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Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
Subcategories
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
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Elektroboot Type XXIII U-boat
"Elektroboot" series, the Type XXI U-boat and a short range Type XXIII U-boat, finalized in January 1943
but with production only commencing in 1944-1945.
When under water, the Type XXI managed to run at 17 knots (31 km/h; 20 mph), which was faster than a
Type VII running full out on the surface and almost as fast as the ships attacking her.
After the war, tests carried out by the United States Navy on two captured Type XXIs showed they could outrun
some ASW ships by going in the direction of heavy seas.
(The US Navy's first nuclear-powered submarine, USS Nautilus (SSN-571), used a modified Type XXI hull shape.)
For most of the trip it ran silently underwater on batteries, surfacing only at night, and then only to snorkel depth.
Weapons were likewise upgraded, with automated systems allowing the torpedo tubes to be reloaded in less than
one-fourth of the time, firing homing torpedoes that would attack on their own.
Even the interior was improved: it was much larger and fitted with showers and a meat refrigerator for long patrols.
German Type XXIII submarines were the first so-called elektroboats to become operational.
They were small coastal submarines designed to operate in the shallow waters of the North Sea, Black Sea and
Mediterranean Sea, where larger Type XXI Elektro boats were at risk in World War II.
They were so small they could carry only two torpedoes, which had to be loaded externally.
As with their far larger sisters—the Type XXI—they were able to remain submerged almost all of the time and were
faster than conventional U-boats, due to the improved streamlining of their shape, batteries with larger capacity and
the snorkel, which allowed the diesel engines to be used while submerged.
The Type XXI and XXIII U-boats revolutionized post-war submarine design.
Nearly a thousand Type XXIII boats were projected towards the close of World War II, but most of these were either
cancelled, scrapped incomplete or only projected
wikipedia.org
Operators:
Kriegsmarine
German Navy
Volksmarine
Royal Navy
French Navy
Soviet Navy
Royal Norwegian Navy
18/02/2019
======================================================================================================
for
Strike Fighters 2
v1.0 SF2:NA
Installation (SF2):
unzip the file and put it in to strike fighters/........../ objects.... file directory....
Simply extract each folder into the matching folders in your mod directory.
.......C:\Users\ pc name.....\Saved Games\ThirdWire\StrikeFighters2 NorthAtlantic\Objects\GroundObject....
Is nice as a Ground Object,and as a Target. Date's 1943-1970 !!!
Don't be expect to see it ...straight in the Game..!! Make/use .... a campaighn editor..add on object...
=======================================================================================================
Special thanks:
combatace
MODDER'S,
MEMBER'S
TW Game
=======================================================================================================
3D MODEL= AceSfakia
TEXTURES= AceSfakia
DATA.INI = AceSfakia
This is tested in full merg install SF2 / NA
18/02/2019
p.s. Legal stuff: This mod is freeware. Commercial use is not allowed. Stay only in Combatace....!!!
Have a good hunt
=======================================================================================================
Sources:
From Wikipedia, the free encyclopedia
Internet.....photo's...etc....
By acesfakia109 0 -
Douglas A-4D Skyhawk 'USAF' for STRIKE FIGHTERS 2
This is a very simple mod of the stock Third Wire A-4E to give a fictional USAF A-4D with markings for the 416th Tactical Fighter Squadron ('The Silver Knights') in 1967 although the service years are a more generous 1964 to 1985.
BACKSTORY
During the Spring of 1961 the incoming Secretary of Defence Robert S. McNamara left no stone unturned in his search for efficiencies in procurement and operational costs and his attention soon turned to the successful Douglas A4D 'Skyhawk' programme. Douglas had already transformed their 'bantam bomber' by replacing the Curtiss-Wright J65 engine with the Pratt & Whitney J52-P6A engine and the forthcoming A4D-5 (A-4E) version was chosen as the baseline for a minimum-change version for the USAF. Designated A-4D (after the introduction of the tri-service
designation system) the USAF Skyhawks saw extensive service at home and abroad and, in particular, served with distinction in Vietnam where they replaced a variety of tactical aircraft.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the A-4D folder into your Aircraft folder.
2. From the DECALS folder drag and drop the A-4D folder into your main Decals folder.
That's it!
CREDITS
Thanks to Third Wire for a great little game/sim.
And thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - 17/02/19
Version 1 - 19/03/12
By Spinners231 0 -
North American F-100G for STRIKE FIGHTERS 2
This is a very simple mod of the stock Third Wire F-100D to create a fictional F-100G for extended service with ANG units into the 1980's. Two units are included;
The 125th TFS of the Oklahoma ANG.
The 131st TFS of the Massachusetts ANG.
Both units are dressed in a 'Euro One' style scheme on the upper surfaces only and with toned down national markings, codes and serials using late model F-100D serials. An additional stock T.O. 1-1-4 Camo skin for the 125th TFS is included in case they get deployed to Dhimar...
