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Operation Desert Storm: 30th Anniversary Edition
By Menrva
Welcome To Duty
Built with the extraordinary expertise and dedication of modders from CombatACE.com, Operation Desert Storm – 30th Anniversary Edition promises to be the most complete total conversion ever made for Strike Fighters 2 by ThirdWire.
Fly with more than 50 aircraft ranging from Cold War relics to the most advanced platforms. Gain air superiority in the mighty F-15C Eagle or challenge the Coalition with the agile Fulcrum. Support troops with the A-10A Thunderbolt II, bomb strategic targets with the stealthy F-117A Nighthawk, lead airfield denial operations in the iconic Tornado.
Enjoy a beautifully rendered scenario on a scaled and accurate terrain. Fly over the lakes and rivers of Mesopotamia, the oil-rich fields of Kuwait, the mountains of Iran and Turkey. Take-off from aircraft carriers stationed in the Persian Gulf to watch over Kuwaiti oil rigs. Perform landings and patrols in more than 90 airports and air bases in the Middle East.
Take part in different campaigns including the Iraqi blitzkrieg on Kuwait and the US-led liberation of the Kuwaiti Emirate. Discover how the Iraqi Army was one of the biggest in the world, through the eyes of American, British, Canadian, French, Italian and Arab pilots. Test your skills and abilities flying for the Iraqi Air Force during all stages of the conflict.
Thirty years after, Operation Desert Storm still remains the largest air operation of modern warfare to date. Modders and flight sim enthusiasts at CombatACE teamed up to bring you a unique product in the lite flight sim world. Exquisitely detailed aircraft and paint schemes are delivered in a well-researched and thorough order of battle.
The ODS 30th AE Development team would like to thank CombatACE.com, its admins, moderators and contributors.
We are sure you will enjoy and appreciate this high-quality freeware product. From the aviation enthusiasts, to the aviation enthusiasts... and for the pilots of tomorrow.
Minimum Requirements
Required products from ThirdWire:
Strike Fighters 2, July 2013 patch Strike Fighters 2: Israel, July 2013 patch Strike Fighters 2: North Atlantic, July 2013 patch Full support for:
Mission Editor DLC Campaign Customizer DLC System specs:
OS: Windows 7 x86 Processor: Dual Core 2.7 GHz Memory: 4.0 GB RAM Hard Drive: 17.0 GB Free Space Video Card: 1024 MB DirectX 10
Sneak Peek
Disclaimer
CombatACE.com shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of CombatACE.com and of the respective developers/modders.
In no event, unless required by applicable law or agreed to in writing, shall CombatACE.com, or any person be liable for any loss, expense or damage, of any type or nature arising out of the use of, or inability to use this installer or program, including, but not limited to, claims, suits or causes of action involving alleged infringement of copyrights, patents, trademarks, trade secrets, or unfair competition.
The Operation Desert Storm: 30th Anniversary Edition modification does NOT comply with CombatACE's Freeware Licensing. Various contents of this modification are exclusive, as such you are NOT allowed to share, redistribute and/or make use of the mod and/or its contents for other purposes, without the consent of the mod's developers. Contents of the modification are the copyright of their respective authors.
Notes about the installer
Beware, the mod is available only in the ISO format. You can either mount it on a virtual drive, burn it on a DVD like in the good old days, or unzip it with 7-Zip or equivalent software.
The installer will automatically detect your installation of the required Strike Fighters 2 games by reading through the registry keys. Game folders that are copied from or manually moved from where they were originally installed are not supported. You need all three aforementioned Strike Fighters 2 games and they must be installed with ThirdWire's original installers, not manually copied from other sources nor moved elsewhere after installation to other folders or drives. If you do not meet any of these requirements, installation cannot proceed and you are on your own. If you install all required games properly, the installation of the mod will proceed correctly as intended. The installer then lets you choose where to install the mod folder; you can even install the mod on a different drive or partition than the one where Strike Fighters 2 is installed. No further user input nor manual edits after installation are ever required; the installer takes care of creating all proper links to your desired path for the mod folder. After installation is over, simply run the mod by using the created Desktop and/or Start Menu links.
If you have a previous version of the mod installed, please use the uninstaller to remove it completely. Clean installation is mandatory. You might want to make a backup of the Controls folder, so that you can easily restore your controller settings afterwards.
Suggestions on common issues
Make sure that you are using your dedicated GPU. By default, Strike Fighters 2 usually selects the integrated GPU you may have on your CPU, which is much weaker in terms of VRAM. In case you have frequent crashes or black/missing textures, I highly suggest you download and install the DXVK graphics wrapper (x86 DLLs) into your Strike Fighters 2 game folder: https://github.com/doitsujin/dxvk. You need a Vulkan-compatible GPU. The wrapper can greatly improve the experience with the mod. With DXVK I can play the mod on a mere Intel UHD 710, whereas without it the mod would always crash to desktop. Go to Sound and set Sound Channels to 32. We got reports that 16 is not enough and will cause crashes on some systems, due to the higher quality sounds included within the mod. The mod is pretty heavy for the game engine despite huge optimizations. Strike Fighters 2's engine is 32bit only and apparently does not manage VRAM properly; consecutive campaign missions might show black/missing textures on objects or cause crashes to desktop because the game does not release the occupied VRAM from the previous mission you played, thus the more missions are loaded consecutively, the more easily you may run out of memory. Set Ground Objects to Medium or Low, Horizon Distance to Near, and Shadows to Medium or Low. These are the most troubling settings. Avoid Unlimited settings as much as possible. If the mod used to work and suddenly crashes to desktop, updating or reinstalling video drivers should help. Make sure that DirectX June 2010 Redistributables are also installed, they are included inside the ISO disk image of the mod. Inside the mod folder, you'll find some extra text files. "(Coalition Order of Battle)" should be of your interest; the mod's terrain covers the entirety of Iraq, at the cost of not having all of Saudi Arabia; this means that a number of important units are based on airbases that are beyond the in-game playable area. With those units you always spawn near the target area, you'll never get to start from a runway nor to land on the assigned runway beyond the invisible wall. You have an entire list of the affected units in the aforementioned text file. By pressing ALT+N, the plane returns to base automatically. The mod is fully compatible with the Campaign Customizer and Mission Editor DLCs by ThirdWire. The Campaign Customizer might be an alternative way to experience those off map units I mentioned previously, since it assigns you to a random airbase of the in-game flyable area. Escort missions are often broken, this is not an issue of the mod, but a bug of the stock game; sometimes the AI flight you escort does not engage its target and keeps flying in a straight line instead of following waypoints, thus the trigger for mission success will never happen. Abandon the mission or retry it if the issue happens, sometimes it works. Pray for ThirdWire AKA Tsuyoshi Kawahito to work on a 64bit version of Strike Fighters 2, maybe even with support for DirectX 12. With that done, any out of memory issues should become an old memory.7,658 downloads
- desert shield
- desert storm
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SF2V Air & Ground War Expansion Pack v2.0 - Sep. 2014 Update
By eburger68
SF2V Air & Ground Expansion Pack v. 2.1 - Sept. 2014 Update
This is an update package for the "Strike Fighters 2: Vietnam Air & Ground Expansion Pack v. 2.1" Gold/Final Release available at CombatAce. This update contains fixes for the ThirdWire post-Mar2012 patch levels as well as enhancements for all supported patch levels. It also contains updates for those with ThirdWire's "Strike Fighters 2: North Atantic" (SF2NA) integrated into their SF2 installations.
This is a cumulative update, meaning that it contains all the fixes and updates from previous updates to the Expansion Pack as well as some new ones. It is designed to be applied over the top of an existing installation of the version 2.1 Expansion Pack. You can download the four main Expansion Pack files here:
Part 1:
http://combatace.com/files/file/10189-sf2v-air-ground-war-expansion-pack-v20-gold-part-1/
Part 2:
http://combatace.com/files/file/10190-sf2v-air-ground-war-expansion-pack-v20-gold-part-2/
Part 3:
http://combatace.com/files/file/10192-sf2v-air-ground-war-expansion-pack-v20-gold-part-3/
Part 4:
http://combatace.com/files/file/10193-sf2v-air-ground-war-expansion-pack-v20-gold-part-4/
This update is designed to be applied over verison 2.1 (Mar. 2010) of the Expansion Pack. If you installed the original version 2.0 from Nov. 2009 but have not updated to the Mar. 2010 version (available in the links above), you should update before applying this update package.
Please take a look over the remainder of this ReadMe before installing the update.
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Requirements
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** Minimum Requirements: SF2V, SF2, & SF2E
The orignal release of the Expansion Pack required only "Strike Fighters 2: Vietnam" (SF2V). With the release of this update package, the minimum requirements have changed. In addition to SF2V you must also have "Strike Fighters 2" (SF2, with the Desert terrain) as well as "Strike Fighters 2: Europe" (SF2E) as part of your base install of Strike Fighters 2.
The original SF2 and SF2E are now required in order to provide several aircraft that are not included in SF2V: A-4B, A-4B_65, MiG-17, and MiG-17PF. Previously we supplied alternate stand-in versions for these aircraft. With this update, we are now requiring that the ThirdWire originals be part of the install -- and that means requiring the installation of SF2 and SF2E.
** Support for SF2NA
This update adds support for installations that include SF2NA, but SF2NA is not required.
** Patch Levels
This update supports several different patch levels:
1. Jun2009b: the last patch level before Dec2009, which introduced support for DX10. The first phase of the install process for this update provides all the files necessary for the Jun2009b patch level. Those on later patch levels will need to proceed with the additional install steps in order to pick up the updated files for later patch levels.
2. post-Mar2012: any patch level from Mar2012 through the most recent patches in 2013 is also supported. Files unique to these patch levels are installed in later steps during the install process described below.
We understand that some users may have stopped patching at some point during 2011. The post-Mar2012 patch level updates can probably be used to support any patch level after May2011, with one major caveat: those with patch levels between May2011 and Nov2011 should not install the \Menu\*.STR files from the post-Mar2012 updates. In other words, install everything in this update for the post-Mar2012 patch level except for those two .STR files (stick with the updated versions found in the Jun2009b update files).
** VPAF Add-on
The VPAF Add-on for the SF2V Expansion Pack was released in Feb. 2011 as a separate download:
http://combatace.com/files/file/11794-sf2v-air-ground-war-expansion-pack-v20-vpaf-add-on/
This Add-on is now required in order to install this update package. The update process has been built on the assumption that the VPAF Add-on package is installed (with its alternate campaigns and several aircraft updates). If you have not already downloaded and installed the VPAF Add-on package, please do so before trying to install this update.
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Installation
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Unlike most previous updates, this update starts with a file replacement stage. During this stage you will remove some outdated aircraft from your Expansion Pack install and replace them with newer versions. After replacing those outdated aircraft, you will proceed with the main part of the installation process.
The main installation process has three major phases: one for all patch levels; a second for the post-Mar2012 & later patch levels; a third for installations with SF2NA. Move through each phase and apply the updated files as directed until you hit a step that does not apply to your installation.
In other words, EVERYONE performs Phase 1. If your install is at the Mar2012 patch level or later, you should then do Phase 2. If your install also includes SF2NA, do Phase 3 as well.
Before installing this update you should:
1. Ensure that SF2V is properly installed & updated. (Note that SF2 and SF2E must be part of your base install.)
2. Ensure that the Expansion Pack v. 2.1 (Mar. 2010) is installed to your SF2V Mod Folder. (Also, the VPAF Add-on must be installed.)
3. This update is distributed as a two part download. You must unpack both parts. Unpack both SF2V_AG-XP_v2_Sep14_Pt1.7z and SF2V_AG-XP_v2_Sep14_Pt2.7z to a safe place on your drive.
Now you're ready to install the update.
PHASE 0: AIRCRAFT REPLACEMENT
Open the \0_Replace directory in the folder where you unpacked the Expansion Pack update package. The 0_Replace directory includes complete new versions of several aircraft (including decals):
- B-52D
- B-52F
- B-52G
First, locate and remove the equivalent older versions of these aircraft from your existing install of the SF2V Expansion Pack. That means removing the aircraft folders from \Objects\Aircraft as well as the decals for them from \Objects\Decals (all are found in your SF2V Mods Folder.)
Now copy or move the three aircraft from 0-Replace\Objects\Aircraft directory to the \Objects\Aircraft directory in your SF2V Mod Folder.
If your installation's patch level is at Mar2012 or later, do the same with the aircraft folders in 0-Replace\Objects\Aircraft_Mar2012, allowing Windows to overwrite files as prompted.
Finally, move the folders from 0-Replace\Objects\Decals to the \Objects\Decals folder in your SF2V Mod Folder.
Note that you should NOT simply drop the newer versions of these aircraft over the older versions or you may wind up with broken aircraft. You really do need to remove the older versions first before dropping in the newer versions. Also, if your patch level is Mar2012 or later, you DO need to install the files from both \Aircraft and \Aircraft_Mar2012. (The \Aircraft_Mar2012 directory does not contain a complete set of files for the aircraft.)
Now that you've replaced these old aircraft with newer versions, you're ready for the main part of the installation process.
PHASE 1: ALL PATCH LEVELS
Open the \1_All_Patch_Levels directory. Drag and drop all the files and folders from within that directory to your SF2V Mod Folder, overwriting as prompted.
If you are running SF2V at any patch level earlier than Dec2009, then your installation process is finished. If you are running at the Mar2012 or later patch level, then you have at least one more step.
PHASE 2: ALL POST-Mar2012 PATCH LEVELS
If you are running the Mar2012 patch level or later, then open the \2_Mar2012_Patch_Level directory. Drag and drop all the files and folders from within that directory to your SF2V Mod Folder, overwriting as prompted.
If your base install does not include SF2NA, then stop here -- your installation is finished. If your installation includes SF2NA, then proceed to the next step.
PHASE 3: SF2NA SUPPORT
If your installation includes SF2NA, then open the \3_SF2NA directory. Drag and drop all the files and folders from within that directory to your SF2V Mod Folder, overwriting as prompted.
* * * * *
That's it. You should be good to go.
You may now consider installing some of the optional items discussed the remainder of this ReadMe. Also, there are notes on some of the new additions found in this update.
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Optional A-1 Cockpits
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Included in the \OPTIONAL\A-1_Cockpits folder are two alternate cockpits for the A-1 Skyraiders. The first, made by Dels, was released in Oct. 2011. The second, made by CA_Stary, is based on the default F-8 cockpit.
The \A-1_Cockpits folder contains one copy of Dels's A-1 cockpit, including the \Cockpit folder as well as the necessary COCKPIT.INIs for each of the Skyraiders.
If you prefer Stary's A-1 cockpit, you can find a copy of that in \A-1_Cockpits\_ca-stary-cockpit (the cockpit folder is contained in a ZIP file that will need to be unpacked).
Also included in A-1_Cockpits\old-cockpit are backups of the old .INIs and the old \Cockpit folder from the original Expansion Pack install.
To install:
1. Remove the existing \Cockpit folder from each of the A-1 folders in \Objects\Aircraft (found in your SF2V Mod Folder).
2. Copy the new \Cockpit folder to each of the A-1 folders in \Objects\Aircraft.
3. Copy the new COCKPIT.INIs to the appropriate A-1 folders in \Objects\Aircraft.
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Optional MiG Cockpits
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Included in the \OPTIONAL\MiG_Cockpits folder are alternate cockpits for the J-5, J-6, MiG-17, MiG-17F, and MiG-17PF. These alternate cockpits are designed for use on the Jun2009b patch level, as the newer MiG-17 and MiG-19 cockpits use LODs not compatible with that old patch level. If you are using one of the later supported patch levels (Mar2012 or later), then you do not need to use these older cockpits.
There are three folders in the MiG_Cockpits folder:
- J-6: contains an older cockpit and the INI files for the J-6
- MiG-17_J-5: contains an older cockpit and the INI files for both the
J-5s, the MiG-17, and the MiG-17F
- MiG-17PF: contains an older cockpit and the INI files for the MiG-17PF
To install:
1. Remove the existing \Cockpit folder from each of the aircraft folders in \Objects\Aircraft (found in your SF2V Mod Folder) that you intend to replace.
2. Copy the new \Cockpit folder from each of the sub-folders in \MiG_Cockpits to each of the aircraft folders in \Objects\Aircraft that you are replacing.
3. Copy the new COCKPIT.INIs and AVIONICS.INIs from the sub-folders in \MiG_Cockpits to the appropriate aircraft folders in \Objects\Aircraft. Keep in mind that some aircraft will have only a COCKPIT.INI, not an AVIONICS.INI.
Do not mix and match folders and INIs. In other words, don't take the \Cockpit folder from the J-6 sub-folder in \MiG_Cockpits, add it to one of the J-5 folders in your Mod directory, then add the J-5_cockpit.INI from J-5_MiG_17 sub-folder to same aircraft folder in your Mod directory.
If you are adding the INI files correctly to the aircraft folders in your Mod directory, they should overwrite the existing INI files in the target aircraft folders.
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Formation Take-Offs
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Included in the \Optional\Formation_TO folder is a set of Airfield.INIs that enable EZLead's "Staggered Take-offs" (aka "Formation Take-offs") for all the airfield types in the VietnamSEA terrain.
To use these alternate Airfield.INIs (and thus enable formation take-offs), simply copy the INIs to \Terrains\VietnamSEA and \SouthVietnam.
A few notes about these new INIs:
1. Formation take-offs may cause problems for some of the larger aircraft (e.g., B-57s, C-130s, etc.).
2. The airfield.INI used for U Tapao RTAFB is vietnamSEA_airfield6b.ini, which is a copy of the default 3rdWire vietnamSEA_airfield6.ini. As a result, staggered take-offs are not enabled at that air base because that base is used by the B-52s in campaigns.
IMPORTANT: even if you elect NOT to use the staggered/formation take-offs airfield.INIs, a copy of the vietnamSEA_airfield6b.ini file MUST REMAIN in each of the terrain folders because the TARGETS.INI for each terrain references it.
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Alternate Aircraft
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The \Optional\Alt_Aircraft directory contains three alternate aircraft that you may consider installing. Each requires files from ThirdWire.
1. Canberra20
The Canberra20 is the ThirdWire version of the Camberra Mk.20 used by the RAAF in South Vietnam. This alternate version is inlcuded in SF2E Expansion Pack 2 pack from ThirdWire. If SF2E Expansion Pack 2 is part of your install, simply copy or move the \Canberra20 folder to \Objects\Aircraft in your SF2V Mods Folder.
2. AC-47
The AC-47 Spooky is the first gunship developed by the USAF for use in South Vietnam. This aircraft is based on the C-47 included in SF2I Expansion Pack 1. If Expansion Pack 1 is part of your install, simply copy or move the \AC-47 folder to \Objects\Aircraft in your SF2V Mods Folder.
3. C-47A
The C-47A is a WWII-era transport that saw use by the USAF and allied forces in the Vietnam War. If Expansion Pack 1 is part of your install, simply copy or move the \C-47A folder to \Objects\Aircraft in your SF2V Mods Folder.
4. Li-2
The Li-2 Cab is a Soviet-produced version of the C-47 (DC-3) flown by the VPAF. This aircraft is based on the C-47 included in SF2I Expansion Pack 1. If Expansion Pack 1 is part of your install, simply copy or move the \Li-2 folder to \Objects\Aircraft in your SF2V Mods Folder.
5. F-104C_61 & F-104C_66
These are alternate versions of the F-104C, flown by the USAF from bases in South Vietnam and Thailand. These two alternate versions (which collectively supercede the third-party version shipped with the default SF2V Expansion Pack) require that you have the DLC 28 (AI Plane Pack 1) from ThirdWire installed. If that DLC is part of your base install, simply copy or move both F-104C aircraft folders to \Objects\Aircraft in your SF2V Mods Folder. The Rolling Thunder campaign will automatically use these new aircraft in lieu of the default F-104C included with the SF2V Expansion Pack.
Please note that all of the above alternate aircraft can co-exist with the original versions of these aircraft supplied with the SF2V Expansion Pack. There is no need to remove the older versions, though you are welcome to do so.
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Alternate Ships
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Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate".
Installation of these destroyers is simple:
1) Copy the Coontz2.LOD from "Yankee Air Pirate" to the \Adams and \Farragut
folders in \Optional\Alt_Ships (in the location where you unpacked this
update package).
2) Create collision LODs for both destroyers by making a copy of Coontz2.LOD
and renaming it Coontz2_COL.LOD.
3) Move the Adams and Farragut destroyers from \Optional\GroundObject to
\Objects\GroundObject in your MOD folder.
Please note that these alternate ships require your install be at the Mar2012 or later patch levels. They can be made to work at earlier patch levels, but doing so requires editing of the INI to remove Mar2012 patch level configuration data.
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Rolling Thunder Variant Campaigns
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The default Rolling Thunder campaign included with Sf2V is a sprawling multi-year affair, allowing players to fly one aircraft for a particular squadron over an extended period of time. In some cases, depending on the squadron selected, the 50 mission campaign might extend from March 1965 all the way through October 1968 -- a spread of three and a half years.
For this update we decided to supply seven variant campaigns that break the Rolling Thunder campaign into 6-9 month chunks. You will find these new campaign variants listed in the camapigns menu by letter and start date:
Campaign Dates
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Rolling Thunder (A) 2 Mar. 1965 - 1 Sep. 1965
Rolling Thunder (B) 1 Sep. 1965 - 1 Mar. 1966
Rolling Thunder © 1 Mar. 1966 - 1 Sep. 1966
Rolling Thunder (D) 1 Sep. 1966 - 1 Mar. 1967
Rolling Thunder (E) 1 Mar. 1967 - 1 Sep. 1967
Rolling Thunder (F) 1 Sep. 1967 - 1 Mar. 1968
Rolling Thunder (G) 1 Mar. 1968 - 1 Nov. 1968
You will find that these date-specific variant campaigns allow for a more focused campaign exerience, with the interval between campaign missions reduced to a few days (as opposed to the weeks or months long intervals in the default campaign).
These new campaigns also allow for more dedicated coverage of the various areas of the North Vietnam terrain. Thus, you will find the 1965 campaigns are far more focused on target areas in the southern part of North Vietnam, whereas the campaigns from 1966 and 1967 have more missions into Pack VI -- the Hanoi and Haiphong areas (along with Thai Nguyen).
Finally, these campaign variants allow us to place USN squadron on the actual carriers they flew from during Rolling Thunder. Historically, USN squadrons often moved among several carrier air wings, which themselves moved on occasion from one carrier to another. The default Rolling Thunder campaign does not reflect these changes, as the Rebase command in campaigns can be used only for land-based squadrons. In these new Rolling thunder variant campaigns, however, we've taken care to base squadrons on the actual carriers they flew from from during the time periods covered by these campaigns.
Although the original Rolling Thunder campaign is still available, we think you'll find these new variant campaigns to be an interesting new way to enjoy a Rolling Thunder tour of duty in SF2V.
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A Note on the Helicopters
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Several helicopters have been added as flyable aircraft in this update. Set the "Flight Model" in "Game Play Options" to "Normal," and use your thrust vectoring controls in conjunction with the standard SF2 flight controls to maneuver and fly the helos.
At the end of the day, please remember that Strike Fighters is NOT a helicopter sim. That means helo flight models are rough, unrealistic, and borderline unstable. It also means that AI helo pilots can occasionally run into difficulties, esp. when trying to land these things.
Until someone creates better helo flight models for SF2 (or TK updates the ThirdWire flight engine to accommodate helicopters), that's just the way it is. If you don't like the way the helos fly, then don't fly them.
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New Terrain Target Areas
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This update adds 32 new target areas to the VietnamSEA terrain. Some of these new target areas are also included in the SouthVietnam terrain.
Bac Giang Rail Yard
Hanoi Rail Car Repair Shop
Trung Qui Mo Munitions Factory
Nam Dinh Munitions Factory
Nam Dinh Textile Mills
Thai Binh Thermal Power Plant
Bac Le Barracks & Supply Depot
Canal des Rapides Bridge [Hanoi]
Canal of Bamboo [w/ Nam Dinh Port facilities]
Kep POL Storage
Do Son POL Storage
Hong Lieu POL Storage
Nguyen Khe POL Storage
Thai Nguyen Truck Yard
Hai Duong Truck Yard
Thai Nguyen Warehouse Storage
Haiphong Warehouse Storage
Nam Dinh Warehouse Storage
Quon Lang Warehouse Storage *
Thanh Hoa Warehouse Storage
Vinh Loc Warehouse Storage
Yen Bai Warehouse Storage
Vinh Warehouse Storage *
Bac Giang Transshipment Point
Phuc Yen SAM Storage Facility
Quon Lang SAM Storage & Support Facility *
Hong Gai Radar Station
Lach Truong Radar Station
Dien Chau Radar Station
Muong Xen EW Radar Station
Moc Chau EW Radar Station
Phuc Yen Air Defense Command & Control Center
* = also in South Vietnam
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SF2NA Support: Some Notes
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As noted earlier in this ReadMe, this update adds support for SF2NA. If SF2NA is part of your base install of Strike Fighters 2, you will enjoy the following:
- new aircraft: EA-6B_71, E-2A/B, E-2C
- carrier take-offs in single missions for USN aircraft
- new ships: GearingFRAM1B, Knox, LCC-19, LPD-4
- carrier battle groups in single missions
Unfortunately, we were not able to implement full support for SF2NA-style carrier battle groups in campaigns. SF2NA uses a new and different system for integrating carriers into campaigns. At present there is no practical way to use that new system (which supports carrier battle groups) with SF2V campaigns.
The Rolling Thunder campaign presents the biggest problem, as it requires that carriers perform multiple tours on Yankee Station over an extended period of time. SF2NA-style carrier battle groups do not have the ability to perform multiple tours. Furthermore, the large number of carriers used in the later campaigns (Linebacker I & II) makes it difficult to implement carrier battle groups on Yankee Station.
You will see other ships (some destroyers and misc. support ships) on Yankee Station in campaigns. These ships, however, are static terrain objects and do not move with the carriers.
This news will undoubtedly come as a disappointment for those with SF2NA, some of whom may have expected to see SF2NA-style carrier battle groups in SF2V campaigns. If and when TK ever implements a system that allows carrier battle groups to be included in campaigns that require multiple tours over the course of several years, we will update the Expansion Pack campaigns accordingly. Until then, though, we are stuck with the old-style carrier system for campaigns.
