Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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bloodhound missile update
By bigal1
This is an update to the Bloodhound missile which allows the extra boosters to be ejected after use and also a much improved ( real world specs ) data .ini , there is also a minor model change aswell .
I would like to say a big thanks to winterhunter for his help with these updates .
513 downloads
0 comments
Submitted
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SK-11 Tigermoth
By knug
SK-11 DH82 Tiger Moth Mk II for Strike Fighters Series
======================================================
This is the Swedish SK-11 TigerMoth, used as a trainer 1932-1958
read more about it here:
http://www.avrosys.nu/aircraft/Skol/411Sk11.htm
This is delivered as a "whole aircraft" included are 3 different skins.
Credits
=======
Model and skins by RussoUK
New open Biplane Cockpit by Wolf (with period re-texturing by Charles)
Pilot by Geo (with some re-texturing)
Flight model, data files, screens and package by Charles
GREETINGS AND THANKS TO THE SFP1/WoV/WoE-COMMUNITY AND IT'S MEMBERS.
enjoy
//Knug
87 downloads
0 comments
Submitted
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0 comments
Submitted
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Hi-Res water normal map
By Paladrian
This is my favorite normal map for water, enjoy!
2,726 downloads
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Jaguar Strike
By tomcat21
This is my time making a mission for WOE, so everything isnt going to be perfect. I tried to make it so there are alot of things going on *tank battle, enemy CAS, friendly intercept, and flak* but after i had a few problms, i had to cut it down a bit. I also had trouble ith the waypoints, but i managd to get it to the point where there arent any premature landings by the autopilot or wingman. So the waypoints arnt going to be the same as in other WOE missions. Hopefully next go round I get it right, lol. Anyways, this is just a simple Jag mission, the bases are close so there is no long flights, and you can quickly get into the action. If there are any problems, just let me know and I'll try to figure them out.
The only planes you need are the Mirage Factory Jaguar GR.1, Mig-21F *i think that one is already in the stock folder* and the F-14A from Mirage Factory.
and make sure you have the latest weapons packs and patches*or else some weapons wont work or the phamat and ECM pod wont show*
They can be found at www.column5.com. or on www.combatace.com
all thanks go out to column5 for the planes
145 downloads
0 comments
Submitted
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Bloodhound SAM
By bigal1
This is the Bloodhound SAM used by the RAF and and a few other countries from the 1950's to the 1990's .
772 downloads
0 comments
Submitted
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IAI-201 skin textureset pack
By allenjb42
This is a set of textureset.ini files for the Israeli, Mexican and Venezuelan skins for the Dev A-team's IAI-201 Arava uploaded by Fire Fox.
You need these to get the skins to appear on your aircraft ingame!
Installation:
1) Download and install the Arava from the Dev A-team's site.
http://cplengineeringllc.com/SFP1/
2) Download and install the three skins noted above to your Objects/Aircraft/IAI-201 folder
http://forum.combatace.com/index.php?autoc...p;showfile=8012
http://forum.combatace.com/index.php?autoc...p;showfile=8013
http://forum.combatace.com/index.php?autoc...p;showfile=8014
3) Extract this mod to your Objects/Aircraft folder and let it overwrite when prompted.
Your skin folders will now include the necessary files and you can choose them when you load up the game and go to the hangar screen.
Thanks to TK for the game, Capun and the A Tream for the plane, and Fire Fox for the skins.
Have fun, and good hunting!
Allen (allenjb42) Burton
Any problems, find me at combatace.com, simhq.com or cplengineeringllc.com
52 downloads
0 comments
Submitted
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FREMM with Aster 30
By winterhunter
Description
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The European FREMM frigate and the Aster 30 Missile.
The FREMM Multipurpose Frigate (French Frégate multi-mission or Italian Fregata Europea Multi-Missione) is a ship designed by DCN and Fincantieri to operate in anti-air, anti-submarine and anti-ship warfare, and be capable of carrying out deep strikes against land targets.
The French Navy plans to operate eleven FREMM frigates, and the Marina Militare ten. The first commissionings are expected in 2012 when the first of the French vessels is due in service (France has placed orders for 11 FREMM frigates, Italy 6 with the last 4 has been funded at the end of 2007). The ships will be built in France by Armaris (owned by DCNS, and in Italy by Orizzonte Sistemi Navali (a joint venture between shipbuilder Fincantieri and aerospace firm Finmeccanica). This arrangement extends the partnerships forged for development of the Horizon CNGFs (Common New Generation Frigates). Morocco has bought one frigate to be operated by the Royal Moroccan Navy.
