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Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
Subcategories
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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A SF2/NA Up grade for BobRocks Giuseppe Garibaldi...
By colmack329 1 -
This is based on the stock Northern Sabre campaign, but set in 1975. It stars 4 allied Carriers, The Ark Royal, The Clemenceau, The JFK, and The Forrestal. The campaign will be easier than '79 due to the extra help, but keeping your ships alive is still a challenge.
Plenty of Phantoms to fly including the F-4K, 2 squadrons of F-4J and the 57FIS F-4C (57FIS was actually using SEA camo on their planes).
You will NEED SF2:V, SF2:NA and DLC F-4K + F-8E(FN)
And these ships:
http://combatace.com/files/file/12807-sf-2na-ark-royal/
http://combatace.com/files/file/12815-sf-2na-hms-bristol/
http://combatace.com/files/file/12814-sf-2na-leander-batch-2/
http://combatace.com/files/file/12817-sf-2na-county-class-batch-2-dd/
You will want:
http://combatace.com/files/file/12345-super-etendard-super-etendard-m-for-sf2-by-foxmonter/
http://combatace.com/files/file/12307-buccaneer-faa-for-sf2/
http://combatace.com/files/file/11938-av-8a-harrier-for-sf2/
http://combatace.com/files/file/12751-lha-mod-for-stock-sf2na-version/
Readme:
Back up your files first!
Merge the contents of into your modfolder.
Alternate loadout for Buccaneer S2D is optional, but will make Naval Stikes more effective.
I tried you use the appropriate planes/squadrons and ships/names/numbers
Innacuracies include:
A-7E's on the Forrestal are not the correct ones because SF2 does not include decals for VA81 and VA83.
The Super Etendard was not in service in 1975, but I couldn't find a Etendar IV.
French fleet uses stand-ins including Essex Class carrier for the Clem.
Soviet ship names are not all accurate to 1975.
WWIII didn't actually happen in 1975 AFAIK, so just have fun with this!
By arthur666256 0 -
F-22 Cockpit for Strike Fighters 2
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Since the AFX cockpit essentially was an F-22 cockpit with changes, I decided to make a proper F-22 pit and finally got around to doing so. Also wanted to capitalize on latest developments. You'll see.
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Installation:
Drop the files into your F-22 folder.
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Known Issues:
The weapons display indicator is retarded and doesn't accurately count down the AAMRAM's. I tried various ways but none would work to my satisfaction.
Wing stations are not supported on the weapons display. If there is sufficient demand I could add them back but it's a handful.
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Credits:
Models & textures by Julhelm
As usual, these files may not be used in payware or otherwise tampered with and reposted without my consent which you may request at NilsD at bredband dot net.
This message will self destruct in five seconds.
By Julhelm1,312 13 -
This is repaint of Jaguar A cockpit.
It gives the cockpit more depth and generally better look (I hope)
There are some innacuracies and omissions so please do not count the rivets!
Also due to the way the original mesh is mapped some parts couldn't be improved. Also because of this I decided to paint the canopy framing monocolour gray.
By Stary463 7 -
Compatible with Strike Fighters 2 Series of games.
One thing that has bugged me about the Strike Fighters series is the object icons are both large and opaque. Compound this with the fact that they cannot be filtered, and it makes for difficult mission planning over areas of dense activity. This mod reduces the icon size by 25% and makes the icons semi-transparent, which allows you to easily see the enemy and friendly forces while still seeing the map underneath the forces. This is especially useful for runway strikes, where you will want to know the orientation of the runway prior to setting up your Initial Point.
Specifically, his mod converts the BMP object icons to TGA and adds an alpha channel that ranges from 50% to 75% opacity. Likewise, this mod updates the PLANNINGMAPSCREEN.INI in order to call the new TGA files as well as reduce the Object Icon Size from 32 pixels to 24 pixels.
Easy Installation (if you are not running any other menu mod)
Copy the included Menu folder into your SF2 mods folder
Manual Installation (if you have an existing menu mod)
As long as your menu mod doesn't change the PLANNINGMAPSCREEN.INI file, you should just be able to copy these files to your SF2 Mods folder. If you do use a custom PLANNINGMAPSCREEN.INI, then in addition to copying the TGA files to your [sF2 Mods]\Menu folder, you will need to make the following changes to PLANNINGMAPSCREEN.INI:
[MapData] <...> FriendlyAircraftIcon=FriendlyAircraftIcon.tga <-------change these from BMP to TGA FriendlyGroundForceIcon=FriendlyGroundForceIcon.tga FriendlyNavalUnitIcon=FriendlyNavalUnitIcon.tga FriendlyRadarIcon=FriendlyRadarIcon.tga EnemyAircraftIcon=EnemyAircraftIcon.tga EnemyGroundForceIcon=EnemyGroundForceIcon.tga EnemyNavalUnitIcon=EnemyNavalUnitIcon.tga EnemyRadarIcon=EnemyRadarIcon.tga <...> ObjectIconSize=24 <---- change this from 32 <...>
You can resize the ObjectIconSize to whatever you like, but the included HighlightIcon.tga is set for a 24 pixel Object Icon. If you wish to keep the ObjectIconSize at 32, you can do so; just remove the HighlightIcon.tga from your [sF2 Mods]\Menu folder and the default icon from the CAT file will be used. If you wish to use any other size icon, you will need to make changes to HighlightIcon.tga yourself. If you know of a way to change this in the INI file, please let me know so that I can put it in my next update.
Future Compatibility Issues
In order to ensure compatibility with future official SF2 patches, you may need to extract PLANNINGMAPSCREEN.INI from the MenuData.CAT file and compare the files to ensure compatibility. You can quickly find my changes in the sections bracketed by //.
