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Showing most liked content on 06/16/2024 in Posts
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3 pointslast one for Alabama.......
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2 pointsI made an experiment. For this i used Mue's powerfull TOD editor . Thanks for this tool Mue! First i set a line of 10 tod buildings (solid objects, stock ones). Then i copied this line and pasted it 9 times below the first line. So i got a block of 100 tod buildings. This block i copied and pasted it 9 times. So i got 10 blocks, each with 100 buildings = 1.000 tod objects. In game it looked so: In result the game engine showed the first 5 blocks completly and of the sixt block 47 buildings. The other 4 blocks completely disappear. If i have calculated correct, it are 547 tod buildings (solid objects). Then i tried to do the same with tod trees (alpha objects) Again i set 10 blocks, each with 100 trees. The result was different: I got all 10 blocks visible in game, but in each block some trees were missing. It seems to be, that there is no scheme, which trees are not to see. The missing trees seems to be missing by random. As result i would say, that the maximum of solid objects (tod buildings) is 547. For alpha objects the number is still unknown. You may place 1.000 trees, but some would not appear in game. Further tests are neccessary.
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2 points
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2 pointsAh.. Glorious EURO football time are begin.. that makes some Eastern Asians working late.. Add to Mr. Gepard Tips.. hope this chart help you... so the Brits (or American European Soccer enthusiast) don't misjudged the limit..
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2 pointsVFC-12 "Fighting Omars" and one of its F/A-18C Hornets on tan splinter camo scheme...
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1 point[TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.9 MedDetailMeshThreshold=0.8 TileToHeightGridRatio=8 RenderMeshVertexCount=16384 RenderMeshIndexCount= 16384 //SolidObjectVertexCount=0 //SolidObjectIndexCount=0 SolidObjectVertexCount=4096 SolidObjectIndexCount=8192 AlphaObjectVertexCount=36864 AlphaObjectIndexCount=36864 This seems to be good for about 1500 Alpha objects ( trees ) for me.. Per tile that is.
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1 pointWrench, If you look to the second screenshot you can see 547 solid (buildings) and approx. 800 alpha (tree) objects visible at the same time. Perhaps the limit has something to do with the settings in the terrains data.ini?
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1 pointThere is a World Cup on right now, in New York (the T20 Cricket World Cup, that is). Scotland has been knocked out in the 1st round, by Australia. England is still in the comp, having thrashed Oman and Namibia. .
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1 pointSo the football Euros are in Germany this year - forgot it was on. The traditional Scotish drink is called Whisky..............German beer would be like Lemonade in comparison.........maybe one reason they never do so well. Hardly follow cricket but I thought the Aussies have been considered better then England at cricket for at least the last 45 years....remember them constantly winning with players like Shane Warne etc. Not aware of ever seeing a Scotish cricket team.............but the web says they have one..........who knew.
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1 pointView File Ju-88 Cockpit repaint for Veltro2K's Ju-88 - Kesselbrut's Cockpit Here is a (decent) repaint of the supplied Kesselbrut's Mosquito cockpit for use in Veltro2K's Ju88's. Again, I made it for my personal use but maybe the five of us (me, Kev and other kindred spirits) who still use SF2 to sim WW2 can get some use out of it. Made for SF2, it's the needed bmp's, one tga, and the cockpit.ini file ONLY. I wasn't happy with the way some of the gauges were presenting, so I've made some changes. The cockpit textures are 2048x2048, in the old days we didn't have the horsepower to run such large cockpit textures, but those days are long gone. Resize them if you do experience any problems. Not 100% accurate, there's always compromises that have to be made, but it is what it is, I have done my best. INSTALLATION: Copy and paste the bmp's and tga from this file into your V2K Ju88 cockpit folder. Place the cockpit.ini in the main aircraft folder. Back up the corresponding original files in case you want to revert. That's it. Note that although this is made for the Ju88C, it will work in any of Veltro's Ju88's, and I guess you could use it any any German twin engine bomber without a decent cockpit. CREDITS: - Veltro2K for the Ju-88 and for the HUGE range of WW2 and later aircraft you have done for us. Much appreciated! - Kesselbrut for another one of his great cockpits. I hope you're doing well wherever you are Daniel. - Veltro advises the cockpit was modded by Capun for use in German aircraft, thanks to Capun for that work! - CombatAce for being a bastion of Strike Fighters for these many. many years. - TK for creating SFP1 and SF2 for all of us to enjoy. Submitter JimBeamer5 Submitted 06/15/2024 Category Prop Cockpits