BACKSTORY
President James Earl 'Jimmy' Carter started his presidency in January 1977 with a detailed review of the US military budget and his most high-profile decision was the cancellation of the Rockwell B-1A bomber programme in June 1977. But many smaller programmes were cut or cancelled too along with the postponement of the re-equipping of TAC and ANG units with new aircraft types. F-16A and A-10A production was slowed down and many TAC and ANG units were instructed to hold on to their F-100's and F-105's for an indefinate period. In a genuine (but actually insulting)
compensatory gesture Rockwell were given a $45million contract to upgrade 90 F-100D's for continued service with the ANG with the aircraft emerging from their Columbus, Ohio plant as F-100G's with refurbished engines, partially re-skinned wings and minor avionics upgrades.
The first unit to receive F-100G's was the 131st Tactical Fighter Squadron based at Barnes Municipal Airport in Westfield, Massachusetts who had been scheduled to convert from the F-100D to A-10A's but instead received F-100G's which served until 1986.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the F-100G folder into your Aircraft folder.
2. From the DECALS folder drag and drop the F-100G folder into your main Decals folder.
That's it!
CREDITS
Thanks to Third Wire for a great little game/sim.
Thanks to hgbn (Henrik) for uploading his superb F-100D templates to the community.
And thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - 15/02/19
Version 1 - 27/03/12
By Spinners280 0 -
Supermarine Spitfire F.Mk 22 - Royal Norwegian Air Force
This is a very simple mod of the stock Third Wire Spitfire F.Mk 22 to give a fictional Norwegian Spitfire F.Mk 22 with markings for the following squadrons;
No.331 Squadron RNoAF in standard RAF Camo.
No.332 Squadron RNoAF in NMF/Silver finish.
No.91 Squadron RAF in standard RAF Camo (not a real world user).
This mod requires AI Plane Pack 2 and should not conflict with the stock Third Wire Spitfire F.Mk 22.
I have elected NOT to make this Spitfire F.Mk 22 nation specific for the RNoAF but have kept it as RAF so as to allow other future skins to be dropped in.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the SpitfireF22 folder into your main Aircraft folder.
2. From the DECALS folder drag and drop the SpitfireF22 folder into your main Decals folder.
At this point it might be a good idea to change the pilot to whatever you've got in your install suitable for the early post-war period.
CREDITS
Thanks to Third Wire for a great little game/sim.
Special thanks to Kesselbrut for the Spitfire cockpit (an oldie but goldie).
And thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 1 - 15/02/19
By Spinners62 0 -
Guuruu's Tonka IDS AMI templates v.1.00
------------------------------------------------------------
Download is really big cause the most of templates are 4096.
In this pack you have all templates for complete reskin of whole plane.
CREDITS:
yakarov79 - skinning lessons
Wojtek
By guuruu88 0 -
Guuruu's Tonka RAF templates v.1.00
------------------------------------------------------------
Download is really big cause the most of templates are 4096.
In this pack you have all templates for complete reskin of whole plane.
I left small jpg-s with original skins names, so you don't have to wonder on correct name.
Just overwrite them.
I left templates in resolution I did them.
Below you have resolutions of 'in game files'.
Resolutions of in game files :
2250_tank - 900 x 2048
ALARM_RAIL - 2048 x 2048
BOZ-107_Grey_1 - 2048 x 2048
BOZ-107_Grey_2 - 2048 x 2048
fuselage - 2048 x 2048
nose - 2048 x 2048
pylons-1 - 2048 x 2048
pylons-2 - 2048 x 2048
SkyShadow - 2048 x 2048
TSC - 2048 x 2048
wings - 2048 x 2048
CREDITS:
yakarov79 - skinning lessons
viper63 - 1st version of skins
Wojtek
By guuruu234 0 -
Lockheed F-104E for STRIKE FIGHTERS 2
This is a very simple mod of the stock Third Wire F-104G to create a fictional USAF F-104E with markings for;
112th TFS of the Ohio ANG in a 'Euro One' style scheme.
162nd TFS of the Ohio ANG in a 'Euro One' style scheme.
198th TFS of the Puerto Rico ANG in a 'T.O. 1-1-4' style scheme.
It goes without saying that you must have the F-104G LOD's in your install.
BACKSTORY
Whilst, officially, USAF interest in the F-104 programme began to ebb (leading to only 77 F-104C's being built) they kept a watchful eye on Lockheed's progress into transforming the original hot-rod interceptor fighter into a multi-mission tactical fighter for export to selected 'free world' nations. As negotiations with Federal Germany reached a critical phase in 1958 concern was expressed by the Bonn government that Lockheed were attempting to sell an aircraft no longer wanted by it's home nation. Lockheed cleverly took these concerns back to Washington and claimed that lucrative export orders were at jeopardy leading to a token order for a new version of the Starfighter for the USAF.
Designated F-104E this new version broadly represented a halfway house between the F-104C and the forthcoming F-104G. Only 60 F-104E's were planned to be produced but the success of the F-104C flown by Capt Charles E. Tofferi in the 1962 William Tell tactical weapons meet, against strong competition from F-100 and F-105 pilots, led to continued low-rate production followed by a larger batch of 240 F-104E's making an eventual total of 336. F-104E's were deployed to Vietnam and surviving aircraft were refurbished for ANG use with the type being finally retired in 1988 when the 112th TFS re-equipped with F-16A's.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the F-104E folder into your Aircraft folder.