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Change Log
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This update (formerly the Sept. 2013 Update) was refreshed in September 2014. New fixes &
updates include the following:
- C-47A Skytrain (optional aircraft)
- An-2 VPAF silver skin
- new F-111A skins
- Il-28 cockpit
- deck lighting for all aircraft carriers
- fake afterburner nodes for a number of older model third-party aircraft
- minor updates & fixes to six dozen aircraft
- visual shoot-cue for F-4D cockpits
- minor updates to some effects
- new hangar & loading screens for VPAF aircraft
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This update also contains the following fixes and add-ons from previous cumulative update releases:
** September 2013: **
CHANGES & UPDATES
- Implemented DIANE mod for A-6A/B cockpits
- Added Home Fries' A-6 skins to A-6A/B
- Added VA-115 skins to A-6B
- Added VA-86 Diamonds skin to A-7E
- Added new VPAF & PLAAF skins to An-2
- Added VPAFSilver1 skin to An-12
- completely overhauled B-52D/F/G
- Added VNAF skins to B-57B
- Added new skins to EA-6B
- tweaked/updated USAFCamo2 F-4 skins
- Added new skin to F-4E Rivet Haste
- Added VF-102 skin to F-4J
- Added new Silver & Camo skins to F-104C
- Implemented gunsight mod for F-105Ds
- Added new skins to KA-6D
- Added VNAF skins to A-1H/J
- Added VNAF skins to AC-119G/K, C-130A, O-1E, O-2A, & UH-1D
- Added new camo & grey skins to MiG-17F
- Overhauled J-6/MiG-19 VPAF925 skin
- Replaced J-6/MiG-19 VPAFBlue1 skin
- Added PLAAFSilver1 skin to J-6
- Implemented "Pure Fighter" changes to MiG-17 & MiG-17F
- Added new cockpits for MiG-17s & J-6/MiG-19
- Added VPAFSilver2 skin to MiG-21F
- Overhauled MiG-21PFM 927_Green & 927_Camo skins
- Implemented tweaks or minor fixes for almost every aircraft
- Upgraded ships for Mar2012/SF2NA compatibility
- Upgraded all AAA guns
- Upgraded all SAMs & SAM radars
- Added new destroyed LODs for some ground objects
- Updated or tweaked a number of weapons & guns
- Added a few new weapons
- Added new SA-2 missile models
- Overhauled Environment.INI for post-Dec2010 patch levels
- Updated FlightEngine.INI, Nations.INI, SpeechSystem.INI for
Mar2012 & later patch levels
- Updated custom MissionSummary.STR & MissionType.STR files for
Mar2012 & later patch levels
- Added a number of custom sounds to SoundList.INI
- Updated SquadronList.INI
- Added a number of new items to terrain TargetTypes.INI
- Added updated VietnamSEA_Water.bmp for SF2NA
- Added custom WaterNormal.BMP to both terrains
- Renamed Noi Bai Airfield to Phuc Yen Airfield
- Overhauled or tweaked dozens of target areas in Targets.INI
- Added 32 new target areas to terrain Targets.INI (see above)
- Implemented minor twaks/fixes to all campaigns
- Added seven date-specific Rolling Thunder variant campaigns
NEW AIRCRAFT
- AC-47 Spooky ++
- E-2A/B Hawkeye +
- E-2C Hawkeye +
- EA-6B_71 (ThirdWire) +
- F-104C_61 (ThirdWire) *
- F-104C_66 (ThirdWire) *
- J-5 Fresco-A
- J-5A Freco-C
- Li-2 Cab ++
* Note: these aircraft require DLC 28 from ThirdWire
+ Note: these aircraft require SF2NA from ThirdWire
++Note: this aircraft requires SF2I Expansion Pack 1
NEW SHIPS *
- Adams Class DDG
- Allen M. Sumner Class DD
- Austin Class ATD
- Bainbridge Class CGN
- Belknap Class CG
- Blue Ridge Class ACS
- Enterprise Class CVAN
- Farragut Class DLG
- Forrest Sherman Class DD
- Forrestal Class CVA
- Garcia Class FF
- Gearing FRAM IB Class DD
- Knox Class FFG
- Leahy Class CG
- Midway Class CVA
- Mitscher Class DL
- Small Cargo Ship
- Soviet Cargo Ship
- Soviet Trawler
- Spy Trawler
- USN Tanker
- USN Transport
* Note: some ships require SF2NA or LOD files from YAP
** January 2012: **
UPDATES & ADDITIONS
- Dels' A-1 cockpit included as an optional item
- EZLead's "Staggered/Formation Take-offs" mod included as an optional item
- A-1 Skyraider weapon stations & loadouts overhauled by Malibu43
- alternate USMC F-4 loadouts included in May2011 & later patch levels
- F-102A flight model replaced
- MissionChance schedules for most aircraft in Steel Tiger & Easter Offensive
campaigns overhauled
- a few new weapons added (others fixed)
FIXES
- cartoonishly large explosion debris reduced in bomb explosion and flak
effects for Dec2009 & later patch levels
- A-6A/B Intruder drop tanks fixed on May2011 & later patch levels
- SouthVietnam terrain tweaked to prevent VPAF MiGs from intruding
- CBU-14As & CBU-25s fixed to allow AI pilots to use them properly
** September 2011: **
UPDATES & ADDITIONS
- added optional A-1 cockpits based on the F-8's (by Stary)
- updated ground wars for Steel Tiger & Easter Offensive campaigns
- added new napalm effect (by Stary) to BLUs
- updated NATIONS.INI for May2011 patch level
- updated FLIGHTENGINE.INI for May2011 patch level
- updated SOUNDLIST.INI for May2011 patch level
- updated SQUADRONLIST.INI for May2011 patch level
- updated ENVIRONMENTSYSTEM.INI for May2011 patch level
- added new 3W VNAF A-1 textures
- added VNAF camo texture to B-57B
- overhauled Cessna180 & O-1E and added new cockpits to each
- added USNGrey5 texture to F-8C & F-8C_66
- added three new textures to O-2A
- added updated "Willie Pete" effects for May2011 patch level
- updated terrain DATA.INIs for May2011 patch levels to correct
visual problems with height maps, water levels, & coast lines
FIXES
- minor corrections to A-6A, A-6B, EA-6A, EA-6B, B-26K, B-57B, CanberraB20,
Canberra20, F-100D, F-100D_64, F-100D_68, F-100D_WW, & O-2A
- minor corrections/updates to most post-Dec2009 F-4s to account for model
differences from earlier patch versions
- minor corrections to most AAA, SAM, and radar ground objects
- minor corrections to a number of other ground objects
- minor corrections to several tanks & weapons
** April 2011: **
MISC UPDATES & ADDITIONS
- minor updates & tweaks to Rolling Thunder, Linebacker II,
Easter Offensive, & Steel Tiger campaigns
- added medals pack for North & South Vietnam
- adjusted Altitude data in MissionControl.INI
- updated & expanded SquadronList.INI
- added new cockpit textures for F-111A
- tweaked textures for F-4B
- added USMCGrey3 texture for F-4B_67
- added field-mod bomb racks for Canberra B.20 (both 3rdWire
& ajundair versions)
- added new engine sound for AC-119s
- minor tweaks/updates to several other aircraft
- changed gun targeting on NVA tanks from AIR_AND_GROUND to GROUND
- added dummy SA-2D missile to ZiL-157 SA-2 Trailer
- added FAB-50, Canberra bomb rack, and weapons for Hueys
- minor fixes/updates for both VietnamSEA & SouthVietnam terrains
NEW AIRCRAFT
- F-4G Phantom II (VF-213, USN)
- UH-1B Huey Gunship
- UH-1D Huey
** February 2011: **
FIXES
- minor fixes to MiG-17 skins
- minor tweaks to EA-6B
UPDATES & ADDITIONS
- added B-26K Counter Invader
- added F-4D LORAN
- updated Steel Tiger & Easter Offensive Campaigns
- updated/expanded SquadronList.INI
- updated unit designations for several texture sets
- added two dozen new weapons
** January 2011: **
FIXES
- checked all radar family names
- checked all radars, jammers, RWR for freq data
- fixed afterburner effects for post-Dec2009
- added proper CEP to all bombs, rockets, & A2G missiles
- checked all LGB/AI bomb names
- added cartridge weights for all custom guns
- added ammo weights on aircraft internal guns w/ EjectShells=FALSE
- checked NumSquadron= for all carriers in campaigns
- checked campaign names
- checked weapons EffectsClasses
- integrated Malibu43's EasterOffensive & SteelTiger campaign fixes
- added missing cockpit files to some aircraft
- added destroyed models to some aircraft
UPDATES & ADDITIONS
- added new 'Nam-era weapons
- added O-2A Skymaster
- updated RF-8 skins
- updated some F-4B_67 & F-4J skins
- updated O-1E U.S. Army decals
- updated A-1H/J USNGrey1 decals
- added a few new effects
- added nations music for campaigns
EXP. PACK 2 FIXES & UPDATES
- added Exp Pack 2 water .BMP
- updated FlightEngine.INI
- updated SquadronList.INI
- added A-1H_67 & A-1J_67
- updated B-57B DATA.INI for Exp. Pack 2
- added CanberraB20 from Exp. Pack 2 as Optional/flyable
- integrated A-1H/J_67 into campaigns
** July 2010: **
FIXES
- replaced grey-background VF-111 tail decals
w/ white-background versions on F-4Bs
- updated A-1H/J flight models
- updated B-57B flight model
- tweaked F-102A control surfaces
- added custom AIM-4D for F-102A
- made F-102A missile bay doors automatic
- corrected several node names on Dec2009 & later F-4s
- minor fixes on F-4E Rivet Haste, R-4B, RF-4C
- added VPAF pilot to all MiGs
- added two missing sound files
- added a few missing pilots
- tweaked O-1E/Cessna180 fm & weapon stations
- tweaked F-104C fm
- filled out F-104C radar data
- tweaked AC-119 fm
- tweaked F-5 fm & control surfaces
- tweaked MiG-17 flight models
- corrected MiG-17PF radar parameters
- filled out RF-4B/C radar data
- filled out RF-8A/G radar data
- fixed OV-10 tank DATA.INI
- tweaked F-5 centerline tank data
- tweaked ENVIRONMENTSYSTEM.INI for Dec-2009 & later
- updated avionics HUDs & DTVMaterials for Dec2009 & later shaders
UPDATES
- added F-5E Tiger II (VNAF)
- added F-5E Tiger II (VPAF)
- added "dumb" AI versions of LGBs
- added 30MM_GSh-30-2 cannon
- added texture set patches for a number of aircraft
- added new Loading & Hangar screens for F-102A
- added Raven's Navy trawler texture set
- added sounds to carriers
- added clean exhaust emitters to A-1 Skyraiders
- added grey B-57B tanks
- added/updated hangar/loading screens for several aircraft
- added damage models to several aircraft
- added holes .TGAs to a number of aircraft
- customized mission type name/description strings
~~~~~~~
Credits
~~~~~~~
This update contains new items from the following modders who generously allowed their use:
Home Fries .................................. A-6A & EA-6B skins/decals
JSF_Aggie ................................... A-6B VA-115 skin
MiGBuster ................................... DIANE mod for A-6A
Wrench & RussoUK2004 ........................ AC-47 Spooky
gbreuder .................................... B-52 Vietnam Era Upgrade Package
Dave (USAFTML) .............................. B-57B VNAF skins
Paul Nortress ............................... new EA-6B skins
Crusader .................................... F-105D gunsight mod
slick_cowboy ................................ F-111E/F new skins
Paul Nortress & allenjb42 ................... new KA-6D skins
Kelvin & ArmourDave ......................... Il-28 cockpit (based on Su-17 cockpit)
MiGBuster ................................... VNAF skins for C-130A & O-1E
Paulopanz ................................... PLAAF J-5 & J-6 skins/decals
Paulopanz ................................... overhauled skins for MiG-21F, MiG-21PFM, & MiG-17F
Paulopanz ................................... Li-2 Cab
Paulopanz ................................... An-2 VPAF & PLAAF skins
Gepard ...................................... MiG-17 Pure Fighter upgrades
CA_Stary .................................... new MiG-17 & MiG-19 cockpits
The Mirage Factory............................F-5E Tiger II
Capun, Gramps, Charles, Kesselbrut, Wrench....B-26K Counter Invader
Veltro2K, Cliff11, & XRAY.....................O-2A Skymaster
Pasko ....................................... UH-1B Gunship
Kesselbrut .................................. UH-1B/D flight model
Gramps ...................................... UH-1H Huey
HrntFixr ................................... UH-1B skins
Dave (USAFTML) .............................. VF-213 F-4G skin
Dave (USAFTML) .............................. VNAF B-57B skins/decals
CA_Stary .................................... optional A-1 cockpits (based on F-8's)
Dels & CA_Stary...............................optional A-1 cockpits
liamp51 ..................................... re-textured F-111A cockpit
Malibu43......................................new A-1H/J Skyraider loadouts
FastCargo ................................... Canberra B.20 bomb racks
Wrench....................................... bits for F-4D LORAN
Malibu43......................................alternate USMC F-4 loadouts
Wrench ...................................... overhauled O-1E & Cessna180
Wrench ...................................... new textures for O-2A
Fubar512..................................... bits for EA-6B
Fubar512 & MiGBuster ........................ Carrier Deck Illumination package
WhiteBoySamurai ............................. Leahy & Bainbridge class
Julhelm ..................................... new Firecan radar
SUICIDAL .................................... New Destroyed Tank LODs
Spillone104 ................................. SA-2 Guideline Pack
Hinchinbrooke ............................... Adams class & Farragut class
Florian ..................................... USN AOE Transport
Julhelm ..................................... USN Tanker
Kesselbrut .................................. Small Cargo Ship, Trawlers
Cocas ....................................... Trawler & Soviet Trawler
Raven ....................................... Trawler skins
Crusader .................................... Soviet MANPADs for SF2
Raven........................................ Navy Trawler texture
Paulopanz ................................... medals pack for North & South Vietnam
christian59 ................................. generic aircraft damage textures
OldDiego, Pappy, Wrench, Pasko, ............. Pilots
Florian/AmokFloo, & PureBlue
CA_Stary .................................... new CBU-based napalm effect
CA_Stary .................................... updated Willie Pete effects
Malibu43 & Vigilant...........................fixed CBU-14A & CBU-25
EZLead .......................................Staggered/Formation Take-offs mod
Credits for all items included in the Expansion Pack can be found in \ReadMes_Old. If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
~~~~~~~~~~~
Legal Stuff
~~~~~~~~~~~
We have signed onto the freeware "list" on CombatAce.com. As such, the original work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
Thanks,
Malibu43 & eburger68
--------------------
malibu43 & eburger68
1 Sep. 2014
8,446 downloads
-
Falklands Mod HMS Ark Royal ‘what if’ campaign
By dtmdragon
SF2 Falklands Mod HMS Ark Royal ‘what if’ campaign 1.1
This package contains everything you need for an Operation Corporate campaign that uses the HMS Ark Royal with her F-4K Phantom FG.1 and Buccaneer S.2D airwing as if they were all still in service for the 1982 Falklands war.
It works solely with the updated version of Kesselbrut's "Falklands '82" (Operation Corporate) mod package for Strike Fighters 2 (SF2) uploaded by Dave https://combatace.com/files/file/11627-sf2-falklands-mod/
In this ‘what if’ scenario the Royal Navy Invincible class carriers have been delayed entering service requiring the HMS Ark Royal to remain active along with her FAA aircraft into the early 1980’s. As such the HMS Ark Royal leads the Royal Navy Task Force to recapture the Falkland Islands. The HMS Hermes serves as her sister carrier in the Task Force operating Sea Harriers and RAF Harriers. However the size and role of her Sea Harrier airwing is more reflective of the ships role as an ASW/ Commando Carrier as it was when the HMS Ark Royal was still active in real life. Meaning the bulk of the air war will be fought by the Phantoms and Buccaneers from the Ark Royal.
The F-4K Phantom (75) are as they were at the end of Royal Navy service but with the addition of Skyflash and G model Sidewinder missiles (RN Phantoms only ever carried the D). One would assume they would have received these alongside the RAF FG.1/ FGR.2 Phantoms had they remained in service with the Navy after 1978. AIM-9L Sidewinders are also available for the Operation as they were for the Sea Harriers in real life. I have also made the SUU-23/A available but it is not used in any loadouts as it was only integrated onto the FG.1 after they were handed over to the RAF and upgraded with lead computing gunsights. The HEI rounds do not have tracers.
The Buccaneer S.2D is also as it was at the end of Royal Navy service but with the ECM pods carried by the RAF Buccaneer force in 1982 and the ability to carry the Pave Spike pod. As I imagine these capabilities would have been transferred over from the RAF Buccaneers if this ‘what if’ had scenario had occurred. As well as using the G model Sidewinders of the Phantoms.
Both aircraft have a big single shot of Chaff simulating how they loaded it inside the airbrakes of aircraft without dispensers in that era.
Installation:
In addition to the requirements for SF2 Falklands Mod 2.0 you will need Strike Fighters 2: Vietnam (SF2V) for the F-4K cockpit as the F-4J cockpit is more accurate for a Royal Navy F-4K than the Third Wire DLC F-4K cockpit or Third Wire F-4M cockpit.
STEP 1:
If you don’t already have a working version of the SF2 Falklands Mod 2.0 download and install it by following the instructions here
This mod requires a separate Mod Folder from the StrikeFighters2_Falklands Mod Folder you already have or created in step 1.
- Open your SF2 Installation directory and make a copy of the StrikeFighters2_Falklands.exe you already have, Rename the copy to StrikeFighters2_Falklands_ArkRoyal.exe
- Run the newly copied and renamed StrikeFighters2_Falklands_ArkRoyal.exe file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your Falklands'82 Ark Royal mod install will have been created in the same location as your StrikeFighters2_Falklands Mod Folder you already have.
- Open your Mod Folder named StrikeFighters2_Falklands_ArkRoyal and delete the \Objects sub-directory (including everything in it).
STEP 3: INSTALL MAIN COMPONENTS TO MOD FOLDER
- Copy and paste everything from your StrikeFighters2_Falklands Mod Folder you already had into the StrikeFighters2_Falklands_ArkRoyal Mod Folder you just created in step 2 EXCEPT the Options.INI file and the Version.INI file.
- Unpack the SF2_Falklands82ArkRoyal.7z archive package to a location on your hard drive.
- Move the contents of the \To_Mod_Folder directory to your StrikeFighters2_Falklands_ArkRoyal Mod Folder (created in Step 2 above) YOU MUST OVERIDE WHEN ASKED!
STEP 4: EDIT OPTIONS.INI
Open the Options.INI in your StrikeFighters2_Falklands_ArkRoyal Mod Folder. Locate the "Instant Action" section and replace it with the following:
[instantAction]
AircraftType=F-4K_75
MissionMap=Malvinas
StartTime=15:15:00
StartDate=05/21/1982
StartTimeDeviation=10
TextureSet=0
NationalMarking=0
SquadronMarking=0
AircraftNumber=0
KillMarking=0
Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 1983 or higher. I recommend setting the StartYear= and EndYear= as follows:
StartYear=1982
EndYear=1983
Save your changes and close the Options.INI file.
THAT'S IT. Your "Falklands'82 Ark Royal for SF2" mod should now be ready to use.
Credits:
F-4K by Sundowner and the Mirage Factory.
Ark Royal v3 by MigBuster, original by eburger68 and Hinchinbrooke.
Bucaneer by ravenclaw_007.
- original Model by Russouk2004
- Skins and decals by Paulopanz
- Loading and Hangar screens by Soulman and Gustav
- FM rework by Kreelin,Spillone104,Baffmeister,Cliff1
- Missions by Pureblue and Paulopanz
- some weapons in this pack are from Mirage Factory
-testcrew,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz,
Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff1
- 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007
SF2 Falklands Mod 2.0 by eburger68 & Dave (USAFMTL).
comrpnt .......................... Falklands Mod & Mission Pack
ChrisBV .......................... Sea Harrier Pack
NeverEnough ...................... IA-58a Pucara for SF2
Tracker & Syd Adams .............. Twin Otter
ID(io)T Team...................... MB-339A
Banidos Team ..................... Static Malvinas Models
Banidos Team ..................... Trucks Camiones
Banidos Team ..................... Type 12L, 21, & Type 22 frigates
bobrock .......................... Invincible re-paint skin
Adrian Benetti ................... Sotoyomo & Z-28 patrol craft
Adrian Benetti ................... Malvinas Weapons Pack
ChrisBV .......................... Falklands War-era Weapons Mini-Pack
Cellinsky ........................ WideSky cloud mod
SayWhat?! ........................ IA-58a Pucara skins
JefeFOSS ......................... Canberra FAA Oscuro skin
PGC .............................. Mirage IIIEA skins
torno & HrntFixr ................. C-130/KC-130 skins
torno ............................ ARA Sea King skin
Falls, nosecone, Banidos Team, ... A-4CA/P/Q skins
Fallschirmjager, & 3-A-305
PanamaRed ........................ Harrier FRS.1/GR.3 fixes, Hermes fixes,
Mentor fixes, Pucara fixes
Elephant ........................ updated Harrier FRS.1 skins & decals
STORM ............................ updated/expanded SquadronList.INI w/ a/c .INIs
luk1978 .......................... new WaterNormal.BMP versions
Ice Man .......................... Argentine pilot pics
dtmdragon ........................ Lynx & Sea King upgrades
torno ............................ Dagger skins & antennas for 3rdWire Nesher
Soulfreak ........................ Canberra B.Mk62 (3rdWire B6 model)
ataribaby ........................ Super Etendard fixes
Wrench ........................... Exocet ASM fixes
Additional skins from Edward's "Falklands Mod and Campaign for SFP1."
Credit for the original "Falklands '82" mod package goes to Daniel "Kesselbrut" Himmel and the team of modders that contributed to that original release for SFP1.
250 downloads
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TopGun Campaigns
By JSF_Aggie
********************************
*** TopGun Campaigns Version 1.0
********************************
This mod includes three TopGun campaigns for the following years:
1970, 1974, and 1978.
- 1970: F-4B & F-4J vs. A-4E Super Echo
- 1974: F-4J & F-4N vs. A-4E Super Echo
- 1978: F-14A vs. A-4F Mongoose
Read the README.
This is based off of Dave's (USAFMTL) original TopGun campaign from
2003.
This is for a flight/air combat simulation. SF2 is not a simulation
for simulated air combat. So this was made as best I could, within
the limits of the game.
Primary goal: make it through the 20 missions alive, keep as many
of your wingman alive as possible, down as many A-4's as possible.
********************************
*** Requirements
********************************
Minimum:
- SF2 or SF2 Vietnam, patched to July 2013
- SWUS Terrain version 1.1 or greater
Recommended:
- F-4N DLC
- A-4G DLC
********************************
*** Credits
********************************
Original TopGun Campaign....Dave
F-14A_74 v1.32..............MirageFactory
F-4N(Storm).................Storm & daddyairplanes
A-4E/F......................dtmdragon
F-4B/J/N skins..............sundowner, mitai, JSF_Aggie
F-4 Hi-Res Bump Maps........sundowner
F-14A skins.................1977Frenchie (modified with sundowner's template)
A-4E/F skins................Nyghtfall
MK7 Seat....................ravenclaw
F-4J_74 ECM pods............mppd
F-4 cockpit msl panel mod...crusader
AIM-9's & AIM-7's...........ravenclaw
TopGun Menu Music...........HomeFries
1,261 downloads
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Strike Fighters 2: Crisis in the Med
By eburger68
Strike Fighters 2: Crisis in the Med
This is an add-on package for the "Strike Fighters 2: North Atlantic" Expansion Pack available at CombatAce. The "Strike Fighters 2: Crisis in the Med" (SF2MC) add-on includes two new campaigns, both set in the Mediterranean early to mid 80's and both providing fictionalized takes on real world events from that time period. Also included are sixteen new aircraft and a three-dozen new ground objects to fill out these new campaigns.
This add-on package is designed to be applied over the top of an existing installation of the SF2NA Expansion Pack. You can download the three main Expansion Pack files here:
Part 1:
http://combatace.com/files/file/13980-sf2na-expansion-pack-part-1-of-3/
Part 2:
http://combatace.com/files/file/13979-sf2na-expansion-pack-part-2-of-3/
Part 3:
http://combatace.com/files/file/13978-sf2na-expansion-pack-part-3-of-3/
Please take a look over the remainder of this ReadMe before installing this add-on.
~~~~~~~~~~~~
Requirements
~~~~~~~~~~~~
The minimum requirements for this add-on package are:
REQUIRED: Strike Fighters 2 North Atlantic (SFNA), plus
Strike Fighters 2 (SF2), plus
Strike Fighters 2 Europe (SF2E), plus
Strike Fighters 2 Israel (SF2I), plus
Strike Fighters 2 Vietnam (SF2V), plus
DLC #28 (AI Plane Pack 1)
PATCH LEVEL: Mar2012 or higher
As this mod is an add-on to the SF2NA Expansion Pack, you must have that earlier mod already installed and working.
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
Here's how to install this update package:
1. Ensure that SF2NA, SF2V, SF2, SF2I, and SF2E are all properly installed & updated as part of a
merged install.
2. Ensure that the SF2NA Expansion Pack is properly installed and working. (See above for
links to all the download components.)
3. Unpack SF2_MedCrisis.7z to a safe place on your drive.
4. Open the \To_Mod_Folder directory. Drag and drop all the files and folders from within
\To_Mod_Folder to your SF2NA Expansion Pack Mod Folder, overwriting as prompted.
At this point the SF2MC add-on is installed and you're ready to play the new campaigns.
~~~~~~~~~~~~~~~~~~~~~~~~
Summary of New Campaigns
~~~~~~~~~~~~~~~~~~~~~~~~
This add-on supplies two new campaigns for the SF2NA Expansion Pack, both set in the Mediterranean early to mid 80's. Both campaigns involve fictionalized takes on real world events:
- Powder Keg: After Israeli armored units invade southern Lebanon in June 1982, driving PLO forces north to Beruit and routing Syrian tank regiments, the Soviet Union dispatches a large amphibious group anchored by two carriers to intervene. Standing in the way is one lone U.S. carrier group: the USS Eisenhower and her escorts. With little support from feckless NATO allies, the Eisenhower sails north to intercept the Soviet 5th Eskadra and Black Sea Fleet.
- El Dorado Canyon: In June 1986 the Reagan Administration decides to take action against Libya following several years of naval and air skirmishes between the US Navy and the Libyan military as well as a string of terrorist attacks against civilian targets in the Middle East and Europe, all financed or supported by Libya. Codenamed "El Dorado Canyon," this operation will be a coordinated series of strikes by USAF and USN aircraft against Libyan military and industrial targets over the course of five days.
~~~~~~~~~~~~~~~
What's Included
~~~~~~~~~~~~~~~
This add-on includes the following updates for the SF2NA Expansion Pack:
NEW AIRCRAFT (Soviet & NATO)
- BR.1150 (AMI)
- C-130H (HAF)
- Ka-27
- Mi-24P
- S-3A
- S-3B
- Tu-16KSR2
- UH-1D (HAF)
NEW AIRCRAFT (Libya)
- An-12
- C-47A
- C-130H
- G-222
- Mi-8T
- Mi-24P
- MiG-21bisB
- MiG-23BN
- MiG-23MF
- MiG-23MLA
- MiG-23MS
- MiG-25PD
- MiG-25RB
- Mirage5D
- Mirage5DE
- F-1AD
- F-1ED
- Su-20B
- Su-22
- Su-22M3
- Su-24MK
- Tu-22
NEW GROUND OBJECTS
- BTR-60
- FROG-3
- M38Jeep-Red
- M38Jeep-Yellow
- ZIL-157_M1939_Trailer
- ZIL-157_SA2_Trailer
- Zil-157_ZPU-1
- Zil-157Flatbed
- Zil-157Troops
NEW SAMS & RADARS (Libya)
- BarlockB
- Crotale
- FansongF
- FlatfaceB
- SA-2LF
- SA-3QL
- SA-5LB
- SidenetB
- SquarePairB
NEW SHIPS
- Assad
- FAPC
- Komar
- Koni
- LNGTanker
- Moskva
- MTB
- MVAtlantic_Causeway
- MVAtlantic_Conveyor
- MVBaltic_Ferry
- MVNordic_Ferry
- MVTor_Caledonia
- NanuchkaII
- SSCanberra
- Vosper
OTHER ADDITIONS
- EasternMed terrain
- Libya terrain
- two new campaigns
- misc. new skins
- misc. new weapons
OTHER UPDATES:
- updated & expanded F-14 skins/decals
- new lo-viz skins for A-6E_79 & A-7E_74
- new EF-111A 42nd ECS skin
- new F/A-18A skins for VFA15,VFA82,VFA86,VFA87,VMFA314,VMFA323
- additional Mi-8T Soviet camo skins
~~~~~~~
Credits
~~~~~~~
This update contains a number of new items from the following modders who generously allowed their use:
Dave (USAFMTL) ........................ B-52G 2nd BW skin
Veltro2K & Wrench ..................... BR.1150
Dels .................................. C-130H
Daddyairplanes ........................ C-130H upgrades & skins
Veltro2K & Wrench ..................... G.222
WhiteboySamurai ....................... Ka-27
YEYEYE ................................ Mi-24P
emresukhoi ............................ Mi-24P skins
Paulopanz ............................. MiG-23 LARAF camo skin
USAFTML & MiG-25 Team ................. MiG-25PD & MiG-25RB
Baffmeister ........................... MiG-25 updated flight model
Wrench & Paulopanz .................... MiG-25 LARAF skins
Paulopanz ............................. Mirage5D/E camo skins
The Mirage Factory .................... Mirage F-1
CA_Stary .............................. Mirage F-1 cockpit repaint
Ravenclaw_007 ......................... Mirage F-1 camo skin
Florian ............................... P-3C beta
FoxMonter ............................. S-3B
Wrench ................................ S-3B updates
slick cowboy .......................... S-3B skins
ArmourDave & AmokFloo ................. Su-22 models
Lindr2 ................................ Su-22 upgrades
eburger68 ............................. Su-22 SF2 upgrades
Veltro2k & Lindr2 ..................... Su-24MK
Mikeymead ............................. repainted/updated Su-24 cockpit
Paulopanz & Spillone104 ............... Tu-16KSR2
whiteknight06604 ...................... Tu-22 camo skins
Gramps ................................ UH-1D Huey
Adrian Benetti ........................ Assad & FAPC (ARA Intrepida)
rebel ryder ........................... BMP-2, BMP-2_AT-5
Kesselbrut ............................ CommTrailer, HQTrailer
Pasko ................................. BTR-60 & Frog3
BPAo & Sundowner ...................... Crotale (SA-9)
Kesselbrut ............................ Kilo Class submerged (November)
AleDucat .............................. Kilo Class Sub (ARA Salta)
Pasko ................................. Komar
WhiteboySamurai ....................... Koni (Type053K)
Fubar512 .............................. LNGTanker
WhiteboySamurai ....................... Moskva (Jeanne d'Arc)
Kesselbrut ............................ MVNordic_Ferry, MVTor_Caledonia, MVBaltic_Ferry, & SSCanberra
Polak ................................. MVAtlantic_Causeway & MVAtlantic_Conveyor
Badfrank .............................. Red & Yellow Jeeps
SUICIDAL-ART .......................... M113A1
Unknown author ........................ MTB
WhiteBoySamurai ....................... Nanuchka II missile boat
Pasko ................................. SA-3, Flatface, & Sidenet
FastCargo ............................. SA-5 & SquarePair
WhiteBoySamurai ....................... Vosper class (Zulfiqar)
Kesselbrut ............................ ZiL-157 trucks
Edward & Wrench ....................... EasternMed terrain
USAFMTL, Diego, Deuces, & Wrench ...... Libya terrain
OldDiego, Pappy, Wrench, Pasko, ....... Pilots
Florian/AmokFloo, & PureBlue
If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
--------------------
Eric Howes
eburger68
8 May 2015
1,100 downloads
-
Strike Fighters 2: North Cape
By eburger68
Strike Fighters 2: North Cape
(Version 1.2)
This is an add-on package for the "Strike Fighters 2: North Atlantic" Expansion Pack available at CombatAce. The "Strike Fighters 2: North Cape" (SF2NC) add-on includes two new campaigns, both set in northern Norway during the late 70's and early 80's. Also included are fourteen new aircraft and a dozen new ground objects to fill out these new campaigns.
