon Packs.
      The external fuel tanks are set to be jettison type, as people with real life experience on the ‘Six’ says that even though they never were jettisoned in OP because of their good performance, still it was indeed every time possible.
       

      Credits:
      3D Model: Pasko
      Cockpit: Kesselbrut
      Avionics: Column5, eburger68, DaniloE31
      Data.ini: Column5, eburger68, DaniloE31
      Loadout & loading images: DaniloE31
      Hangar image: MKSheppard
      holes.tgas: eburger68
      Textures: Sundowner
      Decals: Dave, DaniloE31
      Weapons Model: Pasko (I think?! Please rectify me in case…)
      Weapons Data: DaniloE31
      Aerial Nuke Effect: Lexx Luthor
      Beta Test: 76.IAP-Blackbird
       
      Known Issues:
      - The 3D model has not enjoyed any rework, so you will still see the known problems as:
      - Shadow issue on the leading edge of both wings (wrong normals)
      - Unsmoothed Canopy
      - Lack of Bump Map
      - Lack of Specular Map
      - The Weapon Bay shows the animation only when firing from the rear Falcon Station (i.e. AIM-4G) because of a limitation of the game engine, as you can’t assign the same animation to different Weapon Stations...
       
      I hope you enjoy it as much as I did and still do!
      DaniloE31

      1,549 downloads

         (8 reviews)

      8 comments

      Updated

    17. Su-30MK2 for SF1 / WoE

      This is my version of an Su-30 fighter aircraft. I tuned it up. The handling is better like everything else included Engine power and aircraft weight and much much more. I hope you are going to enjoy it as much as I do. I also make it have skins like Su-35BM but ehm where is the fun :) I was really lazy to make original skins so I added those.
       
      *Special Thanks goes to Jahm the creator of this aircraft and X RAY for awesome skinz*
       
      ---- Instalation instructions ----
       
      1. Su-30MK2 goes to Aircraft folder
      2. Effects to Effects
      3. Sounds to Sounds
      4. Enjoy!

      983 downloads

         (8 reviews)

      6 comments

      Submitted

    18. True VPAF part.2 (planes)

      A mod to enhance (more) our SF-2 immersion, to use mostly in our custom campaigns.
       
      Decals, Skins, Userlists, Data.ini, Cockpits and Planes tailored for Nam use.
       
      In fact I was bored of all that Charlies with all the same serial numbers for every plane model …
       
      So I took the real numbers and made the correct serial for EVERY known VPAF plane.
      Now randomized.
       
      You’ll find the Ace’s name who flown each aircraft, if known, beside his number, too.
       
      I worked on the userlists to allow the program to use in VietnamSea theatre a VPAF and not a Soviet Skin. Kill marks added.
       
      This new version add several planes (see list below) and brand new / skins.
       
      Each model has canopy animation enabled and dedicated sound.
       
      Pilots, weapons included.
       
      A new main screen and an old (but good) icon inside.
       
      This mod is set to work on a full merged vanilla install or on a SF2V Eburger68 great enhanced install, but the “real” J-5A “Fresco-D” added in this pack needs to delete his previous J-5A and J-5 folder and edit all campaigns (see optional folder).
       
      These are models You have:
       
      Mig-15 UTI VPAF (1 Skins 16 numbers), Cambodia (1 Skin 2 numbers), PLAAF (2 Skin 12 numbers). Stary's Pit.
       
      Mig-15 bis VPAF (1 Skins 7 numbers), Stary's Pit.
      * this skin is part of one incoming new pack
       
      Mig-17 VPAF (2 skins 20 numbers), Pure fighter plane. Stary's Pit.
      * these skin are part of one incoming new pack
       
      Mig-17F VPAF (9 skins 178 numbers), Cambodia (1 skin 7 numbers). Pure Fighter plane. Stary's Pit.
      * these skin are part of one incoming new pack
       
      Mig-17PF VPAF (1 skin 10 numbers). Stary's Pit.
       
      Mig-19S VPAF (1 skin 60 numbers). Stary's Pit.
       
      Mig-19SF VPAF (1 skin 60 numbers). Stary's Pit.
       
      Mig-21F VPAF (2 Skins 30 numbers).
       
      Mig-21PFV (or better PFL) VPAF (1 Skins 30 numbers).
       
