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    1. Rio de la Plata terrain version 1.3
      *****************************************************
      ++++++++++++++++++++++++++++++++++++++++++
      This terrain is written for SF2NA and SF2E or SF2I.
      +++++++++++++++++++++++++++++++++++++++++
      I. Short description:
      This terrain covers the Bay of the river Rio de la Plata. South of this bay we find Argentina, north of it Urugay and Brazil. East of it is the Atlantic Ocean.
      The timeframe of the terrain is from 1980 to 2020.
      It is made as a NavalMap with carrier vs carrier operations in mind.
      The scenario is, that in 1982, the Royal Navy answered the argentinian invasion on the Falkland islands with sending a Naval Task Force toward Buenos Aires and landing troops on the shores of Argentina.
      Thatswhy you find a big british beachhead on the map.
      You can fly following missions for the British and their allies, the Brazilians:
      SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,ANTI_SHIP,RECON,CAS,Armed_Recon
      For the Argentinians you can fly this missions:
      SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,ANTI_SHIP,CAS,RECON
      New in vesion 1.2:
      - number of target area increased from 37 to 47
      - all target areas are now fitted with objects. Factories, warehouses, commbuilding etc.
      - Airbase Tandil moved 75 km westward. It is not yet at the correct position. I fear, that if the base is placed at the correct position, the AI would not use it, because it is to far in the west.
      - At the former position of Tandil Airbase i placed a temporary aifield.
      - I added the river Rio Paradana and the neigbour rivers.
      - I relocated Montevideo and the Montevideo Airport. The airport is completly new made.
      - I reworked all rivermouth tiles, enlarged them to 1024x1024 pixel size.
      New in version 1.3
      - number of targetareas increades to 82
      - a lot of new factory target areas for Argentina
      - included uruguayan airbases
      - included static Cessna for airfield "population
      - included some goodies

      ++++++++++++++++++++++++++++++++++++++++++++++++
      II. INSTALLATION:
      To run this terrain you need SF2NorthAtlantic and SF2 Israel or SF2 Europe.

      Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2XXXX

      Thats it.

      If you have SF2Europe installed you must do nothing more.
      If you miss SF2E and have SF2Israel you must open file
      Rio_de_la_Plata_Bay.ini
      with Notepad editor and look for the lines:
      //CatFile=..\IsraelME\IsraelME.cat
      CatFile=..\GermanyCE\GermanyCE.cat
      change the entry into:
      CatFile=..\IsraelME\IsraelME.cat
      //CatFile=..\GermanyCE\GermanyCE.cat

      save the file
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      II.A: Goodies
      I have made a new mainscreen and included a new mainscreensound. Check it out and if you like it then copy the folder Menu to your SF2 mod installation
      If you own the TK's  DLC28 and SF2Israel, you can use the MirageIIIEA and MirageIIIEBR, which you also find in the goodies folder. Simply copy to your objects folder.
      ++++++++++++++++++++++++++++++++++++++++++++++++++
      III. Credits.
      Tileset            is basing on Starys Green Hell 3.0 tileset. I converted it to jpg format and
                  merged the 512x512 tiles to 1024x1024 pixel tiles.
      Tileset green        made by Wilches
      GK-CG1            civil airport building made by GKABS
      GK-CMT            civil airport building made by GKABS
      GK-CT1            civil airport building made by GKABS
      Base_C.lod        round parking area taken from AirfieldDevKit_v1.1, made by Pureblue
      Base_H.lod        small parking area taken from AirfieldDevKit_v1.1, made by Pureblue
      ControlTower.LOD        made by RussoUK
      Modern Royal Navy ship pack     made by WhiteBoySamurai
                  i added shipnumbers and converted the bmp to jpg files, corrected the hitboxes
      ARA 25 de Mayo        made by Torno for original 25 de Mayo CV, - upgrades by paulopanz
                  i made the angle deck and the Flak working and converted the bmp to jpg files
      TAM            made by SUICIDAL & Torno, taken from SF2 Tanks Pack
                  i converted the bmp to jpg files
      TAM_Roland        made by Gabilon, i made a new skin
      Unimog            made by BANIDOS TEAM and SUICIDAL
                  i converted the bmp to jpg files
      GearingFRAM1B_ Argentina    stock ship of SF2NA, made by TK, modded by me
      SumnerFRAM2_Argentina    stock ship of SF2NA, made by TK, modded by me
      Fearless Class        Austin, stock ship of SF2NA, made by TK, modded by me
      Cleveland class        made by YEYEYE (General Belgrano), modded by me
      Leopard1A5_Brazil        LOD file made by Gabilon, skin made by me
      Gepard_Brazil        LOD file made by Gabilon, skin made by me
      Factory buildings        Made by Geezer
      Refinery1,2 and Factory-2    Made by Wingwiner, i renamed the files
      Techniker            made by Geezer, moded by me
      Mainscreensound        mady by Andrius Klimka
      A special Thank you goes to Wilches and Snowburn for their support.

