-
Baltic region tileset additional seasons
By Stary
Baltic region HR tileset v1.0
"Additional seasons pack"
for SF2/SF2NA March 2012 patch-level
April 2nd 2012
These are additional seasoned variants of "Baltic region HR tileset" that were not included with the original upload.
To install unpack and cop content of Sweden folder to your terrains/Sweden -overwrite when asked.
The new seasons are light snow before winter, thaw and early spring.
Modified Sweden.ini to incorporate the new seasons included.
538 downloads
-
Baltic region HR tileset
By Stary
Baltic region HR tileset v1.0
for SF2 March 2012 patch-level
April 1st 2012
optional tiles, ground TOD objects for "The Scandinavian Front MOD" by JonathanRL or stand-alone Sweden map by gillg
Hats off to both of you for your efforts guys!
------------------------------------------------------------------------------------------GAMEPLAY NOTE: Due to large amount of ground objects per tile (around 800-1100+ per single tile)
it's highly recommended to use ObjectsFade=TRUE statement in options.ini to increase ingame framerates
Also, due to my crappy slow internet connection, I removed from the initial upload two seasons (thaw and light snow) which eventually will be uploaded later
------------------------------------------------------------------------------------------
This mod assumes one has at least installed and tested Sweden map by gillg, more preferably stand-alone TSF mod folder with one of JonathanRL&Team's Scandinavian mods, which includes the Sweden map in them too.
Installation:
To install unpack this archive and copy or move the content of Baltic Tileset to your Terrains folder, overwrite when asked.
!!!Be warned, due to 1024x1024 textures and large TOD files, the map takes some time to load at first run!!!
Stary
741 downloads
-
TPWEL : Thunderstorm Pack With Enhanced Lightnings
By BearGryllis
TPWEL : Thunderstorm Pack With Enhanced Lightnings 2.0b
Hi Folks,
I made an re-package of experimental thunderstorm pack with enhanced,realistic lightning effects.
Thanks to original author Stary.
Installation:
Read the original readme.
Best Regards.
Mar2012
BearGryllis
695 downloads
-
Desert3 Terrain
By Piecemeal
UPDATED DESERT TERRAIN V1.3 FOR SF2
SF2 has always been my favourite of all the platforms; and after downloading and using the various terrain mods for SF2E and SF2V with hungry anticipation I decided to HEAVILY modify the stock Desert terrain with more than enough of eye candy.
DESCRIPTION:
Without giving too much away, the geographical story is now as follows:
*As well as Dhimar and Paran, I've added Sharnak from baffmeister's Desert 2 terrain (my inspiration for this), now a colony which is known as the British Protectorate of Sharnak. RAF squadrons are permanently based there. A couple of other bases, border posts and the like have also been added from Desert 2
*I always thought that D9 and D10 airfields were always a little too close to the border. They've now been moved to the Dhimari 'wastelands' which you'll see on the centre left side of the enclosed planning map
*About ten SAM sites have been added to various locations on Dhimar and the amount of SAM sites across Paran has been hugely increased, the biggest increase being Paran's capital city of Kurzah; which in SAM site and Flak battery terms is now more like Hanoi during the Vietnam War.
*Ships, cranes, oil tanks, warehouses and the like have been added to ports on both sides. Now the capital cities of Muthala and Kurzah, have extensive docklands. Other coastal towns have at least one docking area for shipping.
*(15TH AUG 2010): Inspired by JSF Aggie's SF2 Range terrain, all airfields on both sides have been extensively facelifted and given a new lease of life by re-populating them with huge amounts of groundobjects, both new and old. They now look a lot more like real life airfields instead of that deserted 'Chernobyl International Airport' look in the default airfields. All airfields have also been re-catagorised into two different groups; 'Red' and 'Blue'. For example, a Dhimari DESERT_AIRFIELD4 will now be 'BLUE_AIRFIELD4' and a Parani one will now be 'RED_AIRFIELD4'. New trucks have been added as default groundobjects so they'll have to be downloaded elsewhere on the site (see 'Installation' for details).
*(24TH MARCH 2012): All neccessary INI files have been updated to March 2012 standard. RAF Canopic is now called "Canopic AFB" and is a full-time U.S. Air Force facility. All friendly airfields and some enemy airfields have been enhanced further by adding more groundobjects and in general just tidying up and re-arranging buildings, etc. Offshore oil wells have been situated off the Sharnak and Dhimari coasts. U.S. bomber flights can now attack Paran via the off-map airbase at Diego Garcia. Army bases have been added across Dhimar and in Sharnak for you to defend from Parani bomber attacks.