This add-on package is designed to be applied over the top of an existing installation of the SF2NA Expansion Pack. You can download the three main Expansion Pack files here:
Part 1:
http://combatace.com/files/file/13980-sf2na-expansion-pack-part-1-of-3/
Part 2:
http://combatace.com/files/file/13979-sf2na-expansion-pack-part-2-of-3/
Part 3:
http://combatace.com/files/file/13978-sf2na-expansion-pack-part-3-of-3/
Please take a look over the remainder of this ReadMe before installing this add-on.
~~~~~~~~~~~~
Requirements
~~~~~~~~~~~~
The minimum requirements for this add-on package are the same as for the SF2NA Expansion Pack.
REQUIRED: Strike Fighters 2 North Atlantic (SFNA), plus
Strike Fighters 2 (SF2), plus
Strike Fighters 2 Europe (SF2E), plus
Strike Fighters 2 Vietnam (SF2V)
PATCH LEVEL: Mar2012 or higher
As this mod is an add-on to the SF2NA Expansion Pack, you must have that earlier mod already installed and working.
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
Here's how to install this update package:
1. Ensure that SF2NA, SF2V, SF2, and SF2E are all properly installed & updated as part of a
merged install.
2. Ensure that the SF2NA Expansion Pack is properly installed and working. (See above for
links to all the download components.)
3. Unpack SF2_NorthCape.7z to a safe place on your drive.
4. Open the \To_Mod_Folder directory. Drag and drop all the files and folders from within
the \To_Mod_Folder sub-folder to your SF2NA Expansion Pack Mod Folder, overwriting as
prompted.
At this point the SF2NC add-on is installed and you're ready to play the new campaigns.
~~~~~~~~~~~~~~~~~~~~~~~~
Summary of New Campaigns
~~~~~~~~~~~~~~~~~~~~~~~~
This add-on supplies five campaigns for the SF2NA Expansion Pack, all set in northern Norway during the late '70's and early to mid '80's.
Two of the new campaigns are variants of the same underlying campaign:
- Nordic Sword (79): After war erupts in Europe, the USS Nimitz carrier battle group sails north off the Norwegian coast in September 1979 to contain the Soviet Northern Fleet as it attempts to break out from the Barents Sea and into the North Atlantic. A trailing Amphibious Group carries U.S. Marines ready join the Norwegian Army in its fight to prevent Soviet armored regiments from seizing the North Cape. The Norwegian Air Force flies F-5As and F-104s. Temporarily deployed to Norwegian air bases are two squadrons of USAF F-4Es and a squadron of USAF F-111Fs. A squadron of B-52Gs, hastily deployed to RAF Fairford (off map), is available for use in theater.
- Nordic Sword (82): A variant of the 1979 campaign, set in 1982. The USN carrier battle group is led by the USS Independence. The Norwegian Air Force has one squadron that has transitioned from F-104s to F-16As. Temporarily deploying to Norwegian air bases are two squadrons of RAF F-4Ms and one squadron of USAF F-111s.
The other three comprise a linked series of campaigns set in 1986:
- Fighting Withdrawal (86): Just hours after the Warsaw Pact invades Central Europe, Soviet armored columns and airborne troops launch an assault on northern Norway. As Norwegian army units fall back, the USS Nimitz and her escorts are ordered to withdraw from the waters off Norway, lest the carrier and her invaluable air wing fail prey to Soviet bombers filling the skies over Norway.
- Return to Norway (86): With the ground war in Central Europe stalemated and the Soviet Northern Fleet defeated in the North Atlantic following a failed assault on Iceland, the USS Nimitz returns to Norway with the USS Forrestal and a Marine amphibious group to retake the airfields and ports under Soviet control in northern half of the country. The Marines will seize Narvik, splitting the Soviet occupation forces, while relying on the two carriers' air wings to provide a covering umbrella of air support.
- Assault on the Kola Peninsula (86): Three weeks after the successful landing of Marines near Narvik and subsequent defeat of Soviet forces in Norway, the Nimitz and Forrestal battle groups take position in the Barents Sea to strike Soviet air bases and naval facilities on the Kola Peninsula.
~~~~~~~~~~~~~
Terrain Notes
~~~~~~~~~~~~~
This add-on is based on the North Cape terrain created by Baltika and updated by Wrench. As Wrench notes in his ReadMe for his updated version, the terrain is not in a final, finished state. Thus, you should be aware of some of the terrain's anomalies, which I have not been able to redress.
Air Bases
Some air bases on this terrain are un-usable for various reasons.
- Some air bases sit on ground that still needs proper flattening. At affected air bases, the runway and parking areas may disappear from view at ground level. In the very worst cases, aircraft may bounce around or even explode on the ground as they taxi or take off.
For the included campaigns I have not used any of the most affected air bases, though at one Norwegian air base (Narvik-Framnes) the runway will disappear from view at ground level (aircraft still taxi and take off without issue).
- Some air bases sit in the middle of heavily forested areas, with trees crowding the runway and taxiways. Most of these bases are in the southern area of the terrain, which is generally not used for the campaign.
In sum, although some air bases on this terrain have unresolved issues, they are for the most part not used in the campaigns. If you try to fly game-generated single missions, though, you could find yourself starting from a problem air base.
Naval Groups
One other problem you could encounter in game-generated single missions involves the placement of opposing naval forces. Although the terrain has been properly converted to SF2NA Naval Map standards, the single mission engine often ignores the designated water areas for friendly and enemy naval groups, which are generally along the northern peripheries of the map. The game engine seems to prefer spawning naval groups in the center of the map -- the Gulf of Bothnia -- often right on top of one another.
This misplacement of naval forces really only becomes an issue if you are flying naval aircraft off carriers in game-generated single missions. When flying a naval aircraft on a single mission, you would do well to check the mission map before taking off. If the game engine has chosen to locate opposing naval groups in ridiculous places, back out and start a new mission.
~~~~~~~~~~~~~~~
What's Included
~~~~~~~~~~~~~~~
This add-on includes the following updates for the SF2NA Expansion Pack:
NEW AIRCRAFT
- C-130E (RNoAF)
- CF-104 (72)
- F-5A
- F-16A Block 10
- F-104G
- MiG-25PD
- MiG-25RB
- MiG-27K
- MiG-27M
- RF-5A
- Su-24
- Su-24M
- Su-25
- Vulcan B2 (MRR)
NEW GROUND OBJECTS
- Container Ship
- Firecan
- Leopard1A1
- M113A1
- Oiler
- Oslo
- Petrolero
- Soviet Cruiser
- Soviet Freighter
- Soviet Tanker
- Soviet Trawler
OTHER ADDITIONS
- North Cape terrain
- two new campaigns
- misc. new skins
- misc. new weapons
~~~~~~~
Updates
~~~~~~~
In May 2015 this mod package was refreshed with the following updates, additions, & fixes:
NEW AIRCRAFT
- AH-1J_80
- Be-12
- IL-38
- IL-38N
- Ka-27
- Mi-24P
- MiG-31
- NimrodMR1
- P-3C
- S-3B
- Su-15TM
- Su-17M3
- Su-17M4
- Su-27
- TornadoGR1
- Tu-16KSR2
- Tu-126
NEW GROUND OBJECTS
- BMP-2
- BMP-2_AT-5
- CommTrailer
- HQTrailer
- Kilo
- KiloSub
- Koni
- NanuchkaI
- NanuchkaIF
NEW CAMPAIGNS
- CampaignNC3A: Fighting Withdrawal
- CampaignNC3B: Return to Norway
- CampaignNC3C: Assault on the Kola Peninsula
Other notable additions/updates:
- updated campaigns
- three new campaigns
- updated & expanded F-14 skins/decals
- new lo-viz skins for A-6E_79 & A-7E_74
- additional Mi-8T Soviet camo skins
- updated & corrected terrain
~~~~~~~
Credits
~~~~~~~
This update contains a number of new items from the following modders who generously allowed their use:
yakarov79 ........................ AH-1J_80
EricJ ............................. AH-1J camo skin
Dave (USAFMTL) .................... B-52G 2nd BW skin
Veltro2k & Wrench ................. Be-12 (PBY Catalina)
Dels .............................. C-130E_RNoAF
Daddyairplanes .................... C-130E_RNoAF upgrades & skins
The Mirage Factory ................ F-5A & RF-5A
suhsjake .......................... F-5A Norwegian skin
hgbn .............................. F-104 RNoAF decals
Viper Crew ........................ F-16A_Blk10
Veltro2K, Torno, & Paulopanz ...... IL-38 & IL-38N
WhiteboySamurai ................... Ka-27
YEYEYE ............................ Mi-24P
USAFTML & MiG-25 Team ............. MiG-25PD & MiG-25RB
Baffmeister ....................... MiG-25 updated flight model
Jv44kt, Erwin_Hans, & Lindr2 ...... MiG-31
Veltro2K & Wrench ................. Nimrod MR.1
Florian ........................... P-3C beta
FoxMonter ......................... S-3B
Wrench ............................ S-3B updates
slick cowboy ...................... S-3B skins
Boopidoo & Volksjager ............. Su-15TM
Jug ............................... Su-15 lights update
dalai_LAMA ........................ Su-15TM camo scheme
Flogger23 ......................... Su-15-TM revamp packs
ArmourDave & AmokFloo ............. Su-17M3/M4 models
Lindr2 ............................ Su-17M3/M4 upgrades
eburger68 ......................... Su-17M3/M4 SF2 upgrades
Veltro2k & Lindr2 ................. Su-24 & Su-24M
NATO Fighters 4+ team ............. Su-25
Florian, Baffmeister, Paulopanz ... Su-25 updated model, INI updates, & new skins
Marcfighter, Erwin Hans ........... Su-27
SayWhat!, Massimo, Erwin Hans, .... Su-27 skins
& Diogo
Orsin & Lindr2 .................... Su-27 & Su-33 flight models
YEYEYE ............................ Flanker cockpits
Sundowner, AD, & Dave ............. TornadoGR1
Ianh .............................. Tornado GR1 fixes & updates
Paulopanz & Spillone104 ........... Tu-16KSR2
Veltro2K .......................... Tu-126
russouk2004 ...................... Vulcan B2 MRR
Paulopanz ......................... Vulcan B2 skins
rebel ryder ....................... BMP-2, BMP-2_AT-5
Kesselbrut ........................ CommTrailer, HQTrailer
BANIDOS Team ...................... ContainerShip
Julhelm ........................... Container_Ship & SovietTanker
Fubar512 .......................... Fleet Oiler
Kesselbrut ........................ Kilo Class submerged (November)
AleDucat .......................... Kilo Class Sub (ARA Salta)
WhiteboySamurai ................... Koni (Type053K)
WhiteBoySamurai ................... Nanuchka missile boats
Florian ........................... Oslo Class Frigate (Bremen F122)
loborojo & SUICIDAL ............... Petrolero
Hinchinbrooke ..................... SovietCruiser
Cocas ............................. SovietTrawler
Julhelm ........................... Firecan radar
SUICIDAL-ART ...................... M113A1
Baltika ........................... North Cape terrain
Wrench ............................ North cape terrain upgrades
blaze95 ........................... updated terrain .TFD file
OldDiego, Pappy, Wrench, Pasko, ... Pilots
Florian/AmokFloo, & PureBlue
If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
--------------------
Eric Howes
eburger68
8 May 2015
18 January 2015
1,207 downloads
-
Strike Fighters 2 - RED EDITION (ExpPack Mod)
--------------------------------------
Strike Fighters 2:
RED EDITION
--------------------------------------
This is "expansion pack" for "Strike Fighters 2: North Atlantic" (SF2NA) adds new aircraft, ground objects, guns, weapons, and effects to standard installs of SF2NA. It also supplies an upgraded version of the IcelandNA terrain (expanded version of the default "Northern Sabre" campaign)
There are (x4) new RED Campaigns (Playable with Soviet, China, USN, USAF, FrenchNavy, RoyalNavy, RAF... )
1. Battle for Kuril islands (2031) - [Far East theater]
2. Northern Sabre (2031) - [Iceland theater]
3. Battle for Kuril islands (1986) - [Far East theater]
4. Northern Sabre (1986) - [Iceland theater]
_____________________________________________________________________________________________________________
To use this mod, you must have SF2NA installed in a merged install that also includes "Strike Fighters 2" (SF2), "Strike Fighters 2: Europe" (SF2E), and "Strike Fighters 2: Vietnam" (SF2V).
Note that this is a COMPLETE mod package and should be installed to its own dedicated Mod Folder.
This Download (because of size restrictions) have not included decals and have lower count of available Aircraft.
(Originally Campaign enable up to 210 playable aircraft)
( in 1.0.2. version there are 132 available Aircraft in Gameplay )
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
IMPORTANT: Install instructions and Credits are in the enclosed read me !!!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
__________________________________________________________________________________________________________________________________________________________________________
I´ve to thank Thirdwire
Combatace site owner - Erik
Menrva, Wrench, GKABS, daddyairplanes & all modders who granted me permission to use their Models !!!
__________________________________________________________________________________________________________________________________________________________________________
What is new:
New original "Hangar" images (with all info about certain Aircraft) which will make Strike Fighters 2 RED EDITION
of some type of "AIRCRAFT ENCYCLOPEDIA"
Where Player can read and learn Specifications about certain type of aircraft and enjoy all that experience !
Examples:
Source of information:
... many books in PDF in order to extract information that i need.
from authors like Yefim Gordon, Sergei & Dmitri Kommisarov, Vladimir Rigmant and many others !
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Some of missiles have very useful "Description" :
Name + inscribed Range and type of Guidance (as description), so it will be easier for player to use the potential of missile in combination with chosen Radar mode & Range.
example:
AIM-120D1 (160km Range ARH)
MICA NG (150Km Range ARH)
Meteor BVRAAM (200Km Range ARH)
R-37M Arrow (400Km Range Hypersonic ARH) ARH - Active Radar Homing
R-77M (193Km Range ARH)
R-27EA (130km Range - ARH 9B-1103K active seeker)
R-27EM (170km Range - ARH 9B-1103K active seeker)
etc.
Many New Stand-off Air-to-Ground missiles are there, so you can test them and place the best one in your LOADOUT.
like:
Kh-35E "Kayak" ASM (300Km Range)
Kh-69 (400Km range Stealth Cruise missile)
Kh-38ML Laser Guided Missile (40Km Range)
Kh-59MKV "Ovod" [TV & GLONASS guidance] (290Km Range)
Kh-102 (Izdeliye 111) ASM NUCLEAR-GLONASS & TV terminal guidance
etc.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
x14 (Playable SAM systems) S-400 MISSILE SYSTEM NETWORK - 92N6E , BUK-M2, 2K11 KRUG, S-200D... etc.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Modified SAM ground models like S-400 MISSILE SYSTEM NETWORK, that now can fire at multiple targets at once.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(NEW MENU DESIGN):
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SUKHOI S-37 (3D MODEL) by logan4
RED EDITION Campaign game play, support brilliant models Sukhoi S-37K, S-37KUB, S-37M, S-37UB (that are currently in Final testing phase)
S-37 Fighter jets are made by also brilliant modder: logan4
When they were ready, they will be in COMBATACE download section.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SF2NA unresponsive Controls (with Joystick) - FIX
SOLUTION:
This mod is based on SF2NA ExpPack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When SF2NA came out TK messed up the controls.ini file so it doesn't match what the in-game controls show.
He released a fix but it not works for all Joysticks.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
So on this page (Link below) you have explanation what to do - by user "iahn755" he explained all well:
You need manually to edit - to place a name of your controller in "Controls".ini
this usually fix the problem
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Play & Enjoy
Odzadze
Link to video, with instructions how to install game Mod
1,335 downloads
- sf2 na
- red edition
- (and 1 more)
-
Wings Over Ogaden
By omegaeleven
Hello! Thank you for downloading my mod!
This mod is based of the Ogaden War, an obscure conflict not really known or told about today. So I decided to make a campaign based off of it! Be warned, this mod probably won't be super historically accurate, please bear with me as this is my first ever mod and there will most likely be bugs. Thank you!
It is July 13th, 1977, and Somalia has invaded the Ogaden, an area in the Horn of Africa claimed to be held by both Somalia and Ethiopia. Claiming that the Ogaden belonged to "Greater Somalia", combined with both deteriorated relations with the USSR and superpower intervention in Africa, Somali Dictator Siad Barre orders for troops to enter and recapture Somali inhabited territories in the Horn of Africa, with the Ogaden being first. The Ethiopians desperately fight back but being completely caught off guard and with their military being weak thanks to the Derg's overthrowing the Emperor of Ethiopia three years earlier, the Somalis captured up to 90% of the region, and their Air Force prowls the skies above the fight on the ground. Despite the odds, with the United States aircraft and the Soviet Union's support and supplies, it is up to the Ethiopian Air Force's Tigers, Frescos, Canberras, transports, sorties around the clock, and the Ethiopian Ground Forces to recapture the region and push the Somalis out of the region. Scramble immediately, and take back the skies of the Ogaden!
Mods used for the campaign, (My apologizes if I am wrong.)
F-5E Tiger II mod by Centurion.
https://combatace.com/files/file/15116-f-5e-early-versions-pack/
Ethiopian and Eritrean terrain by Menrva.
https://combatace.com/files/file/17786-ethiopia-african-horn-1977-1990/
F-86F-40 mod by Wrench.
https://combatace.com/files/file/13788-sf2-f-86f-40-sabre-remod-pak/
F-5A Tiger, I believe made by the Mirage Factory.
(I do not have the link.)
F-5B Tiger by FastCargo for the model and madvad for the EtAF skin. (Model in the link below, skin included in the Campaign.)
https://combatace.com/files/file/11128-northrop-2-seaters-for-sf2-version-20/
Ethiopian Canberra B.52 by paulopanz
https://combatace.com/files/file/16971-canberra-b52/
MiG-17F SAC Camo by Wrench
https://combatace.com/files/file/12638-somali-air-corps-mig-17f-fresco-c/
IL-28 Beagle SAC Camo and Aircraft by Trotski
https://combatace.com/files/file/17969-il-28-h-5-collection/
Credits to:
ThirdWire for this awesome game!
Paulopanz and madvad for help with creating the mod!
And the CombatACE community for making all the mods used in this campaign, and being really nice in general! :)
Steps:
Step-1: Download and extract.
Step-2: Move all folders into your mod folder, (i.e C:\Users\[Name]\Saved Games\ThirdWire\SF2 Mod Folder)
Step-3: Start your .exe file and have fun!
Happy flying!
178 downloads
-
Operation Darius (Final) - Part 1 of 4
By eburger68
"Operation Darius"
for
Strike Fighters 2
This package contains an overhauled version of the "Operation Darius" mod that was originally assembled by Wrench for a collaborative campaign project at CombatAce.com. The mod is based on a fictional scenario set in late 2012 which sees a coalition of Western nations conduct a four week air campaign to degrade Iran's nuclear development facilities.
This mod package should be installed to "Strike Fighters 2" (SF2) installations (or merged installs incorporating SF2) that include "Strike Fighters 2: Europe" (SF2E) and that are patched to the Mar2012 or later patch level. If you are running SF2 at an earlier patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT install this mod package.
Note that this is a COMPLETE mod package. There is no need to install the original "Operation Darius" mod that was released by Wrench. Nor should you attempt to install it over the top of Wrench's version, as you could end up with a non-working install.
So, what's different about THIS version of "Operation Darius"? What makes it new and unique? Plenty of things. This version includes:
- three blue-side campaigns -- one w/ a ground war; two w/o a ground war
- one red-side campaign -- w/o a ground war
- new Iranian weapons, incl. AAMs, SAMs, & MRBMs
- new Iranian ground objects, incl. mobile SAM launchers, static SAM launchers,
AAA, tanks, APCs, ships, & MRBM launchers
- two different versions of the IRIAF F-14A, one of which is equipped with the
Sedjeel air-to-air missile (based on the Hawk)
- dozens of new target areas, incl. SAM sites, MRBM sites, nuclear research sites,
and uranium processing/enrichment sites
- an overhauled terrain TYPES.INI to better prioritize targets in campaigns
- a number of new aircraft, incl. the Rafale, Gripen, Turkish/Greek F-4s & F-16s,
the Greek A-7E(H), a new J-7ME, the A-10C (w/ Spectre8750's cockpit), AV-8B Plus,
F-35A, F-111C (Late), A310 MRTT, CF-18_07, & Su-30MKM
- new menu screens (nothing radical)
- plenty of fixes to just about every area of the mod to get things updated
to SF2 standards and working correctly
- support for new SF2NA features, incl. carrier battle groups, F-14A avionics,
cruise missiles, and new mission types
This version also departs from Wrench's version in that some aircraft have been removed (F-4E_86, AT-6B, the AlphaJets, excess C-130s & Mirage 2000s, and a few others) in addition to plenty of other unnecessary cruft, incl. gigabytes of unused aircraft skins. (Even with all the removals, this mod is still on the large side.)
NOTE: this mod is distributed as set of FOUR 7zip archive files. If you did not download all four 7zip packages from CombatAce.com, then this mod will not work properly.
~~~~~~~~~~~~~~~~~~~~
Minimum Requirements
~~~~~~~~~~~~~~~~~~~~
To install and play this mod, you must have the following installed:
SF2 VERSION: Strike Fighters 2 PLUS
Strike Fighters 2 Europe
PATCH LEVEL: Mar2012 or higher
This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required.
~~~~~~~~~~~~
Update Notes
~~~~~~~~~~~~
This mod package is a refreshed and updated version of the original version that was released in August 2012. It incorporates all the updates included in the "Update 1" package released on CombatAce in January 2013. It also includes further updates, fixes, and additions beyond what was included in the "Update 1" package. All told this refreshed version of the mod includes the following major additions to the "Operation Darius" mod package:
- new aircraft: Mi-8, SH-3D, SeaKing, UH-1D, & 2 Iranian UCAVs
- new SF2NA aircraft: EA-6B_98, E-2C
- new optional aircraft: F-14A_Iran, F-14A-Iran, HH-60H, MH-60S
- new aircraft models: F-7B, F-7M, F-16I_Sufa, MiG-29A, MiG-29G, Su-25
- new ships: USNTransport, plus 13 new Iranian ships
- new alternate main campaign
- updated desert terrain tiles
...plus numerous other fixes, updates, and skin additions to dozens of aircraft and ground objects.
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
Before installing this mod package, please ensure the installation of "Strike Fighters 2" and "Strike Fighters 2: Europe" that you intend to use is updated to at least the Mar2012 patch level. The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
http://thirdwire.com/downloads.htm
Also, please be aware that the mod requires "Strike Fighters 2" (SF2) as well as "Strike Fighters 2: Europe" (SF2E). This mod can be installed to SF2 installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA). If SF2NA is part of your target install base, there are some additional items for you to install.
The main installation process consists of three main steps -- or, four if your target install base incorporates SF2NA. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
-----------------------------------
* STEP 1: PREPARE THE MOD FOLDER *
-----------------------------------
This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 4+, "Operation Desert Storm," or the SF2V Expansion Pack.
- Open your SF2 Installation directory and make a copy of StrikeFighters2.exe or StrikeFighters2 NorthAtlantic.exe (if your target install base includes SF2NA). Rename the copied .EXE file to StrikeFighters2_OpDarius.exe (or whatever unique name you prefer).
- Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "Operation Darius" mod install will have been created in one of these locations:
Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Operation Darius" mod files to your Mod Folder.
- Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
Now you're ready to install the "Operation Darius" mod proper.
-------------------------------------------------
* STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
-------------------------------------------------
This is the easiest step.
- Unpack the four "Operation Darius" archive packages to a temporary location on your hard drive.
- Move the contents of the \To_Mod_Folder directory from all four unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
----------------------------
* STEP 3: EDIT OPTIONS.INI *
----------------------------
This last step involves a bit of text editing, so please pay attention.
Open the Options.INI in your Mod Folder. Locate the "Instant Action" section and replace it with the following:
[instantAction]
AircraftType=F-22A
MissionMap=IR2003
StartTime=05:30:00
StartDate=11/19/2012
StartTimeDeviation=120
TextureSet=0
NationalMarking=0
SquadronMarking=0
AircraftNumber=0
KillMarking=0
Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 2012 or higher. I recommend setting the StartYear= and EndYear= as follows:
StartYear=2003
EndYear=2020
Finally, a little further down you should find the "Campaign" section. Replace it with the following:
[Campaign]
CampaignName=20121117 Operation Darius
PlayerService=USAF
PlayerUnit=44th Fighter Squadron
AircraftType=F-15C_85
Difficulty=NORMAL
Length=NORMAL
AircraftSupply=NORMAL
WeaponSupply=NORMAL
LoadCampaign=FALSE
CampaignSavename=DefaultCampaignSave
Save your changes and close the Options.INI file.
-----------------------------------------
* STEP 4: Optional Step for SF2NA Users *
-----------------------------------------
This last step is for those whose install base include "Strike Fighters 2: North Atlantic" (SF2NA). Included with this mod are a number of custom files that allow SF2NA users to enjoy some of the new functionality included with SF2NA, including:
- F-14A cockpits and avionics that use the new AvionicsF14A.dll included with SF2NA;
- Carrier battle groups in campaigns
- New mission types in campaigns, including Escort_Jamming missions for the EA-6B and EA-18G
(AI only) as well as Early_Warning missions for the E-2C and E-3A.
TO INSTALL: drag and drop the contents of the \_For_SF2NA folder into your Mod Folder, allowing Windows to merge and overwrite any folders and files it prompts to.
* * * * *
THAT'S IT. Your ""Operation Darius" mod for SF2 should now be ready to use. Please read the following section for more information on the campaigns included with this mod.
~~~~~~~~~~~~~~~~~
Optional Installs
~~~~~~~~~~~~~~~~~
This mod package includes several optional aircraft that you can isntall, provided you have the models to support them (the models are available from ThirdWire or the A-Team.
A. Tomcats
Included in the \_Optional folder are files to support the installation of two new versions of Iran's F-14 Tomcat. Both versions require DLC #27 (F-14A Tomcat, Iranian Air Force) from ThirdWire's DLC store:
https://store.thirdwire.com/store_dlc.htm
To add these aircraft to your OpDarius Mod:
1. Ensure that DLC #27 is part of your target SF2 installation.
2. Copy or move the F-14A_Iran and F-14A-Iran aicraft from the \_Optional folder to your OpDarius Mods Folder.
These two DLC-based Tomcats will replace the default F-14s used in the campaigns (though they can be installed alongside the default F-14s, which use Mirage Factory models).
B. Seahawks
Included in the \_Optional folder are files to support the installation of two new helicopters -- the HH-60H and MH-60S, which are custom mods by JimBeamer5 of Seahawk models available from the A-Team's web site at:
http://cplengineeringllc.com/SFP1/Skunworks.html
Note that you MUST download the original packages that contain the LOD files (models) from the above site (which requires you to apply for access) in order to use these aircraft. You will need to download two different packages from the A-Team's site:
------------ --------- --------------- -----
Optional A/C LOD Files A-Team Download Notes
------------ --------- --------------- -----
HH-60H sh60F-R*.lod SH-60F SeaHawk four LODs
MH-60S mh60-R*.lod MH-60G PaveHawk four LODs
To add these aircraft to your OpDarius Mod:
1. Download the specified packages from the A-Team's site (see above)
2. Unzip the packages to a temporary directory.
3. Copy the .LOD files from each package you downloaded to the appropriate aircraft folders in the \_Optional\Objects\Aircraft directory.
4. Once you've added the LOD files to the aircraft folders, you may install the aircraft and accompanying decals from the \Optional directory to your OpDarius Mods Folder.
These optional helicopters are used by several USN squadrons in the new alternate OpDarius campaign. If these aircraft are not installed, the game will default to using the SH-3D -- which is not historically accurate but will at least give you flying helos for those squadrons.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on the Included Campaigns
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod includes three different campaigns:
1. OpDarius - a blue side campaign without a ground war. Primary focus for the campaign is bombing Iranian nuclear and military sites. If your primary interest is flying strike, SEAD, or air-to-air missions, this campaign is your best option.
2. OpDarius (alt) - a variant of the original OpDarius campaign (described just above), but with a more restricted Blue-side order of battle, as well as the following changes:
- updated USN squadrons & ships
- helicopters (USN & Iran)
- Iranian ships
- Iranian drones
This OpDarius alternate version is designed to take full advantage of features introduced in SF2NA -- if you play it with an isntallation that includes SF2NA.
3. OpMarathon - a blue side campaign with a ground war. The only units tasked with CAS missions, though, are the A-10C, AH-64D, and AV-8B units. If you want CAS missions, you need to select one of those units. The ground war consists of border skirmishes along the Iran/Iraq border, not a full-fledged invasion of Iran. Still, a very engaging campaign.
4. OpShamshir - a red side campaign without a ground war. Undoubtedly the most challenging campaign. It'll probably take you a while to develop tactics that allow you to survive more than a few missions.
~~~~~~~~~~~~~~~~~~~~~~
A Note for SF2NA Users
~~~~~~~~~~~~~~~~~~~~~~
If you have SF2NA as part of your install base and go ahead and install the files to support SF2NA features like carrier battle groups, you'll notice the that LCC-19 and LPD-4 ground objects have been disabled (you can find them in \Objects\GroundObject\_disabled). There is a good reason for this.
