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  1. Desert3 Terrain

    UPDATED DESERT TERRAIN V1.3 FOR SF2
     
    SF2 has always been my favourite of all the platforms; and after downloading and using the various terrain mods for SF2E and SF2V with hungry anticipation I decided to HEAVILY modify the stock Desert terrain with more than enough of eye candy.
     
     
    DESCRIPTION:
     
    Without giving too much away, the geographical story is now as follows:
     
    *As well as Dhimar and Paran, I've added Sharnak from baffmeister's Desert 2 terrain (my inspiration for this), now a colony which is known as the British Protectorate of Sharnak. RAF squadrons are permanently based there. A couple of other bases, border posts and the like have also been added from Desert 2
    *I always thought that D9 and D10 airfields were always a little too close to the border. They've now been moved to the Dhimari 'wastelands' which you'll see on the centre left side of the enclosed planning map
    *About ten SAM sites have been added to various locations on Dhimar and the amount of SAM sites across Paran has been hugely increased, the biggest increase being Paran's capital city of Kurzah; which in SAM site and Flak battery terms is now more like Hanoi during the Vietnam War.
    *Ships, cranes, oil tanks, warehouses and the like have been added to ports on both sides. Now the capital cities of Muthala and Kurzah, have extensive docklands. Other coastal towns have at least one docking area for shipping.
    *(15TH AUG 2010): Inspired by JSF Aggie's SF2 Range terrain, all airfields on both sides have been extensively facelifted and given a new lease of life by re-populating them with huge amounts of groundobjects, both new and old. They now look a lot more like real life airfields instead of that deserted 'Chernobyl International Airport' look in the default airfields. All airfields have also been re-catagorised into two different groups; 'Red' and 'Blue'. For example, a Dhimari DESERT_AIRFIELD4 will now be 'BLUE_AIRFIELD4' and a Parani one will now be 'RED_AIRFIELD4'. New trucks have been added as default groundobjects so they'll have to be downloaded elsewhere on the site (see 'Installation' for details).
    *(24TH MARCH 2012): All neccessary INI files have been updated to March 2012 standard. RAF Canopic is now called "Canopic AFB" and is a full-time U.S. Air Force facility. All friendly airfields and some enemy airfields have been enhanced further by adding more groundobjects and in general just tidying up and re-arranging buildings, etc. Offshore oil wells have been situated off the Sharnak and Dhimari coasts. U.S. bomber flights can now attack Paran via the off-map airbase at Diego Garcia. Army bases have been added across Dhimar and in Sharnak for you to defend from Parani bomber attacks.
     
    ----------------------------------
     
    INSTALLATION (PLEASE READ CAREFULLY):
     
    Simply unzip the FILE and put the enclosed 'DESERT3' folder into your Terrain folder. NOTE: Please ensure that you drop the enclosed groundobjects into you mod folder, otherwise there'll be no trucks anywhere in Dhimar and no oil rigs in the offshore oilfields!!
     
    Important Note: If you don't already have these, you should download them from the SF1 downloads section, otherwise they won't show up:
    *SAMs & Vehicles Pack with Desert Skins by Pasko.
    *Soviet Transport Pack by Kesselbrut.
    *M109A6 Paladin by rebel ryder.
     
     
    CREDITS:
     
    *Factory Target Area, Tactical Control Centre, HeadquartersR1 and Tower H1 by Wingwiner
     
    *Enhanced Top Cloud Layer BMPs and PECCO Crane model by Fubar512
     
    *Radar Facility by Grumpapotamus
     
    *Railway Station and Small Oil Rig models by Gepard
     
    *Generic Hangars pack by Stary
     
    *Desert Factories mod by Wrench
     
    *Small Oil Rig model by Gepard
     
    *New DS terrain textures by comrad
     
     
    *Borrowed Items from Wrench's Libya Terrain :
    Tree model
    Round Tents
    Barbed Wire
    Fences
    Camonet
    Russian Freighter
    Oil Refinery target area
    Static Helicopters
    Rotten Trawlers
    Libyan Koni Class Frigate (Now Parani)
     
    *Borrowed Items From Falklands Mod :
    Stanley Tower
    Atlantic Causway and Atlantic Conveyor
    Canberra Liner
    Argentine Tugboat (now a Parani Patrolboat)
    ARA Belgrano (now a Dhimari Flagship)
    Baltic & Nordic Ferries
    Type 1 & 2 Trawlers (including rotten models)
    Type 12 Frigate
    Type 42 Destroyer
    Rapier SAM launcher & Rapier Generator
    20mm RH-202 & 35mm Oerlikon AAA units
    Crane 2 object and Jetties
    All Land Rover type vehicles
     
    *Borrowed Items From Desert Storm Mod :
    Various target areas such as Oil Refineries, Scud Sites and Firebases
    Satellite and Radio Antennas
    SS-4_ATT
    SS-4_LAUNCHER
    SS-4_TANKER
    SS-4_TRAILER
    IraqiSquad
    D-20 artillery pieces
    IRBM
    Sandbag walls
    Ammo boxes
    Nuclear Plant
     
    *Borrowed Items From SF2 Range Terrain :
    Forklift and ShelterZU by Amokfloo
    Firetrucks by Ravenclaw
    FloodLight, SmallGenerator, ConcreteBlock and SunShelter by Pureblue
    Static Chinook model by Banidos Team
    Tools by Polak
     
    Thanks to the creators of all the above mods.
     
    NOTE: If I've forgotten to mention anybody please get in touch so I can give you the credit you deserve!
     
     
    Thanks to Deuces for his editing of some DS terrain tiles.
    Special thanks to Dave for his encouragement and assistance. The project wouldn't have been taken to this level only for him pointing me towards the right people.
     
    If you have any queries or problems please don't hesitate to send me a message.
     
    Piecemeal
    24th March 2012

    1,143 downloads

       (7 reviews)

    4 comments

    Submitted

  2. WW2 Europe Terrain for SF2 (aka: EAW Euro)

    WW2 Europe Terrain for SF2 (aka: EAW Euro)
     
    - For SF2, Any & All (*Full-4/5 Merged Reccomended*)
     
    This is a rebuild of the WW2 EAW Europe map. It has extensive retargeting and retiling (read: new tiles created, albeit in the original "BN series") In essence, approximatley 98.6% of the terrain and targeting has been revised in some fashion.
     
    It has been brought (as much as possible) up to SF2 standards, at the July 2012 patch level. There are, however, some height field issuses that are unresolvable; so End Users ™ are advised to ignore them. All airfield inis, while retaining them original name, have been brought to the most recent patch level, and will generate parked aircraft.
     
    If you have the original version, or any of my updated versions, it's suggested you move THAT terrain sub-folder to a storage section, rename it, or delete it from your WW2 ETO mods folder. This version =WILL= completly replace it. In MUCH greater detail...
     
