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    1. Copy to SWUS. In this patch, it is aimed to be able to perform SEAD missions on SWUS map by adding AAA ie air defense systems to two enemy airports on SWUS map. Just export the ini files to the SWUS map map file and print over them. hopefully soon a nice city patch update for SWUS map comes up.
      90 1
    2. Korea MiG-Alley 1.0
      *****************************************************
      This terrain is written for SF2.
      +++++++++++++++++++++++++++++++++++++++++
      I. Short description:
      2013, five years ago i decided to start work on a Korea terrain, especially for Korea War. As usual for me i wanted to creat a more or less 100% scaled terrain, in contrast to the 66% scales which the TerrainEditor is usually made for us. It was a slow progress work. Now, five years later, i release the first version of Korea MiG-Alley terrain.
      Korea MiG-Alley terrain does not cover entire korean peninsula. It is focused on the so called MiG-Alley. The MiG-Alley was an area in north west Korea which was controlled and patroled by MiG-15 planes, which were based on airfields in China.
      The chinese airbases were out of "reach" for the UN Air Forces. Out of reach meant, it was not allowed to bomb or straff this bases.
      MiG-Alley terrain is made for simulating the air warfare of the Air Forces, not the Navy, during the Korea War from 1949 to 1953. The terrains timeframe is set from 1949 to 1955.
      Active airfields you will find in China and in South Korea. Airfields in North Korea are in building stage, what means they cant be used by the red side. But they are targets for the blue guys.
      You will find a lot of ground targets in the MiG-Alley. Bridges, factories, railway stations etc. All are heavily defended by Flak artillery. You will find some ship traffic along the west coast and some truck convois in the MiG-Alley.
      There are also targets of opportunities, like fuel depots consists of fuel barrels. If you find one, bomb it!
      ++++++++++++++++++++++++++++++++++++++++++++++++
      II. INSTALLATION:
      Unzip all files into your saved game mod folder ...ThirdWire\StrikeFighters2 .
      To run this terrain properly you need to link it to an terrains CAT file.
      From stock the terrain is prepared to link with SF2 Israel
      If you dont have SF2I you must open the file KoreaMiGAlley.ini with Windows notepad editor.
      Look for the lines:
      CatFile=..\IsraelME\IsraelME.cat
      //CatFile=..\GermanyCE\GermanyCE.cat
      //CatFile=..\VIETNAMSEA\VietnamSEA.cat
      //CatFile=..\Desert\Desert.cat
      Add // in front of  CatFile=..\IsraelME\IsraelME.cat  to switch ot off.
      Then remove // at one of the other lines. Which you should remove depends on which SF2 game you have installed.
      Save it.

      Thats it.
       
       

      ++++++++++++++++++++++++++++++++++++++++++++++++++
      III. Credits.
      The TOD's, what means the trees and autogenerated houses on the map, are mostly taken from various tilesets made by Stary.
      The dam files were made by Swambast.
      The basic files for the taxiways, parking areas and quais are made by ErikGen.
      I cant remember who gave me the ponton bridges, the airfield tower and the locomotive files.
      Please contact me, that i can give you the proper credit.
       
      ++++++++++++++++++++++++++++++++++++++++++++++++
      IV. This Terrain is Freeware. Commercial use is not allowed.
      +++++++++++++++++++++++++++++++++++++++++++++++++
      V.
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
      Hope you enjoy it.

      Michael (Gepard)

      Made in Germany
      25 Dezember 2018
       
       
       
      683 3
    3. Kuril Islands 1.0
      *****************************************************
      This terrain is written for SF2.
      +++++++++++++++++++++++++++++++++++++++++
      I. Short description:
      This terrain covers the Kurils islands, a small group of islands which were conquered by the soviets in September 1945 from Japan. There is also a small part of the japanese island of Hokkaido.
      This terrain is made for carrier ops in primary. You may fly ground based planes too. There are two small japanese airfields and 3 soviet airfields.
      The soviets deployed an aray of SAM sites over the islands of Kunashir and Iturup.
      To run this terrain you need SF2NA and one of these: SF2I or SF2E.
      ++++++++++++++++++++++++++++++++++++++++++++++++
      II. INSTALLATION:
      Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2NorthAtlantic /terrain folder.
      Because IcelandNA terrain does not include all neccessary objects to run this terrain properly you need to link it to an other terrains CAT file.
      From stock the terrain is prepared to link with SF2 Israel
      If you dont have SF2I you must open the file kurilen.ini with Windows notepad editor.
      Look for the lines:
      CatFile=..\IsraelME\IsraelME.cat
      //CatFile=..\GermanyCE\GermanyCE.cat
      //CatFile=..\VIETNAMSEA\VietnamSEA.cat
      //CatFile=..\Desert\Desert.cat
      Add // in front of  CatFile=..\IsraelME\IsraelME.cat  to switch ot off.
      Then remove // at one of the other lines. Which you should remove depends on which SF2 game you still have installed side by side with SF2 North Atlantic.
      Save it.

      Thats it.
       
