Jump to content

Leaderboard


Popular Content

Showing most liked content on 01/28/2023 in Posts

  1. 6 points
  2. 6 points
  3. 6 points
  4. 5 points
    English Electric F-112C Lightning - 68th Fighter Interceptor Squadron, Air Defense Command, 1967
  5. 5 points
  6. 4 points
  7. 3 points
    Some days ago i found the old Leopard 2A1 made by Kesselbrut on my HD. I thought, why not using this old LOD to make a Leo 2A4, which we will see in the Ukraine in some weeks. So i gave it an other skin. So it looks: But i was not satisfied. Thatswhy today i made an other skin: It's astonishing what a skin can do for such a very simple LOD. I also reworked the data.ini. I changed the armour values to make them more accurate. For this i divided the hull into two parts, because in a real tank the upper frontal armour plate has a different thickness than the lower armour plate. For the Leo 2 A4 i gave the upper plate 300 mm steele and the lower plate 200 mm. Then i made similar changes for the russian T-72B and the ukrainian T-72M1. I will test this panzer pack for the Ukraine for some days and then i will release them. And tomorrow i will go back to Rio de la Plata Bay terrain and will start to build the argentinan air base Mar del Plata.
  8. 2 points
    Dhimari Airforce F-16A intercepting a Parani J-10A
  9. 2 points
    are the tile edges considered shoal water then???? --------------------------- ducks and runs out of the room -----------------------------------------------------------------------------> OTH, Eric, have you tried it on the Waterworld terrain? Not that much land to get in the way
  10. 2 points
  11. 1 point
  12. 1 point
    I'm assuming it's a laser rangefinder for Paveways. In the loading screen Paveways are available, but if you use them you don't get an image in the cockpit. I fixed that by making a Pave-Spike copy and then fixing it just where the proboscis is, via the Data file. It works a treat so I'm going to be hugely embarassed if it isn't a laser rangefinder. Then look, the F-4N Phantom II has a proboscis as well. Same situation: loading screen has Paveways, but they don't work. Embed a pave-spike copy in the nose and it works. I got rid of the image file part, because it otherwise looks like a Narwhal.
  13. 1 point
  14. 1 point
    Sometimes ships hang up on the edge of sea tiles.
  15. 1 point
    View File SF2 T-34C Turbo Mentor Pack by Various SF2 T-34C Turbo Mentor Pack by Various 1/20/2023 -For SF2, Any and All- As seen in the "Found on my HD" thread on CombatAce, I present the Beechcraft T-34C Turbo Mentor for your edification and enjoyment. Brought to you by a combination of luck and the work of our good friends in Latin America. With a little help by me (grin). There are 3 skins/decal sets supplied in this package, Argentine Navy: Armada (a dark blue overall; 1978-1980) Malvinas (2-tone camo, as seen during the Falklands War; < 1980) US Navy: VT-2 "Wildcats", TAW-5 NAS Whiting Field, Florida Skins are in jpg format. Many markings are decals, many are painted on. All skins have accurate serial/modex decals. The USN skin has 18, the Argentine skins 29, and 16 respectively. The Argentine skins use the SF2 date switch to active themselves at the proper time. Both canopies are manually operated; the Standard Animation Keystroke(s) are used; shift/0 (zero) for the pilot's window, and shift/9 for the backseat driver. When in game you see: T-34C TurboMentor (OJ) The "OJ" is for the modeler, and will differentiate this T-34C from any others that may or may not be available. Be advised, that while tagged as a "T-34C" this is actually a "T-34C-1" which has 4 underwing hardpoints for various ordnance. The C-1 was an export only version, but will work nicely for USN customers/users/flyer/game players over The Range terrain for weapons practice. Or flying for fun. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them!! Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 01/27/2023 Category Other  
  16. 1 point
    even before, there was not much communication at all.
  17. 1 point
    Punto Indio, next development step: placing the parked aircrafts. So it looks now: I repainted the village houses which are connected with the terrain tiles. I hope you like it.
  18. 1 point
    Punta Indio, next development step: including the buildings of the base. Dont worry that the planes in screenshot one are parking in the pampa. This i will change later.
  19. 1 point
    Air combat training at RAF Alconbury Airbase. F-4F vs Lightning.
  20. 1 point
  21. 1 point
    The Ugliest, yet the happiest plane in the world on a mission over Europe.
  22. 1 point
  23. 1 point
  24. 1 point
    "Fire on catapult! Eject! Eject! Eject!"
  25. 1 point
  26. 1 point
  27. 1 point
    Sometimes things aren't like on TV... Dropping down "I'm on the leader" -Darth Vader Hey, there's something over th....
  28. 1 point
    I finally found the problem! at least in my system. It was a corrupt file, JetEngine.wav (388 KB). If I remove it, all my prop sounds are working perfectly. I hope this help to you too.


×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..