fallenphoenix1986 Posted September 20, 2018 Posted September 20, 2018 21 hours ago, Sundowner said: I could do with a couple of volunteers to try this thing out for me......any takers? I'll need to re-install SF2NA but would gladly take a look over the weekend. Quote
+Coupi Posted September 20, 2018 Posted September 20, 2018 (edited) You'are able to take off from ski-jump ! Is it possible with SF2 in automatic flight ? Great !!! Edited September 20, 2018 by Coupi 1 Quote
+daddyairplanes Posted September 23, 2018 Posted September 23, 2018 he then also realized that the one tone grey scheme on the G was darker in 1991 than in later years on the H...... 5 Quote
+Soulfreak Posted October 1, 2018 Posted October 1, 2018 Putting my hands on the great Fr.9 from Jarek 5 Quote
+angelp Posted October 14, 2018 Posted October 14, 2018 New Point defense SAMs... only need a couple of test and paint 11 1 Quote
+whiteknight06604 Posted October 15, 2018 Posted October 15, 2018 14 hours ago, angelp said: New Point defense SAMs... only need a couple of test and paint thank you I'm always happy to see new SAM and AAA assets. 2 Quote
+torno Posted October 21, 2018 Posted October 21, 2018 hinking about adding a cannon (what if), the R4 are unusable 11 Quote
Stratos Posted October 21, 2018 Posted October 21, 2018 10 hours ago, torno said: hinking about adding a cannon (what if), the R4 are unusable The plane is already a what if, so why not? Quote
+whiteknight06604 Posted October 21, 2018 Posted October 21, 2018 maybe it could take 2 belly mounted gun pods like the Su-15? either way great model. Quote
+angelp Posted October 24, 2018 Posted October 24, 2018 (edited) Someone is having a really bad day with these Barak-MX Edited October 24, 2018 by angelp 5 3 Quote
+Sundowner Posted December 5, 2018 Posted December 5, 2018 Getting there........ HEAVILY reworked Alphasim model by me. Model is in game, basic panel lines & rivets 80% done, all animations sorted, flies like a pig.....I need an FM guy if anyone is feeling brave.... Still to do; rocket pods, tidy up some joins in max, skins etc,etc. I might attempt a pit.......then again I might not, bear in mind I'm not a proper 3ds max guy. Anybody with access to good colour unit marks etc please pm me. 13 6 Quote
Wrench Posted December 5, 2018 Posted December 5, 2018 I can send you the data ini we started working on when angelP was build one in the CAF Forums. Don't know it that'll help or not....obviously boatloads of things will be very different (hit boxes, min/maxs, etc -just don't use those statements? the Lod Viewer is great for setting those uP!) Quote
+Soulfreak Posted December 6, 2018 Posted December 6, 2018 (edited) 13 hours ago, Sundowner said: Getting there........ HEAVILY reworked Alphasim model by me. Model is in game, basic panel lines & rivets 80% done, all animations sorted, flies like a pig.....I need an FM guy if anyone is feeling brave.... Still to do; rocket pods, tidy up some joins in max, skins etc,etc. I might attempt a pit.......then again I might not, bear in mind I'm not a proper 3ds max guy. Anybody with access to good colour unit marks etc please pm me. Looks great Ant! Have you planned a Belgian Mk.5 Version too? http://www.belgian-wings.be/Webpages/Navigator/Photos/MilltaryPics/post_ww2/Avro Canada CF100 Canuck/canuck frontpage.htm Edited December 6, 2018 by Soulfreak Quote
+Sundowner Posted December 7, 2018 Posted December 7, 2018 On 12/6/2018 at 7:57 AM, Soulfreak said: Looks great Ant! Have you planned a Belgian Mk.5 Version too? http://www.belgian-wings.be/Webpages/Navigator/Photos/MilltaryPics/post_ww2/Avro Canada CF100 Canuck/canuck frontpage.htm Hopefully.. 2 2 Quote
+Sundowner Posted December 14, 2018 Posted December 14, 2018 Thanks to Baffmiester..........she flies. 17 5 Quote
+Sundowner Posted December 30, 2018 Posted December 30, 2018 Still plodding on with this....... It took just over 2 seconds to unload 58 rockets...... Yes I know the pylons were never used operationally.........but IT'S A GAME and you dont have to use them..... Pit.....probably about as good as I'm going to do... 15 6 Quote
+Sundowner Posted January 7, 2019 Posted January 7, 2019 Just getting started on some bump & spec maps, de-icer props now spin, rocket pods are part of the aircraft model , in RL they were automatically jettisioned after use, I couldnt find a way to do it through the weapons editor, only the caps would dissapear, at least this way the whole lot goes but only works well if you fire all the rockets in one hit as the whole lot dissapears as you fire the first rocket. I would ideally like to make the caps and body as parts that could be damaged on firing and drop away as part of the damage model.........I dont even know if it could be done.......way above my head that stuff. Been putting off doing any serial numbers yet..........I hate decals, I have no problem making them, just a boring job for something 99% of folks would never know if they're real or not ( or care probably ) Pit has had another re-vamp...... The work continues..... 10 7 Quote
yakarov79 Posted January 8, 2019 Posted January 8, 2019 16 hours ago, Sundowner said: just a boring job for something 99% of folks would never know if they're real or not ( or care probably ) but 1% will be extremely happy and will appreciate (even virtually) but still will appreciate. And thanks in advance! 2 Quote
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