SF2 Deuces Euro Desert Terrain Pack 8/24/24
== For SF2, any and all, but Full 5 Reccommended ==
*** Your mod folder(s) =MUST= have, or access to, the stock Desert terrain, as many items are referenced from that stock terrain cat. ***
Once upon a time, in the early 2000s, one of our first terraformers, Deuces, released this "Euro-Desert". Basicly, retiled to a more lush green environment. What I've done here is fully update it for use in the SF2 Environment by adding or changing all needed statements in the data ini, and "fixing" all water bearing tgas with new alpha channels. Other than adding the 2 stock ships in port and some vehicles that show up parked in various places, NO other (outside or non-stock) items have been added! Consider this as close to the original stock desert terrain as possible! With some window dressing. As always (meaning: target area upgrades. Nothing TOO major). There are NO Easter Eggs. Sorry! (not sorry).
When 'in game', on the terrain selection drop down, you'll see
Deuce's Green Desert
Select it, and play normally.
As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE READ THEM!!! The original readme is inside the terrain's folder, and is included for historical purposes.
Good Hunting and Happy Landings!
Wrench
Kevin Stein
SF2 Green "Not Desert" Terrain Pack 8/23/24
== For SF2, any and all, but Full 5 Recommended ==
*** Your mod folder(s) =MUST= have, or access to, the stock Desert terrain, as many items are referenced from that stock terrain cat. ***
Once upon a time, in the early 2000s, one of our first terraformers, Deuces, released a "Euro-Desert". Basiclly, retiled to a more lush green environment. This is my contribution in that vein. This terrain is designed to be FUN, and perhaps more than a little silly. As can be expected, there are Easter Eggs (tm) EVERYWHERE.
This is a revamp of the stock 3rd Wire "Desert" terrain. It has gone through a somewhat extensively large rebuild (tile-wise), being retextured to a more cooler climate (see Notes) Large amounts of "eye candy" have been added to the airports, cities and other military targets. Ports have been upgraded with buildings, docked ships and other maritime goodies. The movement ini has also been modified, with additional and/or re-plotted routes. Be advised, that the original Desert campaign(s) MIGHT work, as I kept "things" as close as possible to the original, with the exception of FINALLY naming the tiled city regions in the southwest of the map that had never been touched since the 2003 initial release of SFP:1. However, I cannot gar-un-tee any of the existing stock or user made campaigns will work on this modded terrain; Be Advised!
I've supplied a great number of Ground Objects (many of which you may already have), but you'll want to double check them after unzipping, to make sure you have everything before installing. Meaning: not everything has been supplied. Ground defenses (AAA & SAMs) use the generic tags (SAMLauncher, SAMRadar, etc), so there should be no problems with the Game Engine (tm) using what's in your Mods Folders. With Ground Objects in mind, this terrain has the usual minimum year spread from 1945 through (at least!!!!) 2050. There are NO mission restrictions, excepting Naval Action (no CVs!!).
When 'in game', on the terrain selection drop down, you'll see
NotDesert (Green)
Select it, and play normally.
As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE READ THEM!!! It should be noted, you might (ok, WILL) experince longer than normal loading times on this terrain. It's because of all stuff I found I needed to include when (re)building it.
Also, PLEASE read the "Notes" section for more data on the astronomical, geophysical and climatic conditions of this "region".
Good Hunting!
Wrench
Kevin Stein
This mod should be used in conjunction with the "night lights for City" mod released by me.
Quick update to the entire Kamchatka 250m map to have night lights in cities.
Installation:
Before you begin. Backup your files
Extract the ini files to Kamchatka terrain folder. Note this only works for Kamchatka terrain patched with Stary's 250m tileset PLUS the crash fix update released by me.
The purpose of this mod is to enable some light decoration of city in SF2, which does not provide such feature out of box.
This mod does not add real light source due to poor graphical outcome. It works in similar fashion as the old Janes F-15E Strike Eagle by adding some always bright points to landscape.
Please note the mod itself does not automatically add lights to maps. You will need to follow the instruction inside the zip add lights using the Mue's Target Area Editor in link below. There is some step to add to the _TYPES.ini for each terrain before you can do that. Hence please follow the instruction below carefully.
Mue's Target Area Editor - as part of the tool box
I have included an effect file which could be called in _types.ini in terrain folder for anyone interested in experimenting night lights with real light source. This is currently disabled due to poor visual outcome.
This is a bug fix for the random crashing issue of the Kamchatka 250m tile set update released by Stary in below link
Kamchatka 250m version with adjusted tileset etc - Thirdwire: Strike Fighters 2 Series - File Announcements - CombatACE
If you are using the original Kamchatka 2.0 terrain released by Baltika, this is not applicable and you should avoid using it.
Beautiful landscape tile. However it crashes randomly when flying in certain area or dropping bombs to airfields. The key issue is some incorrect file assignment in DATA.ini and how SF2 handles files in different season folders.
