Jump to content

Strike Fighters 2 Series by Thirdwire

Sub Category  

All SF2 Series Simulation Modifications and Add-Ons

Subcategories

    1. McDonnell Douglas Phantom F.7 for STRIKE FIGHTERS 2
       
      This is a simple mod of the stock Third Wire Phantom F-4E_72 to give a 'what if' Phantom F.7 interceptor-fighter with markings for No.5 and No.11 squadrons based at RAF Binbrook in Lincolnshire as they might have appeared during the 1980's and into the 1990's. I've decided to use some new sounds and effects (still Third Wire stock) but if you haven't got SF2:Europe then you will need to revert back to the bog standard 'jet engine' sound and normal F4 afterburner effects.
       
       
      BACKSTORY
       
      Following on from the success of the FGR.4 and FGR.5 the Phantom F.6 was essentially an interim design that used the FGR.5 airframe and Rolls-Royce Sequanna RB.410 series engines but with a slightly improved radar and avionics. The
      definitive F.7 introduced the more powerful Sequanna RB.450 series engines rated at 22,500lbs thrust with reheat and gave the RAF a superb replacement for the Lightning and the earlier Phantom F.1's. Entering service in 1975 the F.7's
      equipped eight home-based squadrons, an adversary squadron based at RAF Akrotiri in Cyprus and also equipped two squadrons based at RAF Stanley in the Falkand Islands before finally being retired in 2005
       
       
      INSTRUCTIONS
       
      1. Drop the Phantom_F7 folder into your Aircraft folder.
       
      2. Empty the contents of the Weapons folder into your Weapons folder (this simply gives the Skyflash an earlier in service date).
       
      3. Sprinkle the contents of the Decals folder into your main Decals folder (see below to enable the sharkmouth).
       
       
      CREDITS
       
      BIG THANKS to TK for the continuous improvement of a great little game/sim.
       
      Special thanks to Mike D (mppd) for his sharkmouth decal (slightly tweaked here).
       
      And thanks to everyone in the wider Third Wire community.
       
       
      Regards
       
      Spinners
       
      v1.0 24/12/09
       
       
      150 0
    2. McDonnell Douglas Phantom F.6 for STRIKE FIGHTERS 2
       
      This is a simple mod of the stock Third Wire Phantom F-4E_72 to give a 'what if' Phantom F.6 interceptor-fighter with markings for No.19 and No.92 squadrons of RAF Germany as they might have appeared during the mid-1970's through to the end of the 1980's. I've decided to use some new sounds and effects (still Third Wire stock) but if you haven't got SF2:Europe then you will need to revert back to the bog standard 'jet engine' sound and normal F4 afterburner effects.
       
       
      BACKSTORY
       
      Following on from the success of the FGR.4 and FGR.5 the Phantom F.6 was essentially an interim design that used the FGR.5 airframe and Rolls-Royce Sequanna RB.410 series engines but with a slightly improved radar and avionics. Designed to give RAF Germany a Lightning F.2A replacement the F.6 had no air-to-ground capability whatsoever and was therefore slightly lighter and had a slightly improved flight performance. The F.6 also introduced the Skyflash missiles planned for the definitive F.7 version and whilst some consideration was given to upgrading the F.6's with the F.7's more powerful Sequanna RB.450 series engines this came to nothing but, nevertheless, the two RAF Germany F.6 squadrons were a vital component of the NATO Central Sector and were only rivalled by the F-15's of the 36th TFW at Bitburg. The F.6's remained in service until 1994.
       
       
      INSTRUCTIONS
       
      1. Drop the Phantom_F6 folder into your Aircraft folder.
       
      2. Empty the contents of the Weapons folder into your Weapons folder (this simply gives the Skyflash an earlier 'in service' date).
       
      3. Sprinkle the contents of the Decals folder into your main Decals folder.
       
       
      CREDITS
       
      BIG THANKS to TK for the continuous improvement of a great little game/sim.
       
      Special thanks to Mike D (mppd) for his sharkmouth decal (slightly tweaked here).
       
      And thanks to everyone in the wider Third Wire community.
       
