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Showing most liked content on 05/14/2022 in Posts

  1. 8 points
    SitRep: Some airfields are now on the map. Some more will come later. All airfields are still sceletons. Only the runway, nothing more. Edit: I had to rework the airfield locations. The target editor tool deleted all remarks i had made and so some airfields were gone. I have included them now again and added some more. It are now 13 blue and 13 red bases. I think 3 more red bases still must come, Taganrog, Rostow and Morski, all are located at the eastern banks of the Azovian Sea.
  2. 4 points
  3. 2 points
    read Wilches comment, then looked at the progress last pic definatly gives a "SUNDAY! SUN-DAY! SUN--DAAAY!" vibe
  4. 2 points
    Dear Pilots! Today’s DD is all about the mighty Mosquito FB Mk.VI, which is nearing completion for Battle of Normandy! We are finishing her systems and flight model and preparing her for release. As you can see from the images, she is a really good-looking aircraft and there are tons of armament options. She packs one hell of an offensive punch with awesome flight performance. We think she will be an incredibly popular ride in Great Battles. Below you see the almost completed cockpit along with several armament options and skins that will be included. Unfortunately, some systems were not functioning yet, so I was unable to launch any weapons or engage in combat, but she will be entering Beta very soon where the testers will put her through her paces. Stay tuned for more as we get the “Wooden Wonder” ready for release! Enjoy! The Sturmovik Team
  5. 1 point
    View File SF2NA A-4C_65 Pack SF2NA A-4C_65 Pack = Tested in SF2NA, Full-5 Merged This project started as a personal customization to improve historically the skins for the CVW-1 A-4C_65's Squadrons aboard JFK in her maiden cruise. So,I realize them basically to be used in the Northern Sabre 69 present in the SF2NA Expansion Pack. The skins are based on the superb Nyghtfall's templates,so much of the credit will be deserved by him. All the decals was done by me. All the Bu.Nos are historically correct for all three Squadrons. ========== To Install: As always raccomended,all in the relative folders in your game(s) ----------------------------- Credits: 3W for the A-4C_65 model. Nyghtfall for his beautiful template Me for the decals and the small improvements ------------ Know issue: The only issue is common to all three skins: I collected all the Bu.Nos. assigned to all three Squadron, but was unable to associate the specific Modexes to some of them, so I'll be a bit licensing about this aspect -------------------------------------------- Legal note: This package may NOT in any way, shape or form be used in any payware addition. ------------------------------------------- Gianni "RustyKurnass" Coniglio ========== Submitter RustyKurnass Submitted 05/14/2022 Category A-4  
  6. 1 point
    You mean they're not from Anatevka? ;)
  7. 1 point
  8. 1 point
    Bump for the anniversary of May 10, 1972.
  9. 1 point
    I try to update the skinning of the top of the tails...
  10. 1 point
  11. 1 point
    I think I found out what the problem is: The flyovers always happened with A-6s, never with A-7s or F/A-18s. I checked the A-6E_79_LOADOUT.ini, and to cut a long story short, I learned that the MK82 Snakeye BaseQuantity is set to 12, and the Strike loadout equips 20 of them! Thus, the A-6s' inboard racks (which should have been loaded with 8 Snakeyes) are instead loaded with 8 CBU-100 AT cluster bombs. The AI does not drop these on buildings or other targets of Strike missions, and thus the A-6 flights do not expend all their ordnance, and somehow the AI reads this as "target not destroyed, keep flying." I went into Objects/Weapons/MK82SE/MK82SE_DATA.ini and adjusted the "BaseQuantity" value from 12 to 20 (BaseQuantity=20) I started a new campaign today and I haven't had a single problem. To anyone reading this, go into your Objects/Weapons folder and check your BaseQuantity values if you're having the problems I described.


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