The SF2NA game engine will, by default, generate two battle groups when you fly game-created Single Missions: one carrier battle group to support naval aircraft; a second battle group that includes the two amphibious ships (LCC-19 and LPD-4). This second battle group will be automatically positioned at some distance behind the main battle group. Given the narrow confines of the Persian Gulf, this auto-positioning often results in the second battle group being placed on land (depending on wind direction for the mission).
I can assure you that nothing kills the immersive quality of the game quite like the sight of U.S. Navy amphibious ships ploughing across a desert landscape. Definitely something no player wants to see, esp. after a long and otherwise satisfying mission.
Unfortunately, this behavior appears to be hard coded, meaning that the only way I've found to stop the game from generating a second battle group on land is to remove the LPD-4 and LCC-19 from the game altogether.
Please note that this behavior is a factor only in Single Missions, not campaigns, as none of the campaigns include the LPD-4 or LCC-19 in a carrier battle group.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on Anti-Ship Missiles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
So, for many anti-ship missiles you will now find two versions:
1) "Standard" guided version
These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.).
2) ASM/cruise missile version
These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
- U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM).
- Soviet/WP missiles follow the naming convention used by ThirdWire's
Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on Laser-Guided Bombs (LGBs)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target.
To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided."
By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version.
You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example:
LGB version: GBU-12D/B Paveway II LGB
AI version: GBU-12D/B Paveway II (AI)
While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons.
~~~~~~~
Updates
~~~~~~~
This mod was last updated September 2015. That update included the following additions, fixes, and changes:
New Aircraft:
- AH-1J_IRIAA
- AH-1W
- EF-2000_Luftwaffe
- EF-2000_RAF
- MQ-9
New Models:
- CF-18A_07 updated model
- F-18C_Fin updated model
- FA-18C updated model
New Skins:
- AV-8Bplus new skins
- C-5A new skins
- C-17 new skins
- C-141B new skins
- F-1EQ new skins
- RF-4E_TuAF new skins
Other Updates:
- AH-64D updated flight model
- HH-60H & MH-60S updated flight model
- Su-27 & Su-30MKM new cockpits
- minor fixes & tweaks to
most other aircraft
- addition of new aircraft
to campaigns
- other minor updates to
campaigns
- addition of around 200
new weapons & guns
~~~~~~~
Credits
~~~~~~~
This mod package incorporates a large number of items are from the following modders, who generously allowed their use:
--------------------
The Mirage Factory ................ A-7E(H)
Wpnssgt ........................... A-10C original model
Spectre8750 ....................... A-10C new model, upgrade, & cockpit
AmokFloo .......................... A310-MRTT
yakarov79 ........................ AH-1J/W
EricJ ............................. AH-1W camo skin
Dels .............................. AH-64D
Bobrock & Brain32 ................. AV-8B-da & AV-8Bplus
Wrench ............................ AV-8B updates
331KillerBee & USAFMTL ............ AV-8Bplus skins
Nengajyou Aki ..................... AV-8B Plus (2010)
Dels & the Bone Team .............. B-1B_03
USAFMTL, JSF_Aggie, ............... B-52H_06C
Dels & wpnssgt
The Mirage Factory ................ B707-300
Veltro2k .......................... C-5A & C-141B
Veltro2k & Wrench ................. C-17
Daddyairplanes .................... C-5A, C-17, & C-141B skins
HrntFixr .......................... C-130A desert skin
Dels .............................. C-130H, C-130H_IRIAF, EC-130H
Daddyairplanes .................... C-130E/H upgrades & new skins
Dels, Sundowner, & Dave ........... RAF C-30K Super Pack (for C-130Ke)
AmokFloo .......................... C-160D
The Mirage Factory / ModMafia ..... CF-18
dtmdragon ......................... CF-18_07 upgrade
The Mirage Factory ................ E-3A
USAFMTL ........................... E-3A AEW Update
Daddyairplanes .................... E-3A skins & SF2 updates
Hawker/Agemmenon & 331KillerBee ... EA-6B
Paul Nortress ..................... EA-6B skins
Fubar512 & Wrench ................. EA-6B INI upgrades & fixes
Home Fries ........................ 3W EA-6B_98 (optional)
Ace888 ............................ EF-2000 Typhoon
The Mirage Factory ................ F-1EQ
Stary ............................. F-1EQ cockpit repaint
Sundowner ......................... F-4D_IRIAF, F-4E_IRIAF, F-4E_IRIAF_75 skins
Wrench & Sundowner ................ F-4E_AUP
Ace888 ............................ F-4E_SRA
USAFMTL, Sundowner, & PureBlue .... F-4ETM_2020
Ace888 ............................ F-4ETM_Simsek
ravenclaw_007 .................... F-4F_ICE
The Mirage Factory ................ F-5A_IRIAF & F-5E_IRIAF
lanapa ............................ F-5E_IRIAF skin
Crusader .......................... F-5E avionics mod
The Mirage Factory................. F-7B & F-7M Airguard (mew models)
101tfs & Gepard ................... F-7ME
The Mirage Factory ................ F-14A & F-14A_IRIAF
EricJ & Sundowner ................. F-14A & F-14A_IRIAF skins
Spectre8750 ....................... F-14A fixes & upgrades
FastCargo & team .................. F-15C_85, F-15E_04, & F-15I_Raam
Viper Crew ........................ F-16AM, F-16C, F-16CM_B40, F-16CM_B42, F-16CM_B50,
& F-16CM_B52
Viper Team ........................ F-16I Sufa (new model)
JJava ............................. F-18C_Fin (based on the TMF F/A-18A & F/A-18C)
The Mirage Factory / ModMafia ..... F/A-18A & F/A-18C
Wildcat,column5,SidDogg,& BPAo .... F/A-18 skins
Dels & the Raptor Team ............ F-22A
Julhelm ........................... F-22A cockpit
Fastcargo ......................... F-35A
DoctorWho ......................... F-35A 58 FS skin
FastCargo ......................... F-111C(Late)
liamp51 ........................... re-textured F-111A cockpit
EricJ, FastCargo & team ........... FA-18E, FA-18F, & EA-18G
SidDogg, Thundercheif, & EricJ ... FA-18E, FA-18F & EA-18G skins
EricJ ............................. FA-18F_RAAF skins & EA-18G Jammin' Jihad scheme
Brain32 ........................... Updated F/A-18E/F cockpit
Bobrock ........................... HarrierGR9 model
Pagan ............................. HarrierGR9 updates
Crusader .......................... Harrier avionics mod
JimBeamer5 ........................ HH-60H & MH-60S (optional)
Insky Group & Erwin Hans .......... J-10A
Gux & Gripen Team ................. JAS39C
Scandinavian Front Team ........... Gripen updates
Bpao .............................. KC-135E & KC-135R tankers
The Mirage Factory ................ M2000-5F
Amokfloo, JAT81500, & ludo.m54 .... M2000BG
Marcfighters ...................... Mi-8 Hip
The Mirage Factory ................ MiG-29A_ir & MiG-29G
Russouk2004 ....................... MiG-29A updated model
dast24 ............................ MiG-29G updates
frtn .............................. MQ-9
CadeteBRA ......................... RafaleC
Bpao, Crab02, & ravenclaw_007 ..... RF-4E_HAF, RF-4E_HAF_SW, RF-4E_IRIAF, RF-4E_TuAF
Ace888 & emresukhoi ............... RF-4E_TuAF skins
FastCargo ......................... Saeqeh
foxmonter ......................... SEtendard
Wrench ............................ SEtendardM update
Florian ........................... SH-3D Sea King
Veltro2k & Lindr2 ................. Su-24MK
dalai_LAMA, Veltro2K, ............. Su-24MK skins
& Tunderchief
Mikeymead ......................... repainted/updated Su-24 cockpit
NATO Fighters 4+ team ............. Su-25
Florian, Baffmeister, Paulopanz, .. Su-25 updated model, INI updates, & new skin
& Wrench
Marcfighter, Erwin Hans ........... Su-27
Marcfighter, Erwin Hans, .......... Su-30MKM
Bpao, & Jv44KT
SayWhat!, Massimo, & Erwin Hans ... Su-27 & Su-30MKM skins
Orsin & Lindr2 .................... Su-27 & Su-30 flight models
YEYEYE ............................ new Su-27 & Su-30 cockpits
Sundowner, AD, & Dave ............. TornadoGR4_06
Ianh .............................. Tornado GR4_06 fixes & updates
Sundowner & Ianh .................. TornadoRECCE
Gramps ............................ UH-1D Huey
101tfs & Spillone104 .............. Iranian drones (from Mescalero mod)
--------------------
WhiteBoySamurai ................... Ticonderoga & Arleigh Burke class ships
aleks1 ............................ CVN-68
Kesselbrut ........................ LHA
SUICIDAL & TORNO .................. Alvand (Type 21 frigate)
Hinchbrooke ....................... Damavand (Daring class)
WhiteBoySamurai ................... Bayandor (Jianghu)
SUICIDAL & TORNO .................. Moudge Class DD (Type 21)
WhiteBoySamurai ................... China Cat FAC (new)
ThirdWire ......................... ChinaCat (P-4 Patrol Boat), Tir Class (Patrol Boat)
Kesselbrut ........................ Supply Ship, Small Cargo Ship, MVNordic_Ferry,
MVTor_Caledonia, MVBaltic_Ferry, Trawler 1 & 2
Kesselbrut ........................ Hejaz (Small Cargo Ship), Hendijan (Navy Tug), Kilo
Class submerged (November), Spy Trawler (Trawler2)
Polak ............................. MVAtlantic_Causeway & MVAtlantic_Conveyor
Adrian Benetti .................... Kaman (ARA Intrepida) & Riazi (Sotoyomo)
Pasko ............................. Thondar Class (Komar)
AleDucat .......................... Kilo Class Sub (ARA Salta)
BANIDOS Team ...................... ContainerShip
Julhelm ........................... ND Tanker & Kharg (Tanker2)
loborojo & SUICIDAL ............... Petrolero
Fubar512 .......................... Fleet Oiler
Cocas ............................. Trawler
Raven ............................. Navy Trawler repaint
JSF_Aggie ......................... ThirdWire LHA upgrade
Florian ........................... USN AOE Transport
Abhi .............................. AN/TQ-1 Avenger, Pantsir-S1
FastCargo ......................... SA-5 & SquarePair
Monty CZ........................... SA-10 & Flaplid, Stinger site
Fubar512 .......................... SA-10 INI tweaks
Gabilon ........................... Gepard & Tor-M1
Pasko ............................. S-60, KS-30, KS-19P, SA-7, Hawk launcher & radars,
BTR-60, Type69, Type59, M-42, D-20, Chaparral,
SS-4 launcher & vehicles, 155mm Howitzer, EW_Radar
Fubar512 & Wrench ................. Hawk INI tweaks
rebel ryder & Nicholas Bell ....... M1939 flak guns
bigal1 ............................ M270MLR
YEYEYE ............................ PAC-3 system
Florian ........................... RolandRad
CrazyhorseB34 ..................... RolandRad desert skin
EricJ & winterhunter .............. Starstreak Stormer
Kesselbrut ........................ ZPU-1, ADATS, BlowpipeUK, OerlikonAAA,
Rapier, & Blindfire radar
Gerald14 & Kesselbrut ............. M3A1 Bradley & M6 Linebacker
BPAo & Sundowner .................. HQ-7 (SA-9)
Julhelm ........................... Firecan radar (new model)
Stefano ........................... AMX-30 & AMX-30B2
rebel ryder ....................... BMP-1 & M-109
SFP1Ace ........................... Chieftain 5 tank
Florian ........................... Leopard2A6
bigal ............................. Scud launcher
Moonjumper, Crusader, & Otto ...... Kytusha launchers
Spectre8750 ....................... GAZ-66 trucks
BANIDOS Team ...................... M167 VADS & TOPOL
Richard & Kesselbrut .............. Land Rover trucks
BANIDOS Team & SUICIDAL ........... Mercedes trucks
Kesselbrut ........................ ZiL-157 trucks
SUICIDAL & TORNO .................. Humvees
SUICIDAL .......................... New Destroyed Tank LODs
--------------------
cellinsky, Insky/Orsin, ........... Environment mods
& PanamaRed
Fubar512 .......................... Improved water shader effect
USAFMTL & Polak ................... Terrain
Wrench ............................ Terrain updates & updated desert tiles
Spectre8750 ....................... Fake Afterburner Node
Stary ............................. Ejection mod
OldDiego, Pappy, Wrench, Pasko, ... Pilots
Florian/AmokFloo, & PureBlue
allenjb42 ......................... OpDarius icon
--------------------
(Used in an earlier release of this mod package)
Wrench ............................ F-7M update
The Mirage Factory, ............... F-16A & F-16C models
Swede & Wpnssgt
Viggen ............................ F-16AM_KLu (based on The Mirage Factory F-16A)
Creepn Death ...................... F-16C_HAF skins
Eankhilous ........................ F-16C_TuAF skins
wpnnsgt, Swede, & team ............ F-16I_Sufa
The Mirage Factory ................ F/A-18C models & skins
SidDogg ........................... F/A-18C skins
Spectre8750 ....................... F/A-18C upgrade
ODS Team .......................... Firecan radar
Bongodriver ....................... EF-2000 Typhoon
Spiritwalker69 .................... EF-20000 new & updated skins
Credit for the original "Operation Darius" mod package goes to USAFMTL, Wrench, and the team of modders that contributed to that campaign collaborative project on CombatAce.com. To peruse the discussion surrounding the original "Operation Darius" project, see this thread:
http://combatace.com/topic/68337-ok-lets-start-a-virtual-nato/
If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
--------------------------
eburger68 & USAFMTL (Dave)
31 August 2012
24 January 2013
30 October 2014
23 September 2015
2,621 downloads
-
Strike Fighters 2: War For Israel V3.0 + Sandbox
By Spectre8750
Updated ReadMe 13 Mar 2013
Strike Fighters 2: War For Israel V3.0 + Sandbox = 11 Gigs
Campaign For SF2:Israel with SF2:North Atlantic. or
SF2,SF2:E,SF2:V,SF2:NA with SF2:Israel Merged Install.
Campaigns incuded are "War For Israel" "ClubMed '82"
and "ClubMed '97". Korea and Taiwan will be addons to this
as they depend on North Atlantic.
Campaigns now have Carrier Group support.
More aircraft added and new cockpits for F/A-18's and F-16's.
//==========================================================
If you want to use the "New World Order" Nations Scenario in
the Single Missions mode, Drop the Nations.ini from one of
the Campaign Dir's into the Flight Dir in the User Mod but
keep a backup.
//==========================================================
To Install:
Make a copy of "StrikeFighters2 Israel.exe" and
"StrikeFighters2 Israel.ini" and rename them to
"StrikeFighters2 WarForIsrael.exe" and
"StrikeFighters2 WarForIsrael.ini" put them back into the
Program files Thirdwire Folder, then run the
StrikeFighters2 WarForIsrael.exe once and go to the Users
Mod folder it created eg:
...Saved Games\ThirdWire\StrikeFighters2 WarForIsrael\
and delete the contents of the Aircraft and GroundObject
Folders. Extract StrikeFighters2 WarForIsrael Part1 thru Part5
installers into the same Folder and run the Installers and
point them to the Saved Game folder "StrikeFighters2 WarForIsrael"
User Mod Root Directory.
NOTE:
The Campaigns in this Mod can take a while to load. I have a descent System
War For Israel can take 2 or more minutes to load. Also if the campaign dumps
restart and it should load ok.
//==========================================================
I want to thank the Community for all their effort for without this Mod would not
have possible, Included below:
BPAo
331KillerBee
Abhi
Actarus
AGOSTINO
aleks
AmokFloo
Amourdave
ArturR
Badger
BANIDOS Team
bib
bigal1
BlueDream
bobrock
Bone Team
Brain32
Caeser
Camouflage
Column 5
Craig
CrazyhorseB34
Crusader
DamWaar
Dave USAFMTL
Dels
Deuces
Diego
Digital Overlord
Dr.Welsh
dtmdragon
eburger68
Epizikl
EricJ
Erikgen
Erwin_Hans
FastCargo
Florian
Flying Toaster
Fubar512
Gabilon
Gerald14
Gaston
gerwin
Graybeard
HoneyFox
HrntFixr
J.M Langeron
JA 37 Viggen
Jat81500
Jeanba
Jimmy B
Joe Baugher
JSF Aggie
Julhelm
Jv44kt
Kesselbrut
Klavs81
Kout
Kreelin
lindr2
LloydNB
Mago
Manetsim
Marcfighter
Matthew Ouellette
Max Rudakov
Migbuster
Miracleman
Mirage Factory
MJ
Moonjumper
Nicholas Bell
OldDiego
Olivier ANGUILLE
pablitoVPT
Pappy
Pappychksix
Paragon
Pasko
pcpilot
Phamtuan
Private
Rafael
Rampage
Raptore One
Ravenclaw
rebel ryder
Scrapper
Serverandenforcer
Siddog
Sidewinder86
Silverbolt
Sony Tuckson
spillone
ST0RM
Starfighter2
Stary
Sundowner
Swede
SWS
Syrinx
Talos
Team Viper
TFlash
_Thomas_
Tiwaz
Tunderchief
Veltro2K
DrWelsh
Vampyre
WhiteBoySamurai
Wilco
WingWiner
Wpnssgt
Wrench
X Ray
xiaozcs
YEYEYE
Zola25
Third Wire
and TK
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Spectre8750@gmail.com
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- strike fighters 2
- war for israel
- (and 3 more)
-
NATO Fighters 5 - Part 1 of 8
By eburger68
NATO Fighters 5
for Strike Fighters 2
This package contains latest version of "NATO Fighters," a comprehensive mod for "Strike Fighters 2 Europe" (SF2E). Version 5 of "NATO Fighters" builds on "NATO Fighters 4+" (the original release for SF2E) -- adding dozens of new aircraft and ground objects, updating the GermanyCE terrain to look better than it ever has, including "blue side" SAMs in the terrain, overhauling the existing campaigns with new units and aircraft, adding two campaigns (a new 1953 campaign and a variant of the 1986 campaign), as well as implementing hundreds of other fixes and updates to just about every area of the mod.
This mod package is designed for "Strike Fighters 2 Europe" (SF2E) installations that 1) are patched to the Mar2012 or later patch level, and that 2) also have "Strike Fighters 2 Israel" (SF2I), "Expansion Pack 1" (Exp1) and "Expansion Pack 2" (Exp2) incorporated into the installation base. If you are running SF2E at an earlier patch level and do NOT intend to update to the minimum patch level mentioned above, you should NOT install this mod package. If you do not have SF2I, Exp1, and Exp2 in addition to SF2E, you should NOT install this mod package.
Note that this is a COMPLETE mod package. There is no need to install any previous version of "NATO Fighters." Nor should you attempt to install it over the top of any previous version, as you could end up with a non-working install.
NOTE: this mod is distributed as set of EIGHT 7zip archive files. If you did not download all eight 7zip packages from CombatAce.com, then this mod will not work properly.
~~~~~~~~~~~~~~~~~~~~
Minimum Requirements
~~~~~~~~~~~~~~~~~~~~
To install and play this mod, you must have the following installed as part of your target installation base:
SF2 VERSION: Strike Fighters 2 Europe (SF2E), plus
Strike Fighters 2 Israel (SF2I), plus
Expansion Pack 1 (SF2I Exp1), plus
Expansion Pack 2 (SF2E Exp2)
PATCH LEVEL: Mar2012 or higher
This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required.
~~~~~~~~~~~~
Update Notes
~~~~~~~~~~~~
This mod package is a refreshed and updated version of the original version that was released in September 2012 on CombatAce. This refreshed version of the mod includes the following major additions to the "NATO Fighters 5" mod package:
New Aircraft
- A-26C - Harrier3_82
- B-50D - Il-10
- C-54 - MiG-19R
- CanberraB2 - MiG-21PFS-I
- CanberraB6 - MiG-21PFS-II
- CanberraBI6 - Myasishchev 3MN
- CanberraPR7 - Myasishchev 3MS
- F 35 Draken - Su-7BKL
- F-105D_74
Optional Aircraft New Aircraft Models
- A-10A_76 - F-1C
- A-10A_79 - F-1C200
- B-36D - F-117A
- B-45A - JaguarA
- F-104A DLC - Javelin9
- F-104C DLC - MiG-29A
- Mirage3E - Su-25
- Mirage5BR
- RB-45C
- S-99 DLC
New GroundObjects Other Additions
- Container_Ship - Red Campaigns
- ContainerShip - Support for Rends' GermanyCE
- Tanker2
- Misc Trucks
...plus numerous other fixes, updates, and skin additions to almost every aircraft and ground object.
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
Before installing this mod package, please ensure the installation of "Strike Fighters 2 Europe" (SF2E) that you intend to use is updated to at least the Mar2012 patch level. The latest patches for SF2E can be downloaded from ThirdWire:
http://thirdwire.com/downloads.htm
Also, please be aware that the mod also requires "Strike Fighters 2 Israel" (SF2I), "Expansion Pack 1" (Exp1) and "Expansion Pack 2" (Exp2) in addition to SF2E. This mod can be installed to SF2E installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA), but SF2NA is not required.
The main installation process consists of three main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
-----------------------------------
* STEP 1: PREPARE THE MOD FOLDER *
-----------------------------------
This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with other mods such as the previously released "NATO Fighters 4+," "Operation Desert Storm," or the SF2V Expansion Pack.
- Open your SF2 Installation directory and make a copy of StrikeFighters2 Europe.exe or StrikeFighters2 NorthAtlantic.exe (if your target install base includes SF2NA). Rename the copied .EXE file to StrikeFighters2_NF5.exe (or whatever unique name you prefer).
- Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "NATO Fighters 5" (NF5) install will have been created in one of these locations:
Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "NATO Fighters 5" (NF5) mod files to your Mod Folder.
- Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
Now you're ready to install the NF5 mod proper.
-------------------------------------------------
* STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
-------------------------------------------------
This is the easiest step.
- Unpack the eight "NATO Fighters 5" (NF5) archive packages to a temporary location on your hard drive.
- Move the contents of the \To_Mod_Folder directory from all eight unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
----------------------------
* STEP 3: EDIT OPTIONS.INI *
----------------------------
This last step involves a bit of text editing, so please pay attention.
Open the Options.INI in your Mod Folder. Locate the "Single Mission" section. At minimum you should change the EndYear= statement to 1986 or higher. I recommend setting the StartYear= and EndYear= as follows:
StartYear=1945
EndYear=2020
Finally, a little further down you should find the "Campaign" section. Replace it with the following:
[Campaign]
CampaignName=790918 Red Lightning
PlayerService=USAF
PlayerUnit=7th TFS Bunyaps
AircraftType=F-15A
Difficulty=HARD
Length=NORMAL
AircraftSupply=NORMAL
WeaponSupply=LIMITED
LoadCampaign=TRUE
CampaignSavename=DefaultCampaignSave
Save your changes and close the Options.INI file.
* * * * *
THAT'S IT. Your "NATO Fighters 5" install for SF2E should now be ready to use. Please read the following section for more information on the optional installs included with this mod.
~~~~~~~~~~~~~~~~~
Optional Installs
~~~~~~~~~~~~~~~~~
A. Aircraft
Included in the \_Optional folder are files to support the installation of a number of optional aircraft.
1. DLC Aircraft
The following optional aircraft are based on ThirdWire DLC releases and required the listed DLCs to be installed in order to use these aircraft:
Aircraft DLC Required
-------- ------------
F-104A_58 DLC28: AI Plane Pack 1
F-104C_61 DLC28: AI Plane Pack 1
Mirage3E_64 DLC17: Mirage IIIO
Mirage3E_68 DLC17: Mirage IIIO
Mirage5BA DLC07: Mirage 5BA
Mirage5BA_80 DLC07: Mirage 5BA
Mirage5BR DLC17: Mirage IIIO
Mirage5BR_80 DLC17: Mirage IIIO
S-99_45 DLC28: AI Plane Pack 1
If you have the required DLCs to support the above aircraft, you can install these aircraft by copying or moving the appropriate folders from the \Aircraft and \Decals directories in \Optional to the Objects\Aircraft and \Objects\Decals directories in your NF5 Mods Folder. These aircraft will be automatically used in campaigns.
2. Full Aircraft
Also available are two A-10A versions based on new models released by Spectre8750:
A-10A_76
A-10A_79
If installed, these A-10s will be used in campaigns instead of the default ThirdWire A-10s. To install these alternate A-10s, simply copy or move the appropriate folders (\A-10A_76 & \A-10A_79) from the \Aircraft and \Decals directories in \Optional to the Objects\Aircraft and \Objects\Decals directories in your NF5 Mods Folder.
3. DAT Aircraft
Finally, the \Optional directory includes files to support the installation of four different aircraft available from the A-Team's web site at:
http://cplengineeringllc.com/SFP1/
These aircraft are:
B-36D
B-45A
RB-45C
Swift5
Note that the aircraft folders included here do NOT include the 3D models for the aircraft. Thus, you MUST download the original aircraft packages from the above site (which requires you to apply for access) in order to obtain the models required to use these aircraft.
To add any of these four aircraft to your NF5 Mod:
1. Download the original aircraft packages from the A-Team's site (see link above).
2. Unzip the aircraft packages to a temporary directory.
3. Copy the .LOD files from the packages you downloaded to the corresponding folders in the \Optional\Aircraft directory.
4. Once you've added the LOD files to the aircraft folders, you may install the aircraft and accompanying decals from the \Optional directory to the \Objects\Aircraft and \Objects\Decals directories in your NF5 Mods Folder.
Once installed, these aircraft will be automatically used in campaigns.
B. Terrains
The \Optional directory also includes files to support the installation of Rends' modified version of the GermanyCE terrain. Note that Rend's complete GermanyCE terrain must be downloaded and installed separately from CombatAce (in three parts):
http://combatace.com/files/file/14686-germany-terrain-rework-part-1-of-3/
http://combatace.com/files/file/14687-germany-terrain-rework-part-2-of-3/
http://combatace.com/files/file/14688-germany-terrain-rework-part-3-of-3/
The files included here effectively make Rends' terrain fully compatible with the NATO Fighters 5 campaigns.
To use Rends' GermanyCE terrain in lieu of the default terrain, do the following:
1. Download all three parts of Rends' terrain from the links provided above and unpack the 7zip files to a temporary directory.
2. Remove the default GermanyCE terrain from \Terrains in your NF5 Mods Folder.
3. Install the terrain as directed in the ReadMe. (Do not install the Ground Objects, as the required objects are already included in this update package.)
4. Copy the \GermanyCE folder from \Optional\Terrains to \Terrains in your NF5 Mods Folder, allowing Windows to overwrite files as prompted.
That's it. Rends' GermanyCE terrain should now be used as the default terrain for NF5.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on the F-86F in the 1956 Campaign
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The USAF 36th FBW flew the F-86F from the Fall of 1953 to the Spring of 1956, when the first F-100 Sabres began arriving at Bitburg and Ramstein. Given that there are already a good number of F-100A/C squadrons in the 1956 campaign, we have elected to let the 36th FBW units (22nd, 23rd, 32nd, 53rd, & 461st FDS) fly the F-86-30 "Hard Wing" Sabre (F-86F-30FB_HW) in the 1956 campaign (which starts 17 November).
If you would prefer that the 36th FBW units fly their true historical mounts in the '56 campaign, simply remove the F-86F-30FB_HW folder from \Objects\Aircraft, and the campaign will default to the F-100C for the five affected 36th FBW units.
~~~~~~~~~~~~~~~~~~~~~~
Supported DLC Aircraft
~~~~~~~~~~~~~~~~~~~~~~
The following aircraft released as DLC packs from 3rdWire are supported in the campaigns (but are not required):
Hunter6_60
Mirage5BA
Mirage5BA_80
If you do not have these DLCs installed, equivalent substitutes will be automatically used:
Hunter6-60
Mirage5BA_TMF
Mirage5BA_80_TMF
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on Anti-Ship Missiles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
So, for many anti-ship missiles you will now find two versions:
1) "Standard" guided version
These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.).
2) ASM/cruise missile version
These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
- U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM).
- Soviet/WP missiles follow the naming convention used by ThirdWire's
Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on Laser-Guided Bombs (LGBs)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target.
To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided."
By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version.