      Mig-21PFM VPAF (5 Skins* 111 numbers), Laos (1 Skin 23 numbers).
      (*) 927 camo is redone & 927 Green is fixed
       
       
      Mig-21MF VPAF (1 Skins 60 numbers).
       
      Mig-21bis VPAF (2 Skins* 42 numbers), Cambodia (1 Skin 19 numbers), Laos (1 Skin 23 numbers).
      (*) the camo one is brand new
      * these skin are part of one incoming new pack
       
      Mig-21UM VPAF (1 Skins 16 numbers), Cambodia (1 Skin 3 numbers)
       
       
      Il-28 VPAF (3 Skins 12 numbers), Stary's Pit.
      * these skin are part of one incoming new pack
       
      J-5 “Fresco-A” VPAF (2 Skins 20 numbers), PLAAF (1 Skins 100 numbers)
       
      J-5 “Fresco-F” VPAF (9 Skins 178 numbers), PLAAF (7 Skins 100 numbers)
       
      J-5A “Fresco-D” VPAF (1 Skin 10 numbers), PLAAF (2 Skins 8 numbers)
       
      J-6 “Farmer-C” VPAF (3* Skin 60 numbers), PLAAF (1 Skins 100 numbers)
      * the camo one is fixed
       
      Su-22M4 VPAF (1 Skin 14 numbers)
       
      L-29 VPAF (2 Skins 16 numbers)
       
      An-2 VPAF (3 Skin 4 numbers), PLAAF (2 Skins 23 numbers)
      * these skin are part of one incoming new pack
       
      Li-2 VPAF (1 Skin 100 numbers), PLAAF (3 Skins 8 numbers)
       
       
      Credits:


      Pasko & Shusjake for Mig-15UTI;

      Pasko & Wrench for An-2;

      MontyCZ & Spillone104 for L-29;

      Florian & Wrench for Mig-21UM;

      Armourdave for Su-22M4

      - Comrad for his Mig-17F Grey & J-6 Camo (fixed) skins;

      Ordway, Paladrian, Ataribaby for MiG-21 pits;

      Stary for MiG-15/17/19 & IL-28 pits;

      Eburger68 for data.ini ediditings and much more;

      Spillone104 for sounds.

       
       
      References:


      Istvcm Toperczer Mig-17 & Mig-19 units of Vietnam War Osprey Combat Aircraft n. 25;

      Istvcm Toperczer Mig-21 units of Vietnam War Osprey Combat Aircraft n. 29;

      Yefim Gordon Mig-15 by Aerofax;

      Yefim Gordon Mig-17 by Aerofax;

      Yefim Gordon Mig-19 by Aerofax;

      Yefim Gordon & Dmitriy Komissarov Mig-21 by Midland;

      Yefim Gordon & Dmitriy Komissarov Il-28 by Airlife;

       
       
      Enjoy
       
      Paulo Nguyen Le Panz (2.0)

      757 downloads

         (8 reviews)

      6 comments

      Submitted

    19. Hi res TW F-105D templates

      Hi res [2048x2048] templates for the Stock TW F-105D....
       
      Please enjoy using these templates, if you have any problems just ask me, if I can help I will.
       
      Also, please give proper credit [not for my ego but for others to know about the templates] with any work you release from them.

      128 downloads

         (8 reviews)

      1 comment

      Submitted

    20. Mig-29A_BAF.7z

      extract folder,open objects folder and drag contents to your mod folder
       
      C:\Users\XXX\Saved Games\ThirdWire\whateve
      rgameyouusethisin.\objects
      make sure the folders are in correct order
       
      Modified and updated 3dmodel by me original mig29a by TMF
       
      Thnx to Dast for cockpit mods.
       
      uses files in my A package released a while ago
       
      sounds etc.so I recommend you get it 1st
      http://combatace.com/files/category/672-mig-29/
       
      enjoy.
       
      THIS PACK IS FREEWARE AND SHALL NOT BE USED OTHERWISE.
      DO NOT DISTRUBUTE ANY PART THEREOF UNLESS HAVING PRIOR PERMISSION OF SAID CREATORS\MODDERS

      742 downloads

         (8 reviews)

      3 comments

      Updated

    21. SF2V Expansion Pack - End Game, 1974-1975

      SF2V Air & Ground Expansion Pack v. 2.1
      ** End Game, 1974-1975 **
       
      This is an add-on package for the "Strike Fighters 2: Vietnam Air & Ground Expansion Pack v. 2.1" available at CombatAce. This add-on includes three new campaigns, all based on the events of late-1974 and early 1975, when North Vietnam launched its final campaign to conquer South Vietnam and re-unify the country. Also included are a number of new aircraft and other items to fill out these new campaigns.
       
