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Showing most liked content on 09/25/2017 in Posts
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3 pointsHello fellow FE/FE2 flyers, As a continuation of my experiment to include over-compression tendencies in the 200hp Daimler engine for Geezer's Junkers J.1 model, I did some (successful) tweaking of the previously tweaked data inis for the the BMW-powered Fokk. D.7 and late, 200hp Alb. D.5a. Tinkering with the following values in the data inis is required to get things working well, under the Engine section: AltitudeTableNumData AltitudeTableDeltaX AltitudeTableData The NumData should reflect how many values are present under the AltitudeTableData section. The DeltaX number is finicky, the general rule being that a higher number gives more powerful engine results across wider alt. bands but is perhaps less historically realistic, while in some cases a lower number is required, for example to "unglue" the AI from the ground in case the AI has trouble handling a particular plane, and also to create more subtle and gradual performance drops across smaller/thinner alt. bands. [Edited this section to include more accurate info.] TheAltitudeTableData entry begins with a value of 1.000 - ground level number, and then gradually falls off to 0.000. Correct over-compression of an engine requires that a number higher than 1.0, usually a few entries that are higher than 1.0, are included at the start of the AltitudeTableData entry - to generate the correct effect if an over-compressed engine is at full throttle near sea level. Values under the FlightControl section, particularly top speed values, then become a reflection of top speed at altitudes between about 1000 and 1500m - typical heights at which Idflieg would have over-compressed engines tested. (This also depends on the DeltaX number and where the AltitudeTableData value of 1.000 begins: for example, values of 1.200, 1.050, 1.000, etc., with a DeltaX no. of 500, would mean that 100% performance is at 1000 m alt.) It's no wonder that there is some confusion therefore regarding top speeds of the BMW-powered Fokk. D.7, and if its numbers are reflections of what happens near sea level or at 1 km alt. approximately. [Added important info. here too.] Here is a snippet from TheAerodrome.com for the 180hp Mercedes (au) installed in many Fokk. D.7s: "Climb rate is 5 m/s at sea level, falling linearly to 0 m/s at 6 km, marked as the "theoretical ceiling". Climb rpm begins at 1400 rpm at sea level, falling to 1310 rpm at 5600m." "Level speed: 0 km: 190 km/h @ 1570 rpm 1 km: 188 km/h @ 1580 rpm 2 km: 182 km/h @ 1530 rpm 3 km: 177 km/h @ 1490 rpm 4 km: 167 km/h @ 1430 rpm 5 km: 152 km/h @ 1360 rpm 6 km: 124 km/h @ 1280 rpm" Here are the results for the newly tweaked BMW-powered Fokk. D.7: near sea level: 210-211 kph @ 100% throttle near sea level: 176-177 kph @ 70% throttle (cruise, not using high alt. throttle) 1000 m: 201 kph @ 100% throttle (this is the top speed usually cited for the BMW-powered D.7, but probably refers to at alt., not at sea level) 1500 m: 198 kph @ 100% throttle 3000 m: 187 kph @ 100% throttle 4000 m: 176 kph @ 100% throttle climb rate to about 1000 m, at 70% throttle, is around 3.5 m/s; climb rate remains fairly consistent beyond 1000 m, at 100% throttle, if speeds in 120s and 130s kph are maintained Results are a noticeable improvement over the Mercedes-powered D.7 (no wonder pilots wanted this type). Here are results for the newly tweaked 200hp Mercedes-powered Alb. D.5a: near sea level: 206 kph @ 100% throttle near sea level: 183 kph @ 70% throttle (cruise, not using high alt. throttle) 1000 m: 202-203 kph @ 100% throttle (Goering supposedly reported maintaining over 200 kph in level flight in an Alb. D.5a...perhaps the 200hp variant?) 1500 m: 198-199 kph @ 100% throttle (this is the top speed sometimes cited for the late variant Alb. D.5a, again perhaps referring to at alt. and not sea level) 3000 m: 187-188 kph @ 100% throttle 4000 m: 177 kph @ 100% throttle 5000 m: 165 kph @ 100% throttle 6000 m: 110-112 kph @ 100% throttle (noticeable drop, since exceeding its ceiling here of about 5900 meters) 6025 m: 90-95 kph @ 100% throttle (begins to shudder and stall) climb rate to about 1000 m, at 70% throttle, is around 4 m/s; climb rate is around 3 m/s at 100% throttle beyond 1000 m, in 120s and 130s kph (slamming the throttle to 100% below 1000 m would not have been recommended historically, but gives a climb rate of about 5-6 m/s, similar for the Fokk. D.7...probably used in emergency scenarios) Results for the late Alby. are a noticeable improvement over the 180 hp Mercedes (au) Albies, and similar to results for the Fokk. D.7 - watch the wings though in dives on the Alb., especially with the now excess power. Also interesting is the historical realism of how the speed advantage at alt. for the high-compression engines remains fairly consistent across the altitudes (dropping off in small steps of about 5-10 kph per 1000 m), and then severely drops off close to the ceiling for the type. A gradual, more "curved" drop of speed for high-alt. engines should be seen for WW2 types - but is usually, mistakenly assumed of WW1, over-compressed types too, which would remain fairly consistent in power until close to their ceiling (see relevant discussions on TheAerodrome.com for more info.). Attached are the two tweaked data inis (will roll this eventually into a ver. 9.0 of the FM update pack). I'm still debating if I will tinker with the 180hp (au) Mercedes-powered types...the benefit of over-compression on those types would be small, probably too small to make any noticeable difference in FE/FE2. Happy flying, Von S [Files included in ver. 9.0 and later of my FM updates pack.]