(Source: http://en.wikipedia.org/wiki/FREMM)
756 downloads
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CH Fighter Stick config for auto door operations on the F-22 and F-35
CH FIGHTER STICK CONFIGURED FOR AUTOMATIC DOOR OPERATIONS FOR THE F-22A, F-22A_B20, AND THE F-35A WITH CORRECT WEAPON DEPLOYMENT;NOMENCLATURE AND OPERATIONS FOR THE CH FIGHTER STICK AND PRO THROTTLE;NEW WEAPON DATA FOR AIM-9X AND AIM-120C
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This mod is for both any SF series sim and for the CH Fighter Stick and Pro Throttle. What this mod does takes full advantage of the unique controller programing capabilites of the CH Fighter Stick and Pro
Throttle operations to allow a more imerssive experience of the F-22 and F-35. NOTE: this might not work with any other CH controls and will most definately not work with any other controls that are not by
CH. So if you downloaded this in hopes that it will give you automatic doors for the F-22 and F-35 with your own game controllers, I appologize in misleading you for that.
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CHANGES TO THE F-22A, F-22A_B20, THE F-35A AND INSTALLATION
*CHANGES
The changes that I made to these aircrafts was changing the attachment type in the weapons bay from internal to external. This was done so that the new Aim-9X and Aim-120C (which will be explained further)
will operate and deploy correctly from the weapons bay. Setting the attachment type from internal to external allows the Aim-9X can to track a target while inside the weapons bay. The opening time for the
weapon bay doors on both F-22s have been speed-up by 50%. NOTE: Only the Aim-9X and Aim-120C have been adapated for these changes. Other weapons may not deploy correctly.
*INSTALLATION
First, back-up your original F-22A, F-22A_B20, and F-35A folders. Then drag the .rar folders of the F-22A, F-22A_B20, and F-35A into your Aircraft folder. This will overwrite the original data.ini and
loadout.ini files of these aircrafts in your Aircraft folder.
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NEW WEAPON DATA FOR THE AIM-9X AND AIM-120C AND INSTALLATION
*NEW WEAPON DATA
The changes that I made to these aircrafts was adding them as a new weapon: AIM-9X (INTERNAL) and AIM-120C (INTERNAL). Both missiles have a delay release of 1 second and a booster start delay of 1 second for
the Aim-9X and 2 seconds for the Aim-120C. This allows both missiles to clear the weapons bay before being released and engaging the boosters. Time from when pushing the pickle button to booster ignition is
about 2.5 seconds for the Aim-9X and about 3.5 seconds for the Aim-120C. The extra half second is due to the command time to engage each action of opening the weapon bay and launching the weapons. After the
weapon has launched, the weapon bay doors will close on their own.
*INSTALLATION
At the bottom of this readme is two weapons data. Copy and paste this data into your WEAPONDATA.ini file as the last entry. Then under the heading [WeaponData2109] and [WeaponData2110], change the numeical
values to the appropriate corresponding order (which ever value they come after from the previous weapon in the WEAPONDATA.ini file).
***************************************************************************************************************************************************************************************************************
NOMENCLATURE AND OPERATIONS OF THE CH FIGHTER STICK, PRO THROTTLE, AND INSTALLATION
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NOMENCLATURE AND OPERATIONS OF THE MODE SELECTOR, TRIGGER, AND PICKLE BUTTONS OF THE CH FIGHTER STICK
The pickle button has been assigned to not only fire the selected weapon, but to operate the bay doors to open and close with a
single push of the button. I've implemented a sort of "master arm" button by using the mode selection button on the top right of the Fighter Stick. In Mode-1 (indicated by the green light on the base
platform of the Fighter Stick), both the pickle button and the trigger have been disabled to prevent any accidental firing of both the weapons and the guns to take place. In Mode-2 (indicated by the red
light on the base of the platform of the Fighter Stick), the "master arm" is on, the selected weapons can fire by use of the pickle button (which fires the weapon, at 0.5 seconds after that command ,it opens
the weapon bay door, and then closes the weapon bay doors after the missile has engaged it's boosters and cleared the area in only one push of the button), but the trigger is disabled to prevent any
accidental firing of the gun. In Mode-3 (indicated by the yellow light on the base of the platform of the Fighter Stick), the "master arm" is on, the trigger can fire the guns, but the pickle button has
been disabled to prevent any accidental firing of the guns. In order to use Mode-2 and 3, you must first go through Mode-1. This does not mean that if you accidentally start a mission in either Mode-2 or 3
you can not disable the pickle or trigger buttons. All you need to do is to go to Mode-1 from Mode-2 or 3 first, then you can access the pickle and trigger buttons.