----------------------------------
INSTALLATION (PLEASE READ CAREFULLY):
Simply unzip the FILE and put the enclosed 'DESERT3' folder into your Terrain folder. NOTE: Please ensure that you drop the enclosed groundobjects into you mod folder, otherwise there'll be no trucks anywhere in Dhimar and no oil rigs in the offshore oilfields!!
Important Note: If you don't already have these, you should download them from the SF1 downloads section, otherwise they won't show up:
*SAMs & Vehicles Pack with Desert Skins by Pasko.
*Soviet Transport Pack by Kesselbrut.
*M109A6 Paladin by rebel ryder.
CREDITS:
*Factory Target Area, Tactical Control Centre, HeadquartersR1 and Tower H1 by Wingwiner
*Enhanced Top Cloud Layer BMPs and PECCO Crane model by Fubar512
*Radar Facility by Grumpapotamus
*Railway Station and Small Oil Rig models by Gepard
*Generic Hangars pack by Stary
*Desert Factories mod by Wrench
*Small Oil Rig model by Gepard
*New DS terrain textures by comrad
*Borrowed Items from Wrench's Libya Terrain :
Tree model
Round Tents
Barbed Wire
Fences
Camonet
Russian Freighter
Oil Refinery target area
Static Helicopters
Rotten Trawlers
Libyan Koni Class Frigate (Now Parani)
*Borrowed Items From Falklands Mod :
Stanley Tower
Atlantic Causway and Atlantic Conveyor
Canberra Liner
Argentine Tugboat (now a Parani Patrolboat)
ARA Belgrano (now a Dhimari Flagship)
Baltic & Nordic Ferries
Type 1 & 2 Trawlers (including rotten models)
Type 12 Frigate
Type 42 Destroyer
Rapier SAM launcher & Rapier Generator
20mm RH-202 & 35mm Oerlikon AAA units
Crane 2 object and Jetties
All Land Rover type vehicles
*Borrowed Items From Desert Storm Mod :
Various target areas such as Oil Refineries, Scud Sites and Firebases
Satellite and Radio Antennas
SS-4_ATT
SS-4_LAUNCHER
SS-4_TANKER
SS-4_TRAILER
IraqiSquad
D-20 artillery pieces
IRBM
Sandbag walls
Ammo boxes
Nuclear Plant
*Borrowed Items From SF2 Range Terrain :
Forklift and ShelterZU by Amokfloo
Firetrucks by Ravenclaw
FloodLight, SmallGenerator, ConcreteBlock and SunShelter by Pureblue
Static Chinook model by Banidos Team
Tools by Polak
Thanks to the creators of all the above mods.
NOTE: If I've forgotten to mention anybody please get in touch so I can give you the credit you deserve!
Thanks to Deuces for his editing of some DS terrain tiles.
Special thanks to Dave for his encouragement and assistance. The project wouldn't have been taken to this level only for him pointing me towards the right people.
If you have any queries or problems please don't hesitate to send me a message.
Piecemeal
24th March 2012
1,148 downloads
-
Water Normalmap for SF2:NA
By BearGryllis
Hi Folks
I made an waternormalmap for SF2: North Atlantic.This mod mates water more wawy, dynamic and realictic.
Installation:
Extract all files in the archive to your NA mod folder.
Credits:
BearGryllis:Creating the normalmap.
This mod freeware only!!!
You can modify, edit and release it...
Best Regards...
BearGryllis
March2012
792 downloads
0 comments
Updated
-
New Iceland texture
By corey
Redid the stock Iceland ground textures I am not sure what the engine can do yet but I hope it can support more then 2 maps.
I increased the res to 1024x1024 so loading times may be a bit higher.
enjoy
472 downloads
0 comments
Updated
-
Open Ocean test map
By Stary
FOR SF2:North Atlantic ONLY!
This is simple open waters map, for testing purposes.
Whole map consists only of single 100x100 kilometers plane, repeating self to create 1000x1000 kilometers map.
Water file is defined, so are locations of Friendy and Enemy task forces spawn points.
I decided NOT to include any test islands so far to keep it clean of any land areas.
