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Strike Fighters 2 Series by Thirdwire

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All SF2 Series Simulation Modifications and Add-Ons

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    1. This mod is something to complement Stary's Green Hell3 mod for SF2V. All airfields on both sides have been extensively facelifted and given a new lease of life by re-populating them with huge amounts of groundobjects that were used in my Desert3 terrain and updated airfields for the Four Seasons mod.
      Airfields have also been re-catagorised into two different groups; 'Red' and 'Blue'. For example, a friendly 'vietnamSEA_airfield4' will now be 'BLUE_AIRFIELD4' and a North Vietnamese 'vietnamSEA_airfield4_NV' will now be 'RED_AIRFIELD4'.
      The amount of ground objects and buildings on all airfields are on a MUCH bigger scale than before, though I haven't really noticed much of a drop in FPS performance - although the mod's performance on your PC does depend on your own system and specs.
       
      ----------------------------------
       
      INSTALLATION (PLEASE READ CAREFULLY):
       
      * First, save a copy of your existing 'VietnamSEA' terrain (in case for some strange reason you might not be happy with this mod!).
      * Secondly, unzip this pack and allow the folders within to merge with your SF2V installation. If asked whether you want to replace files, allow them to be overwritten (you saved a copy of your original terrain, yeah?).
       
      You should be good to go then!
       
       
      Important Note: If you don't already have this, you should download it from the SF1 downloads section, otherwise North Vietnamese airfields will be missing a LOT of trucks:
       
      * Kesselbrut's 'Soviet Transport Mod', which can be found here: http://combatace.com/files/file/3667-soviet-transport-pack/
       
       
      CREDITS:
       
      *SF/WoV Runway Upgrade tiles by Polak
       
      *Hi-Res Runway texture tiles by JSF Aggie
       
      *Factory Target Area, Tactical Control Centre, HeadquartersR1, Gas Station and Tower H1 by Wingwiner
       
      *Enhanced Top Cloud Layer BMPs by Fubar512
       
      *Radar Facility by Grumpapotamus
       
      *Generic Hangars pack by Stary
       
      *South Vietnamese, American and SEATO flag by Wrench
       
      *Thai flag by pureblue
       
       
      *Borrowed Objects from Wrench's Libya Terrain :
      Round Tents
      Barbed Wire
      Fences
      Camonet
       
      *Borrowed Objects from Wrench's DBS Terrain :
      HotDog Stand
      'Deuces Bar & Grill' sign
       
      *Borrowed Objects From Falklands Mod :
      Stanley Tower
      Comm Building
       
      *Borrowed Objects From Desert Storm Mod :
      Satellite and Radio Antennas
      Sandbag walls
      Ammo boxes
       
      *Borrowed Objects From SF2 Range Terrain :
      Forklift and ShelterZU by Amokfloo
      Firetrucks by Ravenclaw
      FloodLight, SmallGenerator, ConcreteBlock and SunShelter by Pureblue
      Static Chinook model by Banidos Team
      Tools by Polak
       
      Thanks to the creators of all the above mods.
      Special thanks to all at CA for the fantastic mods that have been created over the years. And of course a very special thanks to TK for creating this unique mod series.
       
      NOTE: If I've forgotten anybody please get in touch so I can give you the credit you deserve!
       
       
      Have fun;
       
      Piecemeal
      6th Jan 2011
       
       
      1,091 1
    2. PASKO's, Column5's and Marcello's Grumman F9F-5 Panther.
       
      All I did was modifying it for use in SF2.
       
      Changes made:
       
      1) Changed the pit to the standard A-4B pit.
      2) changed the loadout to weapons available in version of juni SF2 (no EXP or anything added).
      3) Replaced the original skin of VMF-331 by one made by Wrench. This skin fits the plane best. The other skins show gaps along the back of the plane and on the nose. Hope he doesn't mind. I did not ask specific permission to use his skin.
      3) There is an error with LOD3. It shows the nose cone perpendicular to the plane. I solved this by removing lod3.
      4) Animation. Wingfold is active use shift 1.
       
       
      That's it. All other credits go to the orignal builders of this beautifull plane.
       
      The original readme is attached below.
       
