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Everything posted by Wrench
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yes, and doing ACTUAL research on the Real World (tm) aircraft ... well, we all know that's impossible
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you can't. that's all it can carry
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VS: you mean MPS in the FlightControl statements, yes?? (thats what they're calibration is) If it's the bird I thinking of, ground landings are pretty "ok"'; its just getting back on the boat where the issue is.
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Anyone knows how to takeoff from a aircraft cariier
Wrench replied to Deepeshsingh's topic in Mods & Skinning Discussion
can we try using some punctuation, please?? without it, makes the posts difficult to comprehend. thank you -
Please, gentlemen!! In these days of political correctness, they are NOT retarded bombs. The new term for them is "vertically and horizontally velocity challenged bombs" If fact, "bomb" may also not be correct, it should/could be replaced by "multi-weight explosive package". thank you for you time and consideration
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the biggest map i know of, WW2 CBI (i never finished it) given it's size, must have WELL over 1/2 million tiles, but there are only 204 different types. I would double check the texture list against the _data ini and make sure they're all in numerical order, and in the SAME order. I've never heard of what you describe happening.
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i hope they throw the fucking book at him. we need to bring back keelhauling for shitbirds like that
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any spurt bombs yet (see who gets the reference )
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into the /Flight folder, iirc!
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Depressed gunsight for angled guns in a/g gun hud mode?
Wrench replied to MacGalin's topic in Mods & Skinning Discussion
no, that's not what I said. the US Canberra's have their guns angled DOWN (a certain number of degrees). Setting them to zero, on the up/down axis will bring them closer to the gunsight. They also did NOT have lead computing gunsights, as they are bombers, and don't need them. the boresight stuff dtm posted is actually for the AI usage, it won't do anything for player controlled aircraft. Leave the avionics ini alone as well. -
Depressed gunsight for angled guns in a/g gun hud mode?
Wrench replied to MacGalin's topic in Mods & Skinning Discussion
put the gun aim angles to zero. leave the cockpit alone we found this issue out about 15 years ago -
your randomization is off by one DecalNumberStart=0 DecalNumberEnd=11 0 - 11 is twelve numbers (0=1) what you're showing is 13 decals
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Read my post above, dated August 2017. Pretty straight forward LOOK at the screenshot below, you'll notice a folder named "Extracted Files". Do something like that, and you can't fuck up the game mods folders
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the guys that built it are looooooooooooooooooooooooooooooong gone. it ain't gonna get fixed.
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then, the odds are the animations are/were fucked up in MAX when the model was rendered and finalized. In that can, not a lot can be done
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i'm just wondering how the ww2 german scout car fits in ...
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ReverseModelOrientation = ??? if true, change to false if false, change to true test in game
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Bro, you need to use full sized screenshots! Those are so dinky I can't see 'em!!!
