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Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
Subcategories
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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HD 16:9 menu screens for Strike Fighters 2 Vietnam (1920 x 1080) created for myself
This is a set of Images only - no ini files or changes
Just drag and drop copy/paste etc the files into your mod folder structure as defined.
Default location for Vista / 7 is C:\Users\<YOU>\Saved Games\ThirdWire\StrikeFighters2 Vietnam
By MigBuster248 0 -
HD 16:9 menu screens for Strike Fighters 2 Europe (1920 x 1080) created for myself
This is a set of Images only - no ini files or changes
Just drag and drop copy/paste etc the files into your mod folder structure as defined.
Default location for Vista / 7 is C:\Users\<YOU>\Saved Games\ThirdWire\StrikeFighters2 Europe
By MigBuster211 0 -
HD 16:9 menu screens for Strike Fighters 2 Israel (1920 x 1080) created for myself
This is a set of Images only - no ini files or changes
Just drag and drop copy/paste etc the files into your mod folder structure as defined.
Default location for Vista / 7 is C:\Users\<YOU>\Saved Games\ThirdWire\StrikeFighters2 Israel
By MigBuster204 0 -
Anatolia v1 (03/26/2011) for SF2 Series by PureBlue (Umut Destan)
------------------------------------------------------------------
This project has been in development for 3 years and is the fruit of long hours of
research, design and implementation work. I've met great people along the way and
they made many contributions to the project. I thank every one of them, my special
appreciations go to, Steve "Swambast" who worked countless hours with me and developed
STT (Swambast's Target Translator) which let me lay the foundation of this project;
Stary, a great artist from Poland who is behind all the beautiful looks of the terrain;
Dave and the CombatAce team for providing us the platform to meet and have fun.
The project includes a large map covering Anatolia (Turkiye), Greece, Aegean, Black Sea, and eastern Med.
The download also includes many ground and terrain objects, contributed by the talented modders in our
community. It's essential to install all these components to get the complete experience.
Enjoy!
INFO & INSTALLATION
--------------------------------------------------------------------------------------------
This project is designed for 2nd Gen SF2 series.
Succesfully tested in SF2:Europe and above. (A merged EXP2 install is recommended but not a requirement.)
There are 2 ways/methods to install this Mod.
#1 An exclusive install just for this Mod.
#2 Installing on top of the mod folder you already are using. (meaning, merging with your own install)
*** The preferred method of install is the (1) exclusive install. Since there are many groundobjects,
ships and air defense systems placed in handpicked locations, it's better to only use the objects that
come with this projects' files. The included ones are the makes/models that Turkish and Greek sides have
in their inventory. (As best as I could research and find appropriate mods for)
INSTALL METHOD #1
1. Copy and Rename a set of your "game.exe and game.ini" files to "Anatolia.exe and Anatolia.INI"
(eg. StrikeFighters2 Europe.exe and StrikeFighters2 Europe.INI)
Run the newly renamed Anatolia.exe once, so you have a new Mod Folder.
Check this link if you don't know what a ModFolder is. http://combatace.com/topic/62302-what-is-the-mod-folder/
2. Now go into your new ModFolder and delete the "Objects\GroundObject" folder.
3. Time to copy the project files. Use Winrar or 7zip to extract the AnatoliaProject_Version1.7z to a temporary folder.
Copy all included folders (Eg. Terrains, Objects, Flight etc.) into your ModFolder, overwrite if necessary.
With this project, a terrain folder, groundobjects and their respective guns/weapons are included.
INSTALL METHOD #2
With this method, you copy all included files to your already existing ModFolder.
Use Winrar or 7zip to extract the AnatoliaProject_Version1.7z to a temporary folder.
Copy all included folders (Eg. Terrains, Objects, Flight etc.) into your ModFolder, overwrite if necessary.
With this project, a terrain folder, groundobjects and their respective guns/weapons are included.
IMPORTANT RECOMMENDATIONS
1. Everytime you load up the game. Run a quick single mission and quit without flying.
All the successive SingleMission/Campaign games will work as designed and expected.