You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example:
LGB version: GBU-12D/B Paveway II LGB
AI version: GBU-12D/B Paveway II (AI)
While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Changes, Fixes, & Additions
~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod is a major update and expansion of "NATO fighters 4+," previously released at CombatAce.com for "Strike Fighters 2 Europe." This updated mod package incorporates the following major updates and additions over NF4+:
New Aircraft
------------
A-26B F-86F-30FB MiG-21R TF-104G
B-66B F-86F-30FB_HW MiG-25RB Tu-4K
Buccaneer-S2B_RAFG F-100D-FR Mistral Venom1
F-4E_79 F-111E NF-5A Venom4
F-4M_85 Hunter6-60 RB-57A Yak-9P/U
F-16A_Blk15_Baf Hunter10 RF-4E_GAF Yak-15
F-16C_B25 IL-28R RF-4E_GAF_Late Yak-25RV
F-19A La-11 RF-80A Yak-27R
F-80C La-15 RF-100A Yak-28BI
F-84E MD-450 S-99 Yak-28I
F-84G MiG-9 Sabre4 Yak-28L
F-86A-5 MiG-19P Swift5 + Yak-28P
F-86D MiG-19PM T-33A Yak-28R
Added in Decmber 2014:
A-26C F-105D_74 Su-7BKL Mirage5BR +
B-50D Harrier3_82 A-10A_76 + RB-45C +
C-54 Il-10 A-10A_79 + S-99 DLC +
CanberraB2 MiG-19R B-36D +
CanberraB6 MiG-21PFS-I B-45A +
CanberraBI6 MiG-21PFS-II F-104A DLC +
CanberraPR7 Myasishchev3MN F-104C DLC +
F 35 Draken Myasishchev3MS Mirage3E +
+ This is an optional aircraft & may require LODs obtained separately
Upgraded Aircraft *
-----------------
F-1C MiG-25RB
F-1C200 MiG-29A
F-101C Mirage2000C
JaguarA RF-101C
JaguarGR RF-84F
Javelin9 Su-25
MiG-25PD TornadoGR1
* The above are aircraft that were either converted to newer models
or that received major upgrades of some kind. All aircraft from
the previous version of this mod were updated or tweaked in some
way or another -- some more than others.
New Ground Objects
------------------
37InchAA CommTrailer JS-1 OerlikonAAA Sherman-M4A1_76mm
37InchEmplaced ContainerShip LandRover1tonne_Cover Pantsir Skyguard
4xMIM-14 Crotale LandRover_Cover Rapier_L SquarePair-B
ADATS EW_RADAR_UK LandRover_Open Rapier1E_L Stormer_HVM
AMX-30 Firelight LandRover1tonne_Command Rapier2A_L Su-100
AMX-30B2 HAWK_CWAR LoPAR RH202 Tanker2
BarlockB HAWK_HIPIR LoPAR_T RolandRad T-10A
Blindfire HAWK_PAR M3 Roland_Shelter T-10M
Blindfire1E HawkL M59 SA-5BL T34_85a
Blindfire2A HIPAR M-47 SA-7_L Tor
BloodhoundSAM HQTrailer M-47_AdT SA-7B_L TTR
BlowpipeSite IS-2 M-47_Belg SA-11BL TTR_T
BlowpipeUK IS-3 M-47_Bundw Scorpion US_90mmAA
Comet ISU-152 M-51 Sherman_E8
Please note that the above list does not constitute an exhaustive change log, as this updated mod package incorporates too many fixes and tweaks to list or account for here. Suffice it to say that NATO Fighters 5 represents a major overhaul of its predecessor in the NATO Fighters mod series.
~~~~~~~
Credits
~~~~~~~
This mod package builds upon "NATO Fighters 4+," previously released at CombatAce.com along with five update packages. In addition to carrying over most of the work from that earlier version of NATO Fighters, this new version incorporates a large number of new and updated items from the following modders, who generously allowed their use:
Malibu43 ...................................... A-10 alternate loadouts
Capun, Gramps, Charles, Kesselbrut, Wrench..... A-26B (based on the B-26K)
allenjb42 ..................................... A-26B skins
Wrench ........................................ AV-8B updates
Bunyap ........................................ B-66B
Hgbn .......................................... B-66B skins
ravenclaw_007 ................................. Buccaneer-S2B_RAFG
Paulopanz ..................................... CF-5A skins
USAFTML ....................................... E-3A AEW Update
Daddyairplanes ................................ E-3A skins & SF2 updates
The Mirage Factory ............................ F-4E ARN-101
Rippersix & dtmdragon ......................... F-4E APQ-120 avionics update
ThirdWire ..................................... F-4M_85 (based on F-4M_80)
The Mirage Factory ............................ F-16A_Blk15_BAF
Viper Crew .................................... F-16C_B25
Julhelm ....................................... F-19A
Wrench ........................................ F-19A SF2 upgrades
Pasko, Gramps, Column5 ........................ F-80C, RF-80A
Wrench ........................................ F-80C upgrades
RussoUK2004 ................................... F-84E, F-84G
suhsjake,Wrench ............................... F-84E/G upgrades
RussoUK2004, Paulopanz, Wrench, homer ......... F-84E/G skins
Zur ........................................... F-86A-5, F-86F-30FB, F-86F-30FB_HW, Sabre4 models
Tazkiller & Gwyn .............................. USAF F-86 tweaks & upgrades
Wrench ........................................ Sabre4
Dog Sabre Team ................................ F-86D
STORM & suhsjake............................... F-86D upgrades
Paulopanz ..................................... F-86K skins
Paulopanz ..................................... F-100D-FR
Paulopanz ..................................... F-100D RDAF skins
ErikGen ....................................... updated/upgraded F-101C & RF-101C
Spillone104 & Paulopanz ....................... updated F-104A/C
Paulopanz ..................................... F-104G skins
Fastcargo...................................... F-111E Aardvark
liamp51 ....................................... re-textured F-111 cockpit
Paulopanz, Cliff11, & Spillone104 ............. Hunter10
Paulopanz ..................................... IL-28R
Oli & Sundowner ............................... Jaguar GR1 & Jaguar A
Stary ......................................... Jaguar & Mirage F1 cockpit repaints
Bunyap ........................................ La-11
Wrench ........................................ La-11 updates
Pasko & Column5 ............................... La-15
pcpilot & Paulopanz ........................... La-15 skins & upgrades
comrpnt ....................................... Lightning Lights & FM enhancements
Pasko & Column5 ............................... MD-450
Ordway ........................................ MD-450 cockpit
Paulopanz ..................................... MD-450 skins
Paulopanz ..................................... Meteor 8 skins
Timmy & Lexx_Luthor ........................... MiG-9
Wrench ........................................ MiG-9 updates
p10ppy ........................................ MiG-9 VVS skin
Spillone104 & Paulopanz ....................... MiG-19P, MiG-19PM
Starfighter2, Spillone104, & Paulopanz ........ MiG-21R
CrazyhorseB34 ................................. MiG-25PD upgrade
USAFTML & MiG-25 Team ......................... MiG-25RB
Ludo .......................................... Mirage IIIC (3rdWire) skins
The Mirage Factory ............................ Mirage 2000C
CA_Stary ...................................... re-painted Mirage F-1 cockpit
ThirdWire ..................................... Mistral (based on Vampire FB.5)
Paulopanz, Spillone104, & Ludo.m54 ............ Mistral skins & mod package
Ordway ........................................ Mistral cockpit
The Mirage Factory ............................ NF-5A
Ahmed Junaid Raza & pappychksix ............... RB-57A
MiGBuster ..................................... RB-57A SF2 updates
Kessselbrut ................................... B-57/Canberra bombadier's cockpit
Bpao, Crab02, & ravenclaw_007 ................. RF-4E_GAF, RF-4E_GAF_Late
Amokfloo, Florian, Zurawski, & Soulfreak ...... RF-84F
Gunrunner ..................................... RF-84F skins & SF2 upgrades
Spinners ...................................... RF-100A Slick Chick
MontyCZ ....................................... S-99
Jug ........................................... Su-15 lights update
dalai_LAMA .................................... Su-15TM camo scheme
Mikeymead ..................................... repainted/updated Su-24 cockpit
Wrench ........................................ Su-25 updates
Paulopanz ..................................... SuperMystere B2 skins
Paulopanz ..................................... Swift 5 updates & skins
Pasko, Gramps, & Column5 ...................... T-33A
Ajunaidr, Spillone104, Paulpanz, & PureBlue ... TF-104G
Sundowner, AD, & Dave ......................... TornadoGR1
Ianh .......................................... Tornado GR1 fixes & updates
MontyCZ, Wrench, & lindr2 ..................... Tu-4K
Paulopanz ..................................... Vampire 5 skins
Pasko, Column5, Gramps, & Wrench .............. Venom
Paulopanz ..................................... Venom skins & SF2 updates
Pasko, Wolf25, Gamps .......................... Yak-9P/U
Wrench ........................................ Yak-9P/U SF2 updates
Pasko & Starfighter ........................... Yak-15
Flogger23 ..................................... Yak-15 SF2 updates
Paulopanz ..................................... Yak-15 skins
Pasko & Column5 ............................... Yak-25RV
Flogger23 ..................................... Yak-25RV SF2 updates
Pasko & Lindr2 ................................ Yak-27R
Pasko & Lindr2 ................................ Yak-28BI/I/L/R
MontyCZ & Lindr2 .............................. Yak-28P
Wrench ........................................ Yak-25 & Yak-28 updates/tweaks
Boopidoo & Ordway ............................. Su-15 cockpit (re-used on various aircraft)
AmokFloo ...................................... Su-17 cockpit (re-used on various aircraft)
CA_Stary ...................................... Yak-23 cockpit, Yak-15 cockpit early Soviet jet cockpit
Ordway ........................................ MiG-15 cockpit (based on 3rdWire A-4 cockpit)
Ordway......................................... MiG-17 cockpit (based on 3rdWire A-4 cockpit)
CA_Stary ...................................... MiG-19 cockpit (based on Boopidoo's Su-15 cockpit)
Paladrian ..................................... MiG-21 cockpits
AtariBaby ..................................... MiG-21 Complete Pack for SF2
Crusader ...................................... F-105D & Harrier cockpit mods
Boopidoo & Kukulo ............................. Su-7 cockpit
ravenclaw_007 ................................. Hunter IRM rails
--------------------
ErikGen ....................................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR
Abhi .......................................... AN/TWQ-1 Avenger, Pantsir-S1
bigal1 ........................................ Bloodhound SAM
Kesselbrut .................................... ADATS, BlowpipeUK, Oerlikon AAA, Rapier
Blindfire, CommTrailer, HQTrailer, RH202,
Skyguard, Roland_Shelter, Scorpion
FastCargo ..................................... Firelight (based on SquarePair)
Pasko ......................................... Hawk objects, EW_Radar, SA-7, AMX-13, Su-100
Fubar512 & Wrench ............................. Hawk INI tweaks
Richard & Kesselbrut .......................... Land Rover trucks
Florian ....................................... Leopard2A6
Gerald14 & Kesselbrut ......................... M3A1 Bradley & M6 Linebacker
Stefano ....................................... M-47 Patton tank, AMX-30, AMX-30B2
Wrench ........................................ M-59 (based on M-113)
Wrench & 3rdWire .............................. M-51 Skysweeper (based on KS-19)
Florian ....................................... Roland Rad
FastCargo ..................................... SA-5 & SquarePair
Monty CZ....................................... SA-10 & Flaplid, Stinger site, Blowpipe site
Fubar512 ...................................... SA-10 INI tweaks
EricJ ......................................... SA-11
BPAo & Sundowner .............................. Crotale (SA-9)
Geo ........................................... 20mmAAA, M16_Quad, Sherman_E8, M3 Half-track
rebel ryder ................................... IS-2, IS-3, JS-1, ISU-152, Sherman-M4A1_76mm,
T-10A/M, T-34-85a, Comet
Julhelm & Wrench .............................. SON-9A Firecan
Pasko & Kesselbrut ............................ M60A3, M60A1AOS
Gepard ........................................ T-64s
EricJ & winterhunter .......................... Starstreak Stormer
Gabilon ....................................... Leopard 2A4, Gepard, 2S6, & Tor-M1
Unknown author ................................ 37InchAA & 37InchEmplaced
Pasko & Nicholas Bell ......................... US_90mmAA (based on KS-19P)
SUICIDAL ...................................... New Destroyed Tank LODs
--------------------
CA_Stary ...................................... GermanyCE Re-worked terrain
Paulopanz ..................................... New Dutch & Belgian air bases
cellinsky, Insky/Orsin, & PanamaRed............ environment mods
OldDiego, Pappy, Wrench, Pasko, Florian/ ...... Pilots
AmokFloo, & PureBlue
christian59 ................................... generic aircraft damage textures
Spinners ...................................... RAF Decals Pack
Spillone104 ................................... custom engine sounds
CA_Stary ...................................... new CBU-based napalm effect
CA_Stary ...................................... updated Willie Pete effects
EZLead ........................................ Staggered/Formation Take-offs mod
Nicholas Bell ................................. WOE Air Defense Mod (Hawk Sites)
Wrench ........................................ Hawk Site upgrades/layout
Fubar512 ...................................... NIKE-Hercules sites layout/placement
Capitaine Vengeur ............................. Canadian & Italian medals
--------------------
(Added in Decmber 2014)
Spectre8750 ....................................... A-10A_76 & A-10A_79
Ludo.M54, Coupi, & Denis Oliveira ................. Mirage IIIE (based on DLC Mirage IIIO)
Bpao, Centurion-1, Brain32, & Ludo.M54 ............ Mirage F-1C & F-1C200
Bpao, Jeanba, Tom Venom, & Sony Tuckson ........... Jaguar A
Timmy, Bobrock, HGBN, & Wrench .................... A-26C
MontyCZ ........................................... B-50D (B-29)
Veltro2K & Wrench ................................. C-54 Skymaster
Veltro2K & Wrench ................................. C-141A (updated)
Wrench & Tim Elliot ............................... new Canadair skins
Ahmed Junaid Raza ................................. Canberra B2, B6, B(I)6, & PR7
Daddyairplanes .................................... E-3A skins
PraetorH .......................................... F-4F Norm81b skin
Lud von Pipper, Bpao, Paulopanz, & JonathanRL ..... F 35 Draken
Paulopanz ......................................... F-86D RDAF skins
Frank Rosato ...................................... F-104A/C Pack for SF2
Wrench ............................................ F-104C DLC 28 Pack for SF2
Soulfreak ......................................... F-104G MFG skins
Dels .............................................. F-117A (new)
Centurion ......................................... F-105D Hill AFB skins
DaniloE31 ......................................... F-106 Update Pack for SF2
dtmdragon ......................................... Harrier GR.3 for SF2
Aleks, Cocas, Spillone, Baffmesieter, & Paulopanz . Il-10 for SF2
Veltro2K, Paulopanz, Baffmeister, & Coupi ......... Javelin FAW.9 (new)
Paulopanz ......................................... La-11 skins
Wilches ........................................... La-9/11 prop fix
Baffmeister ....................................... new MD-450 flight model
Paulopanz ......................................... new MiG-15/15bis skins
Paulopanz ......................................... MiG-17F Jabo Pack
Paulopanz ......................................... new MiG-17F/PF skins
Paulopanz ......................................... MiG-19R
Paulopanz ......................................... MiG-19S skins
Paulopanz ......................................... MiG-21F skins
Paulopanz ......................................... MiG-21PF skins
Paulopanz ......................................... MiG-21PFS-I & MiG-21PFS-II
Comrad ............................................ MiG-21SM upgrades
Russouk2004 ....................................... MiG-29A updated model
Denis Oliveira, Coupi, & Paulopanz ................ Mirage 5BR
Ludo .............................................. Mirage 5F skins
Veltro2K, Lindr2, & Paulopanz ..................... Myasishchev 3MN & 3MS
Gunrunner ......................................... RF-84F BAF Camo skin
Paulopanz ......................................... RF-84F KLU Camo & RDAF skins
Wrench ............................................ new Sabre 4 skins
Paulopanz ......................................... Su-7BKL
Paulopanz ......................................... Su-15A & Su-15TM skins
Flogger23 ......................................... Su-15A & Su-15-TM revamp packs
Florian, Baffmeister, & Paulopanz ................. Su-25 Pack for SF2
Paulopanz ......................................... Tu-4K skins
Tzareff ........................................... MiG-17 Soviet camo skin
liamp51 ........................................... re-textured F-111A cockpit
Stary ............................................. La-11 cockpit
Stary ............................................. La-15 cockpit
Stary ............................................. MiG-15 & MiG-17 cockpits
Paulopanz ......................................... Mistral/Vampire cockpit (based on Meteor 8)
Stary ............................................. Su-7B/BKL cockpit
Stary ............................................. Su-9/11 cockpit
YEYEYE ............................................ new Flanker cockpit
Gepard ............................................ new Super Mystere B2 EC 1-12 skin
Stary ............................................. Vampire cockpit
Paulopanz ......................................... Venom cockpit (based on Meteor 8)
Stary ............................................. Yak-25M & RV cockpits
Crusader .......................................... F-105 gunsight mod
Crusader .......................................... Harrier avionics mod
Spectre8750 ....................................... Fake Afterburner Node
Rends ............................................. GermanyCE revision
Jeanba ............................................ '79 campaign modifications
bandidos team ..................................... Container_ship
Julhelm ........................................... Tanker2 & ContainerShip
Ravenclaw007 ...................................... Fire Trucks, BW Vehicles, & Faun trucks
Sundowner ......................................... UK fuel trucks
Crusader .......................................... Soviet MANPADs for SF2
Stary ............................................. Soviet MANPADS (new models)
Spectre8750 ....................................... Ural-375 & GAZ-66 trucks
Unknown author .................................... Unimogs, Wolf, & MB vehicles
Credit for the original "NATO Fighters 4+" add-on (on which this mod is based) goes to Column 5, Dave (USAFTML) and the rest of the NF4+ team. For a list of all the modders whose work is used in the complete NATO Fighters 5 add-on, see the original ReadMes included in \OriginalReadmes.
If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
--------------------------
eburger68 & USAFMTL (Dave)
1 September 2012
13 December 2014
3,957 downloads
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DAAFAR MiG-15bis Cuba crisis 1964
By regula50
DAAFAR(Defensa Anti-Aérea y Fuerza Aérea Revolucionaria)MiG-15bis Cuba crisis 1964
For Strike Fighters 2.
Recomended instalation on merged game(need F-8D/E Crusaders of Wings of Vietnam)
This campaign with 14 missions cover the periode Sep 7, 1964 to Sep 13, 1964.
Fictional, based in a hipotetic situation of rise of tensions by the Guantanamo border.
DAAFAR units accurate, based in the 1990 Squadrons numeration and his deployment in the three defenses zones:
Zona Aérea Occidental. 2° Brigada de la Guardia "Playa Girón" (3 Squadrons with MiG-21F-13 and 1 with MiG-19P)
Zona Aérea Central. 1° Brigada de la Guardia "Batalla de Santa Clara"(4 Squadrons with MiG-17F)
Zona Aérea Oriental. 3° Brigada de la Guardia "Cuartel Moncada"(2 Squadrons with MiG-15bis and detachments at Camagüey AB)
MiG-15UTIs in Holguín AB, Santa Clara AB, Cienfuegos AB and Ciudad Libertad AB.
Cuban Armour based in real-accurate unit names/numbers and models of tanks and his city or area of deployment.
Campaign need Cuba (OTC Plus) Terrain(by Wrench)
Also, campaign was tested with original textures(not aditional or modified textures addons)
You need the following DAAFAR aircrafts(or repaints):
MiG-15bis(Flyable)MiG-15bis Fagot-B, Fuerza Aérea Revolucionara (Cuba)(aircraft skin by Wrench) Stary cockpit recomended
MiG-15UTI(MiG-15UTI Midget Collection)(By Paulopanz)
MiG-17F(textures included with this pack)
MiG-19P(MiG-19P FARMER-B)(By Paulopanz)
MiG-21F-13(MiG-21F Fishbed-C, Fuerza Aérea Revolucionara (Cuba)(aircraft skin By Wrench)
F-104A Starfighter(DLC028_AI_Plane_Pack1)
157 downloads
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Guardians of the GUIK Gap
By JonathanRL
Guardians of the GUIK Gap
Submarine Hunters of the Atlantic
Year: 1979
Flyable Services: French Navy
Carrier Operations: Yes
Naval Combat: ASW / Convoy Attacks
Ground War Scale: None
What to expect: A lot of flying over Open Water looking for Subs.
September 1979.
As the Soviet Army invades West Germany, an entire division of Soviet Airborne troops parachute onto Iceland.
As the US Navy moves to recapture the Island (Operation Northern Sabre) the French is asked by NATO to guard the GIUK Gap against Soviet Forces.
As a Alizé pilot, you are to prevent any submarines from attacking the Clemenceau, sink enemy transports bringing reinforcements to Iceland
and work alongside your squadron to secure victory for NATO in this vital sector.
Honneur, patrie, valeur, discipline!
Please note:
This campaign is best played with visual and targeting aids on difficult setting. It becomes a tad too easy otherwise.
Installation:
This mod requires Strike Fighters 2 North Atlantic and Strike Fighters 2 Vietnam OR French F-8E (FN) Crusader DLC.
Install into the Strike Fighters 2 Mod Folder of your choice, usually found at
C:\Users\YOURNAME\Saved Games\ThirdWire\StrikeFigthers2
While this Campaign and assets are made to work together with other minor campaigns and mods, I cannot guarantee
compatibility. Allow overwrites or use a separate folder.
For credits, please read (and actually do it too!) the file named "Credits". I could not do what I do
without all these talented people!
387 downloads
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Iran-Iraq War Terrain/Campaign
By Spudknocker
Included in this package is a brand new Iran-Iraq/Western Asia Terrain with 4 campaigns.
Three of the campaigns compose the three periods of the Iran Iraq War-
1st- the initial invasion which spans from 1980 through 81- Lots of CAS and Intercept as well as strike missions.
2nd The War of the Cities and Tanker War from 1982-1987-Many interdiction anti-shipping and strike missions similar to Rolling Thunder
3rd The Battle For Al-Basrah all of 1988- Lots of CAS, anti-ship and strike missions
The 4th campaign is a semi-fictionalized Project Dark Gene/Ibex campaign from 1970-77 with USAF and IIAF units conducting recon missions against Soviet Installations and protecting Iranian borders from Iraqi Incursions. Because the terrain doesn't extend to the Soviet Border the campaign was turned 90 degrees with northern Iraq-Mosul/Tikrit acting as our stand in Soviet area.
Includes all the required aircraft and skins including Ravenclaw's Beautiful new IIAF/IRIAF F-4's and Iranian weapons and new F-4D and RF-4E skins to match from Yakarov79!
A separate install is not required and will work best if incorporated into a big everything thrown in Mod Folder.
This mod package is meant to be an addition to Operation Darius or Operation Desert Storm and NATO Fighters 5 from Eburger68. Ground Objects from Mr Burgers packages are required for example Iranian Destroyers.
Here is a link to Op Darius- http://combatace.com/topic/74627-operation-darius-final-part-1-of-4/
And Desert Storm- http://combatace.com/topic/84643-operation-desert-storm-for-sf2-redux-part-1-of-3/
Nato fighters 5- http://combatace.com/files/file/13332-nato-fighters-5-part-1-of-8/
The Aircraft included in this mod are readily available here at CA and the thank you/credits list is too large to name everyone! See the credits list for NATO Fighters 5 that should cover everyone!
A HUGE thanks to Blaze for Letting me tinker with his new Western Asia Terrain to make it Perfect for an Iran-Iraq War Campaign!
This Mod is a combination of many people's work here at CA thank you everyone who helps contribute to the Community!
I am by no means an expert but I have had a blast putting this together over the last few months if someone can add more realism to the campaigns PM me and let know! I hope everyone enjoys this!
2,952 downloads
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SF2NA Expansion Pack - Part 1 of 3
By eburger68
Strike Fighters 2: North Atlantic
Expansion Pack
Version 1.2
This "expansion pack" for "Strike Fighters 2: North Atlantic" (SF2NA) adds new aircraft, ground objects, guns, weapons, and effects to standard installs of SF2NA. It also supplies an upgraded version of the IcelandNA terrain, an expanded version of the default "Northern Sabre" campaign, as well as five additional campaigns set in various years from 1969 to 1986.
To use this mod, you must have SF2NA installed in a merged install that also includes "Strike Fighters 2" (SF2), "Strike Fighters 2: Europe" (SF2E), and "Strike Fighters 2: Vietnam" (SF2V). This mod supports the use of several ThirdWire aircraft released as DLCs -- the F-4K, F-4N, and F-8E(FN) -- but these aircraft are not required.
Note that this is a COMPLETE mod package and should be installed to its own dedicated Mod Folder. Please do not attempt to combine it with any other major mod such as "NATO Fighters," as you could end up with a non-working install.
~~~~~~~~~~~~~~~~~~~~
Minimum Requirements
~~~~~~~~~~~~~~~~~~~~
To install and play this mod, you must have the following installed as part of your target installation base:
REQUIRED: Strike Fighters 2 North Atlantic (SFNA), plus
Strike Fighters 2 (SF2), plus
Strike Fighters 2 Europe (SF2E), plus
Strike Fighters 2 Vietnam (SF2V)
PATCH LEVEL: Mar2012 or higher
This mod does support installations that include the F-4K, F-4N, or F-8E(FN) DLC aircraft from ThirdWire, but they are not required.
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
Before installing, please ensure that your target SF2NA install meets the minimum requirements laid out above.
-----------------------------------
* STEP 1: PREPARE THE MOD FOLDER *
-----------------------------------
This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with any other mods package such as "NATO Fighters" or the SF2V Expansion Pack.
- Open your SF2 Installation directory and make a copy of StrikeFighters2 NorthAtlantic.exe. Rename the copied .EXE file to SF2NA_ExpPack.exe (or whatever unique name you prefer).
- Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "SF2NA Expansion Pack" install will have been created in one of these locations:
Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Expansion Pack" mod files to your Mod Folder.
- Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
Now you're ready to install the "Expansion Pack" mod proper.
-------------------------------------------------
* STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
-------------------------------------------------
This is the easiest step.
- Unpack the three "Expansion Pack" archive packages that you downloaded to a temporary location on your hard drive.
- Move the *contents* of the \To_Mod_Folder directory from each package to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
----------------------------
* STEP 3: EDIT OPTIONS.INI *
----------------------------
This last step involves a bit of text editing, so please pay attention.
Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows:
StartYear=1948
EndYear=2020
Finally, a little further down you should find the "Campaign" section. Replace it with the following:
[Campaign]
CampaignName=1979-0918 Northern Sabre (79)
PlayerService=USN
PlayerUnit=VF-41 Black Aces
AircraftType=F-14A_77
Difficulty=HARD
Length=NORMAL
AircraftSupply=NORMAL
WeaponSupply=LIMITED
LoadCampaign=TRUE
CampaignSavename=DefaultCampaignSave
Save your changes and close the Options.INI file.
* * * * *
THAT'S IT. Your "SF2NA Expansion Pack" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
~~~~~~~~~~~~~~~~~
Optional Installs
~~~~~~~~~~~~~~~~~
This mod includes a number of "optional" items that can be installed, provided you have the required files to suport them. These "optional" items can be broken down into two types:
1. ThirdWire DLC Aircraft
The following DLC aircraft can be installed, replacing the substitutes that are installed by default.
DLC Aircraft Substitute
------------ ----------
F-4K F-4K (based on F-4M)
F-4K_75 F-4K_75 (based on F-4M_75)
F-4K_80 F-4K_80 (based on F-4M_80)
F-4N F-4N (based on F-4B_67)
F-8E_FN F-8E_FN_TMF (Mirage Factory)
If you have the DLCs installed to your target SF2 installation and wish to use these DLCs instead of the default substitutes, simply remove the substitutes from \Objects\Aircraft in your Mod Folder and move the appropriate aircraft from \Optional\DLC_Aircraft (part of the first package you downloaded) to \Objects\Aircraft. In other words, swap the DLC versions for the substitutes. The campaigns will automatically use the DLC versions, if they installed properly.
2. Optional Destroyers
Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate".
Installation of these destroyers is simple:
a. Remove the substitute destroyers (named Adams and Farragut) that are installed by default from \Objects\GroundObject in your Mod folder. (These substitute versions are based on the ThirdWire CGN-36.)
b. Copy the Coontz2.LOD from "Yankee Air Pirate" to the Adams and Farragut folders in \Optional\GroundObject (part of the first package you downloaded).
c. Create collision LODs for both destroyers by making a copy of Coontz2.LOD and renaming it Coontz2_COL.LOD.
d. Move the Adams and Farragut destroyers from \Optional\GroundObject to \Objects\GroundObject in your MOD folder.
Again, the campaigns will automatically use the new versions of these ships.
3. Alternate Terrains
The SF2NA Expansion Pack now contains files to support the use of two alterate terrains: Gerwin's Iceland Classic Terrain and Baltika's Iceland Full-Scale Terrain. You can find all the necessary files along with ReadMes with installation instructions in these two directories:
\Optional\Baltika: files for Baltika's Iceland Full_scale Terrain v.2.0
\Optional\Gerwin: files for Gerwin's Iceland Classic Terrain
In both cases you will need to download the original terrain, as this mod package does not contain all the files for these terrains.
Also, please note that while Gerwin's terrain can be used with the custom SF2NA Expansion Pack campaigns (with some minor edits described in the ReadMe), Baltika's terrain requires the installation of an alternate set of campaign files (included in the directory for that terrain) if you want to use that terrain in campaigns.
~~~~~~~~~~~~~~~
What's Included
~~~~~~~~~~~~~~~
This mod adds a number of new items to the standard mix of aircraft, ground objects, guns, weapons, and effects found in SF2NA.
