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Showing most liked content since 06/26/2025 in Posts

  1. 9 points
    I started a small update of the DRV terrain to bring it on SF2 standard and give it a better tileset. WIP Screenshot shows old and new tiles. The new tiles i have taken from Rio de la Plata terrain. They are basing on Green hell tileset.
  2. 8 points
    SitRep: Most of the tiles are now on the new standard. Still to do are the coastal tiles and the city river tiles. I hope i can do this tomorrow. The problem of my very first terrains are "potholes" in the landscape. To cure this will need some time. But i hope i can release a first Beta version of DRV 2.0 terrain on sunday.
  3. 7 points
  4. 7 points
  5. 7 points
  6. 6 points
    There are other things here, my account problem, well... my paypal has not been working, but when I need it, I will find a way, such as finding my friends, such as paying through other channels etc... Anyway, I don't intend to "escape" CA, the mods I make here, if I can confirm that they are indeed legal (because even after a lot of transformation ,almost 90% of my materials come from the Internet), then I will publish them.
  7. 6 points
    Some WIP projects, because a friend mentioned this, J-11 family It's like a tree with many branches: 11A 11A (MLU) 11B 11BH 11BG 11BHG. They usually have subtle or significant differences in the layout of MWS, HUD, engine, radar, etc. This requires me to make adjustments in many aspects such as model, skin, data, avionics, etc., which is also a very tedious task.
  8. 6 points
    Hello everyone! The Mirage IIIS is the whole different aircraft compared to the Mirage IIIs series. This aircraft is so interesting and unique with many of customizations, including the technologies of Mirage III and Hughes radar for HM-55 (AIM-26B). It have been journey connecting the dots and matching the puzzles. By analog, it is like discovering the fossil pieces and you try to put it together, some of it match one dinosaur while some belong to other dinosaur. Same thing with Mirage IIIS various pictures I found. What I realized is that Mirage IIIS have gone through upgrade during 1988. So Pre 1988, the cockpit of Mirage IIIS did not show RWR and it have more simple navigation moving map scope below the radar scope. And I noticed how the radar scope look a lot like MA-1 of F-106. Then I learned that Hughes TARAN 18 based on F-106's MA-1 FCS. Interesting! The radar (Mirage IIIS Early) Cockpit of Post 1988 upgrade Mirage IIIS: NOTE: Notice the different scope for navigation moving map and the RWR right side of radar scope. And there is light gray bar on front right part of the scope. Radar (Mirage IIIS Late) NBOTE: I want to comment that, It is quite challenging to find the actual picture of post 1988 upgrade radar scope. This is the best one I can find. This was a 'hit and miss" when I found the Mirage IIIS mod for flight simulation. There are picture of radar scope. ere is screenshot of Mirage IIIS (Early) TW Style version: Mirage IIIS (Late) TW Style version: I am currently learning about modding Avionics70.DLL. I would like to share the notes I found from researches: Eagle114th
  9. 6 points
  10. 6 points
    Simply add an exception to the executable of TFDtool in the settings of your AV. This is not an issue of TFDtool, it is AV software that is cancer these days, anything triggers them if it's not a signed executable by paying third-party.
  11. 5 points
    what happens when you find an obscure picture on the web... you end up making these :
  12. 5 points
  13. 5 points
  14. 5 points
    "Rick? Everyone knows Rick. This is his place. Everyone comes to Rick's"
  15. 5 points
    A man after my own heart!!!!!!!! Oh, this was just a surly crew that took exception to my Harpoon attack.........
  16. 5 points
    Tall Tails from Thirdwire coming in July...
  17. 5 points
  18. 5 points
    Thanks for your message, I'll just answer here so all are in the loop....yes, as mentioned I plan to include a completely new USS Maddox. I'm not really a ship builder, but will try my best! Here is just first rough cut of mesh, hull, etc. - still long way to go.