      This add-on package is designed to be applied over the top of an existing installation of version 2.1 of the Expansion Pack with the latest update package applied as well as the VPAF Add-on Pack. You can download the four main Expansion Pack files here:
       
      Part 1:
      http://combatace.com/files/file/10189-sf2v-air-ground-war-expansion-pack-v20-gold-part-1/
       
      Part 2:
      http://combatace.com/files/file/10190-sf2v-air-ground-war-expansion-pack-v20-gold-part-2/
       
      Part 3:
      http://combatace.com/files/file/10192-sf2v-air-ground-war-expansion-pack-v20-gold-part-3/
       
      Part 4:
      http://combatace.com/files/file/10193-sf2v-air-ground-war-expansion-pack-v20-gold-part-4/
       
      The VPAF Add-on for the SF2V Expansion Pack was released in Feb. 2011 as a separate download:
       
      http://combatace.com/files/file/11794-sf2v-air-ground-war-expansion-pack-v20-vpaf-add-on/
       
      The latest update package for the Expansion Pack can be found here:
       
      Sept. 2013 Update:
      http://combatace.com/files/file/10466-sf2v-air-ground-war-expansion-pack-v20-sep-2013-update/
       
      Please take a look over the remainder of this ReadMe before installing this add-on.
       
      ~~~~~~~~~~~~
      Requirements
      ~~~~~~~~~~~~
       
      The minimum requirements for this add-on package are the same as for the latest cumulative update for the Sf2V Expansion Pack.
       
      ** Minimum Requirements: SF2V + SF2 + SF2E
       
      In addition to SF2V you must also have "Strike Fighters 2" (SF2, with the Desert terrain) as well as "Strike Fighters 2: Europe" (SF2E) as part of your base install of Strike Fighters 2. SF2 and SF2E are required in order to provide several aircraft that are not included in SF2V.
       
      ** Support for SF2NA
       
      This update adds support for installations that include SF2NA, but SF2NA is not required.
       
      ** Patch Levels
       
      This update supports several different patch levels:
       
      1. Jun2009b: the last patch level before Dec2009, which introduced support for DX10. The first phase of the install process for this update provides all the files necessary for the Jun2009b patch level. Those on later patch levels will need to proceed with the additional install steps in order to pick up the updated files for later patch levels.
       
      2. post-Mar2012: any patch level from Mar2012 through the most recent patches in 2013 is also supported. Files unique to these patch levels are installed in later steps during the install process described below.
       
      ** VPAF Add-on
       
      The VPAF Add-on for the SF2V Expansion Pack was released in Feb. 2011 as a separate download:
       
      http://combatace.com/files/file/11794-sf2v-air-ground-war-expansion-pack-v20-vpaf-add-on/
       
      This Add-on is now required in order to install this update package. The update process has been built on the assumption that the VPAF Add-on package is installed (with its alternate campaigns and several aircraft updates). If you have not already downloaded and installed the VPAF Add-on package, please do so before trying to install this update.
       
      ** Latest Cumulative Update for the SF2V Expansion Pack
       
      You should have the latest cumulative update for the Expansion Pack installed before applying this add-on package. Currently the latest update is the Sept. 2013 Update:
       
      http://combatace.com/files/file/10466-sf2v-air-ground-war-expansion-pack-v20-sep-2013-update/
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      The installation process has three phases: one for the main add-on files; a second for users with the Mar2012 or later patch levels of SF2V; a third for users with SF2NA merged into their SF2V installs.
       
      Here's how to apply this update package:
       
      1. Ensure that SF2V, SF2, and SF2E are all properly installed & updated as part of a
      merged install.
       
      2. Ensure that the Expansion Pack v. 2.1 (Mar. 2010) is installed to your SF2V Mod Folder,
      that the VPAF Add-on in installed, and that the latest update package for the Expansion
      Pack is applied. (See above for links to all components mentioned here.)
       
      3. Unpack SF2V_AG-XP_v2_74-75.7z to a safe place on your drive.
       
      4. Open the \1_All_Patch_Levels folder. Drag and drop all the files and folders from within
      the \To_Mod_Folder sub-folder to your SF2V Mod Folder, overwriting as prompted.
       
