Version 1.3 posted, read the changelog.
I strongly suggest you keep the 1.2 version backed up in case you don't like certain aspects of changes introduced in 1.3 (specular effect you might find too excessive)
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Super Mystere B2 cockpit
To install unpack to your Super Mystere folder, overwrite when asked
have fun
Stary
Repaint of the Third Wire A-4A Cockpit and cockpit.ini tweaks. (TW DLC009 A-4A reuired for 'A' model pit components)
Go to your A-4A and drop in – allow files to overwrite.
Thanks to Nyghtfall and Wrench for their help in working the cockpit techniques/tweaks.
Thanks to Third Wire and TK for the DLC009 A-4A.
Thanks to all the Modders and Staff here at Combat Ace. A little tiny piece of pay back for all the outstanding work offered here at this great site!
Enjoy, NIELS
Su-25 cockpit repaint v.1.0
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A repaint for Florian's Su-25 cockpit.
Credits:
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Florian - cockpit model
Installation:
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Extract it in your Su-25 folder and overwrite when prompted.
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Released under CombatAce Fair-Use terms:
http://forum.combatace.com/index.php?showtopic=26131
The Trooper
07 Feb 2016
Proper mods take a severe toll in my laptop, so these are ini edits to provide a cockpit and make stock aircraft flyable using only stock resources. That being said, there are much better mods that are much closer to the real thing, i only provide this in case normal mods cause performance issues in your install
It uses the MystereIVA cockpit with Mirage sights, so besides SF2I you need
EXP 1. It has certain issues, among other things, it is basically a single engine,
two cannon cockpit with a two engine, four cannon aircraft, so you only get
gauges for one engine, and i don't even want to look at the ammo counter.
Any other issues or suggestions, don't hesitate to send me a message
Proper mods take a severe toll in my laptop, so these are ini edits to provide a cockpit and make stock aircraft flyable using only stock resources. That being said, there are much better mods that are much closer to the real thing, i only provide this in case normal mods cause performance issues in your install
You will need SF2 (the basic, desert one) since this uses both A-4B and F-100D elements (the manual says SF2V doesn't include A-4Bs, and the compressed
files seem to agree, i can't tell since i'm on the complete edition)
It should just drop in the mods folder and ask you to overwrite a couple of things, if you have any issue with the fix just tell me.
Proper mods take a severe toll in my laptop, so these are ini edits to provide a cockpit and make stock aircraft flyable using only stock resources. That being said, there are much better mods that are much closer to the real thing, i only provide this in case normal mods cause performance issues in your install
These are a few edits to make DLC28 and stock Starfighters flyable
Basically, i used stock Crusader cockpits and tweaked them a little bit to serve as placeholders, so you will need SF2V, and to already have the aircraft themselves
either (or both) from SF2E and DLC28
F-104As are a basic F-8C cockpit with an F-4E gunsight
Most others (F-104C, F-104C(61), F-104G, CF104 and CF104(72)) are the same plus a ground search radar
And F-104C (66) and CF104(76) add an audio only RWR
If any issue arises, please tell me, will try to fix ASAP.
Proper mods take a severe toll in my laptop, so these are ini edits to provide a cockpit and make stock aircraft flyable using only stock resources. That being said, there are much better mods that are much closer to the real thing, i only provide this in case normal mods cause performance issues in your install
These are a few files to make DLC28 LARAF and EAF Mirages flyable
Requires SF2I and Mirage3EL DLC, as it uses Nesher and Mirage3EL cockpits
I just added dtmdragon's sight fixes for Nesher and Mirage3Os, and audio RWR.
There are more juicy mods around, but if you like keeping it down to a few INI fixes, this does the trick.
Just drop contents in your SF2 mod folder and everything should go where it has to.
If something goes wrong, blame me and me alone, and please send a PM with the issue, will fix ASAP. Can't promise anything
since I've become a mature and dependable professional and I'm supposed to be busy all day, but tell me anyway.
This fix is for Florian's AlphaJet-A to improve the cockpit.
To use with this addon :
Back-up your files first because you may not like it.
Reminder : the 3D model source of this cockpit is lost and won't be redone.
