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    1. Hello and thank you for downloading my work.
      https://gkabs.net
      https://gulfknights.net
      What's included:
      Air Base Ground Support Equipment
      1- A-M32C-17
      2- M32A-60A
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      If you need any further help, please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      Virgin 1.0
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game."
      Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop
      Mixamo

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      gulfknights.net
      67 0
    2. Hello and thank you for downloading my work.
      https://gkabs.net
      https://gulfknights.net
      What's included:
      Air Base Precision Approach Radar
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      add to Terrains file for example IraqWA_03_TYPES.INI under the IraqWA_03 so it will show up for you to add to the Terrains by using TargetAreaEditor
      replace the XXX with the correct number sequins from your  _TYPES.INI file
      [TargetTypeXXX]
      Name=AAS-Surv-Radar
      FullName=GK-AAS-Surveillance-Radar
      ModelName=GK-AAS-Surveillance-Radar.lod
      TargetType=RADAR
      ActiveYear=1960
      TargetValue=200
      UseGroundObject=FALSE
      DamagePoint=1.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=0.555
      StartDetectChance=80
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=10
      MaxVisibleDist=6000.0
      DamagedModel=
      DestroyedEffect=SmallFire
      DestroyedModel=asr_destroyed.LOD
      SecondaryEffect=SmallExplosionEffect
      SecondaryChance=50
      AnimationID=1
      AnimationTime=4.0
      If you need any further help, please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      Virgin 1.0
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game."
      Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop
      Mixamo

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      gulfknights.net
      67 0
    3. Hello and thank you for downloading my work.
      https://gkabs.net
      https://gulfknights.net
      What's included:
      Air Base Approach Light
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      If you need any further help, please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      Virgin 1.0
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game."
      Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop
      Mixamo

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      gulfknights.net
      63 0
    4. Please note that because there is less information about this air defense system leaked to the outside world, this mod has certain [What If] content.
      So what are Type 625 and 625E?
      "Based on the revealed images, the Type 625E is a short range air defense system, or SHORAD. It is built as an 8×8 vehicle-mounted self-propelled anti-aircraft gun and surface-to-air missile system." 
      —— From Military-Wiki
      This SHORAD is set to debut in at least 2021, with Type 625 being PLA’s own version, while Type 625E is the version intended for export.
      The difference between them is that the Type 625 has a longer gun and only 2 short-range anti-aircraft missiles on both sides.
      In this mod, due to the lack of 100% accurate model materials, I personally transformed the Type 625E based on the real prototype, named it Type 625A and set the service date as 2020.
      In summary, this mod contains:
      1.Type 625A SHORAD (Olive Green/Desert Digital);
      2.Type 625E SHORAD (Woodland/Desert/Desert Digital).
      Usage:
      Copy the Objects folder into your SF2 main folder.

      ---------------------------------------------------------------------------------------
      Model/Texture: Tim Samedov & Me
      Data/Modding: Me.
      Special thanks to:GKABS (for the Stinger model, the HY-6B seems to have a similar appearance to the Stinger, so I adapted based on his great work)
      205 3
    5. The effect was developed for a super-vanilla mod pack within our team and later become available to the generic SF2 games.
       
      Please backup your file before your installation.
       
      Installation: 
      Extract the relevant files to SF installation and SF mod folders, overwrite the file if needed.
      Follow the instruction in the attached word document to get it work.
       
       
      Uninstallation:
      Overwrite files with backup you made.
      75 0
    6. All in all, this is a mod that restores the visual effects of Flare according to the photos IRL, you can refer to the screenshot I uploaded.
      In addition to purely visual effects, the response to gravity has also been adjusted by the way, so this mod will look more realistic overall.
      And of course, this is still a BETA version, I think I need to make further adjustments.
       
      Usage:
      Copy Effects and Objects folders into your SF2 main folder
      349 9
    7. The first part of Cold East Ground Objects Bonanza mods for the SF2 series game.
      First of all. This is not entirely a 'Plug and Play' mod.
      Yes, some objects will appear in the game right away, but some will not - because some objects are meant to be used via the target editor. 
      In general, the whole mod is built for terrain enhancement - a lot of objects should be added in terrain TYPES and TARGETS. But of course, some like tanks, SAMs, AAA, etc will appear automatically in the game.
      Having this in mind this mod is mostly for terrain builders, modders, and experienced users. If you are hoping for quick-click plug-and-play - this is not for you. 
      All objects have destroyed models added.
      Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance. 
      I believe all the gun files are provided and you should have them already, if I forgot something - well it happens sometimes. Sorry for that.
      5 new weapons for some of the objects. 
      9M14M, 9M14P, 9M111, 9M113, 9M114
      Part one contains mostly tanks, APCs, IFVs, SPAAG, and some support armored objects.
      All of the skins are green, I added a few camo versions and a few extra but just for specific objects. NO Tan/Desret scheme. This might come in a more specific mod for specific terrains in the future.
      Userlist ini files are just there but they might need editing for your own use.
      Under any circumstances DO NOT mix these objects with ODS 30Aniversary Edition mod. ODS30AE objects are exclusive for ODS and differ in many ways from Cold East Ground Objects Bonanza.
      Inside
      2S1 Gvozdika - one set for Transport role only and two as artillery - to be placed via targets.ini
      BMP-1
      BMP-1P + 9K113 Konkurs (9M113 Gaboy missile)
      BMP-2  + 9K113 Konkurs (9M113 Gaboy missile)
      BRDM-2
      BTR-50PK
      BTR-60PB
      BTR-60R-145BM radio and command vehicle
      9K14M Malyutka-M 9P122 on BRDM-2 chassis (9M14M missile)
      9K14P Malyutka-P 9P133 on BRDM-2 chassis (9M14P missile)
      9K113 Konkurs 9P148 on BRDM-2 chassis (9M113 Gaboy missile)
      9K113/111 Konkurs 9P148 on BRDM-2 chassis (2x 9M111 Fagot + 3x 9M113 Gaboy)
      9K114 Shturm-S 9P149 on MT-LB chassis (9M114 Kokon missile)
      MT-LB
      MT-LB SNAR-10 Leopard artillery radar
      MT-LBu 1V14 artillery command and recon vehicle
      MT-LBu 9S80 (PPRU-1) air defense command vehicle
      MTU-55 bridge layer
      OT-62B
      OT-64A
      PT-76
      T-54
      T-55 obr59
      T-55 obr71
      T-55AM
      T-55AM2 (Czechoslovakia production)
      T-55AMV
      T-62 obr61
      T-62 obr72
      T-62M
      T-62MV
      T-72 Ural
      T-72 Ural-1
      T-72A
      T-72M
      T-72M1
      ZSU-23-4V
      ZSU-23-4V1
      ZSU-23-4M
      ZSU-57-2
      Most of the skins are 2048x2048 I highly recommend resizing to desired (lower) size format.
       
      Do not blindly copy-paste files.
      Pick a mod, make a backup if needed - test the file - decide - to keep it or not. 
       
      Just in case - enjoy.
      Jarek.
       
      questions - suggestions - go to the designated area here 
       
       
      484 4
    8. Derived from this: https://www.turbosquid.com/3d-models/3ds-sa19-tunguska-vehicle/609893
      Model work (implementing in SF2): Razvan Stanciu
      Ini help: yakarov79
      I mainly did Texture work and included four skins for the vehicle. The default color scheme and three others (Green, Tan, and Paran) are for use in your game.
      All necessary files are included and simply drop in your mod folder. Can be found under 2S6M Tunguska for the Mission Editor.
      153 0
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