(Why do this? Because the project includes many ground objects, seldomly the game engine has problems loading
everything, so the first mission you load up will have many objects/ships missing from the map.
The game does some kind of caching so after that first mission, everything will show!)
2. If you don't have a powerfull computer, lower your settings to avoid crashes.
If your game crashes or locks up at %100 LOAD, try running your first mission with Settings:
-Enemy Air Activiy: LIGHT, Enemy Air Defense: LIGHT
3. Two airfields are close to the MissionEditor edge limits of the map. Aktion and Diyarbakir airfields. If you
are set to take off from these, the game will drop your cockpit in the stratosphere! and you won't be able to fly.
Please reset your base or start in the air, if this happens. There wasn't much I can do fix this other than
cancel their status.
4. The Terrain has LimitedNations set the TRUE. So you'll only get aircraft with only Turkish and Greek markings.
5. A specific Anatolia_EnvironmentSystem.INI is included and you can edit it to your liking.
Take note that in the Environment file the clouds are set to a specific MinBaseAltitude to overcome the cloud bug.
6. All included Guns/Weapons/Sounds are for the necessary ground objects. Nothing extra is included here.
Without the GroundObjects and their respective files, the map will not look as designed.
(For example, naval traffic in the Aegean, historical sam sites and navy/army bases)
7. Most naval traffic in the Aegean Sea is classified as NEUTRAL. You can attack them but you can't order your
wingman to do so. If you want, edit & classify the target areas as "Alignment=ENEMY" in the Anatolia_TARGETS.INI
OTHER MODS TO ADD from 3rd Party Sites
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- OH_Perry FFG standing in for Turkish Gabya Class. Download from: http://cplengineeringllc.com/SFP1/
Copy the 4 LOD files into all three GroundObjects/GabyaClass* folders.
This ship is used at various locations in the map, and it would be wise to it to your install.
- Stary's Unified Effects Pack is strongly recommended.
CREDITS (Thank you all!)
==================================================================================
- STT (Swambast's Targeting Tool) by Steve "Swambast"
- TK and Thirdwire
- Stary for the Tileset and Hangars,Lighthouses
- 8 new airbases for WOE by Gepard
- Factory Places, Subpen/bridges by Gepard
- Many airfields Light mods by Comprnt
- Wrench! Army Bases, and many other target area items/layouts, design ideas, objects, repaints, by the master himself!
- Wingwiner's FactorPlace and Buildings
- LandRover1tonne_Command; LandRover1tonne_Cover; LandRover_Cover; LandRover_open;
Scorpion (Skin by Richard, 3D Model by Daniel “Kessselbrut” Himmel)
- Ural-375D, Ural-375D-U (Converted by Suicide and Spectre8750
- Julhelm's Factory Collection, models by Julhelm, LOD conversion by pureblue
- Nike Units: mod by ErikGen, compiled by Fubar512
- SA-10/S-300 system by Monty CZ
- StingerSite by Monty, packaged by Capun and Wrench
- Trawler and the 'small dock' with the little boats, CA_Stary & Cocas
- Fletcher DD GrinchWSLG
- Airfield Objects by Sundowner
- Hawk Batteries by Pasko
- Radar Dome by Grampotmus
- Railroads and Locomotive/Railcars by OldDiego (You must get permission from him to use them in any project)
- Static Airliners - Amokfloo
- Objects from AirbasesWithSomeSpice Mod, CREDITS:
Amokfloo, ControlTower, ForkLift, FireExtinguisher, ShelterZu
Ravenclaw, Fire Trucks Faun6x4
Pureblue, FloodLight, SmallGenerator, ConcreteBlock, SunShelter
Comrpnt, QRA and Lights
Gepard, Ahlhorn Airfield with modified Parked Aircraft, QRA
Polak, tools
- DaringRAN, HMS Cradiff by Hinchbrook
- Various target areas such as Oil Refineries, Scud Sites and Firebases Satellite and Radio Antennas, Sandbag walls, nuclear plant from ODS Mod
- USNCargoship, AK-Class by Polak
- Oiler by Fubar
- Bofors, M1_90mmAA, and Desert Pak Vehicles and Mods, BTR-60E by Pasko
- M-47 by Stefano "Steve" S.
