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Showing most liked content on 10/24/2024 in Posts

  1. 3 points
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    "Hey, you can't park that animal there!!!"
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    I also believe it's a similar reason, but lowering the Ground Object quality works for me. For example, on the Donbass map, when I set the Ground Object(in options) quality to high or very high,I get CTD in 5 of 10 rounds of playing. But when I change that to low, everything will be fine, no CTD, but there will be almost no trees and buildings on the map (this is why I said it will become an Android game lol) I'm not criticizing the terrain itself, on the contrary, I like it very much, I can notice that the Donbass terrain has a lot of well-designed engagement zones and key positions, so there are a lot of unit spawns.This must be the cause of the CTD, but the direct cause is still those high quality vehicles, yes, NOT the terrain. About NVIDIA driver, indeed.About five years ago, I had a laptop with a GTX950M, i5-6xxx, 8GB DDR4, and everything was working fine.I believe older versions of the driver will be fine (iirc there was a thread mentioning this),but unfortunately they don't work with more modern games and software.
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    I see a lot of confusion on the matter. The problem @citizen67 showed is what @Gepard already described, it's a custom airbase made of several separate objects for runway, taxiways, etc., as such the issue is only due to a wrong placement of a taxiway object over the runway object. Stock TW airbases are monolithic instead, taxiways and runways are all part of the same 3d model. When terrain overlaps it's an entirely different issue, it may be due to improper flattening of the heightmap or due to the TAG value of the tile being other than 0, both errors are fixable with TFDtool.
  8. 1 point
    Hi Wrench, I don't remember... I'll pay more attention next time. I've encountered a similar problem in Operation Odyssey Dawn, in which sometimes desert texture randomly overlapping runways. I don't remember who, suggested me to replace: [HeightField] DetailScale=0.2 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 with: [HeightField] DetailScale=0.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 in Libya_Data.ini Could it be a similar problem? Meanwhile I'll try what Gepard suggest.
  9. 1 point
    thank you for posting a better image!!! :) could be what Gepard said, or maybe the 'airfield zone" wasn't properly flattened??? I'd try his suggestion first, as it's super easy with the TAE (much easier they trying to flatten with the 3w terrain editor) also, which airfield is it? I can look it up on my copy of Rend's GCE
  10. 1 point
    It looks like on of my early airfields, wich i made for Baltic Entrance Terrain for WOE. To solve the problem take Mue's target editor and move the wrong placed taxiway in the right position.
  11. 1 point
    And I agree with you. I've already checked my GroundObjects folder and there weren't many high-res textures. The ones I found, I reduced to 1024, and to be honest, I didn't see any difference in gameplay in terms of visual quality. There are things that don't make sense to me, like a missile or rocketpod with 4096 textures, for example.I think it's unnecessary, it's such a small object to have such a refined texture, taking up resources, especially in SF2, which everyone here knows has terrible memory management. (It would be great if there was an automatic memory cleanup in the engine, between one mission and another, it would solve a lot. This probably wasn't a problem when the game was created, and it used textures in 256, 512 and few objects). As I said before, I understand that many may think that my video card is insufficient, but in my opinion, the crashes that occur have more to do with some failure like this at 80% than with graphical inability. Remembering that this doesn't always happen, generally only on maps where the map creator himself has already warned that CTDs can occur. What bothers me is that I used to play without any problems, but now I don't. Maybe some recent NVIDIA driver started causing this, because when I look in the event viewer, the error is associated with "DX10.dll". Who knows That's why I thought that maybe some different configuration in those flightengine.ini parameters could fix this. ArmA has always been a co-op game, focused on milSim. So much so that it didn't appeal to the average competitive FPS player, like BF or CoD. When A3 came out, and I saw that strange gameplay, the strange physics, those weird animations, the strange way enemies died, that standard FPS crosshair instead of the excellent one from previous games, I left a bad taste in my mouth. For me, it didn't have the same immersion as the previous games, where you felt immersed in a conflict in Afghanistan, or Eastern Europe. Those futuristic weapons that were so senseless, were unbearable to me (And yes, I know why). I tried to play it for months, but not even the people I played with liked it, and we always went back to the fights in Fallujah and etc. in the good old OA with ACE and other mods. But I understand that for Bohemia it was a financial success, even if it displeased the more hardcore fans. The Reforger seems to me like a call to these old fans, the Cold War era, if the A4 continues on this path, I think it will be cool.
  12. 1 point
    Nevada Boss birds
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    SAM inbound! Break!! Break!! Break!!!!
  15. 1 point
    added missing sound files as well as updated the data.ini file for all the A-C versions A-6C Intruder 1.0.1 A-6B mod0 & mod1 Intruder 1.0.1 A-6A Late Intruder 1.0.2 A-6A Early Intruder 1.0.5
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    Ups, that hurts a little bit.
  19. 1 point
    https://www.stripes.com/branches/air_force/2024-09-29/last-air-force-kc-10-extender-15344161.html#:~:text=The last U.S. Air Force KC-10
  20. 1 point


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