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NOMENCLATURE OF ALL OTHER SWITHCES BUTTONS OF THE CH FIGHTER STICK (WORKS IN ALL MODES)
*POV HAT SWITCH
The POV HAT switch, located right of the pickle button, controls the targeting operations. Pushing right selects the next radar target. Pushing left selects the previous radar target.
Pushing up acquires and identifies the radar target (both controls have been unionized in a single operation). Pushing down deselects the acquired radar target.
*HAT 1 SWTICH
The HAT 1 switch, located under the pickle button, controls the gunsight mode, gun group mode, ripple quantity, and ripple interval selections. Pushing right selects the next gunsight mode. Pushing left
selects the previous gun sight mode. Pushing up selects the next ripple quantity. Pushing down selects the previous ripple quantity. Holding the SHIFT key and pushing right selects the next gun group. Hold
the SHIFT and pushing left selects the previous gun group. Holding the SHIFT key and pushing up selects the next ripple interval. Holding the SHIFT key and pushing down selects the previous ripple interval.
*HAT 2 SWITCH
The HAT 2 swtich, located to the right of the HAT 1 swtich, controls the weapon selection. Pushing right selects the next A2A weapon. Pushing left selects the previous A2A weapon. Pushing down selects the
next A2G weapon. Pushing up selects the previous A2G weapon. The HAT 2 switch has not be programed for to specific characters, so you can make any changes to it if you like.
*HAT 3 SWITCH
The HAT 3 switch, located at the thumb rest of the CH Fighter Stick, controls radar operations. Pushing right selects the next radar mode. Pushing left selects the previous radar mode. Pushing up selects
the next radar range. Pushing down selects the previous radar range. The HAT 3 switch has not be programed for to specific characters, so you can make any changes to it if you like.
*BUTTON 4
Button 4, located at the bottom of the CH Fighter Stick (where your pinky finger would rest) activates and deactivates the radar. It also acitivates and deactivates the ECM. ECM is activated when the radar
is activated.
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NOMENCLATURE OF ALL SWITCHES, BUTTONS, AND MICRO STICK OF THE CH PRO THROTTLE (WORKS IN ALL MODES)
*POV HAT SWITCH
The POV HAT switch, located left of the Micro Stick and under the HAT 2 switch, controls VTOL nozzle operations and the wing leveler. Pushing forward rotates the nozzles up. Pushing back rotates the nozzles
down. Push up activates the wing leveler. No functions are assigned to when you push down. The POV HAT switch has not be programed for to specific characters, so you can make any changes to it if you like.
*HAT 1 SWTICH
The HAT 1 switch, located on the front of the Pro Throttle, controls waypoint selection, inflight map, and ECM. Pushing right selects the next waypoint. Pushing left selects the previous waypoint. Pushing
down selects the inflight map. Pushing up selects the ECM individually from the radar.
*HAT 2 SWITCH
The HAT 2 switch, located above the Micro Stick and the POV HAT switch, controls speed and lift control devices. Pushing forward applies the speed brakes until released. Pushing back applies both the speed
brakes and the wheel brakes until released. Pushing up raises the flaps. Pushing down lowers the flaps.
*HAT 3 SWITCH
The HAT 3 switch, located under the Micro Stick, controls the landing gear, wheel brakes, and the arrestor hook. Pushing forward applies the wheel brakes until released. Pushing back unlocks and locks the
wheel brakes. Pushing up lowers and raises the arrestor hook.