    This is a fairly large map, covering Western Europe from the German/Polish border in the east to the Irish Sea in the west, and a far north as York in the UK, and the Bay of Biscay/Alps in the south (including Bordeaux). Several target areas in the farthest S/E region (south of the Italian Alps) have been removed for playability. As can ALWAYS be expected, there =ARE= Easter Eggs scattered across the map.
     
    This map makes use of =BOTH= the LimitedNations and AllowedMission statements. There are =NO= CAS or other Ground Attack mission tasking, other than Armed Recon and Anti-Shipping. Strike, of course, for the bombers, remains (exceedingly!) valid. Armed Recon mission are constrained to within approximately 100km of the coastlines (more or less) for BOTH sides.
     
    *Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations. Several cities and other physical features (mountains, vallies, coastlines, forests, roads, etc) may also fall into this classification; Some populated places may exist only as "named places" on the map. This was done for historical reasons. Many airfields/airports, some of historical significance, may also be not existant or placed in the Real Life ™ locations due to tiling constraints.*
     
    When in-game, you'll see "Europe, WWII" on the terrain selection dropdown window.
    Some GroundObjects are included (ships mostly); these are the same ones that are in the recently released ETO/MTO Ships pak. When installing, just allow the Overwrite.
     
    It's reccomended you unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but =BEFORE= installing.
     
    As always, the Notes and Other Nonesense section may make for entertaining reading.
    Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect changes in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
     
    Good Hunting!
    Wrench
    Kevin Stein

    788 downloads

       (6 reviews)

    4 comments

    Updated

  3. Mali Terrain for SF2 (Beta)

    Mali terrain for SF2
     
     
    It is still a beta one but as I don't have enough time and I know that many of you desire to fly here.... here it is.
     
    Installation:
     
    Just Drag all the files in the rar file into your mod folder
     
    Credits:
     
    TileSet--- TK
    Terrain, Targets etc etc etc--- Cangas
     
    Many thanks to Wrench , without him this add on would have been imposible.
     
    If you want to use this Terrain at any MOD please send me a PM asking for permission before uploading it.
     
     
    Have Fun
     
     
    Cangas

    397 downloads

       (3 reviews)

    4 comments

    Updated

  4. Germany terrain rework (Part 1 of 3)

    This is a major overhaul of Thirdwires stock Germany terrain for Strike Fighters 2 Europe.
    This mod includes Starys wonderfull GermanyCE hires terrain textures V3 with some small tweaks like grey painted roads or different river colors and a few new tiles.
    All airfields has been modified with new buildings . A couple are made from scratch.
    Try out Florians Pferdsfeld or Büchel airbases if you fly for the Nato. They are outstanding! Try Drewitz or Marxwalde or Gerwin field airfields if you are fighting for the Red side .
    Lots of strike targets has been modified or moved into towns. Hamburg and Wismar got real harbours and you find new objects all over the terrain.
    I also included hi ho silver's new city night textures and a modified ENVIRONMENTSYSTEM.INI as additional install if you want to fly night missions that looks like real nights.
    Special thanks to Ravenclaw_007 and 76.IAP-Blackbird. Both made some objects i realy needed for this rework and supported me to create this mod. Another Special thank to Gepard for his German airfields mod.
    And a special thank to Florian who made the best looking airfields i've ever seen in any Sim!
    And i want to thank all creators who made all the great objects i used for this mod. Without your work i would never had started this project.
    Thank you all!
     
    Rends

    2,353 downloads

       (11 reviews)

    4 comments

    Updated

  5. Alaska, Bering Strait (1955-2018)

    Alaska, Bering Strait (1955-2018) Terrain
    April 13th, 2017 (1st Release)
    by Menrva

    >For Strike Fighters 2: Europe, Recommended Full-5 Merged
    This is a complete remake of the DBS terrain made by Major Lee and further tweaked by Wrench.
    Wrench kindly allowed me to improve upon his work; the entire map has been retargetized and retiled using a whole new tileset, combining tiles from Brain32 and Stary. Some water bodies, lakes and rivers have been hand-tiled. Most of the terrain has been hand-tiled to a great extent. Numerous target areas have been added in order to expand playability, targets of opportunity and year range.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from June 22, 1955 (the date of the first known Cold War incident in the Bering Straits between the U.S. and the Soviets) to December 31, 2018.
    I didn't bother to add all of the possible RL airports. However, when compared to the original DBS terrain, this one has a lot more to offer, especially on the Blue Side. The Soviets (Red Side) only have two flyable airfields. Don't even try to fly Red Side long-range bombers from said small airfields. Reason for this is that the original DBS terrain was rather fictional and included airbases which in reality didn't and don't exist. I made major researches and what I am providing here is a realistic representation of the area, given the terrain engine limitations. Anyway, I added some Off Map Airbases for both Blue Side and Red Side; if you have SF2NA, you can benefit from this addition, as long range AI flights can be generated from such airbases.
    The area in reality is pretty barren, so don't expect a terrain with much targets. Still, you can enjoy CAS missions at St. Lawrence Island and Lopp Lagoon being invaded by Soviet forces, and the usual dogfights over the Bering Straits.
    Ground Objects are not included. You can obtain them from Wrench's original DBS terrain release. Only very few of them should be needed anyway.

    >Credits (in no particular order):
    -Major Lee, who came up with the idea of recreating such an interesting scenario in the Strike Fighters world.
    -Wrench, who kindly allowed me to improve upon his work by giving me a blank cheque and trusting my capabilities. Thank you, sir!
    -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -luk1978, for the snowy runway textures he made for his Korean terrain repaint (unofficially released) and the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -MigBuster, I have included some of his great hi-res textures for runways.
    -Brain32, for the original hi-res DBS tileset he made and which I have expanded with my bad transition tiles.
    -Stary, because his tilesets are pure art. I borrowed a TOD and few tiles from his excellent Kamchatka tileset repaint.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
    Because the original terrain was born from Major Lee and was later tweaked a number of times by Wrench, I included the ReadMe files from the original packages, to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    1,442 downloads

       (10 reviews)

    4 comments

    Updated

  6. Libya, Central Mediterranean (1980-2011)

    Libya, Central Mediterranean (1980-2011) Terrain
    February 13th, 2018 (1st Release)
    by Menrva

    >For Strike Fighters 2, Recommended Full-5 Merged
    This is a complete remake of the Libya terrain made by Dave and further tweaked by Wrench during the years.
    The entire terrain has been retargetized and hand-tiled to a great extent using a different, more complete tileset; Sicily, Greece and Tunisia no longer are barren, deserted lands as seen in the original. Major rivers have been added and mimic Real World courses as accurately as possible. Numerous target areas have been added in order to expand playability, targets of opportunity and year range.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from June 28, 1980 to October 31, 2011 (the official end of NATO's Operation Unified Protector); it is designed for Operation El Dorado Canyon, the Gulf of Sidra incidents of 1981 and 1989, Operation Odyssey Dawn and the subsequent Operation Unified Protector. Also, a specific Red Side target has been added inside Tunisia (Blue Side) territory, meant for Operation Wooden Leg.
    Targets reflect Real World events as accurately as possible; for instance, some airfields won't be available after a certain date and/or will change name according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA. All main targets have been placed accurately in their Real World locations. Expect to see temples at historic sites!
    Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenarios.