  19. 5 points
  20. 4 points
  21. 4 points
    tried hitting the GODDAMNEVILCOMMBUILDING with 51 Mk82s. then i thought of a more effective method
  22. 4 points
    something else it does weirdly ... I repainted the flags on this F-30 Frigate, as more than Spain uses them. (ya'll know my fetish for Easter Eggs...) anyway, here's what the TAE sees, vs that YOU see ingame. Very odd!! (exact same ship!!)
  23. 3 points
    "Gunrunner :Cocas has a delta winged Lightning in the SF2 What-If section that might look even better as a soviet knock-off." I'll let you decide !
  24. 3 points
  25. 3 points
  26. 3 points
  27. 3 points
    Side note and SitRep: absolutely limited support and interest but extremely grateful to the few who answered the call! USS Maddox (DD-731) Sumner-class destroyer: In-Development: early scratch/base model with most basic mesh now created (e.g., hull, guns, etc.) USS Ticonderoga (CVA-14) Essex-class Aircraft Carrier: No options yet F-8 Crusader – U.S. Navy fighter jets from the USS Ticonderoga (CVA-14) carrier group: Under Development and heaviest focus right now North Vietnamese P-4 Torpedo Boat: Under Development and nearing completion
  28. 3 points
    What if Germany would have used the Tornado F.3.
  29. 3 points
    Here's a simple mission I just set up in the Persian Gulf. The target was a group of SCUD vehicles on the Iranian coast, protected by AAA vehicles. I also set up 2 Los Angeles submarines close to the Iranian coast. The one to the west of the target area was set up as an object group, the other was to the south and set as a naval fleet. By the time I got to the target area both subs were pumping out Harpoons and there wasn't that much left for me and my wingman to hit. Ships will do the same, engaging land and naval targets with guns and missiles as long as they're within range. Here's a USN ship egaging a group of suspect dhows somewhere in the Persian Gulf
  30. 3 points
  31. 3 points
    Yes...but still all those mods are free...made by players. What makes that 100$ little too much in my opinion. Honestly, I would pay 100 for this, knowing that the game is still being cared for by developers. With current "care" status...I am not sure.
  32. 3 points
    we've had working ballistic missiles (and arty) since SF1. One of the things is making sure the launch/firing vehicle has a high enough veiwport (SEVERAL Km in the sky) to see to the horizon. IIRC, the original ODS and Op Darius had working IRBMs (I should know!! <grin>) What's funny, is the Iowa class BBs will launch the Tomahawks as SAMs against incoming aircraft. Funny as hell to watch!
  33. 3 points
    one of those odd in between conversion moments and yes, tryin to make a SIOP skin for the Fs
  34. 3 points
    In my experience texture size has helped optimize fps and running out of memory. As beautiful as 2k and 4K textures are 1536x1536 for aircraft and terrain textures seems to be the sweet spot. As is 768x768 for ordinance, pilots and ground objects. If you are playing campaigns in standalone installs like ODS, Vietnam Air and Ground War Expansion etc that have a lot of aircraft and ordinance in the air at one time this really seems to make a difference.
  35. 2 points
    View File Simmers Paint Shop Color Chips Simmers Paint Shop Color Chips 6/29/2025 With the loss of Simmers Paint Shop, a lot of fantastic information has been lost forever for those texture artists that like the ability to fully match the proper colors for any and (mostly) all eras and countries. Listed are not only the color chips, the the R/G/B and Hex values to (re)create them in your own image manipulation programs (GIMP, Photoshop, Paint.net, etc) These are given the US Federal Standard, and for Luftwaffe, the RLM converted to FS coding. I don't remember when I found these, but here they are. Included are the original png format images, and I've converted them to jpgs for easier viewing with various and sundry programs. Be advised, the images are QUITE large, so you'll need to zoom in on them. Included herein are chips for: Japan - IJN, IJAAF, JASDF Germany - Luftwaffe RLM/RAL UK - RAF British Standard Russia/Soviet Union - VVS colorlist USA - USAF, USN, US Army I hope you enjoy these, and make good use of them!!! Even though I uploaded to the SF2 category, these are usefull for any and all games or what-have-yous that you'd like to use them for!! :) Wrench Kevin Stein Submitter Wrench Submitted 06/29/2025 Category Utilities / Editors  
  36. 2 points
    Coastal tiles are done. Still to do are river in city tiles and railways i farmland tiles. WIP screenshot shows the coastline and sea tiles. If you look to the river you see one of the old river in city tiles.