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2 pointsAttached is a beta test FM for Veltro 2K's Hawker Tempest V, available here: https://combatace.com/files/file/14831-tempest-mk-v/ I will be doing some FMs this winter for Battle of the Bulge use. This one was relatively simple as I could use my Sea Fury FM with a few edits and a new engine table. The min/max extents have been done and some basic collision points added. Still have to take a closer look at the AI behavior but will leave that until I get some more late WW2 planes installed. Some things to note about my WW2 fm's: I spend quite a bit of time working on the engine table and tuning the CD0 values to get realistic speeds. The max speed at sea level for this 100 octane Tempest is about 372mph, very close to the 374-378mph range from actual flight tests. The maximum speed occurs in the 18000 to 19000ft range and seems to be within the test data range of 432-436mph TAS. In the data.ini, for MaxSpeedSL=xxx, I use the maximum indicated airspeed the plane is permitted to fly at. This is quite an impressive number for the Tempest V, from the flight manual: 10000ft-540mph, 20000ft-450mph and 30000ft-370mph. At standard atmospheric temperatures and pressures, those speeds work out to be Mach 0.836! From some light historical research I get the impression the Tempest V's were used mainly for low/mid altitude fighter sweeps, V-1 intercepts, strike missions, and armed recon missions. For armed recon, they usually were guns only and a couple of streamlined 45 imp gal drop tanks. Veltros model comes with the larger 90 gal tank. Wikipedia says the Tempest V wasn't equipped with rocket rails until the post war period but I know for sure the Tempest was tested with rockets early in the development period so it may just be that the RAF brass thought the Tempest was better used in other roles while leaving the rocket work to the numerous Typhoons in service. Postwar, the Typhoons were quickly scrapped and the Tempest took over their role. The service end date for the Tempest appears to be 1948 but keep in mind the light research. With a decent roll rate, good visibility, great low to mid altitude speed and climb rate, and a turn rate probably somewhere between the Bf-109 and FW-190, the Tempest was an excellent dog fighter at low and mid altitudes. ISSUES: The propeller on the Tempest V rotated counter clockwise when viewed from the cockpit but the propeller on this model is angled for clockwise rotation. The biggest issue is with the weight distribution when carrying bombs. For some reason, when carrying bombs the plane flies with the right wing down. It's very noticeable and annoying. I spent two days trying to figure out what was going on but now have to assume it's a model issue. When carrying drop tanks there is no problem. When carrying rocket racks, there seems to be a small amount of left wing heaviness but I can live with it. The reason I think it's a model issue is because when I remove the bomb racks via ini edit, the problem disappears. Unfortunately, a quick check on Veltro's Typhoon shows the same problem. For now the racks are removed while I try and think of a work around. It might be possible to make some "special" bombs with no weight but all the explosive power of the regular bombs and use the SpecificStationCode=xxx. That's all I got at the moment, any other ideas? Here's the FM and a cockpit ini with just the viewing position adjusted. TempestFM0.95.zip
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2 pointsView File D-704 Buddy Store (Refueling Pod) Refueling Pod D-704 for SF2 v1.0 ================================ *** any SF2 *** This is a model of the Refueling Pod D-704, designed by Douglas. Included is the following: - D-704 with retracted Basket in HighVis White - D-704 with retracted Basket in LowVis gray - D-704 with deployed Basket in HighVis White - D-704 with deployed Basket in LowVis gray Pods are set up like the known BDOUG-pod as GP. A template is also included. Installation ============ 1. unzip to a temporary folder 2. open "Put_Content_In_Your_MOD_Folder" and do as you were told, if asked to overwrite, say 'yes' :P 3. enjoy! The included A-4E_65_DATA.INI is an example how to set up the Pod in your planes data.ini and is only changed by adding a new weaponsstation for the Pod. This station works on all Skyhawks beginning from A-4B. Credits ======= - Thirdwire and TK for a great game - ???? data.ini from the bdoug-pod as template - myself - model, skins, template If you created the ????-marked items, please contact me, so I can add your name in the credits! If I forgot someone, please PM me too! Thanks ====== - cocas for help with learning 3D-stuff! - mue for his great LODViewer, which is a big help! P.S. ==== If you have any problems with this skin or have suggestions and hints, feel free to PM me. 25_09_2017 Submitter Nyghtfall Submitted 09/25/2017 Category Single Ordnance Files