It took me a long time to figure out. Hopefully this can help you as well.
Installation:
1. Before everything, backup your KAMCHATKA_DATA.INI in your terrains folder. In case this breaks something else you have modded.
2. Extract the file contents and overwrite file if asked to terrains/KAMCHATKA folder
This terrain now uses the 250 meter resolution as described here....
http://combatace.com/topic/89389-kamchatka-250m-version-with-adjusted-tileset-etc/
Thanks Stary.
Please be aware that due to the terrain resolution, number of objects etc this terrain may take a while to load or not even run at all...Reading the README's is vitally important..!!
What's new ?
We now have seasons but the winter version dose'nt have snow as I cant seem to get it right.
Quite a few new tiles and tod's for the new airfield layouts by myself.
Lots of new objects including several complete RAF style airbase layouts made by myself.
I have included a few ground object files, some downloaded from here [ships] and some made by myself [RAF trucks and radar etc] but to make sure everything shows I would get just about every UK ground object you can from the CA downloads section.....there are just too many for me to add to the file and keep its size fairly small.
FINALLY a big "THANK YOU" to EVERY body that has made any mods for the SF2 series..........there's a good chance some of you work is used here ....Thanks again.
Rio de la Plata terrain version 1.3
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This terrain is written for SF2NA and SF2E or SF2I.
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I. Short description:
This terrain covers the Bay of the river Rio de la Plata. South of this bay we find Argentina, north of it Urugay and Brazil. East of it is the Atlantic Ocean.
The timeframe of the terrain is from 1980 to 2020.
It is made as a NavalMap with carrier vs carrier operations in mind.
The scenario is, that in 1982, the Royal Navy answered the argentinian invasion on the Falkland islands with sending a Naval Task Force toward Buenos Aires and landing troops on the shores of Argentina.
Thatswhy you find a big british beachhead on the map.
You can fly following missions for the British and their allies, the Brazilians:
SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,ANTI_SHIP,RECON,CAS,Armed_Recon
For the Argentinians you can fly this missions:
SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,ANTI_SHIP,CAS,RECON
New in vesion 1.2:
- number of target area increased from 37 to 47
- all target areas are now fitted with objects. Factories, warehouses, commbuilding etc.
- Airbase Tandil moved 75 km westward. It is not yet at the correct position. I fear, that if the base is placed at the correct position, the AI would not use it, because it is to far in the west.
- At the former position of Tandil Airbase i placed a temporary aifield.
- I added the river Rio Paradana and the neigbour rivers.
- I relocated Montevideo and the Montevideo Airport. The airport is completly new made.
- I reworked all rivermouth tiles, enlarged them to 1024x1024 pixel size.
New in version 1.3
- number of targetareas increades to 82
- a lot of new factory target areas for Argentina
- included uruguayan airbases
- included static Cessna for airfield "population
- included some goodies
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II. INSTALLATION:
To run this terrain you need SF2NorthAtlantic and SF2 Israel or SF2 Europe.
Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2XXXX
Thats it.
If you have SF2Europe installed you must do nothing more.
If you miss SF2E and have SF2Israel you must open file
Rio_de_la_Plata_Bay.ini
with Notepad editor and look for the lines:
//CatFile=..\IsraelME\IsraelME.cat
CatFile=..\GermanyCE\GermanyCE.cat
change the entry into:
CatFile=..\IsraelME\IsraelME.cat
//CatFile=..\GermanyCE\GermanyCE.cat
save the file
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II.A: Goodies
I have made a new mainscreen and included a new mainscreensound. Check it out and if you like it then copy the folder Menu to your SF2 mod installation
If you own the TK's DLC28 and SF2Israel, you can use the MirageIIIEA and MirageIIIEBR, which you also find in the goodies folder. Simply copy to your objects folder.
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III. Credits.
Tileset is basing on Starys Green Hell 3.0 tileset. I converted it to jpg format and
merged the 512x512 tiles to 1024x1024 pixel tiles.
