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Everything posted by Wrench
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the WW2 "parked" statics we've had since 2005 just have the one LOD. Their distance visibility is set by the entry in the _types.ini Of course, these new ones will need a texture "skin" of some sort. Goes without saying, :)
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considering this was from 2011, highly doubtfull
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View File SF2 WW2 B-24D Liberator, MTO Pak by Veltro2K SF2 WW2 B-24D Liberator, MTO Pak by Veltro2K 4/28/2014 (Full 4/5 Merged Reccomended) **Having a merged install is reccomended, as the destroyed model references the stock 3W An-12** This pack contains a NEW aircrft, by Veltro2k; the B-24D Liberator as seen in the MTO. This is the 2nd in a series of "theatre specific" versions for use in the various theatres (obviously!) of WW2. REMINDER: this is for MTO usage ONLY!!! The unit(s) represented herein are: 514th BS, 376th BG, as based in Egypt & Libya. The aircraft is finished in 'desert pink' and neutral grey. The skins are in jpg format. All markings are decals (excepting the wing national markings). This will make it easier for other texture artists to create other units. The serials are 'generic' in nature, as they represent no particular unit, but ARE for the model variant depicted. Decal randomization is set to TRUE. There ARE nose arts, the 1st 12 are from the original Pasko release, the others are from my "stock" of nose art decals. These should NOT be considered historical in any way, shape or form. They're just nice to look at. Weapons and guns are NOT included; you should have them already. All the 1stGen Hangar and Loading screens were either rebuilt to SF2-spec, or created new for this package. They are in jpg format. Damage textures are new, in DDS format. When in game you'll see: B-24D Liberator (v2k) This will differentiate this Lib from any others you may have (ie: Pasko's). As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations, in particular for in-game usage. Happy Landings Wrench Kevin Stein Submitter Wrench Submitted 04/30/2014 Category B-24
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151 downloads
SF2 WW2 B-24D Liberator, MTO Pak by Veltro2K 4/28/2014 (Full 4/5 Merged Reccomended) **Having a merged install is reccomended, as the destroyed model references the stock 3W An-12** This pack contains a NEW aircrft, by Veltro2k; the B-24D Liberator as seen in the MTO. This is the 2nd in a series of "theatre specific" versions for use in the various theatres (obviously!) of WW2. REMINDER: this is for MTO usage ONLY!!! The unit(s) represented herein are: 514th BS, 376th BG, as based in Egypt & Libya. The aircraft is finished in 'desert pink' and neutral grey. The skins are in jpg format. All markings are decals (excepting the wing national markings). This will make it easier for other texture artists to create other units. The serials are 'generic' in nature, as they represent no particular unit, but ARE for the model variant depicted. Decal randomization is set to TRUE. There ARE nose arts, the 1st 12 are from the original Pasko release, the others are from my "stock" of nose art decals. These should NOT be considered historical in any way, shape or form. They're just nice to look at. Weapons and guns are NOT included; you should have them already. All the 1stGen Hangar and Loading screens were either rebuilt to SF2-spec, or created new for this package. They are in jpg format. Damage textures are new, in DDS format. When in game you'll see: B-24D Liberator (v2k) This will differentiate this Lib from any others you may have (ie: Pasko's). As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations, in particular for in-game usage. Happy Landings Wrench Kevin Stein- 1 review
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Closing the Atlantic Gap ...
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needs to be flattened
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there's not supposed to be a blank skin!! (well, just the fuselage map) I had to paint on the wing markings due to a bleed on the right flap If you want the templates, Alfie, just ask!
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sure you can dump them in there ... but it'll fuck things up beyond all recovery!! like DaRoot said, ALL ww2 stuff is designed to be used in their own seperate dedicated mods folders; one for each area of interest (PTO, CBI, MTO, ETO, etc)
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do you have the proper ww2 formations ini??? http://combatace.com/topic/73567-ww2-nations-formations-inis/
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Well put, Eric!!
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barracks and base ops lods seem to be missing as well (just downloaded a few minutes ago)
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Flashing buildings at distance (airport ramps)
Wrench replied to donk05's topic in General Discussion
what you're talking about, runway wise, usually means a 'unflattened' airfield zone some screenies might be some assistance here The gams has know issues with 'draw distances' -
Easy Gents!! ----- is the /Decals folder supposed to be empty???
