-
Airstrikes on land targets in SF2NA
By SupGen
This will allow you to attack Airfields, Fuel Tanks, Evil Comm Buildings, and many other land targets in game assigned Strike missions. The Mod uses JSGME to allow an easy, (almost) one click change between land and naval targetting. JSGME also ensures that if you don't like the Mod, you can easily restore your install to it's original condition. I've only tested this in single missions; I don't think you'll fufill the Campaign Victory Conditions with this installed (you'll never even see the Kiev, much less sink it). To anyone who already knows the trick cheers, you don't need this, anyone else, thank snapper 21 for the original idea.
SupGen
5/6/2013
319 downloads
-
Battle of Britain terrain visual update (preview)
By Stary
Gepard's "Battle of Britain" and "Battle of Britain in the 60s and the 70s" terrains visual update.
version 0.9 preview: 24 of April, 2013
NOTE: For modern computers with at least 768 MB (1 GB+ preferable) of video memory.
This is new set of hand-drawn 2048x2048 tiles and associated .TOD objects for Gepard's "Battle of Britain 1.4" (and it's
modernized version) terrain.
You can download these great maps here:
http://combatace.com/files/file/5203-battle-of-britain-terrain-version-14/
http://combatace.com/files/file/10371-battle-of-britain-terrain-for-the-60th-and-70th/
Right now it's sort of preview, with only summer set included (more below) as the size of the tiles makes it very big
upload.
Tweaked longer-range fading trees .fx shader included, best to play with ObjectsFade=FALSE and DetailMeshSize=8 or more
(user's system depending, included screenshots taken with DetailMeshSize=10) however I take no responsibility for any damage caused to your system by setting too high values and frying your GPU.
New waternormal.bmp for your kinky Channel-crossing (Cross-chanelling?) pleasures included.
To install follow your instincts. Modified ini files for the "60s and 70s" version of the terrain included.
Also I have included the core ini files made to generate in Terrain Editor the .TOD objects, experiment at your own risk (yet better don't!)
Knows bugs/issues:
As stated above, just summer set at the moment, more might follow.Given the engine limitations and the way the map was
created, not that accurate from farmer's point of view (english landscape differs from french one IRL) and I generously gave myself
full artistic license to improvise things (read: make them up) as I went with the project.
No buildings in cities, as I refuse to kill the immersion of this terrain modification with stone-age tech box-type TOD objects. Blame
Thirdwire for doing zip about it throught all these years.
"Fair Use" CombatAce license apply. NOT to be included in (or reused for) any kind of payware addon/product without my
authorization. You can tweak/modify and re-upload this set just give me credits as the original author. BoB map created by Gepard.
Have fun!
Stary
303 downloads
-
TILESET ONLY - Korea
By Brain32
******************************************
*****KOREA - TILESET ONLY******
*******************************************
1. This is a tileset only, meaning a full set of 512x512 resolution textures based on satellite imagery with custom trees and object made by Stary all that made a long time ago even before CA KAW project started in todays form.
Over the time this tileset showed it's age and was abandoned and never released.
Since I think this is still a good tileset and can be used for other stuff I decided to release it but originally in an attempt to find a modder who would accept it and do something from it I failed so now I decided to let it fly to wider audience.
FULL DESCRIPTION:
Tileset decipts Korea in autumn with dominant brown/light brown colours, samples were taken from areas of South Korea, city is Pusan IIRC and some from Japan, few were custom made and can really be used to feature land in the general area wherever it may be.
Like I said tileset comes with full tree and object work by Stary which means top quality guys.
Basically all you have to do is make a terrain for it or apply it to the existing one, everything else is sorted for you.
TERMS OF USE(freeware use only, otherwise contact both me and Stary via PM):
Simply put me and Stary in credits like this(you can even copy paste lol):
***********************************
Terrain textures by Brain32
Trees and objects by Stary
***********************************
In the end I hope somebody might find some use for it.
SPECIAL NOTE: Tileset uses specific naming convention AND WILL NOT WORK WITH EXISTING TERRAINS out of the box.
250 downloads
0 comments
Submitted
-
GermanyCE V3 Winter Hard Tileset
By Julhelm
I liked Starys mod but thought the winter tilesets weren't wintery enough to my liking so I made my own set of hard winter tiles.
