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  1. This is my C-130 Hercules Superpack.
     
    Please read the readme file (included) for installation instructions.
     
    Alternatively, visit the support topic for the readme file:
     
    http://combatace.com/topic/83752-c-130-upgrade-project/page-7?do=findComment&comment=730970
     
    Dels
    1,029 7
  2. C-130 pack for SF2
     
    ______________________________________________________________________________________________________________________
    Based on the C-130 Superpack made by Dels.
     
    Original Dels plane can be found here : http://combatace.com/files/file/16427-c-130-hercules-superpack/
    ______________________________________________________________________________________________________________________
     
    This is the CC-130 Hercules as used (''E'' models) and current (''H'' and ''J-30'' models) by the RCAF for the SF2 series of games.
     
    To be used on Dels Hercules ONLY.
     
    These skins represent the scheme used by the RCAF on their CC-130's E, H en J models.
     
    The serial numbers in this skin pack along with planes numbers are real one's. Only exception on 2 serials on the ''H'' models. In this pack, serials 130343 and 130344 are as ''H'' model but it was in fact a ''H-30'' variant.
     
    You will get the following skins in this package :
     
    4 Wing, 436 Transport Squadron :
     
    * Note : other squadrons used the Hercules, but the 436 is the only one operating the ''J'' model so this is what makes me select it.
     
    CC-130E :
    - Early scheme 1
    - Early Scheme 2
    - Early Scheme 3
    - Camo Scheme
    - Low-Viz Grey Scheme
     
    CC-130H :
    - Low-Viz Grey Scheme
     
    CC-130J-30 :
    - Low-Viz Grey Scheme (New color)
     
    You will need to add the following to your Squadronlist.ini file which should be in your Flight AND Pilot Data folders. This is so the Unit Name shows up. (*NOTE* This is not essential). Make sure the XXX is replaced with the next
    sequential number in your file:
     
    [squadronXXX]
    Name=436SQN
    DisplayName=4 Wing, 436 Squadron
    Nation=Canada
     
     
     
     
     
    Two installation choice :
     
     
     
    SKINS ONLY for ''H'' model (assuming you have the Dels Superpack Hercules already installed cause only the CC-130H is in his pack):
     
    Copy the FOLDERS of the current pack objects/aircraft/CC-130H folder in your game aircraft/CC-130H folder.
    Copy the FOLDERS of the current pack decals/CC-130H folder in your game decals/CC-130H folder.
     
    Open the Textureset.ini and edit the file by adding the texture.ini lines. Don't forget to change the file path accordingly.
     
    For the ''E'' and ''J-30'' models, follow the complete aircraft installation for the aircraft and decals folders ONLY.
     
     
     
    COMPLETE AIRCRAFT :
     
    Copy the RCAF CC-130'S PACK Objects/aircraft folders content to your game aircraft folder.
    Copy the RCAF CC-130'S PACK Objects/decals folders content to your game decals folder.
    Copy the RCAF CC-130'S PACK Objects/guns folder content to your game pilots folder.
    Copy the RCAF CC-130'S PACK Objects/weapons folder content to your game weapons folder.
    Copy the files in the RCAF CC-130'S PACK Object.
    Copy the RCAF CC-130'S PACK Sounds folder content to your game sounds folder.
     
    Credits:
     
    - Thirdwire
    - Dels for the great C-130 superpack
    - Myself for the decals and rework :)
    - Daddyairplane who put the finger on the small problem i had on the J-30 version.
    - All those who give me inputs, tips and comments on current and older skins i made.
     
    Happy flights!
     
    Mario C.
    Frenchie1977
    154 1
  3. USAF/NATO E-3 Sentry Pack
     
    This mod will put the TF33 powered E-3 Sentry in game. It includes the original model and a Block 30/35 model
    with the ESM fairings on the cheeks and chin. 31 Historical serial numbers are incluled for USAF, 18 for NATO.
    Skins are FAIRLY historical although accurate representation of units by tail stripe was difficult due to
    lack of Photos with documentation.
     
    INSTALLATION
    Same as any other mod. Unzip, cut and past to mods folder. allow merge with Aircraft and Decals folders.
     