*BUTTONs 2, 3, AND 4
Button 2, located on the right of the forward hand grip, left of Button 3, ejects 6 chaffs and flares simultaneously. Button 3, located in the middle of Button 2 and 4, jettisons the fuel tanks. Button 4,
located on the left of Button 3, jettisons all external loads.
*MICRO STICK (BUTTON 1)
Button 1, located on the Micro Stick, controls pilot ejection. The no functions are assigned to the Micro Stick. Button one has not be programed for to specific characters, so you can make any changes to it
if you like.
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INSTALLATION
In the F-22,F-22A_B20,F-35A,CH Control,AIM9_AIM120 folder, you will find the folder Control Manager. Copy that folder and paste it inside your CH Products folder (where ever it may be located on your
computer. After that, open the CH Control Manager (if you don't have it - which might explain why you can't find the folder CH Products - you can download it here:
http://www.chproducts.com/retail/tech_control_manager.html). In the Control Manager, open the file CH Control.map. Then click on the download button. Exit the control Manager. Next, go back to the
F-22,F-22A_B20,F-35A,CH Control,AIM9_AIM120 folder and go open the Controls folder in it. Copy and paste the file CH Controls.ini into your Controls folder. That is it.
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WEAPONDATA - COPY AND PASTE THE FOLLOWING (NOT THE DASHED LINES) UNDER THE LAST ENTRY INTO YOUR WEAPONDATA.ini FILE AND DO AS PREVIOUSLY INSTRUCTED
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[WeaponData2109]
TypeName=AIM-9X (INTERNAL)
FullName=AIM-9X Sidewinder (INTERNAL)
ModelName=AIM9X
Mass=83.900002
Diameter=0.127000
Length=2.983000
SubsonicDragCoeff=0.200000
SupersonicDragCoeff=0.370000
AttachmentType=USAF,USN
SpecificStationCode=
NationName=USAF
StartYear=2002
EndYear=2020
Availability=1
BaseQuantity=40
Exported=TRUE
ExportStartYear=2002
ExportEndYear=2020
ExportAvailability=1
WeaponDataType=1
RailLaunched=TRUE
RocketPod=FALSE
Retarded=FALSE
FinStabilized=TRUE
SpinStabilized=FALSE
HasGrowl=TRUE
EffectClassName=SmallMissileEffects
ReleaseDelay=1.000000
WarheadType=0
Explosives=10.150000
FusingDistance=1.500000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=10
Accuracy=90
MaxTurnRate=70.000000
MaxLaunchG=9.000000
LockonChance=90
LaunchReliability=90
ArmingTime=0.500000
SeekerFOV=30.000000
SeekerGimbleLimit=90.000000
SeekerTrackRate=200.000000
SeekerRange=40000.000000
MinLaunchRange=150.000000
MaxLaunchRange=26500.000000
Duration=90.000000
CounterCountermeasure=100.000000
NoiseRejection=95.000000
CapabilityFlags=0x000004c4
LoftAngle=0.000000
DescentAngle=0.000000
MaxLoftAltitude=0.000000
CLmax=14.000000
MinFreq=0.000000
MaxFreq=0.000000
BoosterStart=1.000000
BoosterDuration=4.700000
BoosterAccel=17.930000
BoosterEffectName=R2
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-1.505000,0.000000
SustainerDuration=0.000000
SustainerAccel=0.000000
SustainerEffectName=
SustainerSoundName=
SustainerPosition=0.000000,-1.505000,0.000000
InFlightEffectName=R2
InFlightSoundName=
ReleaseAnimationID=-1
EODisplayFlags=0
CEP=0.000000
[WeaponData2110]
TypeName=AIM-120C (INTERNAL)
FullName=AIM-120C AMRAAM (INTERNAL)
ModelName=Amraam120C4
Mass=156.500000
Diameter=0.178000
Length=3.655000
SubsonicDragCoeff=0.200000
SupersonicDragCoeff=0.370000
AttachmentType=USAF,USN
SpecificStationCode=
NationName=USAF
StartYear=1995
EndYear=2020
Availability=2
BaseQuantity=40
Exported=TRUE
ExportStartYear=1995
ExportEndYear=2020
ExportAvailability=1
WeaponDataType=1
RailLaunched=TRUE
RocketPod=FALSE
Retarded=FALSE
FinStabilized=TRUE
SpinStabilized=TRUE
HasGrowl=FALSE
EffectClassName=MediumMissileEffects
ReleaseDelay=1.000000
WarheadType=0
Explosives=33.000000
FusingDistance=2.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=13
Accuracy=99
MaxTurnRate=23.000000
MaxLaunchG=7.000000
LockonChance=99
LaunchReliability=100
ArmingTime=2.000000
SeekerFOV=15.000000
SeekerGimbleLimit=45.000000
SeekerTrackRate=55.000000
SeekerRange=55000.000000
MinLaunchRange=1000.000000
MaxLaunchRange=75000.000000
Duration=120.000000
CounterCountermeasure=150.000000
NoiseRejection=150.000000
CapabilityFlags=0x1000002f
LoftAngle=0.000000
DescentAngle=0.000000
MaxLoftAltitude=0.000000