    >Credits (in no particular order):
    -Dave, who had the idea of recreating such an important scenario in the Strike Fighters world.
    -Wrench, who kindly allowed me to improve upon his work by giving me a blank cheque and trusting my capabilities. Thank you, sir!
    -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -MigBuster, I have included some of his great hi-res textures for runways.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -tiopilotos and Stratos, who supported me during the terrain's development. Thank you, guys!
    -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
    Because the original terrain was born from Dave and was tweaked numerous times by Wrench, I included the ReadMe files from the original packages, to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    1,380 downloads

       (7 reviews)

    4 comments

    Updated

  7. Timor, North Oceania (1950-2018)

    Timor, North Oceania (1950-2018) Terrain
    August 13th, 2018 (1st Release)
    by Menrva

    >For Strike Fighters 2: Vietnam, Recommended Full-5 Merged
    This is a complete remake of the Modern Darwin terrain made by Wrench.
    A better and more complete tileset has been added, improving the looks of Northern Australia with the introduction of desert and barren valleys. Various rivers and lakes have been hand-tiled and mimic Real World courses. Now the island of Timor has a lot of bases to take-off from. Numerous target areas, such as emergency airstrips and civilian airports, have been added in order to expand playability, targets of opportunity and year range.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from August 17, 1950 (when President Sukarno proclaimed a single unitary Republic of Indonesia) to December 31, 2018; it is designed for fictional clashes between ANZUS/SEATO forces (namely Australia and New Zealand) and a random pool of Red Side countries (namely Indonesia and China).
    Targets reflect Real World events as accurately as possible; for instance, some airfields will appear only after a certain year, according to historic changes. If you have SF2NA, naval fleets might spawn in the Timor Sea. Also, Off Map Airbases have been added and long range AI flights can be generated from them. All main targets have been placed accurately in their Real World locations.
    Ground Objects are not included. You can obtain the most needed from Wrench's original Modern Darwin terrain release.

    >Credits (in no particular order):
    -Wrench, for he had the idea of recreating such a scenario in the Strike Fighters world.
    -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -MigBuster, I have included some of his great hi-res textures for runways.
    -Stary, for the hi-res PTO tileset he made, which I have reworked and expanded.
    -Brain32, for the gorgeous VietnamSEA tileset repaint he made, from which I borrowed a few tiles.
    -Centurion-1, Spudknocker and tiopilotos, for the impressive tileset they made for the Angola terrain, from which I borrowed some tiles.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
    Because the original terrain was made and tweaked numerous times by Wrench, I included the ReadMe files from his original packages, to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    820 downloads

       (2 reviews)

    4 comments

    Updated

  8. South East Europe BETA

    This is a Beta mod, anyone who wants to help and finish it, thank you in advance. Also for campaigns that I failed to activate due to strategic nodes, ground troops are therefore inactive. I hope that someone will not resent me because I used some elements from other mods, all with the best intention to bring the best possible atmosphere to everyone on the forum here. Thank you for your understanding. I also thank my development team, first of all Stratos, Tiopilotos and others.

    807 downloads

       (1 review)

    4 comments

    Updated

  9. Libya - Ver 3.75


    Lybia Terrain; Updates, Fixes and Clean-Up For SF2 Series (& SF/Wo*, too!)


     
    What started out as a simple, quick "Limited Nations" fix, turned into a semi-major overhaul. This includes some retiling, and some fairly major targeting fixes. It has NOT been completly rebuilt; there might still be a few cities in Libya that might need re-working, but I just didn't want to futz around with them. Also, several of the NATO side targets have been vastly improved upon and expanded. Since I totally lost track of WHAT I added, I've chosen to re-release this as a FULL terrain. It is designed to replace any and all other originals or mods, as everything has been incoporated to this version, plus some additiional stuff and thingys, including some GroundObject tweeks.
     
    As stated above, this is the FULL terrain, with all internal objects needed. You simply need to unzip and install.
     
    This terrain mod, while designed for SF2 merged installs, is easily back-dated for use in all 1st Gen SF/SFG/Wo* game installs at the 08 Patch Level. You'll just need to change the shader statments; instructions are below. Information on the GroundObjects are in the "Notes" section.
     
    Also added are several new tiles, updating of some other tiles (to make them fit and look better), and LOTS of custom TODs for buildings and trees and such. For those that expect them, the 'Easter Eggs' on this terrian a the same as before, with the addition of a new billboard or 2.....
     
    It is also reccomened you have the Pasko's Ground Objects, Kesselbrut's Vehicles Pak, Fast Cargo's SA-5s; in short any and all add-on SAMs, AAA, vehicles, ships, and whatnot from any and all other terrain mods. They are NOT all included. See "Notes" below for information about Stock & 3rd Party Ships. However, some modified data inis for stock and 3rd party AAA units are included, as they are now networked to a search/track/fire control radar.
    Be advised, however, of the use of the "LimitedNations=TRUE" statement, thereby limiting WHO gets to play in this sandbox.
     
    It is ALSO highly reccomended you READ this entire document through before installing this mod. If you don't, you're SURE to run into problems. And then, we WILL clown on you.
     
    Good Hunting!
    Wrench
    kevin stein

    1,513 downloads

       (3 reviews)

    3 comments

    Updated

  10. SF2 Mescalero Proving Grounds Part 3

    The Apache Spirit Dancers have brought forth some more target drones for your new range. This is DRONE PACKAGE #2 for the Mescalero Proving Grounds. Please be sure to have parts 1 and 2 already installed.
    INCLUDED with this package are the following NEW target drones and BONUS aircraft:
     
     
    THE QF-9J Cougar: Former front line carrier fighter of the USN. An AGRESSIVE drone of good manueverabilty
    but no countermeasures.Operated by permanent USN detachment from China Lake. Type was
    fully expended by 1975.
     
     
    THE PQM-102A DELTA DAGGER: Former front line USAF interceptor. Retired and placed in AMARC storage,Arizona.
    Recalled for target drone use in 1975 because of its performance simularities to
    the Soviet Mig-21. An AGGRESSIVE drone of fair manueverability and limited counter-
    measures. Type fully expended by 1986.
     
    THE CQM-10B BOMARC: Former USAF air defense missile. Retired in 1972 and converted for target drone use.
    A PASSIVE drone of poor manueverability BUT SUPERIOR SPEED!! A pair of ramjet engines
    can hold MACH 1.7 over the range and MACH 3.5 at higher altitudes. Limited countermeasures.
    A "shoot quick or it's gone" target. Designed to simulate the MIG-25 Foxbat or SR-71 type
    recon aircraft. Ground launched via self contained booster rocket.
     
    THE QT-38A Talon: Former USAF supersonic Advanced Trainer. Obtained by USN in 1975. and converted to target drone.
    Retrofitted with belly-pod containing limited countermeasures. A passive drone of fair/good manuever-
    ability. Operated by permanent USN detachment from China Lake. Type still operational but retirement
    is immenent.
     
