Jump to content

Wrench

ADMINISTRATOR
  • Posts

    28,317
  • Joined

  • Last visited

  • Days Won

    188

Everything posted by Wrench

  1. actually AFR NEVER was included in the game.
  2. What does it say in the readme text, that should be included inside the zip file??
  3. Yeah, Ed, but the guy that caused the stink ain't around no more. And I got your back
  4. Don't I know it ... having had several HD crashes. F'ing nighmare to rebuild "quite a few" mods folders good luck, and let us know how it goes!
  5. they're too high on the Liberator as well, I never could figure out how to reduce them (I knew someone years ago that flew B-24s in the south pacific, and all other reports always said what a bitch it was to fly, you needed Arnold Schwarzenegger upper body to move the ailerons and elevators)
  6. Yeah, that's kind of uncool, and against the site's anti-piracy policy. Please don't do it again. thank you!
  7. there's a whole set of templates available for SF2 in the downloads section (albeit 1024x768 stock size) as to the "outside ccip", did you try just "turning off" the cockpit (ie: no-cockpit view). HUD data always stays up
  8. "parked" only. a shipping route, tho historically accurate, would be impossible due to the cargo ship formations. and as the game reads not real difference between land and sea ... we all know THAT one!! :)
  9. right, because you can't share stock lods and most assuredly cannot share payware mods. (however, if one looks hard enough, you can the 3W Intruder cockpit "someplace else". but I didn't say that on an open forum)
  10. if using Paladrian's MiG pits, they're in spanish (Cabina, avionica, etc) unless they've been renamed, of course. what I'd do at this point, is rename the /Aircraft folder. Just call it xAircraft. Run the game and let it rebuild a STOCK install. Then start re-adding mods from the archive. I can't think of anything else, unless there actually IS a limit on the number of aircraft. I'd say only one person can answer that, and he's pretty much blown off to never-never land. But you can try shooting TK and email, although I doubt there'll be an answer
  11. Open wide and say AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
  12. I knew it had that feature, but have always been too scared to use it!!
  13. and at some point in the future ... Vietnam48 lemme tell ya, the the Delta is a fucking nightmare!! (and don't even get me started on Red River in Hanoi or the port of Haiphong!!!)
  14. Not a frelling clue ... but, if he's enjoying it, who am I to interfere!!
  15. the first thing they taught us in automotive diagnostics: "Common to one or common to all" I would also like to look into the main ini of the STOCK non-flyables (ie: the MiGs and Sus, just pick a 21 and/or 23) I would definately thin that mess out, though It also shows you're one of the few left here at CA that can access and download "products" from the DAT
  16. AIR_AND_GROUND for aircraft gunner doesn't work. Only for ships/vehicles GunnerID is for how many AI gunners for each gun station Min/Max Extension are the hit boxes, similiar to the bounding box as seen in MAX and in the Lod Viewer (also the Hit box itself when making those adjustments for "in the works birds") Armor materials wood glass aluminium steel titanium (don't think "Fabric" is valid, even in in FE) thickness in in mm, of course. IIRC, TK said each one is approx 5x the previous 25mm of wood is equal to 5 mm glass unfortunately, it's not excatly an accurate measurment. even on stock aircraft, the values vary wildly -- look at the F-4E's, vs the Mig-21. It tends to favor Western aircraft, and more so Player Usables As to where this info is archived, there used to be posts about this in the 1stGen KB. I don't know if they're still here; they may have gotten lost over time.
  17. notice the lod viewer window where the texture show up .. blank, nothing listed. as to landing gear, what about the landing system as seen on Moff Gideon's TIE in The Mandelorian**? Wings fold flat at the pylon, and skids drop down (don't know how the game can/will simulate repulsor lifts) ** please note, that's a special version, post-Empire, and somewhat rare
  18. Could you be a little more specific as to WHICH aircraft are missing, and missing from WHERE??? Definately need more to work with here... Missing from the "flyable" dropdown list?? Missing from the Objects/Aircraft folder (which you say is populated by 2000+ folder) I'll be real money the birds that vanished are the stock AI onlys that got rewritten. If that's the case, there's several thread in the KB that tell you how to stop it permanently
  19. well, don't have to worry about control surfaces!! (Thrust Vectoring maybe, according to some sources)
  20. these day, probably smarter to keep the windows closed, mask on and use the internal O2!!!
  21. roll rates are WAAAAAY too high!!! also, maybe film the next one at noontime, without clouds. the video was very dark. the plane is looking very good!!
  22. It's twilight time..
  23. Matt, really?? Eastern Med Libya Black Sea (Turkey) only one missing is the Balkans...
  24. will there be a PBR with a Jermry Clarkson figure??? -----------------------------------------------> ducks and runs ---------------------------------------------------------------------------->
  25. Oh, hell yes!!! wish i had more info on her, other than that USAF Transport Planes book!! (decals be easy!!)
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..