Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
Subcategories
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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EA-18G Growler VAQ-141 Shadowhawks for SF2/V/E/I
By SidDogg
===============================================================
This is the ALL-IN-ONE VAQ-141 HD livery for the excellent
EA-18G Growler by EricJ.
A BIG thanks to EricJ, FC, and all involved for this aircraft,
as well as the skin template used to make this skin.
Installation
--------------
Simply unzip into the SF2 Series Mod directory
Enjoy!
SidDogg
By SidDogg219 0 -
South African Air Force Mirage IIICZ
IMPORTANT: no LOD is provided, SF2 Europe/Israël merged is required to use this mod.
Installation :
Copy the folder "Objects" into your addons folder.
Credits :
Plane and cockpit : TK.
Reference, pilot and decals : PGC
A big thank to all on C6 and CA forums that helped me solving issues I encountered.
Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this.
For any comment or question, contact me via C6 and Combatace forums.
This addon is and will in all cases remain freeware.
Enjoy
Ludo
By ludo.m54426 3 -
This is a ThirdWire WoE AV-8A Harrier converted for SF2. This package includes 331Killerbee's Enhanced Pack.
INSTALLATION:
Unpack the archive and drop the AV-8A folder to your MOD /Objects/Aircraft directory. You'll also have to extract original lod files from WoE ObjectData.cat using the CAT extractor. Following lods: AV-8A.LOD, AV-8A_LOD2.LOD,AV-8A_LOD3.LOD,AV-8A_LOD4.LOD & AV-8A_LOD5.LOD once extracted should go to the AV-8A folder. The AV-8A_cockpit.LOD needs placing in AV-8A/Cockpit folder.
This is my first conversion so if messed something up, you let me know ;).
Enjoy!
CREDITS:
ThirdWire - original WoE AV-8A Harrier
331Killerbee - WoE Harrier Enhanced Pack
MigBuster - SF2 Knowledgebase conversion guide :D
By SFP1Ace493 3 -
Mitsubishi F-1 Avionics HotFix For SF2
= For SF2, Full-4 Merged = ONLY!! =
Updates for my recently released SF2 mod of the Mistubishi F-1 by Veltro2k.
This package will update several main inis, giving the aircraft a full, complete working HUD with CCIP, IRM markers and other cool stuff.
As this mod makes use of several items that are 'borrowed' from inside several different ObjectData.cats, it is absolutely =NOT= compatable or downgradable for 1st Gen SF/SFG/WoV/WoE usage.
The full aircraft, to which this HotFix is to be applied can be found at the URL below:
http://combatace.com/files/file/11175-jasdf-mitsubishi-f-1-for-sf2/
Again, this is for SF2, a full-4 merged install ONLY!!!
As always, read the simple instructions included in the 'readme'.
wrench
kevin stein
By Wrench268 0 -
This is a "what if" skin for a South African Mirage 5
including :
skin for the squadron n°2 (The Flying Cheetah's)
new userlist.ini
Installation :
Copy the content of the Mirage 5Z folder in your addons folder.
Credits :
TK for the Mirage 5
PGC for the decals.
For any comment or question, contact me via C6 or Combatace forums.
You may use and modify this work, but it must remain free.
Enjoy.
Ludo
By ludo.m54119 0 -
These are enhanced planning/navigation maps for NF4+. I corrected Husum airfield icon to better indicate its runway orientation, enhanced the in-flight navigation map for better immersion and stuff.
Installation:
1.Unpack the archive and copy both *.BMP files to your Terrains/GermanyCE folder in MOD directorywhere you have NF4+ installed.Overwrite when asked.
2. Enjoy!
Credits:
NF4+ Team!
By SFP1Ace261 0 -
These are enhanced planning/navigation maps for Piecemeal's Desert3 terrain. I've added missing airfields descriptions, missing airfield icons, made all airfield icons indicate N-S runway orientation, enhanced the look of the in-flight moving map for better immersion and stuff.
Installation:
1.Unpack the archive and copy all 3 *.BMP files to your Terrains/DESERT3 folder in MOD directory and overwrite files if asked.
2. Enjoy!
Credits:
Piecemeal!
By SFP1Ace230 0 -
UPDATED DEFAULT SF2 DESERT TERRAIN Ver. 1.2
SF2 has always been my favourite of all the platforms; and after downloading and using the various terrain mods for SF2E and SF2V with hungry anticipation I decided to HEAVILY modify the stock Desert terrain with more than enough of eye candy.
