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Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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2010 July 14
New Damage Textures v1.0
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Addon for SF2:War For Israel (World Against Israel) Campaign Mod.
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Here Are The Damage Texture Files for all the Aircraft including the Mi-8.
These are in the New DDS format. Some are Good Some may not perfect, some
are older TGA's converted to DDS format, but I will keep improving as time
permits. Of course These will be included in the next update.
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Install:
Just Drop the contents of the Aircraft folder into the SF2WFI Mod Aircraft
folder and overwrite.
Thanks
Spectre8750
spectre8750@gmail.com
By Spectre8750300 0 -
F-5B, Turkey Air Force Skins
These skins are for the great F-5B from Fast Cargo
Skins done with the templates from him & Sea Skin is
modified from 331KillerBee´s Sea Skins.
You have to read the readme.txt!!!
Skins are for SF2 Serie!!!
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this Mod is released under the freeware licensing agreement
http://forum.combata...showtopic=26131
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I hope you´ll like these skins.
Schapen, 14th July 2010
Carlo "Souli" Vecchi
By Soulfreak211 1 -
2010 July 12
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Update for SF2:War For Israel (World Against Israel) Campaign Mod.
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History:
V1.0F update
You do not need this if you Downloaded the v1.0F
War For Israel Campaign file.
v1.0b:
Fixed the Mig-21MF Skin Directory name.
Fixed some weapons so that FireEffect shows up in
new version of SF2 series.
Changed Mig-29C Syrian skin for EricJ's "Syrian
MiG-29C Desert Splinter skin" to reflect campaign
region. Nice Skin.
Updated the TextureSet.ini for the German Mig-29C.
And Changed the Pilot in the MIG-29C_DATA.ini.
Changed The F-15D data ini Nation to ISRAEL. I know
these would be F-15I's but it's too long to Explain.
Steam and wake effects for Carriers should work.
v1.01F:
This is a cumulative patch with 1.0b integrated.
Added the Squadronlist to the PilotData dir as required.
Added Groundobjects not showing up.
Added effects to *data.ini's for aircraft.
Added and replaced some aircraft skins.
Added Flyable Israeli-U.S. F-16A Netz USAF 2nd Eagle Squadron to Campaign.
This was already in the campaign, but not flyable before.
Tweaked enemy squadron count a little but still a busy Campaign.
Fixed F-16I Sufa NoJettisionTank so external Tanks eject.
Added missing Mig-21 engine sounds.
Several F-15 fixes.
Several A-10A fixes.
v1.02:
Some Fixes and updates to the newer SF2 June 2010 Third Wire Patch.
Added The F-22 in by request.
Added MarcFighters Mi-8 which was orignally planned. Flyable but Suicide.
Added Syrian, Egyptian and New World Order Flyable Campaign Careers.
Added new Screens and Loadout Files.
Added HAWK's defence to Israel.
Added Grizzly's to Arab and Egyptian Forces.
Included updated GROUNDOBJECTLIST.LST to the the GroundObjects Folder.
Other Carriers Aircraft should work fine even if you're Land Based.
Changed all Hangar Screens to JPG format. You can Delete the old BMP's.
Changed Loadout images all to TGA's, can del old Loadout.BMP's
Other minor additions.
v1.02F:
Fixed Radar Cross Sections.
Fixed a couple Screens not showing.
Added Fuselage Vortex effects to some more Aircraft.
Updated F-15's FlightData's to FastCargo's Release.
Adjusted Engine Power to F-35's.
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Install:
Install The Original SF2:War For Israel according to the ReadMe which is all
that's Required. It's ok if you've updated to v1.01F but not required....Then
delete the "Mig-21MF" Folder and all the "F-15s" Folders in the Mod "Aircraft"
Folder. Delete all the *.bmp's in the Campaign Mod Folder if using Original
1.0 Campaign or the 1.0b update Download. Drop the Folders from the Update
into the "StrikeFighters2 WarForIsrael" Mod Directory and let it Overwrite.
Remember when you use the Third Wire patches, You will need to use a new
renamed SF2 "EXE" to "StrikeFighters2 WarForIsrael.exe". Backup the Mods
Directory files first, then move them back to the Mod Folder after running the
newly named exe then deleting the contents of the Aircraft Folder. Overwrite.
Deleting the GroundObjects is not necessary.
Also I recommend Using Stary's SF2:Israel terrain update. Awesome!
Put it in the SF2:WFI Mod Terrain\IsraelME Folder in the Mod Dir and drop my
Terrain\IsraelME\INI's in on it and Overwrite, but use his IsraelME_DATA.INI.
