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2 points
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2 pointsMandatory Screenshot: One F-5E, which was captured in Vietnam 1975, during the flightests in the Soviet Union.
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2 pointsSitRep: Some siderivers of the river Donez are now on the map. Slowly the terrain get a shape. If i place the russian airfields at the Crimean Peninsula and the ukrainian airfields at Mariupol, Berdjansk and Cherson as placeholder, i could release a Beta version of the terrain, so that an airfield vs airfield scenario around the Crimean Peninsula would be possible. If work goes well, the early Beta could come on sunday? What do you think?
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2 points
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1 point
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2,580 downloads
"Operation Darius" for Strike Fighters 2 This package contains an overhauled version of the "Operation Darius" mod that was originally assembled by Wrench for a collaborative campaign project at CombatAce.com. The mod is based on a fictional scenario set in late 2012 which sees a coalition of Western nations conduct a four week air campaign to degrade Iran's nuclear development facilities. This mod package should be installed to "Strike Fighters 2" (SF2) installations (or merged installs incorporating SF2) that include "Strike Fighters 2: Europe" (SF2E) and that are patched to the Mar2012 or later patch level. If you are running SF2 at an earlier patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT install this mod package. Note that this is a COMPLETE mod package. There is no need to install the original "Operation Darius" mod that was released by Wrench. Nor should you attempt to install it over the top of Wrench's version, as you could end up with a non-working install. So, what's different about THIS version of "Operation Darius"? What makes it new and unique? Plenty of things. This version includes: - three blue-side campaigns -- one w/ a ground war; two w/o a ground war - one red-side campaign -- w/o a ground war - new Iranian weapons, incl. AAMs, SAMs, & MRBMs - new Iranian ground objects, incl. mobile SAM launchers, static SAM launchers, AAA, tanks, APCs, ships, & MRBM launchers - two different versions of the IRIAF F-14A, one of which is equipped with the Sedjeel air-to-air missile (based on the Hawk) - dozens of new target areas, incl. SAM sites, MRBM sites, nuclear research sites, and uranium processing/enrichment sites - an overhauled terrain TYPES.INI to better prioritize targets in campaigns - a number of new aircraft, incl. the Rafale, Gripen, Turkish/Greek F-4s & F-16s, the Greek A-7E(H), a new J-7ME, the A-10C (w/ Spectre8750's cockpit), AV-8B Plus, F-35A, F-111C (Late), A310 MRTT, CF-18_07, & Su-30MKM - new menu screens (nothing radical) - plenty of fixes to just about every area of the mod to get things updated to SF2 standards and working correctly - support for new SF2NA features, incl. carrier battle groups, F-14A avionics, cruise missiles, and new mission types This version also departs from Wrench's version in that some aircraft have been removed (F-4E_86, AT-6B, the AlphaJets, excess C-130s & Mirage 2000s, and a few others) in addition to plenty of other unnecessary cruft, incl. gigabytes of unused aircraft skins. (Even with all the removals, this mod is still on the large side.) NOTE: this mod is distributed as set of FOUR 7zip archive files. If you did not download all four 7zip packages from CombatAce.com, then this mod will not work properly. ~~~~~~~~~~~~~~~~~~~~ Minimum Requirements ~~~~~~~~~~~~~~~~~~~~ To install and play this mod, you must have the following installed: SF2 VERSION: Strike Fighters 2 PLUS Strike Fighters 2 Europe PATCH LEVEL: Mar2012 or higher This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required. ~~~~~~~~~~~~ Update Notes ~~~~~~~~~~~~ This mod package is a refreshed and updated version of the original version that was released in August 2012. It incorporates all the updates included in the "Update 1" package released on CombatAce in January 2013. It also includes further updates, fixes, and additions beyond what was included in the "Update 1" package. All told this refreshed version of the mod includes the following major additions to the "Operation Darius" mod package: - new aircraft: Mi-8, SH-3D, SeaKing, UH-1D, & 2 Iranian UCAVs - new SF2NA aircraft: EA-6B_98, E-2C - new optional aircraft: F-14A_Iran, F-14A-Iran, HH-60H, MH-60S - new aircraft models: F-7B, F-7M, F-16I_Sufa, MiG-29A, MiG-29G, Su-25 - new ships: USNTransport, plus 13 new Iranian ships - new alternate main campaign - updated desert terrain tiles ...plus numerous other fixes, updates, and skin additions to dozens of aircraft and ground objects. ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ Before installing this mod package, please ensure the installation of "Strike Fighters 2" and "Strike Fighters 2: Europe" that you intend to use is updated to at least the Mar2012 patch level. The latest patches for Strike Fighters 2 can be downloaded from ThirdWire: http://thirdwire.com/downloads.htm Also, please be aware that the mod requires "Strike Fighters 2" (SF2) as well as "Strike Fighters 2: Europe" (SF2E). This mod can be installed to SF2 installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA). If SF2NA is part of your target install base, there are some additional items for you to install. The main installation process consists of three main steps -- or, four if your target install base incorporates SF2NA. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly. ----------------------------------- * STEP 1: PREPARE THE MOD FOLDER * ----------------------------------- This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 4+, "Operation Desert Storm," or the SF2V Expansion Pack. - Open your SF2 Installation directory and make a copy of StrikeFighters2.exe or StrikeFighters2 NorthAtlantic.exe (if your target install base includes SF2NA). Rename the copied .EXE file to StrikeFighters2_OpDarius.exe (or whatever unique name you prefer). - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "Operation Darius" mod install will have been created in one of these locations: Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder] Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Operation Darius" mod files to your Mod Folder. - Open your Mod Folder and delete the \Objects sub-directory (including everything in it). Now you're ready to install the "Operation Darius" mod proper. ------------------------------------------------- * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER * ------------------------------------------------- This