DESCRIPTION:
Without giving too much away, the geographical story is now as follows:
*As well as Dhimar amd Paran, I've added Sharnak from baffmeister's Desert 2 terrain (my inspiration for this), now a colony which is known as the British Protectorate of Sharnak. RAF squadrons are permanently based there. A couple of other bases, border posts and the like have also been added from Desert 2
*I always thought that D9 and D10 airfields were always a little too close to the border. They've now been moved to the Dhimari 'wastelands' which you'll see on the centre left side of the enclosed planning map
*About ten SAM sites have been added to various locations on Dhimar and the amount of SAM sites across Paran has been hugely increased, the biggest increase being Paran's capital city of Kurzah; which in SAM site and Flak battery terms is now more like Hanoi during the Vietnam War.
*Ships, cranes, oil tanks, warehouses and the like have been added to ports on both sides. Now the capital cities of Muthala and Kurzah, have extensive docklands. Other coastal towns have at least one docking area for shipping.
*(15TH AUG 2010): Inspired by JSF Aggie's SF2 Range terrain, all airfields on both sides have been extensively facelifted and given a new lease of life by re-populating them with huge amounts of groundobjects, both new and old. They now look a lot more like real life airfields instead of that deserted 'Chernobyl International Airport' look in the default airfields. All airfields have also been re-catagorised into two different groups; 'Red' and 'Blue'. For example, a Dhimari DESERT_AIRFIELD4 will now be 'BLUE_AIRFIELD4' and a Parani one will now be 'RED_AIRFIELD4'. New trucks have been added as default groundobjects so they'll have to be downloaded elsewhere on the site (see 'Installation' for details).
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INSTALLATION (PLEASE READ CAREFULLY):
Simply unzip the FILE and put the enclosed 'DESERT3' folder into your Terrain folder.
Important Note: If you don't already have these, you should download them from the SF1 downloads section, otherwise they won't show up:
*SAMs & Vehicles Pack with Desert Skins by Pasko.
*Soviet Transport Pack by Kesselbrut.
*M109A6 Paladin by rebel ryder.
*'Camiones Argentinos' truck models by Banidos Team & Suicidal (the default 'USTruck' models have been totally replaced by these, so downloading these trucks is definitely a MUST or there'll be no trucks anywhere in Dhimar!!)
CREDITS:
*Factory Target Area, Tactical Control Centre, HeadquartersR1 and Tower H1 by Wingwiner
*Enhanced Top Cloud Layer BMPs and PECCO Crane model by Fubar512
*Radar Facility by Grumpapotamus
*Railway Station by Gepard
*Generic Hangars pack by Stary
*Desert Factories mod by Wrench
*Borrowed Items from Wrench's Libya Terrain :
Tree model
Round Tents
Barbed Wire
Fences
Camonet
Russian Freighter
Oil Refinery target area
Static Helicopters
Rotten Trawlers
Libyan Koni Class Frigate (Now Parani)
*Borrowed Items From Falklands Mod :
Stanley Tower
Atlantic Causway and Atlantic Conveyor
Canberra Liner
Argentine Tugboat (now a Parani Patrolboat)
ARA Belgrano (now a Dhimari Flagship)
Baltic & Nordic Ferries
Type 1 & 2 Trawlers (including rotten models)
Type 12 Frigate
Type 42 Destroyer
Rapier SAM launcher & Rapier Generator
20mm RH-202 & 35mm Oerlikon AAA units
Crane 2 object and Jetties
All Land Rover type vehicles
*Borrowed Items From Desert Storm Mod :
Terrain and sea tiles
Various target areas such as Oil Refineries, Scud Sites and Firebases
Satellite and Radio Antennas
SS-4_ATT
SS-4_LAUNCHER
SS-4_TANKER
SS-4_TRAILER
IraqiSquad
D-20 artillery pieces
IRBM
Sandbag walls
Ammo boxes
Nuclear Plant
*Borrowed Items From SF2 Range Terrain :
Forklift and ShelterZU by Amokfloo
Firetrucks by Ravenclaw
FloodLight, SmallGenerator, ConcreteBlock and SunShelter by Pureblue
Static Chinook model by Banidos Team
Tools by Polak
Thanks to the creators of all the above mods.
NOTE: If I've forgotten anybody please get in touch so I can give you the credit you deserve!
Thanks to Deuces for his editing of some DS terrain tiles.
Special thanks to Dave for his encouragement and assistance. The project wouldn't have been taken to this level only for him pointing me towards the right people.
If you have any queries or problems please don't hesitate to send me a message.
Piecemeal
15th August, 2010
By Dave2,060 1
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