    INCLUDED
    E-3A with a 77, 83, ODS and 94 skin as well as NATO
    E-3C Blk30/35 with a 97 and NATO skin and ESM pods added
    ESM and fakepilot objects for pilots folder
     
    CREDITS
    TMF- the original 3D modeland original USAF skin.
    Florian- NATO skins and tweeks to USAF. While I prefer decals, these are good enough I only had to do
    serial numbers and nose badges. Also provided the original inspiration for the ESM pods part of the mod
    yakarov79- the fake pilot ESM pods
    Dave- consultation and approvals on the original project
    Daddyairplanes- serial numbers, new arrangement for skins, general ini editing
    TW- the base moddable game

    Thank you for downloading this mod and i hope you enjoy it
     
    Kevin Unruh
    aka daddyairplanes
    5 Oct 2015
    550 5
  4. Updated 757-200 for SF2
     
    This is an update of YEYEYEs SF1 release for use in SF2. I have applied my usual technique to incorporate multiple airlines on one skin per era, with 4 eras from release in the
    mid 1980s through the mid 1990s. More may become available later but templates are included for those that don't want to wait on me.
     
    Installation
    unzip, open folder titled "Mod Folder" and allow overwrites.
    IF YOU HAVE A PREVIOUSLY MODDED FOLDER
    1. delete flight and terrains from "Mod Folder". 2 open the "Specials Folder", insert the nations txt file into your Nations.ini and the terrain txt file into your
    (whatever)Nations.ini in the needed terrain folder.
    templates to wherever you keep files for modding, or delete if you do not desire to mod it
     
    Known Issues
    - It is a bit slow on the pickup. while it can take off from a smaller airbase, best to stick to larger fields
    - It features the same pit as the 767 and other airliners. we do not have an in house pit that is more appropriate at the moment and so most airliners are stuck looking like generic WWII
    bomber pits
    - It has a seam on the bottom of the model that is very pronounced given the decal based marking system i use. however this should not be to noticeable unless you approach it from below.
    When parked on the ground or viewed from the side or above the seam is not noticeable.
    - for all above faults, remember: it is meant as eye candy, not an operational bird! enjoy taking off from Keflavik or Rhein Main and seeing many airlines parked on one ramp
     
    Credits
    Original model ...................... YEYEYE
    new skin, tga work, dataini tweek.... daddyairplanes
    sound................................ Eole for J85 sound, Veltro for TF39 sound
    test crew............................ whiteknight2009, Geary, stratos, yakarov79
    original game ....................... TK
     

    I hope that you enjoy this mod and the tarmac views as you go about your virtual business!
     
    Kevin Unruh
    aka daddyairplanes
    22 April 2017
    275 2
  5. T-45 "Goshawk" Skins/Decals and Ini Update Pak


     

    -- For SF2, Any & All --


     
    The package is a slight revamping of RussoUK's T-45A "Goshawk" USN trainer. This complete full aircraft package incudes all new decals, a slightly 'noised' version of the skin, and some minor ini tweeks for SF2. The cockpit has been replaced by using the stock A-4B, as these don't have a radar. However, the radar-ranging gunsight and an audio-only RWR have been added. New decals for VT-1 have been created, as have BuNum tags.
     
    Other ini edits switch the canopy to a manual animation key (use Shift/0 to open close), and a somewhat fancifull loadout ini, with loadouts for the STRIKE, RECON, CAS & ARMED_RECON profiles. (see Notes below for comments). Self-defense Sidewinders are carried on all mission profiles.
    The Aden gunpod has been changed to allow for USN usage, and a substitute 100 gallon drop tank has been added. Both weapons are included; all other weapons fits are stock, with the exception of the CBU-59, so you'll need Gunny's Ordanance Shop for that.
     
    As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install.
     
    Happy Landings!
    Wrench
    Kevin Stein
     
    ps: be a perfect addition to the Mescalero Training Range, too!
    890 3
  6. B-2A (Beta) by FastCargo.
     
    ********************** Version 0.90 ***********************
     
    SF2 Version for Jul 2013 Patch.
     
    Original model from tf3dm - 3dregenerator
    Modifications to import into TW sims by FastCargo
    Textures and most decals by FastCargo
    Cockpit, ModPilot, and Aces II seat from B-1B Redux Package by Dels, et al
    Included weapons from The Ordinance Shop II by 331KillerBee and FastCargo
    Hanger and Loadout screens credited to the respective individuals
    Thanks to ST0RM for high res photos allowing me to complete the area around the cockpit
    Templates for all textures and decals included
    Any errors are mine...
     
     
    Aircraft include:
     
    B-2A - All 21 tail numbers are included in the Block 30 paint scheme (operational).
     
     
    Notes:
     
    This release is a beta, and as such, is somewhat incomplete. The cockpit is from the B-1B.
     
    A new weapon has been included, the GBU-57 Massive Ordinance Penetrator (MOP). Big boom...but only one per bay. JASSMs have been slightly modded to have more realistic flight performance. The weapon bay loads have been built to realistically hold the proper number and types of weapons the real B-2A could carry.
     