CLmax=14.000000
MinFreq=0.000000
MaxFreq=0.000000
BoosterStart=2.000000
BoosterDuration=4.400000
BoosterAccel=30.639999
BoosterEffectName=R2
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-1.660000,0.000000
SustainerDuration=20.000000
SustainerAccel=0.520000
SustainerEffectName=R1
SustainerSoundName=Missile
SustainerPosition=0.000000,-1.660000,0.000000
InFlightEffectName=R1
InFlightSoundName=
ReleaseAnimationID=-1
EODisplayFlags=0
CEP=0.000000
***************************************************************************************************************************************************************************************************************
CREDITS
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ORIGINAL .ini WORK ON THE F-22A AND F-22_B20
*Moonjumper
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ORIGINAL .ini WORK ON THE F-35A
*FastCargo
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THIS MOD MADE BY
*serverandenforcer
198 downloads
0 comments
Submitted
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02' VMA-542 AV-8Bplus
By 331Killerbee
This is VMA-542 from 2002. ReadMe is included.
Added more detail to Pylons and Gun Pods.
Have Fun!
SEMPER FI!
331KillerBee
248 downloads
0 comments
Submitted
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German Speech Pack Beta
By Gepard
German Speechpack Beta
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I. The word before
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This is the first attempt to make a german speechpack for WOx. At the moment the communication in the air (pilots) is already in german. Ground comm ist still in english. In the full release version all comms will be in german language.
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II. INSTALLATION
**********************************************
1. backup your Speech folder. The best way is to make a subfolder into the speechfolder called Backup. Then copy all files of Speech folder into Backup folder.
2. Unzip GermanSpeechpack into Speech folder and let overwrite the existing files
Thats it! Enjoy flying.
If you want to remove german speech then copy files from backup folder into Speech folder and let overwrite the files
************************************************
III. THIS MOD IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
************************************************
************************************************
IV. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
Januar 2009
423 downloads
0 comments
Submitted
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Tu-22KD
Tu-22KD
Version 1.1
December 2008
!!!This addon is only for full patched and up to date game (last Patch 2008) Early patches don`t show the cockpit the way it should!!
The Tu-22 was originally intended as a supersonic replacement for the Tupolev Tu-16 bomber. The design, designated Samolët 105 by Tupolev,
was drawn in 1954, but the first flight of the prototype did not take place until 21 June 1958. The availability of more powerful engines,
and the TsAGI discovery of the Area rule for minimizing transonic drag, led to the construction of a revised prototype, the 105A. This first
flew on 7 September 1959.
The first serial-production Tu-22B bomber, built at Kazan Factory No. 22, flew on 22 September 1960, and the type was presented in the
Tushino Aviation Day parade on 9 July 1961. It initially received the NATO reporting name 'Bullshot,' which was deemed inappropriate,
then 'Beauty,' which was felt to be too complimentary, and finally 'Blinder.' Soviet crews called it "Shilo" (awl) because of its shape.
Tu-22 Blinder landing
The Tu-22 entered service in 1962 and 1963, but it experienced considerable problems, leading to widespread inserviceability and a number
of crashes. Amongst its many faults was a tendency for skin heating at supersonic speed, distorting the control rods and causing poor
handling. The landing speed was 100 km/h (62 mph) higher than previous bombers and the Tu-22 had a tendency to pitch up and strike its
tail on landing, though this problem was eventually resolved with the addition of electronic stabilization aids. Even after some of its
teething problems had been resolved, the 'Blinder' was never easy to fly, and it was maintenance-intensive.
