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Showing most liked content on 06/30/2024 in all areas

  1. 9 points
    Sorry for taking so long for the update; this one is coming soon the A-6A late improved.
  2. 6 points
  3. 5 points
  4. 4 points
  5. 3 points
    So I will chime in, using this as an opportunity to appeal to skinmakers new and old. I know that for many this is obvious, but also sometimes we can forget about something.... When making new skins/templates for existing aircraft (as daddyairplanes said - using as big as possible format 4096x is quite good enough). But before starting a new skin/template make sure, what needs to be done for that model. Many new aircraft (but also old ones) have bump maps (normal) and Specular maps as additional features - that can improve the quality of the model as a whole. So when you are making new templates in higher resolution - make sure to make new bump maps too* - so they will correspond with new skins. It is not (never) going to look good if you have nicely done 4096x skins with beautiful thin lines, and small rivets if you will combine it with - let's say stock 512 bump maps you will have a mess with lines and poops instead of rivets. Interesting is a fact that bump maps can be - 'bumped" and "sunken" at the same time - just a matter of arrangement and creativity. - for example depressed lines and raised rivets etc... The same rule applies to Specular Maps. And this is somehow neglected more often than you can imagine, especially with metal/silver skins. Not going to dwell on why specular maps are used (or not) but since they are used sometimes they also have to match skins. Personally, I love it when a model can use specular maps, as it can give nice depth to the skin. And again wrongly made specular maps can spoil the final effect And specular maps are bringing one more issue. If those are assigned to a model then they should be used always in a specific skin folder despite the skin being silver/natural metal or camouflaged. If a model is using specular maps they also need to be attached to a camouflaged skin folder. Otherwise, the skin will look pale, or too glossy, or too shiny, or simply not the way it should. So no. Specular maps are not only for shiny metal surfaces. Not to mention, that with some practice create nice "different" surfaces. while bump maps should be at least the same size as all skins to have the best quality (4096x or 3072x) and must be inside the main aircraft type folder, specular maps usually can be much smaller (even 4x smaller - 1024x1024, as for some small pieces of model like fuel tanks, extra rails if any specular maps can be even 512x512. And it must be (again) in every single skin folder. * when one has done new templates already - making bump maps is an additional 10 minutes, and it is somehow easy with certain software. examples of mismatch between skin-bump maps - in fact it is hard sometimes to portray it on the screenshot, but hope you will get the idea. skin 2048x2048 mixed with stock TW bump maps and here bump maps based on that new skin set 2048x2048 (by ludo) wrongly edited specular maps. This is an extreme example but shows how it should not be. clearly you can see us air force "brand" on the fuselage and just near roundel additional roundel "underneath" noticeable is the reddish canopy - because I used a specular map from different skin sets where the canopy is painted red. This can be used to advantage when we want to add sometimes something special to the skin.
  6. 3 points
  7. 1 point

    Version 1.0.0

    148 downloads

    SF2 F-16A Block 1 (TMF) Pack 6/28/2024 -For SF2, Any and All-(SF2:I Required, Full 5 Merged Suggested) - Another 1stGen Salvage Operation - This is a rebuild of TMF's F-16A Block 1 Fighting Falcon. This is =JUST= the block 1, with its short life span (78-90, including exported/European built versions). Having SF2:I is required, as this mod makes use of the Netz's destroyed model. This mod is set up and labeled to cause =NO= conflicts with the myriad of F-16 mods, both based off the Third Wire Netz or any add-on Vipers. Skins remain in their original bmp format, in their original size and resolution. Most markings are decals, with the exception of some painted on national markings. Decal Randomization is TRUE. Each skin is provided with 24 historically correct serial number decals (for the A block 1). All necessary items are provided; drop tanks. decals, pilots, sounds, and so forth. Weapons used are all stock in-game items. If I missed anything, PLEASE let me know and I'll get it fixed. Please read the "Notes" for how to select the alternative STRIKE loadout. The canopy operates with the Standard Animations Keystroke (tm), Shift/0 (zero). The refueling door operates with the Shift/1 (one) keystroke. This also makes use of the expanded RWR listings, and hopefully I've gotten all them tgas together. The aircraft is supplied with 3 skins for the original "starting" Air Force users: USAF: 16th TFS, 388th TFW Belgian Air Force: No.359 Squadron (<1979) Netherlands Air Force (KLU) No.322 Squadron (<1980) Those squadrons in the stock 3W squadronlist.ini (BAF & KLU) have their displayed name activated via either my (patent pending) fake SqTail decal, or a squadron badge decal, or both. When in-game, on the Aircraft Selection Drop down you'll see: F-16A Blk 1 Fighting Falcon (TMF) So you can't mistake it for anything other than what it is. This will also differentialize THIS one from the many other Falcon mods zipping around, including the stock 3W one. As always fairly easy to follow, yet detailed install instructions are included. So, please read them. The original readme is included. The 'Change Log' is, of course, in the Notes section below. Good Hunting & Happy Landings! Wrench Kevin Stein For Oli
  8. 1 point
    gimp works awesomely considering the price (free) and i would say has most of the functionality of photoshop (99.99% of what you might ever think you need for basic skinning). frankly i still use it over Photoshop despite having an active subscription for Creative Cloud atm. i absolutely prefer it for decal making to PS
  9. 1 point
  10. 1 point
    los cambios sutiles pero mas exactos en el perfil del JF17


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