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1 pointA few weeks ago windows update installed the latest Nvidia drivers and after some hours of use, I can say that flicker his gone! my specs gt 720 2gb DDR 5 windows 7 I3-2100 3.10 and 4 GB ram Cocas
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1 pointthese were we will be posting some work in progress screenshot unless we think that the subject matter needs a topic of its own! first one over the misty mountains of South-East Asia
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1 pointthe 2 small objects could be checked by removing them via weapon station pylon node name or by one of the other methods
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1 pointWell, even if you can't find it, I have my arrow keys set up as trim tabs, so it really won't be a problem. If anyone reading this hasn't discovered this little fix for SF2, I'll be happy to post it here. The thing I like the most about your flight models is that you feel you're maneuvering a WW2 fighter that doesn't have boosted controls, and often had fabric covered ones. Yours seem to capture that more than any other WW2 FMs I've flown. Performance figures are one thing, but control feel is important to me also. Great work, as always. I appreciate how much effort you put into it.
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1 pointI came across this channel and I figured this is more for those who were or are in the military especially the US Army
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1 pointYusha Thomas is funny as hell! The comedy skits and all the shorts made by post-9/11 vets are on occasion just too real. But it's great. I swear I saw all my 1SGs do this at some point: I was the "I hate my life guy" I never drank more than two beers on work days.
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1 pointView File Berguet Siroco M by CAF (What If) Late 1950´s Breguet's project for a jack of all trades for the upcoming French Carriers, in the end, the project was scrapped wend the Aeronaval decide to use to buy two single role fighter instead of one multi-role fighter the rest is History! FM his just copy paste as usual all weapons are on Gunny weapons pack model ini edits skins and decals by CAF team Cockpit by TW To install just drop the file to your on you savegames etc StrikeFighters folder enjoy Cocas CAF team PS readme has lots of typos! LOL Submitter cocas Submitted 09/24/2017 Category What If Hangar
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1 pointJungle Scooters - Almost done. I will also upload the D-704 refueling pod tomorrow.
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1 pointpart two don't want over image posts! the fairey was a real project by fairey for GOR 339!
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1 pointWhat a toy!!!! Here is the big sister of american toy: Czechoslovakian Dana 152 mm mobil gun, based of Tatra 815 truck.
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1 pointView File SF2 MLD PV-2 Harpoon Skin Set SF2 MLD PV-2 Harpoon Skin Pack 9/5/2017 = For SF2 (Full 5 Merged RECCOMENDED) = This package contains a new skin for Veltro2k's Lockheed PV-2 Harpoon naval patrol bomber. This skin/decal set represents the 18 as used by the Royal Netherlands Naval Air Service (Marineluchtvaartdienst) or MLD. The MLD recieved 18 Harpoon in 1950, and were used in the Martime Recon, and Search & Rescue until their replacement by P2V Neptunes in the early 1960s. The skin is in jpg format, in overall "Dark Gloss Navy Blue" finish. All markings are decals, and decal randomization is TRUE. Displayed serial numbers are 100% historically correct for the aircraft depicted, as used by the MLD. Also included is the updated (and a backup copy) of the data ini for those that have not updated their WW2 versions. If you've done so, you need not install these 2 files (they're the same as in the update pack, so no harm will come if you do). You will still need the aircraft itself, available at the following URL: https://combatace.com/files/file/15018-ww2-pto-pv-2-harpoon-package/ As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for the install instructions. *Please note, that even though the aircraft is WW2 vintage, THIS use is Cold War, which is why it's been placed here* Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 09/19/2017 Category Other
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