is the easiest step. - Unpack the four "Operation Darius" archive packages to a temporary location on your hard drive. - Move the contents of the \To_Mod_Folder directory from all four unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.) If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories. ---------------------------- * STEP 3: EDIT OPTIONS.INI * ---------------------------- This last step involves a bit of text editing, so please pay attention. Open the Options.INI in your Mod Folder. Locate the "Instant Action" section and replace it with the following: [instantAction] AircraftType=F-22A MissionMap=IR2003 StartTime=05:30:00 StartDate=11/19/2012 StartTimeDeviation=120 TextureSet=0 NationalMarking=0 SquadronMarking=0 AircraftNumber=0 KillMarking=0 Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 2012 or higher. I recommend setting the StartYear= and EndYear= as follows: StartYear=2003 EndYear=2020 Finally, a little further down you should find the "Campaign" section. Replace it with the following: [Campaign] CampaignName=20121117 Operation Darius PlayerService=USAF PlayerUnit=44th Fighter Squadron AircraftType=F-15C_85 Difficulty=NORMAL Length=NORMAL AircraftSupply=NORMAL WeaponSupply=NORMAL LoadCampaign=FALSE CampaignSavename=DefaultCampaignSave Save your changes and close the Options.INI file. ----------------------------------------- * STEP 4: Optional Step for SF2NA Users * ----------------------------------------- This last step is for those whose install base include "Strike Fighters 2: North Atlantic" (SF2NA). Included with this mod are a number of custom files that allow SF2NA users to enjoy some of the new functionality included with SF2NA, including: - F-14A cockpits and avionics that use the new AvionicsF14A.dll included with SF2NA; - Carrier battle groups in campaigns - New mission types in campaigns, including Escort_Jamming missions for the EA-6B and EA-18G (AI only) as well as Early_Warning missions for the E-2C and E-3A. TO INSTALL: drag and drop the contents of the \_For_SF2NA folder into your Mod Folder, allowing Windows to merge and overwrite any folders and files it prompts to. * * * * * THAT'S IT. Your ""Operation Darius" mod for SF2 should now be ready to use. Please read the following section for more information on the campaigns included with this mod. ~~~~~~~~~~~~~~~~~ Optional Installs ~~~~~~~~~~~~~~~~~ This mod package includes several optional aircraft that you can isntall, provided you have the models to support them (the models are available from ThirdWire or the A-Team. A. Tomcats Included in the \_Optional folder are files to support the installation of two new versions of Iran's F-14 Tomcat. Both versions require DLC #27 (F-14A Tomcat, Iranian Air Force) from ThirdWire's DLC store: https://store.thirdwire.com/store_dlc.htm To add these aircraft to your OpDarius Mod: 1. Ensure that DLC #27 is part of your target SF2 installation. 2. Copy or move the F-14A_Iran and F-14A-Iran aicraft from the \_Optional folder to your OpDarius Mods Folder. These two DLC-based Tomcats will replace the default F-14s used in the campaigns (though they can be installed alongside the default F-14s, which use Mirage Factory models). B. Seahawks Included in the \_Optional folder are files to support the installation of two new helicopters -- the HH-60H and MH-60S, which are custom mods by JimBeamer5 of Seahawk models available from the A-Team's web site at: http://cplengineeringllc.com/SFP1/Skunworks.html Note that you MUST download the original packages that contain the LOD files (models) from the above site (which requires you to apply for access) in order to use these aircraft. You will need to download two different packages from the A-Team's site: ------------ --------- --------------- ----- Optional A/C LOD Files A-Team Download Notes ------------ --------- --------------- ----- HH-60H sh60F-R*.lod SH-60F SeaHawk four LODs MH-60S mh60-R*.lod MH-60G PaveHawk four LODs To add these aircraft to your OpDarius Mod: 1. Download the specified packages from the A-Team's site (see above) 2. Unzip the packages to a temporary directory. 3. Copy the .LOD files from each package you downloaded to the appropriate aircraft folders in the \_Optional\Objects\Aircraft directory. 4. Once you've added the LOD files to the aircraft folders, you may install the aircraft and accompanying decals from the \Optional directory to your OpDarius Mods Folder. These optional helicopters are used by several USN squadrons in the new alternate OpDarius campaign. If these aircraft are not installed, the game will default to using the SH-3D -- which is not historically accurate but will at least give you flying helos for those squadrons. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Note on the Included Campaigns ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod includes three different campaigns: 1. OpDarius - a blue side campaign without a ground war. Primary focus for the campaign is bombing Iranian nuclear and military sites. If your primary interest is flying strike, SEAD, or air-to-air missions, this campaign is your best option. 2. OpDarius (alt) - a variant of the original OpDarius campaign (described just above), but with a more restricted Blue-side order of battle, as well as the following changes: - updated USN squadrons & ships - helicopters (USN & Iran) - Iranian ships - Iranian drones This OpDarius alternate version is designed to take full advantage of features introduced in SF2NA -- if you play it with an isntallation that includes SF2NA. 3. OpMarathon - a blue side campaign with a ground war. The only units tasked with CAS missions, though, are the A-10C, AH-64D, and AV-8B units. If you want CAS missions, you need to select one of those units. The ground war consists of border skirmishes along the Iran/Iraq border, not a full-fledged invasion of Iran. Still, a very engaging campaign. 4. OpShamshir - a red side campaign without a ground war. Undoubtedly the most challenging campaign. It'll probably take you a while to develop tactics that allow you to survive more than a few missions. ~~~~~~~~~~~~~~~~~~~~~~ A Note for SF2NA Users ~~~~~~~~~~~~~~~~~~~~~~ If you have SF2NA as part of your install base and go ahead and install the files to support SF2NA features like carrier battle groups, you'll notice the that LCC-19 and LPD-4 ground objects have been disabled (you can find them in \Objects\GroundObject\_disabled). There is a good reason for this. The SF2NA game engine will, by default, generate two battle groups when you fly game-created Single Missions: one carrier battle group to support naval aircraft; a second battle group that includes the two amphibious ships (LCC-19 and LPD-4). This second battle group will be automatically positioned at some distance behind the main battle group. Given the narrow confines of the Persian Gulf, this auto-positioning often results in the second battle group being placed on land (depending on wind direction for the mission). I can assure you that nothing kills the immersive quality of the game quite like the sight of U.S. Navy amphibious ships ploughing across a desert landscape. Definitely something no player wants to see, esp. after a long and otherwise satisfying mission. Unfortunately, this behavior appears to be hard coded, meaning that the only way I've found to stop the game from generating a second battle group on land is to remove the LPD-4 and LCC-19 from the game altogether. Please note that this behavior is a factor only in Single Missions, not campaigns, as none of the campaigns include the LPD-4 or LCC-19 in a carrier battle group. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Note on Anti-Ship Missiles ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships. So, for many anti-ship missiles you will now find two versions: 1) "Standard" guided version These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.). 2) ASM/cruise missile version These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names: - U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM). - Soviet/WP missiles follow the naming convention used by ThirdWire's Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt). At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Note on Laser-Guided Bombs (LGBs) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target. To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided." By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version. You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example: LGB version: GBU-12D/B Paveway II LGB AI version: GBU-12D/B Paveway II (AI) While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons. ~~~~~~~ Updates ~~~~~~~ This mod was last updated September 2015. That update included the following additions, fixes, and changes: New Aircraft: - AH-1J_IRIAA - AH-1W - EF-2000_Luftwaffe - EF-2000_RAF - MQ-9 New Models: - CF-18A_07 updated model - F-18C_Fin updated model - FA-18C updated model New Skins: - AV-8Bplus new skins - C-5A new skins - C-17 new skins - C-141B new skins - F-1EQ new skins - RF-4E_TuAF new skins Other Updates: - AH-64D updated flight model - HH-60H & MH-60S updated flight model - Su-27 & Su-30MKM new cockpits - minor fixes & tweaks to most other aircraft - addition of new aircraft to campaigns - other minor updates to campaigns - addition of around 200 new weapons & guns ~~~~~~~ Credits ~~~~~~~ This mod package incorporates a large number of items are from the following modders, who generously allowed their use: -------------------- The Mirage Factory ................ A-7E(H) Wpnssgt ........................... A-10C original model Spectre8750 ....................... A-10C new model, upgrade, & cockpit AmokFloo .......................... A310-MRTT yakarov79 ........................ AH-1J/W EricJ ............................. AH-1W camo skin Dels .............................. AH-64D Bobrock & Brain32 ................. AV-8B-da & AV-8Bplus Wrench ............................ AV-8B updates 331KillerBee & USAFMTL ............ AV-8Bplus skins Nengajyou Aki ..................... AV-8B Plus (2010) Dels & the Bone Team .............. B-1B_03 USAFMTL, JSF_Aggie, ............... B-52H_06C Dels & wpnssgt The Mirage Factory ................ B707-300 Veltro2k .......................... C-5A & C-141B Veltro2k & Wrench ................. C-17 Daddyairplanes .................... C-5A, C-17, & C-141B skins HrntFixr .......................... C-130A desert skin Dels .............................. C-130H, C-130H_IRIAF, EC-130H Daddyairplanes .................... C-130E/H upgrades & new skins Dels, Sundowner, & Dave ........... RAF C-30K Super Pack (for C-130Ke) AmokFloo .......................... C-160D The Mirage Factory / ModMafia ..... CF-18 dtmdragon ......................... CF-18_07 upgrade The Mirage Factory ................ E-3A USAFMTL ........................... E-3A AEW Update Daddyairplanes .................... E-3A skins & SF2 updates Hawker/Agemmenon & 331KillerBee ... EA-6B Paul Nortress ..................... EA-6B skins Fubar512 & Wrench ................. EA-6B INI upgrades & fixes Home Fries ........................ 3W EA-6B_98 (optional) Ace888 ............................ EF-2000 Typhoon The Mirage Factory ................ F-1EQ Stary ............................. F-1EQ cockpit repaint Sundowner ......................... F-4D_IRIAF, F-4E_IRIAF, F-4E_IRIAF_75 skins Wrench & Sundowner ................ F-4E_AUP Ace888 ............................ F-4E_SRA USAFMTL, Sundowner, & PureBlue .... F-4ETM_2020 Ace888 ............................ F-4ETM_Simsek ravenclaw_007 .................... F-4F_ICE The Mirage Factory ................ F-5A_IRIAF & F-5E_IRIAF lanapa ............................ F-5E_IRIAF skin Crusader .......................... F-5E avionics mod The Mirage Factory................. F-7B & F-7M Airguard (mew models) 101tfs & Gepard ................... F-7ME The Mirage Factory ................ F-14A & F-14A_IRIAF EricJ & Sundowner ................. F-14A & F-14A_IRIAF skins Spectre8750 ....................... F-14A fixes & upgrades FastCargo & team .................. F-15C_85, F-15E_04, & F-15I_Raam Viper Crew ........................ F-16AM, F-16C, F-16CM_B40, F-16CM_B42, F-16CM_B50, & F-16CM_B52 Viper Team ........................ F-16I Sufa (new model) JJava ............................. F-18C_Fin (based on the TMF F/A-18A & F/A-18C) The Mirage Factory / ModMafia ..... F/A-18A & F/A-18C Wildcat,column5,SidDogg,& BPAo .... F/A-18 skins Dels & the Raptor Team ............ F-22A Julhelm ........................... F-22A cockpit Fastcargo ......................... F-35A DoctorWho ......................... F-35A 58 FS skin FastCargo ......................... F-111C(Late) liamp51 ........................... re-textured F-111A cockpit EricJ, FastCargo & team ........... FA-18E, FA-18F, & EA-18G SidDogg, Thundercheif, & EricJ ... FA-18E, FA-18F & EA-18G skins EricJ ............................. FA-18F_RAAF skins & EA-18G Jammin' Jihad scheme Brain32 ........................... Updated F/A-18E/F cockpit Bobrock ........................... HarrierGR9 model Pagan ............................. HarrierGR9 updates Crusader .......................... Harrier avionics mod JimBeamer5 ........................ HH-60H & MH-60S (optional) Insky Group & Erwin Hans .......... J-10A Gux & Gripen Team ................. JAS39C Scandinavian Front Team ........... Gripen updates Bpao .............................. KC-135E & KC-135R tankers The Mirage Factory ................ M2000-5F Amokfloo, JAT81500, & ludo.m54 .... M2000BG Marcfighters ...................... Mi-8 Hip The Mirage Factory ................ MiG-29A_ir & MiG-29G Russouk2004 ....................... MiG-29A updated model dast24 ............................ MiG-29G updates frtn .............................. MQ-9 CadeteBRA ......................... RafaleC Bpao, Crab02, & ravenclaw_007 ..... RF-4E_HAF, RF-4E_HAF_SW, RF-4E_IRIAF, RF-4E_TuAF Ace888 & emresukhoi ............... RF-4E_TuAF skins FastCargo ......................... Saeqeh foxmonter ......................... SEtendard Wrench ............................ SEtendardM update Florian ........................... SH-3D Sea King Veltro2k & Lindr2 ................. Su-24MK dalai_LAMA, Veltro2K, ............. Su-24MK skins & Tunderchief Mikeymead ......................... repainted/updated Su-24 cockpit NATO Fighters 4+ team ............. Su-25 Florian, Baffmeister, Paulopanz, .. Su-25 updated model, INI updates, & new skin & Wrench Marcfighter, Erwin Hans ........... Su-27 Marcfighter, Erwin Hans, .......... Su-30MKM Bpao, & Jv44KT SayWhat!, Massimo, & Erwin Hans ... Su-27 & Su-30MKM skins Orsin & Lindr2 .................... Su-27 & Su-30 flight models YEYEYE ............................ new Su-27 & Su-30 cockpits Sundowner, AD, & Dave ............. TornadoGR4_06 Ianh .............................. Tornado GR4_06 fixes & updates Sundowner & Ianh .................. TornadoRECCE Gramps ............................ UH-1D Huey 101tfs & Spillone104 .............. Iranian drones (from Mescalero mod) -------------------- WhiteBoySamurai ................... Ticonderoga & Arleigh Burke class ships aleks1 ............................ CVN-68 Kesselbrut ........................ LHA SUICIDAL & TORNO .................. Alvand (Type 21 frigate) Hinchbrooke ....................... Damavand (Daring class) WhiteBoySamurai ................... Bayandor (Jianghu) SUICIDAL & TORNO .................. Moudge Class DD (Type 21) WhiteBoySamurai ................... China Cat FAC (new) ThirdWire ......................... ChinaCat (P-4 Patrol Boat), Tir Class (Patrol Boat) Kesselbrut ........................ Supply Ship, Small Cargo Ship, MVNordic_Ferry, MVTor_Caledonia, MVBaltic_Ferry, Trawler 1 & 2 Kesselbrut ........................ Hejaz (Small Cargo Ship), Hendijan (Navy Tug), Kilo Class submerged (November), Spy Trawler (Trawler2) Polak ............................. MVAtlantic_Causeway & MVAtlantic_Conveyor Adrian Benetti .................... Kaman (ARA Intrepida) & Riazi (Sotoyomo) Pasko ............................. Thondar Class (Komar) AleDucat .......................... Kilo Class Sub (ARA Salta) BANIDOS Team ...................... ContainerShip Julhelm ........................... ND Tanker & Kharg (Tanker2) loborojo & SUICIDAL ............... Petrolero Fubar512 .......................... Fleet Oiler Cocas ............................. Trawler Raven ............................. Navy Trawler repaint JSF_Aggie ......................... ThirdWire LHA upgrade Florian ........................... USN AOE Transport Abhi .............................. AN/TQ-1 Avenger, Pantsir-S1 FastCargo ......................... SA-5 & SquarePair Monty CZ........................... SA-10 & Flaplid, Stinger site Fubar512 .......................... SA-10 INI tweaks Gabilon ........................... Gepard & Tor-M1 Pasko ............................. S-60, KS-30, KS-19P, SA-7, Hawk launcher & radars, BTR-60, Type69, Type59, M-42, D-20, Chaparral, SS-4 launcher & vehicles, 155mm Howitzer, EW_Radar Fubar512 & Wrench ................. Hawk INI tweaks rebel ryder & Nicholas Bell ....... M1939 flak guns bigal1 ............................ M270MLR YEYEYE ............................ PAC-3 system Florian ........................... RolandRad CrazyhorseB34 ..................... RolandRad desert skin EricJ & winterhunter .............. Starstreak Stormer Kesselbrut ........................ ZPU-1, ADATS, BlowpipeUK, OerlikonAAA, Rapier, & Blindfire radar Gerald14 & Kesselbrut ............. M3A1 Bradley & M6 Linebacker BPAo & Sundowner .................. HQ-7 (SA-9) Julhelm ........................... Firecan radar (new model) Stefano ........................... AMX-30 & AMX-30B2 rebel ryder ....................... BMP-1 & M-109 SFP1Ace ........................... Chieftain 5 tank Florian ........................... Leopard2A6 bigal ............................. Scud launcher Moonjumper, Crusader, & Otto ...... Kytusha launchers Spectre8750 ....................... GAZ-66 trucks BANIDOS Team ...................... M167 VADS & TOPOL Richard & Kesselbrut .............. Land Rover trucks BANIDOS Team & SUICIDAL ........... Mercedes trucks Kesselbrut ........................ ZiL-157 trucks SUICIDAL & TORNO .................. Humvees SUICIDAL .......................... New Destroyed Tank LODs -------------------- cellinsky, Insky/Orsin, ........... Environment mods & PanamaRed Fubar512 .......................... Improved water shader effect USAFMTL & Polak ................... Terrain Wrench ............................ Terrain updates & updated desert tiles Spectre8750 ....................... Fake Afterburner Node Stary ............................. Ejection mod OldDiego, Pappy, Wrench, Pasko, ... Pilots Florian/AmokFloo, & PureBlue allenjb42 ......................... OpDarius icon -------------------- (Used in an earlier release of this mod package) Wrench ............................ F-7M update The Mirage Factory, ............... F-16A & F-16C models Swede & Wpnssgt Viggen ............................ F-16AM_KLu (based on The Mirage Factory F-16A) Creepn Death ...................... F-16C_HAF skins Eankhilous ........................ F-16C_TuAF skins wpnnsgt, Swede, & team ............ F-16I_Sufa The Mirage Factory ................ F/A-18C models & skins SidDogg ........................... F/A-18C skins Spectre8750 ....................... F/A-18C upgrade ODS Team .......................... Firecan radar Bongodriver ....................... EF-2000 Typhoon Spiritwalker69 .................... EF-20000 new & updated skins Credit for the original "Operation Darius" mod package goes to USAFMTL, Wrench, and the team of modders that contributed to that campaign collaborative project on CombatAce.com. To peruse the discussion surrounding the original "Operation Darius" project, see this thread: http://combatace.com/topic/68337-ok-lets-start-a-virtual-nato/ If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP. -------------------------- eburger68 & USAFMTL (Dave) 31 August 2012 24 January 2013 30 October 2014 23 September 2015 -
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1 pointAbout 95% of work on the 3d model has been completed only some minor details need to be added then it's finished. next, I will do the UVW and texturing.