       
      Regards
       
      Spinners
       
      v1.0 23/12/09
       
       
      131 0
    3. Compiled and Cleaned up by Ryan Crierie (MKSheppard)
       
      Also available on my website at:
      http://www.alternatewars.com/Mods/SF2/SF2.htm
      In case you hit your daily download limit
       
      -----------------
       
      I claim no ownership or creation rights for any of thes effects; I just modded them to make them work in SF2, and then put them together to make it easier for other SF2 Owners.
       
      v1.00 circa 12/23/2009.
       
      I went through all of my installed effects INIs from all my addons and the various effects packs, like Deuce's, LEXX LUTHOR's Strategic Nuclear Effects™, etc and edited them to make them SF2 shader compatible to fix missing effects like MiG-19 afterburners not appearing, etc.
       
      I used the rule of:
       
      Materials that have BlendOp=BLEND_SRC_ALPHA
      EffectShaderName=effectLightLevel.fx
      (aka Volumetric emitters like smoke, groundmist, dust).
       
      Materials that have BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC
      EffectShaderName=twColor1.fx
      (aka fire, explosion, light, flash, flare, streaks)
       
      Found on Combat Ace Knowledge DB.
       
      I slightly modified LEXX LUTHOR's Strategic Afterburner files so that you can have both Large and Small versions in use at the same time e.g. J58_Large calls the Large effect and J58_Small calls the Small effect. You can see this in the Screenshot for this mod; the one on the left is J79_Small and the one on the right is J79_Large.
       
      I also rewrote some of LEXX's Nuclear Weapons Readme to make it a bit more comprehensible on how to make weapons datafiles call those effects in SF2.
      767 2
    4. Converted from my SF1 series hangar maker.
       
      Is also available on my website at
       
      http://www.alternatewars.com/Mods/SF2/SF2.htm
       
      ----------------------------------------
       
      How to use:
       
      1.) Copy your StrikeFighters2.exe or StrikeFighters2 Israel.exe or whatever.
       
      2.) Rename it SF2 Hangar Maker.exe (or whatever).
       
      3.) Run your new executable. Exit.
       
      4.) Go to User\Saved Games\ThirdWire\SF2 Hangar Maker
       
      5.) Unzip this file there/place them in that folder.
       
      6.) Launch the game using the SF2 Hangar Maker.exe
       
      7.) Remember to start the mission on the ground!
       
      8.) Manuver the external camera directly overhead over the plane and take a screenshot, as big as you can take it without the user interface getting in the way.
       
      9.) Exit WOE
       
      10.) Go into either photoshop or paint shop pro.
       
      11.) Load up the screenshot you took.
       
      12.) Use the wand tool to select all green areas in the screenshot and delete it, making them the green area transparent.
       
      13.) Move the aircraft into the center of the now mostly empty image, or enlarge the picture as needed.
       
      14.) Create a drop shadow. With Paint Shop Pro, its:
       
      EFFECTS (Menu)
      3D EFFECTS
      DROP SHADOW
       
      The settings I've found to work well are
       
      30 Horizontal Offset
      30 Vertical Offset
      65 Opacity
      10 Blur
      and pure black for color.
       
      15.) Copy your drop shadowed aircraft to the clip board
       
      16.) Load DEFAULTHANGARSCREEN.BMP (found in \Hangar Maker)
       
      17.) Place your aircraft picture with the drop shadow onto DEFAULTHANGARSCREEN.BMP as a new layer.
       
      18.) Move around the aircraft until you've gotten it into a good location.
       
      19.) If the aircraft image is a bit too bright, reduce the gamma for the aircraft layer by 0.68.
       
      20) Once you've gotten it where you want, save the image and put it into SF2.
      133 0
    5. Here's the new model GBU-38 done by rusty_hawk and textured by me, original weapons ini by wpnssgt, which was converted by 331Killerbee.
       
      Note: while setup for SF2, it can be adapted for the SF1 series.
       
      Texture by EricJ
      3D model by rusty_hawk
       
      read the readme....
      516 1
    6. 21 Dec 2009
       
      War For Israel
      Campaign For SF2,SF2:E,SF2:V and SF2:Israel.
       
       
      This is a Campaign i created to hit on the possability of the situation
      in the Middle East coming to a head and represent the possible Air Battle.
      Though probably worse than in the game, this has alot of action going
      all the time.
       
       
      The Campaign includes IDF, USAF, USMC, USN with Carrier support.
       