  37. 2 points
    Coastal tiles are done. Still to do are river in city tiles and railways i farmland tiles. WIP screenshot shows the coastline and sea tiles. If you look to the river you see one of the old river in city tiles.
  38. 2 points
    Gepard, wow this is a wonderful surprise indeed, thanks so much!
  39. 2 points
    He's like 70 years old or something, he doesn't mess up that much, even though you're right.
  40. 2 points
    I'll bet those Atolls are juuuuuuuuusst a little bit better than the Firestreak & Red Eyes!!
  41. 2 points
    Rainy days & Mondays.........
  42. 2 points
    Hello everyone! I have more to share about the progress with Mirage III series avionics overhaul: I am quite surprised how many mirage are out there, there are vast of them like F-4 Phantom II series mods! Here is the following Mirages III series: I noticed that some mods have same duplicated codes by accident, some allowed weapons on certain hardpoint that doesn't make sense, typo, etc.. They are fixed. For example, I see "LGB" for 1960s Mirage IIIRZ?! That is removed, so they only carry what they could historically carry. However, please note, I only do light editing of data.ini, because I am very focused on the avionics overhaul. I fix what needs fixing, such as overlapping hardpoint, allowedeweapon, etc... And if you see any inaccurate of certain aircraft loadout / weapon load or issues, please let me know and I will fix them in each release of SF - CAP beta. Same thing with effects, I used to do a lot of effect work for SFCE (Strike Fighter Community Expansion) years ago, this time, as stated, I am focused on avionics overhaul. Maybe somedady I could go back to effect work, no promises. Anyway, back to work in progress reports: There is certain Pakistan Mirage IIIDP, pre and post ROSE upgrade. This one was quite interesting challenge! This is what allows me to learn how the modder uses 'Fakepilot" method to replace certain 3D part! SO this time, for early (Pre ROSE upgrade), I am able to replace the post ROSE front fuselage / nose with pre ROSE (no fuel probe, advanced equipment), then did some re-texturing, came out great! Here is screenshot of pre ROSE (EARLY) Mirage IIIDP Post ROSE Mirage IIIDP (NOTE: the HUD color annd HUD glass color have been overhauled, along with re-made gunsights (AA / AG mode). The rest of HUD, #D models, and everything is done by great work of Denissolivera and Combatace community.) Next, with permission, the excellent The Mirage Factory's Mirage IIIC and E are being implemented into various IIIC / E / R series. (NOTE: the IIIRs uses IIICs cockpit.) Here is screen shot of Mirage IIIRZ / R2Z with TMF's cockpit: Still have more to do, and I look forward working on Mirage V (Mirage 5) series! Eagle114th
  43. 2 points
    On the WW2 "Okinawa" map, I set up the landing beaches for the US invasion. Offshore, there are naval ships that just keep pumping out gunfire untile everything is destroyed or they run out of ammo!
  44. 2 points
    I've seen ships engage land targets with guns and missiles if the ship is close enough to shore.
  45. 2 points
    I read that in an article I think on the Aviationist. But a quick Google said the F/A-XX by 2030, so I misinterpreted it. Anyway I make mistakes. Anyway either way I'm not putting much effort into Super Hornet stuff for now.
  46. 2 points
    Thank you sir! Testing the 5 Color Camo scheme on the VII. Think its coming out real nice. I might have been flying more than working. :D
  47. 2 points
    Gib harbor and The Rock (always hear that in Sean Connery's voice for some reason...) Dedicated to our own Rock Ape, Trotski
  48. 2 points
    (feels judged while converting stock B-52D textures to 2048....)
  49. 2 points
  50. 2 points


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