- M60A1,A3 Pasko,Kesselbrut
- M270MLR by Bigal1
- M60A1 / M60A3 (Kesselbrut 70s to now Armor Pack)
- ARA_Sobral, ARA_Somellera by Adrian Benetti "TerceraEscuadrilla"
- ARA_Intrepida, ARA_Indomita by Adrian Benetti "TerceraEscuadrilla"
- ARA_Sanluis, ARA_Salta by IKL-209 ARA-SAN LUIS PRODUCIDO POR BANIDOS TEAM (PATO POLI, TORNO, SUICIDAL, ALEJANDRO)
- ADATS from ODS Mod
- HMS Plymouth (Type 12M/Rothesay Class Frigate) by Hinchinbrooke, updted by Eric Howes
- GAZ-66 6x6 trucks by Spectre8750
- Meko200 Anzac by Richard "Gramps" Kaminski, modified from base A-Team mod
- BMP-1, N109, M109A6 by RebelRyder
- AMX by Stefano "Steve" S.
- BursaUlucamii by NGHENGO (Mau!)
- Atlantic_Conveyor, Atlantic_Causeway, by Polak from Falklands mod
- Humvee-M1046 TOW Carrier (SF-1 gen) by SUICIDAL-ART & Tercera Escuadrilla
- Roland by Gabilon and Mig Master
- Carguero Cargo ship by BANIDOS Team, 3D Model:SUICIDAL, Skins: TORNO
- BaresWindTurbine, BoshphorusFerry, Pier_260x10x4, Pier_130x10x4, Yesilkoy, Istanbul Ataturk Airport objects, PTT Building, by Pureblue
- Rio Iguazu, 3D models and textures by TerceraEscuadrilla
- SwissAir, Lufthansa static aircraft by Ravenclaw
- Argentine Trucks models for Mod Malvinas by BANIDOS TEAM and SUICIDAL, 3D Model Unimog : ALIKO, 3D Model Mercedes 1114: SUICIDAL, Skins: TORNO
- Many target area layouts, items and ideas from Desert3 MOD by Piecemeal
- PECCO Crane model by Fubar512
+ 105mm_L118_Howitzer; 105mm_L118_Howitzer_FB; 105mm_Recoilless_Rifle;
105mm_Recoilless_Rifle_FB; Argentine_Marines; Argentine_Squad; AR_Cal50; AR_Foxhole;
AR_Navy_Tug; Blindfire; BlowpipeAR; BlowpipeUK; CommTrailer; Exocet_Launcher; Fearless;
MVTor_Caledonia; OerlikonAAA; Panhard; Rapier; RH202; Roland_Shelter; Sir_Class_LSL;
Skyguard; SmallCargoShip; SSCanberra; Submarine; Trawler1; Trawler2 UK_Cal50;
UK_Foxhole; UK_Marching_Column; UK_SAS_TEAM; UK_Squad; Airfields at
Stanley, Goose Green and Pebble Island, All civil buildings…, Helopilot1; Helopilot2
by Daniel “Kessselbrut” Himmel (From Falklands mod)
- By unknown developers: Blue Airfields, Freighter2, SAM_Site
// If I've forgotten anybody please mail me so I can give you the credit you deserve ;)
// Anatolia Terrain by Pureblue (Umut Destan)
//
// Istanbul 2011
By PureBlue1,223 7 -
08-18-2011 Spectre8750
VF-51 "Screaming Eagles"
VF-111 "Sundowners"
VF-121 "Pacemakers"
Skins and INI's for Grumman F11F-1/F-11A Tiger
For any Strike Fighters 2 Series.