     
    THE QF-4B Phantom II: Former front line carrier fighter of the USN. An AGRESSIVE drone of good manueverabilty
    and good countermeasures.Operated by rotating USN detachment from US NAVAL MISSILE CENTER in.
    Point Mugu,Calif. Type was fully expended by 1990.
     
     
     
     
    --------------DRONE CONTROLLER-------------------
     
     
    THE FJ3-D2 Fury: Drone controller conversion of the FJ-3 Fury. Pilot can assume command of errant drones and activate
    self-destruct mechanism via radio control. Armed with (4x) 20mm cannon as secondary termination
    choice. Operated on a limited utility basis from 1955 until 1966.
     
     
     
     
    -------------RANGE "HUNTER KILLER" AIRCRAFT------(one of my personal favorites!!)
     
    THE F4D-1 Skyray: Short-lived, front line carrier fighter of the USN and later USMC. Designed as an interceptor for the fleet.
    Holder of several speed and climb-to altitude records of its day. Has (4x) 20mm cannon in wings with limited
    ammo. Primarily designed to intercept with unguided "Mighty Mouse" rockets in external pods. Can be con-
    figured to use early sidewinder missiles instead. Capable, but NOT USED for air/ground operations (due to wing
    stress problems). Limited internal fuel makes drop-tanks neccesary. VERY limited combat time over range
    once tanks are dropped.....WATCH YOUR FUEL!! Non-carrier use over land requires carrying of external
    NAVPAC which contains needed avionics for navigation (VOR-OMNI) and instrument apporach use (ILS). This pack
    is non-droppable and carried on centerline. Your Skyray wears the colors of FAGU.....the Fleet Air Gunnery Unit,Pacific
    out of NAAS ElCentro,Calif. 1958.
     
     
    A full READ-ME file with installation and CREDITS is included. ENJOY!!!

    474 downloads

       (1 review)

    3 comments

    Updated

  11. Iran-Iraq Terrain


    Iran-Iraq Terrain


     
     

    - For SF2, Full-4 Merged (or any with access to the Desert cat) -



    (Although Perfered Usage is as a Complete Stand-Alone Iran/Iraq War Mod)


     
    This is a complete and total rebuild of the Iran/Iraq terrain from oh, so long ago. The entire map has been retiled, using Polak's Desert Storm set (also with some updates) with the addition of rivers, more farms, cities and an major expansion of the target areas. Simply put, those that have or seen the original probably won't recognize the place!!
     
    Although designed with the 1980-88 War in mind, it can (with EXTENSIVE reworking) be made over for use for any time period, up to and including the Iraqi Invasion of Kuwait/Desert Shield (more in the "Notes" below). While many of the neighboring countries DO have (minimal) targets added, they are set as NEUTRAL, and have 0 value targets, as they are beyond the scope of the main focus of the map -- the Iran/Iraq War. However, the major airports ARE there, also NEUTRAL.
     
    MANY new tiles have been added, updating of some originals (to make them fit and look better), and LOTS of custom TODs for buildings and trees and such. Including ALL new river AND road tiles for all 3 types of terrain (desert, farm, mountain), with all the transitions. While not perfect, given game/terrain engine limitations, these changes make the region look more like it should. Unfortunately, however, some rivers and other terrain features are NOT replicated due to the height field display of the terrain, making it virtually impossible to do so. This is especially true for regions in Iran that are heavily mountainous; or have some other "oddities" due to airfield flattening. Roads may also NOT follow their actual paths.
    Other changes are to Runway 2 and Runway 3, that have been retextured to fully paved (no more FOD from dirt!!)
     
    It is also reccomened you have the Pasko's Ground Objects, and Kesselbrut's Vehicles Pak, the GAZ trucks, etc; in short any and all add-on SAMs, AAA, vehicles, ships, and whatnot from any and all other terrain mods. HOWEVER -- make sure said add-on objects are CORRECT for the theatre and timeframe. (SA-2, SA-3 and SA-6 for the big Iraqi SAMs -btw, 2 & 6s are stock items) While NOT all are included, some are. Wherever possible, I've tried to stick with stock, historic items. Several new, "nation specific" items ARE included. Aircraft are NOT.
     
    As to be expected, there are some Easter Eggs. Most are scattered around the map; some are actual historic World Heritage sites.
     
    While this can be used in a SF2 series (any), it is reccomended that it be used in a Stand-Alone Mods Folder dedicated to the Iran/Iraq War only. As it uses desert tile/terrain naming conventions, it points to the Desert.cat. As all tiles and most terrain objects are either stock or included, it should work with any of the stock Cats, =EXCEPTING= SF2:I's IsrealME. Use of that cat is =NOT= reccomended.
     
    It is highly reccomended that you READ this entire document through before installing this mod. If you don't, you're SURE to run into problems. And then, well, you know the drill. You get clowned on. Hard. As usual, the expansive "Notes and Other BS" section for clarifications, elaborations, explainations and general ramblings.
     
    Happy Landings!
    Wrench
    Kevin Stein

    1,713 downloads

       (5 reviews)

    3 comments

    Updated

  12. Afghanistan Terrain (Modern -2003 & Later)


    Afghanistan (Modern - 2003 & Later) Terrain


     

    == For SF2, Full-4 Merged -ONLY- (and/or SF2:I) ==


     
    MINIMUM REQUIREMENTS are SF2 and SF2:I, as it uses the IsraelME tileset -- the
    tiles are NOT included. However, during the rebuild process I did test it with
    Stary's enhanced IME tile set. Several new tiles have been added for his specific
    tile set. They ARE included. But DO NOT USE THEM if using the STOCK IME tiles --
    there are 'matching tiles' for the stock set, already set up to be used. See the
    "To Install" for more information. (meaning: right now, it's pointing to the IsraelME.cat)
     
    This is a small update/upgrade of Gepard's Afghanistan terrain, bringing it more
    up-to-date "Modernish", with regards to Allied Operations against the Taliban and
    other various Bad Guys ™. All airfields have been replaced with 'stock', more
    Western/NATO looking, as (re)constructed by Western Forces after their arrival in-theatre.
    (unfortunately, when matching the airfiled types to 'real world' types, you now
    lose the ability to base aircraft needing the LARGE Runway 4 - B-52s, B-1s, etc)
     
    You =MUST= have the Gepard's original terrain to install this to. You can
     
    download it from the following URL:
     
    http://combatace.com/files/file/10404-afghanistan-terrain-version-10/
     
    It will be needed for the various theatre-specific GroundObjects, and Nation.ini
    modifications.
     
    It should also be noted, that EricJ's 'enhanced targets' ini is NOT incorporated
    into this mod. Due to changes in the types of runways used now, that mod is,
    unfortunately, NO LONGER COMPATIBLE with this one.
     
    The "LimitedNations" and "AllowedMissonTypes" statements have been edited to more
    reflect the 2003 and later timeframe (I'm sure a left out a NATO component or 2;
    please feel free to add whichever country I've missed! And let me know which
    ones!)
     