      To install, just drop the files in the '[Drive]:\Users\[name]\Saved Games\ThirdWire\StrikeFighters2'.
       
       
      6 januari 2011
       
      Redeye
      616 0
    3. The Apache Spirit Dancers have brought forth some more target drones for your new range. This is DRONE PACKAGE #2 for the Mescalero Proving Grounds. Please be sure to have parts 1 and 2 already installed.
      INCLUDED with this package are the following NEW target drones and BONUS aircraft:
       
       
      THE QF-9J Cougar: Former front line carrier fighter of the USN. An AGRESSIVE drone of good manueverabilty
      but no countermeasures.Operated by permanent USN detachment from China Lake. Type was
      fully expended by 1975.
       
       
      THE PQM-102A DELTA DAGGER: Former front line USAF interceptor. Retired and placed in AMARC storage,Arizona.
      Recalled for target drone use in 1975 because of its performance simularities to
      the Soviet Mig-21. An AGGRESSIVE drone of fair manueverability and limited counter-
      measures. Type fully expended by 1986.
       
      THE CQM-10B BOMARC: Former USAF air defense missile. Retired in 1972 and converted for target drone use.
      A PASSIVE drone of poor manueverability BUT SUPERIOR SPEED!! A pair of ramjet engines
      can hold MACH 1.7 over the range and MACH 3.5 at higher altitudes. Limited countermeasures.
      A "shoot quick or it's gone" target. Designed to simulate the MIG-25 Foxbat or SR-71 type
      recon aircraft. Ground launched via self contained booster rocket.
       
      THE QT-38A Talon: Former USAF supersonic Advanced Trainer. Obtained by USN in 1975. and converted to target drone.
      Retrofitted with belly-pod containing limited countermeasures. A passive drone of fair/good manuever-
      ability. Operated by permanent USN detachment from China Lake. Type still operational but retirement
      is immenent.
       
       
      THE QF-4B Phantom II: Former front line carrier fighter of the USN. An AGRESSIVE drone of good manueverabilty
      and good countermeasures.Operated by rotating USN detachment from US NAVAL MISSILE CENTER in.
      Point Mugu,Calif. Type was fully expended by 1990.
       
       
       
       
      --------------DRONE CONTROLLER-------------------
       
       
      THE FJ3-D2 Fury: Drone controller conversion of the FJ-3 Fury. Pilot can assume command of errant drones and activate
      self-destruct mechanism via radio control. Armed with (4x) 20mm cannon as secondary termination
      choice. Operated on a limited utility basis from 1955 until 1966.
       
       
       
       
      -------------RANGE "HUNTER KILLER" AIRCRAFT------(one of my personal favorites!!)
       
      THE F4D-1 Skyray: Short-lived, front line carrier fighter of the USN and later USMC. Designed as an interceptor for the fleet.
      Holder of several speed and climb-to altitude records of its day. Has (4x) 20mm cannon in wings with limited
      ammo. Primarily designed to intercept with unguided "Mighty Mouse" rockets in external pods. Can be con-
      figured to use early sidewinder missiles instead. Capable, but NOT USED for air/ground operations (due to wing
      stress problems). Limited internal fuel makes drop-tanks neccesary. VERY limited combat time over range
      once tanks are dropped.....WATCH YOUR FUEL!! Non-carrier use over land requires carrying of external
      NAVPAC which contains needed avionics for navigation (VOR-OMNI) and instrument apporach use (ILS). This pack
      is non-droppable and carried on centerline. Your Skyray wears the colors of FAGU.....the Fleet Air Gunnery Unit,Pacific
      out of NAAS ElCentro,Calif. 1958.
       
       
      A full READ-ME file with installation and CREDITS is included. ENJOY!!!
      476 3
    4. 25 Dec 2010 : Merry Christmas.
       
      Strike Fighters 2: Modern Warfare Taiwan V1.01 by Spectre8750
       
      Campaign For SF2, SF2:E, SF2:V, SF2:I or
      SF2,SF2:E,SF2:V and/or SF2:I Merged Install.
       
       
      This Campaign is a culmination of many to hit on the possability of the
      situation in the Far East coming to a head and represent the possible Air
      Battle.
       