      I hope i have not forgotten someone.
      .
      ++++++++++++++++++++++++++++++++++++++++++++++++
      IV. This Terrain is Freeware. Commercial use is not allowed.
      And i say it again for the YAP, YankeeAirPirates file thiefs, the usage of this terrain and/or parts of  the terrain for commercial use is not allowed!!!!!
      +++++++++++++++++++++++++++++++++++++++++++++++++
      V.
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
      Hope you enjoy it.

      Michael (Gepard)

      Made in Germany
      27. April 2023
       
       
       
       
      451 0
    2. Donbass Beta 0.40
      *****************************************************
      Southern Ukraine and Crimean Peninsula Terrain

      THIS IS STILL  A BETA VERSION!!!!
      ============================
      ++++++++++++++++++++++++++++++++++++++++++
      This terrain is written for SF2E. It works well with SF2NA.
      +++++++++++++++++++++++++++++++++++++++++
      I. Short description:
      The south and the east of the Ukraine are battlegrounds in mid 2022. At the moment nobody knows how the war will end.
      This terrain covers the most parts of the Ukraine and some parts of the Russian Federation. But only the southern war theater and the crimean peninsula are included in this terrain so far. Airfields and some other target areas are placed on the map. Further improvements will come.
      I made the airfields in their shape as realistic as possible. Only 3 airfields are more or less freestyle.
      At the moment the terrain is made for scenarios around the Crimean peninsula. Offensive operations are more focused for the ukrainian side. In ukrainian strike missions you can fly against airfields, factories, depots, Sewastopol harbour and support facilities and a dense SAM network.
      For the russian side you can only fly against enemy airfields.
      At the moment possible mission types are:  Sweep, CAP, Escort, Intercept, Recon, Strike and SEAD missions.
      The terrain is set as NavalMap=FALSE, but it is prepared for NavalMap=TRUE. If you use SF2NA as basic game you may change the setting, so that carrier vs carrier operations will be possible.
       
      ++++++++++++++++++++++++++++++++++++++++++++++++
      II. INSTALLATION:
      To run this terrain you need SF2NorthAtlantic or SF2 Israel or SF2 Europe.

      Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2XXXX

      Thats it.

      If you have SF2Europe installed you must do nothing more.
      If you miss SF2E and have SF2Israel you must open file
      Donbass.ini
      with Notepad editor and look for the lines:
      //CatFile=..\IsraelME\IsraelME.cat
      CatFile=..\GermanyCE\GermanyCE.cat
      change the entry into:
      CatFile=..\IsraelME\IsraelME.cat
      //CatFile=..\GermanyCE\GermanyCE.cat