For testing/evaluation purposes ONLY
I've included simple Max files used to created this terrain, one is 1000x1000 KM mesh, the other, used in this map is 100x100 KM on
305 downloads
0 comments
Updated
-
IcelandNA Shimmer Fix
By steelflanker
IcelandNA Shimmer Fix
---------------------
For me the terrain noise effects on the North Atlantic terrain is a little too strong, causing the ground to shimmer.
I’ve toned down the original that gets rid of the shimmer & reduces the overall coarse look of the terrain.
If you are having the same problem give it a try.
SF
Installation:
-------------
Place in your StrikeFighters2 NorthAtlantic saved games folder.
248 downloads
0 comments
Submitted
-
SARCASM: Slightly Artistic Representation (of) Clouds And Sky Mod v 1.2
By Stary
This tiny mod is my modification of stock post-June11 environmentsystem.ini, that I created in spare time for own enjoyment. Incorporated are several tweaks and graphics files I created to slightly change the looks and feel of the SF2 series environment.
New, light blue sky colour for midday
New, more purple, cinematic sky colours for sunrise/sunset
Slightly modified fog colours
Reduced sky glow for sunrise/sunset
New, slighly bigger sun with new sun graphics
New sun flare
New clouds sizes and graphics for all weather types
Now clear weather has some small fluffy clouds too
New, bigger lens flares with new graphics
Slightly bigger Moon
New stars graphics
New, stronger base winds and gusts for more dramatic smoke columns etc.
Other tiny changes
517 downloads
-
SF-2 Runway Center Line Fix
By baffmeister
This file fixes the runway center line issue in SF-2 Desert. I think the same textures are used in the other titles as well but your on your own. The runway edge lines still have issues but they aren't as obvious as the center line so I left them alone.
116 downloads
0 comments
Submitted
-
Baltika's Iceland new trees texture
By Stary
This is simple re-texture of trees found in Baltika's fabulous full-scale Iceland terrain.
New texture is 4x higher resolution and better matches the underlying forestal tiles, thus looks better.
(old trees texture used, also by me, is some hundred years old and fugly!)
To install simply unzip to your Iceland terrain folder, overwrite file.
Enjoy
306 downloads
-
DS_TEXTURES_NEW
By comrad
SF2/SF1: New textures of Desert Storm terrain (desert and farm).
403 downloads
-
India/Pakistan Hi-res tileset
By Stary
This is set of satellite based 1024x1024 tiles created for India/Pakistan terrain by Deuces and Wrench
Best to be used in dedicated India/Pakistan (AKA "Wings Over India") stand alone mod, but can be added to any install that has India/Pakistan map added into it.
This pack assumes you do have installed and tested (flown over at least once) "Indiapak" map.
Right now TODs and their placement is as they were for original terrain release, but they do work quite well.
Also given the scope of the terrain portrayed and it's physical diversity I had to make some compromises.
818 downloads
0 comments
Submitted
-
Texas/Mexico (ASW) tileset
By Stary
Texas/Mexico tileset
for ASW terrain by Wrench, The
(should work with any maps created using stock "Desert.cat" tileset, series1 backward compatible format)
This is set of 1024x1024 tiles created for Wrench's Texas/Occupied Mexico terrain (known as ASW -America South West)
Right now being sort of fully functioning beta, it does not include dedicated/borrowed tod files ("treemod") due to my lack of time
424 downloads
0 comments
Submitted
-
Taiwan 1024 tiles
By Stary
This is re-release of my tileset for Gepard's Formosa Strait/Taiwanhaxia map.
These are the original "lost and found" tiles I created in 2010 for Taiwan and released previously in downscaled 512 version.
Included are two seasons, all the .tods (trees, buildings; both in small and big versions), necessary inis and other bits and pieces from the original release, slightly tweaked here and there. Oh, slightly different trees graphics too.
You can install this either into clean version of Gepard's terrain, or into your existing already modded Formosa
(that is with the !RECOMMENDED! Wrench's fixes and tweaks, my previous tileset/treemod)
492 downloads
-
Ground Effects Collection
By steelflanker
Ground Effects Collection
---------------------------------
Just a few sample noise textures from the hordes I have collected & been experimenting with.
They replace the stock noisenormal.bmp that create an impressive feeling of substance, texture & speed at low level.