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View File SF2 WW2 Central Pacific (Marianas Islands) Height Field Fix SF2 WW2 Central Pacific (Marianas Islands) Height Field Fix 4/27/2014 - For SF2 WW2, PTO - This is a fix for the unflattened sections of Aslito airfield, Saipan. This package contains a new HFD (height field) that will replace the original. The original terrain, for those that don't have it, is available at the following URL: http://combatace.com/files/file/8447-central-pacificmariana-islands-for-ww2-installs/ Be advised, the above listed/linked terrain is the SF/Wo* version (1stGen). I've included my SF2 updated data ini, so you all won't be needing to make the SF2 shader tweeks (if you don't have it updated to SF2 as yet). ------------------ To use: Simply unzip to a temp folder or you desktop. Then copy/paste the included /Terrains folder DIRECTLY over the existing one in you PTO-centric mods folder. Allow the overwrite That's it! Good Hunting! Wrench Kevin Stein Submitter Wrench Submitted 04/27/2014 Category Full Terrains
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287 downloads
SF2 WW2 Central Pacific (Marianas Islands) Height Field Fix 4/27/2014 - For SF2 WW2, PTO - This is a fix for the unflattened sections of Aslito airfield, Saipan. This package contains a new HFD (height field) that will replace the original. The original terrain, for those that don't have it, is available at the following URL: http://combatace.com/files/file/8447-central-pacificmariana-islands-for-ww2-installs/ Be advised, the above listed/linked terrain is the SF/Wo* version (1stGen). I've included my SF2 updated data ini, so you all won't be needing to make the SF2 shader tweeks (if you don't have it updated to SF2 as yet). ------------------ To use: Simply unzip to a temp folder or you desktop. Then copy/paste the included /Terrains folder DIRECTLY over the existing one in you PTO-centric mods folder. Allow the overwrite That's it! Good Hunting! Wrench Kevin Stein -
you can't. Not really the 'hot spots' are in diferent places (oth, you can try using the 1stGen ini for said screen -- I've never tried this so don't even know if it would work, but worth a shot!) you can, however, experiment with trying to get the pictues and whatnot by using the sf2 menu templates I uploaded a few years ago. However, these are for standard screens, not widescreen
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Strike Missions against Land Targets in SF2NA
Wrench replied to DARoot's topic in General Discussion
iirc, when the original 750 gig drive died 1 1/2 year ago, I got a 1 T for about 100 bucks. Don't remember if it was from Newegg or Best Buy. I do remember its a Caviar Black, with 5 year warranty my external 1T, that I use for backing up, is older, and ran about 120 buck from best bey. it's a western digital -
Why Are My .tga Tiles Transparent and Lighter in Color?
Wrench replied to PFunk's topic in Mods & Skinning Discussion
I was gonna say, what did you mess up in the alpha? But looks like you got it figured out -
and I'd also get 7z as well. It's a better standard of compressing, and just about all us modders use it. Also, create a NEW folder on C drive, call it "Downloads", and put all the things you download in there. It can also be used for unzipping the items to, so one can access their readmes and so forth and welcome!
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Strike Missions against Land Targets in SF2NA
Wrench replied to DARoot's topic in General Discussion
you can find eric's SF2NA expansion in the SF2 Downloads, Mission and Campaigns. It's in 3 parts, and requires the creation of a separate NA mods folder. I don't have it installed 'as such', but its VERY well put together (as is all his stuff), and includes all the items needed, excepting of course, SF2:NA. and you want to talk about "inapporpriately' marked aircraft, when building KAW, I kept getting Soviet Meteor F.8!!! (unti I extracted it's data in, and removed the ExportedToEnemy=TRUE line) as to the PI 44, all that's keeping a 'with carriers' and 'without carriers' install is HD space. And a few ini edits and file renaming (most likely the TFD and HFD) -
those forts REALLY are amazing! well, I know that certain items, for instance the ASR (which is a terrain object) can be made an active radar with the addition of a data ini residing in the terrain folder. have you tried putting the snowy textures for the fort IN the seasoned terrain folder, just for testing? (you can actually try putting ALL the bits for the snowy into the terrain folder too, as well as the other seasons) just for testing. With luck, the engine would "see" the gun entires and act accordingly. Thinking about the "activedate=" and "inactivedate=" switchs, with I don't know if FE has, probably won't work, as you'd have to define them over and over for each yearly seasonal quarter. Then, how would the 'year' be expressed ?
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Strike Missions against Land Targets in SF2NA
Wrench replied to DARoot's topic in General Discussion
that's good to know! Thanks Eric! -
did you check the 1stGen downloads? If one existed, it'd be there. If not there ....