      save the file
      ++++++++++++++++++++++++++++++++++++++++++++++++++
      III. Credits.
      Tileset            is basing on Jan Tumas tiles for First Eagles
      Shelter1            circular aircraft shelter taken from AirfieldDevKit_v1.1, made by Pureblue
      EWalls 500,100 and 50 m    taken from AirfieldDevKit_v1.1, made by Pureblue
      SunShelter170m        taken from AirfieldDevKit_v1.1, made by Pureblue
      D_Bunker            taken from AirfieldDevKit_v1.1, made by Pureblue
      ControlTower.LOD        made by RussoUK
      SA-6L            i added Ukraine in the Userlist.ini
      StraightFlush        i added Ukraine in the Userlist.ini
      SA-5 + SquarePair        made by FastCargo, taken from SF2_SAMs_Pack, radar modded by me
      GK-P-14            Tall King Radar, made by GKABS
      GK-D-30Russia        D-30 howitzer made by GKABS
      ShelterZuRoad        made by AmokFloo
      Base_C.lod        round parking area taken from AirfieldDevKit_v1.1, made by Pureblue
      Base_H.lod        small parking area taken from AirfieldDevKit_v1.1, made by Pureblue
      ZIL-157 Sam Trailer        made by ???, taken from SF2_SAMs_Pack,
      Factories            made by Geezer
      T-72A            i added tactical numbers and gave it a Fla-MG
      BTR-80A            taken from eburgers PanzerPack for SF2
      Plattenbau_4_Geschosse    Made by Wingwiner as BlokW704P, i converted it from bmp to jpg
      Plattenbau_11_Geschosse    Made by Wingwiner as BlokW7010p, i converted it from bmp to jpg
      Nitka_Ramp        Made by Yakarow
      NitkaRezystorKompleks    Made by Yakarow
      I hope i have not forgotten someone.
      .
      ++++++++++++++++++++++++++++++++++++++++++++++++
      IV. This Terrain is Freeware. Commercial use is not allowed.
      And i say it again for the YAP, YankeeAirPirates file thiefs, the usage of this terrain and/or parts of  the terrain for commercial use is not allowed!!!!!
      +++++++++++++++++++++++++++++++++++++++++++++++++
      V.
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
      Hope you enjoy it.

      Michael (Gepard)

      Made in Germany
      29. Oktober 2022
       
       
       
       
      970 6
    3. Italy, Southern Europe (1993-2006) Terrain
      September 13th, 2022 (1st Release)
      by Menrva and tiopilotos

      >For Strike Fighters 2, Recommended Full-5 Merged
      I am very proud to release a long awaited, brand new terrain made from scratch! The result of many years of dedication and sweat starting in 2017, it features thousands of manually placed tiles reproducing Real World river courses and lakes, not to mention tons of cities all accurately placed in their correct locations. This terrain portrays a pretty complex area, no wonder it never got made properly in two decades of Strike Fighters modding. It is my hope you realize the amount of time and hard effort that I have put to reproduce it with much care and detail.
      The terrain completely covers Italy (with the exception of Sicily, which is included in my Libya terrain), Serbia, Montenegro, Croatia, Slovenia, Bosnia-Herzegovina, Albania, Corsica (France), Liechtenstein and nice portions of Austria, Hungary, Switzerland, Macedonia, Greece and even a bit of Romania. The tileset, based on one of Stary's GermanyCE tilesets, has been recoloured and expanded with needed transition tiles and features beautiful, unique tiles by tiopilotos which reproduce real islands. Expect long and very accurate river courses, all major and some minor lakes, and tons of islands in the Adriatic Sea. Numerous target areas have been added in order to expand playability, targets of opportunity and year range; those include more than 140 airports, more than 100 SAM sites and more than 70 EW-GCI sites, all placed accurately in their correct locations as shown by well-made SAM site datasets for Google Earth.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      The terrain spans from April 12, 1993 (the beginning of Operation Deny Flight) to June 2, 2006 (the day before Montenegro declared its independence). This terrain is adapt for the Yugoslav Wars and for what-if scenarios pitting Serbia against NATO. For gameplay purposes, Bosnia is set to Red Side alongside Serbia and Montenegro. Slovenia, Croatia and Macedonia are set to Blue Side. Airfields in Austria, Switzerland and Romania have been set to Neutral, so the AI and the player will never spawn on those by default.
      Targets reflect Real World events as accurately as possible. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, French and Italian aircraft carriers, sometimes you'll see fleets being generated in single missions.
      NOTE: The terrain is not fully finished. It currently misses targets for cities, such as bridges, warehouses, factories etc. If time will allow, maybe someday it will be completed properly.

      >Credits (in no particular order):
      -tiopilotos, for working on very well done island tiles which offer more unique sights in the Adriatic Sea.
      -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -JSF_Aggie, for his Hi-Res Runway Textures package which I have included and slightly reworked.
      -Coupi, for his Soviet style repaint of the stock Runway3 airfield.
      -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -Stary, for an old version of his GermanyCE tileset included in the Anatolia v1 terrain by PureBlue.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.

