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Strike Fighters 2 Series by Thirdwire

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All SF2 Series Simulation Modifications and Add-Ons

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    1. Kesselbrut Me 109 cockpit textures pack for Strike Fighters 2 (WW2 modded games). 
      I finished a pack for Kesselbrut's Me 109 cockpit, with new textures and new painting approach. 
      The size of some instruments was slightly increased and TGA figures as well, for a better view of them. The cockpit 3D LODs are setted to use jpg files. 
      I'm including also, 5 optional textures for the pilot's legs (Ger_legs). You will find it in the folder (OPTIONAL LEGS).
      To use one of them just rename the file at your choice to ----> Ger_legs. 
      __________________________________________________________________________________________________________
      Installation instructions for Strike Fighters 2:
      First make a back-up or rename your "original cockpit folder". This is just in case you wish return with your former cockpit later. Then just drop or copy my folder "cockpit" in your Bf 109 aircraft folder of your choice.
      __________________________________________________________________________________________________________
      *OPTIONAL*
      I slightly modded my MinPitchFront & my GunsightMilSize for a better cockpit and Gunsight views (see the screenshots).
      If you wish to use my MinPitchFront & GunsightMilSize edition ini, Open your Bf-109 cockpit data.ini and make these following editions:
      [GunsightFront]
      GunsightMilSize=125  <----------------- you must to add this valor.

      [CockpitSeat001]
      MinPitchFront=-57    <----------------- you must to add this valor.
      This is not mandatory. All cockpit files will work normally without this edition as well
      That's all.
      __________________________________________________________________________________________________________
      Credits:
      - Julio Junqueira skin textures (JPG & TGA files) for Me 109 cockpit.
      - Kesselbrut for the Cockpit 3D LODs.
      __________________________________________________________________________________________________________
      - Thanks to Kesselbrut for the excellent Me 109 cockpit model.
      - special thanks to CombatAce.com hosting the files.
      __________________________________________________________________________________________________________
      These textures are freeware; you are allowed to use it as you wish, but The names of all contributors listed here, must be added in any new released readmes. These textures may not in any way, be used in any payware additions. 
      __________________________________________________________________________________________________________
      61 0
    2. Kesselbrut Me 109 cockpit textures pack for Strike Fighters 2 (WW2 modded games). 
      I finished a pack for Kesselbrut's Me 109 cockpit, with new textures and new painting approach. 
      Releasing, optional textures for early Me 109 cockpit. The first Me 109s (B/C/D and early Es versions) had their interiors painted with the RLM 63 (grüngrau) which was later replaced by the RLM 66 (schwarzgrau). This option could be, very useful for the Me 109 made by Monty CZ.
      The size of some instruments was slightly increased and TGA figures as well, for a better view of them. The cockpit 3D LODs are setted to use jpg files. 
      I'm including also, 5 optional textures for the pilot's legs (Ger_legs). You will find it in the folder (OPTIONAL LEGS).
      To use one of them just rename the file at your choice to ----> Ger_legs. 
      __________________________________________________________________________________________________________
      Installation instructions for Strike Fighters 2:
      First make a back-up or rename your "original cockpit folder". This is just in case you wish return with your former cockpit later. Then just drop or copy my folder "cockpit" in your Bf 109 aircraft folder of your choice.
      __________________________________________________________________________________________________________
      *OPTIONAL*
      I slightly modded my MinPitchFront & my GunsightMilSize for a better cockpit and Gunsight views (see the screenshots).
      If you wish to use my MinPitchFront & GunsightMilSize edition ini, Open your Bf-109 cockpit data.ini and make these following editions:
      [GunsightFront]
      GunsightMilSize=125  <----------------- you must to add this valor.

      [CockpitSeat001]
      MinPitchFront=-57    <----------------- you must to add this valor.
      This is not mandatory. All cockpit files will work normally without this edition as well
      That's all.
      __________________________________________________________________________________________________________
      Credits:
      - Julio Junqueira skin textures (JPG & TGA files) for Me 109 cockpit.
      - Kesselbrut for the Cockpit 3D LODs.
      __________________________________________________________________________________________________________
      - Thanks to Kesselbrut for the excellent Me 109 cockpit model.
      - special thanks to CombatAce.com hosting the files.
      __________________________________________________________________________________________________________
      These textures are freeware; you are allowed to use it as you wish, but The names of all contributors listed here, must be added in any new released readmes. These textures may not in any way, be used in any payware additions. 
      __________________________________________________________________________________________________________
      61 0
    3. (TMF) E-3D SENTRY AEW.1 MOD by PeacePuma 
      Production aircraft for the RAF according to E-3C standard with CFM56 engines and British modifications designated Sentry AEW.1, there were 7 aircraft built. Modifications included the addition of a refueling probe alongside the existing boom AAR receptacle, CFM-56 engines, wingtip ESM pods, an improved maritime surveillance capability (MSC) offering marine scan processing (MSSP), JTIDS and Havequick 2 radios. 
      The last 2 E-3D Sentry AEW.1 were recently transferred from the RAF to the Chilean Air Force where they will continue to serve as the only platform of its kind in Latin America.
      This mod recreates the latest liveries of the 8 sqn RAF and Group 10 of the FACH
      Credits 
      The Mirage Factory.....for the original Aircraft
      PeacePuma .............addons 3d, skins, decals, ini edits
      Wrench ................approval on behalf of TMF members 