Read the readme files first.
You will have edited files :
- the cockpit and avionics ini files
- 3 textures for the cockpit folder
In the In the AlphaJet_Data.ini file, change to
"CGPosition=0.0,0.0,0.0"
(because the original entry "CGPosition=0.0,0.0,-0.3" won't give the right position of the cockpit view)
This cockpit mod is for TMF Mirage2000C series
Tested in WOE Oct,SF2E Mar 2012,SF2NA Mar 2012,not test in fully merged yet
-YEYEYE
Bae HawkTmk1A cockpit for SF2 by me Russouk
Hawk cockpit contents...
Accurate ish pit of ealy Hawk cockpit before the SatNav box fitted to later versions.
Instructions................
copy Cockpit folder,and avionics and Cockpit.ini to Hawk folder.
Add this to the Hawk ini
CockpitDataFile=T1A_Cockpit.ini
AvionicsDLL=Avionics70.dll
AvionicsDataFilename=HAWK_AVIONICS.INI
Tested in new hawk model,so if you use my current model....open its data.in and copy pilots position to the new cockpit.ini...so...
[CockpitSeat001]
ModelName=
OpenCockpit=FALSE
Position=x.x,x.x,x.x
Animations...controls...
Shift and Zero opens canopy....
H (hook) ket turns on gauges lights....basic but works...
Animated canopy latches,brake lever,pilot feet and rudders,and working stick.
also notice pilots digital watch....scoth taped to hud lol......
Cockpit uses opencockpit=False
to use default value remove the line from the cockpit.ini.
[CockpitSeat001]
ModelName=Hawk_Cockpit.LOD
OpenCockpit=FALSE
I prefer the setting included as it give illusion of real ish shadows etc.....
Files are freeware and NOT to be used for any other purpose...
also Files herein NOT to be uploaded outsie of CombatAce.com,under ayn circumstance,unless permission given.
contact me at Russouk2004@gmail.com.
Hope you like flying this pit....new hawk out soon...ish...time permitting.
cheers.
This cockpit was too long on my computer and it wasn't uploaded, I just forgot about it. It should work with:
The cockpit.ini file name may need to be renamed,and there may be a need to adjust the position of the cabin itself.
I am sure that even a less skilled user can do it with ease.
I hope that you will like the mod.
Cheers, Starfighter2
MiG-19S / MiG-19SF cockpit
read the readme for installation informations etc
This is a quick repaint of the existing F-15C cockpit released on F-15 Superpack Redux 2016. I believe it has already been repainted by Viper63 back a while, however a few artifacts lead to my decision to redo the color and give it a TW color tone.
Installation
________________________________
Extract the entire folder to <your SF2 mod folder>/Objects/Aircraft /F-15C . When prompt to overwrite existing files, choose "Yes"
Credit
________________________________
Original Cockpit Texture: Kesselburt
Last Repaint: Viper63
Legal Stuff
________________________________
This file is released under Combatace Community Freeware Licence and shall not be used in any payware without prior consent.
Modern Flanker cockpit for SF2
After few years,hundred thousand hours hard works and some remod,here's the stuff.it designed for SF2 still you can also put
it in Gen1,but some instruments won't do their job.using in Gen1 is not recommend,well,you know,old engine has lower efficiency
when deal with those high poly model.
Model:
the whole thing has more than ten thousand polys,i try to build almost everything in 3d model,switch panel instruments handle etc....
Texture:
Spending about a dozen bitmap for those texture,most of the instruments and panel has their own skin.for compatibility all bitmap
been converted into BMP format,which can work in Gen 1&2.
Head up display:
the HUD is composed with traditional one which using the avionics.ini and 3d model with cockpit.ini,just like TMF mig-29's pit,
you will lose some part of the HUD when press the Cockit hidden key.
tested environment:
WOE Oct 2008
SF2E Jul 2013
SF2NA Jul 2013
Installation:please check the readme file
Credits:
TK,Thirdwire
Combatace.com
This is freeware mod made for SF2 series do not use for commercial use or unauthorized distribution.
hope you like this mod,and enjoy your flight
IL-28 Beagle cockpit v1.0
by Stary
30.05.2013
This is cockpit for soviet Il-28 jet bomber.