================================================================
======
Design and development The F11F (F-11) Tiger origins can be traced
back to a privately funded 1952 Grumman concept to modernize the
F9F-6/7 Cougar by implementing the area rule and other advances. This
Grumman company project was known as the G-98, and by the end had
departed totally from the Cougar.
================================================================
======
Included in This Mod:
The F-11F-1 updated for SF2,
Fuel Tank.
Adjusted Flight Model DATA.INI.
Working Canopy. Use SHIFT+1
NAVYNM2 Pilot.
Skins using TW Number Decals.
Uses F-100A_58_pit Cockpit.
Carrier Rated.
Added Burner Effect. Fixed to look Stock.
New Afterburner Effect.
Added .DDS Damage Textures.
New Loadout, Hangar and Loading Screens.
Added Ejection Seat Mod. I think it was Migbusters Mod.
All INI's
Not Included in This Mod:
F11F-1.LOD - Grab this file from Wrenches or Column5's F11F-1 Mod.
================================================================
======
Role Fighter aircraft
Manufacturer Grumman
First flight 30 July 1954
Introduced 1956
Retired 1961 (Carrier)
1967 (Training)
1969 (Blue Angels)
Status Phased out of service
Primary user United States Navy
Produced 1954-1959
Number built 200
Variants Grumman F11F Super Tiger
Specifications (F11F-1/F-11A)
General characteristics
Crew: 1
Length: 46 ft 11 in (14.3 m)
Wingspan: 31 ft 7.5 in (9.6 m)
Height: 13 ft 3 in (4.0 m)
Wing area: 250 ft² (23 m²)
Empty weight: 13,810 lb (6,277 kg)
Loaded weight: 21,035 lb (9,561 kg)
Max takeoff weight: 23,459 lb (10,663 kg)
Powerplant: 1 × Wright J65-W-18 turbojet
Dry thrust: 7,400 lbf (32.9 kN)
Thrust with afterburner: 10,500 lbf (46.7 kN)
Performance
Maximum speed: Mach 1.1 (727 mph, 1,170 km/h) at 35,000 ft (11,000 m)
Cruise speed: 577 mph (929 km/h)
Range: 1,275 mi (1,110 nmi, 2,050 km)
Service ceiling: 49,000 ft (14,900 m)
Rate of climb: 16,300 ft/min (83 m/s)
Wing loading: 84 lb/ft² (411 kg/m²)
Thrust/weight: 0.50
Armament:
Guns: 4 × 20 mm (.79 in) Colt Mk 12 cannon, 125 rounds per gun
Hardpoints: 4 with a capacity of - and provisions to carry combinations
of:
Rockets: Aero 6A or Aero 7A "Rocket Package"
Missiles: AIM-9 Sidewinder
Other: 150 gal drop tank
================================================================
======
Original by:
F11F-1 Team:
3D Model: Fleet-Defender
Texture Mapping: BPAO
Additional 3D: Crab_02
Orig Skin: Marcello
Drop Tanks: Crab_02
Flight Model: Column5
Special thanks to: Sony Tuckson
================================================================
======
To Install:
Just Run the Installer and point it to the SF2 Series Mod of your
Choice and drop the F11F-1.LOD in with the aircraft.
Have Fun
Spectre8750
By Spectre8750261 2 -
Spitfire MkIa, No.19 Sqn RAF, Fowlmere, September 1940
No.19 Squadron was the first RAF unit to be equipped with the Spitfire, which entered service in August 1938. The squadron was based at the time at Duxford in Cambridgeshire, now famous for its Warbirds. By September 1940, the squadron had been reissued with 8-gun MkIa aircraft after a month-long rather unsuccessful operational trial of the 20mm cannon-armed MkIb.
Squadron Leader Brian 'Sandy' Lane led 19 Squadron during the later part of the Battle, flying P9386 'K', recognisable by its yellow ex-OTU spinner. Other noteworthy members include Flt Sgt George 'Grumpy' Unwin, one of the original members of the squadron at the time the Spitfire entered service (X4179 'H'); Sgt Bernard Jennings flying X4474 'I' and Flight Lt Walter 'Farmer' Lawson with X4170.