       

      ++++++++++++++++++++++++++++++++++++++++++++++++++
      III. Credits.
      The TOD's, what means the trees and autogenerated houses on the map, are mostly taken from various tilesets made by Stary.
      The SAM protection walls are taken from Pureblues AirfieldDevKit. They were originaly made by Sundowner.
      The basic files for the taxiways, parking areas and quais are made by ErikGen.
      I hope i have not forgotten someone.
      .

      ++++++++++++++++++++++++++++++++++++++++++++++++
      IV. This Terrain is Freeware. Commercial use is not allowed.
      +++++++++++++++++++++++++++++++++++++++++++++++++
      V.
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
      Hope you enjoy it.

      Michael (Gepard)

      Made in Germany
      18 November 2018
       
       
       
      406 1
    4. *****
      ***** Updated Korat RTAFB
      *****
      This is an update of Armourdave's Korat model.
      What I've changed/added:
        - redrawn higher res textures for the buildings and runways
        - fixed aircraft parking areas
        - fixed some missing runway lights
        - added ground objects
        - updated the draw distances of some of the ground objects
      Please see the install instructions in the README
      *****
      ***** Credits
      *****
      Korat RTAFB model....Armourdave
      Ground Objects:
      82L..................KillerBee
      82S..................KillerBee
      84L..................KillerBee
      84S..................KillerBee
      ACLadder.............KillerBee
      AirStartUnitC........KillerBee
      AirStartUnitL........KillerBee
      AirStartUnitR........KillerBee
      B_Duel_Y_Trac........Sundowner
      B_TrailerMk82........Sundowner
      B_TrailerMk82_Duel...Sundowner
      FireExtinguisher.....Amokfloo
      Forklift.............Amokfloo
      M_Trailer............Sundowner
      RstandT..............KillerBee
      SATS2................KillerBee
      Y_Tractor............Sundowner
      273 0
    5. WW2 Allied Bombing Range - Final-                5/1/2018
      - For SF2, Any & All (Full-4/5 Merged Reccomended)
      **Please note, you should have SF2 for this terrain references many stock items from the Desert.cat.However, instructions are provided to use other terrain cats.*** 
      This is a major overhaul of Several of the target areas on the Allied Bombing Range. This is designed =ONLY= for WW2 Allied usage. It can be used for practice by any and all of the Allied nations. There are a myriad of targets, both the old and newer ones, to hone you skills in level and dive bombing, strafing with guns and/or rockets (for those aircraft equipped). I intend THIS to be the Final Version.
      It =WILL= replace all earlier versions of the Allied Bombing Range, so you'll need to backup, move/remove or delete any older version you may have.
      Like the revamped modern range terrains, it has been retiled in an "IME" desert style with the addition of a water feature for anti-shipping. See "Change Log" in the Notes section for more details
      As is reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -READ- this document (THIS readme), expecially the "To Install" section, after unzipping, but =BEFORE= installing.
       
      As always, the Notes and Other Nonesense section may make for entertaining reading. 
      Please also read the Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
      Happy Hunting!
      Wrench
      Kevin Stein
      132 1
    6. *******************************************************************************
      ********************** Southwest United States Terrain ************************
      *******************************************************************************
       
      This is a remake of Dave's & Deuces SCal terrain, as included in the TopGun
      campaign from 2003.
       
      The following are the biggies:
      - Previous target areas moved to their correct locations
      - Several new target areas added
      - The HeightMap has been regenerated as previous was 3x reality
      - Completely retiled with 1024x1024 tiles, via gerwin's TFDTool
      - Custom Nellis AFB and Edwards AFB layouts
      - Bombing/Gunnery range just east of China Lake
       
      Yuma and Tonopah are hostile airfields.
       
      Currently, the enemy is set to be the Soviets. This is temporary, as I am
      currently working several TopGun campaigns and updated, Hi-Res skins, for the
      A-4 aggressors. You can change this if you like, in the SWUS_NATIONS.INI file.
       
      After the campaigns are complete, I plan to work to add city tiles and trees.
       
      *******************************************************************************
      *********************** INSTALLATION INSTRUCTIONS *****************************
      *******************************************************************************
       
      1. Copy the SWUS folder into "ModFolder"/Terrains/
       
      2. Edit "ModFolder"/Terrains/SWUS.ini to point to a stock terrain.cat file that
      you have installed:
       
      CatFile=Desert.cat
       
      3. (Optional) Edit "ModFolder"/Terrains/SWUS.ini to point to an
      EnvironmentSystem.INI file of your choosing:
       
      EnvironmentFile=SWUS_ENVSYS_STOCK.INI
      ;EnvironmentFile=SWUS_ENVSYS_SARCASM_14.INI
      ;EnvironmentFile=SWUS_ENVSYS_SARCASM_15.INI
       
      I needed to raise the altitude of the clouds, to prevent them from colliding
      with the high mountains of the terrain. Included are three Environment
      files whose only edits are the cloud height. If you are using one of
      Stary's SARCASM mods (recommended), comment out the stock file, and
      uncomment out the file for the version of SARCSM you're running. Files for
      versions 1.4 & 1.5 are included.
       
