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Showing most liked content on 08/11/2021 in Posts

  1. 5 points
  2. 5 points
    Mirage 5AL ready for take off at runway on Faroe islands. (The plane and skin are part of ValAstures Mirage III and 5 pack for Germany. I only renamed his Mirage 5G into Mirage5AL, because the french call Germany Allemagne.)
  3. 3 points
    11th August 2021 A new update to V1.15 is available for WOFF BH&H II. Please see the WOFF BH&H II download page on our website. WOFF BH&H II CHANGE LOG: Version 1.15 11 August 2021 1) Fixed an issue that would sometimes cause the player to not hear any bullet strikes on his aircraft when in cockpit. 2) Gun shake will no longer occur when gun is jammed. 3) Fixed the following aircraft issues;Fokker D.VII - fuel gauge needle was broken at 25% fuel or less - fixed. Slight improvement to gauge Nieuport 28 - slight graphical anomaly when viewing the flying wires from Virtual Cockpit view - fixed. Other slight cockpit improvements. R.E.8 - Added several missing wires, improved various parts. Added a pitot tube. Albatros D.I - fixed small graphical glitch when viewing rear cockpit area from certain angles. Albatros D.II - fixed small graphical glitch when viewing rear cockpit area from certain angles.
  4. 3 points
  5. 2 points
    Strike package of F-2GN Super Fury (Bundesmarine, German Navy)
  6. 2 points
    Come on...this could be boring. No dogfight? At least 4 irons, 2 A/G missiles, 2 AR missiles and at least 4 IR missiles. And 2 gunpods... Hollywood style, freestyle.
  7. 1 point
    I was trying to load AGM-78s on a B-47B to make a ridiculous SAC WW and purge clean the EM spectrum above Hanoi. I made it flyable until 1972, added the ARM entry to the corresponding line and had to switch the lenght limit by more than a meter, now the missiles appear in the loadout inventory but it won't load either Shrikes nor Standards, setting the station to EXTERNAL works, but of course, only allows 1 missile to be carried. Before I make 28 separate "external" stations, is there anything else you can do?
  8. 1 point
    2MAR65 The weather was as fine can be for a mission. Orders were to get some pictures of what was left of a fuel depot after the Air Force hit it so we could send a mop up strike if needed. Also need to see what kind of AAA reaction there might be but it really shouldn't be too much. Launched at 1330 then turned onto course while gaining altitude. The plan being to give the Air Force guys a good head start and let them get in ahead before i made my move. So it was up to 20,000ft and wait for the right time. Everything was just like training so far, even if all i was doing was circling about 30 miles of the NV coast. It wasn't too much time before it was my turn. Nose down, throttle back, aiming for the right moment, distance, altitude and speed according to plan. Letting the plane go down until it was truely time for business. It was quite surprising to see just how sudden the NV reacted. As soon as i went feet dry SW of Haiphong they were already shooting. Sparse and inaccurate, but still coming up. As i neared Haiphong more AAA was being fired but it wasn't really bad, mainly low and behind, 37mm for the most part, some 85mm and a few 57mm tracers were seen. The turn towards the primary leg really had them missing badly and over the primary it wasn't bad at all even though they were blasting away. Speaking of the primary, on the way towards the target zero smoke was observed nor was any kind of fire as i closed in. Looks like the Air Force missed. Throughout my time over NV MIGs were up but they were no threat all all. I was moving too fast and low and for the most part, the AAA fire would have discouraged any threat from 6 o'clock for much of the mission. The final leg SW of Hanoi to the the sea was a snap. Was in the vicinity of multiple MIGs but they were onto the Air Force heading outbound down at three low mostly to my track so they were no threat. Finally it was feet wet SE of Thai Binh and back home with the film. All things considered, it was as smooth a mission as one could ask for.
  9. 1 point
    what he said. you can ini edit for a hundred missiles hanging off the plane. but they wont sit right, may affect flight performance (because the weight of them is still represented), and most of us strive for more realism in the mod, so most questions like that are not met kindly or at all. SF2 is sim lite. it has limits to what you can carry and do unlike an arcade game (it aint Ace Combat). but you dont need to attend undergraduate pilot training just to turn the engines on either (it aint DCS). if you really want to add more, go into the knowledge base (SF1 and 2) and learn the old ways
  10. 1 point
    Well little by little we are moving further to develop spurt bombs an other advanced weaponry! By now we can greet the Orion's bigger brothers, the extended range Orion and the "Apollo-class starfighter"
  11. 1 point
    Salut to the Queen. Spitfire near Buckingham Palace.
  12. 1 point
    Republic P-47N Thunderbolt - Vichy Free Air Force, 1946
  13. 1 point
    Happy hunting and don't be a stranger! When you need help come out in the open and fire it up! :)


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