Pilots for the first Tu-22 squadrons were selected from the ranks of "First Class" Tu-16 pilots, which made transition into the new aircraft
difficult, as the Tu-16 had a co-pilot, and many of the "elite" Tu-16 pilots selected had become accustomed to allowing their co-pilots to
handle all the flight operations of the Tu-16 except for take-off and landings. As a consequence, Tu-16 pilots transitioning to the
single-pilot Tu-22 suddenly found themselves having to perform all the piloting tasks, and in a much more complicated cockpit. Many, if not
most of these pilots were unable to complete their training for this reason. Eventually pilots began to be selected from the ranks of the
Su-17 "Fitter" crews, and these pilots made the transition with less difficulty.
By the time the Tu-22B (Blinder-A) entered service it was already clear that its operational usefulness was limited. Despite its speed,
it was inferior to the Tu-16 in combat radius, weapon load, and serviceability. Soviet leader Nikita Khrushchev felt that ballistic
missiles were the way of the future, and bombers like the Tu-22 were in danger of cancellation. As a result, only 15 (some sources say 20)
Tu-22Bs were built.
A combat-capable reconnaissance version, the Tu-22R ('Blinder-C'), was developed alongside the bomber, entering service in 1962. The Tu-22R
had an aerial refueling probe that was subsequently fitted to most Tu-22s, expanding their radius of operation. 127 Tu-22Rs were built, 62
of which went to the AVMF for maritime reconnaissance use. Some of these aircraft were stripped of their camera and sensor packs and sold
for export as Tu-22Bs, although in other respects they apparently remained more comparable to the Tu-22R than to the early-production
Tu-22Bs. A trainer version of the 'Blinder,' the Tu-22U ('Blinder-D') was fielded at the same time, with a raised cockpit for an instructor
pilot. The Tu-22U had no tail guns, and was not combat-capable. 46 were produced.
To try to salvage some offensive combat role for the Tu-22 in the face of official hostility, the Tu-22 was developed as a missile carrier,
the Tu-22K ('Blinder-B'), with the ability to carry a single Raduga Kh-22 (AS-4 'Kitchen') stand-off missile in a modified weapons bay. The
Tu-22K was deployed both by DA (Strategic Aviation) and AVMF (Naval Aviation).
The last Tu-22 subtype was the Tu-22P ('Blinder-E') electronic warfare version, initially used for ELINT electronic intelligence gathering.
Some were converted to serve as stand-off ECM jammers to support Tu-22K missile carriers. One squadron was usually allocated to each Tu-22
regiment.
The Tu-22 was upgraded in service with more powerful engines, in-flight refueling (for those aircraft that didn't have it initially), and
better electronics. The -D suffix (for Dalni, long-range) denotes aircraft fitted for aerial refueling.
Tu-22s were exported to Iraq and Libya in the 1970s. An Egyptian request was turned down after the cooling of Soviet-Egyptian relations
in the wake of the Yom Kippur War.
Updated one ini file, so the probe cast some shadow ;-)
6,777 downloads
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F-15A 199th TFS 'the Kukaiumoku' Mod Eagle Scheme
By Soulfreak
F-15A Eagle 199th TFS 'the Kukaiumoku'
this skin represents F-15A´s used to defend Hawaii.
This skin shows the Mod Eagle Scheme.
It is for TMF´s F-15A, will not work on the stock F-15s!!! <- IMPORTANT
I have used Sony Tucksons Temps.
Special thanks to:
- TMF for the outstanding F-15A Model
- Sony Tuckson for his temps
Skin is 1024x1024
------------------------------------------------------------
this skin is released under the freeware licensing agreement
http://forum.combatace.com/index.php?showtopic=26131
------------------------------------------------------------
I hope you´ll like this skin.
Peace.
Carlo "Soulfreak" Vecchi
208 downloads
0 comments
Updated
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UV-16 / UV-32 Rocket-Pods
UV-16 and UV-32 Rocket-Pods with S-5M Rocket´s
this Rocket-Pods are high-poly model´s and can affect your FPS
just place the folders in to your weapons-folder
and add the weapons-data to your weapons-data keep the sequence in order !!!!!
open the weaponeditor and save the new entry
Thank you
ravenclaw_007
769 downloads
0 comments
Updated
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Brit & Swed Jet Sounds
By Spillone104
British & Swedish SOUNDS FOR SFP1/WOV/WOE/WOI
------------------------------------------------------------------------------------------------
These sounds are recorded from real aircrafts.