Comes with build-in experimental, yet working and accurate bombsight. An evolution of idea I had back in 2008 or so...
The bombsight switches on automatically when you select air to ground ordnances (including guns).
Selecting caged mode switches you back to pilot's seat.
Minor changes to data.ini to make guns separate for the ammo counters to work etc.
Made and tested in Jul12 full-merged installation, so it's preferable setup. Anyway you'll need stock Il-28 Beagle for this (but can be used with other planes, as fits you taste)
Has NOT been tested in latest May13 install, you have been warned. Should work ok though
Credits:
TK,Thirdwire for keeping the PC series still alive
CombatAce community for being great bunch of people
Installation:
Unpack to your stock IL-28 folder, overwrite.
Legal info etc:
CA Freeware License apply. Feel free to tweak/repaint/re-release in other mods, just give me credits.
Not to be used in any sort of payware.
Have fun
Stary
Classic flanker cockpit for Marcfighters Su-27
After few years,hundred thousand hours hard works and some remod,here's the stuff.it designed for SF2 still you can also put
it in Gen1,but some instruments won't do their job.using in Gen1 is not recommend,well,you know,old engine has lower efficiency
when deal with those high poly model.
Model:
the whole thing has more than ten thousand polys,i try to build almost everything in 3d model,switch panel instruments handle etc....
Texture:
Spending about a dozen bitmap for those texture,most of the instruments and panel has their own skin.for compatibility all bitmap
been converted into BMP format,which can work in Gen 1&2.
Head up display:
the HUD is composed with traditional one which using the avionics.ini and 3d model with cockpit.ini,just like TMF mig-29's pit,
you will lose some part of the HUD when press the Cockit hidden key.
<hr>
tested environment:
WOE Oct 2008
SF2E Jul 2013
SF2NA Jul 2013
Installation:please check the readme file
Credits:
TK,Thirdwire
Combatace.com
This is freeware mod made for SF2 series do not use for commercial use or unauthorized distribution.
hope you like this mod,and enjoy your flight []
This is a Stand-in Hawk T1 Pit I made for my own use.
I thought I share it with you guys.
It is based on the TW Mystere cockpit.
This is updated version of Mig-15 cockpit
This package is preset to be used with stock Thirdwire Mig-15 bis. "Expansion Pack I" required for Mig-15
several things changed in version 2.0 among them:
stick added
pedals added
corrected gunsight a bit
slightly adjusted, smoother canopy framing
new slightly better and higher resolution textures for baked materials
more real-size lamps
other tweaks here and there
original mod description:
Credits:
TK,Thirdwire
CrazyHorseB34 -betatesting
Crusader, Ravenclaw_007,RussoUK, Zurawski -for max examples and help on the way
Mod description:
This is simplified Mig-15/Mig-15Bis cockpit. Very similar to non-radar equiped Mig-17 one. Please note there are some issues with some instruments despite my battling with the ini horror -feel free to tweak and share!
Tiny mod for Scooters fans, optional dark grey cockpit. Slightly sharpened instruments etc.
Not meant to be an accurate modification -my personal mod made for fun -though might look ok in some mercenary force campaign.
This mod requires stock A-4C present in your installation. Extract to your aircraft folder, it comes with build-in subfolders structure
Stary
This is highly detailed, high poly cockpit model of iconic soviet jet fighter MiG-15 Bis.
Thanks to Do335 and Coupi for some very nice tweaks to my previous MiG-15 cockpits which were incorporated into this mod; also to Swambast for some reference materials.
I made my best to make most of the instruments working; possibly includes some new never before seen creative solutions ;)
Read the readme for the boring stuff and additional info.
Have fun
Stary
Su-7 B/BM/BMK cockpit
for any Strike Fighters 2 title except SF2:Vietnam (lacks Su-7)
fully merged installation preferred
by Stary Aug 21 2013
Made in and tested with >>MAY 2013<< installation, should work ok with older or newer ones though.
Won't work in series1 so move on guys!