New Aircraft
A-4C_65 C-130E F-4K_80 FA-18A Mya-3MD
A-4F_74 C-130H F-4M Harrier3 RA-5C
A-4M E-2A/B F-4M_75 Harrier3_82 RF-8G
A-4M_73 E-3A F-4M_80 HC-130P RF-8G_77
A-4M_78 EF-111A F-4M_85 IL-28 SEtendard
A-6A F-4B_67 F-4N KA-3B SH-3D
A-7B F-4C_67 F-4S KA-6D SkyraiderAEW
A-7B_71 F-4D_78 F-8E_FN KC-135E SkyraiderMk1
AV-8A F-4J F-14A_82 MiG-21PFM Tu-16K-10
B-52D F-4J_74 F-15C MiG-21S Tu-16KS
B-52F F-4JUK F-100D_68 MiG-21SM Tu-95KD
B-52G F-4K F-102A MiG-23BN Tu-95MS
Buccaneer-S2D F-4K_75 F-111F MiG-29A Yak-38M
Mi-8 Yak-38MP
New Warships *
Adams CGN-25 Farragut KrestaII Suffren Type_22
ANZAC CGN-25_76 Foch Kynda Suffren_77 Type_23
ArkRoyal CGN-25_85 ForrestSherman Leygues Sumner Type_42
Belknap County_Class Garcia LPH-2 Surcouf Type_82
Bremen CVA-41 GearingFRAM1B Mitscher Tourville UdaloyI
CG-16 CVA-59 Kanin Petya Type_12I UdaloyII
CG-16_68 CVAN-65_62 Kidd Riga Type_12L Virginia
CG-16_88 D-Orves KirovIII Slava Type_12M
CG-47/CG-52 Duperre KirovIV Sovremenny Type_21
* Note: no new ship models are included; all ships are based on existing ThirdWire and third-party models.
New Civilian Ships
Navy_Tug
SmallCargoShip
SovietCargoShip
Trawler
Trawler1
Trawler2
USNCargoShip
USNTanker
USNTransport
New AAA/SAMs/Radars
2S6 SA-7_L SA-14_L
ChaparralL SA-7B_L SA-16_L
Hawk_CWAR SA-8_S SA-18_L
Hawk_HIPIR SA-8B_S StingerSite
Hawk_PAR SA-9L StingerUS
HawkL SA-9LB StraightFlush
M-42 SA-11L TubeArm
M167-VADS SA-11LB
SA-6L SA-13L
Other Additions & Upgrades
On top of the new items listed above, this mod makes the following other changes to SF2NA:
- Wrench's collection of new targets & target areas added to IcelandNA terrain
- static SAM sites (for SA-6s & SA-11s) added to IcelandNA terrain
- MiGBuster's airfield upgrades (hi-res textures & runway lighting) added to IcelandNA terrain
- shipping routes and truck routes added to terrain to support Anti_Ship & Armed_Recon missions
- invasion routes added to terrain to support CAS single missions
- dozens of new guns and weapons added
- a number of new effects added
- custom tracers from Stary added
- basic cloud mod added to improve sky environment
~~~~~~~~~~~~~~~~~~~~
Summary of Campaigns
~~~~~~~~~~~~~~~~~~~~
This mod includes six campaigns -- an expanded version of the default 1979 "Northern Sabre" plus five new campaigns set in various years from 1969 to 1986. All the new campaigns retain the default structure and background story of the default campaign. They differ in the aircraft, units, and ships that are available to both sides.
Here's a quick summary of the campaigns:
Campaign Name Campaign Notes
------------- --------------
1979-0918 Northern Sabre (79) The default campaign, expanded to include the USS Independence, B-52Gs,
F-111Fs, AV-8A Harriers, & USMC F-4J_74s. The RAF flies the F-4K_75.
1982-0918 Northern Sabre (82) A new campaign set in 1982, w/ the USS Independence & USS Forrestal,
B-52Gs, F-111Fs, AV-8A Harriers, & USMC F-4J_74s. The RAF flies the
F-4M_80 & F-4K_80.
1975-0918 Northern Sabre (75) A new campaign set in 1975, w/ the USS John F. Kennedy & USS Forrestal,
B-52Gs & AV-8A Harriers. Also included are the HMS Ark Royal and R98
Clemenceau. British aircraft now include F-4Ks, Buccaneer-S2Ds, & RAF
Harrier GR.3s. The French fly Super Etendards & F-8E(FN)s. The 57th
FIS flies the F-4C_67 (instead of the F-4E_75).
1986-0918 Northern Sabre (86) A new campaign set in 1986, w/ the USS Nimitz & USS Forrestal,
B-52Gs, F-111Fs, EF-111As, F-4D_78s, AV-8A Harriers, & USN/USMC
F/A-18As. The 57th FIS flies F-15Cs. The RAF flies the F-4M_85 & F-4JUK.
1969-0918 Northern Sabre (69) A new campaign set in 1969, w/ the USS John F. Kennedy & USS Saratoga,
B-52Gs, F-100_68s, & USMC F-4B_67s. The 57th FIS flies F-102As. The RAF
flies the F-4M.
1975-0418 Northern Sabre (75) Another campaign set in 1975, w/ the USS John F. Kennedy & USS Franklin
D. Roosevelt, B-52Gs, AV-8A Harriers, & USMC F-4J_74s. The 57th FIS
flies the F-4C_67. And the RAF flies the F-4M_75.
In addition to the usual mix of fighter and attack aircraft (F-4s, F-14s, A-4s, A-6s, A-7s, EA-6Bs), USN carrier air wings now include recon aircraft (the RF-8G or RA-5C), tankers (the KA-3B or KA-6D), and SH-3D Sea Kings. Available Russian aircraft (fighters, attack aircraft, & bombers) have also been adjusted as appropriate for each campaign.
Phantam Phanatics will interested to know where they can find their favorite Phantom Phlyables:
Model Campaign
----- --------
F-4B_67 1969-0918
F-4J 1969-0918
F-4J_74 1975-0418, 1975-0918, 1979-0918
F-4N 1975-0418
F-4S 1982-0918
F-4C_67 1975-0418, 1975-0918
F-4D_78 1986-0918 (non-player aircraft)
F-4E_75 1979-0918, 1982-0918
F-4K 1969-0918, 1975-0918, 1979-0918, 1982-0918
F-4M 1969-0918, 1975-0418, 1982-0918, 1986-0918
F-4JUK 1986-0918
~~~~~~~~~~~~~
General Notes
~~~~~~~~~~~~~
The SF2NA campaign engine has several annoyances, the worst of which is its propensity to task aircraft that have not been configured for Naval_Attack or Cruise_Missile missions with striking Soviet naval groups. Thus, despite my best efforts, you will occasionally see B-52Gs flying missions against Soviet ships in campaigns set prior to 1982 (when the AGM-86 ALCM becomes available).
After witnessing the utterly pathetic plight of AI-controlled B-52s attempting to hit Soviet ships with conventional bombs, I decided that they must have guided missiles of some sort to use for Naval_Attack missions. The obvious candidates were the AGM-69 SRAM and AGM-28 Hound Dog. Both are nuclear weapons, however. And I definitely wanted to keep these campaigns non-nuclear (once the conflict goes nuclear, it's difficult to see the point of continuing).
The solution I came up with is not perfectly satisfactory, but better than the ugly alternatives: fictional conventional versions of the SRAM and Hound Dog, which are now used by the B-52s for Naval_Attack missions prior to 1982.
Along the same lines I have gone out of my way to configure other aircraft that could be tasked with Naval_Attack or Naval_SEAD missions (which, practically speaking, means any aircraft configured for regular Strike or SEAD missions) to use guided weapons of some sort, as AI-controlled aircraft are simply god-awfully bad at hitting ships with unguided bombs.
~~~~~~~
Updates
~~~~~~~
In Jan. 2015 this mod package was refreshed with the following updates, additions, & fixes:
- added MiG-27K & MiG-27M
- added new skins for several aircraft & ground objects
- performed minor fixes/update on over a dozen aircraft
& ground objects
- added small number of new guns & weapons
- added seven new civilian ships
This mod package was refreshed in Sept. 2014 with the following updates, additions, & fixes:
- added new F-111E/F skins
- added Mi-8 Hip
- added Myasishchev 3MD
- added Skyraider AEW
- added Tu-95KD & Tu-95MS
- added SF2NA Vertical Updates to Yak-38s
- added Carrier Deck Illumination mod updates to carriers
- added updated skin & DATA.INI to ark Royal
- added Kidd class DDG (new model)
- added Suffren DDG (new model)
- added Sovremenny
- added terrain files support Gerwin's IcelandNA classic terrain
- added terrain files & campaigns to support Baltika's Iceland02 terrain
- performed minor fixes to most other aircraft & ground objects
- added a few dozen new or updated weapons
- updated all campaigns to support new aircraft & fix minor issues
~~~~~~~
Credits
~~~~~~~
This mod package draws on the work on dozens of modders who have uploaded the fruits of their labor to CombatAce.com and elsewhere over the years.
Aircraft
-----------------------------------------------------------------------
dtmdragon ........................... A-4M Skyhawk for SF2
HomeFries ........................... A-6 Superpack for SF2
Wrench .............................. A-7 low-viz skin
Wrench .............................. AV-8A for SF2
Crusader ............................ AV-8A Harrier Avionics Mod
gbreuder ............................ B-52 Vietnam Era Upgrade Package
Dels ................................ B-52G
Dave (USAFMTL) & team ............... B-52G upgrades
Kesselbrut .......................... B-52 cockpit
ravenclaw_007 ....................... Buccaneer-S2D
Dels ................................ C-130E & C-130H
Daddyairplanes ...................... C-130E/H upgrades & new skins
The Mirage Factory .................. E-3A
USAFTML ............................. E-3A AEW Update
Daddyairplanes ...................... E-3A skins & SF2 updates
HomeFries ........................... EA-6 SuperPack for SF2
Fastcargo ........................... F-111F & EF-111A
liamp51 ............................. Re-textured F-111A cockpit
slick_cowboy ........................ F-111E/F new skins
Beer, Sundowner, & Dave (USAFMTL).... New F-4B/N/S skins
Rippersix & dtmdragon ............... F-4E APQ-120 avionics update
daddyairplanes ...................... F-4J_74
mppd ................................ F-4J/N/S DECM antennas
The Mirage Factory & Sundowner ...... F-4JUK
Paulopanz ........................... F-4K DLC Enhancement Pack
The Mirage Factory .................. F-8E_FN
Swordsman422 ........................ F-14A Skin & Decal Pack for SF2NA
FastCargo & team .................... F-15C_85
Henrik .............................. F-100D 48th TFW skins
Veltro2K ............................ F-102A Delta Dagger
Ordway .............................. F-102A Cockpit
The Mirage Factory / ModMafia ....... F/A-18A
Wildcat, column5, & BPAo ............ F/A-18A skins
Crusader ............................ SF2E Harrier Avionics Mod
dtmdragon ........................... Harrier GR.3 (82)
Bunyap & pappychksix ................ KA-3B Skywarrior
Bpao ................................ KC-135E tanker
Marcfighters & Kreelin. ............. Mi-8 Hip
Paladrian ........................... MiG-21 cockpits
AtariBaby ........................... MiG-21 Complete Pack for SF2
ArmourDave & Sal .................... Su-17 cockpit (used for Floggers)
The Mirage Factory .................. MiG-29A Fulcrum
Veltro2K, Lindr2, & Paulopanz ....... Myasishchev 3MD
Julhelm ............................. RA-5C Vigilante
The Mirage Factory .................. RF-8G Crusader
Gocad ............................... RF-8G VFP-63 skin
Florian ............................. SH-3D Sea King
foxmonter ........................... SEtendard
Wrench .............................. SEtendard updates
MontyCZ, 76IAPBlackbird, & Wrench ... Skyraider AEW
Wrench .............................. Skyraider Mk.1 skins/upgrades
Paulopanz & Spillone104 ............. Tu-16 Badger Collection
Veltro2K ............................ Tu-95KD, Tu-95MS
Snailman ............................ Yak-38 Vertical Pack
Snailman ............................ SF2NA Vertical Pack
Komrad .............................. New Yak-38 skins
Ground Objects
-----------------------------------------------------------------------
Gabilon ............................. 2S6 & SA-13
Kesselbrut ...........................SA-9
Pasko ............................... Chaparral, Hawk launcher/radars, SA-7
Fubar512 & Wrench ................... Hawk INI tweaks
Monty CZ............................. Stinger site
EricJ ............................... SA-11
YEYEYE .............................. TubeArm
Crusader ............................ Soviet MANPADs for SF2
Stary ............................... Soviet MANPADS (new models)
BANIDOS TEAM ........................ M-167 VADS
Fubar512 & MiGBuster ................ Carrier Deck Illumination package
WhiteBoySamurai ..................... Leahy, Ticonderoga, & Bainbridge class ships
WhiteBoySamurai ..................... Kidd Class DDG
WhiteBoySamurai ..................... Suffren DDG
WhiteBoySamurai ..................... Kirov, Riga, & Petya class ships
WhiteBoySamurai ..................... Sovremenny
JSF_Aggie ........................... ThirdWire LHA upgrade
Florian ............................. USN AOE Transport & Bremen class
Julhelm ............................. USN Tanker & Kresta II
Hinchinbrooke ....................... County Class, Type 12M, Type 42, Type 82, Ark Royal
BANIDOS TEAM ........................ Type 12I/L & Type 22
SUICIDAL & TORNO .................... Type 21 & Type 23
Gramps .............................. ANZAC class
Orsin ............................... Udaloy & Slava classes
WhiteBoySamurai ..................... Udaloy & Slava Upgrade Packages
Wrench .............................. Foch/Clemenceau mod
MiGbuster ........................... Ark Royal hi-res skin & updated DATA.INI
Kesselbrut .......................... Trawler 1 & 2, Small Cargo Ship, Navy Tug
Cocas ............................... Trawler
BANIDOS Team ........................ ContainerShip
Julhelm ............................. Container_Ship & SovietTanker
Fubar512 ............................ Fleet Oiler
Cocas ............................... SovietTrawler
SUICIDAL-ART ........................ M113A1
Other
-----------------------------------------------------------------------
cellinsky, Insky/Orsin, & PanamaRed Environment mods
MiGbuster ........................... IcelandNA airfield upgrades
Wrench .............................. IcelandNA Targets Tweek Pack
Gerwin .............................. IcelandNA classic terrain
Baltika ............................. Iceland02 optional terrain
OldDiego, Pappy, Wrench, Pasko, ..... Pilots
Florian/AmokFloo, & PureBlue
Stary ............................... new gun tracers
JSF_Aggie, Arthur66, & macelena ..... previous versions of some campaigns
If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
--------------------------
Eric Howes
eburger68
19 January 2015
10 September 2014
22 April 2013
3,702 downloads
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Tainan Kokutai New Guinea 1942 campaign(Part 2)
By regula50
Tainan Kokutai New Guinea 1942 campaign(Part 2)
For Strike Fighters 2 with New Guinea Terrain(NewGuinea2)(PTO).
This campaign(second part)with some 61 missions cover the operations of the Tainan Kokutai between May 1 to Jun 30, 1942.
With the RAAF No.75 Sqn decimated(Only 3 combat ready P-40Es by Apr 30, 1942)the new main opponent was the 8th FG with his two squadrons of P-39D/F.
By the end of the month this first FG was reinforced with a second FG(35th FG)with two squadrons with P-39s and P-400s.
Despite the numerical inferiority, Tainan Kokutai continued his near daily strikes and strafing against Port Moresby and in the same time defending his base at Lae, target of many strikes to wipe out the IJN unit.
This missions against Lae were costly for the USAAF, and by May 25, 1942, of the eight B-25s of 3th BG send to strike Lae, only three returned to base.
Historical accurate with the main units and bases deployment by the mentioned periode.
Included A6M2 with textures and decals for Tainan Kokutai and 4th Kokutai.
Included G4M1 bomber.
Textures and decals for USAAC with old insignia(Pre May 1942 red center disc). Campaign take in count change of insignia after May 31, 1942.
See readme for other details.
The campaing need the following aircrafts:
sf2_a24-dauntless_pak
sf2_pto_g3m_pak
sf2_ww2_pto_b17e_v2k_pak
sf2_ww2_pto_b25c_pak
sf2_ww2_pto_b26_pak
sf2_ww2_pto_p39d-v2k_pak
sf2_ww2_pto_p400-v2k_pak
sf2_ww2_raaf_kittyhawk_pak
Thanks and credits:
Wrench for NewGuinea3 terrain and several of the re-packing of aircrafts
ArmorDave for the A6M2
Author of the base G4M2(SF1)
Raven for the P-40E Kittyhawk.
Veltro2K for the B-17E
Veltro2K for the B-25C
Veltro2K for the B-26
Veltro2K for the G3M
Veltro2k for the P-39D
Veltro2k for the P-400
Wolf257 for the SBD(A-24)
Happy flights.
224 downloads
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Wings over Korea (1 of 3)
By Do335
Wings over Korea Part 1 of 3.
Part 2:
http://combatace.com/files/file/15220-wings-over-korea-2-of-3/
Part 3:
http://combatace.com/files/file/15587-wings-over-korea-3-of-3/
This all in one pack is a collection of all the K.A.W. mods released in the past and makes them come together into a guns only standalone dogfight theater, with a collection of 6 (+5 RedFor) campaigns.
Requirements:
SF2 Israel, SF2 Vietnam, SF2 Europe, July 2012 patch level or above, 6GB of HDD space.
Recommended but not necessary:
SF2 Expansion Pack 1, SF2 Expansion Pack 2, SF2 North Atlantic. (See install instructions step 4.)
What's new in 1.2 update:
Campaigns updates. Strategic node network expanded; Ground units OOB expanded; Frontline precision increased; Campaign parameters adjusted; RedFor ground war campaigns separated from BluFor campaigns using non-NA carrier stations; Reinforcement BluFor squadrons first spawn on airbases in Japan or near Pusan; Tu-2 squadrons added to Korean Air War and Stalemate '51 campaigns. New mods added. Aircraft: Tu-2S, An-2; Cockpits: F7F-3N, F-94B, F-84E&G. New sounds for all jet engined aircraft. Ini updates. Reworked FM: F-86, An-2, F-82, F-84, B-29, Mig-15; Updated cockpit avionics: Mig-15, F-84; Fixed a few CTD triggers in ground object inis. Damage modeling specific updates. Increased AI gunfire accuracy and separated into 3 categories: Radar-ranging, Gyro, Non-Gyro; AI Mig-15 cannon ranges reduced; Added new tracer smoke, tracer size reduced; Aligned gunsight reticle to trajectory convergence point; A few components durability reduced due to large volume; Jet engine durability halved to provide possibility of disabled engine due to damage; Fuel tank minimum size capped above 0.4m^3. Other misc. fixes.
Authors of new mods added:
Tu-2S by Cocas, Kulbit80, Baffmeister, Kesselbrut, Wrench, Jiver (from IL2 SAS)
An-2 by Pasko, Diego, Wrench
F7F-3N cockpit by Stary
F-94B cockpit by Stary
F-84E&G cockpit by Flakiten, Brain32, Stary
WW2/Korea fx tests by Stary
Mig-15 ADI fix by Coupi
B-29 ini updates by Crusader
F2H, F9F, F-80, F-84, F-86, Meteor and Mig-15 engine sounds by Jiver and Tiger33 (from IL2 SAS)
Special thanks to Stary for the beautiful cockpit works; to Wrench the mod master; to Baffmeister and Fubar512 for guidance on FMs; to Nicholas Bell for game engine discoveries; and to mue for the revolutionary LODviewer and TargetAreaEditor tools.
Will update promptly if I missed anyone.
What's new in 1.1 update:
5 new ground war campaigns depicting different phases of the Korean War: North Korea Attacks, Race to the Yalu, Chinese Intervention, Stalemate '51, Stalemate '52. And a revised Korean Air War static campaign. All 6 campaigns are fully flyable from the red side. Added aircraft, skins and FM mods since last release and utilized in campaigns. New sounds for piston engine planes. A complete database overhaul for aircraft, ships and vehicles. Datas are attempted to fine tune to Thirdwire standards. Damage modelling has been revised for better realism and detail. Carrier battle groups now have deadly AAA. Added infantry units for ground combat. Game requirements lowered. Install instructions updated. More fixes on missing decals in campaign mode and other misc. fixes.
Huge thanks to Wrench, Baffmeister and Mue (author of LODviewer), without whom the update won't be at all possible.
Added mods since last release:
Seafury, by Skippybing, Wrench, Baffmeister, 7eleven, PauloPanz, GregoryP, Hinchbrook, Stephan1918, KJakker, eburger.
NK prop FMs for IL-10, La-11 and Yak-9, by Baffmeister.
New F9F panther flight model by Baffmeister (07/21/2015 edit: dunno how I completely missed this one... sorry Baffmeister!)
KAW B-29 Pack by Wrench, MontyCZ, PauloPanz, Crusader, GregroyP, Brain32, lindr2, bobrock.
F-86 Fighter Bomber Units skin pack, by Wrench.
SF2 Colourful Korea, by Gunrunner.
AN-M65 1000lb bomb, by ravenclaw_007.
C-47 21TCS skin, by Wrench.
C-47 skin pack, by paulopanz, Wrench.
Li-2 Pack, by paulopanz, Wrench, Kesselbrut, Kubit.
SF2 Wings over Korea (KAW) HiRes hangar and loading screens, by viper63a.
Razbam Banshee tweeks, by Wrench, luk1978.
AD-4NL 3w pack, by Wrench, Dels, Bunyap.
F4U-5 Corsair pack by TMF, Crusader, Wrench, RussoUK, CrazyHorseB34.
Korean War pilot pics, by Capitaine Vengeur.
Open cockpit method by Coupi.
_________________________________________
Install instructions (please follow these carefully):
First and foremost, be clear on what module is actually installed on your PC, and what is not. To repeat install requirements:
Requirements:
SF2 Israel, SF2 Vietnam, SF2 Europe, July 2012 patch level or above, 6GB of HDD space.
Recommended but not necessary:
SF2 Expansion Pack 1, SF2 Expansion Pack 2, SF2 North Atlantic. (See install instructions step 4.)
Make sure the minimum install requirements are met, i.e. SF2I, SF2V and SF2E, otherwise problems will occur, from the minor missing aircraft and objects, to the severe game hangs / CTDs. Further if you do not have SF2Exp1, SF2Exp2 or SF2NA, extra install step 4 is needed!
1. Set up the Mod folder.
a. Go to the SF2 root directory, make a copy of an .exe of choice (i.e. StrikeFighters2 Vietnam.exe), and rename it to StrikeFighters2 Korea.exe. Run it once, set game options. When setting graphics, recommend turning off shadows (Shadows: Low). Exit the game.
b. Go to the generated mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\), delete the objects folder.
2. Set up the Korea Terrain.
a. Download Wrench’s KoreaV3 terrain here:
http://combatace.com/files/file/13415-sf2-korea-terrain-v3/
b. Go to the mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\), create a new folder named Terrains.
c. Extract the downloaded KoreaV3.7z, cut the newly extracted Korea3 folder, paste it into the Terrains folder created above.
Note, after this step, the various terrain files and textures etc. should reside in this path: C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\Terrains\Korea3\
3. Set up the mod.
a. Download the 3 .7z files for this pack, extract them and put the contents of the first two .7z files together (StrikeFighters2_Korea_1_of_3.7z and StrikeFighters2_Korea_2_of_3.7z).
b. Cut the StrikeFighters2 Korea folder, and overwrite it over the mod folder (paste it into C:\Users\[username]\Saved Games\ThirdWire\)
Note, after this step, the mod folder should be populated with the following:
Campaigns, Controls, Effects, Flight, Menu, Missions, Objects, PilotData, Screenshots, Sounds, Terrains, as well as Options.ini and Version.ini.
4. Step for not having the recommended game installs. (If all three of the recommended games: SF2 Exp1, Exp2 and North Atlantic, are already installed, feel free to skip this step.)
Go to the extracted contents of the third .7z file (StrikeFighters2_Korea_3_of_3.7z), and enter the folder named "No_NA_EXP1_EXP2".
a. If you do not have SF2 North Atlantic, copy the contents of the folder "No NA" into your mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\).
b. If you do not have SF2 Expansion Pack 1, copy the contents of the folder "No EXP1" into your mod folder.
c. If you do not have SF2 Expansion Pack 2, copy the contents of the folder "No EXP2" into your mod folder.
5. Mod specific .ini configs
a. In your SF2 installation directory where all the game .exe resides, make a copy of StrikeFighters2 Israel.ini (or any other similar ini) and rename it StrikeFighters2 Korea.ini. Open the newly created .ini and find the following:
[Directory]
...
CampaignsDirectory=Campaigns
...
And change it to:
CampaignsDirectory=C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\Campaigns\
*Please do not just copy paste this line but replace [username] with whatever’s set on your PC.
This step is to prevent stock campaigns from displaying which can sometimes cause problems.
b. In your Mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\), open up the file Options.ini, find the [instantAction] section, and replace it with the following:
[instantAction]
AircraftType=F-86E-10
MissionMap=Korea3
StartTime=15:30:00
StartDate=09/18/1951
StartTimeDeviation=120
TextureSet=0
NationalMarking=0
SquadronMarking=0
AircraftNumber=0
KillMarking=0
This would get InstantAction working spawning F-86s, Mig-15s etc.
--- Above are essential steps. Optional steps follow.
6. Files for payware mods.
Go to the extracted contents of the third .7z file, and enter the folder named "Payware Files".
a. The contents in the folder "For Razbam Banshee" are for the F2H-2 aircraft sold by Razbam. If you have it, drop the contents from this folder into the mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\), and then drop the .LOD files from your purchase into their corresponding paths (banshee korea.LOD, and f2h2cockpit.LOD for the cockpit). Banshees will thus fly sorties in campaigns.
b. The contents in the folder "For YAP Essex" are for Carrier Pack 1 (CV-34 Oriskany and F9F) sold by Yankee Air Pirate. If you have it, drop the contents from this folder into the mod folder, and then drop Essex_Korea.LOD from your purchase into its corresponding path. Next, create a copy of the .LOD, and rename it "Essex_Korea_Col.LOD" (Without the "). This is crucial, as the game will use the collision LOD for ship deck positioning.
7. Alternate mods.
Go to the extracted contents of the third .7z file (StrikeFighters2_Korea_3_of_3.7z).
a. The folder "F-86 Alternate Cockpit" contains modded F-100 cockpits for use on the F-86 series. If decided to use these cockpits, use the contents in the folder "With EXP2" if SF2 Expansion Pack 2 is installed; if not, use the contents in the "NO EXP2" folder.
b. The folder "F-86 Alternate Skins" contains SF1 F-86 skins adapted to SF2.
And that’s it, the setup is complete.
