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Showing most liked content on 11/24/2024 in all areas

  1. 12 points
  2. 8 points
  3. 7 points
  4. 7 points
    Just found these on an old backup drive.....they may of been posted when I was working on the model.....not sure though..
  5. 3 points
    I want to make a M1A2 mod someday Day by day, it is kinda my project now lmao
  6. 3 points
  7. 3 points
  8. 2 points
    One step by another. First i made the basics of the terrain. And this means making the Lakes by hand. The TerrainEditor cant handle this in this terrain, because the lakes have different high levels. And when the lakes are placed, i will creating forrest tiles and when this tiles are layed out, then i will create transistion tiles. And when this is done, then i will create the target areas, beginning with the airfields. So the terrain looks at the moment: You see, that Lake Huron is now on the map. The next lake will be Lake Superior.
  9. 2 points
    Looking nice did you uploaded it to the download section?
  10. 2 points

    Version 1.0.0

    78 downloads

    1. What's included: M142 High Mobility Artillery Rocket System,with multiple munition types (in game): (1)M30 Rocket,GPS guided,carrying 404 submunitions/Cluster-AT (2)M30A1 Rocket,GPS guided,carrying 1820(182000 irl) submunitions/Cluster-AT (3)M31 Rocket,GPS guided,unitary warhead/High Explosion (4)M57 ATACMS,GPS guided, unitary warhead/Penetrator 2. Notes: Nothing Special 3. Installation: Unzip and copy Objects and Effects folders into the game installation directory; 4.Credits: (1) creosine: Original model texture, off site user (HIMARS M142); (2) Me: Original model texture (M57 ATACMS,M30/M31 Rocket); (2.5) Me again: Further modeling and data,visual effect modification; ======================================== This project is only released in CombatACE and cannot be used for any commercial activities!
  11. 1 point
    But now we have Mue's powerfull TFD tool. It helps very much.
  12. 1 point
    To revisit this issue today, I got 1 shot out of the 12 taken on this session. The 1st one only. Yeah, it's a random thing, but it is truly annoying.
  13. 1 point
    Some guys wanted to know something about Michigan terrain. Which areas are included and how far the project is gone today. To beginn. There is a small problem with the GOTOPO30 database, which is the basic of terrain making. As more you come to north as more "warped" is the terrain data. The north to south distances are shorter as in reality while the west to east distances are more or less correct. For instance, the Lake Michigan is around 500 km long in north south direction, while the GOTOPO30 gives it a lenght of around 300 km. I have tried to equalize the data to get the correct distances. On the first view the result was promissing, but then i found strange artefacts on the terrain heightmap, like hundrets of 50 meter high hills in the Lake areas and other strange things. Thatswhy i decided to use the data, which i got from Terrain Editor. The hightfield you see in the right part of the following screenshot. As you surely see is that the dimensions of the Big Lakes are not so, how we know it from the map. But we will have to live with it, so as it is. The left side of the screenshot shows the tiling of the map at the moment. As you see Lake Michigan is done. The rest is farmland, with one exception, at the left lower part of the Lake you see the first Citytiles, at the place were Chicago will be. The next step will be to bring Lake Huron, Lake Erie and Lake Superior on the map. The next 3 screenshot showing the Citytiles and how the looks from different altidues.
  14. 1 point
    in the holding pattern for the new home field from Gepard "hey look, im Tom Cruise! im inverted!" "DAMMIT CARL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" "say again American 1740?" "i said gawddammed snot nosed jet jockeys!"
  15. 1 point
    Hello everyone! With support from DTMDragon and KJakker, The cockpits is from the work of DTMDragon, along with the newt optical sight, radar scope, and modified view position.. The radar scope texture and layout are remade from scratch. There are two versions of F-106A cockpit; One with deployed opitcal sight and one without it. Here is a closer view of raadar scope: ANd this is also one of reason why I created the new thread. I request someone 's help with this situation. I wish everyone a great day! Eagle114th
  16. 1 point
    View File M142 High Mobility Artillery Rocket System/HIMARS 1. What's included: M142 High Mobility Artillery Rocket System,with multiple munition types (in game): (1)M30 Rocket,GPS guided,carrying 404 submunitions/Cluster-AT (2)M30A1 Rocket,GPS guided,carrying 1820(182000 irl) submunitions/Cluster-AT (3)M31 Rocket,GPS guided,unitary warhead/High Explosion (4)M57 ATACMS,GPS guided, unitary warhead/Penetrator 2. Notes: Nothing Special 3. Installation: Unzip and copy Objects and Effects folders into the game installation directory; 4.Credits: (1) creosine: Original model texture, off site user (HIMARS M142); (2) Me: Original model texture (M57 ATACMS,M30/M31 Rocket); (2.5) Me again: Further modeling and data,visual effect modification; ======================================== This project is only released in CombatACE and cannot be used for any commercial activities! Submitter simonmiller416 Submitted 11/22/2024 Category Ground Object Mods  
  17. 1 point
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  19. 1 point
    Sit rep for my small Michigan fun project. I made 3 new tiles. It are small towns or big villages (dont know how the Americans call it). All tiles a made by sat pictures. From altitudes higher 1.000 meters they are looking really good, i think. Sit rep for Battle of Britain 1960th project. I'm creating new target areas in southern England, in that way, that i place factory buildings or warehouses at townfiles.
  20. 1 point
    Try this website. Just type in F-16 Falcon. Pete https://docer.tips/ Mandatory Pic
  21. 1 point
    F-5E Aggressors over Michigan, USA
  22. 1 point
  23. 1 point
  24. 1 point

    Version 1.0.6

    758 downloads

    Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: A-6A Early Intruder (Please delete the old files before installing the new one) This is a new model with many new features. - AOA in the front landing gear that functions like the one in the cockpit. - Cockpit versions, ALR-15 and audio RWR - Added bombing system. - New pilot. - New pilot seats. - added LAU-34 and LAU-7 Rails - bonus- A-6A with fuselage air brake LOD - added LAU-34 and LAU-7 Rails - bonus- A-6A with fuselage air brake LOD All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.4 -Two new skins -3d max model fix -Resized the pilot -Other fixes (too many to list -Data fix 1.0.3 - Fixed some issues with the model - Resized the engine intake - Fixed the size of the DRAFairing_AA - Added right-side exhaust pipe - Added cockpit top lights and misc. - Fixed some data file issues. 1.0.2 - Fixed GroupLimit=" entry thanks to Svetlin - Added MER entries under weapons thanks to Svetlin - Fixed some entries in the data file thanks to Cliff7600 - Fixed the AOA so they don't show in flight. LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Snapper21: for the donation of the model to the community Nyghtfall: 300 gal drop tank model and texture Nyghtfall: for LAU-34 and LAU-7 Rails Ravenclaw: for the AGM-12B, AGM-12C_A and AGM-12E missiles and all the other ones linked in the loadout.ini file. Cliff7600: for AOA light data for the front landing gear. Coupi: for making the data files and FM and the skin. yakarov79: for helping with the 3ds model and fixing so many bugs (one is the moved APR-25) with it, also for his feedback and information, I thank you for everything. yakarov79: for making two new texture sets. For the community for sending all the information and PDF files. Third Wire for making this outstanding game. Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net


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