      Installing the Campaign:
       
      Campaign files with menu pics and description and Music files are included.
      You will need the "SF2 Israel" Terrain.
      If You use "Wings Over Israel" Terrain, just drop the IsraelME.cat
      file into a SF2 Main program Terrains dir. Drop the Contents of the
      "Strike Fighters 2 Main Dir" into the SF2 Main Dir. Then make a copy of
      one of your SF2's exe and rename it to "StrikeFighters2WarForIsrael.exe"
      Also i have provided a StrikeFighters2WarForIsrael.ini for the main dir.
      This will allow the use of the Menu file ModuleWFI.cat that goes in your
      Main Programs "Menu" dir. Then run the exe once and go to the new mod Dir
      it created and if you want to first delete all the planes in the Aircraft
      Dir. then Drop contents of the "ThirdWire Mod Dir" into the new MOD Dir,
      overwrite when it asks. You have to run the exe first to get the options.ini
      generated in the mod dir for the mod to work.
       
      You should be ready to go.
       
      Before anyone complaigns about stock planes in this mos the A-4N is From
      the A-4AR Fightinghawk
      by Ravens**t
       
      and the Mig-27 is a modded version using the stock usable Mig-27 skins, and
      is by lindr2
       
      Both can be downloaded at CombatAce.
       
       
      I want to thank the Community for all their effort.
      and:
       
      BPAo
      EricJ
      Dave USAFMTL
      WingWiner
      Olivier ANGUILLE
      MJ
      Digital Overlord
      Max Rudakov
      Marcfighter
      Sidewinder86
      bib
      SWS
      Phamtuan
      Matthew Ouellette
      Wrench
      Julheim
      Wilco
      Rafael
      Swede
      Column 5
      Mirage Factory
      Miracleman
      pcpilot
      Wpnssgt
      Crusader
      Private
      Pappy
      X Ray
      JSF Aggie
      Moonjumper
      spillone
      lindr2
      FastCargo
      Erikgen
      Pappychksix
      Epizikl
      Joe Baugher
      Flying Toaster
      Fubar512
      Sundowner
      Kout
      Kesselbrut
      Dr.Welsh
      Deuces
      Scrapper
      Rampage
      AGOSTINO
      Veltro2K
      Tunderchief
      Mago
      Badger
      Starfighter2
      Talos
      Jv44kt
      Erwin_Hans
      331KillerBee
      HrntFixr
      Camouflage
      Sony Tuckson
      Swede
      Kreelin
      Gaston
      Actarus
      Camouflage
      TFlash
      DamWaar
      _Thomas_
      Manetsim
      Team Viper
      Tiwaz
      JA 37 Viggen
      Raptore One
      J.M Langeron
      Jeanba
      Florian (AmokFloo)
      pablitoVPT
      Craig
      and TK
       
      Thanks all, let me know if i missed anyone.
      Email Me.
       
      Spectre8750@Gmail.com
      1,548 3
    7. MiG-21S for a series of SF2
       
      Option of the MiG-21S using the model of the MiG-21MF TW
      This option allows you to use more different suspension arms and equipment than in the model of the MiG-21S, appeared in SF2I, which uses a gun hanging container GP-9 on the central pylon
       
      This option is being followed and checked in the game Strike Fighters 2 Europe
       
      Overhead gun container GP-9 used in this work:
      http://forum.combata...&showfile=10325
       
      Image Loadout.bmp made anew
      In the presence of two images Loading.bmp, one of which you can choose optional
       
      The movable part of the cabin opened by pressing a keyboard shortcut Shift + 1
       
       
      The installation process is described in the attached file
      762 2
    8. High Resolution (1024x1024) SF2E GermanyCE terrain update part 2 of 2
       
      This package, split into two parts, is full visual update to SF2E Germany map. Created from scratch, includes high resolution (1024 x 1024 pixels) seasonal tilesets to create 5 distinctive seasons in game (6, actually). Many areas of Germany, aswell as airbase areas were retiled with new custom seasonal tiles.
       
      Included is also newer high resolution, high density treemod with updated graphics.
       
      !!!PLEASE NOTE THIS MOD WAS DEVELOPED FOR STRONG COMPUTERS!!!
       
      You need 512MB Dx10 capable card to run it without slowdowns on full resolution.
      2,108 0
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..