    Remember -- this is just a small, minor overhauling. No real major changes.
     
    Good Hunting!
    Wrench
    Kevin Stein
     
    Special Thanks to EricJ, who asked for this upgrade, and his invaluable assistance. And to all our Fighting Forces in the far-flung regions of the world.

    1,406 downloads

       (2 reviews)

    3 comments

    Updated

  13. Kamchatka Peninsula for SF2

    Kamchatka Peninsula
     
    v2.0
     
    by Baltika
     
    For Strike Fighters 2 Series
     
     
     
    This is an upgrade of my original Kamchatka Peninsula Terrain to bring it up to the latest SF2 standard (September 2011 patch).
     
    I was motivated to bring it up to speed to provide a native combat environment for TK's excellent JASDF Phantom F-4EJ, available at the Thirdwire DLC Store.
     
     
    What's new over version 1.0:
     
    -Fully compatible with SF2
    -Winter and Summer tilesets
    -Fully operational in Thirdwire Mission Editor (Cheers Crusader!)
     
     
    This terrain includes a base tileset by Deuces, together with Stary's forests and farms mod adapted for use on this terrain. I have also created a large number of additional transition tiles based on Deuce's tiles, which may be of interest to terrain builders.
     
    This version 2.0 release also includes a full winter tileset, which is based on Major Lee's DBS terrain tileset. Thanks also to Wrench for creating the water effect .TGA tiles used here which bring the water to life.
     
    The tile naming format is compatible with the stock GermanyCE tileset for ease of expansion, but be aware that the excellent hi-res and seasoned tilesets by Brain32 and Stary in particular will not have all the necessary transition tiles, so use them with caution. Should you wish to use the included transitioned tileset for your own terrain mods, copy all the terrain .bmp files and .tga files into the "Tileset" folder and convert the .tga tiles to .bmp format. See Gepard's excellent terrain tutorials in the KB at CA for more info.
     
    All mission types are activated, for both red and blue side flyable. The Americans have their existing bases on the Aleutian Islands. I have handed the northern Kuril Islands to the Japanese for the sake of this scenario. Take it as read that the Soviets were sufficiently distracted by the ground war in central Europe that they lost their hold on the Kurils to Japan. Now, the Soviets are engaged in a fierce battle for control of the strategically important Kamchatka Peninsula.
     
    This is a target-rich, fictionalised version of the RUssian Far East. There are many installations and industrial zones in the Kamchatkai Krai that you will not find in real life. Equally, as much real-life stuff as I could discover went into the mix. Also, this is a showcase of a fully-transitioned tileset, so there is much more agriculture than you would get at these latitudes. Just kick back and enjoy the scenery.
     
    Finally, there is a monstrous presence lurking at the heart of the Peninsula who has risen from aeons of deathless sleep to trouble the affairs of men once more. Bragging rights to the first person to take a recon photo of this horror and make it back to base alive, and with their sanity intact ;-)
     
     
     
    INSTALLATION:-
     
    Simply unzip and drop the "KAMCHATKA" folder into your User\Saved Games\Thirdwire\StrikeFighters2\Terrains folder.
     
    It is highly recommended that you install the files listed below or you will not get the full intended Kamchatka Krai experience.
     
     
     
    RECOMMENDED FILES:-
     
     
    Groundobjects:-
     
    CVN-75 by Digital Overload
    http://forum.combatace.com/index.php?app=downloads&showfile=9684
     
    TAKR Orjol by Gepard
    http://forum.combatace.com/index.php?app=downloads&showfile=5497
     
    TAKR Admiral Gorshkov by X-RAY
    http://forum.combatace.com/index.php?app=downloads&showfile=5830
     
    UdaloyI by China Insky Team
    http://forum.combatace.com/index.php?app=downloads&showfile=10336
     
    UdaloyII by China Insky Team
    http://forum.combatace.com/index.php?app=downloads&showfile=10330
     
    BRDM_SA-9 by rebelryder
    http://forum.combatace.com/index.php?app=downloads&showfile=7740
     
    SA-11 & SA-17 by 101tfs
    http://forum.combatace.com/index.php?app=downloads&showfile=7627
     
    ScudLauncher & Missile by bigal1
    http://forum.combatace.com/index.php?app=downloads&showfile=6435
     
    Soviet SAMs by gabilon
    http://forum.combatace.com/index.php?app=downloads&showfile=3057
     
     
     
    CREDITS:-
     
    Core tilesets by Deuces and Major Lee. Additional transition tiles by Baltika
     
    Winter Sea .TGA tiles by Wrench
     
    Forests and Farms mod by Stary, extended to cover additional tiles
     
    Kamchatka_water.bmp by Crusader
     
    Doppler Radar Dome by grumpapotamus
    I have modded this as a terrain object rather than a separate ground object. The original readme file is included. Thanks grumpapotamus ;-)
     
    WW2 Subpens from WW2 Europe Terrain by Edward et al, modded for Soviet use.
    Thanks to the original creator.
     
     
     
     
     
    As ever, feedback, comments, bug-reports and general griping are most welcome.
     
    Slainthe!
     
    Baltika
     
    September 2011

    1,007 downloads

       (3 reviews)

    3 comments

    Updated

  14. Iran/Iraq 2003+ Terrain for SF2

    Iran-Iraq 2003+ Terrain
     
    - For SF2, Full-4 Merged (Reccomended) -
     
    This is a complete and total rebuild of the 1980s version of the Iran/Iraq terrain, into a slightly more modern version. IE: Post-0IF, and especially designed/rebuilt for the Operation Darius mod now circulating around. This is a completly seperate map, and will NOT conflict with the 1980s Iran-Iraq War map.
     
    Basically, the sides have been switched; making Iran enemy and Iraq friendly (as it's most definatly post-OIF). The terrain has the Limited Nations statments set, modified movements ini, some minor retiling and additions to the _targets and _types inis. The terrain also has a 'fixed' StartDate= of 2003. The rest of the Gulf states have been reactivated as FRIENDLY, but the majority of cities in Kuwait, Bahrain, Quatar and Saudi Arabia are basically 'just there for show'. OTH, all the airfields are now active.
    OTH, again, new planning maps were NOT generated -- so don't be alarmed when seeing the markers as Red in Iraq, and Blue in Iran. I just didn't want to redo them.
     
    No GroundObjects are included with this terrain ... for Op Darius they are/will be a seperate download. They also should NOT conflict with amongst themselves, if/when installed to a 'general all-incusive' game install, as they've been adapted for use in all installs (ie: many are nation specific, and all have new correct userlists).
     
    As always, detailed install instructions are included below.
     
    Enjoy!
    wrench
    kevin stein

    1,064 downloads

       (4 reviews)

    3 comments

    Updated

  15. Open Ocean Carrier Battle Map

    This terrain is Starys Water-Only terrain, adjusted to be a Carrier duelling ground. It has two Carrier Stations and a few
    waypoints, as well as movement data to attack Convoys. There is no interference by ground based aircraft whatsoever, both Carriers
    has to rely on what they have available on their decks and is thus perfect for single missions. The Terrain can however also
    be used for Sea-Based Campaigns.
     