      >Trivia:
      Some statistics of the amount of work that went into it, gathered thanks to gerwin's TFDtool. I placed manually one by one: more than 8600 rivers tiles, more than 1100 road tiles, more than 2000 city related tiles! This is just the tip of the iceberg, not counting other thousands of tiles that have been placed manually on the tilemap to better reproduce coastlines, islands and lakes, and not counting the endless hours of research since 2017 into adding all possible airports with much accuracy.

      >Disclaimer:
      This is a freeware; you are NOT allowed to redistribute it without my prior explicit consent.
      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.
      527 2
    4. Italy, Southern Europe (1963-1991) Terrain
      September 13th, 2022 (1st Release)
      by Menrva and tiopilotos

      >For Strike Fighters 2, Recommended Full-5 Merged
      I am very proud to release a long awaited, brand new terrain made from scratch! The result of many years of dedication and sweat starting in 2017, it features thousands of manually placed tiles reproducing Real World river courses and lakes, not to mention tons of cities all accurately placed in their correct locations. This terrain portrays a pretty complex area, no wonder it never got made properly in two decades of Strike Fighters modding. It is my hope you realize the amount of time and hard effort that I have put to reproduce it with much care and detail.
      The terrain completely covers Italy (with the exception of Sicily, which is included in my Libya terrain), Yugoslavia, Albania, Corsica (France), Liechtenstein and nice portions of Austria, Hungary, Switzerland, Greece and even a bit of Romania. The tileset, based on one of Stary's GermanyCE tilesets, has been recoloured and expanded with needed transition tiles and features beautiful, unique tiles by tiopilotos which reproduce real islands. Expect long and very accurate river courses, all major and some minor lakes, and tons of islands in the Adriatic Sea. Numerous target areas have been added in order to expand playability, targets of opportunity and year range; those include more than 140 airports, more than 100 SAM sites and more than 70 EW-GCI sites, all placed accurately in their correct locations as shown by well-made SAM site datasets for Google Earth.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      The terrain spans from April 7, 1963 (the day the Socialist Federal Republic of Yugoslavia was introduced) to June 24, 1991 (the day before Slovenia and Croatia declared independence). This terrain is adapt for Cold War scenarios pitting NATO forces against the combined Red Side forces of Yugoslavia, Albania, Hungary and Romania. Airfields in Austria and Switzerland have been set to Neutral, so the AI and the player will never spawn on those by default.
      Targets reflect Real World events as accurately as possible. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, French and Italian aircraft carriers, sometimes you'll see fleets being generated in single missions.
      NOTE: The terrain is not fully finished. It currently misses targets for cities, such as bridges, warehouses, factories etc. If time will allow, maybe someday it will be completed properly.

      >Credits (in no particular order):
      -tiopilotos, for working on very well done island tiles which offer more unique sights in the Adriatic Sea.
      -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -JSF_Aggie, for his Hi-Res Runway Textures package which I have included and slightly reworked.
      -Coupi, for his Soviet style repaint of the stock Runway3 airfield.
      -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -Stary, for an old version of his GermanyCE tileset included in the Anatolia v1 terrain by PureBlue.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.

      >Trivia:
      Some statistics of the amount of work that went into it, gathered thanks to gerwin's TFDtool. I placed manually one by one: more than 8600 rivers tiles, more than 1100 road tiles, more than 2000 city related tiles! This is just the tip of the iceberg, not counting other thousands of tiles that have been placed manually on the tilemap to better reproduce coastlines, islands and lakes, and not counting the endless hours of research since 2017 into adding all possible airports with much accuracy.

      >Disclaimer:
      This is a freeware; you are NOT allowed to redistribute it without my prior explicit consent.
      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.
      371 3
    5. realSKY Environment
      January 13th, 2019 (1st Release)
      by Menrva