Enhancing already detailed terrains & giving new life to older low rez tiles. :-)
Installation:
---------------
Select a NOISENORMAL.bmp from on of the numbered folders & place it in the specific terrain folder that you intend to use it for.
E.G.: \Saved Games\ThirdWire\StrikeFighters2\Terrains\Desert
Notes:
--------
Terrain texture needs to be set to High or Unlimited to see the effects!!!!
Best results are when that sun is at a lower angle, at noon the ground effect is not as visible!!!!
Some noise textures work better than others on some terrains! You'll have to experiment with what works best with your particular tile set.
As a guide this is what I use but you may find others more suitable.
Desert: NOISENORMAL - 2
Grass or foliage: NOISENORMAL - 7
General: NOISENORMAL -3
Problems/bugs:
------------------
All texturs have been tested in SF2 fully mereged. (BuildDate=Aug 2011)
I have noticed no adverse effects on my system & game settings!
However....
Some users could experience slight haze or shimmering depending on there system, game & graphics card settings.
My FPS seems unaffected but some users could experience a slight FPS drop.
Credits:
---------
These textures have been made’ free to use’ & have been collected from a variety of locations on the net.
All credit goes to their original creators & only minor changes have been done by me.
Enjoy
SF
731 downloads
0 comments
Submitted
-
Hi Res Desert Tiles
By JSF_Aggie
Alternate 1024x1024 tiles for the stock desert terrain
1,821 downloads
-
SF2V Airbase Rebuild Mod 1.1 Patch
By hurc
HURC'S SF2V AIRFIELD REBUILD MOD 1.1 Patch 1 (Freeware - Not to be used in any Payware mods) 10-9-11
This patch adds a few missing items from the original mod. Additionally, there are new targets and types files with slight changes. Backup your current ones if you have modified them just in case.
Plus: If you have an install of the "Vietnam Air and Ground Expansion Pack 2.x Mod", I've included a set of targets and types files specifically for use in that mod. Make sure you BACKUP first just in case.
Install the original SF2V AB Rebuild Mod 1.1 into your AG-XP mod folder and then copy the included objects, types and targets ini files into the mod folder as well - say yes to overwrite prompts.
413 downloads
0 comments
Updated
-
SF2V Airbase Rebuild Mod 1.1.zip
By hurc
HURC'S SF2V AIRFIELD REBUILD MOD 1.1
This mod is was inspired by "Piecemeals Airfield mod to complement Stary's Green Hell3 mod for SF2V". Thanks Piecemeal, Stary and all you other crazy modders! Thanks TK!
I basically rebuilt the airfields on both sides with new objects and layouts. I wanted to make them so that you will not find allied equipment on an enemy airfield, or at least not enough to notice. I didn't think you should see USAF type revetments on a Russian designed and Chinese built airfield such as those in North Vietnam. Many of the same terrain objects that Piecemeal used are still included and along with new ones that were not yet created at the time of his mods release.
Good Hunting!
Steve "Hurc" Crane
731 downloads
-
Planning Maps for Sweden Terrain
By Wrench
Just some quickie maps made with the old SFMap program, that will replace the 3 planning maps for Gilig's newly released Sweden map
Install:
just unzip, and drop into the /Sweden terrain folder and allow the overwrite.
248 downloads
-
Sweden
By gillg
Another Sweden Terrain!!!!
It does venture further South into what is now Latvia, Estonia and Lithuania. If you increase the boundary, you can get the North of Poland as well and maybe a little bit of Norway.
I would like to do better planning maps and more road bases for Sweden. But I realise that it has taken me this long to get this far and
life is not slowing down so I release it to the masses to scrutinize. That and JonathanRL would like to stuff around with it. So this ones for you Jono!!
Good luck.
Installation:
Unzip the "Sweden" to a temp folder, or your desktop or somewhere easy to find.
Then copy/paste, move the Sweden terrain folder into your Terrains folder in whichever game install you're installing it to!.
Go to the Sweden.in file and change the cat to the appropriate cat file.
Go fly!
Decals included:
Viggen: F6
F7
F13
F15
F17
J-35F: F1
F10
F16
There is a readme if you really do read them.
Credits:
Gepard - Tutorial on the combat ace website
Stary - Germany CE Buildings and TOD files
Suicidal - Submarines
Wingwinner - Ground objects
JonathanRL - Encouragement
My wife - Patience/understanding/keeping me sane when I was pulling my hair out over this thing
EricJ - Helping me rebuild my files
TK - Goes without saying really doesn't it!