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1 pointView File He-162 Cockpit repaint for Geo's Volksjager Cockpit Here is a (strangely done) repaint of Geo's He-162 cockpit for use in his He-162 Volksjager. As usual, I made it for my personal use but maybe the five of us (me, Kev and other kindred spirits) who still use SF2 to sim WW2 can get some use out of it. Made for SF2, it's the needed bmp's AND TGA's ONLY. This was a strange one in that most of the panel gauges are TGA's. Had to learn how to do them again :( The cockpit textures are 2048x2048, in the old days we didn't have the horsepower to run such large cockpit textures, but those days are long gone. Resize them if you do experience any problems. Not 100% accurate, there's always compromises that have to be made, but it is what it is, I have done my best. INSTALLATION: Copy and paste the bmp's and tga's from this file into your He162 cockpit folder. Back up the corresponding original files in case you want to revert. That's it. CREDITS: - Geo for the He-162, all in one mod. I hope you're doing well wherever you are George. - CombatAce for being a bastion of Strike Fighters for these many. many years. - TK for creating SFP1 and SF2 for all of us to enjoy. Submitter JimBeamer5 Submitted 06/15/2024 Category Jet Cockpits
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1 pointView File Me-262 Cockpit repaint for Veltro2K's Me-262 - Kesselbrut's Cockpit Here is a (so-so) repaint of Kesselbrut's Me-262 cockpit for use in Veltro2K's Me-262's. Again, I made it for my personal use but maybe the five of us (me, Kev and other kindred spirits) who still use SF2 to sim WW2 can get some use out of it. Made for SF2, it's the needed bmp's ONLY. The cockpit textures are 2048x2048, in the old days we didn't have the horsepower to run such large cockpit textures, but those days are long gone. Resize them if you do experience any problems. Not 100% accurate, there's always compromises that have to be made, but it is what it is, I have done my best. I HIGHLY recommend you get any of Julio Junqueira's excellent 109 pits and grab the optional pilot legs and drop them in your 190. They work fine and I'm sure you have them already. You should. INSTALLATION: Copy and paste the bmp's from this file into your V2K 262 cockpit folder. Back up the corresponding original files in case you want to revert. That's it. CREDITS: - Veltro2K for the Me-262 and for the HUGE range of WW2 and later aircraft you have done for us. Much appreciated! - Kesselbrut for another one of his great cockpits. I hope you're doing well wherever you are Daniel. - CombatAce for being a bastion of Strike Fighters for these many. many years. - TK for creating SFP1 and SF2 for all of us to enjoy. Submitter JimBeamer5 Submitted 06/15/2024 Category Jet Cockpits
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1 pointView File Fw-190 Cockpit Repaint for Torno's FW190's Here is a (decidedly average) repaint of Torno's FW-190 cockpit for use in his excellent range of Fw-190's. I made it for my personal use but maybe the five of us (me, Kev and other kindred spirits) who still use SF2 to sim WW2 can get some use out of it. Made for SF2, it's the needed jpg's ONLY. Which 190 is it? Well, I started with the A as a basis but you can use it in any of Torno's beautiful Wurgers. The one here is the one featuring "moar gunz" - of course. Not 100% accurate, there's always compromises that have to be made, but it is what it is. INSTALLATION: Copy and paste the jpg's from this file into your 190 (of whatever flavor) cockpit folder. Back up the corresponding original files in case you want to revert. That's it. CREDITS: - TORNO for the great range of Fw-190's. Excellent work amigo. Torno's work is for CombatAce ONLY, these are NOT to appear elsewhere. - CombatAce for being a bastion of Strike Fighters for these many. many years. - TK for creating SFP1 and SF2 for all of us to enjoy. Submitter JimBeamer5 Submitted 06/15/2024 Category Prop Cockpits
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1 pointView File SF2 IAI Saar (EG) Pack SF2 IAI Saar (EG) Pack 6/14/2024 -For SF2, Any and All- (Full 5 Merged Suggested -SF2E &/or SF2I ) -Another 1stGen Salvage Operation- This is a rebuild of EricGen's 1stGen Dassault/IAI Super Mystere 'Saar', as used by the Israeli Air Force and Honduran Air Force from the 1970s through the 1990s. This mod is set up and labeled to cause NO conflicts with the Super Mystere Saar available from within the game (Third Wire) or any mods of the stock bird that may exist. Skins remain in their original bmp format. Most markings are decals, with the exception of the orange colored ID bands on one of the IDF skins. Decal Randomization is TRUE. All necessary items are provided, decals, weapons, pilots, sounds, and so forth. Some you've probably got already. If I missed any, PLEASE let me know and I'll get it fixed. The canopy operates with the Standard Animations Keystroke (tm), Shift/0 (zero). The cockpit provided is one of Stary's superb works, and can also be used on the stock 3W version of the Saar (as for some reason, "out of the box" it's not player flyable). The aircraft is supplied with a number skins for the varying Air Forces: Israel: No.105 Sqdn "The Scorpion" (3-tone) No.105 Sqdn (3-tone w/ID trangles <10/73) Honduras: IDF 3-tone (as delivered in 1976) Camo 2, Late (2-tone greys <1985) As indicated above, you can see the the SF2 "date switch" is active. When in-game, on the Aircraft Selection Drop down you'll see: Saar (EG) So you can't mistake it for anything other than what it is. This will also differentialize THIS one from the 3W Super Mystere Saar that's stock in game. The "EG" of course, is for EricGen. As always fairly easy to follow, yet detailed install instructions are included. So, please read them. All original readmes, when discoverable, are included. The 'Change Log' is, of course, in the Notes section below. Good Hunting & Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 06/14/2024 Category Israeli Origin
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1 pointTarget in sight........... Confirmed by wingman: Target Destroyed.
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1 pointAlso, it's not Friday anymore but I forgot to share this:
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