________________________________________________
Credits:
Tu-2S:
Cocas, Kulbit80, Baffmeister, Kesselbrut, Wrench, Jiver (from IL2 SAS)
An-2:
Pasko, Diego, Wrench
F7F-3N cockpit:
Stary
F-94B cockpit:
Stary
F-84E&G cockpit:
Flakiten, Brain32, Stary
WW2/Korea fx tests:
Stary
Mig-15 ADI fix:
Coupi
B-29 ini updates:
Crusader
F2H, F9F, F-80, F-84, F-86, Meteor and Mig-15 engine sounds:
Jiver and Tiger33 (from IL2 SAS)
Seafury:
Skippybing, Wrench, Baffmeister, 7eleven, PauloPanz, GregoryP, Hinchbrook, Stephan1918, KJakker, eburger
NK prop FMs for IL-10, La-11 and Yak-9:
Baffmeister
F9F panther flight model:
Baffmeister
KAW B-29 Pack:
Wrench, MontyCZ, PauloPanz, Crusader, GregroyP, Brain32, lindr2, bobrock
F-86 Fighter Bomber Units skin pack:
Wrench
F4U-5 Corsair pack:
TMF, Crusader, Wrench, RussoUK, CrazyHorseB34
SF2 Colourful Korea:
Gunrunner
C-47 21TCS skin:
Wrench
C-47 skin pack:
paulopanz, Wrench
Li-2 Pack:
paulopanz, Wrench, Kesselbrut, Kubit
AN-M65:
ravenclaw_007
SF2 Wings over Korea (KAW) HiRes hangar and loading screens:
viper63a
Razbam Banshee tweeks:
Wrench, luk1978
AD-4NL 3w pack:
Wrench, Dels, Bunyap
Korean War pilot pics:
Capitaine Vengeur
Open cockpit method:
Coupi
YAP Essex Decals:
Paulopanz
F-86 Sabre/GunVal Sabre Pak:
Wrench: Skins, ini
Zurawski: 3D model, cockpit
Fubar512: FM, sounds
NDicki: SAAF Decals
Brain32: cockpit
Crab_02, Zurawski, Dave: RF-86F rework
Pappychksix: JASDF skin and decal
Wrench: USAF, ROKAF Skin and decal
Russouk2004: Wing Fence
FastCargo: Fakepilot
Ravenclaw007: Skin template
F-86 Sabre/GunVal Sabre Pak Update:
Crusader
F-86 120/200Gal Hi-def drop tanks:
Ravenclaw007
Mig-15/Mig-15Bis_NK:
Wrench: Skins, Pilot, ini
Fubar512: FM, sound
Stary: Cockpit
Pasko: Seat
Spillone104(?): VK-1 sound
Mig-15/Mig-15Bis Skin pack:
Paulopanz: Skins, decals, ini
Stary: Cockpit
Spillone104: pylons, sounds
Pasko: 150 tank
Gaunt, Y. Gordon: Reference
F9F-2:
Bobrock: 3D model, cockpit
Wrench: Skins, decals, ini
Spillone(?): engine sound
F9F-5P Photo Panther pak:
Pasko: original aircraft
ChampionsVA56: skin
Diego: pilot
Bobrock: sounds, cockpit
Wrench: ini
F-80 Shooting Star pak:
ErikGen: original aircraft
Kesselbrut: cockpit
Hgbn: skin template
Diego: pilot
Wrench: skin, decal, ini
Baffmeister: KAW FM update
F-94B Starfire:
ErikGen: original aircraft
Paulopanz: skin, skin template
Wrench: skin, ini
AD-4 Skyraider:
Dels: cockpit
Wrench: skin, decal, ini
AD-2 Skyraider:
Dels: cockpit
TMF: flap/gear sound
Timmy: AN/APS-4 pod
Wrench: skin, decal, ini
AD-4NL:
Dels: cockpit
Bunyap: AN/APS-31 pod
Wrench: skin, decal, ini
F4U/AU-1 Corsair pak:
TMF/Crusader: original aircrafts
Russouk2004: engine sound
Wrench: skin, decal, ini
Sundowner(?): skin
Yak-9P:
Cocas: 3D model
Paulopanz: skin
Baffmeister: FM
Pasko: cockpit
P-51D:
Wrench: skin, decal, ini
Baffmeister: KAW FM update
F-82G pak:
FastCargo: 3D model
Baffmeister: FM
Crisis(?): cockpit
Flogger23: skin, decal
Fubar512: sound
Wrench: skin, decal, ini
F-84E Thunderjet pak:
Russouk2004: 3D model, template
JSF_Aggie: skin
Zurawski: cockpit
Wrench: skin, decal, ini
F-84E ANG Tjets skin pak:
Russouk2004: 3D model, skin template
Wrench: skin, decal
F-84G Thunderjet pak:
Russouk2004: 3D model, skin template
JSF_Aggie: skin
TMF: Triple rocket rack
Wrench: skin, decal, ini
A-26B invader pak:
Timmy, Bobrock: 3D model, template
Hgbn: skin
Wrench: decal, ini
F7F-3N:
Geo: 3d model, skin
TMF: cockpit
Cliff11, Lex Luther, SabreDog Team, Zurawski: cockpit
Cliff11: 150 drop tank
Baffmeister, Cliff11, Charles: FM
Wrench: assembling
C-119:
MontyCZ: 3d model, template, skin
Soulfreak: skin
Kesselbrut: cockpit
Wrench: skins, decals, screens, assembling
Firefly:
Simon Porter: original aircraft
Kesselbrut: cockpit
Wrench: skin, decal, screen, ini
La-11:
Bunyap: 3D model, skin
Kesselbrut: cockpit
Wrench: decal, ini
RF-51D:
Wolf257, Crab_02, FastCargo: original aircraft
Crisis(?): cockpit
Wrench: skin, decal, assembling
IL-10:
Aleks: 3D model
Cocas: 3D upgrading/fixing
Spillone104: 3D edits, sounds
Baffmeister: FM
Paulopanz: skin, decal, screens
Seafury:
Simon Porter: original aircraft
DenisOliveira: pitot
Wrench: hangar
FastCargo: fakepilot
Derk: reference
Baffmeister: KAW FM update
Meteor8:
Wrench: skin, decal
B-29 Superfortress:
MontyCZ: original aircraft
Pinch: proploop sound
Wrench: hangar screen
Howling1: ini, sound
Gen1 Sabre Skins:
USAFMTL, Zurawski, Jimmy Bib
Independence CVL:
Yeyeye: original ship
eburger68: arrestor cable fix
Paulopanz: parking slots
Fubar512: sounds, skin
Wrench: skin
Atlanta CL, Cleveland CA:
Yeyeye
Fletcher DD:
GrinchWSLG: ship, skin, decal
Hinchinbrooke: ini
Typhoid, Ghost029: reference
Colossus CVL:
Hinchinbrooke
Cavalier DD:
Hinchinbrooke: original ship
Wrench, Paulopanz: rework, assembling
Essex edits:
Paulopanz
High-Res Runway Textures (rescaled):
JSF_Aggie
Map Counters, Pilot Pics:
Capitaine Vengeur
Briefing screen planning map:
Wrench
Original Campaign content:
Edward, luk1978
And huge thanks to TK for making such a fun game.
3,114 downloads
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StrikeFighters2 "Operation Hydra"
By Spectre8750
29 Jun 2011
StrikeFighters2 Cuba "Operation Hydra" V1.0 for post May 2011 Update.
Campaign For SF2:Europe, SF2:Vietnam and SF2:Israel Merged Install.
This is a Campaign that takes place in the Bahamas and Caribbean with Cuba
being central to the order of battle. Soviet and Chinese Forces are
gathering in the North and West and are first trying for a foothold through
Cuba into the United States. Guantanamo Bay has been taken by Soviet and
Chinese Forces. Some are aware of certain individuals in control and are
pushing for One World Control through International Organizations such as
the U.N., CFR, IMF, International Banks and the Top 2 percent whom Own half
of the entire planet trying for One World Control, Along with One World
Religion by 2015.
I've Melded some of Stary's Taiwan and Israel Tiles with my Korean Tiles
for some variation.
The Campaign includes USAF, USMC, and USN with Carrier support. Australia,
Mexico, Honduras, Cuba, Soviet, China, Royal Air Force and 3 Mercenary
Aircraft for Campaign play.
Installing the Campaign:
Campaign files with menu pics and Music files, Rain, Ejection Seat and
Parachute Effects are included. Also Included 1 Icon File for the Main Dir
to use with the Desktop Shortcut.
A few extra Files are needed: The E-3A.LOD's for the E-3 "Sentry" can be
found in Operation Desert Storm in the "ODS_part1.exe" file or at Skunkworks.
The A-37B-R5.LOD for Aircraft Folder and A37B_PIT-R1.LOD for the Cockpit for
the A-37B Dragonfly and the MQ1-R0B.LOD for the MQ-1 Predator at Skunkworks.
Just drop these into the corresponding Aircraft Folders.
Make a copy of your "StrikeFighters2 Israel.exe" or
"StrikeFighters2 Europe.exe" in the program folder and rename it to
"StrikeFighters2 Cuba.exe". Also make a copy of the INI and rename it
"StrikeFighters2 Cuba.ini" in the main dir.
Now Run the New "StrikeFighters2 Cuba.exe" and go the the
"Saved Game folder" "StrikeFighters2 Cuba" and delete the "Aircraft"
and "GroundObject" folders. New ones will be created. I've included all the
Aircraft and Ground Objects including the Default SF2 files you need,
You do not have to sift through them. You can add Aircraft later if you
want. Also open the Options.ini file and change:
[singleMission]
AircraftType=A-10C_10
Service=USAF
........
MissionDate=2010
StartYear=0
EndYear=2050 <------------to this
EditMission=FALSE
Now Run the Mod Installer and point it to the New User Directory
"StrikeFighters2 Cuba Folder. Overwrite if it asks.
You should be ready to go.
I want to thank the Community for all their effort.
and and especially:
_Thomas_
101tfs
331KillerBee
Actarus
AGOSTINO
AleDucat
aleks
AmokFloo
ArturR
Badger
BANIDOS TEAM
bib
bigal1
bobrock
Boopidoo
BPAo
Camouflage
Capun
Cocas
Column 5
comrad
Crab_02
Craig
Crusader
DamWaar
Dante-JT
Dave USAFMTL
Dels
Deuces
Diego
Digital Overlord
dmtdradon
Dr.Welsh
Epizikl
EricJ
Erikgen
Erwin_Hans
FastCargo
Flying Toaster
Fubar512
Gabilon
Gaston
gerwin
Ghostrider883
Hawker
Hinchinbrooke
HoneyFox
Howling1
HrntFixr
Insky group
J.M Langeron
JA 37 Viggen
Jat81500
Jeanba
JimBeamer5
Jimbib
Joe Baugher
JSF Aggie
Julheim
Jv44kt
Kesselbrut
Kout
Kreelin
lindr2
LloydNB
Mago
Manetsim
Marcfighter
Matthew Ouellette
Mauricepiesligeros
Max Rudakov
Mig Master
Mike1
Miracleman
Mirage Factory
MJ
MK2
Moonjumper
NazGhul
NeverEnough
Olivier ANGUILLE
olo007
pablitoVPT
Paladrian
Pappy
Pappychksix
Pasko
pcpilot
petr005
Phamtuan
Private
Rafael
Rampage
Raptore One
ravenclaw_007
raynor
rscsjsuso5
Scrapper
Sidewinder86
Signum
Sony Tuckson
spillone
ST0RM
Starfighter2
Stary
SUICIDAL
Sundowner
Swede
SWS
Syrinx
Talos
Team Viper
TFlash
The Trooper
Thunder-Works
Tiwaz
tomcat
Tonix
TORNO
Tunderchief
Typhoid
UF Josse
Veltro2K
vrkuboy
WhiteBoySamurai
Wilco
WingWiner
Wpnssgt
Wrench
X Ray
YEYEYE
Third Wire
and TK
Thanks to all, let me know if i missed anyone.
Spectre[8750]
1,900 downloads
-
Salazar
By mehlmehlmehl
Operation_Salazar:
From 1966 onward, the pro-independence guerrilla movement MPLA expend their previously-limited insurgency operations to the East of Angola.
The UNITA, a smaller pro-independence guerrilla organisation established in the East, support the MPLA.
The FAP start counter-insurgency military campaign, called Operation Salazar, to expel the guerrilla movements operating in the East to beyond the frontiers of Angola.
The Government of South Afrika supports the efforts of the FAP.
PLEASE BE AWARE: This release of Operation_Salazar is unpolished and is to be considered a Beta version. In short, there will be bugs and not all of them have been found.
Thanks to:
Angola/South West Afrika Full terrain With REDONE Campaigns v2.0.............. by Spudknocker
Força Aérea Portuguesa F-84G Skinpack 1.0.0................................... by paulopanz
Fiat G.91 "Gina" Pack 1.0.01.................................................. by Soulfreak
SF2 F-86F-40 Sabre Remod Pak.................................................. by Wrench
An-2.......................................................................... by Starfighter (FM), Diego (skin), and Pasko (the rest)
C-47A......................................................................... by Kesselbrut, modified by Charles, Paulopanz
DeHavilland Chipmunk.......................................................... by bigal1
and some more ................................................................ THANKS
236 downloads
-
Phillipines Campaign
By bop1701
Update from "Partial Phillipines44" campaign, posted 7 27 21. It's working now - don't know why but when I deleted the A6M7, it seems to have fixed the issue. Hope you like it.
-----
Re: This is an attempt to make a fictional 1944 campaign around Wrench's very nice Phillipines terrain. https://combatace.com/files/file/14171-phillipines-islands-1944-ww2-pto-terrain-for-sf2/
After reading 'Race of Aces' (great book - get it) I wanted to fly and fight many types of aircraft on that terrain.
This is my first try at a campaign, and it uses a lot of gutting and reverse engineering from:
Regula50's https://combatace.com/files/file/16491-tainan-kokutai-new-guinea-1942-campaignpart-1/ and -2
Pcpilot's https://combatace.com/files/file/13709-solomons-campaign/
Hope you guys don't mind - it's how I learn. Also much thanks to all the various aircraft downloads from this site I've used. This is a great community.
If you don't have the various aircraft, just edit the ini's to ones you do have.
146 downloads
0 comments
Submitted
-
The Scandinavian Front 2: Final Release
By JonathanRL
PLEASE BE AWARE; This release of TSF 2 is unpolished and is to be considered a Beta version. In short, there will be bugs and not all of them have been found. Unless things change significantly, there will not be more releases.
Please read the letter below to understand why.
If you just want the SK 60 or the Saab 37 Viggen - look in the Aircraft section. If not posted there, they will be posted there shortly.
A letter from the Project Leader:
My name is Jonathan and I am the project leader of The Scandinavian Front. I want to apologize that I will not be living up to the vision I had for The Scandinavian Front. The reason for this is because between my new full time job and all my other projects, TSF 2 fell by the wayside. This is not fair to TSF nor is it fair to you.
This is to be considered a Beta release. It has bugs. The Campaigns have not been fully balanced. But it is a playground that you can play around with - just like always. But this will be the Final Release of TSF 2. I sat down one too many times trying to make it perfect and I will have to accept that TSF 2 may never be. Maybe some day I will sit down and release a patch to bring it up to speed. But today is not that day.
I want to thank all the fans of TSF 2 for their support during this time. It has been invaluble. I also want to thank AngelP, Stary, Ravenclaw and my mate Paulopanz who have been there for me to make this mod what it is today. Without them, I could never have made this dream. Do not blame them for the unpolished state of this release, they gave me their all and I am very grateful.
FEATURES
Fly and fight with Aircraft from the Scandinavian Air Forces, including the legendary Saab lineup of aircraft in combat against the Soviet Union in multiple scenarios from 1950 to 2014.
Campaigns include several intensive conflicts, training missions and a virtual museum allowing you to follow a Swedish Flottilj for most of its history!
Now at last - Saab SK60 and Saab 37 Viggen are avalible to fly in TSF 2 alongside - for the first time - Soviet Aircraft in service of the fictionalFinno-Soviet Republic!
More AI Aircraft to fly with or against!
Updated Terrain Tiles, Weapons and Menu Screens.
Optimized code; unused and outdated assets removed.
Installation:
This mod requires SF2: Europe.
SF2 North Atlantic, Expansion Pack 1 and DLC 008 J 34 Hawker Hunter is highly recommended.
Please be aware that without SF2 North Atlantic, at least two Campaigns will be unavalible.
First of all, make sure you are using SF2: Europe and that it is patched to the latest version. This is _vital_.
Check Thirdwire.com if you are unsure what the latest patch is, but the game should notify you if there is new patches out.
Delete ANY PRIOR TSF MOD INSTALLATION! This is vital as items has been renamed, moved or otherwise changed.
If you are using a mod, or plan to use one, TSF will mess around with settings other mods may be using. As such, creating a seperate mod folder for TSF is a good idea. If you only plan to use TSF, then this step can be bypassed.
Go to your installation folder (Usually C:\Program Files\Thirdwire\Strike Fighters 2). Make a copy of Strike Fighters 2.exe / Strike Fighters 2 Europe.exe depending on what you prefer and got installed. Name the Copy Strike Fighters 2 TSF.exe . Start your new .exe once, then close the game.
Now go to your Mod Folders. For Windows 7/Vista, this is located in C:\Users\Name\Saved Games\Thirdwire. For Windows XP Users, it is usually in My Documents.
Download ALL THE FILES into THE SAME FOLDER and Unzip TSF2_Final from TSF2_FinalPack.7z.001. You need 7z or Winrar to do this.
Unzip the contents of the 7zip files "TSF2_Final" into the mod folder of your choice.
If you do not own Strike Fighters 2: North Atlantic, then unzip "Unzip if you do not have SF NA.7z". Read the Readme included and follow it to the letter.
If you own Strike Figthers 2 Expansion Pack 1, unzip "Install if you do not have SF NA.7z". Allow any overwrites.
If you own DLC 008 J 34 Hawker Hunter, unzip "Install if you have DLC 008 J 34 Hawker Hunter.7z". Allow any overwrites.
If you own DLC 028, unzip "Install_if_you_have_DLC28.7z". Allow any overwrites.
(Please read the included Credits file. I could not do what I do without the lovely people who helped me by allowing me to use their work!)
3,728 downloads
- flygvapnet
- viggen
- (and 5 more)
-
"Operation Desert Storm" for SF2 (Redux) - Part 1 of 3
By eburger68
"Operation Desert Storm" for Strike Fighters 2
This package contains an updated, "Strike Fighters 2" compatible version of the "Operation Desert Storm" mod package originally released for "Strike Fighters Project 1" (SFP1). In addition to making the original mod compatible with "Strike Fighters 2: Europe" (SF2E), this updated version also adds a number of other mods that were released in the years subsequent to the original release of this mod for SFP1.
This mod package should be installed to "Strike Fighters 2: Europe" (SF2E) installations (or merged installs incorporating SF2E) that are patched to the Mar2012 or later patch level. If you are running SF2E at an earlier patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT install this mod package.
Note that this is a COMPLETE mod package. There is no need to install the original "Operation Desert Storm" mod for SFP1. If you have installed the previous SF2 version of ODS, it is recommended that you NOT install this refreshed and updated version over that earlier version. Create a new install.
NOTE: this mod is distributed as set of THREE 7zip archive files. If you did not download all three 7zip packages from CombatAce.com, then this mod will not work properly.
~~~~~~~~~~~~~~~~~~~~
Minimum Requirements
~~~~~~~~~~~~~~~~~~~~
To install and play this mod, you must have the following installed:
SF2 VERSION: Strike Fighters 2: Europe (SF2E)
PATCH LEVEL: Mar2012 or higher
This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required.
~~~~~~~~~~~~
Update Notes
~~~~~~~~~~~~
This mod package is a refreshed and updated version of the original version that was released in April 2012 on CombatAce. It incorporates all the updates included in the "Update 1" package released on CombatAce in January 2013. It also includes further updates, fixes, and additions beyond what was included in the "Update 1" package. All told this refreshed version of the mod includes the following major additions to the "Operation Darius" mod package:
- new aircraft: H-6D, Mi-8 Hip, IL-76, IL-76B2, NimrodMR1, SH-3D
- new SF2NA aircraft: EA-6B_86, A-6E_90, E-2C
- new optional aircraft: A-10A_87, Mirage5AD, Mirage5EAD
- new aircraft models: F-1CR, F-7B, F-7M, F-16C_B30, F-16C_B40,
F-117A, JaguarA3_DS, Mirage2000EAD, Su-25
- new ships: USNTransport
...plus numerous other fixes, updates, and skin additions to dozens of aircraft and ground objects.
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
Before installing this mod package, please ensure the installation of Strike Fighters 2 that you intend to use is updated to at least the Mar2012 patch level. The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
http://thirdwire.com/downloads.htm
Also, please be aware that the mod requires "Strike Fighters 2: Europe" (SF2E). This mod can be installed to SF2E installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA). If SF2NA is part of your target install base, there are some additional items for you to install.
The main installation process consists of three main steps -- or, four if your target install base incorporates SF2NA. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
-----------------------------------
* STEP 1: PREPARE THE MOD FOLDER *
-----------------------------------
This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 4+ or the SF2V Expansion Pack.
- Open your SF2 Installation directory and make a copy of StrikeFighters2 Europe.exe or StrikeFighters2 NorthAtlantic.exe (if your target install base includes SF2NA). Rename the copied .EXE file to StrikeFighters2_ODS.exe (or whatever unique name you prefer).
- Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "Operation Desert Storm" mod install will have been created in one of these locations:
Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Operation Desert Storm" mod files to your Mod Folder.
- Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
Now you're ready to install the "Operation Desert Storm" mod proper.
-------------------------------------------------
* STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
-------------------------------------------------
This is the easiest step.
- Unpack the three "SF2 ODS" archive packages to a temporary location on your hard drive.
- Move the contents of the \To_Mod_Folder directory from all three unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
----------------------------
* STEP 3: EDIT OPTIONS.INI *
----------------------------
This last step involves a bit of text editing, so please pay attention.
Open the Options.INI in your Mod Folder. Locate the "Instant Action" section and replace it with the following:
[instantAction]
AircraftType=F-15C
MissionMap=DS
StartTime=05:30:00
StartDate=01/19/1991
StartTimeDeviation=120
TextureSet=0
NationalMarking=0
SquadronMarking=0
AircraftNumber=0
KillMarking=0
Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 1992 or higher. I recommend setting the StartYear= and EndYear= as follows:
StartYear=1990
EndYear=1992
Finally, a little further down you should find the "Campaign" section. Replace it with the following:
[Campaign]
CampaignName=19910117 Desert Storm
PlayerService=USAF
PlayerUnit=336th TFS
AircraftType=F-15E
Difficulty=NORMAL
Length=NORMAL
AircraftSupply=NORMAL
WeaponSupply=NORMAL
LoadCampaign=FALSE
CampaignSavename=DefaultCampaignSave
Save your changes and close the Options.INI file.
--------------------------------------
* STEP 4: Extra Step for SF2NA Users *
--------------------------------------
This last step is for those whose install base include "Strike Fighters 2: North Atlantic" (SF2NA). Included with this mod are a number of custom files that allow SF2NA users to enjoy some of the new functionality included with SF2NA, including:
- Updated F-14 cockpits and avionics that use the new AvionicsF14A.dll included with SF2NA;
- Carrier battle groups in campaigns
- SF2NA US Navy ships that are restricted to actual vessels that participated in Operation
Desert Storm.
- New mission types in campaigns, including Escort_Jamming missions for the EA-6B and EF-111A
(AI only) as well as Early_Warning missions for the E-2C and E-3A.
TO INSTALL: drag and drop the contents of the \_For_SF2NA folder into your Mod Folder, allowing Windows to merge and overwrite any folders and files it prompts to.
* * * * *
THAT'S IT. Your ""Operation Desert Storm" for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
~~~~~~~~~~~~~~~~~
Optional Installs
~~~~~~~~~~~~~~~~~
This mod includes a number of optional files that you can add to your Desert Storm installation. Note that some of the following optional installs require you to have other ThirdWire products beyond those listed in the minimum requirements.
A. SF2NA Tomcat Updates
Included in the \Optional\3W_F-14s folder are some optional items that you may consider installing, if your installation base includes SF2NA. Included are:
- DATA.INI files for the F-14 Tomcats that use the ThirdWire flight model
- COCKPIT.INI and AVOINICS.INI files for the Tomcats that use the ThirdWire cockpit
To use these files simply drop them in the appropriate F-14 folders in \Objects\Aircraft. (Note: the *.TMF versions of these files are copies of the files you replace when using these optional files.)
B. Optional Aircraft
1. A-10A_87
Included in the \Optional\Aircraft directory is an optional A-10A Warthog, using a new model and released by Spectre8750. To install it, simply copy the \A-10A_87 folder to the \Objects\Aircraft folder in your Desert Storm Mods folder. Once installed this A-10A version will be used in campaigns in lieu of the stock A-10A_78.
2. Mirage 5AD & 5EAD
Also included in the \Optional\Aircraft directory are two aircraft used by the UAE -- the Mirage 5AD and Mirage 5EAD. Please note that these aircraft require you to have the following additional products from ThirdWire installed as part of your base installation:
- Mirage 5AD: Mirage 5D from Strike Fighters 2 Israel (SF2I)
- Mirage 5EAD: Mirage IIIO from DLC #17
To install these aircraft, simply copy the \Mirage5AD and \Mirage5EAD folders to the \Objects\Aircraft folder in your Desert Storm Mods folder. These aircraft are not used in campaigns but will be available for single missions.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on Anti-Ship Missiles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
So, for many anti-ship missiles you will now find two versions:
1) "Standard" guided version
These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.).
2) ASM/cruise missile version
These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
- U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM).
- Soviet/WP missiles follow the naming convention used by ThirdWire's
Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on Laser-Guided Bombs (LGBs)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target.
To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided."
By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version.
You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example:
LGB version: GBU-12D/B Paveway II LGB
AI version: GBU-12D/B Paveway II (AI)
While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on the Water Shader Effect
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This updated version of ODS for SF2 implements a different water shader effect from Fubar512, replacing the water shader effect from the original release that caused costal tiles to have an odd, shimmering appearance.
If you run into problems with this replacement water shader, do the following:
1) Remove the following files from the \Terrains\DS folder:
DiffuseMap.tga
WATEREFFECT.FX
WaterNormal.tga
Water.dds
WNormal16.tga
TERWATEREFFECT2.FX
At this point, the game will revert to using the stock SF2 watershader and WaterNormal.BMP. If you wish to restore the water shader used in the original release of this mod, proceed to the next step.
2) Restore the water shader effect from the original release by unpacking WaterEffect_Fubar512.zip (found in \Terrains\DS\_Water) to the main DS terrain folder (\Terrains\DS).
If you later decide you prefer the new water shader effect included in this updated version of the mod, simply unpack WaterEffect_V1.zip (found in \Terrains\DS\_Water) to the main DS terrain folder (\Terrains\DS).
If you do encounter problems with this replacement water shader effect, please report them to the forums at CombatAce.com.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Changes, Fixes, & Additions
~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod is a conversion and upgrade of the original "Operation Desert Storm" mod released for SFP1. This version incorporates the following major updates and additions over the original:
New Aircraft
------------
A-6E_90 F-15D MiG-23BN_IRQ
A-10A_87 F-16C_B40 MiG-23MF_IRQ
AC-130U F-16C_B40_RBAF MiG-23MLAE_IRQ
AH-64A F-1CK MiG-23MS_IRQ
Buccaneer-S2B F-1CR Mirage5AD
C-130E F-1EDA Mirage5EAD
C-130H FA-18C Mirage2000C
C-130K H-6D Mirage2000EAD
C-130K-30 Hawk65 NimrodMR1
E-2C IL-76/B2 SH-3D
EA-6B JaguarA3_DS Su-20B
EA-6B_86 KA-6D Su-22
EC-130H KC-130F Su-22M
F-7B/M KC-135A Su-22M3
F-14A+ KC-135E Su-22M4
F-15C_RSAF Mi-8 Su-25
Upgraded Aircraft *
-----------------
A-10A_78 F-14A F-117A
A-4KU F-15C JaguarGR1A_DS
B-52G F-15E MiG-25PDS
EF-111A F-16C_B30 Tornado_GR1_DS
F-4E_86 F-111E Tornado_GR1_RSAF
F-7A F-111F Tornado_IDS_IT
* The above are aircraft that were either converted to newer models
or that received major upgrades of some kind. All aircraft from
the original version of this mod were updated or tweaked in some
way -- at the very least for SF2 compatibility.
New Ground Objects
------------------
AH-64 CG-59 M167-VADS
AMX-30 CG-60 Iowa80s
AMX-30B2 CGN-25 M1939
Arab_DSHK Chieftain2 M1939_G
Arab_DSHK_G Chieftain5 PAC2_AMG
Avenger Chieftain11 PAC2_LS
CG-16 CVN68 PAC2_RS
CG-47 Humvee RolandRad
CG-52 Humvee_M1025 USNTransport
CG-53 Humvee_M1046 ZPU-1
In addition to the above updates and additions, the following major changes were made:
- All aircraft brought up to SF2 standards
- All naval aircraft made SF2NA compatible
- All ground SAM & radar ground objects brought up to SF2 standards
- All ships made SF2NA-compatible
- All weapons & guns converted to SF2 format
- All major modded INIs made SF2 compatible
- All effects made SF2 compatible
- DS terrain made SF2 or SF2NA compatible
- Overhauled "Desert Storm" campaign
- Added Red-side "Mother of All Battles" campaign
Please note that the above list does not constitute an exhaustive change log, as this
update incorporates too many minor fixes and tweaks to list or account for here.
Suffice it to say that this version of "Operation Desert Storm" for SF2E represents
a major overhaul of the original mod for SFP1.