Tileset green made by Wilches
GK-CG1 civil airport building made by GKABS
GK-CMT civil airport building made by GKABS
GK-CT1 civil airport building made by GKABS
Base_C.lod round parking area taken from AirfieldDevKit_v1.1, made by Pureblue
Base_H.lod small parking area taken from AirfieldDevKit_v1.1, made by Pureblue
ControlTower.LOD made by RussoUK
Modern Royal Navy ship pack made by WhiteBoySamurai
i added shipnumbers and converted the bmp to jpg files, corrected the hitboxes
ARA 25 de Mayo made by Torno for original 25 de Mayo CV, - upgrades by paulopanz
i made the angle deck and the Flak working and converted the bmp to jpg files
TAM made by SUICIDAL & Torno, taken from SF2 Tanks Pack
i converted the bmp to jpg files
TAM_Roland made by Gabilon, i made a new skin
Unimog made by BANIDOS TEAM and SUICIDAL
i converted the bmp to jpg files
GearingFRAM1B_ Argentina stock ship of SF2NA, made by TK, modded by me
SumnerFRAM2_Argentina stock ship of SF2NA, made by TK, modded by me
Fearless Class Austin, stock ship of SF2NA, made by TK, modded by me
Cleveland class made by YEYEYE (General Belgrano), modded by me
Leopard1A5_Brazil LOD file made by Gabilon, skin made by me
Gepard_Brazil LOD file made by Gabilon, skin made by me
Factory buildings Made by Geezer
Refinery1,2 and Factory-2 Made by Wingwiner, i renamed the files
Techniker made by Geezer, moded by me
Mainscreensound mady by Andrius Klimka
A special Thank you goes to Wilches and Snowburn for their support.
I hope i have not forgotten someone.
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IV. This Terrain is Freeware. Commercial use is not allowed.
And i say it again for the YAP, YankeeAirPirates file thiefs, the usage of this terrain and/or parts of the terrain for commercial use is not allowed!!!!!
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V.
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
27. April 2023
Donbass Beta 0.40
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Southern Ukraine and Crimean Peninsula Terrain
THIS IS STILL A BETA VERSION!!!!
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This terrain is written for SF2E. It works well with SF2NA.
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I. Short description:
The south and the east of the Ukraine are battlegrounds in mid 2022. At the moment nobody knows how the war will end.
This terrain covers the most parts of the Ukraine and some parts of the Russian Federation. But only the southern war theater and the crimean peninsula are included in this terrain so far. Airfields and some other target areas are placed on the map. Further improvements will come.
I made the airfields in their shape as realistic as possible. Only 3 airfields are more or less freestyle.
At the moment the terrain is made for scenarios around the Crimean peninsula. Offensive operations are more focused for the ukrainian side. In ukrainian strike missions you can fly against airfields, factories, depots, Sewastopol harbour and support facilities and a dense SAM network.
For the russian side you can only fly against enemy airfields.
At the moment possible mission types are: Sweep, CAP, Escort, Intercept, Recon, Strike and SEAD missions.
The terrain is set as NavalMap=FALSE, but it is prepared for NavalMap=TRUE. If you use SF2NA as basic game you may change the setting, so that carrier vs carrier operations will be possible.
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II. INSTALLATION:
To run this terrain you need SF2NorthAtlantic or SF2 Israel or SF2 Europe.
Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2XXXX
Thats it.
If you have SF2Europe installed you must do nothing more.
If you miss SF2E and have SF2Israel you must open file
Donbass.ini
with Notepad editor and look for the lines:
//CatFile=..\IsraelME\IsraelME.cat
CatFile=..\GermanyCE\GermanyCE.cat
change the entry into:
CatFile=..\IsraelME\IsraelME.cat
//CatFile=..\GermanyCE\GermanyCE.cat
save the file
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III. Credits.
Tileset is basing on Jan Tumas tiles for First Eagles
Shelter1 circular aircraft shelter taken from AirfieldDevKit_v1.1, made by Pureblue
EWalls 500,100 and 50 m taken from AirfieldDevKit_v1.1, made by Pureblue
SunShelter170m taken from AirfieldDevKit_v1.1, made by Pureblue
D_Bunker taken from AirfieldDevKit_v1.1, made by Pureblue
ControlTower.LOD made by RussoUK
SA-6L i added Ukraine in the Userlist.ini
StraightFlush i added Ukraine in the Userlist.ini
SA-5 + SquarePair made by FastCargo, taken from SF2_SAMs_Pack, radar modded by me
GK-P-14 Tall King Radar, made by GKABS
GK-D-30Russia D-30 howitzer made by GKABS
ShelterZuRoad made by AmokFloo
Base_C.lod round parking area taken from AirfieldDevKit_v1.1, made by Pureblue
Base_H.lod small parking area taken from AirfieldDevKit_v1.1, made by Pureblue
ZIL-157 Sam Trailer made by ???, taken from SF2_SAMs_Pack,
Factories made by Geezer
T-72A i added tactical numbers and gave it a Fla-MG
BTR-80A taken from eburgers PanzerPack for SF2
Plattenbau_4_Geschosse Made by Wingwiner as BlokW704P, i converted it from bmp to jpg
Plattenbau_11_Geschosse Made by Wingwiner as BlokW7010p, i converted it from bmp to jpg
Nitka_Ramp Made by Yakarow
NitkaRezystorKompleks Made by Yakarow
I hope i have not forgotten someone.
.
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IV. This Terrain is Freeware. Commercial use is not allowed.
And i say it again for the YAP, YankeeAirPirates file thiefs, the usage of this terrain and/or parts of the terrain for commercial use is not allowed!!!!!
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V.
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
29. Oktober 2022