To use, just drop these into the GermanyCE folder and they should unpack to their own winterhard folder.
Then open up the GermanyCE.ini file and change
[season001]
Directory=Winter
StartDate=1/1
EndDate=03/15
ScatteredChance=0
BrokenChance=40
OvercastChance=50
InclementChance=10
to
[season001]
Directory=WinterHard
StartDate=1/1
EndDate=03/15
ScatteredChance=0
BrokenChance=40
OvercastChance=50
InclementChance=10
These are just textures btw so if you haven't already grabbed Starys GermanyCE v3 mod, do so now or these won't work at all.
/Julhelm
285 downloads
0 comments
Submitted
-
GermanyCE HR V3 part 3 of 3
By Stary
GermanyCE HR V3, part 3 of 3
GermanyCE V3 part 1 of 3
GermanyCE V3 part 2 of 3
980 downloads
0 comments
Updated
-
GermanyCE HR V3 part 1 of 3
By Stary
GermanyCE V3 part 1 of 3
This is reworked high resolution "version 3" of Germany terrain as found in Nato Fighters 5, for both custom mod or for NF5 enhancement
Numerous tweaks and reliting to original GermanyCE map included, several new textures introduced
Due to number of places objects it's reasonable to try it with "medium" setting of ground objects first
To install unpack all three parts to your GermanyCE folder, overwrite
Please read the included readme for more details.
GermanyCE V3 part 2 of 3
GermanyCE V3 part 3 of 3
1,082 downloads
-
GermanyCE HR V3 part 2 of 3
By Stary
GermanyCE HR V3 part 2 of 3
GermanyCE HR V3 part 1 of 3
GermanyCE HR V3 part 3 of 3
990 downloads
0 comments
Updated
-
SARCASM 1.4
By Stary
SARCASM: Slightly Artistic Representation (of) Clouds And Sky Mod
-slightly updated clouds graphics
-rainbow flares like in "Theatre of War: Korea" or "Far Cry 3" :D
-optional default sky colours, most noticeable during dawn/dusk transitions -so you can choose your version
-some additional tweaks here and there (I think)
857 downloads
-
PR_UK terrain Update 28 October 2012
By Sundowner
This is an upadate for the Photo real UK terrain mod, it fixes a couple of height issues, some runways facing the wrong way, some airbase active and inactive dates were missing and various other minor mods.
You must have the original terrain mod installed first, from here....
http://combatace.com/files/file/13285-photo-real-uk/
I thought it better to do it this way rather than need to download the whole terrain again for such a small addition.
550 downloads
0 comments
Submitted
-
Taiwan and Korea tilesets v2 quick fix
By Stary
This is really quick fix for today's Taiwan and Korea v2 tilesets that fixes single bad tile,
install the same way as main package
498 downloads
-
Taiwan and Korea tilesets v2
By Stary
Taiwan (Formosa) and Korea tilesets V2
This is 1024x1024 tileset(s) for both Gepard's Taiwan (Formosa) and Korea v3 by Wrench terrains.
Includes new tweaks to terrain objects shaders, my standard water noisemap, one experiment and some other typical stuff.
Read the included readme for installation instructions and recommended tweaks etc.
828 downloads
0 comments
Submitted
-
Gerwin's Iceland 1024 tileset v1.0
By Stary
This is 1024x1024 optional tileset and treemod for Gerwin's "old format" IcelandNA terrain.
This version replaces version 0.9 uploaded on 08.14.2012
Two generic "seasons" included, warm and cold, where cold one gives full snow cover.
By popular members request, optional darker water included in separate "oprional darker water" folder for both "seasons"; the default brighter water is more or less like in LOD-based NA terrain
New waternormals included, rough (default) and calm waters (the latter found in "optional calm water" folder)
675 downloads
0 comments
Submitted
-
Solomons and Phillipines visual update -missing HM files
By Stary
Those were omitted from the release, add some height mesh displacement to "J" tiles making jungle areas less flat
193 downloads
-
WW2 Okinawa visual update
By Stary
This is 1024x1024 tileset for Wrench's WW2 Okinawa together with adopted tree/city mod. Differs from earlier PTO Solomons and Phillipines by being more green, more saturated and vivid among other things
273 downloads
0 comments
Submitted
-
Solomons and Phillipines visual update
By Stary
This is 1024x1024 tileset for both Solomons V3 and Phillipines together with custom tree/city mod.