CombatAce - Wouldn't be here otherwise, word!!
All you guys out there as well!!!!
If I did miss anyone, it is not intentional
Cheers
PS. I made a few tiles for target specific areas, nothing to flash but I didn't put this info in the readme.
935 downloads
-
Anatolia Project v2
By PureBlue
Anatolia v2 (09/25/2011) for SF2 Series by PureBlue (Umut Destan)
------------------------------------------------------------------
v2 Ramblings
-----------------------
New features:
- The tileset is now based on Stary's GermanyCE reworked tileset v1.1.
- New planning map contributed by Spectre8750
- New target areas (Mostly around the border, for future campaign plans)
- New airfields (Stefanovikio AB, Ercan and Paphos in Cyprus)
- A few airfields with new designs
- Most naval groundobjects now include properly defined "destroyed models."
- New SAM vehicles included (Crotale Standin, Avenger, L60 Bofors...)
- More work in Cyprus. Some roads, barracks, harbours.. (Still work in progress)
I suggest creating an Exclusive Install for this terrain.
The pack already includes historically accurate groundobjects, and many of the aircraft used
in the region are already available as mods and more are on the way..
Hopefully the next step for the project will be a pack that includes everything; campaings/objects/aircraft/terrain.
Have fun!
v1 Ramblings
-----------------------
This project has been in development for 3 years and is the fruit of long hours of
research, design and implementation work. I've met great people along the way and
they made many contributions to the project. I thank every one of them but my special
appreciations go to, Steve "Swambast" who worked countless hours with me and developed
STT (Swambast's Target Translator) which let me lay the foundation of this project;
and Stary, a great artist from Poland who is behind all the beautiful looks of the terrain;
Dave and the CombatAce team for providing us the platform to meet and have fun.
The project includes a large map covering Anatolia (Turkiye), Greece, Aegean, Black Sea, and eastern Med.
The download also includes many ground and terrain objects, contributed by the talented modders in our
community. It's essential to install all these components to get the complete experience.
Enjoy!
INFO & INSTALLATION
--------------------------------------------------------------------------------------------
This project is designed for 2nd Gen SF2 series.
Succesfully tested in SF2:Europe and above. (A merged EXP2 install is recommended but not a requirement.)
There are 2 ways/methods to install this Mod.
#1 An exclusive install just for this Mod.
#2 Installing on top of the mod folder you already are using. (meaning, merging with your own install)
*** The preferred method of install is the (1) exclusive install. Since there are many groundobjects,
ships and air defense systems placed in handpicked locations, it's better to only use the objects that
come with this projects' files. The included ones are the makes/models that Turkish and Greek sides have
in their inventory. (As best as I could research and find appropriate mods for)
INSTALL METHOD #1
1. Rename a set of your "game.exe and game.ini" files to "Anatolia.exe and Anatolia.INI"
(eg. StrikeFighters2 Europe.exe and StrikeFighters2 Europe.INI)
Run the newly renamed Anatolia.exe once, so you have a new Mod Folder.
Check this link if you don't know what a ModFolder is. http://combatace.com/topic/62302-what-is-the-mod-folder/
2. Now go into your new ModFolder and delete the "Objects\GroundObject" folder.
3. Time to copy the project files. Copy the included "Terrains" and "Objects" folders to your ModFolder.
With this project, a terrain folder, groundobjects and their respective guns/weapons are included.
INSTALL METHOD #2
With this method, you only copy the included "Terrains" and "Objects" folders to your ModFolder.
IMPORTANT RECOMMENDATIONS
1. Everytime you load up the game. Run a quick single mission and quit without flying.
All the successive SingleMission/Campaign games will work as designed and expected.
(Why do this? Because the project includes many ground objects, seldomly the game engine has problems loading
everything, so the first mission you load up will have many objects/ships missing from the map.
The game does some kind of caching so after that first mission, everything will show!)
2. If you don't have a powerfull computer, lower your settings to avoid crashes.
If your game crashes or locks up at %100 LOAD, try running your first mission with Settings:
-Enemy Air Activiy: LIGHT, Enemy Air Defense: LIGHT
3. The Terrain has LimitedNations set the TRUE. So you'll only get aircraft with only Turkish and Greek markings.
4. A specific Anatolia_EnvironmentSystem.INI is included and you can edit it to your liking.
Take note that in the Environment file the clouds are set to a specific MinBaseAltitude to overcome the cloud bug.