~~~~~~~
Credits
~~~~~~~
This release adds a number of new items to the "Operation Desert Storm" mod package. These new items are from the following modders, who generously allowed their use:
Home Fries ..................................... Optional 3W A-6E_90 & EA-6B_86
Spectre8750 .................................... Optional A-10A_87
Dels ........................................... AH-64 Apache helo & ground object
Crusader ....................................... Harrier avionics mod
Dels & wpnssgt ................................. B-52GH MegaPack (for B-52G)
ravenclaw_007 .................................. Buccaneer S2B
Dels ........................................... AC-130U, C-130E, C-130H, EC-130H
Daddyairplanes ................................. C-130E/H upgrades & new skins
Dels, Sundowner, & Dave ........................ RAF C-30K Super Pack
Hawker/Agemmenon & 331KillerBee ................ EA-6B Prowler
Fubar512 & Wrench .............................. EA-6B upgrades & fixes
Paul Nortress .................................. EA-6B skins
The Mirage Factory.............................. F-7B & F-7M Airguard
The Mirage Factory ............................. F-4E ARN-101 (F-4E_86)
Crusader ....................................... F-5E avionics mod
The Mirage Factory ............................. F-14 Tomcats
Spectre8750 .................................... F-14 fixes & upgrades
JSF Aggie, Paul Nortress, Hrntfixr ............. F-14 skins
Dave, Caesar, & SupGen ......................... F-14A SF2NA avionics & cockpit upgrade
FastCargo & team ............................... F-15C & F-15E
Viper Crew ..................................... F-16C_B30 & F-16C_B40
FastCargo ...................................... EF-111A, F-111E, F-111F
slick_cowboy ................................... F-111E/F new skins
liamp51 ........................................ re-textured F-111A cockpit
Dels ........................................... F-117A new model
The Mirage Factory ............................. F/A-18C model & skins
Spectre8750 .................................... F/A-18C upgrade
RussoUK2002 .................................... Hawk 65 model
RussoUK2004 .................................... Hawk Mk.65 updates
Veltro2K ....................................... IL-76 & A-50 (IL-76B2)
Oli & Sundowner ................................ Jaguar GR1
Bpao, Jeanba, Tom Venom, & Sony Tuckson ........ Jaguar A
Stary .......................................... Jaguar & Mirage F1 cockpit repaints
Monty CZ & wpnssgt ............................. KA-6D Tanker
Paul Nortress .................................. KA-6D skins
Daddyairplanes ................................. KC-10 new skins
Pappychksix & 331KillerBee ..................... KC-130F
Bpao ........................................... KC-135A/E Tankers
Marcfighters ................................... Mi-8 Hip
Paulopanz ...................................... MiG-21PF skins
Rafael & BPAo .................................. MiG-23 models
Lindr2 ......................................... MiG-23 upgrade packs
eburger68 ...................................... MiG-23 SF2 upgrades
CrazyhorseB34 .................................. MiG-25PDS upgrade
Baffmeister .................................... MiG-25 updated flight model
RussoUK2004 .................................... MiG-29A updated model
The Mirage Factory ............................. Mirage F-1CK, F-1EDA models
Bpao, Centurion-1, Brain32, & Ludo.M54 ......... Mirage F-1CR model
FRPignon/cangas ................................ Mirage F-1CR mod/update
Paulopanz, Denis Oliveira, Coupi, & Ludo.M54 ... Optional Mirage 5AD/EAD
The Mirage Factory ............................. Mirage 2000C
Ace888 & The Mirage Factory .................... Mirage 2000EAD
Veltro2K & Wrench .............................. Nimrod MR.1
Florian ........................................ SH-3D Sea King
ArmourDave & AmokFloo .......................... Su-20/22 models
Lindr2 ......................................... Su-20/22 upgrades
eburger68 ...................................... Su-20/22 SF2 upgrades
Florian, Baffmeister, & Paulopanz .............. Su-25 (new model & skins)
WingsOverIsrael ................................ Su-25 IrAF camo skin
Sundowner & Ianh ............................... Tornado IDS
Bobrock, X-Ray, & Soulman ...................... Tornado IDS skins & decals
Sundowner, AD, & Dave .......................... Tornado GR1
Ianh ........................................... Tornado GR1 fixes & updates
Paulopanz & Spillone104 ........................ H-6 & Tu-16 Packs for SF2
whiteknight06604 ............................... Tu-22 Iraq AF camo skin
--------------------
Stefano ........................................ AMX-30 & AMX-30B2
EricJ .......................................... Arab_Dshk
Abhi ........................................... AN/TWQ-1 Avenger
WhiteBoySamurai ................................ Leahy, Ticonderoga, & Bainbridge class ships
Florian ........................................ USN AOE Transport
Fubar512 & MiGBuster ........................... Carrier Deck Illumination package
SFP1Ace ........................................ Chieftain tanks
aleks1 ......................................... CVN-68
SUICIDAL & TORNO ............................... Humvees
ID(io)T Team, Torno, YeYeYe, & Spitwulf ........ Iowa '80s battleship
Fubar512 ....................................... Iowa '80s configuration
JSF_Aggie ...................................... ThirdWire LHA upgrade
Julhelm ........................................ Firecan radar (new model)
BANIDOS TEAM ................................... M-167 VADS
bigal1 ......................................... M270MLR
rebel ryder & Nicholas Bell .................... M1939 flak guns
YEYEYE ......................................... PAC-2 system
Florian ........................................ RolandRad
CrazyhorseB34 .................................. RolandRad desert skin
Kesselbrut ..................................... ZPU-1
SUICIDAL ....................................... New Destroyed Tank LODs
-------------------
Kout ........................................... Main screen
cellinsky, Insky/Orsin, & PanamaRed ............ Environment mods
Fubar512 ....................................... Improved water shader effect
Spectre8750 .................................... Fake Afterburner Node
Capitaine Vengeur .............................. Coalition Pack (medals & icons)
Brennus ........................................ ODS desktop icon
OldDiego, Pappy, Wrench, Pasko, Florian/ ....... Pilots
AmokFloo, & PureBlue
Malibu43 ....................................... Revamped ground campaign
Dave, Sundowner, Crusader, JSF_Aggie, Dels, .... Testing & minor fixes
Caesar, Gocad, Malibu43, & CrazyhorseB34
--------------------
(Used in an earlier release of this mod package)
Swede & Wpnssgt ................................ F-16C_B30 & F-16C_B40_RBAF models
Oli & Sundowner ................................ Jaguar A
Erwin Hans ..................................... Mirage 2000EAD model
TORNO/Banidos Team ............................. Mirage 2000EAD skin
101tfs, YEYEYE, Erwin Hans, & Lindr2 .......... Su-25 (based on Su-39)
Credit for the original "Operation Desert Storm" mod package goes to Dave, JSF_Aggie, and the team of modders that contributed to that original release for SFP1. For a list of all the modders whose work is used in the complete "Operation Desert Storm" mod, see the original ReadMes included in \_OriginalReadmes.
If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
--------------------------
eburger68 & USAFMTL (Dave)
28 April 2012
26 November 2014
3,316 downloads
-
Strike Fighters 2: Indian Ocean
By eburger68
Strike Fighters 2: Indian Ocean
This mod package for "Strike Fighters 2" supplies the aircraft, ground objects, guns, weapons, and effects to support four campaigns centered on the tensions and occasional conflicts between India and Pakistan. Two of those campaigns are fictional and involve the U.S. Navy, which intervenes amidst rising tensions between the two countries in a support of Pakistan. Two are historial -- based on actual wars fought between the two countries.
To use this mod, you must have a merged install that includes "Strike Fighters 2" (SF2), "Strike Fighters 2: Europe" (SF2E), "Strike Fighters 2: Israel" (SF2I), SF2I "Expansion Pack 1" (EXP1), "Strike Fighters 2: Vietnam" (SF2V), and "Strike Fighters 2: North Atlantic" (SF2NA). This mod also requires the MirageIIIO DLC aircraft from ThirdWire.
Note that this is a COMPLETE mod package and should be installed to its own dedicated Mod Folder. Please do not attempt to combine it with any other major mod such as "NATO Fighters," as you could end up with a non-working install. Also, although this mod shares a number of common elements with the SF2NA Expansion Pack, it is NOT designed to be installed over or merged with that earlier mod.
~~~~~~~~~~~~~~~~~~~~
Minimum Requirements
~~~~~~~~~~~~~~~~~~~~
To install and play this mod, you must have the following installed as part of your target installation base:
REQUIRED:
Strike Fighters 2 (SF2), plus
Strike Fighters 2 Europe (SF2E), plus
Strike Fighters 2 Israel (SF2I), plus
Strike Fighters 2 Israel - Expansion Pack 1, plus
Strike Fighters 2 Vietnam (SF2V), plus
Strike Fighters 2 North Atlantic (SFNA), plus
DLC #17 (Mirage IIIO)
PATCH LEVEL:
Mar2012 or higher
This mod does support installations that include the F-4N DLC aircraft from ThirdWire, but it is not required.
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
Before installing, please ensure that your target SF2 install meets the minimum requirements laid out above.
-----------------------------------
* STEP 1: PREPARE THE MOD FOLDER *
-----------------------------------
This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with any other mods package such as "NATO Fighters" or the SF2V Expansion Pack.
- Open your SF2 Installation directory and make a copy of StrikeFighters2 NorthAtlantic.exe. Rename the copied .EXE file to SF2_IndianOcean.exe (or whatever unique name you prefer).
- Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "SF2 Indian Ocean" install will have been created in one of these locations:
Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Expansion Pack" mod files to your Mod Folder.
- Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
Now you're ready to install the "Expansion Pack" mod proper.
-------------------------------------------------
* STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
-------------------------------------------------
This is the easiest step.
- Unpack the five "SF2 Indian Ocean" archive packages that you downloaded to a temporary location on your hard drive.
- Move the *contents* of the \To_Mod_Folder directory from each package to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
----------------------------
* STEP 3: EDIT OPTIONS.INI *
----------------------------
This last step involves a bit of text editing, so please pay attention.
Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows:
StartYear=1948
EndYear=2020
Finally, a little further down you should find the "Campaign" section. Replace it with the following:
[Campaign]
CampaignName=1987-1021 Southern Calm
PlayerService=USN
PlayerUnit=VF-103 Sluggers
AircraftType=F-14A_82
Difficulty=HARD
Length=NORMAL
AircraftSupply=NORMAL
WeaponSupply=LIMITED
LoadCampaign=TRUE
CampaignSavename=DefaultCampaignSave
Save your changes and close the Options.INI file.
* * * * *
THAT'S IT. Your "SF2 Indian Ocean" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
~~~~~~~~~~~~~~~~~
Optional Installs
~~~~~~~~~~~~~~~~~
This mod includes a number of "optional" items that can be installed, provided you have the required files to suport them. These "optional" items can be broken down into three types:
- Optional Aircraft
- Optional Ships
- Alternate Campaigns
1. Optional Aircraft
--------------------
The \Option\Alt_Aircraft directory includes three optional aircraft that you can install. These alternate aircraft replace the substitutes that are installed by default.
Opt Aircraft Substitute
------------ ----------
F-4N (DLC) F-4N (based on F-4B_67)
Marut Su-7BMK
L-1049 C-47A (India)
How to Install:
F-4N:
If you have the F-4N DLC installed to your target SF2 installation and wish to use the DLC version instead of the default F-4N, simply remove the substitute F-4N from \Objects\Aircraft in your Mod Folder. Then move the DLC version from \Optional\Alt_Aircraft (part of the first package you downloaded) to \Objects\Aircraft. In other words, swap the DLC version for the default version.
Marut & L-1049:
The HF-24 Marut and L-1049 require LODs (model files) from the A-Team's download site:
http://cplengineeringllc.com/SFP1/Skunworks.html
1. Download the appropriate package containing the necessary LODs from the A-Team's site (link included above). For the Marut you will need to download the HF-24 Marut. For the L-1049 you will need the C-121 Super Constellation.
2. Unzip the package you downloaded to a temporary directory.
3. Copy the .LOD files from the package you downloaded to the appropriate aircraft folder in the \Alt_Aircraft directory.
4. Once you've added the LOD files to the aircraft's folder, you may install the aircraft and accompanying decals from the \Alt_Aircraft directory to your "SF2 India" Mod Folder.
Once installed the L-1049 and HF-24 Marut will be automatically used in campaigns. The F-4N is not used in any campaigns but can be used in Single Missions.
2. Optional Ships
-----------------
Also included are three ships that can also be installed, provided you obtain the correct LODs to support them.
Two ships are USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate".
The third is the INS Viraat. To use it you must have the LOD files for the HMS Hermes from the SF2 Falklands mod:
http://combatace.com/files/file/13296-sf2-falklands-mod-redux/
How to Install:
a. For the destroyers, remove the substitutes (named Adams and Farragut) that are installed by default from \Objects\GroundObject in your Mod folder. (These substitute versions are based on the ThirdWire CGN-36.) The Viraat has no subsititute to remove.
b. Copy the Coontz2.LOD from "Yankee Air Pirate" to the Adams and Farragut folders in \Optional\Alt_Ships (part of the first package you downloaded). For the Viraat, copy the R12 .LOD files from the Hermes (R12) in the SF2 Falklands mod to the Viraat folder in \Optional\Alt_Ships.
c. Create collision LODs for both destroyers by making a copy of Coontz2.LOD and renaming it Coontz2_COL.LOD. For the Viraat the collision LOD is the R12-R2b_COL.LOD that's already included in the SF2 Falklands mod.
d. Move the ships from \Optional\Alt_Ships\GroundObject to \Objects\GroundObject in your MOD folder.
The campaigns will automatically use the new versions of the USN destroyers. The Viraat is not used in any campaigns but can be used in Single Missions.
3. Conventional Campaigns
-------------------------
The game engine for SF2NA brought many welcome new features to the world of Strike Fighters 2. As useful as those new features are, the SF2NA campaign engine (i.e., the engine that allows for "naval campaigns" with battle groups and cruise missile strikes) was clearly designed specifically for the SF2NA Iceland/North Atlantic campaign, as it attempts to turn every campaign into North Atlantic, Part II.
Once battle groups are "discovered" by the opposing side, the campaign engine will throw everything at that battle group, mission after mission, until all the ships are sunk or the attacking side runs out of aircraft capable of performing strike missions. This can become a bit wearisome, and it is extremely difficult to prevent those battle groups from being "discovered" and attacked. In the standard SF2NA-style campaigns listed above, this usually happens around the fifth mission of the campaign.
To give players an alternative to the standard "North Atlantic" duel-to-death naval campaign, I have included standard SF2-style versions of the two fictional campaigns (the 1974 and 1987 campaigns). The "conventional" versions put the campaigns' focus squarely on the battle between India and Pakistan. The Indian government -- based on a combination of military and political reasons -- elects not to directly attack American carrier groups while still engaging U.S. aircraft flying in support of Pakistan.) Note that the two historical campaigns (1965 and 1971) were built from the start as "conventional," non-navalized campaigns.
The upside to these "conventional" campaigns is that the campaign engine no longer gets stuck in the same cycle of hurling strike aircraft at the battle groups over and over. The downside is that carrier battle groups no longer move together. The carrier moves, but the escort ships are static terrain elements. Also, the big bombers on both sides tend to make less frequent appearances from their off-map air bases.
How to Use the Conventional Campaigns:
If you wish to try the conventional campaigns, you will have to install them from \Optional\Alt_Campaigns (found in the directory where you unpacked the "SF2 Indian Ocean" downloads).
a. Drag the \Campaigns folder to the Mods folder where you installed the
"SF2 Indian Ocean" mod, allowing Windows to overwrite files as prompted.
b. Drag the \Terrains folder to the "Black Sea Crisis" Mods folder as well,
again allowing Windows to overwrite files as prompted.
When you re-start the game, the listed campaigns will play as conventional, SF2-style campaigns.
Please note that in the above install process you are effectively converting the India-Pakistan terrain into a conventional SF2 terrain. While the terrain is coverted into a conventional, non-naval terrain, naval aircraft in Single Missions will fly from land bases, not carriers.
To convert the terrain back into an SF2NA-style "naval" terrain, copy these files from \Terrains\IndiaPak (in the directory where you unpacked the "SF2 Indian Ocean" download files) to the \Terrains\IndiaPak directory in your Mods folder:
IndiaPak.INI
IndiaPak_TARGETS.INI
IndiaPak_WATER.bmp
That's right -- those are the only files that need to be restored. I would recommend restoring the original SF2NA-style campaigns at the same time.
~~~~~~~~~~~~~~~~~~~~
Summary of Campaigns
~~~~~~~~~~~~~~~~~~~~
This mod includes four campaigns -- two historical campaigns plus two fictional campaigns. For each campaign a Red-side and Blue-side version is included, allowing you to fly aircraft from all three nations represented in the campaigns: India, Pakistan, and the USN.
Here's a quick summary of the campaigns:
1987-1021 Southern Calm
October 1987. A joint naval exercise, code-named "Southern Calm,"
conducted by the USS Saratoga carrier battle group with the Pakistani
Navy is interrupted when the Indian government denounces the joint
maneuvers as cover for a planned nuclear strike by Pakistan using
recently developed nuclear warheads designed to be delivered by
Pakistan's U.S. supplied F-16s.
1974-0421 Frowning Buddha
April 1974. After the Bhutto government of Pakistan publicly denounces
India's preparations to conduct a "peaceful nuclear explosion" at the
Pokhran Test Range and declares its intention to stop the test through
unilateral military action, the Nixon administration dispatches the Kitty
Hawk carrier battle group to the Arabian Sea in support of Pakistan.
1971-1203 India-Pakistan War '71
December 1971. After eight months of rising tensions over India's
support for the secessionist government of East Pakistan, the
Pakistani Air Force elects to strike the first blow in a seemingly
inevitable war by launching a pre-emptive attack against airfields
and other military targets in western India.
1965-0901 India-Pakistan War '65
September 1965. The Pakistani military launches Operation Grand Slam,
an effort to seize the town of Akhnoor in Jammu and cut off Indian
communications and supply lines in the disputed region of Kashmir.
Although it enjoys initial success, Grand Slam also manages to draw
the Indian Air Force into a conflict that threatens to grow into a
major conflagration.
~~~~~~~
Credits
~~~~~~~
This mod package draws on the work on dozens of modders who have uploaded the fruits of their labor to CombatAce.com and elsewhere over the years.
Aircraft
-----------------------------------------------------------------------
yakarov79 .......................... AH-1F
yakarov79 .......................... AH-1J_80
EricJ ............................... AH-1J camo skin
dtmdragon ........................... A-4M Skyhawk for SF2
Insky ............................... A-5C Fantan
Wrench & Lindr2 ..................... A-5C Fantan updates
Paulopanz ........................... A-5C Fantan skins
Boopidoo ............................ Su-15TM cockpit (used on Fantan)
HomeFries ........................... A-6 Superpack for SF2
Wrench .............................. A-7 low-viz skin
Marcfighters ........................ Ajeet & Gnat
Paulopanz ........................... An-12 skins
Wrench .............................. AV-8A for SF2
Crusader ............................ AV-8A Harrier Avionics Mod
gbreuder ............................ B-52 Vietnam Era Upgrade Package
Dels ................................ B-52G
Dave (USAFMTL) & team ............... B-52G upgrades
Dave (USAFMTL) ...................... B-52G 2nd BW skin
USAFMTL, JSF_Aggie, Dels & wpnssgt... B-52H
Kesselbrut .......................... B-52 cockpit
Veltro2K & Wrench ................... BR.1150
Veltro2K, Paulopanz, Eole, .......... BR.1050
& Nyghtfall
Baffmeister ......................... BR.1050 flight model
Paulopanz ........................... C-47A IAF skins
Lazarus ............................. C-47A PAF skins
MontyCZ ............................. C-119
Paulopanz ........................... C-119 skins
HrntFixr ............................ C-130A camo skin
Ahmed Junaid Raza ................... Canberras
Kessselbrut ......................... Canberra bombadier's cockpit
HomeFries ........................... EA-6 SuperPack for SF2
Beer, Sundowner, & Dave (USAFMTL).... New F-4B/N/S skins
Rippersix & dtmdragon ............... F-4E APQ-120 avionics update
daddyairplanes ...................... F-4J_74
mppd ................................ F-4J/N/S DECM antennas
Paulopanz & Spillone104 ............. F-6 Pack for SF2
ModMafia ............................ F-7PG & F-7MP
Murtaza Akbar ....................... F-7 alt skins
Swordsman422 ........................ F-14A Skin & Decal Pack for SF2NA
The Mirage Factory / Viper Crew ..... F-16A/B Blk15
Ace888 .............................. F-16 PAF skins
The Mirage Factory / ModMafia ....... F/A-18A
Wildcat, column5, & BPAo ............ F/A-18A skins
Zur ................................. F-86F & CL-13B
Wrench, Fubar512, & Ravenclaw ....... F-86F/CL-13B updated skins & flight model
Zurawski ............................ F-86F cockpit (used on several aircraft)
ndicki & Wrench ..................... F-104A PAF
bunyap .............................. Harvards
Wrench & Soulfreak .................. Harvard skins & updates
Paulopanz & ghostrider883 ........... HF-24 Marut skins & updates
Baffmeister ......................... HF-24 new flight model
ghostrider883 & Paulopanz ........... Hunter F.56 skins & updates
Veltro2K, Torno, & Paulopanz ........ IL-38 & IL-38N
Oli & Sundowner ..................... Jaguar GR1
Bpao, Jeanba, Tom Venom, Cangas, .... Jaguar A/M
& Sony Tuckson
Bunyap & pappychksix ................ KA-3B Skywarrior
WhiteboySamurai ..................... Ka-27
Marcfighters & Kreelin. ............. Mi-8 Hip
ghostrider883 ....................... Mi-8 IAF skins
Lazarus ............................. Mi-8 PAF skins
YEYEYE .............................. Mi-24P
emresukhoi .......................... Mi-24P skins
Paladrian ........................... MiG-21 cockpits
AtariBaby ........................... MiG-21 Complete Pack for SF2
Paulopanz ........................... MiG-21F, MiG-21FL, MiG-21PF skins
Paulopanz ........................... MiG-21bis skins
ghostrider883 & Lazarus ............. MiG-21bis skins
Paulopanz ........................... MiG-21M/MF camo skin
Paulopanz & ghostrider883 ........... MiG-23 camo & grey skins
CA_Stary ............................ MiG-23/27 cockpits
USAFTML & MiG-25 Team ............... MiG-25RB
Paulopanz ........................... MiG-25RB IAF skin
Baffmeister & Spillone104 ........... MiG-25RB updates & new flight model
The Mirage Factory .................. MiG-29A Fulcrum
Russouk2004 ......................... MiG-29A updated model
ghostrider883 ....................... MiG-29A IAF skins
Denis Oliveira & Coupi .............. Mirage IIIEP & Mirage IIIRP
Paulopanz ........................... Mirage 5PA skins & updates
Denis Oliveira, Coupi, & Paulopanz .. Mirage IIIDP & Mirage 5DD
Denis Oliveira, Coupi, & Paulopanz .. Mirage IIIO Rose
The Mirage Factory .................. Mirage 2000H
Wrench, ghostrider883, & Ace888 ..... Mirage 2000H skins & updates
ghostrider883 ....................... Mystere IVA IAF skins
Pasko ............................... Ouragan
Paulopanz ........................... Ouragan skins
Ordway .............................. Ouragan/MD-450 cockpit
Baffmeister ......................... new Ouragan flight model
Florian ............................. P-3C beta
Julhelm ............................. RA-5C Vigilante
The Mirage Factory .................. RF-8G Crusader
Gocad ............................... RF-8G VFP-63 skin
Erikgen ............................. T-33A & RT-33A
Paulopanz ........................... T-33A & RT-33A skins
FoxMonter ........................... S-3A/B
Wrench .............................. S-3A/B updates
slick cowboy ........................ S-3A/B skins
The Mirage Factory .................. Sea Harrier
Paulopanz & Sundowner ............... Sea Harrier skins & updates
Bunyap .............................. Sea Hawks
Tomb ................................ Sea Hawk fixes/upgrades
Paulopanz ........................... INS Sea Hawk skins & updates
Florian ............................. SH-3D Sea King
Paulopanz ........................... Su-7BMK IAF skins
CA_Stary ............................ Su-7BMK cockpit
Wrench & ghostrider883 .............. Tu-142 mod
Gramps .............................. UH-1D Huey
ghostrider883 ....................... Vampire FB.52 skins
Ground Objects
-----------------------------------------------------------------------
Pasko ............................... "SAMs and Vehicles Pack: Euro & Desert"
Nicholas Bell ....................... "WOE 1950's AAA Mod"
Gerald14 ............................ "Russian Defence/ZSU-23-4 Pack"
Monty CZ ............................ "SF2 WWII Flak Pack"
Geo.................................. "WWII Ground Object Pack"
Kesselbrut .......................... "US Armor Pack"
SFP1Ace ............................. "Alternative ArmorPack"
Wrench .............................. "India-Pakistan Ground Objects, Weapons, Other Bits"
Wrench .............................. "India-Pakistan Naval Units"
Gabilon ............................. 2S6 & SA-13
Kesselbrut .......................... SA-9
Monty CZ............................. Stinger site
EricJ ............................... SA-11
YEYEYE .............................. TubeArm
Pasko ............................... SA-3, Flatface, Sidenet, Spoonrest, EW_Radar
FastCargo ........................... SA-5 & SquarePair
Julhelm & Wrench .................... SON-9A Firecan
Crusader ............................ Soviet MANPADs for SF2
Stary ............................... Soviet MANPADS (new models)
Pasko & Nicholas Bell ............... S-60, ZPU-4, M-42, D-20
Pasko & Nicholas Bell ............... M-59 155mm (based on KS-19P)
Nicholas Bell ....................... Bofors L60/L70
rebel ryder ......................... M1939 flak guns
Kesselbrut .......................... OerlikonAAA, ZPU-1, RH202, US_Cal50
Fubar512 ............................ ZSU-23 AAA tweaks
Pasko ............................... BTR-60, Type-59, Type-63, Type-69, AMX-13
rebel ryder ......................... Sherman-M4A2, Sherman-M4A2_76mm
Stefano ............................. M-47 Patton tank
Geo ................................. M24, M36
rebel ryder ......................... BRDM-2, BMP-1, BMP-1_AT-3, BMP-2, BMP-2_AT-5
SUICIDAL ............................ New Destroyed Tank LODs
Kesselbrut .......................... CommTrailer, HQTrailer
Pasko ............................... Frog3
Moonjumper, Crusader, & Otto ........ BM-14-16 Katyusha mod
Fubar512 & MiGBuster ................ Carrier Deck Illumination package
WhiteBoySamurai ..................... Kidd, Leahy, Burke, Ticonderoga, & Bainbridge class ships
WhiteBoySamurai ..................... Arnala class (Type053K)
WhiteBoySamurai ..................... Tariq class (Zulfiqar)
WhiteBoySamurai ..................... Nanuchka II missile boat
Adrian Benetti ...................... Shanghai II (ARA Indomita)
Pasko ............................... Huangfeng class (Komar)
ID(io)T Team, Torno, YeYeYe, ........ Iowa '80s battleship
& Spitwulf
Fubar512 ............................ Iowa '80s configuration
JSF_Aggie ........................... ThirdWire LHA upgrade
Florian ............................. USN AOE Transport (Bremen class)
Julhelm ............................. USN Tanker
Hinchinbrooke ....................... Trishul/Talwar, County Class, Type 12M, Foch,
Type 42, Cavalier, Daring, & Vikrant
MiGbuster ........................... INS Vikrant hi-res skin
Gramps .............................. Daring (old model)
BANIDOS TEAM ........................ Type 12I & Type12L
Unknown author ...................... MTB
Kesselbrut .......................... MVNordic_Ferry, MVTor_Caledonia, MVBaltic_Ferry, & SSCanberra
Polak ............................... MVAtlantic_Causeway & MVAtlantic_Conveyor
Kesselbrut .......................... Trawler 1 & 2, Small Cargo Ship, Navy Tug
Cocas ............................... Trawler
BANIDOS Team ........................ ContainerShip
Julhelm ............................. Container_Ship & Tanker2
loborojo & SUICIDAL ................. Petrolero
Fubar512 ............................ Fleet Oiler & LNGTanker
Cocas ............................... SovietTrawler
SUICIDAL-ART ........................ M113A1
Kesselbrut .......................... ZiL-157 trucks
Richard & Kesselbrut ................ Land Rover trucks
Badfrank ............................ Red & Yellow Jeeps
Other
-----------------------------------------------------------------------
cellinsky, Insky/Orsin, & PanamaRed Environment mods
OldDiego, Pappy, Wrench, Pasko, ..... Pilots
Florian/AmokFloo, & PureBlue
Spillone104 ......................... custom engine sounds
CA_Stary ............................ custom effects
Stary ............................... new gun tracers
CA_Stary ............................ Ejection mod
Spectre8750 ......................... Fake Afterburner Node
Arthur66 ............................ India-Pakistan '65 campaign
Deuces & Wrench ..................... India-Pakistan terrain
Stary ............................... India-Pakistan hi-res tiles
If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
--------------------------
Eric Howes
eburger68
20 July 2015
23 July 2015
4,494 downloads
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Partial Phillipines44 campaign - help!
By bop1701
Help! This has been an attempt to make a fictional 1944 campaign around Wrench's very nice Phillipines terrain. https://combatace.com/files/file/14171-phillipines-islands-1944-ww2-pto-terrain-for-sf2/
After reading 'Race of Aces' (great book - get it) I wanted to fly and fight many types of aircraft on that terrain.
This is my first try at a campaign, and it uses a lot of gutting and reverse engineering from:
Regula50's https://combatace.com/files/file/16491-tainan-kokutai-new-guinea-1942-campaignpart-1/ and -2
Pcpilot's https://combatace.com/files/file/13709-solomons-campaign/
Hope you guys don't mind - it's how I learn. Also much thanks to all the various aircraft downloads from this site I've used. This is a great community.
If you don't have the various aircraft, just edit the ini's
I tossed various planes around on the bases. Again, no attempt at historical accuracy.
Problem: The US aircraft all seem there and working, but only two groups of Japanese are working. A6M7/Lahug Field and J2M1/La Carlotta Field.
I can't get the rest of the Japanese aircraft to appear. No idea what's wrong....
-I've tried moving aircraft around on the various airbases
-lengthened the runways in the terrain folder in case the planes needed longer ones
-increased the max number of squadrons allowed on the airbases in the terrain folder
-various other hail mary attempts I've forgotten about.
There are a lot of values and parameters I still don't understand in the ini's. If anyone wants to try to fix this and repost it I'd appreciate it.
B
44 downloads
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Attila 1979
By mehlmehlmehl
Operation Attila 1979:
After the skirmish for Cyprus the tension never really cools down.
In September 1979 the full war broke out and every side fight for the strategic aims.
PLEASE BE AWARE: This release of Attila 1979 is unpolished and is to be considered a Beta version. In short, there will be bugs and not all of them have been found.
Thanks to:
Anatolia v2 Terrain.............. Anatolia v2 (09/25/2011) for SF2 Series by PureBlue
LTV A-H/E & TA-7H/C Corsair II Polemikì Aeroporìa (HAF) pack................. by paulopanz
F-4E TuAF pack...................... By ravenclaw_007
SF2 HAF F-4E_SRA..............by ace888
F-100D TuAF........ by paulopanz
F-102A Delta Dagger(*)................. by paulopanz
SF2 F-104 Starfighter Super Mega Pack 2016................ by viper63a
Turkish Air Force F-104S CB for SF2.................... By PureBlue
and some more … THANKS
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