      *******************************************************************************
      ********************************* CREDITS *************************************
      *******************************************************************************
       
      Original SCAL terrain....................Dave & Deuces
      Static SU-9 Model........................russouk2004
      Hangars "str_han"........................Stary
      Hangars "halle"..........................Mitch
      TowerComplex & FireExtinguisher..........Amokfloo
      FloodLight, SunShelter & HeliPad.........Pureblue
      RAF_Cart & PT_Y..........................Sundowner
      Fire Trucks..............................Ravenclaw
      Runways & Taxiways.......................Gepard & Sundowner
      Camp.....................................FirstFlight
      D-20.....................................Pasko
      Radars r4 & r5...........................Polak
      Barbwire.................................Monty CZ
      Nellis AFB object layout.................Hurc
       
      Special thanks to gerwin, for without his TFDTool, I would not have been able
      to make this.
       
      If I left anyone out, it was unintentional. Please let me know and I will
      update the README.
       
      *******************************************************************************
      ******************************* LEGAL STUFF ***********************************
      *******************************************************************************
       
      Since this is still a work in progress for me, I request that you don't upload
      modifications to this terrain. I would like the chance to finish it first.
       
      Feel free to reuse the tiles for anything that is FREEWARE, but be aware, I did
      not make all possible transition tiles, just the ones I needed for this
      terrain.
       
      Do not include any of this in PAYWARE.
      2,092 9
    7. ===================================================================
      South China Sea 250m v 0.1 BETA                December 2017
      ===================================================================
      This is a work-in-progress (BETA project) developed as a stand-alone for a merged Strike Fighters 2: Vietnam and North Atlantic.
      Included are 2x 7z files; Project South China Sea-pt1.7z (contains the menu and objects) and Project South China Sea-pt2 (contains the terrain).
      This project has been underway for over two years and started as a Strike Fighters Project One terrain add-on. Initially I used a standard resolution terrain but thanks to Stary's terrain tests I have managed to develop this terrain at the 250m scale. Not all locations are accurate due to game engine limitations.
      This terrain is massive and covers an area 3000x3000km. Currently there are 511 tiles, which is a byproduct of building custom local/islands tiles for the region. I am not able to build all islands due to game engine limitations. Some Island tiles are very simplistic while others are pulled from Wikimapia and reworked.
      Due to the large area coupled with 250m resolution you will need a strong system to run the game.
      Please send me feedback if you find issues with the terrain.
      ===================================================================
      REQUIRED for this terrain.
      1. A merged copy of SF2V and SF2NA.
      2. Terrain: Stary's Green Hell 3.5  
      You sir are truly a master!
      My customized special tiles compliment Stary's work.
      These include additional terrain, river, stream, mountain and Island tiles (some fictional).
      ===================================================================
      Optional
      I used a lot of helicopters for this project (AH-1 series, AH/OH-6, CH-47, CH/HH-53, UH-1, UH-60).  If you have Yakarov79's AH-1F, I added an Australian skin to the basic AH-1F model.  Yakarow79 was gracious enough to provide 2x regional specific cobras; AH-1J_PinoyCobra & AH-1J_TOW_PinoyCobra.  Jarek thank you for taking the time to customize these cobra's for the South China Sea project!
          
      The OV-10D - I took the OV-10 and modified the DATA.INI into an OV-10D NODS platform. I know the Philippine Air Force is still using the OV-10 airframe. Its not perfect but it is the best I can do currently. All I did was some .INI work and skinning (my skinning skills for this a/c aren't so good).
      The PC-9A - I created a Philippine Air Force skin for DELS PC-9A using existing templates.
      As an added option, I created 2 new screens; Main Screen and Single Mission. Drop the JPGs into your Menu folder.
      ===========================================================
      License:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      This terrain may NOT in any way, shape or form be used in any payware additions.
      ===========================================================
      Final Words.
      A lot of thanks to Menrva and Stratos for their continuous support during this process.
      Stary, thank you for the superb GH tiles and allowing me to take some artistic license with your excellent work.
      Erik, Wrench and the other administrators at Combat Ace. If it weren't for this site, no one would be reading this.
      I am solely responsible for this project. I hope you enjoy it.
      Krfrge - December 2017.
       
      1,306 2
    8. Gimp tutorial for creating Thirdwire-like maps.
      I have always liked the Thridwire maps but have never been able to replicate them until now. This project all began when my computer crashed and I lost my copy of Adobe Photoshop.  At that point I moved to Gimp and most of my discoveries of how to create maps was through trial and error.
      This tutorial is possible due to two individuals who greatly contributed to this effort; namely Gerwin and Menrva.
      Gerwin generously modified his TFDtool to produce overlays (512, 1024 and 2048) that can be used to create Thirdwire style maps.
      Menrva created 3 master templates, any one of which can used in paint programs such as Paint.NET, GIMP, etc. to create the Thirdwire series maps.
      This package contains 2x attachments; the tutorial [Final TW MapTutorial_v1] and the master template [IraqWA_PSD Layers].  The tutorial describes the procedures for building a Thridwire-like map using the master template.
      This should ease your map-making.
      Questions please contact me here at Combat Ace.
      Krfrge
      December 2017

      244 1
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