      The Campaign includes Taiwan, Australia, RAF, Japan, Hungary, USAF, USMC,
      USN with Carrier support, and China and the Soviet Union.
       
      Extra Files are required: The E-2C-R3.LOD for the E-2C "HawkEye" from
      Skunkworks, all other files for that Aircraft are included and modded. Do
      not overwrite the other Files. The E-3A.LOD's for the E-3 "Sentry" can be
      found in Operation Desert Storm in the "ODS_part1.exe" file. You only need
      the LOD's all others are already included. This Aircraft is not crucial
      but fun to Include. Also the F-16A(10) uses the F-16A_Netz.LOD's not
      included but will work if You have SF2:Isreal loaded. If not it is not
      crucial as it is for the Mercenary Player only and won't affect the Game if
      not present. All other files are included and modified and needed as is.
      If you modify included files, I can't guarantee results.
       
      Installing the Campaign:
       
      Install as per the Knowledge base for Standalone Mods.
      And Delete The Aircraft and Ground Objects before you dump these files in.
       
      Also Included an Icon for the Main Dir to use with the Desktop Shortcut.
       
      A Menu ModuleMWT.cat file is included for Menu Screens and Music.
       
      Open the "StrikeFighters2 War for Taiwan.INI" file you created and make sure
      it has the fallowing at the bottom:
       
      [Module]
      ModuleDataFile=ModuleMWT.cat
      DefaultTerrainData=Taiwan
      DefaultAircraft=F-16A(20)
       
      Now go to the new "Mod" "\StrikeFighters2 Modern Warfare Taiwan\Terrains\Taiwan"
      Folder and open the TAIWAN.INI file and remove the semicolon in front of the
      game you have loaded as follows. Example if you have SF2 Israel.
       
      ;CatFile=..\GermanyCE\GermanyCE.cat
      ;CatFile=..\Desert\Desert.cat
      CatFile=..\IsraelME\IsraelME.cat
      ;CatFile=..\VietnamSEA\VietnamSEA.cat
       
      Leave all others with a semicolon.
       
      You should be ready to go.
       
      I want to thank the Following for making
      This Mod possible with a special thanks to
      Gepard for the original Formosa Strait Terrain
      and Stary for the Tile and objects Update:
       
      _Thomas_
      101tfs
      331KillerBee
      Actarus
      AGOSTINO
      AleDucat
      aleks
      AmokFloo
      ArturR
      Badger
      BANIDOS TEAM
      bib
      bigal1
      bobrock
      Boopidoo
      BPAo
      Camouflage
      *****
      Column5
      Crab_02
      Craig
      Crusader
      DamWaar
      Dante-JT
      Dave USAFMTL
      Dels
      Deuces
      Diego
      Digital Overlord
      Dr.Welsh
      Epizikl
      EricJ
      Erikgen
      Erwin_Hans
      FastCargo
      Flying Toaster
      Fubar512
      Gaston
      gerwin
      Ghostrider883
      Gabilon
      Hawker
      Howling1
      HrntFixr
      Insky group
      J.M Langeron
      JA 37 Viggen
      Jat81500
      Jeanba
      Joe Baugher
      Jimbib
      JSF Aggie
      Julheim
      Jv44kt
      Kesselbrut
      Kout
      Kreelin
      lindr2
      LloydNB
      Mago
      Manetsim
      Marcfighter
      Matthew Ouellette
      Max Rudakov
      Mike1
      Miracleman
      Mirage Factory
      MK2
      Moonjumper
      Mig Master
      MJ
      NeverEnough
      Olivier ANGUILLE
      olo007
      pablitoVPT
      Paladrian
      Pappy
      Pappychksix
      Pasko
      pcpilot
      petr005
      Phamtuan
      Private
      Rafael
      Rampage
      ravenclaw_007
      Raptore One
      raynor
      rscsjsuso5
      Scrapper
      Sidewinder86
      Signum
      Sony Tuckson
      spillone
      Starfighter2
      Stary
      ST0RM
      SUICIDAL
      Sundowner
      Swede
      SWS
      Syrinx
      Talos
      The Trooper
      Thunder-Works
      Team Viper
      TFlash
      Tiwaz
      tomcat
      TORNO
      Tunderchief
      Typhoid
      UF Josse
      Veltro2K
      vrkuboy
      Wilco
      WingWiner
      Wpnssgt
      Wrench
      X Ray
      YEYEYE
      Third Wire
      and TK
       
      Thanks all, let me know if i missed anyone.
      Email Me.
       