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This is cockpit for Su-7 B/BM/BMK soviet ground-attack family of aircrafts. Basically "stripped down/tweaked" version of my recent Su-9 cockpit, thus not 100% accurate but in my very biased layman's opinion ok for the Su-7 family (unless you're rivets counter that is; then I suggest you stick to the A-4B cockpit you've been using ;))
You'll find some Su-7 variant in any SF2 title except Sf2:Vietnam.
Installation:
unpack to the aircraft folder of your choice (for example Su-7BM one) and add those lines to your aircraft ini file, in this example Su-7BM.ini, under [AircraftData]:
CockpitDataFile=Su7_COCKPIT.INI
AvionicsDLL=Avionics60.dll
AvionicsDataFilename=Su7_Avionics.INI
HangarScreen=Su7_hangar.jpg
LoadingScreen=Su7_Loading.jpg
...and that's pretty much all
I've included simple hangar and loading screens.
This mod will get rid of the CanopyFrame mesh of the F-106_Pit.LOD so that you can have the equivalent of a proper Project Six Shooter canopy for your F-106.
By KJakker, 8/9/2016.
Credits: Original "F-106A_COCKPIT.INI" by Kesselbrut.
See ReadMe file for installation instructions.
F-15E "Strike Eagle" Hi-Rez Cockpit Repaint
by Viper63a 2016/03/11
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Warning! This mod includes hi-rez 2048x cockpit panels. Please backup and restore your current "Cockpit" folder if these files causes you any performance issues.
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This F-15E cockpit was created for FastCargo's F-15 Super Pack. They may work for other mod packs, but I only tested these with FastCargo's pack. If you would like to download FastCargo's F-15 Super Pack, you can try this link...
http://combatace.com/files/file/10443-f-15-super-pack-version-24/
Credits: Fastcargo, James Fox, Wrench, USAFMTL et all for the EXCELLENT mods in CombatAce!
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This mod contains updated/enhanced F-15E Strike Eagle cockpit files. This mod will replace your current F-15E "Cockpit" folder, so back up!
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To Install, Uncompress the zip file and copy the uncompressed "Cockpit" folder into your target F-15E aircraft folder in your Saved Game mod folder. Overwrite any conflicts.
Thats it! Enjoy!
=V=
File version 1.1 check the changelog for more info
This is dual -two cockpits in one!- pack of slightly "what if" cockpits for IAI Sa'ar.
The cockpits are bit of "creative guesswork" Israeli updates of my SMB2 cockpit released earlier this month.
The two variants are BOTH installed in the same folder, you have two cockpit ini files so the matter of chosing the right cockpit is which one you'll point towards in SuperMystere_Saar.INI
SAAR_COCKPIT.INI -this one is basically upgraded and slightly repainted SMB2 cockpit with added RWR and some RHAW annunciators lights.
SAAR_COCKPIT_Upgraded.INI -this is slightly more advanced with slightly redesigned dashboard and it's frame (annunciators lights, moving of brakes and chute pull levers, removal of SMB2 style attention lights here and there etc) added RWR and tape-style AOA and accelerometer instruments. Currently the AOA doesn't work, blame my brainfarts.
I have addded new avionics data file that adds simple RWR (vector type, detection based on A-4F one) and 2.7NM range boresight radar for A2A ranging use.
The simpler version uses simplified gunsight from Kfir, the advanced uses one taken from Nesher to represent avionics, optics and electronics upgrades.
Installation:
This pack assumes you have Saar installed in your SF2 installation -the stock Saar version prefferably but should work ok with 3rd party version (or other plane of your choice for that matter)
Unpack to SuperMystere_Saar folder, overwrite when asked.
now, by default this pack uses the CockpitDataFile=SAAR_COCKPIT.INI cockpit data, change to CockpitDataFile=SAAR_COCKPIT_UPGRADED.INI to use the other bit more advanced version.
have fun
Stary
This is correct 360-degree F-94B cockpit, to replace my earlier F-94C Starfire released in 2015 (as we lack Starfire model still...)
unpack to your F-94B folder, overwrite when asked (you might want to delete replacement cockpit folder first if exists any)