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1 pointI like this tutorial for making a military truck from one side-view. I hope you will find it helpful.
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1 pointSu-9 flight lined up on runway of a soviet airbase at Kurile Islands. Here we go! Patrol over the woodland of the islands. Patrol along the coastline of the Kuriles. Landing approach. (What a pity, that TK had not modeled the flaps of the Su-9.) And touchdown.
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Operation Tainted Cigar for Strike Fighters 2 This package contains an updated version of the Operation Tainted Cigar (OTC) mod package for "Strike Fighters 2" (SF2). In addition to making the original mod compatible with SF2, this updated version also adds a number of items that were released in the years subsequent to original two versions of OTC for SFP1, including: - a completely revamped/overhauled Cuba terrain - a number of new aircraft - other aircraft updated to SF2 standards - plenty of new aircraft skins - a bevy of new ground objects, incl. new ships - a handful of new effects, weapons, and guns - a more historically plausible campaign - SF2NA-compatible campaign w/ carrier battle groups To use this mod, you must have "Strike Fighters 2" (SF2) in a merged install that also includes "Strike Fighters 2: Vietnam" (SF2V). It is recommended that your target install also include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SFNA), but neither is required. Note that this is a COMPLETE mod package. There is no need to install either of the original OTC mod versions for SFP1. ~~~~~~~~~~~~~~~~~~~~ Minimum Requirements ~~~~~~~~~~~~~~~~~~~~ To install and play this mod, you must have the following installed as part of your target installation base: REQUIRED: Strike Fighters 2 (SF2), plus Strike Fighters 2 Vietnam (SF2V) PATCH LEVEL: Mar2012 or higher This mod does support installations that include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SF2NA), but they are not required. ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ Before installing, please ensure that your target SF2 install meets the minimum requirements laid out above. The main installation process consists of three main steps. Those without SF2NA in their base SF2 install will have an additional installation step at the end. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly. If you post to the CombatAce.com forums and report that the mod isn't working or that you can't see any new aircraft or campaigns, I'm simply going to tell you to review this ReadMe and try installing again. ----------------------------------- * STEP 1: PREPARE THE MOD FOLDER * ----------------------------------- This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 5 or the SF2V Expansion Pack. - Open your SF2 Installation directory and make a copy of StrikeFighters2.exe. If SF2NA is part of your target install, then make a copy of "StrikeFighters2 NorthAtlantic.exe" instead. Rename the copied file to StrikeFighters2_OTC.exe (or whatever unique name you prefer). - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your OTC mod install will have been created in one of these locations: Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder] Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] ...where [YourModFolder] matches the name of the copied .EXE file that you created. - Open your Mod Folder and delete the \Objects sub-directory (including everything in it). Now you're ready to install the OTC mod proper. ------------------------------------------------- * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER * ------------------------------------------------- This is the easiest step. - Unpack the two OTC archive packages that you downloaded to a location on your hard drive. - Move the *contents* of the \To_Mod_Folder directory from each package to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.) If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories. ---------------------------- * STEP 3: EDIT OPTIONS.INI * ---------------------------- This step involves a bit of text editing, so please pay attention. Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows: StartYear=1948 EndYear=1990 Now, locate the "Instant Action" section and replace it with the following: [instantAction] AircraftType=F-8C_MF MissionMap=CUBA StartTime=16:37 StartDate=10/28/1962 StartTimeDeviation=120 TextureSet=0 NationalMarking=0 SquadronMarking=0 AircraftNumber=0 KillMarking=0 Finally, a little further down you should find the "Campaign" section. Replace it with the following: [Campaign] CampaignName=19621028 Op Tainted Cigar PlayerService=USAF PlayerUnit=481st TFS, 27th TFW AircraftType=F-100D Difficulty=HARD Length=NORMAL AircraftSupply=NORMAL WeaponSupply=LIMITED LoadCampaign=TRUE CampaignSavename=DefaultCampaignSave Save your changes and close the Options.INI file. ------------------------------------------------- * STEP 4: Extra Step for Installs without SF2NA * ------------------------------------------------- If your target SF2 installation does NOT include SF2NA, then you have a few more files to copy over to your Mod Folder (and a few things to remove as well). - Open the \SF2_Only folder in the directory to which you unpacked the two OTC archive packages. - Copy everything from the \SF2_Only folder to your Mod Folder, allowing it to overwrite as prompted. (Again, do NOT simply grab the \SF2_Only folder itself and drag it over to your Mod Folder; rather, copy the CONTENTS of the \SF2_Only folder to your Mod Folder.) Now for the removals: - remove the following items from \Objects\Aircraft in your Mod Folder: E-2A, E-2C (these aircraft require SF2NA). - remove the following items from \Objects\GroundObject in your Mod Folder: Adams, Farragut, GearingFRAM1B, Kashin, Kynda, LPH-2, & USNFrigate (these ships