    Installation:
    Simply unzip into the Mod Folder of your choice.
     
    IMPORTANT NOTICE:
    This Terrain requires Strike Fighters 2: North Atlantic
     
    This Terrain may require some management of your Ground Objects. The key to this Terrain is the Ocean_NATIONS.INI. This needs to be adjusted to create the scenario you wish.
    As of right now, it is set to USN vs Soviet. It is imperative that you choose a year where both nations have a Carrier; regardless of the nations chosen. Do note that
    it does not have to be a Red vs Blue Scenario. Brazilian Navy vs Indian Navy, Indian Navy vs US Navy, Soviet Navy vs Brazilian Navy and onwards are all fun combinations
    in their own way. Not to mention the classic "Argentine Navy vs Royal Navy" ;-)
     
    To spawn a Carrier Group, there needs to be a Carrier and Escorts. Make sure the Carrier can house the intended aircraft!
     
    Troubleshooting:
    There are a few issues that may arise with this terrain, and all of them are based on your Ground Objects:
     
    My Nations/Enemy Carrier is not spawning:
    Check that you added the correct nation in the Nations.ini
    Check that the Carrier can carry the size of your aircraft (Some carriers can only house "Small" Aircraft and will not spawn if you chosen a "Medium" aircraft)
    Make sure the Carrier has a Name List.
     
    My Carrier has no Escorts:
    Make sure you have nation-appropriate Escorts. Escorts are ships designated as Crusiers, Destroyers and Frigates. This is done in the vessels Data file (WarshipClass=FRIGATE)
    For some nations, you can download Escorts but for others, you need to edit them for the nation you wish to use.
     
    Recommended Mods for use with this Terrain:
    Soviet Navy Vertical Pack
    WW2 Naval Units
    SF2: NA Ultimate Carriers Pack
    CVN Ulyanovsk
    Recommend you look in the Add-On Ships Section for anything else you may need. Paulopanz has also uploaded several Airplane + Carrier Packages that are worth checking out.
     
    Credits:
    Original Water only terrain by the amazing Stary

    434 downloads

       (5 reviews)

    3 comments

    Updated

  16. Photo real UK

    Baltika's UK map, highly modified with new tiles, objects etc.
     
    I've put this lot together over a period of time, it was intended to be just for my personal fun but I've had a fair bit of intrest in it so I've decided to release it "as is", I dont thnk it will ever be what I call finished as there's lots more I'd like to do.....I just dont have the time anymore, so please feel free to make amendments to it [it could do with the SF2NA naval features adding to make things a little more intresting]. Any changes you do make, please post/upload at CA for everybody to enjoy.
     
    Please read the readme, its for your benifit not mine.

    1,031 downloads

       (9 reviews)

    3 comments

    Submitted

  17. Archipelago v1.0

    This is the first in a series of terrains (and probably tilesets) that I plan on making.
     
    But, it's not going to be anyplace you recognize. You might notice a few landmasses that look familiar, but this terrain is a complete fabrication, Google Earth will shrug its shoulders if you start looking for it. But that allows you a lot of freedom in terms of scaling and just simply creating anything that pops into your head.
     
    This concept came from a couple of ideas.
     
    Western militaries have long had a tradition of wargaming exercises and creating war plans using fictional enemies. Consider this terrain to be less like a real world conflict and more like a live-fire training exercise against bad guys with real guns. This terrain will be not be a real place, but I did want some nods to realism, like a realistic number of targets and a realistic number of airfields for an island chain in the Pacific or Indian oceans.
     
    The next idea I had came from top-tier games like Battlefield and Call of Duty. Ever notice how their multiplayer maps have vague names? The terrains are a lot like a single-player map pack, and this particular terrain could conceivably be used to create a campaign, but it was really meant and intended for single missions.
     
    The last idea was that I want each terrain to be geared for a particular style of warfare, this gets back into the terrain being more of a sandtable exercise than a real conflict. Warfare styles might include traditional Cold War gone hot foes, or a 70s style bush war. This particular terrain is geared for very early jet combat/last of the prop jobs sort of combat, like a war of decolonization. It is designed to be an ECM-free environment, guns, unguided rockets, and dumb bombs. You won't find a single SAM site. You could even mod it into a WW2 theatre if you felt like it.
     
    That's another thing. I don't mind if anyone wants to mod this further, like using a particular tileset or such like. If you plan on posting any mods of this terrain here for others to use, just shoot me an email. You don't have to ask for permission, just let me know what you're doing.
     
    Also, this is part of the CA freeware agreement. Do not use this for payware.
     
    Required Files - SF2 Vietnam (this terrain won't work without it, period)

    421 downloads

       (2 reviews)

    3 comments

    Updated

  18. Kamchatka Terrain for SF2 (by Baltika, Ver 2)

    Kamchatka Terrain for SF2 (by Baltika, Ver 2) 7/26/2013
     
    = For SF2, FULL 5 Merged - SF2NA REQUIRED!!! =
     
    This is a rebuild of Baltika's Kamchatka terrain. It has been rebuilt (almost)
    completly, and is designed to REPLACE, in total, the original 1stGen Version.
    The Targets and movements inis have been redone, and are more reflective of the Real
    World ™. Place names have been changed to local spelling (where discoverable,
    spellable and pronounable). The Original Easter Egg ™ is still intact; several others
    have been added, as expected.
     
    This terrain was (re)built and tested within my SF2:NA mods folder. It makes use of the
    various statements and bits (water bmps, etc) that are =REQUIRED= for proper CVBG and
    SAG operations. It is suggested that it =ONLY= be used in a pure NA environment. It will
    NOT work properly in ANY 1stGen install; so don't even bother asking. NA is also
    required, as several 'in port' ships are stock items. Like the Original Release, it is a
    "2 Season" terrain. Winter and Not Winter.
     
    It should be noted at this time, you =WILL= be needing all of WhiteBoySamauri's Soviet
    Ships, JMSDF ships, JGSDF ground objects, and any JASDF aircraft you can lay your hands
    on!! To say nothing of "the usual suspects" US and Soviet ground objects (trucks, tanks,
    APCs, AFV/IFV, even more ships, etc). Some are provided, but the rest you'll have to
    locate yourself.
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real
    Life ™ courses, be placed in their Real Life ™ locations, or exist at all (read:
    there are NO rivers on this map. See Notes for more details). Several cities and other
    physical features, and target areas will also fall into that classification. Some target
    areas (cities, etc) exist only as named places, with no strategic or tactical values.
    Just someplace to fly over.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the
    rest of the readme for it's instructions. It's reccomended you read the document through
    after unzipping, but -BEFORE- installing. As always, the Notes and Other Nonesense
    section may make for entertaining reading, as it explains a few "oddities" you WILL
    experience!
     