      >For Strike Fighters 2 games
      This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes:
      -Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours.
      -More realistic Night colours, sky and ambient are much darker.
      -More atmospheric, reddish transition from Twilight to Night.
      -New "dark blue" High Altitude colours (fly near space with a NF-104).
      -Moon produces a yellowish light instead of the default purple.
      -Sky is "wider" much like Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable).
      -Added beautiful cloud graphics made by Cellinsky and ShrikeHawk, tweaked for each weather type.
      -Added a low number of stray clouds to Clear weather.
      -Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug".
      -Combined various mods to produce a more interesting Rain Effect under Inclement weather.
      -Added Stary's lens flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects.
      -Added Cloud Layer graphics by Stary, Fubar512 and Brain32.
      -Reworked secondary atmospheric effects, such as contrails and wingtip vortexes.
      In addition, the package includes alternative environment configuration files in the Alternative Weather folder; they enable different effects for the Inclement weather. You can choose between thunderstorm (default, adapt for most terrains), snowstorm (for cold, icy terrains) and sandstorm (for hot, desert terrains).
      For those who wish not to change the effect globally, I highly suggest to try the included terrain-specific environment example provided for stock SF2 terrains; the default global effect is thunderstorm, while terrains with their own environment file either use sandstorm or snowstorm as appropriate. Use this as a basis to customize other terrains.
      By setting the Effects to Unlimited, the game makes use of a DirectX 10 post processing effect; the stock game's post processing shader generates a pointless and horrible bloom effect which excessively blinds the player during twilight transitions.
      By default, realSKY includes a reworked post processing shader (TWPOSTPROCESS.FX) which provides more contrast, more vignetting, minor color correction and a daytime-only bloom effect, so it's miles better than what the stock game offers. Alternative post processing tweaks are included in the Alternative Shaders folder; choose the one you wish to try (check the included screenshots for fast comparisons) and overwrite the default one in your mod's Flight folder.
      If you don't care about the post processing effect, you may want to set the game's Effects to High in the Options menu.

      >Credits (in no particular order):
      -Cellinsky, for his fantastic widesky mod from which I borrowed some tweaks.
      -Stary, for his Thunderstorm and Heavy Snowfall weather mods, and his SARCASM 2 beta mod from which I borrowed some effects.
      -PanamaRed, for tweaks in regards to Clouds (especially the Broken weather ones).
      -Fubar512 and Brain32, for their Cloud Layer Top bitmaps, which I have smoothed for a better looking effect.
      -ShrikeHawk, for his CloudSkins mods, from which I took the spectacular cloud graphics.
      -BearGryllis, for his Thunderstorm Pack With Enhanced Lightnings 2.0b package.
      -Orsin, for his Improved Rain Effect and Heavy Rain 0.8 mods.
      -luk1978, for his interesting WeatherEffect package.
      -ArmedLightning, for his Special FX v2.2 mod for the GTR 2 game, from which I borrowed a lens flare effect.
      -baffmeister, for the idea of recreating sandstorm weather effects.
      -tiopilotos, for suggesting improvements on other subjects.
      -Eagle114th, for his Improved Wingtip Vortex mod which I have reworked.
      -JosefK, guuruu and Coupi, for their interest and support.
      I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      This mod may NOT in any way, shape or form be used in any payware additions.
      3,440 11
    6. NovaLogic Terrains
      July 13th, 2021 (1st Release)
      by Menrva and gerwin

      >For Strike Fighters 2, Recommended Full-5 Merged
      This package was born after the discovery of similarities between the terrain engine of Strike Fighters and that of NovaLogic's flight sims from the late nineties. Upon my initial idea, gerwin helped make it true with his incredible programming skills; without him, these terrains wouldn't even exist for use on Strike Fighters. This package features not one, not two, but all thirteen terrains converted from all NovaLogic's flight sims. Due to differences between game engines, these terrains are smaller in scale in Strike Fighters compared to how they are in NovaLogic's games. Here below a summary of what's included:
      NL01_IslandGreen (Region: Meadow) from F-22 Lightning II
      NL02_IslandSnowy (Region: Tundra) from F-22 Lightning II and F-22 Raptor
      NL03_Desert1 (Region: Arid) from F-22 Lightning II and F-22 Raptor
      NL04_Jungle1 (Region: Forest) from F-22 Lightning II and F-22 Raptor
      NL04_Jungle2 (Region: Jungle) from F-16 Multirole Fighter and MiG-29 Fulcrum
      NL05_Savannah1 (Region: Woodland) from F-22 Raptor
      NL05_Savannah2 (Region: Savanna) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3
      NL06_Desert2A (Region: Brush) from F-22 Raptor
      NL06_Desert2B (Region: Desert) from F-16 Multirole Fighter and MiG-29 Fulcrum
      NL07_Steppe (Region: Steppe) from F-16 Multirole Fighter and MiG-29 Fulcrum
      NL08_Scrub (Region: Scrub) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3
      NL09_Glacial (Region: Glacial) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3
      NL10_IslandJungle (Region: Tropical) from F-22 Lightning 3
      These terrains feature 500m resolution heightmaps and original low-res tilesets (tweaked for the Strike Fighters engine). Each terrain is meant to represent a generic region of the world. Nations are properly limited to ones coherent with each setting, and island terrains enable the use of naval fleets and aircraft carriers. As such, these terrains are meant to be used in a full-5 merged mod folder of all SF2 titles. At this stage very few target areas have been added to each terrain, providing basic support for all mission types, so just enjoy quick missions against the enemy; hopefully these terrains will be completed with more details one day.
      About development, gerwin took care of reverse engineering NovaLogic's files and converting them to SF2 format, plus writing the tools for that. Me and him manually fixed most water alpha channels and adjusted colors in few tiles. Design choices such as target areas, routes, terrain height and surroundings, are mine; if you have any suggestions about this package, contact me.

