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Everything posted by Wrench
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Only 2 suggestions I can make on this: 1) use the AvHistory merlin sound from GregoryP. The stock Merlin is more Griffon like then the sweet sounds of a Merlin 2) add a 'fake' insigina decal, as the roundels are painted on. Just choose a mesh (rudder/aileron or something NOT fuselage or wing). Using something like the statement below: [Decalxxx] MeshName=LeftAileron DecalLevel=0 DecalFacing=bottom FilenameFormat=Insignia Position=-7.45,-0.10 Rotation=0.0 Scale=0.000001 DecalMaxLOD=1 That will activate the "Nation Name" service on the Loadout Screen's dropdown. Otherwise FANTASTIC JOB!!!! Big thumbs up!!
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Always wanted to fly with them in their "Battle of Britain" scenarios!!!!!
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that's one hell of a camoflague job!!!
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hey, it's just copy/paste -- give it a shot!!!
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Don't compare capun's crap to what fubar512 did for my Sabres. OUR Sabres fly like they're supposed to.
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that's a berm, as it's above ground. a ditch is below ground level (think of a trench) just nit picking!!!!
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delete the mod folders and if necessary the renamed exes and start over. it's that easy
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just delete them. same thing we did/do for WW2 installs. HINT: leave 1 each of a player controlled and AI controlled, (recomend the A-4E and Mig-21MF) and the game will NOT rebuild itself re-adding the removed items (or shouldn't -- it hasn't yet on any of my ww2 installs for the last 8 years) Seeing them on the selection dropdown does NOT mean they will show up over the various terrains they're not supposed to. This is the reasons for the aircraft's User List and terrain's Limited Nations statements. OTH, why not just simply ignore them?
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we have a knowledge base that ACTUALLY answers that question. Look/search for "creating an era specific install". I should know, I wrote it. In fact, let me link it directly, to make it that much eaiser: That's one of the dumbest things I've heard in a long time. You'll need, at minimum, 4 -count them- 4 ww2 installs ETO MTO PTO CBI (of which that specific terrain remains unfinished) aircraft and ground objects are HIGHLY specific to each theater. As to the gun (and by inference) ww2 weapons packs, yes; you'll need them both.
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It actually works!!!???? VERY Interesting!!!
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What did the read me in the Scorpion pack say??? Methinks you are looking in the wrong place.
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welcome back Russ! Stay healthy!
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Thank You!!!
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yes, they are effective. leave them alone. all of this has been covered in the last 18 years, and the guns are pretty much correct.
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are we forgetting that Ant's Canberra cockpit is NOT for general usage?
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necro thread much??? the question has been answered in the post above
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if you look at the credits posted for 31, that's the insky version, or at least a variant thereof. They're notorious for inaccuracy and "other things". Lindr2 did all his Mig Mods for SF1 only. A high probability that it's NEVER been fully integrated to SF2. IIRC, Veltro's hasn't been released (and I could be wrong. it's happened, rarely). Also, there IS a newer, improved model for the 25 coming "in the near future" (ok -- spoiler, sorry my teammates) CORRECTION: yes, Ed's 31 is OUT I approved it myself last December. Also, PauloPanz issued and update for it So, maybe the Alexis should have started there??
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do we have a 'beating head against a wall emoji"? asking for a friend.
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Indeed, patch after patch after patch. many of which totally fucked up the game mechanics. What worked in Feb, stopped working in April, and so on. There's still stuff that got "fixed" on the last patch that has borked many other things. re: negative numbers: you could have them in SF1 (for example, max steering angles for nose gears). That doesn't work anymore in SF2 (see, again, nose gear steering angles -- covered in one of the KBs someplace).
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MIG-29M Fulcrum E=RWR_MIG-29M FULCRUM E.tga isn't that an incorrect pathway? shouldn't it be "MIG-29M Fulcrum E=RWR/MIG-29M FULCRUM E.tga" if you're using an RWR subfolder? Basic programming
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Unless the basing for the 31 is a base NOT included on the Iceland map (like a runway 4 on the red side??) I'd be checking that first. No other reason why it shouldn't show up, other than that and service start dates. you mean an extra hour in a hospital with my wife, where she's been since the beginning of July (actually 3).
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DO NOT TOUCH THE ROLLING RADI!!!! THIS IS A 'FEATURE' OF =ALL= GAME GENERATED PARKED AIRCRAFT. it's a fault of game engine itself, NOT the air craft. the only way to move the rails is to actually have the 3d Max files FOR that aircraft. As hese models are, basicly, 20 years old ... ain't gonna happen. Personally, I'd just leave this stuff alone. It cannot be fixed outside of MAX
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POSITION OF AN AIRPLANE ABOVE THE GROUND
Wrench replied to PeacePuma's topic in Mods & Skinning Discussion
be VERY careful when doing that!! you can fuck up the landing gear and on-ground handling faster than anything.- 5 replies
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- gear position
- plane over ground
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I would look at the nodes/meshes first. what you're attempting may not be possible on that aircraft, based on HOW the pylons/rails are constructed
