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Wrench

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Everything posted by Wrench

  1. yes and no. we have an "American Northwest" terrain, but it's not representative of the actual Pacific Northwest. Alaska (Bering Straits) is the closest we have
  2. making progress!!
  3. and what about everyone else wibbly-wobbly-ing around the sky? watch flights 2, 3,4, and you'll see what I mean. also, use the f6 view, and you can see they airspeed numbers like i said in my post, "at worst, it's a hack". you don't have to use it
  4. I did it slightly differently -- mind you, this is at best an inelegant solution, and at worse a hack this is for the Huricane Mk.1A, by Raven BACKUP YOU DATA INI FIRST!!! here's the =FlightControl= Section, with different numbers [FlightControl] StallSpeed=42.19 CruiseSpeed=114.0 ClimbSpeed=90.66 CornerSpeed=125.170 MaxG=5.00 MaxSpeedSL=162.0 MachLimit=0.60 PitchDamper=0.5 RollDamper=0.125 YawDamper=0.1 GunBoresightAngle=0 RocketBoresightAngle=-0.1 Then, down in the engine section, I raised the horsepower SLPowerDry=990000.00 TK MK.9 spit uses 1113479.3 for it's "dry" HP (non wep). As the Hurricane didn't have WEP ... and only 1000-ish HP.... anyway, it's a hack but it stops the mass crashes. Climb speed is still around 105-100 knts (indicated), at 42% power -- which I still think is too low, but it better.
  5. awesome! looks better than the model i did all those years ago ... and it moves by itself (with me pushing it across the floor making "tank noises")
  6. How about just not clicking on it??? Remember BOLD is shouting, and is considered rude. When it's used, it should only be for emphasis (sp?) of a point, or to draw attention to that point. Thanks!! Have Fun!!
  7. awesome!! I'd built the 1/35 Tamyia ACAV about a million year ago (1970s) thanks!!!
  8. Can we NOT use bold face type??? Please? The kill markings are not linked to any particular aircraft. They are linked to YOU, The Player (tm), by your pilot record. They will show up on anything you fly. As Cliff said, they're location and use is set by the DecalLevel=3 in the decals ini. All stock player flyable aircraft have this already set up.
  9. any thought on the ACAV mod as used in Vietnam? Just curious!
  10. as far as i know, it can only be done from the MAX file. there's a "uvmapping" or unwarpping tool or something like that. pretty sure there's tutorials on YouTube i'm sure our 3d gurus will step in soon enough to clarify
  11. only if you want the visible gauge. otherwise, you can have the simple "audio only" that just beeps when scanned, and goes to a higher PRF when you're locked up. And you should probably use the vector type; i don't know of any real aircraft that use the SF1 style "3 ring" (although there probably were ....) === when I added the RWR to the F-104G cockpit, I just told the cockpit ini to use the secondary ADI face... now if I can just find which mods folder HAS that modded one ....
  12. that one would require a new lod; one minus all the power turrets and with picture windows installed <gr>
  13. excellent! (I was thinking of the french ones in Indochina & post-45 USN) my books say they could carry torpedos, but I don't think they did operationally
  14. the F14 avionics is ONLY A-A. You'll lose everything else.
  15. by a simple decal edit, eh??? Have you looked at the user list for the stock 3W Badger.... ???
  16. nice looking PB4, and Bats, too! So, when can we expect it? Will the template also be available??
  17. One of the best looking terrains I've ever seen. Congrats Michael! OTH -- and NOT your fault -- a lot of our BoB era aircraft will be needing updates the /FlightData/ and possibly engine sections of their data inis. Due to the "formation takeoffs", I lose between 1/4 and 1/3 of flights on take; stalling out and crashing. It's a known problem with that style of take off -- even when used whit early jets (Sabres, T-jets, etc) there's a lot of stallouts. I'm looking into some "easy" cheats to improve this. The Hurricane has always been a bit "off" speed wise I've thought. (I mean, WHAT aircraft climbs at 42% throttle??? Shouldn't be less then 70%)
  18. I didn't do the Red Sabres, iirc that was PauloPanz but Thank You for the compliment!
  19. and my sig, too ====== the mapping on theirs is , um, more than a bit outdated. simple flat right/left which induces disortions on curves. no, I'm just gonna say --- the mapping is piss poor. I had the skins (may have tossed them months ago), but not the model. It was the cause of a not-so-little amount of "wheeping and wailing and gnashing of teeth". End result, things didn't go so well. ======= as to a proper slatted 6-3 F-40, we'd need a whole new model. I don't think Zur still has the original max files from 2003 that we could adapt. Pity, that. Nobody's done more Sabres around here than me!
  20. View File SF2 Lockheed L-1049G Super Constellation Airliner Skin Pack 2 SF2 Lockheed L-1049G Super Constellation Airliner Skin Pack 2 5/20/2020 -For SF2, Any and All (Full 4/5 Merged Reccomended) This package contains 2 new airliner skins for the civilian Super Constellation. You can find the original aircraft package at the following URL: https://combatace.com/files/file/17424-sf2-lockheed-l-1049-super-constellation-pack-by-russouk/ The airline companies represented here are: Northwest Orient (4 aircraft) BOAC (12 aircraft) While many (ie: most) markings are painted on, a large majority are decals. Decal randomization is TRUE. All registration numbers are 100% historically correct. This should give some nice eye candy parked around your airfields in the mid 1950s and early 1960s. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 05/23/2021 Category Other
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  21. Version 1.0.0

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    SF2 Lockheed L-1049G Super Constellation Airliner Skin Pack 2 5/20/2020 -For SF2, Any and All (Full 4/5 Merged Reccomended) This package contains 2 new airliner skins for the civilian Super Constellation. You can find the original aircraft package at the following URL: https://combatace.com/files/file/17424-sf2-lockheed-l-1049-super-constellation-pack-by-russouk/ The airline companies represented here are: Northwest Orient (4 aircraft) BOAC (12 aircraft) While many (ie: most) markings are painted on, a large majority are decals. Decal randomization is TRUE. All registration numbers are 100% historically correct. This should give some nice eye candy parked around your airfields in the mid 1950s and early 1960s. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein
  22. it's 'in game' and flys., i'm sure some FM refinements might be necessary. It needs more animations*, and mapping. right now, it's just the max material for "skin". maybe pylons and whatnots. uses the late-model F cockpit from KAW (the imported one) *all control surfaces work, canopy animation needs adding. each landing gear is it's own seprete one -which seems odd; shouldn't they be linked together??
  23. TK has never released a demo for ANY of the games that I've seen. Also, given the way that site is set up, and it's download link, I'd be VERY wary of "something else" coming down with the game.
  24. I've been telling people that I've had Zur's MAX files for the F-86H since (at least!!!) 2015. Haven't had ANY takers yet
  25. added the skid first, and removed the hit box from the tail section. just so everyone knows, the statements listed above were taken right from the 3W Hawkeye, upon with the Greyhound is based
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