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Everything posted by Wrench
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Yup. been using it for well over 12 years. Utterly useless for making skins, however. Only good for lettering for decals (CONSTANTLY using it for that as it handles text MUCH better than Photoshop)
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A post-war Thunderstorm from the east
Wrench replied to Spinners's topic in Sci-Fi/Anime/What If Forum
Indeed, Brother Ed!! -
A post-war Thunderstorm from the east
Wrench replied to Spinners's topic in Sci-Fi/Anime/What If Forum
I get it!! It's Capun's Kangaroo!!! (lets see who else gets it) -
I guess no one's ever heard of Eritrea
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nope, no one has ever done that. It'd be cool to have Western battlefield rockets!
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How To View Targets Through Guidance Camera On Their Own?
Wrench replied to JcpSnakeEater's topic in General Discussion
the aircraft needs a permanent camera built into the airframe -
it's actually called 'de-spawning" it's usually caused by trans-dimensional rifts created by non-fully calibrated phase-shift hyperdrives
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Yes, what Nyghtfall said. PLEASE use the proper text size and formatting? It's harder than hell to see what's been written, and even harder to edit and bring back to NORMAL size
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[Masquerade] A british twin-engined Rapier
Wrench replied to ValAstur's topic in Sci-Fi/Anime/What If Forum
Just a reminder -- we have a pinned "Masquerade" thread at the very top of this forum. Just saying -
why? It's not a DAT bird.
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none of that matters. have you actually examined the aircraft, either in game or via the Lod viewer?? You'll probably find that NONE of the pylons you require for conventional strike exist on the model (LOD). Oh, sure, you can create 'new' stations, and adjust loadouts, but what are you going to hang the racks & bombs from??? There's no pylons (actual meshes on the physical model itself that are the pylons/mounts/etc), other then those required for the Real World (tm) mission of nuclear strike. To do what you wish, would require a completely new model.
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in particular, Scarlett's aircraft at the end
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good luck on that!!
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Old WW2 pilot mod : new 'high altitude' skin (test)
Wrench replied to Coupi's topic in World War II Forum
upload it!!! It's not that big a deal!! -
I forgot that limit! ran into that heavily when we did the first ODS terrain in 2008.
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Never been a problem for me placing them anywhere on the map. Obviously, they're in logical places; new airfields, outside of cities, oil fields. Even inside a countries border, facing the likely approach routes for E/A. So, I can't explain or understand the issue your presenting
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as i stated earlier in another thread, the engine is NOT friendly to BLUE side SAMS. also, if you use a direct call out for a type of unit -- ANY SAM unit, launcher, EWR or SAMRadar), they disappear from ALL RWRs. You must use generic terms. Which causes other problems -- even networked units (HAWKS, Patriot, SA-2/3/5/6/etc) will mix and match. This is an issue we terraformers have been dealing with since the early 2000s. THERE IS NO FIX FOR THIS -- experts have already trod the ground you walking on. I know for a fact, there are already modified Desert targets and types inis that have added Blue AD units. Instead of beating your head against the wall, why not just search those out, and take advantage of the work of your forefathers <gr> I should know, I buit, or rebuilt, most the terrains around here over the last nearly 20 years
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if we can get them, and a 3d guru is willing to finish, i've no problem with that. in relation to the Havocs, there no template. the skins shown have no panel or rivet lines, and the lower gunner position is also missing. Now, buliding a template isn't that hard, just time consuming. I would reccomend taking the 'easy way out', and just do panel lines. Rivets, at that scale, even with a 1 pixel brush, would be about 2-4 centimeters in size. Given the actual rivets use about about 5mm (I've measure them on the P-47N once), they're best done away with.
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And his A-3B Skywarriors. I've got like 5 variants sitting here, all painted and decaled but they need more LOD work, and FM work (can't catch the wire on the boat)
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ok, a quick look via lod viewer.. many untextured regions some animations "questionable' FM need more work, loadout positonings, etc also, there IS a G as well without angelp's MAX files, or his willingness to work on this, or someone obtaining the MAX files and taking it over... well, there you have it
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range should be 25 miles (ish). The old Polack versions (2005) had a revamp later one, by Nichols Bell, who had served in a HAWK battery in Europe. So, the man actually knew his Real World (tm) stuff on that missile