      5. If you are running SF2V at the Mar2012 or later patch level, open the \2_Mar2012_Patch
      folder. Drag and drop all the files and folders from within the \To_Mod_Folder sub-folder
      to your SF2V Mod Folder, overwriting as prompted.
       
      6. If your SF2V installation includes SF2NA, open the \3_SF2NA folder. Drag and drop all the
      files and folders from within the \To_Mod_Folder sub-folder to your SF2V Mod Folder,
      overwriting as prompted.
       
      At this point the main add-on is installed and you're ready to play the new campaigns. If you would like to install the optional A-37A/B Dragonfly or DLC F-4N aircraft, please read the next sections.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Installing the A-37A/B Dragonfly
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      One important aircraft in the inventory of the VNAF (South Vietnamese Air Force) was the A-37B Dragonfly, which first went through a combat evaluation program ("Combat Dragon") conducted by the USAF in the late '60's. A number of "Super Tweets" found their way into the inventory of the VPAF (Vietnamese People's Air Force) after the collapse of South Vietnam in April 1975 and were used by the newly unified Vietnam when it intervened in Cambodia against the Khmer Rouge.
       
      Unfortunately, we are not allowed to distribute the LODs (3D model files) for the A-37A and A-37B. Thus, by default, the South Vietnam campaigns substitute the B-57B Canberra in the ground-attack role for the VNAF. (The VNAF actually did briefly fly the Canberra in 1965-66, but eventually abandoned the aircraft after numerous problems cropped up in the training program for VNAF pilots.)
       
      In the \Optional directory, however, you will find all the files you need (minus the LODs) to add the A-37s to the game. In order to use the A-37s, though, you must first procure the LODs from the A-Team Skunkworks site (in the "3rd Party Mods" section):
       
      http://cplengineeringllc.com/SFP1/3rd_Party.html
       
      Download the A-37A and A-37B packages, unzip the files, and copy the .LOD files from each aircraft to the corresponding aircraft folders in the \Optional\A-37s directory. Don't forget to copy the cockpit LODs to the \Cockpit folder in each aircraft.
       
      Once you've added the LOD files to the aircraft folders, you may install the aircraft to \Objects\Aircraft directory in your Mod Folder.
       
      The South Vietnam campaigns are set up so that they will automatically use the A-37Bs in lieu of the B-57Bs.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Installing the DLC F-4N Phantom II
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Also included as an optional aircraft is the ThirdWire DLC F-4N Phantom II. If the DLC F-4N is included in your base install, you may install the supporting files from \Optional\DLC\F-4N. To install it in lieu of the F-4N that is installed by default (and which is a mod of the F-4B_67):
       
      1. Remove the existing F-4N from the \Objects\Aircraft directory in your Mods folder.
      (Leave the decals for the F-4N in \Objects\Decals.)
       
      2. Move the F-4N folder from \Optional\DLC to \Objects\Aircraft in your Mods folder.
       
      Once installed, the DLC F-4N will be automatically used by the game.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~
      Summary of New Campaigns
      ~~~~~~~~~~~~~~~~~~~~~~~~
       
      This add-on supplies three new campaigns set in 1974-75 for the Expansion Pack. Two of these campaigns are based on counterfactual history -- namely, an imagined alternate history in which President Richard Nixon somehow survives the Watergate scandal and intervenes once again in Southeast Asia as South Vietnam buckles in the face of North Vietnam's "Ho Chi Minh Campaign." The third campaign is an updated version of MiGBuster's "The Last Stand '75" campaign, based on the actual historical circumstances of South Vietnam's collapse and eventual defeat.
       
      The three new campaigns are as follows:
       
      - Linebacker '75: a counterfactual historical campaign -- Nixon survives Watergate and goes on the war path when the Democratic Republic of Vietnam appears to have Republic of Vietnam on the ropes in early 1975. (Note: This campaign should not be confused with the "Linebacker III" campaign released for WOV by Malibu43 and set in the '80's.)
       
      - The Last Stand '75: an update of MiGBuster's historical 1974-75 VNAF campaign for SF2V.
       
      - Ho Chi Minh Campaign: essentially an alternate version of "The Last Stand," but with the counterfactual historical background of Linebacker '75, allowing the player to fly U.S. aircraft in support of South Vietnam from bases in Thailand, Yankee Station, and Dixie Station.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      A Note on the New SouthVietnam75 Terrain
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      This add-on installs an alternate version of SouthVietnam terrain (SouthVietnam75). This alternate terrain incorporates many (but not all) of the additions made by MiGBuster to the southernmost regions of North Vietnam (Route Packs I and II) as well as South Vietnam.
       
