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swambast

+MODDER
  • Content count

    571
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  • Last visited

  • Days Won

    7

swambast last won the day on March 29

swambast had the most liked content!

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601 +500 Reputation

About swambast

  • Rank
    Master Control Programmer

Profile Information

  • Gender
    Male
  • Location
    Michigan

Contact Methods

  • Yahoo
    swambast@yahoo.com

Recent Profile Visitors

13,649 profile views
  1. OK, nearing final completion - I know it's Overkill with the details but honestly that's part of the work I enjoy the most; recently added in portable diagnostic testing unit, portable arc welding station unit and rolling tool carts. And I packed/optimized nearly all the prop textures into a single 1024 res map with super low poly mesh props so should be minimal impact. Sorry in advance, some last shots are captured right from MAX viewport.
  2. I'm so sorry to hear that Wrench, I hope better days are coming for you and Teddy. I saw even the Kwik-E-Mart put up a new sign...
  3. I made this just as a joke really, does anyone actually want this? @Wrench PM or email me some high-res photo references on what you really want (front, rear, side, top views, etc.) and I'd be happy to make one for you - isn't there a genuine "real" Quickie food mart chain popular in California?
  4. Ground tug with trailer and mobile light generator now fully completed as well.
  5. Added in auxiliary support building; working to finalize all the prop assets I've been working on over the past few weeks to really jazz things up. Should be completed any day now, @Wrench will get first dibs for initial testing.
  6. A very important and strategic target such as this, really should have some basic protection anyway... I'll work with Gep to get both versions available, clean and camo. The camo texture will be stand-alone, so you can edit just that file to whatever camo pattern you want.
  7. Back to some serious work...decided to leverage same tug texture to add some variety, so created a trailer version...like so. FYI I'm a little lazy, so this is a screenshot right from the viewport.
  8. Man, that is so awesome - thanks for doing serious work and it's looking fantastic! One suggestion might be to lower/make more subtle bump mapping on texture but might be fine...
  9. So sorry, I just couldn't resist...some quick low res screenies right from the viewport... Seriously though Wrench, PM or email me some high-res photo references on what you really want (front, rear, side, top views, etc.) and I'd be happy to make one for you.
  10. As previously mentioned, finished up the utility ground tug for hangar eye-candy, looks good to me but let me know of any proposed changes.
  11. Still heavy travel days for me and appreciate Gepard’s incredible patience; happy to share I’m putting the final touches on the redux McDonalds model for him. Now we get to go from a “stand in” model to something more compelling. It was pretty fun working on this, acquired an excellent base model and then spent a lot of time detailing out with mesh enhancements and certainly texture work. Also, want to fully acknowledge up front all credit for the base figures goes to Geezer (I am grateful to be trusted with his source models, these I rigged up in new poses and textures). As-is often my problem, spent too much time dinkering around with adding in details...LOL. Anyway, should finish off soon, thanks Gep for your patience and allowing me to create this for you. I know I still owe you and several others updates on other requests and they are all still in-progress. From this: To this:
  12. Congratulations Coupi

    @Coupi Big congrats on this achievement, the never ending love-hate relationship of being a Thirdwire modder - thanks for all your contributions and cheers to being on the team!
  13. Wow, little behind these days but what an absolute awesome surprise - love the "old school" love here! Great job GKABS, and if you have any more 'Nam focused aircraft next let me know as I'd be extremely interested in supporting/helping. Looking great so far and keep it going, so cool!
  14. Hi there, busy lately but making progress here - thanks for those that reached out. Here I have now a utility lift vehicle for some eye candy in the hangar. It is nice and low poly with simple 1024 res map so easy on the frame rates when you hangar in, and obviously I painted it in military style GSE yellow. I plan to do an older style pushback tug/tractor next and have already acquired the assets so I don't have to scratch build, and can focus on more on simple mesh updates and even more on texturing which always takes the longest time. Anyway, just quick update for now and hope you like it.
  15. OK, some weekend progress - first round and start of "interior decorating". Will continue to add more details and interior props soon enough, hope you enjoy for now, thanks!
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