      Have Fun
       
      Spectre8750@Gmail.com
      1,521 0
    5. VMF-451 For SF2 Vietnam's STOCK F-8C.
      208 1
    6. "GREEN HELL 3"
       
      Strike Fighters2:Vietnam map modification.
       
      Designed for stock SF2:Vietnam VietnamSEA and Modern Darwin map by Wrench
       
      Apart from these, should work with older maps using WoV/SF2:V tileset -Burma, Philippines etc in every sim from the series apart FE.
       
      Credits:
      Wrench, for Modern Darwin map, that forced me to do something with stuff dusting on my hdd
      Also for screens templates, used to create optional menu screens.
      ShrikeHawk -I think ajusted environmentsytem is based on his work.
      Combat Ace -self explanatory, you guys rock!
      TK, Thirdwire -for still giving me fun and bugs altogether.
       
      This is version 3.0 of my Green Hell mod for SF2:V
      After doing some work for Wrench's Darwin map, I decided to go fullscale, re-use my older tileset, finish the tod files, adjust several things and release this as part three.
       
      In comparision to previous incarnations of the mod that relied on fabulous tileset by Brain32, this one uses different tileset, based on stock one, thus changing the look significantly if you're familiar with GH series. My goal was to create universal tileset for South East Asia terrains.
      Also, as with every new patch old rendering bugs remain unchanged [:(] I decided to change the way of populating tiles, whidh is clearly visible in the jungle areas. No more large clusters of trees, replaced with smaller individual trees to minimize the possibility of rendering errors.
       
      As a bonus included are new environment system (based on great fork by ShrikeHawk) with reduces size of clouds and increased minimum altitude of these, to further minimize famous "trees vs clouds" rendering errors. Also I added new menu screens with GH3 theme I use in my SF2V install.
      2,335 0
    7. Welcome to the Desert Southwest of the United States of America. To be more precise.....you are in central New Mexico, home of the Mescalero Apache tribe. The year is 2011 and a new SF2 bombing range file is here.
      This is my attempt at creating the ULTIMATE place for SF2 fanatics to PRACTICE and MASTER their air combat skills. So put on your feathers and war-paint....grab your best horse..... and give it a try.......CHAMP
       
       
      Features:
      - Upgraded home airfield with additional facilities, additional runway and full lighting for night ops!
      -OVER 15 detailed target areas on the range for air to ground bombing,rocketry and gunnery practice. Numerous target types.
      - OVER 30 TYPES OF DRONES will challenge your air to air skills (or lack of them). Yes....you CAN fly the drones also!!
      - A detailed READ ME folder with INSTALLATION instructions, range overview, intel photos and of course CREDITS!
       
       
      Tested on all four SF2 titles......both stand alone and merged.
       
      This is part 1 (of 2 uploads to complete the range mod)
      First set of 8 drones and one drone controller included.
      Bonus set of F-4N Phantom "hunter-killers"
      Batteries not included.
      584 1
    8. Postprocess shader tweaks
       
      FOR STRIKE FIGHTERS 2 DirectX 10 ONLY!
      Made for and tested in SF2 all titles merged with Expansion Packs 1&2
      (but should work with any SF2 title)
       
      version 1.0
      30.12.2010
       
      This is set of modified Thirdwire postprocess shader variants that change the appearance of Strike Fighters 2.
       
      This mod works only in Strike Fighters 2 in Dx10 mode. Also you need to set your effects detail to unlimited for this shader to display!
      Please note that when using sepia, fake night vision and black&white shaders, various on-screen elements (like gunsight, HUD, radar display box and text) are still displayed unchanged. These are processed using different own shaders.
       
      Included are several variants, with various color corrections (old film, sepia, black and white, light green, nightvision) and various strenghts of screen vignetting.
      816 0
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