For support, please post in the corresponding File Announcement thread at CombatAce.
By HomeFries254 1 -
Tested with Strike Fighters 2 series; should work with SF1 series via manual install.
This music theme was originally designed for Falcon BMS 4.32, but arguably better fits SF2 North Atlantic from a thematic standpoint.
This mod takes Harold Faltermeyer's music from the 1986 Paramount film "Top Gun" and applies it thematically to the different UI screens. The music was ripped from the film and processed by CamelBlue, but in some cases the removal of dialog resulted in muted music or inconsistent volume. In these cases, I mixed in the audio track of the F-14s shooting down the Libyan MiG-23's over the Gulf of Sidra. This mix worked better than I had hoped possible.
Now all we need is for somebody to mod the MiG-28...or perhaps an F-5 skin ;).
Easy Installation (no other existing menu mod)
Copy the included Menu folder into your SF2 mods folder
Manual Installation (existing menu mod)
In most cases, I used the same name of the existing theme, so you can just insert the WAV files into your [sF2 Mods]\Menu folder. There are some exceptions noted below:
Replace the BackgroundMusic line with "BackgroundMusic=CreditsScreen.wav" (sans quotes) in the following files:
AWARDSCREEN.INI MEDALLISTSCREEN.INI VIEWMEDALSCREEN.INI
Replace the BackgroundMusic line with "BackgroundMusic=Planning.wav" (sans quotes) in the following files:
HANGARSCREEN.INI LOADOUTSCREEN.INI PLANNINGMAPSCREEN.INI ROSTERSCREEN.INI
Replace the BackgroundMusic line with "BackgroundMusic=CampaignScreen.wav" (sans quotes) in the following files:
SINGLEMISSIONSCREEN.INI
[4. Optional Enhancements]
I have another mod that reduces the size of the object icons on the planning map and makes them semi-transparent in order to see the map beneath the units. Since this mod also makes changes to the PLANNINGMAPSCREEN.INI, I have included this mod as an optional installation. If you copy these files to your [sF2 Mods]\Menu folder, then you will have both the Top Gun Music Theme and the new map icons working together.
[5. Future Compatibility Issues]
In the effort to minimize the size of this mod, I used the some of the same files across multiple menus. This means that in order to ensure compatibility with future official SF2 patches, you may need to extract the ini files listed in the previous section from the MenuData.CAT file and compare the files to ensure compatibility. You can quickly find my changes in the sections bracketed by //.
Likewise, you can always copy and rename the WAV files to match the default WAV filenames in order to ensure compatibility for future patches.
[6. Additional Information]
The debrief sound files are not listed in an INI from the Menu folder, but rather are listed by nation in the NATIONS.INI file. This means that even if you decide to remove this mod, you could If you wish rename the existing debrief music files and allow them to be played for the U.S. Navy. The updated section in your NATIONS.INI should read:
[Nation003] <...> DebriefSuccessMusic=[RenamedDebriefSuccess].wav DebriefFailMusic=[RenamedDebriefFail].wav DebriefKilledMusic=[RenamedDebriefKilled].wav <...>
For support, please post in this File Announcement thread at CombatAce.
By HomeFries698 6 -
This is a high resolution repaint of old (2005) cockpit of Super Etendard by Foxmonter, as used in various types of Mirage F1 in Operation Desert Storm.
Due to the way this cockpit mesh is mapped I had to make one big 4096x4096 file for most of the main parts. Also other parts are repainted or adjusted.
There are some innacuracies and omissions so please do not count the rivets!
After all it's SE pit standing-in for Mirage F1 and to be honest je ne parle pas français...
By Stary592 5 -
Operation Phocidae (1962)
During a very nasty World War Three, the Ark Royal and her Task Force is trapped in the Baltic. Ordered to engage the Soviet Coastline, they will have to battle the fleet, as well as the VVS and Naval Aviations assets. It is up to the pilots of her Buccaneers and Sea Vixens to win the day for the Royal Navy!
Please note: This is a rule of cool campaign. That means I have not even bothered to be historical. Its about fun, so rivetcounters can spend their time finding all the little references :-).
Installation:
The only thing you need (AT THE MOMENT) is SF2: Europe. I made this campaign to show that SF2: NA Battles can be done without having SF2: NA. TK however has reserved the right to revoke this feature, as he seems to fear this will cause "CTDs in the future". Consider this more of a Tech Demo then a proper campaign.
Do note that while Carriers cannot be sunk in the game without SF2: NA (At least not what I noticed, see if you can make it happen), I have lost Carriers on the Campaign Map when they have been "hit" by bombs. So keep that in mind!
Throw it all into the mod folder, and have a good time! Nothing fancy have been edited, so you can use it in a standard installation without messing too much up.
If you are merging this with TSF; install this after Midvintermörker.
Credits:
Aircraft
Buccaneer by Ravenclaw007
Il-28T by Paulopanz
SeaHawk FGA 6 by Bunyap, Baffmeister, Spillone and Paulopanz
Sea Vixen by Skippybing, updated by Wrench
Yak 25RV Mandrake by Pasko, updated by Flogger23
Yak 25M & K by Pasko, updated by Paulopanz
Ships:
ArkRoyal by Hinchinbrooke - Updated by Paulopanz
Daring by Hinchinbrooke - Updated by Paulopanz
Rothesay by Hinchinbrooke - Updated by WhiteBoySamurai
Riga by WhiteBoySamurai
Komar by WhiteBoySamurai
Have fun!
By JonathanRL511 2
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