5. All included Guns/Weapons/Sounds are for the necessary ground objects. Nothing extra is included here.
Without the GroundObjects and their respective files, the map will not look as designed.
(For example, naval traffic in the Aegean, historical sam sites and navy/army bases)
6. Most naval traffic in the Aegean Sea is classified as NEUTRAL. You can attack them but you can't order your
wingman to do so. If you want, edit & classify the target areas as "Alignment=ENEMY" in the Anatolia_TARGETS.INI
CREDITS (Thank you all!)
==================================================================================
- STT (Swambast's Targeting Tool) by Steve "Swambast"
- TK and Thirdwire
- Stary for the Tileset and Hangars,Lighthouses
- 8 new airbases for WOE by Gepard
- Factory Places, Subpen/bridges by Gepard
- Many airfields Light mods by Comprnt
- Sundowner: B_Trailer_Mk82, M_trailer, B_TrailerLGB, Y_Tractor, RAF_Cart, B_Duel_Y_Trac, C_Type, RAF_Bunker, TAB_Vee, HAS_M, HAS_E, c_store, Earth Walls, mounds, blast walls and all desert variants of these objects
- Planning map contributed by Spectre8750
- Wrench! Army Bases, and many other target area items/layouts, design ideas, objects, repaints, by the master himself!
- Wingwiner's FactorPlace and Buildings, TwoCars mod
- LandRover1tonne_Command; LandRover1tonne_Cover; LandRover_Cover; LandRover_open;
Scorpion (Skin by Richard, 3D Model by Daniel ôKessselbrutö Himmel)
- Ural-375D, Ural-375D-U (Converted by Suicide and Spectre8750
- Julhelm's Factory Collection, models by Julhelm, LOD conversion by pureblue
- Nike Units: mod by ErikGen, compiled by Fubar512
- SA-10/S-300 system by Monty CZ
- StingerSite by Monty, packaged by Capun and Wrench
- Trawler and the 'small dock' with the little boats, CA_Stary & Cocas
- Fletcher DD GrinchWSLG
- Airfield Objects by Sundowner
- Hawk Batteries by Pasko
- Radar Dome by Grampotmus
- Railroads and Locomotive/Railcars by OldDiego (You must get permission from him to use them in any project)
- Static Airliners - Amokfloo
- Objects from AirbasesWithSomeSpice Mod, CREDITS:
Amokfloo, ControlTower, ForkLift, FireExtinguisher, ShelterZu
Ravenclaw, Fire Trucks Faun6x4
Pureblue, FloodLight, SmallGenerator, ConcreteBlock, SunShelter
Comrpnt, QRA and Lights
Gepard, Ahlhorn Airfield with modified Parked Aircraft, QRA
Polak, tools
- DaringRAN, HMS Cradiff by Hinchbrook
- Various target areas such as Oil Refineries, Scud Sites and Firebases Satellite and Radio Antennas, Sandbag walls, nuclear plant from ODS Mod
- USNCargoship, AK-Class by Polak
- Oiler by Fubar
- Bofors, M1_90mmAA, and Desert Pak Vehicles and Mods, BTR-60E by Pasko
- M-47 by Stefano "Steve" S.
- M60A1,A3 Pasko,Kesselbrut
- M270MLR by Bigal1
- M60A1 / M60A3 (Kesselbrut 70s to now Armor Pack)
- ARA_Sobral, ARA_Somellera by Adrian Benetti "TerceraEscuadrilla"
- ARA_Intrepida, ARA_Indomita by Adrian Benetti "TerceraEscuadrilla"
- ARA_Sanluis, ARA_Salta by IKL-209 ARA-SAN LUIS PRODUCIDO POR BANIDOS TEAM (PATO POLI, TORNO, SUICIDAL, ALEJANDRO)
- ADATS from ODS Mod
- HMS Plymouth (Type 12M/Rothesay Class Frigate) by Hinchinbrooke, updted by Eric Howes
- GAZ-66 6x6 trucks by Spectre8750
- Meko200 Anzac by Richard "Gramps" Kaminski, modified from base A-Team mod
- BMP-1, N109, M109A6 by RebelRyder
- AMX by Stefano "Steve" S.
