FastCargo Posted October 21, 2011 Posted October 21, 2011 Skatezilla and malibu43, you guys are no fun... FC Quote
+streakeagle Posted October 21, 2011 Posted October 21, 2011 Each skin folder needs to have its own hangar.jpg file. The absence of a correctly named hangar file results in the blank default hangar jpg. I already did a quick test and relocated my existing hangar.jpg down to a skin folder, which resulted in the hangar screen working correctly. Quote
+hi ho silver Posted October 21, 2011 Posted October 21, 2011 Hi just fitted new hard drive and new install sfe2 updated too oct11 patch. Now started up in lowres found problem to be new config settings window size set to 640x480 . Just change it to size wanted problem fixed. :) Quote
Icarus999 Posted October 21, 2011 Posted October 21, 2011 yes A-4M A-4N A-6E A-6E_79 A-7E_74 A-7E_79 EA-6B F-4J_74 F-4N F-4S F-14A F-14A_77 Lim-6bis Lim-6M Mirage3E Mirage3EL Mirage3OF Mirage3OA Mirage3OFA Mirage5DE Mirage5E2 Mirage5SDE RF-8G RF-8G_77 Yak-38 Tu-95K-22 Tu-95RT Tu-22KD Tu-22KPD Tu-22M2 Tu-22M3 Tu-22PD Tu-22RD Tu-16K-10-26 Tu-16K-26 Tu-16P Tu-16R Tu-16RM-1 in fact very interesting things for the future Ho lee *hit..... I think things just took a turn for the best Quote
Wrench Posted October 21, 2011 Posted October 21, 2011 Each skin folder needs to have its own hangar.jpg file. The absence of a correctly named hangar file results in the blank default hangar jpg. I already did a quick test and relocated my existing hangar.jpg down to a skin folder, which resulted in the hangar screen working correctly. are you f***ing kidding me? that's pure f***ing bulls**t!! Every patch we get, something new is broken. Something that's worked perfectly since Day1, in over 500 aircraft mods. ya know, it be great to actually have these little f***-ups notated somewhre, like in the patch read me. "Due to changes in coding, hangar screen will not appear as before. Custom hangar screens will need to be installed into every skin folder for the aircraft effected, as they now change with with skin operational start years. This only effect 3rd Party add-on aircraft, those originaly AI-only and newly added skins" wow. just wow. 2 1 Quote
Gr.Viper Posted October 21, 2011 Author Posted October 21, 2011 they now change with with skin operational start years Nope. You pick the skin on the loadout screen - you see that skin in the hangar. Any year, 24/7. Quote
Icarus999 Posted October 21, 2011 Posted October 21, 2011 Well I patched up my sf2v install to this patch, I just took up the crusader and waxed a couple of mig-17's with guns. I noticed that the AI seems to have a hard time controlling the 17 in a dogfight they were yawing all over the place and porpoising badly. My wingmen were yawing too but not as much as those MIG-17's. Not sure what to think other than somethings wrong here... ( perhaps they were all novice pilots?)Ive been mainly playing sf2E at the Feb 2010 patch level until now because that patch works great. The fading trees would be great if they were visible 10 times as far away... LOL. Quote
+eburger68 Posted October 21, 2011 Posted October 21, 2011 Wrench: are you f***ing kidding me? that's pure f***ing bulls**t!! Every patch we get, something new is broken. Something that's worked perfectly since Day1, in over 500 aircraft mods. Even more frustrating is the fact that it didn't need to be implemented this way. I've posted a suggestion over in the 3rdWire thread on the Oct2011 patch: The new skin-dependent hangar screens are a nice touch, but the current implementation of this feature effectively breaks hangar screens on user-added aircraft and AI-only aircraft made flyable by the user. At present every single hangar screen for every third-party mod released to date is not displayed. Would it be possible to tweak this feature so that the game looks first in skin/texture folders for a hangar screen, then looks one level up in the aircraft's folder (the previous location for hangar screens) if it fails to find a skin-specific hangar screen? In other words, use a skin-specific hangar screen if it exists; if not, use the aircraft's default hangar screen. The suggested implementation would preserve the new feature without breaking the hangar screens already used by third-party mods. Let's hope this feature will be re-worked. Eric Howes Quote
+Muesli Posted October 21, 2011 Posted October 21, 2011 (edited) Really, that resolution issue is NOT funny after restarting for the tenth time...... well, it wasn't even funny the FIRST time... Edited October 21, 2011 by Muesli Quote
+Gocad Posted October 21, 2011 Posted October 21, 2011 (edited) Not many surprises left when teh F-14 sim is released, but hey, RF-8G! Edited October 21, 2011 by Gocad Quote
+hi ho silver Posted October 21, 2011 Posted October 21, 2011 Is it just me or have some of the huds stopped working f4's ,lightnings, f100 ? Quote
Guggy Posted October 21, 2011 Posted October 21, 2011 Having all the B52's in my campaign assigned to CAP and Escort missions :( I assume this is due to the patch, since the .ini files still have Strike as the primary mission. Quote
+logan4 Posted October 21, 2011 Posted October 21, 2011 Quick peak in versions.ini: StrikeFighters2 NorthAtlantic=FALSE Quote
+JonathanRL Posted October 21, 2011 Posted October 21, 2011 Anybody want to hold a betting pool on releasedate of Tomcat? :D Quote
malibu43 Posted October 21, 2011 Posted October 21, 2011 Quick peak in versions.ini: StrikeFighters2 NorthAtlantic=FALSE That's cool... Quote
+Coupi Posted October 21, 2011 Posted October 21, 2011 (edited) Quick peak in versions.ini: StrikeFighters2 NorthAtlantic=FALSE ... For any next Exp3? Edited October 21, 2011 by Coupi Quote
Gr.Viper Posted October 21, 2011 Author Posted October 21, 2011 (edited) So, it's SF2NA then. Rolls of the tongue. "SF Tuna" Edited October 21, 2011 by Gr.Viper Quote
Icarus999 Posted October 21, 2011 Posted October 21, 2011 ... For any next Exp3? Hmm perhaps it won't be called tomcat after all... makes sense. Quote
+allenjb42 Posted October 21, 2011 Posted October 21, 2011 Anybody want to hold a betting pool on releasedate of Tomcat? :D Sure. Put me down for 'two weeks'! Quote
Spinners Posted October 21, 2011 Posted October 21, 2011 So, it's SF2NA then. Rolls of the tongue. "SF Tuna" Sounds fishy to me... Quote
JediMaster Posted October 21, 2011 Posted October 21, 2011 I don't know, ICE is the ROF acronym, I don't know if TK knows that or not, but something tells me he'll skip it. However, to date every SF/SF2 release aside from the initial with the fictional terrain has been named for the geographic location, be it a nation or a continent. Therefore SF2: Iceland and SF2: North Atlantic make the most sense. If naval combat is going to be a feature of this, NA makes more sense as Iceland implies you don't go too far out from it. Quote
+SkateZilla Posted October 21, 2011 Posted October 21, 2011 BTW Tk already said on his forums, that just because the plane is on that list doesnt mean its in the game. Quote
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