    The FM has been tweaked to allow the player and AI to fly with reasonable accuracy. There are still a few bugs...mainly the AI likes to be nose down during the approach and landing. Also, there can be weapon bay visual errors when the AI is dropping weapons (ie the bay doors may not open). The weapon bay errors are limitations in the code that can't be fixed...it has to do with more than one weapon station using the same bay door animation slot. We are still working to squash the remaining issues...and one day we will have a proper cockpit for this machine.
     
    Have fun...report any crippling bugs (except trying to use it in SFP1/WOV/WOE/WOI...you're on your own) in the release thread at CA.
     
    FC
     
    07 Jul 14
    2,673 5
  7. Raytheon T-6C Texan II for SF2
     
     
     
    This is the T-6C Texan II as used by No 14 Squadron RNZAF for the SF2 series of games.
     
    The T-6C Texan II is an upgraded version of the T-6B with wing hard points, intelligence/ surveillance/ reconnaissance capabilities, a digital glass cockpit that includes a Head-Up Display, six multi-function displays, Hands On Throttle And Stick.
     
    I created this version of the T-6 by using Dels amazing AT-6B and removing the parts that differentiate the AT-6B from the T-6C. This works perfectly as the T-6C is the upgraded version of the T-6B, which is what the AT-6B is the armed version of.
     
     
     
    Instillation:
     
    Extract the files and place into your mods folder.
     
     
     
     
    Bonus Skins:
     
    Included in the 'Bonus' folder are two what-if Grey RNZAF skins for the T-6C and Dels AT-6B.
     
     
    Credits:
     
    - Dels
     
    - FastCargo
     
    - Dave
     
     
     
     
    Enjoy!
     
    Dan (dtmdragon)
    422 1
  8. The KC-10 Extender
     
    I made this mod after noticing that the aircraft in ODS was
    using a skin that was not use IRL until 3-4 years after Desert
    Storm. This fixes up skins for the Douglas (White over Grey with
    Blue cheatlines), Shamu (Green/Gray over Gray)and Gunship Gray
    schemes. I also added historical serial numbers to each skin, and
    did the unit markings tied into each serial number. (for you advanced
    modders out there, tied it as a 2 level rather than a 1 level). This will
    allow several units to appear when they show in game on the ramp.
     
    Installation
    just add Objects folder to your mod folder. If installing into an ODS
    install, allow overwrites.
     
    Additional Warning
    *************************************************************************
    this really should be left as an AI controlled plane. it is not really
    for any missons that would be represented in game anyhow.
    i just skinned it up to satisfy a little historical accuracy in the game.
    *************************************************************************
     
    Credits
     
    Marcfighters..........the model and original skin(served as a base for template)
    eburger68.............revised data.ini that made the FM more manageable
    myself................all other skins, template and tgas
    TK....................the game itself, and our ability to keep modding
     
    special thanks to Muesli, for helping me out trying to get the Dutch in the game as well.
     
    suggestion to those with mission editor:
    why not set up teh tankers on an orbit at a waypoint of a mission?
    then you could "simulate" tanking as part of the missions......
     
     
    Kevin Unruh
    aka daddyairplanes
    24 April 2014
    559 2
  9. Added fixes for T45 tumbling on T\O from cat...
    Fixed COG entries.
    Steering ok
    No shadow artifacts.
    uses new shadow method.no shd file needed.
    includes fixes by e to model...and kevs pak called"t45_goshawk_pak."
    Tested and it will now take off properly...
    Thanks kev for the tweaks..
    510 1
  10. This is the T-6A Texan II as used by the 12FTW USAF for the SF2 series of games.
     
    Read the readme.txt
     
    Enjoy!
    1,157 2
  11. Readme for the Raytheon AT-6B Texan II. For Strike Fighters 2 Series.
     
    Version 2.0
    Changelog:
    -Cleaned up some areas on the 3d model plus increased the detail in almost all areas including AT-6B specific items plus the addition of extra details. (antennas etc.)
    -The skin's texture size and detail has been increased, plus changed to .jpg format.
    -Weapon modifications in _DATA & Loadout.ini files.
    -Included the AGM-114L as a CGR and added Hellfire rails to the 3d model to overcome the issue of engaging moving targets.
    -New hangar and loading screens.
    -New cockpit glass reflection texture.
     
    Version 1.5
     
    MAJOR upgrade in cockpit and model by Dels. Much closer to actual AT-6B appearance and specifications.
    More weapons tweaking by FastCargo.
     
    Version 1.1
     
    Added Sounds
    HUD Fixed
     
    Original model, FM, drop tanks, etc. based on Dels PC-9.
    Idea, decals, skins and coordination by Dave.
    Addons and weapons by FastCargo.
     
    This version is for the SF2 version of ThirdWire sims only!
     