      Although this alternate terrain should be compatible with earlier campaigns set in 1965-1972, we have nonetheless elected to offer this modified South Vietnam terrain as a separate terrain instead of just folding in the changes and updates to the existing South Vietnam terrain.
       
      ~~~~~~~~~~~~~~~~
      Historical Notes
      ~~~~~~~~~~~~~~~~
       
      Although all three campaigns are rooted to some extent in actual historical events, we necessarily worked from incomplete, limited historical data. In particular, the two "counterfactual" or "fictional" campaigns required us to speculate on how a U.S. intervention in Southeast Asia during 1974-1975 might have unfolded. Moreover, we have taken some liberties in constructing these campaigns in order to enhance game play.
       
      - U.S. units/squadrons are based on data we were able to scrounge on the internet from various sources. We looked at WestPac carrier deployments for '74-75 and what squadrons were on those cruises with what aircraft. USMC squadrons are all either West Coast squadrons or squadrons that were visiting or based in the Pacific (Australia, Japan, the Phillipines) during that time period. USAF squadrons are pretty close to those in Linebacker II, with some exceptions based (again) on data we were able to find about those units.
       
      - The VNAF is much more active and aggressive in the South Vietnam campaigns than it was historically. Although nominally the 4th largest air force in the world (following the transfer of large numbers of aircraft from the U.S. in the "Operation Enhance" and "Enhance Plus" programs of 1972-1973), the VNAF lacked the training and equipment to employ this large inventory of aircraft effectively against invading PAVN (North Vietnamese) forces.
       
      - VPAF aircraft do appear in both South Vietnam campaigns. This is not historically correct. The VPAF played almost no role in the '75 Ho Chi Minh campaign, and the few air-to-ground sorties conducted against targets in the South were actually flown by VNAF defectors in F-5s and A-37s. We have included the VPAF, flying from airfields in Route Packs I and II, as this makes the campaigns more interesting, esp. with the addition of Il-28s (which the VPAF received from the Soviet Union in late 1965).
       
      We have included MiGBuster's documentation for his original "The Last Stand '75" campaign in the \OriginalDocs folder. These files contain more information about the original VNAF campaign was created.
       
      ~~~~~~~~~~~~~~~
      What's Included
      ~~~~~~~~~~~~~~~
       
      This add-on includes the following new fixes & updates for the Expansion Pack:
       
      NEW AIRCRAFT
      - A-37A/B Dragonfly (optional, see note above)
      - A-4F_74 Skyhawk
      - A-4M_73 Skyhawk
      - A-6E Intruder
      - A-7D_75 Corsair II
      - A-7E_74 Corsair II
      - F-4D_75 Phantom II
      - F-4E_75 Phantom II
      - F-4J_74 Phantom II
      - F-4N Phantom II
      - F-14A Tomcat
      - F-111D Aardvark
       
      MISC UPDATES & ADDITIONS
      - added three new campaigns set in 1974-1975 (see summary above)
      - added medals pack for North & South Vietnam
      - added new skins for the USAF F-4D_75 & and F-4E_75
      - added drop tanks for new aircraft
      - added alternate version of SouthVietnam terrain (SouthVietnam75)
      that includes new target areas for the 1974-75 time period (see
      note above)
      - added SA-6 launcher and radar
      - added VNAF pilots for A-37B Dragonfly
      - added several new engine sounds
       
      ~~~~~~~
      Credits
      ~~~~~~~
       
      This update contains a number of new items from the following modders who generously allowed their use:
       
      MiGBuster .......................... original Last Stand '75 campaign
      dtmdragon .......................... A-4M_73 Skyhawk
      HomeFries .......................... A-6 Superpack for SF2
      Column5, USAFTML, & Storm .......... F-4N Phantom II
      Mirage Factory ..................... F-14A Tomcat
      FastCargo & team ................... F-111D Aardvark
      Sundowner .......................... new skins for F-4D_75 & F-4E_75
      Sundowner .......................... F-4N VF-111 skin
      Column5 ............................ F-4N VF-151 skin
      ChampionsVA56 ...................... A-37A/B Dragonfly skins
      MiGBuster .......................... SouthVietnam75 target additions
       
