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Everything posted by Crusader
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Aircraft manuals on USAF SIG modeling site.
Crusader replied to KJakker's topic in KB - Unorganized Topics
Good find! Even I can find something new there -
Nice article. Found out that by right-click -> view image (with Firefox) i see the pics in higher res than by simply left-clickin on them. The AV-8B+ pics remind me of something, theres a late-service (with dark grey skin) mod of it which says that it contains my B+ avionics from SFP1 updated for it.. but last time i checked that was not the case. Wondering whats actually used in the mod now for it... I updated the B+ avionics last year but think i never got around to releasing it. Maybe FRPignon can give me an heads up on that..
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Even with life boat puncturer ...
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Using the Synchronized=TRUE function in the data ini is reducing the ROF by 10% or something like that. Easy to test actually, if you have 2 guns, remove Synchronized=TRUE on one gun, then go shooting.. level flight, no stunts to prevent jams The ammo on the gun with Synchronized=TRUE will last longer.
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looking good
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The camera operator is a real pro.. i think.. ;D
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always was and still is code limited , iirc. i once had ( by accident ) some blueish-brown result but dont ask me how..
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Heres how I set it up in my F-22 avionics and some others I made but who are not released. [HUD_BankIndicator] SymbolType=ROLL_INDICATOR ImageFilename=cockpit\HUD\HUD_BankIndicator.tga ImageSize=0.220 FixedScale=TRUE MinValue=-45 MaxValue=45 ImagePosition=0.00,0.04 [HUD_BankScale] SymbolType=IMAGE ImageFilename=cockpit\HUD\HUD_BankScale.tga ImageSize=0.240 ImagePosition=0.00,0.04 I use separate sections for the scale and the indicator, with the key the FixedScale=TRUE in the indicator section. I think it was Dels who figured that out first.
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Probably the same manual but higher res. Handbook Flight Operating Instructions. USAF Series. B-47A Aircraft. Section 1 - Description.7z Handbook Flight Operating Instructions. USAF Series. B-47A Aircraft. Section 1 - Description.7z
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SF2 Series DACT Reports And Related A2A Discussions (Game only)
Crusader replied to Flanker562's topic in General Discussion
I do alot of Mirage F1 flying lately, with updated FM which has manual flaps. And the AI ac are using the manual flaps when getting real slow. Re. T-45A nosewheel.. i dont have that problem ... -
In the data ini [Fuselage] ModelNodeName=Fuselage ShowFromCockpit=TRUE ...
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Woah die sehen super aus.
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In the harriers avionics.ini, check if the HUD section has the HUDMaterial data: [HUD] HUDMaterial=HUDMaterial .... [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE If the BOLD marked lines are missing, copy & paste the data into the avionics ini , you can also refer to another avionics ini of an aircraft which has a working HUD
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SF2 Series DACT Reports And Related A2A Discussions (Game only)
Crusader replied to Flanker562's topic in General Discussion
Its easy to exchange the faux-funnel for a good old LCOS... I've thought about a small avionics update for the Viper pack, adding wpn counters where appropriate and waypoint steering .. But won thappen anytime soon, too much on the plate atm BTW If someone of the permanent DACTers here is interested in some DACT with the T-45A Goshawk with my new T-45C avionics for it.. PM me ~ -
IL-2 Battle of Stalingrad - the CombatAce review, part 4
Crusader replied to 33LIMA's topic in Game Reviews
Its all about elevators... grain elevator silk elevator ... Great review, enjoyed reading all parts.- 21 replies
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Some old effect inis also cause a big fps drop if afterburner is used, its some LightRange values in the effects ini ... the stock value is 5.0 vs the mod file has 250.0 ...
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Ah OK Only saw you mentioned "something with A-6" .... too fast...
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Dels made a nice A-1H/J cockpit. For the KAW mod, But I dont know if/where the cockpit is available.
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[LargeCenterlineStation] SystemType=WEAPON_STATION StationID=13 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.0,-2.6,-0.24 AttachmentAngles=0.0,0.8,0.0 EjectVelocity=0.0,0.0,-1.5 LoadLimit=4200 AllowedWeaponClass=CGR AttachmentType=WP,SOVIET ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 SpecificStationCode=MOSKIT <-- remove this line or add the SpecificStationCode to the weapondata of the Moskit
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Its for upgraded CZ, new RWR from ~1985 onwards and RIMS (Radar/Infrared Misleading System) Chaff/Flare system ~1989 A few aircraft received parts of the upgrades earlier but the whole fleet wasnt fully upgraded until 1989 .. but information differs, as usual :D
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The Avenger is a kite I havent seen in screenies since years... must be very stealthy indeed Looking good. Some more modern pilots and seats (raid the Tomcat) would make it perfect...
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SF2 Series DACT Reports And Related A2A Discussions (Game only)
Crusader replied to Flanker562's topic in General Discussion
Its some fancy coding (!?) to leave enough targets for da player ... If you run into big air battles during campaigns its more likely that all wingmen start to shoot immediately ... -
30mm sound soundlist.ini (flightdata.cat) extrahieren und in rein den Flight Ordner Dann den neuen sound in die Liste oben (auf laufende Nummer achten) einfügen und die datasection dafür von einem ähnlichen (e.g. Cannon) kopieren und den Namen anpassen