      You must know:
      This mod does not include a virtual cockpit (if you find a suitable one you can include it yourself)
      The engines are not animated as it is just a mod overlay for the false seat technique.
      You must not distribute without permission of its original authors!!!

      PP Oct, 2022
      134 2
    4. Donbass Beta 0.40
      *****************************************************
      Southern Ukraine and Crimean Peninsula Terrain

      THIS IS STILL  A BETA VERSION!!!!
      ============================
      ++++++++++++++++++++++++++++++++++++++++++
      This terrain is written for SF2E. It works well with SF2NA.
      +++++++++++++++++++++++++++++++++++++++++
      I. Short description:
      The south and the east of the Ukraine are battlegrounds in mid 2022. At the moment nobody knows how the war will end.
      This terrain covers the most parts of the Ukraine and some parts of the Russian Federation. But only the southern war theater and the crimean peninsula are included in this terrain so far. Airfields and some other target areas are placed on the map. Further improvements will come.
      I made the airfields in their shape as realistic as possible. Only 3 airfields are more or less freestyle.
      At the moment the terrain is made for scenarios around the Crimean peninsula. Offensive operations are more focused for the ukrainian side. In ukrainian strike missions you can fly against airfields, factories, depots, Sewastopol harbour and support facilities and a dense SAM network.
      For the russian side you can only fly against enemy airfields.
      At the moment possible mission types are:  Sweep, CAP, Escort, Intercept, Recon, Strike and SEAD missions.
      The terrain is set as NavalMap=FALSE, but it is prepared for NavalMap=TRUE. If you use SF2NA as basic game you may change the setting, so that carrier vs carrier operations will be possible.
       
      ++++++++++++++++++++++++++++++++++++++++++++++++
      II. INSTALLATION:
      To run this terrain you need SF2NorthAtlantic or SF2 Israel or SF2 Europe.

      Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2XXXX

      Thats it.

      If you have SF2Europe installed you must do nothing more.
      If you miss SF2E and have SF2Israel you must open file
      Donbass.ini
      with Notepad editor and look for the lines:
      //CatFile=..\IsraelME\IsraelME.cat
      CatFile=..\GermanyCE\GermanyCE.cat
      change the entry into:
      CatFile=..\IsraelME\IsraelME.cat
      //CatFile=..\GermanyCE\GermanyCE.cat

      save the file
      ++++++++++++++++++++++++++++++++++++++++++++++++++
      III. Credits.
      Tileset            is basing on Jan Tumas tiles for First Eagles
      Shelter1            circular aircraft shelter taken from AirfieldDevKit_v1.1, made by Pureblue
      EWalls 500,100 and 50 m    taken from AirfieldDevKit_v1.1, made by Pureblue
      SunShelter170m        taken from AirfieldDevKit_v1.1, made by Pureblue
      D_Bunker            taken from AirfieldDevKit_v1.1, made by Pureblue
      ControlTower.LOD        made by RussoUK
      SA-6L            i added Ukraine in the Userlist.ini
      StraightFlush        i added Ukraine in the Userlist.ini
      SA-5 + SquarePair        made by FastCargo, taken from SF2_SAMs_Pack, radar modded by me
      GK-P-14            Tall King Radar, made by GKABS
      GK-D-30Russia        D-30 howitzer made by GKABS
      ShelterZuRoad        made by AmokFloo
      Base_C.lod        round parking area taken from AirfieldDevKit_v1.1, made by Pureblue
      Base_H.lod        small parking area taken from AirfieldDevKit_v1.1, made by Pureblue
      ZIL-157 Sam Trailer        made by ???, taken from SF2_SAMs_Pack,
      Factories            made by Geezer
      T-72A            i added tactical numbers and gave it a Fla-MG
      BTR-80A            taken from eburgers PanzerPack for SF2
      Plattenbau_4_Geschosse    Made by Wingwiner as BlokW704P, i converted it from bmp to jpg
      Plattenbau_11_Geschosse    Made by Wingwiner as BlokW7010p, i converted it from bmp to jpg
      Nitka_Ramp        Made by Yakarow
      NitkaRezystorKompleks    Made by Yakarow
      I hope i have not forgotten someone.
      .
      ++++++++++++++++++++++++++++++++++++++++++++++++
      IV. This Terrain is Freeware. Commercial use is not allowed.
      And i say it again for the YAP, YankeeAirPirates file thiefs, the usage of this terrain and/or parts of  the terrain for commercial use is not allowed!!!!!
      +++++++++++++++++++++++++++++++++++++++++++++++++
      V.
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
      Hope you enjoy it.