- BursaUlucamii by NGHENGO (Mau!)
- Atlantic_Conveyor, Atlantic_Causeway, by Polak from Falklands mod
- Humvee-M1046 TOW Carrier (SF-1 gen) by SUICIDAL-ART & Tercera Escuadrilla
- Roland by Gabilon and Mig Master
- Carguero Cargo ship by BANIDOS Team, 3D Model:SUICIDAL, Skins: TORNO
- BaresWindTurbine, BoshphorusFerry, Pier_260x10x4, Pier_130x10x4, Yesilkoy, Istanbul Ataturk Airport objects, PTT Building, by Pureblue
- Rio Iguazu, 3D models and textures by TerceraEscuadrilla
- SwissAir, Lufthansa static aircraft by Ravenclaw
- Argentine Trucks models for Mod Malvinas by BANIDOS TEAM and SUICIDAL, 3D Model Unimog : ALIKO, 3D Model Mercedes 1114: SUICIDAL, Skins: TORNO
- Many target area layouts, items and ideas from Desert3 MOD by Piecemeal
- PECCO Crane model by Fubar512
+ 105mm_L118_Howitzer; 105mm_L118_Howitzer_FB; 105mm_Recoilless_Rifle;
105mm_Recoilless_Rifle_FB; Argentine_Marines; Argentine_Squad; AR_Cal50; AR_Foxhole;
AR_Navy_Tug; Blindfire; BlowpipeAR; BlowpipeUK; CommTrailer; Exocet_Launcher; Fearless;
MVTor_Caledonia; OerlikonAAA; Panhard; Rapier; RH202; Roland_Shelter; Sir_Class_LSL;
Skyguard; SmallCargoShip; SSCanberra; Submarine; Trawler1; Trawler2 UK_Cal50;
UK_Foxhole; UK_Marching_Column; UK_SAS_TEAM; UK_Squad; Airfields at
Stanley, Goose Green and Pebble Island, All civil buildingsà, Helopilot1; Helopilot2
by Daniel ôKessselbrutö Himmel (From Falklands mod)
- By unknown developers: Blue Airfields, Freighter2, SAM_Site
- F122 class Frigate by Amokfloo, textures by JimBeamer5, converted to Elli/Adrias class by Pureblue
- BoforsL60 by SUICIDAL-ART
- Komar (LaCombattanteIIa standin) by Pasko
- M38Jeep skins, red & yellow by Badfrank
- Pantsir SAM (Crotale standin) by Abhi and Aleks
- Stryker M-1134 ATGM (SF-1 gen) by SUICIDAL-ART
- T-80BV model by SWS, converted by BPAo and Fubar512, 331Killerbee
- AN/TWQ-1 Avenger by Abhi, Suicidal, Yeyeye
// If I've forgotten anybody please mail me so I can give you the credit you deserve ;)
// Anatolia Terrain by Pureblue (Umut Destan)
//
// Istanbul 2011
1,439 downloads
-
Staggered Take-Offs
By ezlead
Staggered take-offs. 8 aircraft on runway. Section take-offs possible.
825 downloads
-
North Cape Hotfix Correction Pak
By Wrench
HotFix for North Cape Terrain
Due to a senior moment, I forgot to create and add the _water.bmp the SF2 mission builder needs.
Here it is, with the necessary pointer line added to the main ini (NorthCape.ini)
Also, is a modified ini for the Pit1 object, that will remove the offending tractorbeam shadows that I just discovered!
have fun!
wrench
kevin stein
ps: a notes sections in the readme, please read it about certain airbase "oddities"
42 downloads
0 comments
Submitted
-
North Cape Terrain (Beta+) for SF2 by Baltika
By Wrench
North Cape terrain (Beta+) by Baltika for SF2
A slight revamp of the 1stGen Beta terrain, with all new tga tiles for the sea and sea/land transition tiles (aka: "Working Water"). Consider this perhaps as a kinda sorta Ver. 0.8
As with the original release, the targeting is not finished, but at least now the water will work. The data ini has been brought up to the latest standards (as of Aug 2011). I did do some cleanup on the targets ini, but nothing major.
I figured with all the Swedish aircraft now available, this would be a fun sandbox (ok, snowbox) for them to play in. Eventually, I'm sure somebody will get around to finishing it!
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions.
Have fun!
wrench
kevin stein
525 downloads
-
Download Statistics