Thanks
Spectre8750
spectre8750@gmail.com
By Spectre8750417 1 -
Fiat G-91Y, German Skins (fictional)
These skins are for the great G-91Y from Enrico
Skins done with the templates from him & my own for the tanks.
Also includet is a modified userlist for the Yankee,
to make it usable for German Navy & German Air Force.
You have to read the readme.txt!!!
------------------------------------------------------------
this Mod is released under the freeware licensing agreement
http://forum.combata...showtopic=26131
------------------------------------------------------------
I hope you´ll like these skins.
Schapen, 11th July 2010
Carlo "Souli" Vecchi
By Soulfreak234 1 -
what started out as a flightmodel tweak soon took on a life of its own and
became a lot more
basically what we have here is changes in the flight model so the Seahawk FB3/FGA4/FGA6 aircraft
handling is a lot closer to whats described in the aircrew manual part 3
(handling) and while we had the book open part 6 (operating data) and one
thing led to another and you have the result before you
i have adjusted the load out to be "realistic" and as in the manual so they
respect the wieght limits, you can maually oveload if you wish but if you
wish to fly "realistically" take fuel out to compensate for the extra
wieght
with a full load of rockets and fuel tanks...you cant partially fill them
so if you drop your internal fuel to 75% the wieghts (and fuel) you will be
right.
the bomb/fuel pylons should be jettionable but i dont know the code for
this yet so your aircraft state is pre-mod N.247 so you cant, so you keep the
pylons on jettison for now
others major changes are the FB3 has no rockets
the FGA4/6 rockets and load out now work correctly though visually the
inner pair will appear too far inboard...this is a visual model thing and i
may revisit this later to see if i can move them...unless someone beats me
to it, hint hint
thier are signifcant changes to the handling but the most usefull advice i
will give is 110kts clean in landing config on the approach to put here on
the carrier deck..heck even the AI can land it...
last but not least the hunter cockpit is used instead of the meteor cockpit
you must have the SUEZ mod installed or at least the SEAhawks with thier
default names from it
Simply drop the objects folder into your Mods folder in my documents or
wherever you put your strikefighter mods (SF2merged+exp1 for suez)
and hopefully the relevent update files will install in the right place
otherwise just go to the update folder, remove the 3 files for each aircraft you need and
manually place them
as always back your files up FIRST before applying..if you dont like what i
have done you can then revert
as always credit goes to the original creators of the SEAhawk, all i have
done is alter some files...an update of the seahawk if you will
By Tomb208 0 -
T-38A Força Aérea Portuguesa Skin
This skin is for the great T-38A from Fast Carrgo
Skin is done with the templates from him.
------------------------------------------------------------
this Mod is released under the freeware licensing agreement
http://forum.combata...showtopic=26131
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I hope you´ll like this skin.
Peace.
Carlo "Soulfreak" Vecchi
Schapen, 10th of July 2010
By Soulfreak80 0 -
Fiat G-91Y, 101° Grp 8° Str heavy weathered
This skin is for the great G-91Y from Enrico
Skin is done with the templates from him.
You have to read the readme.txt!!!
------------------------------------------------------------
this Mod is released under the freeware licensing agreement
http://forum.combata...showtopic=26131
------------------------------------------------------------
I hope you´ll like this skin.
Peace.
Carlo "Soulfreak" Vecchi
Schapen, 9th of July 2010
By Soulfreak191 0 -
This is the kit to convert in SF-2 Spillone104's great work.
For Ace888, Carlo & Kevin who asked for.
This is NOT a complete plane.
You will need original mod here: http://combatace.com/files/file/11113-f-104j/
And F-104G cockpit folder plus F-104G_COCKPIT.in extracted from SF-1/WoE or following Kevin's hints here: http://combatace.com/topic/57393-flyable-f-104s-for-sf2/page__pid__426204#entry426204
Some easy work:
1. extract my upgrade pack
2. extract Spillo's original mod, in aircraft/F-104J folder copy ALL skins folders
3. paste ALL skin folders in my upgrade pack aircraft/F-104J folder
4. take from SF-1/WoE F-104G F-104G cockpit folder and F-104G_COCKPIT.in and paste in my upgrade pack aircraft/F-104J folder, too
5. that's all folks
I added only a SF-2 F-104_Loadout.tga, made by myself.