Meteor NF11 = Rolls-Royce Derwent RB.37 Mk.8
Vampire = De Havilland Goblin DGu.3
Venom FB1 = De Havilland Ghost 103
Hunter F.6 = Rolls-Royce Avon RA.28 Mk.207
Lightning F.6 = Rolls-Royce Avon RB.146 Mk.302
Canberra = Rolls-Royce Avon RA.3 Mk.109
Buccaneer S.2 = Rolls-Royce Spey RB.168-1A RSp.2 Mk.101
Harrier GR7 = Rolls-Royce Pegasus 11-61 Mk.107
Pahntom FGR2 = Rolls-Royce Spey RB.168-25R RSp.2 Mk.203
Tornado ADV = Turbo Union RB.199-34R-04 Mk.104
Tornado IDS = Turbo Union RB.199-34R-04 Mk.101
J-29F = De Havilland RM2B (Ghost)
J-35J = Rolls-Royce RM6C (Avon)
JA-37 = Volvo RM8B (JT-8D)
JAS-39 = Volvo RM12 (F404)
These sounds are loud and more important FREEWARE!
851 downloads
0 comments
Submitted
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Searchlights quick update
By Stary
The addtional "guns" to be added to gundata.ini for searchlights (experimental) mod.
Adds flares.
267 downloads
0 comments
Submitted
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F/A-18F Super Hornet Block II
All I did was to modify the AVIONICS.INI to block II configuration, mainly simulating the APG-79 AESA radar, using the VFA-213 skins
(VFA-213 has block II planes).You NEED to have the original F/A-18F installed first, because all the the effects, pilot, weapons etc. are NOT included.
Be aware:
-This is NOT a 100% correct F/A-18F Block II plane, since if we want to follow reality faithfully a modified -almost new- cockpit is needed.
- I haven't found a detailed performance description of the APG-79 radar, so some changes are in reality "best guess".
So the Credit should really go to:
Skin by SidDogg
Template by 101tfs and Erwin_hans
3D Model by 101tfs
Flight Model by Erwin_hans
INI work by 101tfs and Erwin_hans
Effects by 101tfs and Erwin_hans
Original F/A-18A/B Cockpit by TMF modified to an F-18E/F by Erwin_hans.
And last but not least: Remember this is a FREEWARE!!
4,202 downloads
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Searchlights (experimental)
By Stary
Experimental, permanent searchlights and flares for nightfighter campaigns and missions.
Read the included readme for important information about the limitations and installation procedure.
831 downloads
0 comments
Submitted
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ASTROS-3
By rebel ryder
ASTROS-3
Para deixar um pouco de Sherman. Saudações à comunidade brasileira.
333 downloads
0 comments
Submitted
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North Dakota ANG F-101B skin
By mppd
19 F-101B/F Voodoos of the 178th FIS, 119th FGp(AD) North Dakota ANG at Hector Field, Fargo N.D. as they appeared in June 1973. The unit flew the Voodoo from November 1969 until March 1977.
Skin per request!
Mike Druzolowski
154 downloads
0 comments
Submitted
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IAI-201 Arava - Venezuelan Air Force
By Guest
This is Venezuelan AF skin for IAI-201 Arava made by Capun.
97 downloads
0 comments
Submitted
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IAI-201 Arava - Mexican Air Force
By Guest
This is Mexican AF skin for IAI-201 Arava made by Capun.
58 downloads
0 comments
Submitted
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IAI-201 Arava - Israeli Air Force
By Guest
This is Israeli AF skin for IAI-201 Arava made by Capun.
158 downloads
0 comments
Submitted
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Fishpot Series Cockpit & Ini Upgrade Pak
By Wrench
Cockpit Upgrade for Pako's Fishpots (Su-9A, Su-9B, Su-11) For SF/WoV/WoE/WoI
This semi-inclusive package contains cockpit upgrades and many ini tweeks for the following Sukhoi Fishpots aircraft made by Pasko:
Su-9A
Su-9B
Su-11
It is desinged for use in a post 9/08 or 10/08 game install. These mods should work just as well in a non-patched version, but this has NOT been tested. There may be issues with how the shadows are generated, so the inis supplied here use the OLD style of generating shadows ie: using the ***.shd file that came with the aircraft when released. There MAY still be issues, even with that, so shadows are 'user optional', albeit activated.