2. From the DECALS folder drag and drop the F-104E folder into your main Decals folder.
That's it!
CREDITS
Thanks to Third Wire for a great little game/sim.
Thanks to Bobrock for uploading his superb F-104G templates to the community.
Thanks to Wrench for uploading his Generic SEA scheme for the Zipper.
And thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - 09/02/19
Version 1 - 01/04/12
By Spinners305 0 -
Sikorsky CH-53C Knife, HH-53B and HH-53C Super Jolly Green Giant Over Vietnam Ver 3.0 for SF2
This is a third party add-on of early rescue / special operations Sikorsky helicopter HH-53B, HH-53C and CH-53C
It is designed for and works only in SF2 series. And will never work in SF1.
March 2016
February 2019
*************************************************************
This is FREEWARE-DONATIONWARE and it CANNOT be distributed unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modifications, contact me first.
Any persons wishing to make further modifications MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
CHANGES:
I highly recommend to overwrite previous files decals/weapons/guns- or best is delete the old one and put new files.
YOU NEED TO DELETE OLD AIRCRAFT FOLDERS CH-53Cand HH-53C and HH-53B from Vietnam pack. Many things were changed and as tested Overwriting may cause some problems...So delete old ones put new ones.
The rest (except Aircraft folders) are same can be overwritten without fear.
Small changes in ini files, corrections on fuel loadout, changes in cockpit ini.
Small changes in skins. Also No longer fake weapon "no gun" is needed - thanks to The Trooper. He pointed small fix in data.ini.
Added simple bump and specular maps. Also added damage tgas.
Major changes in the cockpit - now it is much more correct. Although probably not everyone cares ore will see a difference. Anyway.
******************IMPORTANT******************
FakePilot mod needed to run this mod.
As always.
Standard animation commands HH-53 C:
LANDING GEAR - Nose light deploy/retract at any speed.
ANIMATION 1 - cargo ramp half open
ANIMATION 2 - cabin windows
ANIMATION 3 - wipers outside/inside
ANIMATION 4 - refueling probe
Hook - changes position when refueling to see the tip of the spear.
rescue op:
Open "bombbay" doors - cargo ramp and right side hatch/door
ANIMATION 8 - Open side doors, lower jungle penetrator
ANIMATION 9 - deploy PJ
ANIMATION 10 - lower/raise hoist.
Animation 8, 9 and 10 have a speed limit. So you can't hoist on full speed.
With little practice, you can even hoover. Without fake flaps and airbrakes.
Important here to control is using rudder and vector thrust control.
Normally throttle vector control on 88-89 degree increase power 70% then slowly more and more, wait and it will take off.
Cockpits.
One cockpit for HH-53C and CH-53C equipped with RWR and one cockpit for earlier non rwr HH-53B. Historically not all HH-53C airframes were equipped with RWR. BUt this mod covers RWR mod installed.
Skins.
All serial numbers are based on available photos and are historically correct and few versions of one unit for each helo.
Few versions of one unit for each helo.
CH-53C 21st SOS
HH-53C 37th and 40th ARRS
HH-53B 37th and 40th ARRS
Weapons.
The only "offensive" weapon is left/right side gunner equipped with GAU-2 minigun. Well, it is quite a defensive weapon.
Unlike in pack 'Over Europe' here CH-53C can't be equipped with a refueling probe (small ini tweak will do the trick).
Fuel Tanks 450 US Gal. for CH-53C and HH-53C and 650 US Gal. for HH-53B
There is a separate weapon station called SandyStation - with allowed all sort of offensive weapons. Purpose of this station is to fly with Sandy (or any other USAF aircraft) as wingman fully loaded. Same way can be added Sandy fuel tanks.
IMPORTANT -
Due to tu construction of this mod, it is better to use collision and landing on NORMAL setting. On hard, you may have some complications on the airfield - especially with underslung cargo load.
Pilots - best to use is OldDiego's pilots.
Have fun.
Edit and report bugs.
Jarek Hereda.
Thanks to everyone who helped me with this. daddyairplanes,331Killerbee,76.IAP-Blackbird.
Thanks for all kind support.
Reference:
T.O. 1H-53©A-2-1 Technical Manual USAF HH-53 and CH-53 model.
T.O. 1H-53(H)B-1 Flight Manual.
H-53 Sea Stallion in Action Squadron/Signal Publications by C.M.Reed.
hampshireairfields.co.uk
gonavy.jp
helis.com
amarcexperience.com
aerialvisuals.ca
abpic.co.uk
planepictures.net
pavelow.us
pjpararescue.blogspot.com
pjsinnam.com
jollygreen.info
edwards.af.mil
and more.....
By yakarov79908 9
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Download Statistics
14,427
Files12,659
Comments27,037
Reviews