    Please also read and -OBEY- the New Standard Usage Discalimer, as it's been changed
    slightly to reflect a change in my policy. It's listed at the bottom, in the Legal
    Statement Section, with the URL back to the CA post.
     
    *Please Note: there are a few items still missing from the terrain, as well as a new
    tile set. It is being released "as is", with the caveat that when the new ground object
    and new tiles are ready, there =WILL= be an Update Pak. Until then, enjoy!*
     
    Happy Landings!
    Wrench
    Kevin Stein

    736 downloads

       (6 reviews)

    3 comments

    Submitted

  19. WW2 PTO New Guinea Terrain for SF2

    New Guinea, WW2 PTO Terrain for SF2 (Ver.3.5) 8/6/2014
     
    - For SF2, Any & All (Full-4/5 Merged Reccomended)
     
    = For Adventures in the South West Pacific =
     
    **This is Version 3.5, with additional goodies. It's designed to replace all eariler versions.
    If you have the other versions, you can either unzip and drop directly over your existing, or delete the older versions, and just use this one. No harm will befall you if you just Overwrite your existing New Guinea WW2 Terrain. Really.**
     
    Be advised, this NEW terrain folder still retains the same name as all the originals, "NewGuinea2".
     
    There many new GroundObject and Terrain Objects included in this terrain mod. All (if not most of) other Ground Objects you should already have. Those from the v.3 are still included. New Target Areas have been added . See the "Notes" section for the change list.
     
    The LimitedNations statement is set to TRUE, allowing only for 'regional powers', but has been expaned to include RNZAF and ML-KNIL forces. The terrain also makes use of the 'AllowedDates" statement, preventing use BEFORE January 1942.
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations. Several cities and other physical features may also fall into that classification. Some cities exist only as 'named places'.
     
    As is reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -read- the document through after unzipping, but =BEFORE= installing.
     
    As always, the Notes and Other Nonesense section may make for entertaining reading.
    Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
    Good Hunting!
    wrench
    Kevin Stein
     
     
    ---
    Changes:
     
    Version 3.5 uploaded 8/13/2014

    586 downloads

       (10 reviews)

    3 comments

    Updated

  20. Black Sea 2.0a

    This is the updated version of Black Sea 2.0 for the Strike Fighters 2 series. Please read the README for complete instructions.
     
    As always, this file follows the CombatAce Modders Agreement, please do not use for payware.

    999 downloads

       (9 reviews)

    3 comments

    Submitted

  21. Alternate Falklands Terrains

    Firstly I strongly advise that you install the Falklands_1982 mod by eburger & team.
     
    http://combatace.com/topic/74604-sf2-falklands-mod-redux/
     
     
     

    Two new versions of the Falklands/Malvinas terrain.
     
    Hopefully most of the issues with the original are now sorted, coast lines have needed to be changed here and there and the terrain itself is much more uneven with more pronounced hills and mountains, two seasonal variations are included.
     
    Please read the readme....it really does have some useful stuff in it.
     
    Many thanks to eburger & the team that worked on the original mod.

    856 downloads

       (7 reviews)

    3 comments

    Submitted

  22. Red Range Revamp/Update for SF2

    Red Range Revamp/Update for SF2 4/28/2016
     
    = For SF2, any and all (Full 4/5 Merged Reccomended)
     
    This is a revamp/retile of Deuces original "Red Range" terrain. Like the original, it's a terrain set up so one may practice Ground Attack and Strike mission against various types of ground targets. Also, finally, there has been the addition of a large "water feature", so now you can practice Anti-shipping missions as well! This will allow you to become familiar with the various "Red" weapons, and their usages. REMINDER: there is NO Air-to-Air possible on this terrain. It is designed for attacking ground targets ONLY!!
     
    ** REMINDER: there is NO Air-to-Air possible on this terrain. It is designed for attacking ground targets ONLY!! Also, like its companion "The Range", this terrain is ONLY for Red Force usage. Trying to fly any Blue Force (US, NATO, etc) aircraft WILL result in lockups, CTDs and other unplesentness. **
     
    I'm calling this "ver. 4" even though I'm unsure exactly what it should be called! The terrain has been completly retiled in "IME" style tiles. Where necessary (and wanted), a few new TODs has been made with better looking trees. For the most part, however, it's an empty terrain. Home Base has been dressed up a little, and changed to a Runway 4 (the very large airfield) so bomber aircraft can now be used. In keeping with the original concept, the amount of "eye candy" at Home Base is minimal.
    Also included is a modified "Single Mission ini" that has had the minimum target values lowered, so the game engine can assign Strike missions against a wide variety of "lesser value" items. This file can be used in ANY mods folder, and will work for all types of single missions the game generates.
     
    As always, fairly easy to follow, yet detailed install instructions are included. So, please read them .... Give the "notes" a browse, too! For those unfamiliar with the "cat pointer" lines, there are instructions on it's proper useage.
     
    Good Hunting!!
    Wrench
    Kevin Stein

    360 downloads

       (6 reviews)

    3 comments

    Updated

  23. Korea MiG-Alley terrain

    Korea MiG-Alley 1.0
    *****************************************************
    This terrain is written for SF2.
    +++++++++++++++++++++++++++++++++++++++++
    I. Short description:
    2013, five years ago i decided to start work on a Korea terrain, especially for Korea War. As usual for me i wanted to creat a more or less 100% scaled terrain, in contrast to the 66% scales which the TerrainEditor is usually made for us. It was a slow progress work. Now, five years later, i release the first version of Korea MiG-Alley terrain.
    Korea MiG-Alley terrain does not cover entire korean peninsula. It is focused on the so called MiG-Alley. The MiG-Alley was an area in north west Korea which was controlled and patroled by MiG-15 planes, which were based on airfields in China.
    The chinese airbases were out of "reach" for the UN Air Forces. Out of reach meant, it was not allowed to bomb or straff this bases.
    MiG-Alley terrain is made for simulating the air warfare of the Air Forces, not the Navy, during the Korea War from 1949 to 1953. The terrains timeframe is set from 1949 to 1955.
    Active airfields you will find in China and in South Korea. Airfields in North Korea are in building stage, what means they cant be used by the red side. But they are targets for the blue guys.
    You will find a lot of ground targets in the MiG-Alley. Bridges, factories, railway stations etc. All are heavily defended by Flak artillery. You will find some ship traffic along the west coast and some truck convois in the MiG-Alley.
    There are also targets of opportunities, like fuel depots consists of fuel barrels. If you find one, bomb it!
    ++++++++++++++++++++++++++++++++++++++++++++++++
    II. INSTALLATION:
    Unzip all files into your saved game mod folder ...ThirdWire\StrikeFighters2 .
    To run this terrain properly you need to link it to an terrains CAT file.
    From stock the terrain is prepared to link with SF2 Israel
    If you dont have SF2I you must open the file KoreaMiGAlley.ini with Windows notepad editor.
    Look for the lines:
    CatFile=..\IsraelME\IsraelME.cat
    //CatFile=..\GermanyCE\GermanyCE.cat
    //CatFile=..\VIETNAMSEA\VietnamSEA.cat
    //CatFile=..\Desert\Desert.cat
    Add // in front of  CatFile=..\IsraelME\IsraelME.cat  to switch ot off.
    Then remove // at one of the other lines. Which you should remove depends on which SF2 game you have installed.
    Save it.