      If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
       
      ~~~~~~~~~~~
      Legal Stuff
      ~~~~~~~~~~~
       
      We have signed onto the freeware "list" on combatace.com. As such, the original work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
       
      Thanks,
       
       
      Malibu43 & eburger68
       
      --------------------
      malibu43 & eburger68
      18 Mar. 2014

      1,431 downloads

         (8 reviews)

      4 comments

      Updated

    22. Myasishchev M-4 "Bison"

      The Myasishchev M-4 Molot (Hammer, USAF/DoD reporting name "Type 37", NATO reporting name "Bison") is a four-engined strategic bomber designed by Vladimir Myasishchev and manufactured by the Soviet Union in the 1950s to provide a bomber capable of attacking targets in North America. The Myasishchev design bureau was formed to build such a bomber.
       
      WHAT'S IN:
       
      - Veltro 2K Lost SF-2 (and shadows fixed) Bison I recovered for you;
      - 2 flyable planes;
      - Old revamped and new skins;
      - Proper decalset;
       
      CREDITS:
       
      Veltro 2K - Model
      Y.Gordon - References
      Lindr2 - data, loadout
      Paulopanz - Skins, decals, screens, edits
       
      INSTALL:
       
      - Objects folder in your mod folder and overwrite
      This is for our friend Ettore, at last!
       
      Enjoy
       
      @paulopanz

      1,014 downloads

         (8 reviews)

      9 comments

      Submitted

    23. ANG SLUF Pack- featuring TMF A-7D and A-7K

      This is an updated skinpack to reflect all USAF users of the SLUF after the bicentennial.
      Every unit tactical unit is included, as well as the 4450th TG that was a cover for the
      F-117A's at Tonopah. Most every scheme by every unit is in here; BUT for some units that had
      different tail stripes for different flights rather than squadrons(i.e Puerto Rico), i picked one color and
      went with that.
       
      INSTALLATION
      open the main folder, copy and paste into the mod folder of your choice and allow overwrites
       
      INCLUDED
      -4 diferent A-7D aircraft with one of the different paint schemes as a universal skin. changes
      were limited to making 4 aircraft from 2, and adjusting the data.ini for the new droptanks
      (A-7D_78TMF, A-7D80TMF, A-7D84TMF, A-7D_87TMF)
      -1 A-7K with 4 different skins. droptanks for this are set for green as that is when the bulk
      of these aircraft served was the SEA Wrap and Euro 1 era.
      -3 sets of droptanks to work with the different A-7D models
      - comprhensive decal set including 95 D model serials, 28 K model serials, and markings for
      all units that flew in the paint schemes represented
      - my expanded squadronlist.ini. helps to keep the tga's in order
       
      References
      Color and Markings #19: A-7 Corsair in USAF Service
      Google Images
       
      Thanks to / Credits
      The Mirage Factory for the original aircraft.
      macelena and Slartibartfast, whiteknight0664 and Muesli for checking this dummies work for errors
      Dave, point man for permissions on TMF works
      the greater CA community, for putting up with my dumb questions
      TK, for the game itself
       
      i hope you enjoy this little mod i put together
      Kevin Unruh
      aka daddyairplanes

      323 downloads

         (8 reviews)

      1 comment

      Submitted

    24. Kidd class and Kee Lung class destroyers

      This model represents the Kidd class destroyers, multi-role warships based on the Spruance class. Originally built for the Imperial Iranian Navy, they were cancelled after the 1979 revolution and completed for the US Navy instead, serving from 1981 until 1999.
       
      After decommissioning, all four ships were sold to Taiwan. They were recommissioned for the Republic of China Navy as the Kee Lung class starting in 2005. These ships are included in the package as a separate variant with updated weapons and custom decals, and are capable of leading ROCN task groups in missions.
       
      The Kidd class will join existing USN task groups once installed, but for ROCN task groups, you will need an additional ship pack.
       
      See the readme for full details. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you!

      425 downloads

         (8 reviews)

      2 comments

      Updated

    25. MiG-21MF_SyAAF for SF2

      MiG-21MF_Syrian Air Force
       
      --------3 New camo textures(2048X2048)
       
      ---------Improved some textures cockpit
       
      ---------New decals
       
      And other minor changes (all not remember :))

      539 downloads

         (8 reviews)

      3 comments

      Submitted

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