      Michael (Gepard)

      Made in Germany
      29. Oktober 2022
       
       
       
       
      953 6
    5. Pixel T80 camo with white crosses
      84 0
    6. The S-300 PT is a long-range surface-to-air missile systems produced by NPO Almaz. The S-300 PT is intended to defeat current and future air targets in all conditions of their combat employment under intensive ECM and multiple-threat environments, such as government precincts, industrial facilities, command posts and headquarters, military bases, strategic and tactical airfields and nuclear sites. The S-300 PT system was first deployed by the Soviet Union in 1979, designed for the air defense of large industrial and administrative facilities, military bases, and control of airspace against enemy strike aircraft. The project-managing developer of the S-300 is Russian Almaz corporation which is currently a part of "Almaz-Antei" Air Defense Concern. S-300PT was using 5V55 missiles developed by MKB "Fakel" design bureau. The S-300 PT is also capable of destroying ballistic missile targets and is regarded as one of the most potent anti-aircraft missile systems currently fielded. Its radars have the ability to simultaneously track up to 100 targets while engaging up to 12. S-300 deployment time is five minutes. The S-300 PT missiles are sealed rounds and require no maintenance over their lifetime. A typical battery would be equipped with three 5P85 TELs, each with four SAMs, or double the SAM complement of the S-75/SA-2 it replaced and permitting 2 rounds per launch. The designation of this TEL following a mid-life block upgrade became 5P85-1.
      INSTALLATION:
      Drop everything from archive to your "Objects" folder.
      LICENSE:
      All models are made by me from the scratch. You can use them and everything included for personal non-profit use for Thirdwire Strike fighters 2 game only.
      CREDITS:
      ThirdWire for making this outstanding simulator.
      Combatace.com for its dedicated support for this game.
      SOFTWARE USED:
      Blender 3.0
      Substance Painter
      3d Max 2009
      277 3
    7. SF Vietnam Scooters - v0.95
      ===========================
      *** SF2, SF2V required. Tested in full 5-merged installation ***
      This pack includes 111 Skins for Thirdwires A-4 Skyhawk-models during Vietnam war from 1964 to 1972. It combines the former v0.01 and v0.02 releases into 1 pack.
      The data.inis for the planes itself are changed from the stockfiles (rearranged weaponsstations, added invisible skids for belly-landings, added new droptanks and missilerails, etc.).
      Sometimes a skin is provided for 2 different Skyhawk-models. This is done to represent different changes througout an ongoing deployment:
      - transition from one Skyhawk-variant to another (for example A-4E to A-4F)
      - retrofit of ECM-equipment (Project Shoehorn) (A-4C to A-4C_65, A-4E to A-4E_65, A-4E_65 to A-4E_67)
      - change in Camouflage (VA-155)
      Skins included (Timeframe 1964 to 1972):
      (compl.) means, that skins, for all deployments to Vietnam are finished for a squadron.
      Navy Squadrons:
      VA-12 Flying Ubangis (compl.)
      VA-15 Valions (1 of 2)
      VA-22 Fighting Redcocks (compl.)
      VA-23 Black Knights (compl.)
      VA-34 Blue Blasters (compl.)
      VA-36 Roadrunners (compl.)
      VA-46 Clansmen (compl.)
      VA-55 Warhorses (4 of 7)
      VA-56 Champions (compl.)
      VA-72 Blue Hawks (compl.)
      VA-76 Spirits (1 of 2)
      VA-93 Blue Blazers (1 of 4)
      VA-94 Mighty Shrikes (3 of 6)
      VA-95 Green Lizards (compl.)
      VA-106 Gladiators (compl.)
      VA-112 Broncos (compl.)
      VA-113 Stingers (1 of 3)
      VA-144 Roadrunners (5 of 6)
      VA-146 Blue Diamonds (1 of 3)
      VA-152 Fighting Aces (compl.)
      VA-153 Blue Tail Flies (compl.)
      VA-155 Silver Foxes (compl.)
      VA-163 Saints (compl.)
      VA-164 Ghost Riders (compl.)
      VA-172 Blue Bolts (compl.)
      VA-192 Golden Dragons (compl.)
      VA-195 Dambusters (4 of 5)
      VA-212 Rampant Raiders (compl.)
      VA-216 Black Diamonds (1 of 3)
      Marines Squadrons:
      VMA-121 Green Knights (compl.)
      VMA-211 Wake Island Avengers (1 of 4)
      VMA-214 Black Sheep (compl.)
      VMA-223 Bulldogs (compl.)
      VMA-225 Vagabonds (compl.)
      VMA-311 Tomcats (1 of 6)
      H&MS-15 Angels (compl.)