require SF2NA). * * * * * THAT'S IT. Your "Operation Tainted Cigar for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Installation of Optional Items ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod package includes a number of "optional" items. Some of these optional items require you to have "Strike Fighters 2: Europe" (SF2E) in your base SF2 install. Others require you to copy over LODs from third-party mods available from the A-Team (DAT) or Yankee Air Pirate. You can find these optional items in the \Optional folder (itself located in the directory where you unpacked the two OTC archive packages). The optional items, which are found in the \Optional directory of the OTC archive packages you downloaded, can be grouped into three different buckets: 1. Optional Aircraft from SF2E If SF2E is part of your base SF2 install, then you can copy over the F-84F and MiG-15bis from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the substitute versions (F-84F_MF & MiG-15bis_FAR). 2. Optional DLC Aircraft from ThirdWire If you have DLC 28 (AI Only Aircraft, Part 1), then you can install and use the F-104A and F-104C from that DLC offering in lieu of the third party models. Simply copy over F-104A_58 & F-104C_61 from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the third-party versions installed by default. 3. Optional Aircraft from the A-Team This version of OTC also supports the use of several aircraft available only from the A-Team's web site: http://cplengineeringllc.com/SFP1/Skunworks.html These aircraft require the LOD files from the original aircraft. To use these aircraft you will need to: 1) download the original versions from the web site above and unpack them; 2) copy the LOD files (models) from the original versions to the corresponding aircraft in \Optional\Aircraft, 3) copy the aircraft folders themselves from \Optional\Aircraft to \Objects\Aircraft in your OTC Mod Folder. Again, the campaigns will automatically use these aircraft in lieu of substitutes once they are installed to your Mod Folder. Below is a table that summarizes the optional A-Team aircraft, the LOD files needed for each, the substitute aircraft that will be used if the A-Team aircraft are not installed, and the section where the original can be found on the A-Team's web site: -------- --------- ----------- ----- Aircraft LOD Files Substitutes Notes -------- --------- ----------- ----- C-2A C-2A-R3.LOD C-130A/KC-130F Modern Planes section E-1B E-1B-R0e.LOD E-2A Beta Models section P-3A P-3A-R0b.LOD P-2H Modern Planes section S-2A S-2A-R2.LOD A-1H Modern Planes section 4. Optional Destroyers Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate". Installation of these destroyers is simple: 1) Remove the substitute destroyers (named Adams and Farragut) that are installed by default from \Objects\GroundObject in your Mod folder. (These substitute versions are based on the ThirdWire CGN-36.) 2) Copy the Coontz2.LOD from "Yankee Air Pirate" to the Adams and Farragut folders in \Optional\GroundObject (in the OTC packages you downloaded). 3) Create collision LODs for both destroyers by making a copy of Coontz2.LOD and renaming it Coontz2_COL.LOD. 4) Move the Adams and Farragut destroyers from \Optional\GroundObject to \Objects\GroundObject in your MOD folder. Again, the campaigns will automatically use the new versions of these ships. ~~~~~~~~~~~~~~ Campaign Notes ~~~~~~~~~~~~~~ There are two main campaigns supplied with this version of OTC: - Cuba: the standard campaign, allowing you to fly a variety of USAF, USN, or USMC aircraft in support of the U.S. invasion of Cuba. - Red Cuba: new "red-side" version of the main campaign, allowing you to fly various Cuban or Soviet aircraft (mostly MiGs) in defense of the island of Cuba. By default an SF2NA-compatible version of the main Cuba campaign is installed. This version uses SF2NA-style carrier battle groups. It also uses a number of aircraft that exploit new mission types available only in SF2NA. If SF2NA is not part of your install, then you installed a version of the Cuba campaign that uses the older SF2V-style carrier stations. You will see escort ships, but they are static. Moreover, the FRAM2_DG escorts used for the two big carrier stations south of Cuba (which are behind the front line) are gun-less, as they must be in that location (otherwise they would shoot at you). Finally, the non-SF2NA version of the campaign lacks many of the supporting AI-only aircraft, which exploit SF2NA-only mission types. The "Red Cuba" campaign comes only in one version that uses the older SF2V-style carrier stations. If you are using the SF2NA version of the Cuba terrain, those carriers will appear without escorts (not that you'd have much chance of seeing them any way). The ground war starts about two weeks into the campaign. This follows CINCLANT OPLAN 316-62, which provided for several weeks of bombing before the ground invasion proper. Whatever campaign version you play, be aware that you will occasionally see the front line take on an odd appearance -- tangled, doubling back on itself, etc. Rest assured it will sort itself out after a mission or two, though it may inexplicably cause a ground unit to disappear from the map (usually a Cuban unit). This all is happening despite months and months of testing with dozens of different versions of the front line and the campaign strategic nodes. So far as I can tell, the campaign engine simply has problems dealing with a ground offensive that must spread itself in multiple directions across a long narrow island congested with densely packed (often overlapping) terrain areas. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Changes, Fixes, & Additions ~~~~~~~~~~~~~~~~~~~~~~~~~~~ General SF2 post-Dec2009 Updates/Conversions -------------------------------------------- - Hangar/Loading Screens: converted to .JPG format - Loadout Images: coverted to .TGA format - Cockpit Positions: checked & updated as needed - HUD/DTVFilter Materials: added & updated as needed - Effects: added proper shaders to all effects - EnvironmentSystem: added proper Dec2009 shaders & new environment parameters - Menu Screens: coverted to .JPG format - Non-decal TGAs: moved to aircraft texture folders - UserLists: added UserList.INIs to all aircraft - AircraftShortNames: added AircraftShortName statements to all aircraft - Damage models: added aircraft damage models to most air- craft DATA.INIs - Decals: moved all aircraft decals to \Decals folder - Pilots & Seats: moved all pilots & seats to \Pilots folder - Radar frequencies: added radar frequency data to aircraft radars, RWR statements, anti-radiation missiles, & ground radars (not ships) - Weapons & Guns: converted weapons & guns to SF2 standards - Exp. Pack 2: incorporated Exp. Pack 2 changes & additions into several .INIs - Ships: added collision LODs where necessary - Carriers: added SF2NA data to carriers as needed Other Updates & Fixes --------------------- - added damage .TGAs to several aircraft - tweaked weapons loadouts/stations on several aircraft - updated flight models on a number of aircraft to use SF2 or SF2-friendly flight models - tweaked flight models on most remaining aircraft to make them SF2-friendly - added cockpits to all MiGs and made them flyable - replaced the older F-8s with The Mirage Factory F-8C & F-8E - added additional units/skins to F-8C & F-8E - added 3rdWire cockpits for F-8C & F-8E - added additional units/skins to A-4B/C - added additional units/skins to F-100D - adapted custom F-4B skins to SF2 equivalents - applied SF2 updates to F11F-1 & F3H-2M - updated naval aircraft for SF2NA carrier use/parking - added new Hangar & Loading screens for all aircraft - made minor correction/fixes to most aircraft - added 3rdWire versions of A-1H, B-57B, F-84F, & MiG-15bis - added 3rdWire cockpit for F-105D-25 - replaced original cloud mod with Cellinsky's WideSky cloud mod - updated original Menu screens and added a few new ones to round out the set - created new InstantAction.INI - added custom SpeechSystem.INI to suppress some gun-firing radio calls ("He's firing his guns!") - updated SpeechSystem.INI for SF2NA compatibility - carried over original Nations.INI tweaks to SF2 Nations.INI - updated Nations.INI for SF2NA compatibility - added several new sounds & updated SoundList.INI - added handful of new guns - tweaked flak guns to improve effectiveness & use new effects - added a handful of weapons & tanks (mainly for new aircraft) - converted main terrain .INIs to SF2 standards - replaced original terrain w/ Wrench's updated Cuba terrain for SF2 - re-arranged positions of a few carrier stations - re-named a few target areas (all at sea) - created SF2NA compatible water map for carrier/ship use - added new terrain items (static models, etc) to TYPES.INI - updated stock Cuba campaign for SF2-compatibility, added new aircraft to campaign, & re-ordered deployments for some units - created SF2NA-compatible version of stock Cuba campaign w/ SF2NA-style carrier battle groups & aircraft mission types - added "Red Cuba" campaign for Soviet/Cuba side New Air & Ground Items ---------------------- USN/USMC: - A-1H (VA-176, VA-95, VA-65, VA-75) - A-3B (VAH-4) - A-5A (VAH-1, VAH-7) - E-2A (various VAW units) - F4D-1 (VF-13) - KC-130F (VMGR-352) - P-2H (VP-18, VP-56) - RF-8A (VFP-62, VMCJ-2) - SH-3D (HS-7) USAF: - B-47E (380 BW) - B-58A (63 BS) - F-102A (159 FIS - FL ANG) - F-104A_58 (157 FIS, 319 FIS, 331 FIS) - F-104C_61 (436 TFS, 476 TFS) - F-84F (12 TFW, 15 TFW) - RF-101C (363 TRW) - U-2A (USAF,CIA) Soviet/Cuba: - MiG-15UTI (Esquadron de Caza) - MiG-17 (Esquadron de Caza) - MiG-17AS (Esquadron de Caza) - MiG-19P (Esquadron de Caza) - MiG-21PF (Esquadron de Caza) - SeaFury50 (Esquadron de Caza) Ground Items: - CIM-10 Launcher - Cuban Squad - SON-9A Firecan radar - Flatface radar - Freya radar - M-43 Ambulance - M-51 Skysweeper - M-59 155 Long Tom - NIKE/Hercules site - SA-3 Goa launcher - Search Radar Tower (SRT) - Sidenet radar - Spoonrest radar - US Squad - several Soviet AAA/flak guns - US 90mm AAA - Kesselbrut's new ZiL truck types Ships: - Adams class - Batimore class - CG-16 Leahy class - CGN-25 Bainbridge - Cleveland class - Container Ship - CVA-41 Midway class - CVA-59 Forrestal class - CVAN-65 Enterprise - Farragut (Coontz) class - Gearing FRAM Ib class - USCG HEC - Foxtrot Submarine - FRAM II S2S - FRAM II ASW - FRAM II DG - Hospital Ship - Kanin class - Kashin class - Kynda class - Landing Craft (LCM) - Liberty Class Ship - Liner - Motor Torpedo Boat (MTB) - MV Atlantic Causeway - MV Atlantic Conveyor - MV Baltic Ferry - MV Nordic Ferry - MV Tor Caledonia - Navy Tug - Oiler - Oil Tanker (Tanker2) - Petrolero - Petya class - Riga class - Small Cargo Ship - Soviet Cargo Ship - Soviet Cruiser - Soviet Freighter - Soviet Tanker - Soviet Trawler - Sumner class - Sverdlov class - Trawler - Trawler1 - Trawler2 - USN Cruiser - USN Destroyer - USN Escort - USN Frigate - USN Tanker - USN Transport ~~~~~~~ Credits ~~~~~~~ This update pack adds a number of new items to the OTC mod package. These new items are from the following modders, who generously allowed their use: Aircraft ----------------------------------------------------------------------- JSF_Aggie ........................ A-4B & A-4C skins Bunyap & pappychksix ............. A-3B Skywarrior MontyCZ .......................... A-1H Skyraider Volksjager & HrntFixr ............ A-1H skins (MontyCZ) Wrench ........................... A-1H skins (3rdWire) Julhelm .......................... A-5A Vigilante russouk2004 & Capun .............. B-47E Stratojet Sundowner & USAFMTL (Dave) ....... B-47E skins & decals Ahmed Junaid Raza ................ B-57B Canberra Zurawski ......................... B-57B Cockpit Pasko & Column5 .................. B-58A Hustler Wrench ........................... B-58A Hustler SF2 updates Foxmonter ........................ F3H-2M Demon NeverEnough ...................... F3H-2M SF2 updates ChampionsVA56 .................... F3H-2M Ultimate Pack Julhelm .......................... F4D-1 Skyray ChampionsVA56 .................... F4D-1 Ultimate Pack customizations MyTai01 .......................... F-4B skins The Mirage Factory ............... F-8C, F-8E, & RF-8A Crusader Gocad, Corktip_14, WildCat, ...... F-8/RF-8 skins salvatorestupido, & JSF_Aggie JSF_Aggie ........................ F-100D skins Veltro2K ......................... F-102A Delta Dagger Ordway ........................... F-102A Cockpit Ahmed Junaid Raza ................ F-104A/C Starfighter Spillone104 & Paulopanz .......... F-104A/C updates/upgrades Frank Rosato ..................... F-104A/C Pack for SF2 ArmourDave ....................... F-105D-25 Thunderchief Pasko, Column5, & Kesselbrut ..... F-106A Delta Dart DaniloE31 ........................ F-106 Update Pack for SF2 Fleet-Defender & Team ............ F11F-1 Tiger Wrench & Spectre8750 ............. F11F-1 SF2 updates/customizations The Mirage Factory ............... F-84F Thunderstreak pappychksix ...................... F-84F skin Zurawski ......................... F-84F cockpit Wrench ........................... F-84F (3rdWire) customizations pappychksix & 331KillerBee ....... KC-130F tanker Tracker & ChampionsVA56 .......... P-2H Neptune Wrench ........................... P-2H updates Erikgen .......................... RF-101C Florian .......................... SH-3D Sea King Pasko & Column5 .................. U-2A Dragon Lady A-Team ........................... several optional aircraft (models not included) -- see above for more info Pasko ............................ MiG-15bis_FAR & MiG-15UTI Paulopanz ........................ MiG-15bis & MiG-15UTI skins Stary ............................ MiG-15/17 cockpit Spillone104 & Paulopanz .......... MiG-19P Farmer Stary ............................ MiG-19P cockpit (from Boopidoo's Su-15 cockpit) The Mirage Factory ............... MiG-21F-13 Fishbed Paladrian ........................ MiG-21 cockpits Wrench ........................... Cuban/FAR skins for MiG-15bis, MiG-17AS, MiG-21PF, & Il-28 Simon Porter ..................... Sea Fury Paulopanz ........................ Sea Fury skins Ground Objects ----------------------------------------------------------------------- Nicholas Bell .................... WOE 1950's AA Mod Canadair ......................... Powerful Flak Gerald14 ......................... Russian Defence/ZSU-23-4 Pack Fubar512 ......................... ZSU-23 AAA tweaks Pasko ............................ SAMs and Vehicles Pack: Euro/Desert Pasko & Nicholas Bell ............ S-60, KS-30, KS-19P, ZPU-4, M-42 rebel ryder & Nicholas Bell....... M1939 flak guns Julhelm .......................... Firecan radar Kesselbrut ....................... ZPU-1, US/UK_Cal50 rebel ryder ...................... ZIS Canvas, ZIS_Quad, Squads Wrench ........................... M-59 (based on M-113) Pasko ............................ SS-4 vehicles & items, Su-100 Kesselbrut ....................... ZiL Transport Pack SUICIDAL ......................... New Destroyed Tank LODs Pasko ............................ Hawk launcher & radars Fubar512 & Wrench ................ Hawk INI tweaks Unknown author ................... CIM-10A Bomarc Pasko ............................ SA-3 launchers, Flatface radar, Sidenet radar, Spoonrest radar Erikgen .......................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR Fubar512 ......................... NIKE-Hercules sites layout/placement Spillone104 ...................... SA-2 Guideline Pack WhiteBoySamurai .................. Leahy & Bainbridge class YEYEYE ........................... Baltimore class, Cleveland class, & USN Cruiser Hinchinbrooke .................... HEC, Soviet Cruiser, Sverdlov class, USN Escort, Foxtrot, Adams class, & Farragut class GrinchWSLG ....................... Fletcher class JSF_Aggie ........................ ThirdWire LHA upgrade Florian .......................... USN AOE Transport WhiteBoySamurai ...................Riga & Petya class ships Orsin ............................ Kanin (Udaloy) class Julhelm .......................... Soviet Tanker, USN Tanker, & Tanker2 (ND Tanker) Suicidal & Torno ................. Container Ship Loborojo & Suicidal .............. Petrolero Fubar512 ......................... Fleet Oiler Kesselbrut ....................... Navy Tug, MV Baltic Ferry, MV Nordic Ferry, MV Tor Caledonia, HospitalShip, Small Cargo Ship, Trawlers, Hotel, November, LCM Polak ............................ MVAtlantic_Causeway, MVAtlantic_Conveyor Cocas ............................ Trawler & Soviet Trawler Raven ............................ Trawler skins Marcfighters ..................... Zulu (USS Trutta) Fubar512 & MiGBuster ............. Carrier Deck Illumination package Other ----------------------------------------------------------------------- Deuces ........................... Cuba terrain for OTC Wrench ........................... updated Cuba terrain for SF2 Stary & PanamaRed ................ EnvironmentSystem.INI for Exp. Pack 2 Stary ............................ new gun tracers, new Napalm effect,& fixed WP effects Spectre8750 ...................... Fake Afterburner Node Credit for the original OTC mod package goes to USAFMTL and the team of modders that contributed to the original releases for SFP1. For a list of all the modders whose work is used in the complete OTC mod, see the original ReadMes included in \OriginalReadmes. If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP. -------------------------- eburger68 & Dave (USAFMTL) 1 May 2014 12 July 2013 28 April 2013 25 June 2011 8 December 2010
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