Adjusted data for both terrains included.
Designed for Solomons V3 and Phillipines maps by Wrench (Phillipines map originally started by Edward)
Apart from these, should work in other older maps using WoV/SF2:V tileset, Vietnam including
Few extra files included in separate folder
420 downloads
-
SF2NA WW2 Phillipines Islands (1944) Terrain Update
By Wrench
SF2NA WW2 Phillipines Islands (1944) Terrain Update
-- Something for the PTO players --
= For SF2, Full-5 Merged (ONLY) =
*This mod will aboslutely =NOT= work in SF/Wo* 1stGen game installs; it is designed for use =ONLY= in a WW2 PTO-centric mods folder that is built off the SF2:NA exe.*
A very quick and dirty mod for the WW2 Phillipines Island terrain that adds the required NA "coding" and _water.bmp with carrier stations.
This is =NOT= a full terrain: just inis & a _water.bmp. It is to be applied to the modified version of the terrain I (re)relased in 2008, avaliable at this URL:
http://combatace.com/files/file/7145-ww2-phillipine-islands-by-edward/
New main, data, targets, nations,and types inis, along with (excessvely) modified desert airfield inis, allow for a 'drag-drop' update to SF2NA. A new SF2NA style water bmp with 2 carrier 'zones' was created and included.
LimitedNations is set to TRUE; make sure you have the latest version of the WW2 Nations ini, as 'IJN' is most definatly one of the nations needed.
As always, fairly easy to follow, yet detailed install instructions are included. So, PLEASE read them for necessary instructions. Also, give the "Notes" section a read too. More Carrier Capable Aircraft are coming soon ... please be paitent! I'm only one guy doing 6 peoples work on no budget....
Happy Landings!
wrench
kevin stein
244 downloads
-
Photo real UK
By Sundowner
Baltika's UK map, highly modified with new tiles, objects etc.
I've put this lot together over a period of time, it was intended to be just for my personal fun but I've had a fair bit of intrest in it so I've decided to release it "as is", I dont thnk it will ever be what I call finished as there's lots more I'd like to do.....I just dont have the time anymore, so please feel free to make amendments to it [it could do with the SF2NA naval features adding to make things a little more intresting]. Any changes you do make, please post/upload at CA for everybody to enjoy.
Please read the readme, its for your benifit not mine.
1,038 downloads
-
Hurc's Nellis Range Mod
By hurc
***This is a replacement for the previous version 1.0***
This is a modification to the original bombing range to make the home base airfield a likeness of Nellis AFB and take advantage of some of the new Hi-Res Desert textures now available. It also includes some of the objects from the Mescalero Proving Grounds range made By ChampionsVA56.
Nellis AFB is located alot farther South on the map that the original base was. This should eliminate getting aggressor A/C right over Nellis as you take off.
A few drone and aggressor Aircraft are included in this download. You'll see these flying around the range, and parked at the Range Airfield. All weapons have been removed, or they are equiped with training missles
so they won't hurt you.
Only hostile aircraft with a "NationName=RANGE" or "AGRS" will show up on this terrain.
A modified version of the NATIONS.INI file has been included. It is the stock file with the "RANGE" and "AGRS" nations added. You need the "RANGE" nation defined if you want the drone's showing up and need the AGRS nation for the Aggressor A/C.
Provided your other terrains have their "LimitedNations" setup, you won't see the drones's or Aggressor A/C anywhere except the Range. A modified version of the SQUADRONLIST.INI is included with the USAF Thunderbirds squadron added.
The bombing range targets use the layout of the Mescalero Proving Grounds range and the drones and Aggressor A/C use its runway to launch and recover. Note: the target area that was known as the
Warehouse Targets is now Friendly and is a called the Range Control Facility. When you choose to do a Close Support mission, your tanks will be lined up defending it from the enemy tanks.
One thing that is a "feature" not a bug, is that you will have Friendly A/C spawning from Nellis, sometimes right when you are, as Escort or SEAD flights. You cannot collide with them and they will go right thru you as applicable.
Good Hunting!