      Unfortunately I failed at finishing this MOD! For different reasons, I decided to not invest any more time into this.
      I hope you can still enjoy this pack. Have fun!
       
      Unpacking and installation:
      ===========================
      !!! IMPORTANT !!!
      !!! I recommend using this pack for a standalone-Vietnam-War MOD-folder, as planes.inis are changed accordingly
      !!! That means, that no exportusers are in userlist.ini
      Backup your A-4B. A-4B_65, A-4C, A-4C_65, A-4E, A-4E_65, A-4E_67 and A-4F planefolders, as .inis will be overwritten
      1. Create a temporary folder, copy all 3 zip-files into that folder and unpack them into this folder (overwrite is ok)
      Info: If you do NOT want to include the changed data.inis to your installation, just go to all planes-folders in the temporary folder (Objects/Aircraft/A-4B, etc.) and delete all ini.files in each planes-folder.
      2. open "Put_Contents_In_Your_MOD_Folder" from the temporary folder and copy the contents you want to your Vietnam-MOD-folder
      3. if asked to overwrite, say 'yes'
      4. Thats it!
       
      Credits
      =======
      - Thirdwire and TK the game and models
      - FastCargo for the fakepilot
      - Alejandro for Escapac-Seat
      - OldDiego for pilotmodels
      - ravenclaw_007 for AGM-12C+E Bullpup
      - ???? for Walleye_I model
      - ???? for sounds
      - me - template, skins, decals, ini- and 3D-work of tanks, rails and addons, walleye-repaint
      P.S.
      ====
      This MOD or parts of it may not be included in any PAYWARE-packs, PAYWARE-mods or "PAY"-related. It is free!
      If you use the MOD or parts of it, you should give proper credits.
       
      541 0
    8. Dogfight version 2.6 for Strike Fighters and First Eagles (Series 1 and Series 2)
      Major changes in 2.6
      The Loadouts of the aircraft as defined in each aircrafts loadout.ini can now be selected. If you hover over the loadout in the list it will display the ordanance carried.
      Fixed bug which prevented some aircraft textures from being displayed.
      Dogfight is a quick mission generator much like Microsofts Quick Combat and
      Ubisofts Quick Mission Builder.

      This simple little program is an attempt to add similar facility to Thirdwire products
      without editing Mission files by hand, or struggling with a complex Mission Editor.
      So, using it you should be up and flying against a selected opponent within a few
      seconds (once you're use to the system anyway!).
      The action begins at a seperation of 0.5-4 km.
      To use you:
      1)  Start Dogfight.
      2)  Select aircraft types, numbers and heights, Pilot training etc.
      3)  Press the Red WRITE MISSION button.
      4)  LEAVE Dogfight running.
      5)  Start the Thirdwire Simulator.
      6)  Go to the Single Mission page and then Load Mission Menu.
      7)  Click on the name of the mission that you just created in dogfight(default is "0 Dogfight").
       
      8)  When you want to change the mission click on Alt and Tab simultaneously.
      9)  Select Dogfight, make your changes and then press the red WRITE MISSION button.
      10) Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer).
      11) ALWAYS RESELECT THE MISSION from the Single Mission-Load Mission Menu to update the information.
      12) Play the mission!
       
      Repeat 8-12 as many times as you want
      This sounds a bit long winded but you do soon get used to it.
      Installion
      -------------
      Unzip Dogfight.zip.
      Find the folder called Dogfightv2.6 containing:
      templates (folder)
      df.cfg
      dogfight.exe
      readme.txt
      COPY Dogfightv2.6 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS. There is 
      an Options.ini file in this directory as well.
      i.e Dogfightv2.6 and Objects are at the same level.
      OPEN THE Dogfightv2.6 FOLDER AND CREATE A SHORTCUT FROM dogfight.exe TO YOUR DESKTOP
      (or wherever you want to launch if from).
      Testing
      --------
      DogFight has been tested with:
      FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms)
      SF1 (chiefly SCW)
      WOE (Principally Wings Over Russia and Wings Over Africa).
      SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in.
      I've also tried it with some early Korean War era jets.
      Only briefly tried it with more modern types.
      The program was written using Microsoft Visual Studio Express 2017 C++ and FLTK.
      FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily.
      Without it I doubt that I would have had time to write this program.
      Thanks
      Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR.
      I would also like to take this opportunity to thank the many add on creators at Combatace and
      the Skunkworks who have given me many hours of great gaming.
      I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users.
      Gary Ireland
      See the Readme for more in depth instructions
      236 1
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