     
    Installation:
     
    Copy the Objects directory into your ThirdWire mods folder. Allow overwrites (if any). The only alteration to basic stock or the current SF2 weapons are a slight tweaking of the basic Stinger missile.
     
     
    Notes on this release:
     
    The FM isn't perfect, but will work pretty good as long as you remember it is not an F-22...don't try to pull like you are one. Also, for some reason, certain racks will only load through the loadout.ini, but not in the pull down menu. Haven't found why this acts this way yet.
     
    Canopy is activated with animation key #10.
     
     
    Notes on the aircraft, from airforce-technology.com:
     
    http://www.airforce-technology.com/projects/at-6b-light-attack/
     
    "The multirole AT-6 will be capable of performing missions including: net-centric ISR with the ability for precise geo-registration, streaming video and datalinks; light attack including combat search and rescue (CSAR), close air support, forward air control and convoy escort; homeland defence (border security), port security, and counter-narcotics operations; and civil missions such as disaster area reconnaissance, search and rescue, and firefighting.
     
    The AT-6B is equipped with a sensor suite that can include a variety of electro-optical, infrared, laser and hyper-spectral sensors, for example the Wescam MX-15Di. The Boeing joint helmet-mounted cueing system, in service with the USAF and US Navy, can be fitted for targeting.
     
    There are six wing-mounted hardpoints for stores. With its MIL-STD 1760 smart weapons interface, the AT-6 can be armed with a variety of weapons including 0.50 calibre machine gun pod; air-to-ground missiles like Hellfire and Maverick; AIM-9 Sidewinder air-to-air missiles; and munitions including Paveway II / enhanced Paveway II / Paveway IV guided bombs, joint direct attack munition (JDAM), small diameter bomb (SDB) and 2.75in rocket pods."
     
    In short, the AT-6B is a LIGHT attack aircraft, perfect for COIN ops, FAC, etc. Operate it with this in mind you'll find you'll have a lot of fun with it.
     
    Questions, contact us at CombatAce.
    Dels, Dave and FastCargo
    10 Sep 09
    1,216 1
  12. Boeing 767
     
    3D Model (Veltro2k)
    Cockpit (Kesselbrut)
     
    To add some eye candy to the game
     
     
    Temp skin, Blank is included have fun
     
    unzip ad folders to their appropriate places...have fun
     
    THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
    546 0
  13. Mitsubishi F-2A for the "Strike Fighters 2" Series
     
    July 2009 Version 2
     
    Original model by wpnssgt. F-2A work by Dels (I can't thank you enough)
    Cockpit by Dels
    Skins by Sundowner and USAFMTL
    Original Ini Tweaks by USAFMTL, MJ, and Sag
    Original Hangar/Loading Screens by USAFMTL
    Sounds, effects and drop tanks by the Mirage Factory
    Hex-edited drop tanks by USAFMLT and Sundowner
     
    SF2 updates, revised FM, revised SF2 Hangar, and other changes MiGBuster (July 2009)
     
     
     
    The Mitsubishi F-2A is a fighter aircraft based on the Lockheed Martin F-16 although very diffent in terms of shape, size, and avionics.
     
    The F-2A is Manufactured by Mitsubishi Heavy Industries (MHI) and Lockheed Martin for the Japan Air Self-Defense Force, with a 60/40 split in manufacturing between Japan and the USA. Production started in 1996 and the first aircraft entered service in 2000. By 2008, the first 76 aircraft are expected to be in service, with a total of 94 airframes under contract.(Wikipedia)
     
     
     
     
     
     
    Released under Freeware Licensing only: http://forum.combatace.com/index.php?showt...t=0&start=0
    1,193 0
  14. RC-135W "Airseeker" Ver 1.0 for SF2
     
    DISCLAIMER
    ----------
    This is a third party add on of the RC-135W in RAF service. using Mirage Factory model
    Mission equipment via fake pilot is made by Yakarov79.
    Skins are original from great Mirage Factory C-135A/B and KC-135A/E/R 1.0 pack
    and from Yakarov79´s RC-135 pack. Cockpit is from Dels.
    I just repainted few things and made the Decals
    Hangar and loading screens by Me.
     
    It is designed for and works in the SF2 series of games.
     

    To install:
     
    Install into your:
    C:\Users\xxx\Saved Games\ThirdWire\StrikeFighters2 folder.
     
    *********************************************************
     
    Schapen, October 22nd 2016,
     
    Carlo (Soulfreak) Vecchi
     

    Credits:
     
    Base Model: Mirage Factory
    RC-135 Mod: Yakarov 79
    Cockpit: Dels
    Airseeker Mod: Carlo Vecchi aka Soulfreak, aka 7eleven
    357 0

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