Included in the package are complete cockpit folders for all 3 aircraft. (since I'm kinda paranoid about someone =NOT= being able to figure out the same cockpit folder goes in all of them....this removes that possibility). They're the SAME pit all around; I know this increases the download size, but....
The cockpits are Ordway's radar equipped MiG pits, with various very small tweeks (mostly in the metricizing of readouts). They are not perfect matches for the Fishpots, but they're "close enough for gaming purposes". A closer, more accurate pit would be a single engined version of Boopidoo's Su-15 Flagon, but we've been unable to create one.
:IMPORTANT: there is an 'aimpoint' issue with the gunpods used on the Su-11. Please see the reference jpg I've enclosed for the 'visual adjustments' you'll need to make when using these gunpods. More info the "Notes and Other Nonsensical Ramblings Section" below.
Data and Loadout ini tweeks return to the "WP,SOVIET" attachment types, to allow for useage in any Weapons Pak, or none. HOWEVER -- the weapons will still need to be added to your stock WeaponsData.ini (for those NOT using the BunyPak ), or to the TMF Pak. The weapons themselves ARE included, in the new 'seperate folder' format pioneered by The Mirage Factory. This will create a cleaner, more readily accessable /Weapons folder without all them hundreds of loose files floating around.
The naming conventions for the air-to-air missiles has been returned BACK to the stock method (ie: as used by 3rd Wires stock weaponsdata ini, and the TMF's WepPak. Meaning: NATO codes are used for the name; R-3S is the AA-2 Atoll, etc). For those folks still using the Bunyap Pak, and it's naming conventions, loadout inis specifically designed for them are included. They are named "bunypak_***.Loadout.ini, and retain the Soviet naming conventions for the missiles.
Users of other Weapons Paks will have to make the same adjustments; it's a simple text edit in any case.
Mission statements have also been amended, to ONLY Intercept and CAP; these ARE interceptor aircraft, more designed for a 'point defence' type of mission, and do not have any ground attack capabilites.
Where information has been available, or based on 'best guesses' in looking at the aircraft, landing lights have been added, and the running lights upgraded. The Flight Models have not been touched, so be advised in the post patch world of possible handeling issues.
A new, repainted "body.bmp'', with new panel lines and etc, have been included as well. New decals ini for all the Fishpots have been included as well. These have been edited to make use of the new, post-patch Blue Bort numbers. Agaim. more info is available in the "Notes and Other Nosensical Ramblings Section" below.
Also included are the MiG RWR sounds (just in case you don't have them), and a couple of engine wavs. NEW damage tgas are included.
Obviously, you'll need all these birds to install this package too. They're available at Column5's site, and (hopefully!) at Pasko's. If you can't find them there, they are also be availabe at CombatAce, 'way at the end of the "Cold War Aircraft: Soviet Aircraft and Variants". Look on the last page, and you'll find them.
-This mod has NOT been tested in SF2 -- as I don't have it. Any attempts to add these aircraft, you're on your own! I'd reccomend NOT adding them to SF2, until such time as, or if, a new cat extractor becomes available, and the SF2 series weapons editor appears. Otherwise, you can't add anything...
It is HIGHLY reccomended you read the enclosed readme ALL the way through before installing this pak...that'll get you familiar with the proceedures and lowers the risk of mistakes and errors....
Happy Landings!!
Wrench
Kevin Stein
EDIT: package updated to include corrected avionics inis for Su-9B & Su-11. Sorry people! W
789 downloads
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Ejecting pilots mod v1.0 update
By Stary
Ejecting pilots mod update.
Includes new great parachute graphics by Luk1978. Thank you! Also thanks to Epizikl for additional info. Wish we could use 3D chutes.
Now you can chose one from three aircraft fire effect versions:
1 -stock Thirdwire one, with original fire and smoke materials
2 -"Enhanced Explosions 3" version
3 -napalm-like one from beta release
Also the size of chute scaled to fit the new graphics.
3,559 downloads
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