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Would be possible to improve the ages old MiG's? 17, 19 and 21's...

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3 hours ago, Stratos said:

Would be possible to improve the ages old MiG's? 17, 19 and 21's...

On it, from the 15...

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The first take-off test flight loaded with ordnance for the A-6

img00001.jpg.c0a289907e6368816cd9cdf9e3194b2c.jpg.973a0393f500e6fe350d952ce67d275e.jpg

Screenshot by Coupi.

Edited by GKABS
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Gentleman, I would like to get your help with the first batch of the A-6A regarding the outside details of the A-6A from antigens and sensors any photos would be great. (I have searched the net but found just two photos so if any have books or pdf files please send me photos)

Thanks

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8 minutes ago, GKABS said:

Gentleman, I would like to get your help with the first batch of the A-6A regarding the outside details of the A-6A from antigens and sensors any photos would be great. (I have searched the net but found just two photos so if any have books or pdf files please send me photos)

Thanks

 

Check here.

Sadly got no material in my personal references...

https://www.flickr.com/search/?text=A-6A Intruder&dimension_search_mode=min&height=1024&width=1024

https://de.scribd.com/search?query=A-6 Intruder

 

 

Edited by Soulfreak
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A-6 Intruder Cutaway - Search Images (bing.com)

Grumman A-6 Intruder Collection (archive.org)

USA - AN/AVQ-10 Pave Knife : Targeting and Navigation Pods (armedconflicts.com)

The Ford Aerospace AN/AVQ-10 Pave Knife was an early targeting pod developed by the USAF and US Navy to designate and guide laser-guided bombs. Pave Knife was developed in 1969 to replace the original, essentially improvised Airborne Laser Designator (ALD)and TRIM pod (see A-6 Intruder). ALD was not a pod, but a hand-held laser operated by the weapon systems officer to mark targets for Paveway laser-guided bombs. Pave Knife was a roughly banana-shaped external pod, weighing about 550 kg (1,200 lbs)

Grumman A-6 Intruder | Military Wiki | Fandom

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a lot of the thingies/differences are in small details, like tail hook doors/or no doors, intake scoops, front gear doors, wing fences, chaff dispensers, etc etc. I will search over the weekend for what I have.

A good source is 'Intruder. the operational history of Grumman's A-6' published by Shiffer.

Also, Tailhooktopics blog is a reliable source...https://tailspintopics.blogspot.com/2015/09/grumman-6a-vs-6e-intruder.html -  must read as many 3d models are based on late A-6..

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On 12/02/2024 at 4:52 PM, daddyairplanes said:

id say ODS30AE would be the benchmark for that. if your system can handle that, it should handle the new toys coming out.

 

In the ODS installation, the optimization did on it runs fine, but when you try to play the same ODS Campaign/Objetcs applied in the NA for example, works like just 30% of the time (That said, if we raise the standard of mods to be applied to a standard North Atlantic installation, won't we suffer from the same problem?).

I have a nice PC and gpu, who runs a lot of modern games in high settings, but sometimes I suffer from crashes and blue screens due to objects added to them.
New very detailed aircraft, skins with a lot of resolution and things like that end up affecting memory management and during loading the game simply breaks.
When I check the error log, it points to DLLs like "ViewManager.dll", or "GraphicsEngineDX10.dll".

If the game were in 64-bit, it would be perfect (but we know that will only happen in our dreams), so I believe that we bring all the game to a "new era", with 4k textures, objects full of polygons and things considered common today, we will encounter these aforementioned problems.

I hope I'm wrong, but I say based on the experience I have playing the game for over a decade almost every day...

 

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Thank you gentlemen for your fast reply and help. :ty:

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i have volume 1 of the Detail & Scale (bombers and tankers) on pdf if that's any help. Don't have vol.2, but have the EA-6B D&S

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2 hours ago, Wrench said:

i have volume 1 of the Detail & Scale (bombers and tankers) on pdf if that's any help. Don't have vol.2, but have the EA-6B D&S

Anything will help thanks

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Another update.

img00001.jpg.51e559c5587b8a1f6e11b47aedf1b0b2.jpg.55c66a45fe09a4670e535ffd5c00042d.jpg

Screenshot by Coupi.

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img00018.thumb.JPG.883e44838feceeecf736322cef0e0c9a.JPGimg00017.thumb.JPG.7dd7c958d85ee672e4853ba2686bdbd5.JPGimg00016.thumb.JPG.6ddd871dc103dd7c80674ac444ecff2f.JPG

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Hello, gentlemen one of our team members PC breakdown and he is our skin/ decals maker he is a great asset to our team but unfortunately he can't help at this time.  If anyone is interested in joining our team, please PM. I know there are a lot of talented members out there.

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just another update it's about 90% complete in 3d max.

2024-02-29_20h09_13.thumb.png.d6c657aadbdeaccb1ff8b7add440a530.png2024-02-29_20h07_01.thumb.png.30c51b27e8c0e5413a8fbf9f914d5852.png2024-02-29_20h07_41.thumb.png.89a3351b6a1588bb2da5ff04a2b13250.png2024-02-29_20h08_27.thumb.png.f413439019de2629358b09cb5f1b5f3f.png2024-02-29_20h08_061.thumb.png.b6fa434cfb15911dd5aa2f9646bb0c6d.png

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Looking good GKABS :ok:

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tie down chains.

someones competing with ravenclaw for details :biggrin::drinks:

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Thank you gentlemen for your comments. :friends:

I want to get your feedback regarding one subject sometimes the LOD (using the LODviewer) doesn't show the textures.  what do I need to do so the texture will load using the LOD vires? for example, in these two models, one shows the textures and the other doesn't. do I need to add something to the INI fil?

2024-03-03_18h07_28.thumb.png.9abe696574f9a23129c26bab10b9117e.png

 

 

2024-03-03_18h07_42.thumb.png.2ae1ac75db186cf726027fcaaaa42042.png

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Has your aircraft ini file got the skin details?

[TextureSet001]
Directory=10TFS
Name=10th TFS, 50th TFW
Nation=USAF
Squadron=10TFS
Specular=0.200000
Glossiness=0.200000
Reflection=0.150000

 

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Posted (edited)

Yes, I do and that is what makes me so confused 😕

Edited by GKABS

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