Paul
By paulopanz335 1 -
SeaHawk F.6 (i.e. F.4 upgraded)
A complete SF-2 pack upgrade
Credits:
- Bunyap for this old but gold plane;
- Hugh "Baffmeister" FM tweakings (see own readme)
- Alex "Spillone104" sound & testings;
- Matteo "Spitwulf" testings;
- Paolo "Paulopanz" (18!) Skins, decals etc. etc.
To Install:
Put all in main mod folder. You need SF-2 Weapon pack.
Enjoy!
7.7.10
Paolo
By paulopanz520 1 -
Readme for the Northrop 2 seater aircraft.
********************************* Version 2.0 Release ********************************
This release combines all previous Northrop 2 seaters into one package and updates them to Jun 2010 standards. Only aircraft not included is T-38C due to lack of a suitable cockpit. Several enhancements to all aircraft have been added, including available bump mapping, new F-5A cockpit enhancements, various other tweaks and fixes.
Thanks to the following folks:
331KillerBee - For the skins, additional information and hanger/loadout/loading screens, SF2 weapons pack.
ChampionsVA56 - For his early T-38A paint scheme.
Deigo - For his very nice MODusaf pilot skin!
EricJ - Textures, loading screens, readme construction.
JAT81500 - For most of the avionics work on which the Saeqeh avionics are based.
JSF_Aggie - Range addition for the NATIONS.INI.
Jug - Flight evaluation and assistance.
Lexx_Luthor - For the Airshow Smoke effect for the Thunderbird T-38A (borrowed from his missile exhaust effects).
PappyChkSix - For the original skins, which unfortunately were lost when the models were remapped.
Soulfreak - Reference materials.
Sundowner - Tips, advice and help.
The Mirage Factory - For allowing me to use the cockpit, effects, damage textures and sounds from the F-5A and F-5E FM based off of Mirage Factory F-5A and F-5E.
TK - For the ThirdWire series of sims.
USAFMTL - For beta testing and advice.
Vampyre - Technical assistance.
Wrench - Reference materials.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Strike Fighters 2/Vietnam/Europe/Israel patched to Jun 2010 standards. This is not for Generation 1 ThirdWire sims.
Optional:
JSF_Aggie's SF2 Series Range Terrain for the AT-38B single missions. http://combatace.com/files/file/11067-sf2-series-range/
What is in this archive:
1. This readme (duh!) and the Readme folder.
2. Effects, Objects, Sounds, Flight folder.
3. Alternate Hanger/Loading screens in the F-5B Vietnam Hanger Screens folder.
4. AT-38B missions in the Missions folder.
Instructions:
1. Read and understand this entire readme FIRST!
2. Copy the Effects, Objects, Missions, and Sounds folders to your SF2/V/E/I mod directory. Allow directory merging and overwrites (anything overwritten either belongs to me, is part of the SF2 Weapons Pack or is the exact same as the Mirage Factory F-5 effects and sounds).
3. Optional step: Copy the 2 files located in the F-5B Vietnam Hanger Screens directory to your mods/Objects/Aircraft/F-5B directory and overwrite.
4. Optional step: Copy the Flight folder to your SF2/V/E/I mod directory. Contains a NATIONS.INI file that changes Iran from Friendly to Enemy and adds the Range nation. If you have a modded NATIONS.INI already, you may want to insert the proper entry by hand. You will NOT need the Range NATIONS.INI.
5. Optional step: Download and install the SF2 Series Range.
6. That's it! You should see the aircraft in your selection screen.
Aircraft Information:
Consult the various readmes included here for specific variant information.
Notes and Limitations:
This uses the 'Open Cockpit' method to place the cockpit model 'inside' the external model. This also allows the ability to add flight controls to the cockpit, which originally didn't have them modeled for the F-5F. Downsides are the that during inclement weather, it will appear 'foggy' inside the cockpit.
Capable of being flown from either seat through editing of the main aircraft ini file. Simply uncomment the lines that have the seat you want to fly in, and comment out the lines with the seats you don't want to fly in. The default is the front seat.
The gunsight is new and part of the aircraft. You will not have a gunsight if you fly without a cockpit. Also, the gunsight has an ability not normally available to ThirdWire aircraft...use your thrust vectoring control to activate it (make sure your thrust vectoring control is in the neutral position before you start the mission).
The FM is reasonably 'close' to the real thing...but defaults to being 'fun' vs being 'perfect numbers'. It gives a reasonable impression on how the aircraft actually flies...but don't expect to hit all the 'numbers' perfectly.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part. Released IAW the freeware accords at CombatAce.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
10 Jul 10
By FastCargo1,608 0
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