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Everything posted by Wrench
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12th of Never, you mean
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to say nothing of not having any physical pylons either
- 7 replies
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- loadout
- loadout screen
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(and 2 more)
Tagged with:
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SF2 Missions - Restricting Time of Day
Wrench replied to Mike Dora's topic in Mission & Campaign Building Discussion
Maybe try changing this: to "Night_Only". That's what I did with the NF Beaus and Mossies. worth a try a least -
having some minor FM issues, and still missing the larger drop tanks, but I've started decaling the Hog
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if you have the mission editor, iirc, there's a 'save mission' function. (for single missions only i believe)
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Taking care of her is FAR more important than a silly computer game. You just do what you need for her, and we'll all pray for her recovery.
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Nice to see you again!!! Indeed, I'd shoot TK another, and like Streak said, post on the discord and facebook sites too.
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Happy Independence Day!!!
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seperate for each type, VN, Desert, Germany
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hehehehehehehehehehe (sorry, I just HAD to drop this in) BUT this has to be done in the TE, as the tiles are painted
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all right!!! thank you!!!
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Problems with invisible drop tanks when using RPK
Wrench replied to Eagle114th's topic in Mods & Skinning Discussion
did you check the node names in the lod viewer?? and removed each "layer" of lod meshes? you'll find the RPK tank is NOT part of the aircraft, and therefore cannot be loaded. also, they would never carry 4 of them. check the 5BA -
don't forget the "TRD" fender badge!!!
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Question for cockpit builder about Radar_Scope texture
Wrench replied to Eagle114th's topic in Mods & Skinning Discussion
if you had acess to the cockpit lod (which we don't) you could hex edit the lod and change the texture callout. But, that wouldn't work because you can't share copyrighted material (ie: the lods). Also, the scope "insturment" is actually part of the _panel.bmp; the radar texture bmp is simple for when the scope is on. I'd just leave it as is when the scope is off. -
Need advice from modder: Components limitation?
Wrench replied to Eagle114th's topic in Mods & Skinning Discussion
I "assume" they're all listed on the outer wing component?? How about adding them to the inner wing -- the location of the effect is all that matters But I do agree with DA -- that's WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY too many listings. Need a more singular effect. -
as Gepard said, the runway must always be the first item listed. although I disagree with the 14000 meter radius; 6000m is more than sufficent
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According to the local Toyota dealer (as I'll be shopping for a new car near the end of the year), it's an additional $25000 USD for that DSHK option, and they don't supply the ammo. ducks and runs .........................................................................................
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the 'second' runway can be given a 0 point value, thereby rendering it not a target. done that before, too. I LIKE that quad R3!!! very inventive!!
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approved and ready for downloading! thanks GKABS!!!
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I updated, and corrected all the lighting on the Skyraiders yearssssssssssssssssssssssssssss ago. The data inis are in some of the skin sets I've done.
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Sorting weapon list in loadout screen (Questions)
Wrench replied to Eagle114th's topic in Mods & Skinning Discussion
seriously, man, don't be messing up my kebab shacks. worked hard on those!!!!! -
Searching for MIG-17 /19 /21 wing vortex pictures / videos
Wrench replied to Eagle114th's topic in The Pub
check some of the skins/decal sets or look for data inis. I've corrected all the lilghts on Skyraiders yearssssssssssssssssssss ago. Even moved the pilot's hit box from 6 feet in front of the engine, to where it belongs. -
Sorting weapon list in loadout screen (Questions)
Wrench replied to Eagle114th's topic in Mods & Skinning Discussion
weapons data in is no longer required for SF2. each weapon has it's OWN data in within it's own folder
