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Showing most liked content on 05/27/2023 in Posts

  1. 7 points
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  7. 3 points
  8. 2 points
    Re-posted from wrong thread...the landing is still gonna suck!
  9. 2 points
    oh yeah, should probably mention i'm playing with loadouts Iron Hand guys, prep to be disappointed. the Air Guard didnt really do the Weasel thin in SLUFs, and so those are now omitted. It was the Navy E's that were wired for Shrike and HARM... but assymetrical loadout can make life.... interesting
  10. 2 points
    Nope, it's just the HUD texture that was given a green color and it makes darker areas more noticeable in-game, it's just a normal consequence to our eyes, there's a deeper scientific reason as to why green is used in real life for NVGs. The effect of the green on the HUD texture also depends a lot on the quality of the screen panel on which you play games. On my end, without cockpit, I couldn't see the terrain on the horizon at night with the realSKY mod. By enabling the cockpit, then I could distinguish the terrain from the sky thanks to the HUD's reworked texture. There is no way to add such a FLIR shader effect to the 3d model of the cockpit. Hell, we don't even have a proper FLIR shader in the game for the DTV in cockpits, which is the cheap reason why TK made nights unrealistically bright. We've been there already, we've been modding the game for two entire decades (considering SFP1 days) so we know all about the engine limitations, there's nothing new to discover about it. The only realistic solution (apart from using Unlimited Effects, thus having TW's post processing shader kick-in all the time) is to use a shader injection method like Reshade, but that one eats a lot of resources and can decrease FPS by a lot depending on the system on which you run it. I've been looking for lighter alternatives but nothing good that works in SF2 so far. All that is needed is to reproduce the shader done by simonmiller416 for use on such a shader injector (the TW .FX shader cannot be re-used as is, the shader injector usually requires its own syntax and/or language).
  11. 2 points
    Prowler flying until Cliff7600 gets to it. I decided not to land on a carrier but seems to be okay with landing on airfields (even that was a bit annoying).
  12. 1 point
    A new Pacific theatre of operation World War II era combat flight simulator has started development from Jason Williams who is partnering with Barbedwire studios. Jason is the former CEO of 777 Studios who made Rise of Flight: The First Great Air War series, and the former Executive Producer of the IL-2 Sturmovik: Great Battles franchise by 1C Game Studios. Website here: https://combatpilot.com/ Interview here: https://stormbirds.blog/2023/05/18/combat-pilot-a-new-pacific-wwii-sim-coming-from-jason-williams-and-barbedwire-studios/
  13. 1 point
    That once in a blue moon times that I fly an F/A-18E
  14. 1 point
    ini cleanups, or why did TK comment that out so the pylons stayed on no matter what.....
  15. 1 point
    This is something I just figured out. For some reason the mission glitches and I didn't get a completion when I should. Anyway, this is to show how effective the internal jamming power and capabilities of the jammer and how it reacts to a high-threat environment (Hanoi, Vietnam, 2023) and so on:
  16. 1 point
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    Kamikaze Shahed 136 drone.
  18. 1 point
    How about you read again the post you're referring to ? ;) The answer is there.


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