Steve "Hurc" Crane
1,320 downloads
-
Gerwin's Iceland 1024 tileset
By Stary
This is 1024x1024 optional tileset and treemod for Gerwin's "old format" IcelandNA terrain.
New waternormal included (still experimenting with those)
Stretching the reality a bit I decided to add some clusters of trees/bushes to most of non-snow tiles -this way it's not 100% accurate but gives us something happening down low.
326 downloads
-
HR Modern Darwin tileset,treemod
By Stary
Designed for Modern Darwin map by Wrench (it kicks ass Kevin!) and optionally stock SF2:Vietnam VietnamSEA terrain
This is 1024x1024 tileset for Modern Darwin v2 by Wrench, together with custom tree/city mod.
Included is my new waternormal.bmp to give water slightly different look, you are free to replace it with waternormal of your choice.
Also data for use in VietnamSEA map is included.
446 downloads
-
India-Pakistan Terrain Water Bmp Fixit Pak
By Wrench
India-Pakistan Water Bmp Fix Pak 7/18/2012
- For SF2, Any and All, But Designed for Full-5 Merged w/SF2NA -
A very small fix that removes a "modder induced problem" (hangs head in shame), with the _water.bmp for the India-Pakistan Terrain.
I had totally forgotten that the Game Engine classes India as an "Enemy" nation, therefore it uses the 'other color' for it's carrier zones. I'd orignally used the 'standard green', as seen on various others; that's the 'Friendly Nation' (Blue Side) color. That pale-ish green is used for those classed an 'Red Side".
This is now corrected. A Blue Side green zone was added in case anyone make Pakistani Navy ships, so the DD/FF/whatever groups have someplace to steam around.
Sorry for the inconvience!
As always, fairly simple, easy to follow install instructions are included. Please read and follow them. It's pretty straight-forward (for once!)
Happy Landings!
wrench
kevin stein
204 downloads
0 comments
Submitted
-
Desert Target Zone - SF2
By baffmeister
For Strike Fighters 2.
Built for real time game generated strike missions. Shouldn't take more than 30 minutes to do a round trip strike mission. Paran and Dhimar get 4 airports each and the front line is relocated to what used to be central Dhimar. Main Features:
1. 141 target areas including 10 SAM sites for Paran.
2. Easy install.
3. Many "Freeware" objects being used.
4. Quicker Take Off mod included with customized parking spots. Large aircraft parking will accept C-5A sized aircraft.
5. Contains Ground Attack, Truck, and Ship routes so you can fly CAS, Armed Recon and anti-ship missions.
6. Has a 3X zoom map from an older version of SF that shows desert and green spaces better.
7. Installation won't affect your stock "Desert" terrain.
8. Negative points awarded if you cause collateral damage.
CREDITS: Thanks to these folks for creating and allowing freeware use of their building objects:
1. This project uses some objects from MITCH's "Factory Place" project. There seems to be a consensus within the Strike Fighters community that it's OK to use these objects for FreeWare projects.
3. WRENCH, for hosting the "Factory Place" objects at his website. And for the cool "Shipwrecks!"
2. GEPARD, for some objects I lifted from his DRV terrain.
4. PASKO, for the round tents, now used by the Bedouins.
5. GRUMPOTAMUS, for the Radar Dome.
6. WINGWHINER, for the some Factories, Headquarters Building, Gas Station, Tactical Control Center, and Control Tower H1.
7. STARY, for the his hangar pack.
8. FUBAR512, for the Pecco Crane.
New for this version:
9. WINGWHINER again for some buildings from his epic 43 city buildings pack.
10.JULHELM for some industrial silo's/buildings
11.RussoUK and Gepard for the Oil Rig.
12.EZLead for the formation take off mod.
13. TK and ThirdWire for creating such an interesting flight sim / hobby.
Changes for this version: Unless a patch does something really bad to this terrain, it is the final version. Using some buildings from WingWhiners 43 city building pack finally gave me the variety I was looking for. Check out EZleads included formation take off mod, it's a perfect fit for this terrain!
906 downloads
0 comments
Updated
-
Semi-Transparent Map Icons for SF2 Series
By HomeFries
Compatible with Strike Fighters 2 Series of games.