    Thats it.
     
     

    ++++++++++++++++++++++++++++++++++++++++++++++++++
    III. Credits.
    The TOD's, what means the trees and autogenerated houses on the map, are mostly taken from various tilesets made by Stary.
    The dam files were made by Swambast.
    The basic files for the taxiways, parking areas and quais are made by ErikGen.
    I cant remember who gave me the ponton bridges, the airfield tower and the locomotive files.
    Please contact me, that i can give you the proper credit.
     
    ++++++++++++++++++++++++++++++++++++++++++++++++
    IV. This Terrain is Freeware. Commercial use is not allowed.
    +++++++++++++++++++++++++++++++++++++++++++++++++
    V.
    For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
    Hope you enjoy it.

    Michael (Gepard)

    Made in Germany
    25 Dezember 2018
     
     
     

    568 downloads

       (3 reviews)

    3 comments

    Submitted

  24. Ethiopia, African Horn (1977-1990)

    Ethiopia, African Horn (1977-1990) Terrain
    December 13th, 2021 (1st Release)
    by Menrva

    >For Strike Fighters 2, Recommended Full-5 Merged
    I am proud to present a brand new terrain made from scratch! Initially proposed in private by tiopilotos, I later decided to create it in order to offer an accurate playground for different conflicts never recreated in Strike Fighters.
    The terrain completely covers Ethiopia, Eritrea and Djibouti, and a great portion of Somalia and Yemen. The tileset, based on JSF_Aggie's Desert repaint and Centurion-1's Desert 4 add-on, has been greatly expanded with necessary transition tiles. Expect long and very accurate river courses and all major lakes, the reddish deserts of the Horn of Africa and the green highlands of Ethiopia. Numerous target areas, such as civilian airports and airstrips, have been added in order to expand playability, targets of opportunity and year range.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from July 13, 1977 (the beginning of the Ogaden War) to May 21, 1990 (the day before the unification of Yemen). This terrain is adapt for historical scenarios such as the Ogaden War and the Second Yemenite War of 1979 between North Yemen and South Yemen.
    Targets reflect Real World events as accurately as possible. Off Map Airbases have been added and long range AI flights can be generated from them. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, British and French aircraft carriers, sometimes you'll see fleets being generated in single missions.
    Ground Objects are not included. You can obtain the most needed ones from Wrench's old Eritrea/Ethiopia terrain release.

    >Credits (in no particular order):
    -Wrench, for working on Wingwiner's original Eritrea terrain, producing new target area layouts.
    -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -JSF_Aggie, for his great Hi-Res Runway Textures v2.0 which I included, and for the hi-res desert tileset.
    -Centurion-1, for expanding JSF_Aggie's tileset with more variety for the Desert4 terrain by Piecemeal.
    -tiopilotos, for his continuous support in all my terrain modding efforts. Thank you very much!
    -Stary, for old .TOD files which add trees and buildings on some tiles of this terrain.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
    Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's Eritrea terrain; because of this, I included the ReadMe file from that package, to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    208 downloads

       (0 reviews)

    3 comments

    Updated

  25. Full-Scale Iceland Terrain

    ***********************************
     
    Iceland 02 Full-Scale Terrain v2.0
     
    by Baltika
     
    ***********************************
     
    This is a major upgrade to my little Iceland terrain.
     
     
     
    New features:-
     
    Forest tiles and trees - yup, there are now some forests on Iceland, just as in reality.
     
    Extensive targetisation upgrade, with many newly targetised areas.
     
    Several new terrain tile types.
     
    Network of NATO radar stations, with accurate operational dates.
     
    Re-tiling of some coastal areas to fix tsunamis.
     
    Some terrain HFD work for greater accuracy.
     
    Custom environment file to create snowstorm conditions for inclement weather. Cheers to Stary for that one ;-)
     
     
    No substitute for SF2:NA, I know, but Merry Christmas everybody ;-)
     
     
    This will likely be the final version of this terrain. But, if anybody spots any show-stopping bugs, please drop me a line at Combatace and I'll try to sort them out.
     
     
     
    Slainthe!
     
    Baltika
     
     
    21 December 2011
     
     
    ***********************************
     
     
    Thanks to:-
     
    Gepard for his terrain tutorials, which started this adventure off all those years ago. Also for his WoE European style runways which are included here.
     
    JSFAggie for his Highway runway Mod, which has been altered and modded for use as glacier-based FARPs.
     
    Brain32 for sound advice on creating terrain tiles. Cheers mate;-) Your hi-res lava tile has not been used here, but may see the light of day if I ever manage a hi-res set for this little terrain.
     
    CA_Stary for being terrain guru extraordinaire. Also, thanks to Stary for his Heavy Snowfall mod for WoX series. I have included this for Iceland terrain and updated it for SF2 shaders, so you will get near-whiteout blizzard conditions for inclement weather setting. Happy flying ;-)
     
    Thanks also to Brain32 and CA_Stary for their forest tiles and trees, which I have adapted for use as Iceland's sparse forests. Cheers guys ;-)
     
    GrimViper, for pointing out that Iceland does actually have trees and forests. . . Cheers mate, hope you like it ;-)
     
    Wrench, Dave & all the gang at CA for invaluable advice on how to make things work, garnered over the years and hopefully put to good effect here.
     
    MajorLee, Deuces, Edward and anyone else who made a terrain mod and posted about how to do it. Thanks!
     
    TK for making the whole bag of bolts hang together.
     
     
    ***********************************
     
     
    Installation instructions:-
     
    Delete your old "ICELAND02" folder. This version is a complete replacement for any previous version.
     
    Unzip the package to your desktop, or wherever is convenient.
     
    Drop the "ICELAND02" folder into your Username\Saved Games\Thirdwire\StrikeFighters2\Terrains folder.
     
    If there is no terrains folder in your mod folder, create one and drop the ICELAND02 folder into it.
     
    Drop the "Effects" folder into your Username\Saved Games\Thirdwire\StrikeFighters2\ folder.
     
    That's it! Go fly, and fight for the liberation of Iceland.
     
    This terrain has been completed using SF2 November 2011 patch. It is not supported on WoX series or earlier patch levels. But, if you really must try, use the files included in the "Use_in_WoX" folder for SF1 series. Your mileage may vary.
     
     
    If you use a custom environmental mod, bear in mind that any changes must be made to the ICELAND02_ENVIRONMENTSYSTEM.INI file included here. Just make sure your new file includes the following line:-
     
    InclementEffect=BlizzardEffect
     
    Or else, you will lose the snowfall weather conditions. It is set up this way so as not to interfere with any other environmental mod you may use.
     
     
    ***********************************

    1,345 downloads

       (6 reviews)

    2 comments

    Updated

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