Serial numbers in this pack correspond to aircraft used by 19 Squadron during September 1940, although many of these aircraft were on strength only for some days, for obvious reasons. Where possible, I have tried to ensure that the individual letter and serial number correspond to reality.
For use ONLY with SF2 including the Israel Expansion Pack. This will NOT work if you do not have the stock TW Spitfires installed and working.
Includes 2048 and 1024 size skin sheets.
Credits:
Model by Third Wire
Flight Dynamics by ShrikeHawk based on TW Spitfire MkIXc
Cockpit by Kesselbrut
Skin, decals, data.ini modifications, formations, sounds and assembly by ndicki
Guns by AvHistory
By ndicki240 0 -
The third set of skins for your F8U-1 Crusader. Included here are the following authentic squadrons:
VF-11 'Red Rippers'-early sceme BEFORE the Gordon's Gin Boar Head
VF-142 'Fighting Falcons'
VMF-232 'Red Devils'
VX-3 Air Development Squadron Three- USS Roosevelt Carrier Qualifications in March 1957.
VC-5 'Checkertails'-NAS Atsugi,Japan
An installation read-me file is included.
The VC-5 skin is a re-work of Gocad's original skin for the F-8B (F8U-2). Credit for this skin belongs mainly to him.
247 0 -
SF2 F-4ETM_Simsek "Lightning" v1.0
Thanks again for Sundowner for his templates and .LOD
I have edited the .DATA.INI
I re-did the .BMP 2 and 3
I added the following skins:
1st AJU
3rd AJU
7th AJU
172_Filo_Aggressor
28th March 2011
Cheers!
Ace888
=================================================================================
"ORIGINAL README"
SF2 F-4ETM_Simsek "Lightning"
I want to thank "Sundowner" for his gracious assistance and the permission to use his F-4E_2020 .LOD
Not the perfect version of the aircraft but I made this as my own 'Simsek' representation.
Short history of F-4ETM_Simsek:
"After the completion of the Terminator programme, the TuAF considered upgrading a follow-on batch of 48 more F-4Es Under the project 'Terminator II'.
T2 project was to emphasize on the increased air-to-air capability, the project was to involve more local content rather than using Israely hardware. However, the estimated cost was as high as $670 million and contract negotiations were cancelled in 2005.
After the cancellation, the Turkish Government decided to develope a national modernisation programme using the experience gained from the Terminator project.
Under project 'Simsek' (Lightning) started in February 2006 the TuAF aims to keep more squadron of F-4Es airworthy until the arrival of the F-35.
The 1st ASMC was the main contractor and subcontractor ASELSAN (Askeri Elektronik Sanayi - Military Electronics Industries) providing the avionics.
Simsek includes a structural and avionics upgrade of 16 F-4E Phantom IIs. Structural modifications included in the work will extend the service life until 2014 - 2016, while the avionics enhancement included integration of CDU-900Z control display units, MXF-484 radios, the LN-100GT INS/GPS navigation system, a cockpit TV system, AVTR, and IFF Mode 4.
The first two aircraft, designed as F-4ETM Simsek, were delivered to 112 Filo at Eskishir AB on March 3, 2010. All 16 upgraded aircraft are due to be delivered to 112 Filo, which was the first TuAF Phantom operator. The Simsek project is planned to be completed in early 2011.
To be use in SF2 Merged Installed.
Contain the following squadrons:
111_Filo_Panter
112_Filo_Bad Girl
112_Filo_Blue Simsek
112_Filo_Red Simsek
112_Filo_Turkish Female Warrior
132_Filo_Hancer
171_Filo_Korsan
172_Filo_Sahin
Additional credits:
TK/ThirdWire
Ultramax (borrowed his cockpit folder and modified it for my own)
Ace888
18th March 2011
By ace888494 2
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