      >Credits (in no particular order):
      -gerwin, for converting these terrains to the Strike Fighters game engine and for expanding his awesome tools with new features. I included his very nice Airfield 7+8 Addon Pack, too.
      -Wrench, for permission to upload this package which is based on outdated assets from old games.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This mod may NOT in any way, shape or form be used in any payware additions.
      670 14
    7. Outer Space Terrains
      July 13th, 2021 (1st Release)
      by Menrva and nuni

      >For Strike Fighters 2, Recommended Full-5 Merged
      This package was born out of fun while working on the realSKY Environment enhancement mod. It features two experimental terrains, Moon and Mars, each with own environment data files which allow different gravity acceleration values and custom skies. Due to various hardcoded factors of the stock game, the Moon terrain shows contrail effects at very high altitude like any other terrain, as well as overcast/inclement weather layers which cannot be disabled in any way; enjoy these custom environments by taking such and other game engine limitations into account. It is suggested to install the realSKY Environment mod, since the custom environment data references extra details from that package.
      Both terrains feature fresh new 250m resolution heightmaps (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall they provide each terrain with a better look. Given that these are extraterrestrial terrains, different types of source data had to be used in their creation; for this and other limitations, altitudes of geographical features are inaccurate.
      The Moon terrain spans from 2040 to 2070, while Mars is available from 2060 to 2090; both are designed for fictional clashes between Red forces (Russian Space Forces and People's Liberation Army Strategic Support Force) and Blue forces (United States Space Force and French Space Force). Both terrains contain only two bases, one for Friendly forces and one for Enemy forces, fully populated with custom objects created by nuni. Few target areas have been added so that users can easily discover features such as craters, plateaus and valleys. At this stage, only the Recon mission type is available, so just have fun by flying over these barren terrains. Off Map bases have been added to both terrains and long range AI flights could be generated from them.
      An Orion MPCV created by nuni in three different variants has been added as a flyable aircraft as well as a terrain object in points of interest. In addition, custom skins have been created for it so that all AI-only space forces spawn with at least one terrain-specific aircraft; I would have liked to include other feasible and realistic spacecraft, but none are available at this stage. If you wish to contribute to this end, just contact me. The idea is to create plausible space warfare and exploration scenarios, so alien and sci-fi stuff should not be involved. Of course, you're free to alter the original scenario for your own personal use.

      >Credits (in no particular order):
      -nuni, for creating the Orion MPCV and all featured space terrain objects.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making.
      -mue, for the improved shaders he made and for the tools he made for SF2 modding.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This mod may NOT in any way, shape or form be used in any payware additions.
      210 2
    8. New painted Soviet style airfield for SF2 Desert terrain v1.0.0
      Based on an old mod (2005) for the early Strike Fighters game.
      This pack of tiles replace the parking and runways for the Thirdwire Desert airfield3.lod (P3 terrain for exemple).
      You put the content into the "StrikeFighter2" directory: StrikeFighters2/Terrains/Desert.
      If you are not satisfied you could delete the tiles from the Desert terrain folder.
      Important ! Only used with the Desert terrain of SF2 by Thirdwire.
      PM me if needed.
      Best regards,
      Coupi.
      82 0
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