One thing that has bugged me about the Strike Fighters series is the object icons are both large and opaque. Compound this with the fact that they cannot be filtered, and it makes for difficult mission planning over areas of dense activity. This mod reduces the icon size by 25% and makes the icons semi-transparent, which allows you to easily see the enemy and friendly forces while still seeing the map underneath the forces. This is especially useful for runway strikes, where you will want to know the orientation of the runway prior to setting up your Initial Point.
Specifically, his mod converts the BMP object icons to TGA and adds an alpha channel that ranges from 50% to 75% opacity. Likewise, this mod updates the PLANNINGMAPSCREEN.INI in order to call the new TGA files as well as reduce the Object Icon Size from 32 pixels to 24 pixels.
Easy Installation (if you are not running any other menu mod)
Copy the included Menu folder into your SF2 mods folder
Manual Installation (if you have an existing menu mod)
As long as your menu mod doesn't change the PLANNINGMAPSCREEN.INI file, you should just be able to copy these files to your SF2 Mods folder. If you do use a custom PLANNINGMAPSCREEN.INI, then in addition to copying the TGA files to your [sF2 Mods]\Menu folder, you will need to make the following changes to PLANNINGMAPSCREEN.INI:
[MapData] <...> FriendlyAircraftIcon=FriendlyAircraftIcon.tga <-------change these from BMP to TGA FriendlyGroundForceIcon=FriendlyGroundForceIcon.tga FriendlyNavalUnitIcon=FriendlyNavalUnitIcon.tga FriendlyRadarIcon=FriendlyRadarIcon.tga EnemyAircraftIcon=EnemyAircraftIcon.tga EnemyGroundForceIcon=EnemyGroundForceIcon.tga EnemyNavalUnitIcon=EnemyNavalUnitIcon.tga EnemyRadarIcon=EnemyRadarIcon.tga <...> ObjectIconSize=24 <---- change this from 32 <...>
You can resize the ObjectIconSize to whatever you like, but the included HighlightIcon.tga is set for a 24 pixel Object Icon. If you wish to keep the ObjectIconSize at 32, you can do so; just remove the HighlightIcon.tga from your [sF2 Mods]\Menu folder and the default icon from the CAT file will be used. If you wish to use any other size icon, you will need to make changes to HighlightIcon.tga yourself. If you know of a way to change this in the INI file, please let me know so that I can put it in my next update.
Future Compatibility Issues
In order to ensure compatibility with future official SF2 patches, you may need to extract PLANNINGMAPSCREEN.INI from the MenuData.CAT file and compare the files to ensure compatibility. You can quickly find my changes in the sections bracketed by //.
For support, please post in the corresponding File Announcement thread at CombatAce.
254 downloads
-
SARCASM: Slightly Artistic Representation (of) Clouds And Sky Mod v 1.3
By Stary
SARCASM: Slightly Artistic Representation (of) Clouds And Sky Mod
by Stary
version 1.3
April 8th 2012
This tiny mod is my modification of stock post-June11 environmentsystem.ini, that I created in spare time for own enjoyment. Incorporated are several tweaks and graphics files I created to slightly change the looks and feel of the SF2 series environment.
New in version 1.3:
-brand new high resolution clouds graphics based on my own photography works
-new fog colour for broken skies, more bluish than stock gray
-optional unchanged gray skies for broken included in it's folder -so you can choose your version
-midday sky colours back to more realistic bluish, but different than stock
-again, new clouds graphics
I forgot some additional tweaks introduced during tests
To install, unpack the package to your Flight folder, overwrite when asked
1,244 downloads
-
Water_Maps_1.02.zip
By Kodiak
18 Water maps for enabling ships on your seas!
************************************************
How to Install.
Copy the BMP file for the terrain you want into the terrain map.
e.g. DBS_Water.bmp into the DBS folder.
Make sure that in the DBS.INI the line "WaterMap=DBS_Water.bmp"
(WITHOUT THE QUOTES!!!)
is there under the [Terrain] section!
Also under the [Terrain] section make sure you have:
NavalMap=TRUE
If all that is done, and that's all to it, then you should be able to take off
in your F-14 from the carrier on the sea on that map.
(I hope this is clear)
My best regards, Kodiak.
1,078 downloads
-
Download Statistics