Jump to content

Wrench

ADMINISTRATOR
  • Posts

    28,315
  • Joined

  • Last visited

  • Days Won

    188

Everything posted by Wrench

  1. F'ck them! If it flys, it DIES!!
  2. Who cares about YAP??? It's bad enough the only other existing ones are DAT
  3. um, everything?
  4. angelp started one in 2019, but it's never been finished. I should know, I was working on it with him via CAF Group. we need at least 3 models C/boston iii G (gun nosed J (glass nosed) all were planned. I"ve got LOTS of books and data, if someone wants to pick up the project. to say nothing of shitloads of decals that need a home that isn't on a DAT bird
  5. it seems like the issue is the TFD tool itself
  6. What he said. are you converting the fps to mps??? EVERYTHING in this game is metric. also, I'd really just leave them alone. There's always been an "issue" with Western SAMs since the first ones were released around 2005. The game is slightly biased towareds RED side air defence. (so much so, after NA came out and a bunch of twats whined about having their asses blown off by RED shipboard SAMs, TK dumbed the down) Basically, if it works, DON'T fix it
  7. it works on all cockpits, regardless of Gen1 or NextGen. TK never changed the mesh names, that i'm aware of, from sf to sf2. make use the ]insturment number[ is listed, and then add the 'move' statements at the end. Never used the 'inactive' command, so if Nyghtfall says it work, take that as gospel!!!
  8. why would I download someone else's work, when my mod works correctly right out of the box??? (in truth, I didn't even know of yours, Mac!!)_
  9. that happens alot around here; people upload things that just don't quite work. or compile others work that DOES, then make changes they think are better than the experts, and break them (I been doing this since 2004, so....) if you'd read the read mes from my 2014 A/C mods, it's all explained. Even down to what sections to change/add/remove
  10. well, the ones i uploaded in 2014 work with no issues. So, your choice
  11. are you doing this yourself, or are you using the 'make them flyable' package that readily available in the downloads section?? don't forget, the 104C has the refueling probe on the port side, and WILL be visible from the cockpit. there should also be several posts in the forums from 'way back when the 104A/C and CF104 were released by 3W. You'll have to search for them
  12. nope. US B-57s used a radar bombsight
  13. wrong data ini. delete or rename. double cockpit issue is well know. you may have to re-extract the cockpit ini, place in the Canberra's folder, and reposition. happens will all updates from 2012 to 2013, or when adding DLCs
  14. don't forget to comment out the "background tga" statement as well. Always found that annoying
  15. hadn't thought of the gun OTH, now folks will know where to get the 104G, and the cockpit bits needed for the A, C, and CF models to make them flyable!
  16. many, many years ago, I did
  17. I sure the vast majority of you End Users (tm) don't know that the stock 3rd Wire F-104G has been readily and freely available since the mid-2000s. I pretty sure Paulo knows this, too. We've had it here on the site for numerous years, since it's freeware release by TK for SFGold. You can find it here. (there's even an earlier version, of the SFG exe uploaded by me further down the page. It require a trick to install, but is still pretty easy to do) I'm sure with very little work, this new RF-104G mod can be adapted for use on the stock 104G
  18. I wonder how many times a year will the same fantasy keep being re-stated. Time to move on people. The game is what it is -- it will never be better or changed or updated or improved, internal code-wise. Lets just keep building the best mod add-ons we possibly can, with in the confines of the code. I think this thread is just about done.
  19. are we NOT noticing this statement ????? DummyComponent=TRUE
  20. how about testing the easiest way possible: simple rename or delete THAT mods folder, run the exe, run the game, set up your controls -DO NOT ADD ANYTING!!!!- and see if they start working again??
  21. over the years, this has been discussed. we suspect the limit of aircraft per mods folder may be 999. I've go one mods folder with well north of 500, and never had a problem
  22. It happens, the reason 15 years ago I wrote a tutorial on "having 2 aircraft named the same" and how to keep them seperate. hint: as you've discovered, unique names
  23. seriously? Did you notice the DATE of this thread? 2012??? So, you can probably bet it was "made for personal use" and never uploaded
  24. yes, we tried everything. it's even stated in the read me. physically, the hook does NOT have to touch the deck. the length parameters are in the data ini, so that's where the "contact' happens. There are even aircraft here, dating back to 1stGens that are carrier capable, that don't even HAVE hooks on the physical model, that catch the wire just fine. so ... there ya go
  25. in the cockpit ini, look for anything releated to "Head" or words to that effect
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..